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Camellia - dreamless wanderer

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Topic Starter
ksg
This beatmap was submitted using in-game submission on 14 January 2018 at 19:45:11

Artist: Camellia
Title: dreamless wanderer
Tags: cametek kamelcamellia drumstep c87 かめるかめりあ
BPM: 174
Filesize: 8293kb
Play Time: 05:08
Difficulties Available:
  1. Insomnia (5.56 stars, 1043 notes)
Download: Camellia - dreamless wanderer
Information: Scores/Beatmap Listing
---------------
;9
- titan
hi, from my queue. really bad with hard maps, and even worse with technical stuff but i'll try

disgusting blanket mod
00:12:777 (2,1) - blanket could be improved (i'm sorry lol)
00:20:363 (1,1) - kinda subjective but i'm not a big fan of 1/4 gaps after spinners
00:53:811 (2) - move this down a few pixels it looks really close to the other slider
00:53:984 (3,2) - sorry again but imperfect blanket
01:12:432 (2,1,2) - ^ i'm sorry
02:04:673 (4,5) - really close again, and it doesn't blanket well :/
02:21:225 (5,6) - these should overlap more imo
02:28:121 (4,5) - these are really close. also on the first slider don't make the curve so strong
03:16:139 (3,4) - make 4 less curvy because this blanket is bad
03:32:087 (1,2) - make these overlap more or something

really nice map. good luck wubbity
Topic Starter
ksg

- titan wrote:

hi, from my queue. really bad with hard maps, and even worse with technical stuff but i'll try

disgusting blanket mod
00:12:777 (2,1) - blanket could be improved (i'm sorry lol)
00:20:363 (1,1) - kinda subjective but i'm not a big fan of 1/4 gaps after spinners
00:53:811 (2) - move this down a few pixels it looks really close to the other slider
00:53:984 (3,2) - sorry again but imperfect blanket
01:12:432 (2,1,2) - ^ i'm sorry
02:04:673 (4,5) - really close again, and it doesn't blanket well :/
02:21:225 (5,6) - these should overlap more imo
02:28:121 (4,5) - these are really close. also on the first slider don't make the curve so strong
03:16:139 (3,4) - make 4 less curvy because this blanket is bad
03:32:087 (1,2) - make these overlap more or something

really nice map. good luck wubbity
Fixed all, thanks!
Saturnalize
SPOILER
  1. 00:07:173 (2) - whistle should be at the head of the slider to follow the epi pitch, same goes to 00:18:208 (2) -
  2. 00:42:432 (1) - to give that deep hit, no hitsound is sufficient (or drum sampleset + finish)
  3. 00:44:501 (1,2,3,4,1,2,3,4) - Since the pitch goes from higher to slower, I'd actually recommend a higher spacing first then smaller.
  4. 00:47:518 (2) - If you listen carefully (actually it's pretty audible) in this timing ( 00:47:604 - ) the FM (or synth, w/e) repeats the note here. My suggestion would be to reduce the slider duration by half (which means 1/4) and add a circle to the current timing, shifting the slider to the timing mentioned above. If you want to keep the slider length, just add a green line with 2.0x SV multiplier. Literally sth like this
  5. 00:58:553 (2,3) - Same issue as above
  6. 01:50:708 (1,2,3,4,1,2,3,4) - refer to 00:44:501 (1,2,3,4,1,2,3,4) -
  7. 02:11:915 (1) - By judging from the this picture I can say that the option 2 ( the right one ) is, in term of play, better because 1. The movement looks more natural than the literal spiky movement of the cursor from (6), 2. Who doesn't like that loop like cursor movement? (ps. the circle is rotated by -52 degree)
  8. 02:36:915 (2) - Since the next pattern obliges a back and forth-y movement, it would be nice to introduce it a little bit early here. Ctrl+g would be a good way to do it
  9. 03:03:984 (2) - This can have a help of ctrl+g to have that loopy look
  10. 03:44:155 (1) - Don't leave the feeling hanging here! The good way to still give the player that adrenaline rush of kiai is by giving them slider here (no use of circle after all). This is one of many implementation you can do, but really, there's lot of ideas you can put here.
  11. 03:51:397 (1,1) - Before someone else says "blanket fix", I'm here to do it.
  12. 04:08:897 (2) - you get the idea already.
  13. 04:19:932 (2) - yeah, you should.
  14. 04:21:225 (2) - :^)
  15. 04:50:708 (1,1,1) - For each tick, you can give a green line with constant volume down to give that ~ a m b i e n t ~ sound.
  16. 05:08:294 (1) - Since you did a pattern breaking here (all slider art), you may want to make a slider art too here. Not too long, until 05:12:777 - is probably enough. Also, you can use a way lower SV to emphasize that end.
Topic Starter
ksg

Saturnalize wrote:

SPOILER
  1. 00:07:173 (2) - whistle should be at the head of the slider to follow the epi pitch, same goes to 00:18:208 (2) -
    Fixed
  2. 00:42:432 (1) - to give that deep hit, no hitsound is sufficient (or drum sampleset + finish)
    Dunno if I got what you mean, but switched to just drum-hitnormal without addition for now, finish seems too loud
  3. 00:44:501 (1,2,3,4,1,2,3,4) - Since the pitch goes from higher to slower, I'd actually recommend a higher spacing first then smaller.
    mm yeah, sure
  4. 00:47:518 (2) - If you listen carefully (actually it's pretty audible) in this timing ( 00:47:604 - ) the FM (or synth, w/e) repeats the note here. My suggestion would be to reduce the slider duration by half (which means 1/4) and add a circle to the current timing, shifting the slider to the timing mentioned above. If you want to keep the slider length, just add a green line with 2.0x SV multiplier. Literally sth like this
    went with your solution, but shortened the slider because i dont want different length sliders for same sound back to back
  5. 00:58:553 (2,3) - Same issue as above
    for this one had to switch up the pattern a bit since it was constructed differently. hopefully it's still consistent enough (somewhat higher spacing)
  6. 01:50:708 (1,2,3,4,1,2,3,4) - refer to 00:44:501 (1,2,3,4,1,2,3,4) -
    Yup
  7. 02:11:915 (1) - By judging from the this picture I can say that the option 2 ( the right one ) is, in term of play, better because 1. The movement looks more natural than the literal spiky movement of the cursor from (6), 2. Who doesn't like that loop like cursor movement? (ps. the circle is rotated by -52 degree)
    [url]Yes, fixed[/url]
  8. 02:36:915 (2) - Since the next pattern obliges a back and forth-y movement, it would be nice to introduce it a little bit early here. Ctrl+g would be a good way to do it
    Did that and moved 02:37:259 (3,4) - to also do similar (back/forth) movement in same axis
  9. 03:03:984 (2) - This can have a help of ctrl+g to have that loopy look
    did ctrl+g and some rotation
  10. 03:44:155 (1) - Don't leave the feeling hanging here! The good way to still give the player that adrenaline rush of kiai is by giving them slider here (no use of circle after all). This is one of many implementation you can do, but really, there's lot of ideas you can put here.
    using more or less what you suggested, varying following pattern accordingly
  11. 03:51:397 (1,1) - Before someone else says "blanket fix", I'm here to do it.
    someone has to i guess ":D"
  12. 04:08:897 (2) - you get the idea already.
    ye
  13. 04:19:932 (2) - yeah, you should.
    i did
  14. 04:21:225 (2) - :^)
    ew
  15. 04:50:708 (1,1,1) - For each tick, you can give a green line with constant volume down to give that ~ a m b i e n t ~ sound.
    ye sounds good
  16. 05:08:294 (1) - Since you did a pattern breaking here (all slider art), you may want to make a slider art too here. Not too long, until 05:12:777 - is probably enough. Also, you can use a way lower SV to emphasize that end.
    sure why not, did a 0,1x sv thingymajig
Thanks a lot!
JiruPiru
Hi there! Sorry for the late mod, my friends and I are preparing for a tournament.

Mod
01:33:121 (5) - This should be like the other full beat gaps (https://osu.ppy.sh/ss/8910667)

wtf this is good xd 1 kudosu from me
Topic Starter
ksg

DilPil111 wrote:

01:33:121 (5) - This should be like the other full beat gaps (https://osu.ppy.sh/ss/8910667)
adjusted that for the entire section

wtf this is good xd 1 kudosu from me
wew thanks
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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