lol
offset feels a bit behind, 508 sounds a lot better
[Another†leggendaria]
00:00:513 (1,2,3,4,5,6,7,8,9,10) - hitsounds could be a little more dynamic imo, drums gradually lower in pitch 00:00:513 (1,2) - 00:00:663 (3,4) - 00:00:813 (5) - so u could use normal samplesets, drum claps and drum finishes respectively. right now you have normal samplesets covering completely different sounds
00:01:713 (1,2,3) - i find these repeating rhythms don't express the music that well, since you have the strongest of the four sounds mapped to slider ends 00:02:163 . ctrl g'ing the rhythms would allow the higher pitched melodies to be emphasised with a slider 00:01:713 (1,4) - 00:02:913 (1) - etc. and would let the snares be clickable
00:03:813 (6) - since the music changes here with the snare coming in half a beat early, you should try use another pattern to differentiate it from 00:02:913 (1,2,3)
00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends
00:09:663 (6) - normal sampleset for snare? and soft addition to keep the whistle
00:10:413 - 00:11:013 - adding normal samplesets to these drums would be a nice addition, currently the hitsounds here feel a bit lackluster. same for other sliderends and stuff like 00:12:213 (6) - 00:14:013 .
00:14:513 (6) - norm sampleset on tail instead of head? thats where the drum lands
00:16:713 (5,6) - spacing here is a bit too big, causes it to be really unintuitive since it looks like 1/1 spacing
00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better
rest of the map seems fine, good luck!
offset feels a bit behind, 508 sounds a lot better
[Another†leggendaria]
00:00:513 (1,2,3,4,5,6,7,8,9,10) - hitsounds could be a little more dynamic imo, drums gradually lower in pitch 00:00:513 (1,2) - 00:00:663 (3,4) - 00:00:813 (5) - so u could use normal samplesets, drum claps and drum finishes respectively. right now you have normal samplesets covering completely different sounds
00:01:713 (1,2,3) - i find these repeating rhythms don't express the music that well, since you have the strongest of the four sounds mapped to slider ends 00:02:163 . ctrl g'ing the rhythms would allow the higher pitched melodies to be emphasised with a slider 00:01:713 (1,4) - 00:02:913 (1) - etc. and would let the snares be clickable
00:03:813 (6) - since the music changes here with the snare coming in half a beat early, you should try use another pattern to differentiate it from 00:02:913 (1,2,3)
00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends
00:09:663 (6) - normal sampleset for snare? and soft addition to keep the whistle
00:10:413 - 00:11:013 - adding normal samplesets to these drums would be a nice addition, currently the hitsounds here feel a bit lackluster. same for other sliderends and stuff like 00:12:213 (6) - 00:14:013 .
00:14:513 (6) - norm sampleset on tail instead of head? thats where the drum lands
00:16:713 (5,6) - spacing here is a bit too big, causes it to be really unintuitive since it looks like 1/1 spacing
00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better
rest of the map seems fine, good luck!