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F-777 - Deadlocked

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Topic Starter
_Crow

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 01:41:353 (3,4,1) - I wouldn't place stacks like this, at least for Easy wanna make everything transparent You mean the overlap? it's not that bad imo

Hard

  1. The first part here 00:32:019 (1) - has 1.1x spacing and 00:33:797 (1) - has only 1.0x...dem my OCD o fuk, fixed

Riki's Insane

  1. 01:32:019 (3) - This part is not consistent with the other 3 parts you did 00:20:464 (4) - 00:27:575 (1) - 01:38:686 (1) - which they have longer sliders (nothing wrong just reminding :p) He's remapping the diff, should've said that sorry

Hmm...this map is just good for me, or am I shit, cant find anything to mod :c

A star for you ★ Thank you!

Good luck! Thanks!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
saggi
this mapset is perfect wtf
Seijiro
o.o

Magari lascia Riki rispondere a lilligantEX, siccome ora come ora quel post non vale nessun kudosu vista la risposta :P
Topic Starter
_Crow

MrSergio wrote:

o.o

Magari lascia Riki rispondere a lilligantEX, siccome ora come ora quel post non vale nessun kudosu vista la risposta :P
Mah comunque sta rimappando la sua diff, e poi era roba di cui avevamo già parlato quindi per fare prima ho risposto direttamente io :P se non va bene lo lascio a lui
Mirash
Riki's Insane
00:20:908 (1) - you dont use ncs on such sounds later ( 00:49:353 (5) - 01:32:019 (5) - )
01:10:168 (4) - not really a fan of such overlaps, could just stack on slider or something like http://i.imgur.com/pkapPaj.png
01:39:130 (5) - this could use a soft whistle on slider body
01:42:686 (1,2,3) - flows not that well, i'd do something like http://i.imgur.com/jloh567.png instead
01:44:464 (1,2,3) - same, kinda bad flow in my eyes, maybe just a straight line will work better http://i.imgur.com/7HPBf6F.png
PoNo
Irc
03:03 walter85: hi :)
03:03 Ponoyoshi: hey !
03:04 walter85: are you busy these days? i'm searching for mods, it's a short map
03:04 Ponoyoshi: why not, i'm free right now
03:05 walter85: thank you very much :3
03:05 Ponoyoshi: which map ?
03:05 *walter85 is listening to [https://osu.ppy.sh/b/1342273 F-777 - Deadlocked]
03:05 Ponoyoshi: maybe we can IRC ?
03:05 walter85: it's okay for me
03:06 walter85: but, the diff that really needs mods is the insane gd
03:06 walter85: it got remapped like yesterday, and bn said it needed mods
03:07 Ponoyoshi: okk
03:07 Ponoyoshi: i'll make an ifc for your diffs
03:07 Ponoyoshi: and I'll write my NM for the insane
03:08 Ponoyoshi: after it
03:08 walter85: thank you
03:08 Ponoyoshi: also lets go for easy :3
03:10 Ponoyoshi: 00:29:797 (2,3) - mhmm that choice is a bit off to the before notes
03:10 Ponoyoshi: like,
03:11 Ponoyoshi: the 3 doesn't really have a "reason" to have that shape at this position (no structure)
03:11 Ponoyoshi: maybe at least try to make a triangle with 00:28:464 (1) - end and 00:29:797 (2) -
03:11 Ponoyoshi: should be a bit better
03:12 Ponoyoshi: also, you can stack 00:29:797 (2) - on it
03:12 walter85: yeah that was what i had before
03:12 Ponoyoshi: cause the songs looks a bit different
03:12 walter85: nah don't really wanna use stacks in easy, but i get it
03:12 Ponoyoshi: ok ok, like you want
03:12 Ponoyoshi: !
03:12 Ponoyoshi: 00:42:242 (4) -
03:13 Ponoyoshi: this is just sad to have this not aligned (yeah this is quite nazi arguments but for easy I can't found more)
03:13 Ponoyoshi: so, maybe you should align 4 with 3
03:14 Ponoyoshi: 00:46:686 (1,2,3,4) - this is nice, slider tail a bit off but thats good enough
03:15 walter85: it's okay i like nazi mods
03:15 walter85: because i'm obsessed with aesthetics
03:15 walter85: :P
03:15 Ponoyoshi: 01:17:353 (5) - also this is way more interesting
03:15 Ponoyoshi: here you've added 1 more difficulty element
03:15 Ponoyoshi: only in that par of the song
03:15 Ponoyoshi: I think you can replace this
03:16 Ponoyoshi: simply for the consistency of the map
03:16 walter85: hmm
03:16 walter85: how do you think i should replace it?
03:17 Ponoyoshi: because thats the only elements of the whole map using another difficulty element
03:17 Ponoyoshi: thats not a big problem
03:17 Ponoyoshi: but thats looks a bit strange
03:17 Ponoyoshi: for an easy
03:17 walter85: yeah maybe
03:18 Ponoyoshi: you can let it for sure
03:18 walter85: well, if it gets dq'd for that, i'll change it then lol
03:18 Ponoyoshi: but maybe a BN will say you the same
03:18 Ponoyoshi: for bub
03:19 walter85: we'll see
03:19 Ponoyoshi: oh
03:19 Ponoyoshi: nvm
03:19 Ponoyoshi: you used it twice
03:19 Ponoyoshi: ok ok nevermind
03:19 Ponoyoshi: my bad >.<
03:19 walter85: ¯\_(ツ)_/¯
03:19 walter85: i think the argument is still valid tho
03:20 Ponoyoshi: maybe, i'm not very good for modding those low diffs
03:20 Ponoyoshi: for me this is totally good tbh
03:20 Ponoyoshi: this is all for the easy
03:21 walter85: alright
03:21 Ponoyoshi: uuuh
03:21 Ponoyoshi: I think you have to add SR for normal diff
03:21 Ponoyoshi: cause of spread
03:22 Ponoyoshi: up normal to 2*
03:22 Ponoyoshi: minimal
03:22 walter85: already talked about it, pretty sure 1.9 -> 3.1 is fine
03:22 Ponoyoshi: ok ok
03:22 walter85: also i think normal is underrated
03:22 Ponoyoshi: this is just safer but has you want
03:25 walter85: lol noticed some hitsound inconsistency
03:25 Ponoyoshi: i'm not finding placements problems for normal
03:25 Ponoyoshi: seems to be okay
03:26 walter85: up to hard!
03:27 Ponoyoshi: https://imgur-archive.ppy.sh/6nn4VTJ.png
03:27 Ponoyoshi: simple proposition
03:27 Ponoyoshi: for that shape
03:28 Ponoyoshi: 00:28:019 (3) -
03:28 Ponoyoshi: (I'm not a big fan of Red anchor waves ahah)
03:28 Ponoyoshi: just personnal
03:29 walter85: that's nice but i like it this way
03:29 Ponoyoshi: ok
03:30 Ponoyoshi: 00:56:908 (4) - this should be cool to have this clickable
03:30 Ponoyoshi: imo
03:31 Ponoyoshi: well, looks clean
03:31 Ponoyoshi: you made a nice job on that set
03:32 walter85: i wanted to use a simple rhythm than harder diffs on that section
03:32 walter85: btw thank you :3
03:33 Ponoyoshi: 00:24:464 (1,2,3) - why this is more spaced
03:34 Ponoyoshi: than 00:17:353 (1,2,3) -
03:34 walter85: added these later, gonna fix it
03:34 Ponoyoshi: ok ok
03:34 walter85: actually, i'll cheat and move their tails so that they look closer lol
03:35 Ponoyoshi: 00:45:797 (1,2,3) - don't forget these too :)
03:35 walter85: sure
03:36 Ponoyoshi: yeah this is good too
03:36 Ponoyoshi: nothing to say tbh xD
03:37 Ponoyoshi: I'm not a hardcore modder tho but looks ok

[Insane GD]

00:06:686 (1) - should be better with a staight slider indicating 00:06:982 (2) - imo,

00:13:353 (1) - Maybe center the red anchors on the slider to make it balanced

00:17:501 (2) - try to CTRL G this, looks better with the music :)

01:05:353 (1,2,3) - That kind of pattern can be easely missreadable with a triple, be carefull with that

01:40:908 (1,2,3) - perfect triangle pleaseee ; -;


Very clean set, good job guys ! ;)
RikiH_

Mirash wrote:

Riki's Insane
00:20:908 (1) - you dont use ncs on such sounds later ( 00:49:353 (5) - 01:32:019 (5) - ) Fixed
01:10:168 (4) - not really a fan of such overlaps, could just stack on slider or something like http://i.imgur.com/pkapPaj.png Fixed
01:39:130 (5) - this could use a soft whistle on slider body I will leave this to walter, since he made the hitsounding
01:42:686 (1,2,3) - flows not that well, i'd do something like http://i.imgur.com/jloh567.png instead I will leave it this way, since mine looks visually better imo
01:44:464 (1,2,3) - same, kinda bad flow in my eyes, maybe just a straight line will work better http://i.imgur.com/7HPBf6F.png Changed
Thanks, this was useful!

Ponoyoshi wrote:

[Insane GD]

00:06:686 (1) - should be better with a staight slider indicating 00:06:982 (2) - imo, Changed a bit

00:13:353 (1) - Maybe center the red anchors on the slider to make it balanced Nope! I'm following the music, and if you notice the red anchor is on the big white tick! Would sound weird the other way

00:17:501 (2) - try to CTRL G this, looks better with the music :) Cool, applied everywhere!

01:05:353 (1,2,3) - That kind of pattern can be easely missreadable with a triple, be carefull with that I don't think so... It's perfectly readable if people just listen to the music

01:40:908 (1,2,3) - perfect triangle pleaseee ; -; ok daddy


Very clean set, good job guys ! ;)
Thanks a bunch!

We need more mods like yours, guys :)

http://puu.sh/wQUg3/8b0ab38167.osu
Parachute
Hello, as promised the mod :3

Easy
01:20:019 (4) - Rip blanket. Did you copy the slider from before? Imo it just looks awkward here with a weird blanket like this
01:39:131 (5) - ^

Normal
00:49:797 (1) - Rip blanket. This one is small though, still not perfect (;
01:14:242 (7) - Please fix hitsounding. Not having this for the whole map and then here such a loud one. Make it a bit more silent for whenever you made them in this map please.

Hard
00:31:871 (3) - Why so low spacing to the next object at these points? If at all i'd make a jump at these points but oh well. Your call really.
01:17:353 (1,2) - Same as in normal about your hitsounding.

Riki's Insane
00:37:797 (1) - You didnt do such an overlap in this part at all just in this object, imo it looks a bit weird and you should keep it to the places where you mapped it consistently to have it as something special there.
01:05:353 (1,2,3) - These sounds are so loud, i dont think a stack like this really represent them in this section, having this one as only difference to "more intense" part (the part after this one) isnt really the good thing to do here imo
01:07:131 (1,2,3) - Also in comparison to this, where theres actually not much the other parts feel just not justified as stack.
01:17:575 (1,2) - Same here again with hitsounding
01:53:797 (1) - Maybe its just me but i honestly dont like the look of this slider xD

Demon
00:11:131 (1,2) - Would look better if parallel instead of ctrl+h'd imo.
00:30:242 (1,2) - Overlap here is kinda ugly.
00:33:353 (1,2,3) - Why is the angle of these 3 so weird compared to the 2 angles on these patterns: 00:32:464 (1,2,3,4) - ? Id change this to something that fits better to the previous patterns here since they are so near together.
01:14:242 (2) - Again too loud hs :/

Anyways, map is pretty good already. :) Just some small things, mostly visual things. Gl with the map! :3
RikiH_

Parachute wrote:

Riki's Insane
00:37:797 (1) - You didnt do such an overlap in this part at all just in this object, imo it looks a bit weird and you should keep it to the places where you mapped it consistently to have it as something special there. Changed!
01:05:353 (1,2,3) - These sounds are so loud, i dont think a stack like this really represent them in this section, having this one as only difference to "more intense" part (the part after this one) isnt really the good thing to do here imo This was intentional, I think a stack may represent this sound quite well. Also, I decided to stack notes to differentiate this section from the others, who look all pretty much the same
01:07:131 (1,2,3) - Also in comparison to this, where theres actually not much the other parts feel just not justified as stack. Same
01:17:575 (1,2) - Same here again with hitsounding Walter did the hitsounding, will tell him!
01:53:797 (1) - Maybe its just me but i honestly dont like the look of this slider xD ¯\_(ツ)_/¯
Thank you!

http://puu.sh/wT087/79e423523c.osu
Topic Starter
_Crow

Parachute wrote:

Hello, as promised the mod :3

Easy
01:20:019 (4) - Rip blanket. Did you copy the slider from before? Imo it just looks awkward here with a weird blanket like this Yeah they're mostly copypasted because i want to keep visual consistency. I don't think it's terrible, therefore i'll leave it as it is
01:39:131 (5) - ^ ^

Normal
00:49:797 (1) - Rip blanket. This one is small though, still not perfect (; this was actually unintentional, fixed
01:14:242 (7) - Please fix hitsounding. Not having this for the whole map and then here such a loud one. Make it a bit more silent for whenever you made them in this map please. uh? i don't think it's too loud, maybe it's your skin?

Hard
00:31:871 (3) - Why so low spacing to the next object at these points? If at all i'd make a jump at these points but oh well. Your call really. Didn't want to make hard diff too "hard" because spread problems. It should still be fine tho
01:17:353 (1,2) - Same as in normal about your hitsounding. same

Demon
00:11:131 (1,2) - Would look better if parallel instead of ctrl+h'd imo. Subjective, also i never used parallels in this section
00:30:242 (1,2) - Overlap here is kinda ugly. damn forgot to change it, fixed
00:33:353 (1,2,3) - Why is the angle of these 3 so weird compared to the 2 angles on these patterns: 00:32:464 (1,2,3,4) - ? Id change this to something that fits better to the previous patterns here since they are so near together. sorry i don't get what you mean xD, btw they're tilted the same amount
01:14:242 (2) - Again too loud hs :/ same response

Anyways, map is pretty good already. :) Just some small things, mostly visual things. Gl with the map! :3 Thank you!
Plaudible
irc check on rikih's diff before mir checks this out, good luck guys! cool set :)

awooga
14:57 Plaudible: hey :D srry for taking so long
14:57 Plaudible: im available now for just a few pointers on your diff for this if you have time
14:57 *Plaudible is listening to [https://osu.ppy.sh/b/1342273 F-777 - Deadlocked]
14:57 Plaudible: iirc mir's big concern was rhythm density with this but it seems like you've fixed it for the most part so i'll just help clean up a few things here and there before he rechecks
14:58 RikiH_: hi! Sure, tell me everything :)
14:58 RikiH_: yes btw
14:58 RikiH_: I remapped the whole thing
14:59 RikiH_: to make it more dense
14:59 RikiH_: and the new diff got only 1 mod so there's probably some stuff which needs fixing
14:59 Plaudible: yeah when he initially told me he had problems with the rhythm density i was super confused cause i didnt see it pre-remap xd
14:59 Plaudible: guess that's a good thing though, lots better now i think
15:01 RikiH_: yep, it also looks better aesthetically imo
15:02 Plaudible: alright, so first, regarding your rhythm choices at 00:00:464 (1,2,1,2,3) - , i feel like it'd be more sensible to make 00:02:686 (3) - be like 00:01:353 (1,2,3) - , that way you have a consistent pattern of 2 repeat sliders --> 3 circles repeating
15:03 Plaudible: or perhaps you could emphasize the synth that falls on 00:02:834 - with a slider
15:04 RikiH_: okay, that very first part was pre-remap
15:04 RikiH_: it's the only part I didn't touch
15:05 RikiH_: I think I'll choose the 3 circles
15:05 Plaudible: o7
15:07 Plaudible: how far was the unremapped part?
15:08 RikiH_: just until 00:14:242 -
15:09 Plaudible: kk
15:09 Plaudible: alright so one of my bigger concerns with these repeating patterns: 00:14:686 (1,2) -
15:10 Plaudible: they're almost all spaced equally as much as the intro, 00:01:797 (1,2) - and i think you could do more to emphasize them in terms of spacing to make them stand out more compared to the intro
15:10 Plaudible: especially when you have rhythms like 00:17:353 (1,2,3) -
15:11 Plaudible: it'd be better to have those things be bigger to avoid confusion
15:12 RikiH_: uhm, what about just reducing the spcing in the intro?
15:12 RikiH_: spacing
15:13 Plaudible: uhh here maybe a visualization will help
15:13 Plaudible: http://puu.sh/wTTwt/4fc9a61f2e.png
15:13 Plaudible: so overall this shows difficulty in terms of density/spacing
15:13 Plaudible: i think the big spikes on the kiais are fitting
15:14 Plaudible: but in the relatively less intense parts like 00:14:242 (1) - onwards, you have spacing as small as the intro
15:14 Plaudible: with really strong spikes like 00:20:760 (3,4,1,2,3) -
15:14 Plaudible: if you reduce the spacing in the intro
15:14 Plaudible: it'd help a bit but it wouldnt fix the issue of the really big diffspikes being on things like this: 00:20:760 (3,4,1,2,3) -
15:14 Plaudible: even if it'd take more work i think it'd be much better to make patterns like 00:14:686 (1,2) - more spaced
15:16 RikiH_: yeah okay, I say this because I'm afraid that by spacing those things up I would make this a bit too difficult and ruin the spread
15:16 Plaudible: nah dont worry :)
15:16 Plaudible: your diffspikes are what determine the star rating
15:16 Plaudible: slightly buffing these slower parts will have 0 impact
15:17 RikiH_: okay then! Sorry, my last ranked map was in 2014 I guess xD a lot of stuff changed
15:17 RikiH_: how much spacing should I use in your opinion?
15:17 RikiH_: like 1.8/1.9?
15:17 Plaudible: hell you could even do 2.2 or so
15:18 Plaudible: also since you're fixing this, might wanna buff spacing on patterns like 00:19:871 (2,3) -
15:18 Plaudible: easy fix would be to ctrl+g 00:19:871 (2,3) - imo
15:19 RikiH_: yes, that's good
15:20 RikiH_: it will take a lot to fix those btw, since i have to fix the patterns in a way that doesn't look like shit
15:21 Plaudible: yeah of course, take your time
15:21 Plaudible: wanna just mark it down for now then fix it later?
15:21 RikiH_: yeah, i was just going to propose that lol
15:21 Plaudible: sounds good ^-^
15:24 Plaudible: 00:14:242 (1) - so this slider is probably the most complex based on the synth, for example 00:21:353 (1) - maybe keeping it simple like those as well would be more consistent
15:25 Plaudible: only reason im mentioning it though is because it looks quite awkward since it stands out so much compared to everything else
15:25 RikiH_: yeah, going to change it also because i need to rearrange the following two sliders
15:27 Plaudible: 00:29:797 (1,2,3) - flow here stands out compared to your other repetitions, since theres a loud sound on (2) it'd be nicer to give a change in flow there like at 00:36:908 (1,2,3) - for example
15:28 Plaudible: or something like 00:31:575 (1,2,3) -
15:28 Plaudible: similarly i think more soft linear flow would be appropriate at 00:31:575 (1,2,3) - since the synth is getting less intense as opposed to more intense at 00:29:797 (1,2,3) -
15:30 Plaudible: basically what im saying is the flow in the chorus would be cooler if you based it on the synth more
15:32 RikiH_: okay, same as above: I need to think about a way to change this cleverly
15:32 RikiH_: since this will pretty much destroy the whole structure of the map
15:33 Plaudible: kk
15:33 Plaudible: you probably wont have too change too many ideas you've already presented, just organize em a bit differently
15:33 Plaudible: so if you do rework it it'll go a lot faster
15:33 Plaudible: uhh same thing about the next wub section as the intro since they're identical
15:33 RikiH_: yeah sure!
15:33 RikiH_: I just want to avoid patterns like this
15:33 RikiH_: https://osu.ppy.sh/ss/8689681
15:34 RikiH_: which look completely like shit xd
15:36 Plaudible: yeh
15:36 Plaudible: tbh hexgrid mapping might help a bit since it's pretty sparse on rhythms
15:38 RikiH_: uh yeah why not
15:39 Plaudible: might just help you structure things a bit nicer, but it's whatever
15:39 Plaudible: plenty of ways to go around it
15:39 Plaudible: just find what works for ya
15:39 RikiH_: triangles are my favourite :')
15:39 Plaudible: xD
15:41 Plaudible: so honestly the last real big thing i can say about this that im not too big of a fan of is how you stack the strong wubwubs like 01:05:353 (1,2,3) - which i think deserve some more love, 01:08:908 (1,2,3) - too
15:42 Plaudible: it'll help contrast the more wunk-y ones on 01:07:131 (1,2,3) -
15:43 RikiH_: Yeah, damn you're right
15:43 RikiH_: I just unstacked the first ant the 3rd
15:45 RikiH_: oh I have a question
15:45 Plaudible: sure thing
15:46 RikiH_: 01:56:908 - is that ok? I mean that little bump on the slider
15:46 RikiH_: which is covered by it
15:46 RikiH_: but it's noticeable during playmode and follows the music
15:58 Plaudible: jesus christ i am terrible about responding
15:58 Plaudible: im really sorry
15:58 Plaudible: i think about ti for a sec then look at something else and get distracted LOL
15:58 Plaudible: that shouldnt be an issue yeah
15:58 RikiH_: ahahahah don't worry!
15:59 RikiH_: Ok great! is there something else? Cause I need to sleep very soon
15:59 Plaudible: that's all i have i think :)
Mir
After like 3130291230 remaps it's ready for a shot.

Metadata: https://jessevalentinemusic.bandcamp.co ... cked-album

Catlogs:
SPOILER
23:07 walter85: hello :>
23:07 Mir: oh hi
23:07 walter85: you're a fast mapper holy shit
23:08 walter85: saw your stream yesterday
23:09 walter85: btw are you free today?
23:13 Mir: maybe
23:13 Mir: you want me to check your normal right
23:13 Mir: also streaming atm xd
23:14 walter85: yeah normal and everything plz
23:14 walter85: gotta rank that shit
23:15 walter85: idk if you saw riki's insane btw, it got an update i think
23:15 Mir: okay
23:22 Mir: the normal looks okay now
23:23 Mir: what did he change for the insane
23:23 walter85: idk some stuff
23:23 walter85: wait gonna see plaudible's mod
23:23 walter85: i can't remember now
23:24 Mir: there are some small things i can point out real fast about the insane
23:24 Mir: probably you can fix them
23:24 Mir: cuz it's just aesthetic
23:24 walter85: if they're minor i can fix them
23:24 walter85: yea go ahead
23:24 Mir: 00:42:686 (1,1,2) - can you equalize the spacing for 1
23:24 Mir: the orange 1
23:25 walter85: btw he changed some spacing
23:26 walter85: done
23:26 walter85: are you still streaming xd
23:27 Mir: yea
23:27 Mir: xd
23:27 walter85: o shit
23:27 Mir: i think uhh
23:27 Mir: that's it like some other overlaps are pretty minor and don't really need fixing imo
23:27 Mir: update and i can give you a booble
23:28 walter85: SURE
23:28 Mir: oh yea
23:28 Mir: do you have metadata
23:29 walter85: just a second
23:30 walter85: [https://jessevalentinemusic.bandcamp.com/album/deadlocked-album 10th track], is this okay?
23:30 Mir: yeah that'll do
23:31 walter85: btw can i update the description even if there's a bubble right?
23:31 Mir: yea
23:31 Mir: even when ranked
23:31 Mir: nothing changes

Bubbled.
pishifat
riki
01:24:464 (5) - should cover the same red tick thing as you did at 01:17:575 (1) - . can still transition into new section without ignoring the unique sound easily

if you need someone to qualify, let me know!!
RikiH_
Fixed, thanks a lot pishi
Ant thanks a lot Mir for the bubble as well :)

https://puu.sh/x84um/9572658884.osu
Naxess
general
Might want to cut the soft-hitfinish.wav and soft-hitfinish2.wav, since both have a 5 ms delay. This is actually the default normal-hitfinish though so even if it's technically unrankable, enforcing it on all maps with default hitsounding would be nonsense. Would suggest cutting it regardless, though, since it'll still make the feedback delayed if left like this.

hard
01:24:464 - this should probably have a grey color, in consistency with 01:17:353 - , not that it matters much though

riki
00:42:686 - So this section is colorhaxed but 01:25:353 - is not, despite being analogous parts. Is this intentional? Was expecting them to be consistent.
01:10:686 (1,2,3) - Would be nice to transition into the next section with something other than a triple, since it's been done all over previously 01:05:353 (1,2,3) - 01:07:131 (1,2,3) - 01:08:908 (1,2,3) - , and the song sounds a bit different here. Could potentially just do a slider into a circle, for example.

Let me know if you'd like a faster qualify, pishi is currently qualifying a bunch of other stuff so the 1 qual a day rule is apparently slowing things down a bit.
Topic Starter
_Crow

Naxess wrote:

general
Might want to cut the soft-hitfinish.wav and soft-hitfinish2.wav, since both have a 5 ms delay. This is actually the default normal-hitfinish though so even if it's technically unrankable, enforcing it on all maps with default hitsounding would be nonsense. Would suggest cutting it regardless, though, since it'll still make the feedback delayed if left like this. I thought they were fine, I'm cutting them

hard
01:24:464 - this should probably have a grey color, in consistency with 01:17:353 - , not that it matters much though It's not grey because I use it afterwards on 01:25:353 (1) - , and it's done like that in all the other higher diffs too

riki
00:42:686 - So this section is colorhaxed but 01:25:353 - is not, despite being analogous parts. Is this intentional? Was expecting them to be consistent. Oh fuck i forgot lol
01:10:686 (1,2,3) - Would be nice to transition into the next section with something other than a triple, since it's been done all over previously 01:05:353 (1,2,3) - 01:07:131 (1,2,3) - 01:08:908 (1,2,3) - , and the song sounds a bit different here. Could potentially just do a slider into a circle, for example. Leaving this to him

Let me know if you'd like a faster qualify, pishi is currently qualifying a bunch of other stuff so the 1 qual a day rule is apparently slowing things down a bit.
Thank you for the mod!
RikiH_
Naxess
alright lets speed things up a bit

Metadata originates from http://www.newgrounds.com/audio/listen/503731 which then links to the bandcamp posted by Mir. Since the song is cut, and the original length is 3:28, having the title as "F-777 Deadlocked (Full)", as it's referenced in the source, would be misleading here. Hence why "(Full)" is not part of the title in this case.
RikiH_
<3
_DT3
Really nice map tbh, hope to see more from you soon owo
Gratz!
Hpocks
hp 6.3 wut?
Topic Starter
_Crow
Thank you all guys!

Hpocks wrote:

hp 6.3 wut?
¯\_(ツ)_/¯
-kevincela-
Woo, gratz :)
Naren
OSU! NEEDS MORE GEOMETRY DASH
Pachiru
Congratz man, very nice song !
osuproroblox
oop
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