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UNISON SQUARE GARDEN - Sakura no Ato (all quartets lead to t

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Topic Starter
Ozu

Akemi_Homura wrote:

안녕하세요~! 엄청나게 늦어서 죄송합니다..

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Kantan 난이도 배경만 이동시키는거 잊어버리신 것 같아요.
    >헉 그렇네요! 수정했습니다.
  2. Futsuu ~ Oni 난이도 갭이 너무 큰 것 같아요.(특히 사진 보시면 Futsuu랑 Muzu 차이가 너무 심하다고 생각합니다. Muzu에서 갑자기 노트 밀집도가 팍 증가하는 느낌.) 개인적으로 Futsuu 난이도에 노트를 좀 더 추가해서 밸런스를 맞춰주는게 좋다고 생각합니다.
    >말씀하신 후츠 난이도의 노트 개수를 호무라님의 예제를 (많이) 참고해 늘렸습니다. 감사합니다 :D


  • [Kantan]
  1. 지적할 점이 딱히 없었습니다. 좋은 난이도라고 생각해요~ :)
    >감사합니다 xD

  • [Futsuu]
  1. 01:19:704 (175) - 간단난이도보다 슬라이더가 더 짧아서 어색한 느낌이 들었습니다. 간단과 마찬가지로 01:20:662 까지 늘려주거나 노트를 추가하면 좋을 것 같아요. 아니면 간단의 슬라이더를 줄여서 다음 노트와 휴식공간을 만들어 줘도 될 것 같습니다.
  2. 00:14:279 (26, 27) - 스왑~? kdkkd는 어떤가요~? (26보다 27이 더 높은 음이고, 27,28에 보컬이 같은 높이인 것 같아서 kdkkd가 더 어울리는 것 같아요~)
  3. 00:18:747 (39) - k~? 약간 높은 드럼 사운드가 있어서 ddd가 밋밋한 느낌이 들었습니다.
  4. 01:11:566 (160) - k~? (160에 튀는 사운드가 있어서 음이 올라갔다가 내려오는 것 같아요~ 보컬의 변화도 나타낼겸 dkd는 어떠신가요~?)
  5. 개인적인 취향을 바탕으로 무즈랑 난이도 갭을 줄여보려고 노트 약간 추가한 버젼인데, 보시고 노트 추가하실 거라면 참고하셔도 좋을 것 같습니다~!(수정된 부분은 파란색 북마크로 표시해두었습니다.)
    example
    osu file format v14

    [General]
    AudioFilename: audio.mp3
    AudioLeadIn: 1000
    PreviewTime: 50659
    Countdown: 0
    SampleSet: Normal
    StackLeniency: 0.7
    Mode: 1
    LetterboxInBreaks: 0
    WidescreenStoryboard: 1

    [Editor]
    Bookmarks: 2860,5386,13000,13319,18106,18904,19383,23212,29117,29276,29595,29755,29914,30074,35180,37893,39010,39648,43000,44276,45553,46829,47946,53053,53691,56563,59598,63266,63904,69968,70127,70287,70446,79383,80662,81776
    DistanceSpacing: 0.8
    BeatDivisor: 4
    GridSize: 4
    TimelineZoom: 1.4

    [Metadata]
    Title:Sakura no Ato (all quartets lead to the?)
    TitleUnicode:桜のあと (all quartets lead to the?)
    Artist:UNISON SQUARE GARDEN
    ArtistUnicode:UNISON SQUARE GARDEN
    Creator:404 AccNotFound
    Version:test
    Source:夜桜四重奏 ~ハナノウタ~
    Tags:yozakura quartet hana no uta opening tv size toara_fict
    BeatmapID:0
    BeatmapSetID:-1

    [Difficulty]
    HPDrainRate:7
    CircleSize:4
    OverallDifficulty:4
    ApproachRate:9.2
    SliderMultiplier:1.4
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"bg.jpg",0,100
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    650,315.789473684211,4,1,0,75,1,0
    9492,319.148936170213,4,1,0,75,1,0
    51619,-100,4,1,0,75,0,1
    72045,-100,4,1,0,75,0,0


    [Colours]
    Combo1 : 128,128,192
    Combo2 : 255,128,255
    Combo3 : 0,128,255
    Combo4 : 255,128,128

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    >you god. many part fixed to follow this example. really thank you xDDDDD

  • [Oni]
  1. 00:18:906 (58, 59, 60, 61, 62) - ddkkd로 바꿔보는건 어떠신가요~?(00:19:066에 버스트사운드가 있어서 k가 더 어울리는 것 같아요. 그리고 ddkkd도 보컬의 변화를 나타내면서 개인적으로는 플레이하는데 더 자연스럽다고 생각합니다.)
    >드럼의 높낮이와 보컬의 높낮이가 같다보니 섣불리 수정하긴 힘든것같습니다. 일단 보류해두겠습니다.
  2. 01:02:311 (69) - 이 피니셔는 삭제해도 좋을 것 같습니다. (00:52:736 - 이거와는 달리 버스트 사운드가 없어서 피니시를 없애는게 더 자연스럽다고 생각합니다.)
    >수정했습니다.
  3. 01:06:938 (92, 93, 94, 95) - 드럼 음높이의 변화를 따르신다면 D D K K 가 더 어울리다고 생각합니다. 보컬 변화를 원하신다면 D K D K가 좋을 것 같아요.(개인적으로 여기 부분이 K 가 너무 연속해서 나오는 것 같아서 조언해봅니다.)
    >DDKK 로 수정했습니다.

난이도 갭이 약간 크다는 것만 제외하면 모든 난이도가 굉장히 잘 만들어졌다고 생각해요~
빨리 랭크되길바랍니다~!!! :D
어쩜 이렇게 주옥같은 멘트들만 모아놨나요!
거기다 별까지 ㅠㅠ

후츠 난이도 모딩은 진짜진짜 감사했습니다!!!!!
언제나 하이퀄리티 모딩 진짜 감사합니다 xDDDDDDDD
감사하는 마음을 글로 100% 표현 못하는게 한일 따름입니다 ㅜㅜ
Topic Starter
Ozu

Diva Days wrote:

404 AccNotFound wrote:

Edited : oh, and one more : SV should fixed on 1.4, SV changes only allowed in Oni and I.O
>if BPM so fast, we can 1.2 in Kantan! xD
refer Taiko Ranking Criteria, SV Should be 1.4
>'super ultra fantastic high BPM song' can take SV 1.2 in kantan, but fixed cause this doesn't have super ultra fantastic high BPM'
Thanks xD
davidminh0111
yo, from my queue

[Kantan]
00:09:334: Change to k, I hear high pitch here

00:15:715: Putting notes on red ticks in Kantan is difficult for beginner players. Would recommend you to put it on the Big white tick.

00:19:545: ^

[Futsuu]
Okay. Nothing bad

[toara's Muzukashii]
00:02:860: Move this note to 00:03:018 .

After that, remove this note at 00:03:176 since there isn't any vocal of the music

00:03:965: Would add d in here.

00:09:334: k here to fit the pitch

00:23:215: do kdk to flow better i think, fit the pitch mostly

[Oni]
Ok.

That's all for me. GL on ranking. 404
Topic Starter
Ozu

davidminh0111 wrote:

yo, from my queue

[Kantan]
00:09:334: Change to k, I hear high pitch here
>all instrument going lower in here and only vocal solfege pitch 0.5plat high. want to express d, keep now.

00:15:715: Putting notes on red ticks in Kantan is difficult for beginner players. Would recommend you to put it on the Big white tick.
>There's any sound here, and song also emphasize 00:15:715 (17) - . keep

00:19:545: ^

[Futsuu]
Okay. Nothing bad

[Oni]
Ok.

That's all for me. GL on ranking. 404

Thanks for mod :D
edit : selfmodding, Oni 00:40:928 (198) - d changed
Ladies Night

SΞCTOR #712

NM Request / Taiko

General Suggestions
  • Difficulty Settings
  1. Reduce the Futsuu's HP to 6 and you can either have OD6 or HP6 for Oni. That would fit the difficulty spread settings for this mapset considering toara's Muzukashii OD and HP is 5 and having something different/harder for Oni would make sense.
    Hitsound Volume
  2. You can probably up the hitsound volume for the Kiai time to 85% or 90% for your all difficulties, since it's a bit louder like what toara did for his Muzukashii.
Kantan
  1. 00:42:523 (49) - You can probably contrast this better as a K Finisher, like you did earlier on at 00:37:417 (44) for the guitar and vocals.
  2. 01:19:704 (1) - Shouldn't this slider be 1/4?
toara's Muzukashii
  1. 00:29:917 (114) - Change to k, snare drum here and plus, plays pretty well as a Kat.
Oni
  1. 01:19:864 - Add a d, plays better as a double and fits the vocals here decently.
Overall Summary
  1. Mapset is pretty polished for the most part, Futsuu's patterns were well structured and fun to play.
Nifty
From queue uwu

- Oni -
Damn these finishers at the beginning are uncomfortable. I'm probably not the only person to point that out but just as an extra voice, I think that you really don't need them from 00:05:702 - to 00:08:228 -

You said improve lower diff so I'll move on ^^

- toara's Muzu -
Alright, I wanna start this off saying this is probably just my mapping style showing through, and if you don't make any changes that's fine. This is just what plays/looks/sounds better to me.

00:02:386 (4) - changing this to k would make sense as you're mapping to the guitar, and the same note is being played at 00:02:860 (6) - which is a k (also this matches the futsuu)

00:04:913 (12) - same thing applies here, it's the same note at the k that's before it

00:05:071 (13,14,15) - I see no reason for these to have to be k's, so if you made the above change I recommend changing them to d's

00:05:386 (16) - Switching this to k is debatable, but I would test it with both.

00:33:109 (130) - Changing this note to a k would continue the 'k every white tick' pattern from the k_d_k_d_k you had before this, sounds and plays nicer, to me at least

That's all ^^

- Futsuu -
00:01:123 (2) - and 00:03:650 (7) - Change to d to match the muzu

00:56:566 (142) - This the same pitch as the next note, so switch to d

Rest is fine ^^

- Kantan -
00:32:789 (38,39) - ctrl-g to keep the k's separated equally, creates better rhythm in this rhythmically weird song

00:58:002 (68) - This can be changed to a D, just cause lower pitch and all

00:59:917 (71) - This can be changed to k because of the pitch, and also the next change I'm gonna make will flow smoother

01:00:555 (72,73) - Change to d for pitch, and rhythm alignment with the previous change

01:19:704 (1) - This is weird, extend to 01:20:662 - if possible

01:25:289 (109) - Change into D, having this be K plays kinda funny as it doesn't feel like that's what the music is implying

That's all for now ^^

Hope I could help!
Topic Starter
Ozu

Voyage wrote:

SΞCTOR #712

NM Request / Taiko

General Suggestions
  • Difficulty Settings
  1. Reduce the Futsuu's HP to 6 and you can either have OD6 or HP6 for Oni. That would fit the difficulty spread settings for this mapset considering toara's Muzukashii OD and HP is 5 and having something different/harder for Oni would make sense.
    >Futsuu HP 6 fixed and Oni OD 5.5 fixed cause 6 seems little hard.
    Hitsound Volume
  2. You can probably up the hitsound volume for the Kiai time to 85% or 90% for your all difficulties, since it's a bit louder like what toara did for his Muzukashii.
    >fixed
Kantan
  1. 00:42:523 (49) - You can probably contrast this better as a K Finisher, like you did earlier on at 00:37:417 (44) for the guitar and vocals.
    >fixed
  2. 01:19:704 (1) - Shouldn't this slider be 1/4?
    >oh, missed. thanks :D
Oni
  1. 01:19:864 - Add a d, plays better as a double and fits the vocals here decently.
    >because i wanna express 1/3 beat only in here, keep now.
Overall Summary
  1. Mapset is pretty polished for the most part, Futsuu's patterns were well structured and fun to play.
Thanks for modding :D
Topic Starter
Ozu

Nifty wrote:

From queue uwu

- Oni -
Damn these finishers at the beginning are uncomfortable. I'm probably not the only person to point that out but just as an extra voice, I think that you really don't need them from 00:05:702 - to 00:08:228 -
>since i used finishers at the part that have all sound, keep it now. sorry

You said improve lower diff so I'll move on ^^

- Futsuu -
00:01:123 (2) - and 00:03:650 (7) - Change to d to match the muzu
>GD isn't my diff. discuss some with him, and decide later.
00:56:566 (142) - This the same pitch as the next note, so switch to d
>have drum kicking sound in 00:56:726 (143) - and also avoid boring with only k. keep

Rest is fine ^^

- Kantan -
00:32:789 (38,39) - ctrl-g to keep the k's separated equally, creates better rhythm in this rhythmically weird song
>dkk fixed
00:58:002 (68) - This can be changed to a D, just cause lower pitch and all
>keep cause more lower at 00:58:481 (69) - and also wanna follow vocal in here.
00:59:917 (71) - This can be changed to k because of the pitch, and also the next change I'm gonna make will flow smoother
>fixed
01:00:555 (72,73) - Change to d for pitch, and rhythm alignment with the previous change
>dkk fixed
01:19:704 (1) - This is weird, extend to 01:20:662 - if possible
>missed part, thanks :D
01:25:289 (109) - Change into D, having this be K plays kinda funny as it doesn't feel like that's what the music is implying
>fixed
That's all for now ^^

Hope I could help!
Thanks modding~ it was helpful :D
toara_fict

game rock wrote:


[ toara's Muzukashii]

HP: 6 ok.
OD: 4 I want. but i think BN said to change to 5. keep it
Very Nice!thank you :3

Akemi_Homura wrote:

  • [toara's Muzukashii]
  1. Fine~! :3 :3

davidminh0111 wrote:

[toara's Muzukashii]
00:02:860: Move this note to 00:03:018 . Follow Drum sound.

After that, remove this note at 00:03:176 since there isn't any vocal of the music

00:03:965: Would add d in here.^

00:09:334: k here to fit the pitch okay. 00:09:018 (33,34) - swap

00:23:215: do kdk to flow better i think, fit the pitch mostly change 00:22:896 (83,84,85,86) - d kkd.

Voyage wrote:

toara's Muzukashii
  1. 00:29:917 (114) - Change to k, snare drum here and plus, plays pretty well as a Kat.
Drum sound is Don

Nifty wrote:

- toara's Muzu -
Alright, I wanna start this off saying this is probably just my mapping style showing through, and if you don't make any changes that's fine. This is just what plays/looks/sounds better to me.

00:02:386 (4) - changing this to k would make sense as you're mapping to the guitar, and the same note is being played at 00:02:860 (6) - which is a k (also this matches the futsuu) follow drum sound.

00:04:913 (12) - same thing applies here, it's the same note at the k that's before it okay.

00:05:071 (13,14,15) - I see no reason for these to have to be k's, so if you made the above change I recommend changing them to d's

00:05:386 (16) - Switching this to k is debatable, but I would test it with both.follow Drum sound.

00:33:109 (130) - Changing this note to a k would continue the 'k every white tick' pattern from the k_d_k_d_k you had before this, sounds and plays nicer, to me at least okay.

That's all ^^

Thanks all :3

Sorry late reply

Muzu
osu file format v14

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Countdown: 0
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[Metadata]
Title:Sakura no Ato (all quartets lead to the?)
TitleUnicode:桜のあと (all quartets lead to the?)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:404 AccNotFound
Version:toara's Muzukashii
Source:夜桜四重奏 ~ハナノウタ~
Tags:yozakura quartet hana no uta opening tv size toara_fict
BeatmapID:1292152
BeatmapSetID:611592

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OverallDifficulty:5
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192,224,58481,1,12,0:0:0:0:
192,224,58800,1,12,0:0:0:0:
256,160,59119,1,4,0:0:0:0:
192,160,59598,1,8,0:0:0:0:
288,160,59917,1,0,0:0:0:0:
288,160,60077,1,0,0:0:0:0:
224,160,60236,1,8,0:0:0:0:
288,160,60555,1,0,0:0:0:0:
288,160,60715,1,0,0:0:0:0:
224,160,60874,1,8,0:0:0:0:
288,160,61034,1,0,0:0:0:0:
288,160,61194,1,8,0:0:0:0:
288,160,61353,1,0,0:0:0:0:
288,160,61433,1,0,0:0:0:0:
288,160,61513,1,0,0:0:0:0:
224,160,61672,1,8,0:0:0:0:
288,224,61832,1,4,0:0:0:0:
224,160,62151,1,8,0:0:0:0:
288,160,62470,1,0,0:0:0:0:
288,160,62630,1,0,0:0:0:0:
224,160,62789,1,8,0:0:0:0:
288,160,62949,1,0,0:0:0:0:
288,160,63268,1,0,0:0:0:0:
224,160,63428,1,8,0:0:0:0:
224,160,63587,1,8,0:0:0:0:
288,160,63747,1,0,0:0:0:0:
288,160,63906,1,0,0:0:0:0:
224,160,64066,1,8,0:0:0:0:
288,160,64385,1,4,0:0:0:0:
192,160,64704,1,8,0:0:0:0:
288,224,64864,1,4,0:0:0:0:
288,160,65183,1,8,0:0:0:0:
192,160,65343,1,8,0:0:0:0:
288,224,65502,1,4,0:0:0:0:
288,160,65821,1,0,0:0:0:0:
224,128,65981,1,8,0:0:0:0:
288,224,66140,1,4,0:0:0:0:
288,160,66460,1,0,0:0:0:0:
224,160,66619,1,8,0:0:0:0:
288,224,66938,1,4,0:0:0:0:
224,160,67257,1,8,0:0:0:0:
288,160,67577,1,8,0:0:0:0:
224,160,67896,1,8,0:0:0:0:
288,160,68055,1,0,0:0:0:0:
192,160,68215,1,8,0:0:0:0:
192,160,68534,1,8,0:0:0:0:
256,160,68694,1,0,0:0:0:0:
192,224,68853,1,8,0:0:0:0:
288,160,69013,1,0,0:0:0:0:
224,160,69172,1,8,0:0:0:0:
288,224,69492,1,4,0:0:0:0:
192,160,69811,1,8,0:0:0:0:
288,160,69970,1,0,0:0:0:0:
288,160,70289,1,0,0:0:0:0:
224,160,70449,1,8,0:0:0:0:
288,160,70609,1,0,0:0:0:0:
288,160,70928,1,0,0:0:0:0:
224,160,71087,1,8,0:0:0:0:
224,160,71247,1,0,0:0:0:0:
288,160,71327,1,0,0:0:0:0:
288,160,71406,1,0,0:0:0:0:
288,160,71566,1,0,0:0:0:0:
224,160,71726,1,8,0:0:0:0:
288,160,72045,1,0,0:0:0:0:
224,224,72683,1,8,0:0:0:0:
224,224,72922,1,8,0:0:0:0:
224,224,73162,1,8,0:0:0:0:
288,224,73321,1,0,0:0:0:0:
224,224,73960,1,8,0:0:0:0:
224,224,74199,1,8,0:0:0:0:
224,224,74438,1,8,0:0:0:0:
288,224,74598,1,4,0:0:0:0:
224,160,74917,1,8,0:0:0:0:
288,160,75077,1,0,0:0:0:0:
288,160,75236,1,0,0:0:0:0:
288,160,75316,1,0,0:0:0:0:
288,160,75396,1,0,0:0:0:0:
288,160,75555,1,8,0:0:0:0:
224,192,75715,1,8,0:0:0:0:
288,160,75874,1,0,0:0:0:0:
224,224,76513,1,8,0:0:0:0:
224,224,76752,1,8,0:0:0:0:
224,224,76992,1,8,0:0:0:0:
288,224,77151,1,0,0:0:0:0:
224,224,77789,1,8,0:0:0:0:
224,224,78029,1,8,0:0:0:0:
224,224,78268,1,8,0:0:0:0:
288,224,78428,1,4,0:0:0:0:
224,128,78747,1,0,0:0:0:0:
320,160,78906,1,8,0:0:0:0:
256,160,79226,1,8,0:0:0:0:
320,160,79385,1,0,0:0:0:0:
320,160,79545,1,0,0:0:0:0:
320,160,79704,1,8,0:0:0:0:
320,160,79944,1,8,0:0:0:0:
320,160,80183,1,8,0:0:0:0:
320,160,80343,1,0,0:0:0:0:
320,160,80422,1,0,0:0:0:0:
320,160,80502,1,0,0:0:0:0:
320,160,80662,1,12,0:0:0:0:
192,160,80981,1,4,0:0:0:0:
288,160,81300,1,0,0:0:0:0:
288,160,81460,1,8,0:0:0:0:
288,160,81619,1,0,0:0:0:0:
288,128,81779,1,8,0:0:0:0:
288,160,82098,1,0,0:0:0:0:
288,160,82417,1,8,0:0:0:0:
288,160,82577,1,0,0:0:0:0:
288,160,82736,1,8,0:0:0:0:
288,160,82896,1,0,0:0:0:0:
288,160,83055,1,8,0:0:0:0:
288,160,83135,1,8,0:0:0:0:
288,160,83215,1,8,0:0:0:0:
288,160,83374,1,0,0:0:0:0:
192,160,83534,1,12,0:0:0:0:
224,224,83853,1,8,0:0:0:0:
288,160,84013,1,0,0:0:0:0:
192,160,84332,1,0,0:0:0:0:
192,160,84492,1,8,0:0:0:0:
288,160,84651,1,0,0:0:0:0:
192,160,84811,1,12,0:0:0:0:
192,160,85130,1,8,0:0:0:0:
288,160,85289,1,4,0:0:0:0:
192,224,85609,1,4,0:0:0:0:
192,224,85928,1,12,0:0:0:0:
224,160,86406,1,8,0:0:0:0:
224,160,86726,1,8,0:0:0:0:
224,160,87045,1,8,0:0:0:0:
288,160,87204,1,0,0:0:0:0:
224,160,87364,1,8,0:0:0:0:
224,160,87444,1,8,0:0:0:0:
224,160,87523,1,8,0:0:0:0:
288,160,87683,1,0,0:0:0:0:
224,160,87843,1,12,0:0:0:0:
224,160,88162,1,12,0:0:0:0:
Jonarwhal
helloh
[Kantan]
  1. 00:16:513 (18) - consider removing this, it's a soft note and it disrupts the 1/2 pattern, same for 00:26:726 (29) - here
  2. 00:32:789 (37) - this isn't a good spot for a 1/1 triplet because there aren't even vocals here
  3. 00:55:289 (64) - use D here because it's deeper than the previous
  4. 01:00:874 (72) - consider switching to d or removing because it's soft, and it takes emphasis away from the next note
  5. 01:13:960 - add something here if you wanna be consistent with 01:12:683 - that, or remove it
  6. 01:25:928 (108) - use D here because it's deeper than the previous
[Futsuu]
  1. 00:08:702 (17,18,19) - KDK more accurately reflects the pitch
  2. 00:11:406 (21,22) - ctrl+g more accurately reflects the pitch
  3. 00:29:598 - consider doing something more like this
    the rhythm suggests adding notes 00:29:757 - 00:30:077 - in these places for the lyrics and such, so the ss kinda shows what that would look like
  4. 00:57:045 (136,137) - consider ctrl+g for more accurately reflecting the pitch
  5. 01:01:194 (147) - this is very out of place and it doesn't reflect the music well, please remove it and map that section without it
  6. 01:03:268 - consider adding a k for guitar + lyric
[Oni]
  1. 00:04:281 (16,17,18,19,20,21,22) - decrease the density here a little, it seems like quite a jump from the muzukashii
  2. 00:11:885 (8) - consider k because the pitch is high
  3. 00:14:279 (24) - this should be a d for the drum and the low vocal
  4. 00:14:438 (25,26,27) - this should be kdk, for the drum and the higher vocal
  5. 00:14:757 (28,29,30,31) - d kkd for the drums and the lyrics
  6. 00:16:672 (43) - this should be d for ^^^
  7. 00:16:832 (44) - should be k ^^^
  8. 00:16:992 (45) - should be d ^^^
  9. sorry I got repetitive ^^;
best of luck!!
Topic Starter
Ozu

Jonawaga wrote:

helloh
[Kantan]
  1. 00:16:513 (18) - consider removing this, it's a soft note and it disrupts the 1/2 pattern, same for 00:26:726 (29) - here
    >00:16:513 (18) and 00:17:789 (20) - i think this also have worth of main kickbass drumsound like 00:15:715 (17) - , even 1/2, the song playing it.
  2. 00:32:789 (37) - this isn't a good spot for a 1/1 triplet because there aren't even vocals here
    >removed
  3. 00:55:289 (64) - use D here because it's deeper than the previous
    >fixed
  4. 01:00:874 (72) - consider switching to d or removing because it's soft, and it takes emphasis away from the next note
    >romoved
  5. 01:13:960 - add something here if you wanna be consistent with 01:12:683 - that, or remove it
    >added d like 01:13:321 (89) -
  6. 01:25:928 (108) - use D here because it's deeper than the previous
    >fixed~
[Futsuu]
  1. 00:08:702 (17,18,19) - KDK more accurately reflects the pitch
    >all change like here, with oni. thanks for nice advice~~
  2. 00:11:406 (21,22) - ctrl+g more accurately reflects the pitch
    >little confused cause drum play k d d and vocal match is d k d , now fixed dkd.
  3. 00:29:598 - consider doing something more like this
    >wooowowowowowowowo very awesome and nice ideaaaaa!! fixed like this https://osu.ppy.sh/ss/8724203.
    the rhythm suggests adding notes 00:29:757 - 00:30:077 - in these places for the lyrics and such, so the ss kinda shows what that would look like
  4. 00:57:045 (136,137) - consider ctrl+g for more accurately reflecting the pitch
    >fixed~
  5. 01:01:194 (147) - this is very out of place and it doesn't reflect the music well, please remove it and map that section without it
    >replace slider to fit vocal like this https://osu.ppy.sh/ss/8724226.
  6. 01:03:268 - consider adding a k for guitar + lyric
    >added~
[Oni]
  1. 00:04:281 (16,17,18,19,20,21,22) - decrease the density here a little, it seems like quite a jump from the muzukashii
    >cause the drum playing the whole thing that i mapped in here, and also drum sound muck louder than vocal sing "lalala~" to me, keep now.
  2. 00:11:885 (8) - consider k because the pitch is high
    >remapped 00:10:768 (1,2,3,4,5,6,7,8,9,10,11) - to follow beat
  3. 00:14:279 (24) - this should be a d for the drum and the low vocal
    >vocal is so higher than 00:14:119 (21) - so wanna k now, even drum play kicksound.
  4. 00:14:438 (25,26,27) - this should be kdk, for the drum and the higher vocal
    >ddk fixed cause of the harmony with 00:14:279 (22) - .
  5. 00:14:757 (28,29,30,31) - d kkd for the drums and the lyrics
    >fixed
  6. 00:16:672 (43) - this should be d for ^^^
  7. 00:16:832 (44) - should be k ^^^
  8. 00:16:992 (45) - should be d ^^^
    >all fixed 3 color
  9. sorry I got repetitive ^^;
    >fixed same part all! really thanks~~
best of luck!!
woowowow thanks for modding~~
Skylish
Hi, from my M4M queue. Sorry for being late due to unexpected workload irl and in game.

[General]

> Metadata fine
Metadata ref.: http://yozakura-anime.jp/music.html

> Please unify the vol. usage. Personally toara's setting is better.

> 01:20:981 - Based on the strong instrumental and vocal dynamics after Kiai, I think 85% vol. is more suitable. (i.e. Remove this green timing point if your previous point is already using 85% vol.)

[Kantan]

> HP=8? for a better linear HP spread

> 00:27:204 (31,32) - how about d k instead d d? There's a quite obvious vocal pitch differences.

> 00:28:640 (33,34) - same case as above, d k? (this time is instrumental pitch)

> 00:33:109 - remove it to avoid a very outstanding 2/1 long combo patterns in Kantan

> 00:48:428 - possible place for adding a note (k) to enrich the intensity of the vocal

> 00:54:651 - consider moving it to 00:55:928 - : 00:51:619 (58,59,60,61,62,63) - is a very complicated rhythmic patterns which is very unfamiliar to the Kantan level players. 00:55:928 - is the last note of the potential Finisher, worthy to put a note here anyway

^ 01:04:864 - same case as above

> 00:58:481 - perhaps it is too hard for Kantan level player, remove it to provide a blank

> 01:09:492 (84) - Finisher for sure due to re-join of long guitar chord. It is finisher worthy. (applicable in all difficulties)

> 01:22:736 - you can add a K here to complete the vocal and instrumental part. It is acceptable, and better to create a comfortable spacing of notes in game play.

> 01:24:811 - Finisher as well? same as 01:23:534 -

[Futsuu]

> 00:32:789 - remove it to provide a little gap in this 1/1 long combo

> 01:09:492 - / 01:24:811 - same as Kantan, this should be a Finisher too

> 01:10:449 - remove it since you are following vocal and at this timing there's no vocal.

> 01:26:726 - how about removing it to create a little gap?

[Oni]

> 00:05:860 (2,3,4) - / 00:06:492 (7,8,9) - / 00:07:123 (12,13,14) - / 00:07:755 (17,18,19) - / 00:08:386 (23,24,25) - Too many kkd / kkd- series in a long combo which sounds quite repetitive. It could be done better with some variation like kdd (you did it at 00:03:334 - ) Pick some 'kkd's to fix, kkddk at 00:07:755 - is good to go.

*check the mod below at 01:21:779 - / 01:22:417 - / 01:23:694 -

> 00:30:874 - Normal note is good to go since there's a strong starting of vocal at 00:31:194 - . There's no reason to mask the D over.

> 00:37:417 - / 00:42:523 - they should be swopped due to the vocal pitch (change them to D K respectively according to the pitch)

> 00:48:188 - Remove it to cut the triplet down to keep the consistency so far. You may add a triplet (kkd) at 00:48:747 - which is 'real' supportive with the guitar part.

> 01:11:885 - a halt here sounds better to separate 01:11:726 - between 01:12:045 - . They are in two different parts.

> 01:16:194 - unnecessary don here, remove it as well to stay the channel clean. I know that there is a drum hit behind, but it is not the main focus, right?

> 01:17:470 - / 01:17:630 - consider removing them as well, but you may keep 01:17:630 - since there's a vocal note.

* 01:21:779 - / 01:22:417 - / 01:23:694 - similar with the case at the beginning. I think changing 01:22:417 - to kdd is already a compromised variation. You can take reference here for the amendment in introduction part.

[toara's Muzukashii]

> 00:33:747 - the Finisher should be placed at 00:34:864 - instead of 00:33:747 - . No sudden strong (fz) at 00:33:747 - , but there's clear cymbal crash at 00:34:864 -

> 00:35:662 (142,143,144) - KKK seems suit the style at 00:36:300 (145,146,147) - because the base drum of them are the same.

> 00:43:481 - It seems extra comparing with 00:39:013 (154,155,156) - , and the upcoming similar patterns at 00:45:236 (180,181,182,183,184,185) - . Removing of it seems a better option to show a clearer mapping channel.

> 00:47:789 - / 00:49:066 - strongly recommend to follow the accurate timing of vocal by shifting them 1/4 beat backward. Muzukashii can sufficiently support it. nnN looks pretty nice by the way.

> 00:52:736 - / 01:02:949 - similar case at 00:34:864 - , they are also Finisher-worthy.

> 01:20:662 - Shift the Finishing effect to 01:18:906 - ? One has guitar chord, one does not have it. 01:20:662 - k D can create a greater contrast too.

[]

Solid mapset, call me back when things are ready.
Topic Starter
Ozu

Skylish wrote:

Hi, from my M4M queue. Sorry for being late due to unexpected workload irl and in game.

[General]

> Metadata fine
Metadata ref.: http://yozakura-anime.jp/music.html
> thanks for finding metadatalish!

> Please unify the vol. usage. Personally toara's setting is better.
> fixed with toara's setting.

> 01:20:981 - Based on the strong instrumental and vocal dynamics after Kiai, I think 85% vol. is more suitable. (i.e. Remove this green timing point if your previous point is already using 85% vol.)
>use toara's setting, and delete last green line.

[Kantan]

> HP=8? for a better linear HP spread
>fixed

> 00:27:204 (31,32) - how about d k instead d d? There's a quite obvious vocal pitch differences.
> 00:28:640 (33,34) - same case as above, d k? (this time is instrumental pitch)
> both all fixed! awesome xD

> 00:33:109 - remove it to avoid a very outstanding 2/1 long combo patterns in Kantan
>fixed

> 00:48:428 - possible place for adding a note (k) to enrich the intensity of the vocal
>great! seems more various now.

> 00:54:651 - consider moving it to 00:55:928 - : 00:51:619 (58,59,60,61,62,63) - is a very complicated rhythmic patterns which is very unfamiliar to the Kantan level players. 00:55:928 - is the last note of the potential Finisher, worthy to put a note here anyway
^ 01:04:864 - same case as above
> 00:58:481 - perhaps it is too hard for Kantan level player, remove it to provide a blank
>all of triple offbeat is deleted like you suggested at 00:58:481.

> 01:09:492 (84) - Finisher for sure due to re-join of long guitar chord. It is finisher worthy. (applicable in all difficulties)
>added~

> 01:22:736 - you can add a K here to complete the vocal and instrumental part. It is acceptable, and better to create a comfortable spacing of notes in game play.
>i think it's little long even include slider. also the consistency with first part, keep. sorry

> 01:24:811 - Finisher as well? same as 01:23:534 -
>added


[Futsuu]

> 00:32:789 - remove it to provide a little gap in this 1/1 long combo
>deleted

> 01:09:492 - / 01:24:811 - same as Kantan, this should be a Finisher too
>fixed~

> 01:10:449 - remove it since you are following vocal and at this timing there's no vocal.
>fixed

> 01:26:726 - how about removing it to create a little gap?
> can't throw out drum symbol ;w; and the gap with kantan, keep. sorry


[Oni]

> 00:05:860 (2,3,4) - / 00:06:492 (7,8,9) - / 00:07:123 (12,13,14) - / 00:07:755 (17,18,19) - / 00:08:386 (23,24,25) - Too many kkd / kkd- series in a long combo which sounds quite repetitive. It could be done better with some variation like kdd (you did it at 00:03:334 - ) Pick some 'kkd's to fix, kkddk at 00:07:755 - is good to go.

> fixed this part more variously.

*check the mod below at 01:21:779 - / 01:22:417 - / 01:23:694 -

> 00:30:874 - Normal note is good to go since there's a strong starting of vocal at 00:31:194 - . There's no reason to mask the D over.
> d fixed

> 00:37:417 - / 00:42:523 - they should be swopped due to the vocal pitch (change them to D K respectively according to the pitch)
> i think 00:37:098 (174,175) - here, all sound (including vocal pitch, drum, bass) is going down, so wanna use K D both of them. 00:37:417 (175) - D changed~

> 00:48:188 - Remove it to cut the triplet down to keep the consistency so far. You may add a triplet (kkd) at 00:48:747 - which is 'real' supportive with the guitar part.
>edited this part like http://osu.ppy.sh/ss/8877946, so that following bass sound smoothly and refuse the same consistency to more funny.

> 01:11:885 - a halt here sounds better to separate 01:11:726 - between 01:12:045 - . They are in two different parts.
>oh, i missed the sound. edited https://osu.ppy.sh/ss/8877995.

> 01:16:194 - unnecessary don here, remove it as well to stay the channel clean. I know that there is a drum hit behind, but it is not the main focus, right?
>i really concerned this d, but i can't ignore drum kick sound, even any other sounds aren't here.

> 01:17:470 - / 01:17:630 - consider removing them as well, but you may keep 01:17:630 - since there's a vocal note.
>same above, but changed 01:17:470 (146) - k so that smooth play before 01:17:630 (147) - .

* 01:21:779 - / 01:22:417 - / 01:23:694 - similar with the case at the beginning. I think changing 01:22:417 - to kdd is already a compromised variation. You can take reference here for the amendment in introduction part.
>ok =v=~


Solid mapset, call me back when things are ready.
[kantan diff else change]
00:05:702 (5,6,7,8,9,10) - D K DKD
01:21:460 - deleted


[Futsuu diff else change]
00:06:176 (11,12,13,14,15) - fixed same with 01:21:460 (187,188,189,190,191) - for consistency both all diff and Futsuu diff.


[oni diff else change]
01:10:449 (111,112) - k d changed.
01:09:492 (103) - delete triple ddd and only D.
both cause of the consistency of other diff.


Thanks for modding and star icon!!!!!!
i will visit when toara ready.
toara_fict

Skylish wrote:

Hi, from my M4M queue. Sorry for being late due to unexpected workload irl and in game.

[General]

> Metadata fine
Metadata ref.: http://yozakura-anime.jp/music.html

> Please unify the vol. usage. Personally toara's setting is better.

> 01:20:981 - Based on the strong instrumental and vocal dynamics after Kiai, I think 85% vol. is more suitable. (i.e. Remove this green timing point if your previous point is already using 85% vol.)

Change -> 01:20:981 - Vol.80%


[toara's Muzukashii]

> 00:33:747 - the Finisher should be placed at 00:34:864 - instead of 00:33:747 - . No sudden strong (fz) at 00:33:747 - , but there's clear cymbal crash at 00:34:864 - add finish.

> 00:35:662 (142,143,144) - KKK seems suit the style at 00:36:300 (145,146,147) - because the base drum of them are the same. nah. Become noisy

> 00:43:481 - It seems extra comparing with 00:39:013 (154,155,156) - , and the upcoming similar patterns at 00:45:236 (180,181,182,183,184,185) - . Removing of it seems a better option to show a clearer mapping channel. okey. delete

> 00:47:789 - / 00:49:066 - strongly recommend to follow the accurate timing of vocal by shifting them 1/4 beat backward. Muzukashii can sufficiently support it. nnN looks pretty nice by the way. not follow Vocal.

> 00:52:736 - / 01:02:949 - similar case at 00:34:864 - , they are also Finisher-worthy. add finish.

> 01:20:662 - Shift the Finishing effect to 01:18:906 - ? One has guitar chord, one does not have it. 01:20:662 - k D can create a greater contrast too. nah.

[]

Solid mapset, call me back when things are ready.
Thank you Skylish :3

Mz
osu file format v14

[General]
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BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Sakura no Ato (all quartets lead to the?)
TitleUnicode:桜のあと (all quartets lead to the?)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:404 AccNotFound
Version:toara's Muzukashii
Source:夜桜四重奏 ~ハナノウタ~
Tags:yozakura quartet hana no uta opening tv size toara_fict
BeatmapID:1292152
BeatmapSetID:611592

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224,160,86726,1,8,0:0:0:0:
224,160,87045,1,8,0:0:0:0:
288,160,87204,1,0,0:0:0:0:
224,160,87364,1,8,0:0:0:0:
224,160,87444,1,8,0:0:0:0:
224,160,87523,1,8,0:0:0:0:
288,160,87683,1,0,0:0:0:0:
224,160,87843,1,12,0:0:0:0:
224,160,88162,1,12,0:0:0:0:
Topic Starter
Ozu
all updated and unify green line with 01:20:981 - Vol.80% ~
Skylish
With small adjustment in Kantan,

Bubbled~
Topic Starter
Ozu

Skylish wrote:

With small adjustment in Kantan,

Bubbled~
thanks sooooooo much xDDDDDD
Surono
Qualified

hellow

improving a bit for oni
19:24 Surono: xdddddddddddddddddddddd
19:24 Surono: eks de
19:25 404 AccNotFound: eeeee
19:25 404 AccNotFound: hi~
19:25 Surono: i saw ur suffering post at toara foct map,. jk
19:25 Surono: you want ur map renk? xd
19:25 404 AccNotFound: ee
19:25 Surono: aa
19:25 Surono: uu
19:25 404 AccNotFound: not ma song, their ver www
19:25 404 AccNotFound: but
19:25 Surono: butt
19:25 404 AccNotFound: wanna it siiiiiir
19:25 Surono: xdddddddddddddddddddddddddddd
19:25 404 AccNotFound: xDDDDDDD
19:26 Surono: anything has been changed from your map? such bg, timing, or mp3 or idk wwww
19:26 *Surono is editing [https://osu.ppy.sh/b/1291003 UNISON SQUARE GARDEN - Sakura no Ato (all quartets lead to the?) [Oni]]
19:27 404 AccNotFound: nop
19:27 *404 AccNotFound is editing [https://osu.ppy.sh/b/1291003 UNISON SQUARE GARDEN - Sakura no Ato (all quartets lead to the?) [Oni]]
19:27 404 AccNotFound: all 'latest pending ver' lol
19:27 Surono: xdddd
19:27 Surono: oke lets start
19:28 Surono: 00:05:465 - demmmmmmmmmmm x'd pls oni..
19:28 Surono: delete.. to safe the spread with toara kek i guess
19:28 404 AccNotFound: oh ok
19:29 404 AccNotFound: 00:05:544 (27) -
19:29 404 AccNotFound: then how do you think this circle's color?
19:29 404 AccNotFound: after delete it
19:29 Surono: keep like that is good xd
19:29 404 AccNotFound: ok~
19:29 Surono: since the drum are monotone lol
19:31 Surono: 00:28:800 - delete? xd break cuz the intense of song not really high like the kiai
19:32 404 AccNotFound: oh
19:32 404 AccNotFound: seems verrry good
19:32 404 AccNotFound: worried long stream
19:32 404 AccNotFound: in there, nice xDDD
19:35 Surono: 01:01:992 - delete? cuz for break and after finisher. 2plet seems interesting and fit with the flow, its loop part like 00:51:779 - from here so yeh s p o o k y if suddenly 01:01:992 - 3plet xd
19:35 Surono: oke just it xd
19:36 404 AccNotFound: ok fixed~
19:36 404 AccNotFound: xDDD
19:37 404 AccNotFound: oh
19:37 404 AccNotFound: can i remove
19:37 404 AccNotFound: 01:02:311 (68) -
19:37 404 AccNotFound: this finisher?
19:38 404 AccNotFound: there has no impacted sound imo
19:38 Surono: yes
19:38 404 AccNotFound: ok thanks sir =v=
19:39 Surono: last, 01:21:619 - delete pls x'''''d
19:40 404 AccNotFound: mean https://osu.ppy.sh/ss/8923122
19:40 404 AccNotFound: this?
19:42 Surono: Y E S
19:42 Surono: update it
19:43 404 AccNotFound: yee did it~
19:44 Surono: 01:01:832 - looks better :^)

gratz 404erroror-r-r-r--r-r-r
Topic Starter
Ozu

Surono wrote:

Qualified

hellow

improving a bit for oni
19:24 Surono: xdddddddddddddddddddddd
19:24 Surono: eks de
19:25 404 AccNotFound: eeeee
19:25 404 AccNotFound: hi~
19:25 Surono: i saw ur suffering post at toara foct map,. jk
19:25 Surono: you want ur map renk? xd
19:25 404 AccNotFound: ee
19:25 Surono: aa
19:25 Surono: uu
19:25 404 AccNotFound: not ma song, their ver www
19:25 404 AccNotFound: but
19:25 Surono: butt
19:25 404 AccNotFound: wanna it siiiiiir
19:25 Surono: xdddddddddddddddddddddddddddd
19:25 404 AccNotFound: xDDDDDDD
19:26 Surono: anything has been changed from your map? such bg, timing, or mp3 or idk wwww
19:26 *Surono is editing [https://osu.ppy.sh/b/1291003 UNISON SQUARE GARDEN - Sakura no Ato (all quartets lead to the?) [Oni]]
19:27 404 AccNotFound: nop
19:27 *404 AccNotFound is editing [https://osu.ppy.sh/b/1291003 UNISON SQUARE GARDEN - Sakura no Ato (all quartets lead to the?) [Oni]]
19:27 404 AccNotFound: all 'latest pending ver' lol
19:27 Surono: xdddd
19:27 Surono: oke lets start
19:28 Surono: 00:05:465 - demmmmmmmmmmm x'd pls oni..
19:28 Surono: delete.. to safe the spread with toara kek i guess
19:28 404 AccNotFound: oh ok
19:29 404 AccNotFound: 00:05:544 (27) -
19:29 404 AccNotFound: then how do you think this circle's color?
19:29 404 AccNotFound: after delete it
19:29 Surono: keep like that is good xd
19:29 404 AccNotFound: ok~
19:29 Surono: since the drum are monotone lol
19:31 Surono: 00:28:800 - delete? xd break cuz the intense of song not really high like the kiai
19:32 404 AccNotFound: oh
19:32 404 AccNotFound: seems verrry good
19:32 404 AccNotFound: worried long stream
19:32 404 AccNotFound: in there, nice xDDD
19:35 Surono: 01:01:992 - delete? cuz for break and after finisher. 2plet seems interesting and fit with the flow, its loop part like 00:51:779 - from here so yeh s p o o k y if suddenly 01:01:992 - 3plet xd
19:35 Surono: oke just it xd
19:36 404 AccNotFound: ok fixed~
19:36 404 AccNotFound: xDDD
19:37 404 AccNotFound: oh
19:37 404 AccNotFound: can i remove
19:37 404 AccNotFound: 01:02:311 (68) -
19:37 404 AccNotFound: this finisher?
19:38 404 AccNotFound: there has no impacted sound imo
19:38 Surono: yes
19:38 404 AccNotFound: ok thanks sir =v=
19:39 Surono: last, 01:21:619 - delete pls x'''''d
19:40 404 AccNotFound: mean https://osu.ppy.sh/ss/8923122
19:40 404 AccNotFound: this?
19:42 Surono: Y E S
19:42 Surono: update it
19:43 404 AccNotFound: yee did it~
19:44 Surono: 01:01:832 - looks better :^)

gratz 404erroror-r-r-r--r-r-r

thanks sir~~~~!!!!!!! xDDDDDDDDDDD
toara_fict
yeah Gratz
Poii
2 unison square garden, got qualified today xD
me, when ?

dem sir suronoh WIBZU

gratz both of you
Topic Starter
Ozu

PoPoii wrote:

2 unison square garden, got qualified today xD
me, when ?

dem sir suronoh WIBZU

gratz both of you

PoPoii wrote:

2 unison square garden, got qualified today xD
me, when ?

dem sir suronoh WIBZU

gratz both of you
yeee unison square garden GOD lol
thanks~~
Tyistiana
This map will be disqualified by an error of +0.404 ms offset.

Jk, Congratz for Qualified! 404 sama~ XD

Topic Starter
Ozu

Tyistiana wrote:

This map will be disqualified by an error of +0.404 ms offset.

Jk, Congratz for Qualified! 404 sama~ XD


lol maybe no offset error cause i take this timing at the ranked ver LOLOL
thanks~~
-NanoRIPE-
Gratz!!!
yuzu__rinrin
gratz 404~ ( ˘ω˘ )
komasy
Gratz! :D
Topic Starter
Ozu

-NanoRIPE- wrote:

Gratz!!!

yuzu__rinrin wrote:

gratz 404~ ( ˘ω˘ )

komasy wrote:

Gratz! :D
all thanks xDD
Akemi_Homura
오.. 드디어 랭크되었군요~ 축하드립니다~ 빨리 플레이 해보고싶네요 owo
Topic Starter
Ozu

Akemi_Homura wrote:

오.. 드디어 랭크되었군요~ 축하드립니다~ 빨리 플레이 해보고싶네요 owo
정말정말 감사합니다 ㅎㅎ
갓무라님의 갓모딩덕에 랭크될 수 있었던것같아요 ㅋㅋㅋ
Ovoui
Oh, gratz!
Topic Starter
Ozu

Ovoui wrote:

Oh, gratz!
thanks~ =v=
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