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Kuroneko Dungeon - Lilieze to Enryuu Laevateinn

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Natsu
Prince N'yquill
General

  1. Your normal diff is too dense lol, the spread is fine, but you would need to rename this to advanced and rename beginner to normal (or something)
Beginner

  1. 00:34:413 (1,1) - add more spacing between them, they are almost overlapping.
  2. 00:34:413 (1,1) - avoid the overlap xd
  3. 00:44:913 (2,3) - what happen with the spacing here o.o
  4. 00:47:013 (1,2) - ^
  5. 00:50:913 (5,2) - avoid the overlap :l
  6. 01:07:113 (2,3,1) - spacing
  7. 01:29:313 (2,3,4) - probably there is a way to don't overlap them
  8. 01:30:513 (4,1) - this blanket make me cry
  9. 01:38:313 (1,2,3,4) - same, don't overlap them, the funny thing is that 3 and 4 don't overlap each other just 1 2 and 3 lol
  10. 01:40:113 (5,1) - ^
Normal

  1. 00:01:713 (1,2) - prince N'yquill your blankets are so bad xd
  2. 00:33:513 (5) - this is touching the HP bar, I'm sure you can manage to avoid it
  3. 00:51:213 (5,1) - blanket this better?

Giralda

  1. this diff needs more triplets, captin1's diff is full of stream, so IMO the spread doens't looks that nice atm
captin1
dad
Topic Starter
Nyquill
I think I accidentally overbooked this map FK

Oh well, more mods is never a bad thing.

Will take a look later when I push something out.
Shurelia
oh my, Nyquill in 2017 ? PogChamp
Topic Starter
Nyquill
only takes me 2 years to rank a map at this rate I'm on track to outperform andrea by the time the osu skynet edition comes out
VINXIS

Nyquill wrote:

I think I accidentally overbooked this map FK
MEIRL TBH
Delis

VINXIS wrote:

Nyquill wrote:

I think I accidentally overbooked this map FK
MEIRL TBH


oh shit it's new page
Pentori
lol

offset feels a bit behind, 508 sounds a lot better
[Another†leggendaria]
00:00:513 (1,2,3,4,5,6,7,8,9,10) - hitsounds could be a little more dynamic imo, drums gradually lower in pitch 00:00:513 (1,2) - 00:00:663 (3,4) - 00:00:813 (5) - so u could use normal samplesets, drum claps and drum finishes respectively. right now you have normal samplesets covering completely different sounds
00:01:713 (1,2,3) - i find these repeating rhythms don't express the music that well, since you have the strongest of the four sounds mapped to slider ends 00:02:163 . ctrl g'ing the rhythms would allow the higher pitched melodies to be emphasised with a slider 00:01:713 (1,4) - 00:02:913 (1) - etc. and would let the snares be clickable
00:03:813 (6) - since the music changes here with the snare coming in half a beat early, you should try use another pattern to differentiate it from 00:02:913 (1,2,3)
00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends
00:09:663 (6) - normal sampleset for snare? and soft addition to keep the whistle
00:10:413 - 00:11:013 - adding normal samplesets to these drums would be a nice addition, currently the hitsounds here feel a bit lackluster. same for other sliderends and stuff like 00:12:213 (6) - 00:14:013 .
00:14:513 (6) - norm sampleset on tail instead of head? thats where the drum lands
00:16:713 (5,6) - spacing here is a bit too big, causes it to be really unintuitive since it looks like 1/1 spacing
00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better

rest of the map seems fine, good luck!
Topic Starter
Nyquill
for the record I asked pentori to check extra because I wanted more eyes for it

I'll work on this tonight when I uh stop playing videogames
captin1
did you stop yet
Topic Starter
Nyquill
videogames too strong
Nao Tomori
are u allowed to put unicode in the diffname? u can get silenced for putting unicode in public chats lol...
VINXIS
jonathanlfj

Naotoshi wrote:

are u allowed to put unicode in the diffname? u can get silenced for putting unicode in public chats lol...
based on the input I got from QAT there is no rule disallowing it, and I'm pretty sure you only get silenced if you post Unicode in public chat that is obstructive in nature xD
Some1
Lirai
why u dont add gd on tags



is this map still goin on ..
Kaine
3 months later nyquill still playing videogames that aren't called osu
Topic Starter
Nyquill

Pentori wrote:

00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends That's a bit vague.
I feel like ultimately the goal this section looks to achieve is simply to convey the rise in pitch while being pleasantly playable so I recurringly used a slider to end phrases. There could possibly be a different way to achieve this, but honestly I think its alright.

00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat Actually https://youtu.be/5WzE9zeCzL0?t=38s
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object I personally did this because I want it to be of similar stream structure to 00:36:663 (6) -
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums I thought it was more important to have the drums the focal point here since it was a transition.
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better I feel like I wanted to give the players a break before entering the next set of jumps, and the downbeat of a new section seemed like a pretty alright place to do it.
I mean I undermap a lot of these sections on purpose for the sake of playability, so this definitely wouldn't be the only occasion where I could have added more notes but chose not to.
Updating in a sec while I decide whether or not to apply the second last thing I want to try some things
Natsu
:o
Topic Starter
Nyquill
ok I updated. The only thing I didn't do from natsu was the uh... diff name change.... because the current spread uses meme ones but like ? I can change it if its necessary
Nao Tomori
btw u need to add captin1 gaia to tags or its unrankable
captin1
>gaia
Topic Starter
Nyquill
you are not incorrect
Topic Starter
Nyquill
ok done
Nao Tomori
theyre both canadian and their names start with g theyre basically the same person..
Topic Starter
Nyquill
can't argue with that
jonathanlfj
k
Giralda
k
Natsu
combo color 1 blends too much with the BG :(

00:47:313 (3) - can we make some 1/4 repeat sliders on giralda's diff to circle triplets for better spread? since captin is using tons of streams and the normal tons of 1/2s-


call me back xd
Ascendance
giralda late to replying like always that man is a monkey
Topic Starter
Nyquill
Giralda said he'd rather not change the density rn but I'll dropkick him for you if that's a problem
Natsu

Nyquill wrote:

Giralda said he'd rather not change the density rn but I'll dropkick him for you if that's a problem
mmm that's fine I took a look again and it's OK for me, what about the combo color?

lets rank this quickly prince Nyquill lol
Topic Starter
Nyquill
how's that
Natsu
ok
Ideal
wouldn't having unicode on a diff name be against the rules, as it isn't allowed in the chat and could get someone in trouble for /nping the map?

the last thing about this was said 5-6 months ago, so it's possible (although unlikely) that the input from back then changed.

edit: i talked to a gmt about it, he said it should be fine, nevermind this
Kondou-Shinichi
YES
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