wot
MEIRL TBHNyquill wrote:
I think I accidentally overbooked this map FK
VINXIS wrote:
MEIRL TBHNyquill wrote:
I think I accidentally overbooked this map FK
based on the input I got from QAT there is no rule disallowing it, and I'm pretty sure you only get silenced if you post Unicode in public chat that is obstructive in nature xDNaotoshi wrote:
are u allowed to put unicode in the diffname? u can get silenced for putting unicode in public chats lol...
Updating in a sec while I decide whether or not to apply the second last thing I want to try some thingsPentori wrote:
00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends That's a bit vague.
I feel like ultimately the goal this section looks to achieve is simply to convey the rise in pitch while being pleasantly playable so I recurringly used a slider to end phrases. There could possibly be a different way to achieve this, but honestly I think its alright.
00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat Actually https://youtu.be/5WzE9zeCzL0?t=38s
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object I personally did this because I want it to be of similar stream structure to 00:36:663 (6) -
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums I thought it was more important to have the drums the focal point here since it was a transition.
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better I feel like I wanted to give the players a break before entering the next set of jumps, and the downbeat of a new section seemed like a pretty alright place to do it.
I mean I undermap a lot of these sections on purpose for the sake of playability, so this definitely wouldn't be the only occasion where I could have added more notes but chose not to.
mmm that's fine I took a look again and it's OK for me, what about the combo color?Nyquill wrote:
Giralda said he'd rather not change the density rn but I'll dropkick him for you if that's a problem