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AK & Veela - Digital Angel

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LowAccuracySS
mod from pm

[Easy]
  1. 01:01:511 (2) - ctrl+h? this fits with 1 a lot more and looks better imo https://osu.ppy.sh/ss/8682064. Also, it makes 01:03:494 (3,4,5) - a nice line which is nice for an easy :)
  2. 01:31:263 (1,2) - https://osu.ppy.sh/ss/8682084
  3. 01:44:651 (5,6) - shouldn't the slider start on (5) instead because that's when the held note is?
  4. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads
[ReFaller's Normal]
  1. 00:31:758 (3) - change to a straight slider? imo this looks neater
  2. 00:45:147 (2) - placement of this note is weird because the vocal is on the red tick before and there's no sound on (2) to map
  3. 01:13:411 (3) - this slider could be improved https://osu.ppy.sh/ss/8682134
  4. 01:50:106 (4) - blanket (3)?
lilyanna's diff is very well done, I find no issues :)

[Broken Angel]
holy mother of bookmarks
also this diff is good as well but i'm just going to point out stupid aesthetic "issues"
  1. 00:29:775 (3) - ctrl+g?
  2. 00:41:676 (3) - ^
  3. 01:15:891 (2) - ctrl+j?
  4. 01:19:362 (1,2) - this would look better if you copy-pasted and ctrl+h + ctrl+j'd (1)
  5. 01:25:560 (7) - blanket (5)?
  6. 01:30:767 (10) - stupid suggestion but i think curving this slider slightly makes this look better
  7. 01:31:758 (2) - ctrl+g? you did this at 01:35:230 (1,2)
  8. 01:33:742 (2) - why does this slider exist? there's no sounds here and definitely nothing in this section is snapped to 1/4
  9. 01:49:610 (2) - ^

very solid mapset!
Topic Starter
Fursum

[ Space ] wrote:

mod from pm

[Easy]
  1. 01:01:511 (2) - ctrl+h? this fits with 1 a lot more and looks better imo https://osu.ppy.sh/ss/8682064. Also, it makes 01:03:494 (3,4,5) - a nice line which is nice for an easy :) check
  2. 01:31:263 (1,2) - https://osu.ppy.sh/ss/8682084 check
  3. 01:44:651 (5,6) - shouldn't the slider start on (5) instead because that's when the held note is? I made every percussion clickable,
    so to keep the rythm simple I just made the different sound clickable as well, and continued the usual rythm.
  4. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads I would consider kicks+hats to be equal strength, it was mapped with circles before but then it made the map boring, so I just alternated between sliders and circles.

[Broken Angel]
holy mother of bookmarks was going to use them for storyboard but then realized it was a painful long process to make every pulse so i just settled with a simpler sb, too lazy to learn storybrew xd
also this diff is good as well but i'm just going to point out stupid aesthetic "issues"
  1. 00:29:775 (3) - ctrl+g? check
  2. 00:41:676 (3) - ^ I think these two helps introducing the movement concept I used in the next section where it switches between circular and sharp angles
  3. 01:15:891 (2) - ctrl+j? hmm, I like the movement of this because it goes with the vocal, maybe the angle can be adjusted idk
  4. 01:19:362 (1,2) - this would look better if you copy-pasted and ctrl+h + ctrl+j'd (1) check didnt realize the angle was 5 degrees off lol
  5. 01:25:560 (7) - blanket (5)? check
  6. 01:30:767 (10) - stupid suggestion but i think curving this slider slightly makes this look better used a red anchor instead
  7. 01:31:758 (2) - ctrl+g? you did this at 01:35:230 (1,2) check yeah I initially left that as a transition pattern but good suggestion
  8. 01:33:742 (2) - why does this slider exist? there's no sounds here and definitely nothing in this section is snapped to 1/4
  9. 01:49:610 (2) - ^ they a hihat on white and blue tick but having no note on red would feel weird

very solid mapset!
thanks! appreciate the mod
Celektus

Fursum wrote:



still offscreen aaaaaaa
Off the editor grid isn't offscreen necessarily.
Topic Starter
Fursum

Celektus wrote:

Fursum wrote:



still offscreen aaaaaaa
Off the editor grid isn't offscreen necessarily.
Black area would be offscreen in a 4:3 resolution
ReFaller

[ Space ] wrote:

mod from pm

[ReFaller's Normal]
  1. 00:31:758 (3) - change to a straight slider? imo this looks neater it is a straight slider lmao
  2. 00:45:147 (2) - placement of this note is weird because the vocal is on the red tick before and there's no sound on (2) to map end of lyric "what's" have sound on white tick, but you are VERY right to move this circle tn red
  3. 01:13:411 (3) - this slider could be improved https://osu.ppy.sh/ss/8682134 when i'm reading all comments like "x could be improved" i'm getting extremely very ma....
  4. 01:50:106 (4) - blanket (3)? i don't imagine how to blanket a slider with opposite direction to previous slider
very effective mod, thx

lilyanna's diff is very well done, I find no issues :)
Lilyanna made a GD? add "lilyanna" to tags

I actually did it

Updejt
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27792,43660,59528,91264,122999
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27792,-133.333333333333,4,2,3,15,0,0
59527,-100,4,2,2,30,0,0
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118287,-100,4,2,0,25,0,0
118783,-100,4,2,2,35,0,0
122998,-100,4,1,0,10,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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LowAccuracySS
responding to the response because I don't think you understood one of my points

Fursum wrote:

[ Space ] wrote:

mod from pm

[Easy]
  1. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads I would consider kicks+hats to be equal strength, it was mapped with circles before but then it made the map boring, so I just alternated between sliders and circles. Yes, kicks and hats generally should have the same emphasis and I do see your point about alternating sliders and circles, but this is not my problem. My issue isn't about the variation of sliders and circles, my issue is the high intensity of the beats that the sliderends land on and the low intensity of the beats that circles and sliderheads land on. This seems to be in a recurring theme throughout the map past 00:59:527 (1) and now that I'm looking at it and it's kind of offsetting to say the least. What I meant by my suggestion is something like this: http://hnng.moe/f/SsE. This makes it so the sliderheads emphasize the snare drum, the sliderends emphasize the kick/hi-hat drums, the circles on the downbeat emphasize the kick/hi-hat drums as well, and the circles in between the 2 downbeats from sliderend (2) and circle (4) emphasize the snare as well. To do this simply highlight all notes from 00:59:527 (1) to 02:02:998 (7) , move all of the notes 2 white ticks to the right, and just remove the two circles at the end and add a circle on top of 01:00:519 (2) . I hope I made sense, because I feel like this would make the map much better :)
thanks! appreciate the mod no problem :)
Topic Starter
Fursum

[ Space ] wrote:

mod from pm

[Easy]
  1. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads I would consider kicks+hats to be equal strength, it was mapped with circles before but then it made the map boring, so I just alternated between sliders and circles. Yes, kicks and hats generally should have the same emphasis and I do see your point about alternating sliders and circles, but this is not my problem. My issue isn't about the variation of sliders and circles, my issue is the high intensity of the beats that the sliderends land on and the low intensity of the beats that circles and sliderheads land on. This seems to be in a recurring theme throughout the map past 00:59:527 (1) and now that I'm looking at it and it's kind of offsetting to say the least. What I meant by my suggestion is something like this: http://hnng.moe/f/SsE. This makes it so the sliderheads emphasize the snare drum, the sliderends emphasize the kick/hi-hat drums, the circles on the downbeat emphasize the kick/hi-hat drums as well, and the circles in between the 2 downbeats from sliderend (2) and circle (4) emphasize the snare as well. To do this simply highlight all notes from 00:59:527 (1) to 02:02:998 (7) , move all of the notes 2 white ticks to the right, and just remove the two circles at the end and add a circle on top of 01:00:519 (2) . I hope I made sense, because I feel like this would make the map much better :)

thanks! appreciate the mod no problem :)
Remapped the last section, thanks for the pointer
Arphimigon
Lab Mod!
[Broken Angel]
This map had no blankets

[Easy]
Note at 01:39:196 - should be placed at: [226, 88] currently at: [222, 88]
Your percentage of perfect blankets is: 50.0 % 1/2
Your average distance off of a perfect blanket was 4!

[Lilyanna's Advanced]
Note at 01:22:089 - should be placed at: [118, 246] currently at: [118, 249]
Note at 01:30:023 - should be placed at: [255, 128] currently at: [255, 125]
Note at 01:55:064 - should be placed at: [160, 179] currently at: [163, 180]
Note at 01:57:048 - should be placed at: [482, 106] currently at: [479, 106]
Your percentage of perfect blankets is: 55.56 % 5/9
Your average distance off of a perfect blanket was 3!

[ReFaller's Normal]
This map had no blankets

I hope I didn't malfunction D:
Topic Starter
Fursum
my blankets so shit it didnt pick them up
Yamicchi
Hi I'm late.
[General]
Slidertick and Sliderslide can't be both silenced. Consider removing silent wav file for 1 of them
• Highest diff has AR8, while Lilyanna's diff is just AR5. Might wanna reduce it to like AR7 or AR6 at least.
• Lilyanna's diff has HP5, but why does Broken Angel has HP4 :d?
[Easy]
• 00:27:825 (1,2,3) - Are you gonna blanket any of these? xd they seems to be off for me. And remember to check all other blankets in the diff, because aesthetics are like 70% what you ought to have in Easy, Normal
• 00:39:726 (4,5,6,7) - Why do you put circles instead of sliders so sudden? I mean if you wanna avoid slider-heavy section, you can add them alternatively throughout the whole section though
• 00:43:693 (1) - Why is this a 1/1 slider, while you used 2/1 to represent the vocal, and 1/1 for piano like 00:49:644 (4) - that's why I'm confusing
• 00:55:594 (3) - Imo it's better to be like this http://puu.sh/wZA1T/a03752f760.jpg, to support the vocal more
• 01:13:445 (4) - A bit inconsistent between this and 01:05:511 (5) -
• 01:24:354 (2,3,4) - Any explanation for having 1/1 beat pattern here? It feels like the odd one out tbh.
• 02:02:040 (2,3) - these should be 1/1 slider, just to make something different between 02:00:057 (4,5) - and 02:02:040 (2,3) - because they represent different sounds, which is why they need different patterns
[Refaller]
• For the beginning section, how about having 0.9x for all objects instead of just 1/1 beat one?
• 00:33:776 (3,4) - As you were having symmetrical patterns for 00:27:826 (1,2) - , I think it would be better to have a bit symmetrical here too http://puu.sh/wZAdY/84fde6efc0.jpg
• 01:16:421 (2) - In 4:3 resolution this is offscreen, check this https://osu.ppy.sh/ss/8743520
[Lilyanna]
• 00:49:644 (1,2) - What's the reason for making 00:50:140 - unclickable while all 3 beats are worth clickable though?
• 00:53:363 (4,1) - imo ctrl+g would be a better option, it supports the vocal better
• 01:21:379 (1,2,3) - 01:29:313 (1,2,3) - Flow is kinda edgy tbh, as for some players it might be confusing because the flow of the slider is going straight to 01:22:371 (3) - instead so misclick is predictable
[Broken Angel]
• I still don't enjoy the way you use straight slider 01:04:520 (4) - for example, to represent the clap. Imo they kinda ruined the aesthetics a bit, as they feel like not structuring with anything but themselves in the patterns.
• What bothers me more are sliders like 01:32:288 (3) - this one. Firstly I feel like the section is lack of creativity, because you only use 1 shape for all patterns, while you can have more than just it. Secondly, I can't feel a single slider that has good flow. They all feel awkward to me tbh.
• Wait did you copy paste the whole 01:31:297 - section for 01:48:156 - ??

I guess that's it. After some fixes in the beginning of Broken Angel it feels ok to me, but not the other parts. You should ask for opinion on top diff most.
Good luck~
Topic Starter
Fursum

Yamicchi wrote:

Hi I'm late.
[General]
Slidertick and Sliderslide can't be both silenced. Consider removing silent wav file for 1 of them check
• Highest diff has AR8, while Lilyanna's diff is just AR5. Might wanna reduce it to like AR7 or AR6 at least. check
• Lilyanna's diff has HP5, but why does Broken Angel has HP4 :d? check I was fiddling with difficulty settings,
forgot to check other diffs lol

[Easy]
• 00:27:825 (1,2,3) - Are you gonna blanket any of these? xd they seems to be off for me. And remember to check all other blankets in the diff, because aesthetics are like 70% what you ought to have in Easy, Normal check For some reason they were not the same slider oops xd
• 00:39:726 (4,5,6,7) - Why do you put circles instead of sliders so sudden? I mean if you wanna avoid slider-heavy section, you can add them alternatively throughout the whole section though check
• 00:43:693 (1) - Why is this a 1/1 slider, while you used 2/1 to represent the vocal, and 1/1 for piano like 00:49:644 (4) - that's why I'm confusing check removed the reverse sliders from piano only sounds
• 00:55:594 (3) - Imo it's better to be like this http://puu.sh/wZA1T/a03752f760.jpg, to support the vocal more check I was going to say it was to keep the break consistent with other diffs then I realized I'm an idiot :d
• 01:13:445 (4) - A bit inconsistent between this and 01:05:511 (5) - check
• 01:24:354 (2,3,4) - Any explanation for having 1/1 beat pattern here? It feels like the odd one out tbh. I wanted to highlight the vocal,
but the vocals fall into red ticks with the kick on the white tick, didn't want to use 1/2 gap so I used another rythm already been used.

• 02:02:040 (2,3) - these should be 1/1 slider, just to make something different between 02:00:057 (4,5) - and 02:02:040 (2,3) - because they represent different sounds, which is why they need different patterns check

[Broken Angel]
• I still don't enjoy the way you use straight slider 01:04:520 (4) - for example, to represent the clap. Imo they kinda ruined the aesthetics a bit, as they feel like not structuring with anything but themselves in the patterns.
• What bothers me more are sliders like 01:32:288 (3) - this one. Firstly I feel like the section is lack of creativity, because you only use 1 shape for all patterns, while you can have more than just it. Secondly, I can't feel a single slider that has good flow. They all feel awkward to me tbh.
• Wait did you copy paste the whole 01:31:297 - section for 01:48:156 - ?? only sliders ;w;

Points taken, I'll probably remap the last part again

I guess that's it. After some fixes in the beginning of Broken Angel it feels ok to me, but not the other parts. You should ask for opinion on top diff most.
Good luck~
ReFaller

Yamicchi wrote:

[Refaller]
• For the beginning section, how about having 0.9x for all objects instead of just 1/1 beat one? 0,9x for rest seems a little too big for me
• 00:33:776 (3,4) - As you were having symmetrical patterns for 00:27:826 (1,2) - , I think it would be better to have a bit symmetrical here too http://puu.sh/wZAdY/84fde6efc0.jpg it looks like an anti-symmetry, i don't use it on normals
• 01:16:421 (2) - In 4:3 resolution this is offscreen, check this https://osu.ppy.sh/ss/8743520 ok time to fix it finally
aligator ko zajmas
Update
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27825,43693,59561,91297,123032
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

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CircleSize:3
OverallDifficulty:3
ApproachRate:4
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ReFaller
Doublepost for mark it as newest for subscribers.

[ReFaller's Normal]
00:33:805 (4)
00:39:259 (3)
00:49:673 (3)

Fursum, i see it - don't change my hitsounds without permission.

I'm turning it back
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

[Difficulty]
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Topic Starter
Fursum
There were whistles on the same piano sounds so I thought it was a hitsounding error ;w;
Lilyanna

Yamicchi wrote:

Hi I'm late.

[Lilyanna]
• 00:49:644 (1,2) - What's the reason for making 00:50:140 - unclickable while all 3 beats are worth clickable though? sure fixed
• 00:53:363 (4,1) - imo ctrl+g would be a better option, it supports the vocal better even tho its not so clear i want this piano in downbeat 00:53:640 - clickable and its consistent along the map
• 01:21:379 (1,2,3) - 01:29:313 (1,2,3) - Flow is kinda edgy tbh, as for some players it might be confusing because the flow of the slider is going straight to 01:22:371 (3) - instead so misclick is predictable well im edgy :^) lol i think it should be fine if more complain about ill change


I guess that's it. After some fixes in the beginning of Broken Angel it feels ok to me, but not the other parts. You should ask for opinion on top diff most.
Good luck~
thx for mod x)

update
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27792,43660,50169,59528,64486,91264,122999
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:Lilyanna's Advanced
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1365769
BeatmapSetID:638882

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59590,-100,4,2,2,20,0,0
91326,-100,4,2,2,20,0,1
91574,-100,4,2,2,30,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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Yugu
hi m4m from your q

Broken Angel
01:06:279 (8,9) - maybe too far in 2.67* diff compared with 01:05:535 (6,7) -
01:07:519 (1) - could stack on the end of 01:05:535 (6) - cuz nazi overlap with 01:06:279 (8) -

01:10:246 (7,8) - ^^
01:18:180 (7,8) - ^
01:48:180 (3) - touch the hit error box
01:51:651 (2,3) - is 1/1 and 01:53:883 (3,4) - is 1/2 but their ds is similar?


nice map and i can t mod long text for it :o
gl!
Topic Starter
Fursum

Yugu wrote:

01:06:279 (8,9) - maybe too far in 2.67* diff compared with 01:05:535 (6,7) - Should be fine because the bpm is low, also its the top diff
fixed the rest, thanks for the mod
ReFaller
@Yugu I used bigger ds in some moments just to avoid too slightly overlapping
NightOwl2023
Hey, returning M4M!

Broken Angel

  1. 01:25:370 (6) - Sliders starting on red ticks are not always the best since they start on a weak sound while 01:25:370 (6) - is on a strong sound, try something like this:
  2. 01:37:023 (4,1) - You've had bigger jumps to weaker sounds, why is this one smaller?
  3. 01:42:973 (5,1,2) - I see you are using this space emphasis for a reason, but the way it is structured basically makes a wide angle jump making for awkward flow. If you Ctrl + G 01:43:221 (1) - so it leads into 01:43:717 (2) - it might make it flow better.
  4. 01:47:684 (2,3) - Fix blanket
I also have some suggestions in General
Lilyanna's Advanced

  1. 01:09:007 - This slider-end does not perfectly overlap 01:10:246 (2)
  2. 01:09:254 (4,1,2) - This rhythm doesn't make much sense, at first you map to the instruments and then you switch over to the vocals. Imo it would be better if you just have 3 half sliders starting at 01:09:254 so that the repeated notes of the vocals are represented.
  3. 01:53:139 (1,2) - The "curved blanket" could be better
ReFaller's Normal

  1. 00:54:626 (4) - Add NC
  2. 01:41:982 (4) - This slider starts on a weak sound, try moving down 1/2 a beat and just place a circle where the head used to be
  3. 01:57:849 (4) - Same here ^
Easy

  1. 01:09:502 (2) - Goes off screen
General

This mapset is really good, I love your use of combo colors to separate different sections of the song and I genuinely love the storyboard! Since this mapset is made up of lower difficulties I couldn't find a lot of dreadful errors so you're pretty good on that. The only issues I would have to do with sliders starting on red ticks and weird rhythm in some places. Overall though it is a high quality map.

Some notes about the difficulty Broken Angel, I saw that your new combos were kind of weird, I would suggest adding a new combo every big white tick so that it can represent each measure without the combo seemingly going on forever. If you are confused, take a look at Lilyanna's Advanced to see what I'm talking about.

Anyway, I hope you can eventually rank this since it definitely deserves to be!

Good luck! :)

P.S. Thanks for the mod!
Topic Starter
Fursum

Starz15 wrote:

01:25:370 (6) - Sliders starting on red ticks are not always the best since they start on a weak sound while 01:25:370 (6) - is on a strong sound there is only a hihat on the white tick but a strong vocal on the red tick, so it should be fine

01:42:973 (5,1,2) - I see you are using this space emphasis for a reason, but the way it is structured basically makes a wide angle jump making for awkward flow. If you Ctrl + G 01:43:221 (1) - so it leads into 01:43:717 (2) - it might make it flow better. adjusted the spacing a little, though the pattern is consistent with the same sounds, the flow there isnt quite strong, its essentially a pause so it gives emphasis on the next note which is an organ i wanted to highlight
also regarding the combo colors, on the second section there are new combos for every circular flow change which includes the patterns, because they are tied to the flow. also they are color coded on the way of the circular flow so adding another combo color for a pattern difference would break the thing, so its just every two downbeats.

fixed the rest

thanks for the mod, although i made just a quick irc so i can mod another thing if you want :p
Albatro
Hello, M4M from #modreqs.

Broken Angel
  1. 00:39:750 (1) - Why not space this note out like you did here: 00:31:816 (1)? They are of equal strength imo. The triangle worked here: 00:33:800 (3,4,5) - because these three notes were about the same strength, but I don't think it fits here: 00:39:750 (1)
  2. 00:54:378 (7) - Small thing, move to (263, 26) for blanket
  3. 01:33:800 (2,3,4) - This seems overmapped, would be better mapped with a single circle like this 01:35:783 (2). 01:41:734 (2,3) - For here I can hear something audible at (3), but nothing is audible on 01:33:924 (3,4).
  4. 01:44:213 (3) - You're missing a sound here by extending this to 1/1, try something like this: https://puu.sh/xeaPo/074bd570f9.png
  5. 02:00:081 (3) - Same as above

Lilyanna's Advanced
  1. 01:01:073 (1) - NC off
  2. 01:01:569 (2) - NC on | this spot and 00:45:453 (1) - here are the only places in the map where NC is not on big downbeat, but 00:45:453 (1) - seems to be the case because of the slider
  3. 01:02:312 (3) - 01:10:246 (2) - Please change these rhythms to have the drum clap clickable to be consistent with the rest of the map
  4. 01:09:502 (1) - If this is meant to be a blanket, try moving 01:09:254 (4,1) to (179, 40) and the middle anchor to (167, 75)
  5. 01:53:139 (1) - The latter half of this slider can be fixed for a better blanket with 01:54:130 (2)

ReFaller's Normal
  1. I don't recommend changing SV in Easies and Normals, but if you must, try to at least keep the DS consistent. The DS in the 0.75x section jumps from 0.80x - 00:27:850 (1,2) to 0.90x - 00:33:800 (4,5) - in order to avoid overlap perhaps - and then to 1.20x - 00:45:453 (3,4). Then the rest of map is a consistent 1.00x so that was good (Except this circle: 01:45:205 (3)).
  2. Try a smoother slider like this using a red anchor: https://puu.sh/xebFw/68f5571b1d.png in place of sliders like these: 01:13:469 (3) - 00:39:750 (4,5).
  3. 01:18:428 (5,2) - Move to (377, 179) for better blanket with 01:19:420 (1)
  4. 01:30:081 (4) - Try this rhythm to make the clap a clickable object? https://puu.sh/xecc1/fcb109124f.png
  5. 01:41:982 (4) - Same as above
  6. 01:57:849 (4) - Same as above

Easy
  1. 00:27:849 (1,2,3,4,5,1,2,3,4,5,1,2) - Kinda minor, but try moving this to (92, 71) so that 00:39:750 (4) - doesn't touch the hit error bar. If you fix this, you are also fixing the next point below. This is a relative movement of (-8, -11) after highlighting all of these objects.
  2. 00:47:684 (3) - This slider looks visually too close to the previous one, try moving it.
  3. 00:56:114 (4) - Put a red anchor in the middle instead, tweak the other slideranchors a bit, and this slider will look better!
  4. 01:01:569 (2) - Move to (204, 264) for better blanket
  5. 01:31:321 (1) - I was wondering why the NCs in this section were awkward... There are 16 bars of music here, and 5 NCs with irregular intervals. I suggest starting the NCs on the 3rd beats (the strong clap sound): 01:32:312 (2) - 01:38:263 (1) - 01:46:197 (1) - 01:54:130 (1) - and 02:02:064 (1). This would involve changing these: 01:37:271 (5) - 01:53:139 (6) - to a rhythm that would allow a slider to be clicked on the strong sounds. This should help the NCs be more consistent while making the siren sound(?) clickable for parts that currently aren't clickable.

Hope this helps!
Topic Starter
Fursum

Albatro wrote:

00:39:750 (1) - Why not space this note out like you did here: 00:31:816 (1)? They are of equal strength imo. The triangle worked here: 00:33:800 (3,4,5) - because these three notes were about the same strength, but I don't think it fits here: 00:39:750 (1)
Reduced the space on the spaced out one instead, mostly because I think having less jump fits the calm section and the gap after that note emphasizes it already

01:33:800 (2,3,4) - This seems overmapped, would be better mapped with a single circle like this 01:35:783 (2).
Those are mapped to hi-hats however some of them doesn't have a third note so I used fillers to keep the rythm predictable

01:44:213 (3) - You're missing a sound here by extending this to 1/1
I had something similar before, though I don't want an extended slider and the sound change doesn't snap well so I'll just roll with the slider shape difference
fixed the rest, thanks for the mod!
ReFaller
Will reply for mod later.
Dr Sensei-Hugo
Hello, from the mod queue :)

Broken Angel

01:18:180 (7,8) - This spacing is a bit bigger than on previous similar structures. Make it a bit smaller
01:24:130 (3,4) - ^
01:37:023 (4,1) - Blanket https://osu.ppy.sh/ss/8943195
Otherwise this is very well done, good job :D
Lilyanna's Advanced

No problems here ;)
ReFaller's Normal

00:43:717 (1,2) - Stack these better
Easy

Nothing here either :D

Ive gotta say, this set is very well mapped! Id love to see this ranked. Good luck! :)
Topic Starter
Fursum

DrSensei-Hugo wrote:

Broken Angel
01:18:180 (7,8) - This spacing is a bit bigger than on previous similar structures. Make it a bit smaller
01:24:130 (3,4) - ^ Slightly adjusted both
01:37:023 (4,1) - Blanket https://osu.ppy.sh/ss/8943195 This reduces the spacing emphasis a lot, made the visual spacing better instead.
thank you for the mod and compliment :D
ReFaller
@DrSensei-Hugo It's a manual stack.
Chewin
Hello Fursum! Your mapset has been chosen from my Queue.

General

  1. How come did you use the pink combo colour on the grey part? It doesn't fit with other colours (and with grey BG) you are actually using imo, it looks too pushed. What about to use a purple instead? https://puu.sh/xoppa.png It fits much better imo
    Combo2 : 69,203,136
Easy

  1. 01:03:552 (3,4,5,6) - Move this whole pattern some grid on the right so that you can make the (3) linear with 01:01:569 (2)'s tail?
  2. 02:02:064 (1) - There shouldn't be NC here for consistency O:
Refaller's Normal

  1. 00:33:800 (4) - There should be a whistle on this slider's head to emphasize the piano sound and to be consistent with 00:39:750 (4)
  2. 00:44:957 (2) - I read already this is a manual stack, but can you give me a reason for this? I don't think there is one. Stack it totally or unstack it, don't forget this is a Normal diff and it may confuse players (actually it confused me because there is no reason to make it like that xD)
  3. 00:55:618 (6) - Add NC for consistency with 00:47:684 (1) -
  4. 01:05:535 (4) - What about making this slider curved like this? Its tail is too pushed on the left atm imo: https://osu.ppy.sh/ss/8984866
  5. 01:13:469 (3) - If you want to make this slider wavy just move the waypoints in this way: https://osu.ppy.sh/ss/8984886 it will be symmetric and more curved with a better effect during gameplay
  6. 01:41:238 (3,4,5) - Why is this part inconsistent with others? The pitch at 01:42:230 should be clickable and should be a long slider instead and not a simple slider's tail. This applies to 01:57:106 (3,4,5) - too
Lilyanna's Advanced

  1. 01:02:312 (3) - I would make the white tick at 01:02:560 clickable if I was you due to that sound in the music, same for 01:10:246 (2) (clicking it makes the player to feel better imo xd). It will be even consistent with all other parts actually, these are the only ticks that are mapped with sliders' tails while it shouldn't
Broken Angel

  1. 00:42:726 (4) - This slider is unconsistent and that slidertick sounds so bad imo :\ I would reduce this slider by 1/2 so you can add circle at 00:43:469 and start the new section more appriopriately
  2. 00:44:213 (2,3) - This honestly confused me xD I know that the vocal is ending on the blue tick but it makes the following rhythm looks so weird imo. What about just setting the rhythm like the next part or like this?
  3. 01:05:535 (6) - I would set NC here to avoid this long combo with 10 elements. If you apply this do the same for next parts as well (I won't mention them again)
  4. 01:36:031 - Instead to have this void here what about making a triple with next slider's head since you made a little earlier? I mean:

    It connects the slider better with the previous part. If you apply this you have to do that even for 01:43:965 , 01:51:899 and 01:59:833
Very relaxing song and well made mapset.
Good luck for the rank!
Topic Starter
Fursum

Chewin wrote:

Hello Fursum! Your mapset has been chosen from my Queue.

General

  1. How come did you use the pink combo colour on the grey part? It doesn't fit with other colours (and with grey BG) you are actually using imo, it looks too pushed. What about to use a purple instead? https://puu.sh/xoppa.png It fits much better imo
    Combo2 : 69,203,136
hmm, that was meant to be a dark red, because i applied a red green filter to the background :p ill try something brown-ish

Easy

  1. 01:03:552 (3,4,5,6) - Move this whole pattern some grid on the right so that you can make the (3) linear with 01:01:569 (2)'s tail? moved to the left instead to emphasize the movement change
  2. 02:02:064 (1) - There shouldn't be NC here for consistency O: yeah now that i look at it, doesnt make much sense :p forgot to change those when i applied some combo color changes
Broken Angel

  1. 00:42:726 (4) - This slider is unconsistent and that slidertick sounds so bad imo :\ I would reduce this slider by 1/2 so you can add circle at 00:43:469 and start the new section more appriopriately did something else with the next point
  2. 00:44:213 (2,3) - This honestly confused me xD I know that the vocal is ending on the blue tick but it makes the following rhythm looks so weird imo. What about just setting the rhythm like the next part or like this? i guess its time to make some piano notes unclickable, i tried various rythms for that but none worked out well :c
    i used a different rythm from your example though

  3. 01:05:535 (6) - I would set NC here to avoid this long combo with 10 elements. If you apply this do the same for next parts as well (I won't mention them again) the patterns are structured in a way that combo colors separate the alternated structure, so id rather have 10 object combos than split the combos in half in the section
  4. 01:36:031 - Instead to have this void here what about making a triple with next slider's head since you made a little earlier? I mean:

    It connects the slider better with the previous part. If you apply this you have to do that even for 01:43:965 , 01:51:899 and 01:59:833i rather leave that empty to emphasize the stop of hihats, because most of the 1/4's revolve around them, some being filler to avoid doubles and a 3/4 gap
Very relaxing song and well made mapset. \o/
Good luck for the rank!
thanks for the mod!
ReFaller

Chewin wrote:

Refaller's Normal

  1. 00:33:800 (4) - There should be a whistle on this slider's head to emphasize the piano sound and to be consistent with 00:39:750 (4) From first to second bookmark i have a rule to have a whiste every two downbeats.
  2. 00:44:957 (2) - I read already this is a manual stack, but can you give me a reason for this? I don't think there is one. Stack it totally or unstack it, don't forget this is a Normal diff and it may confuse players (actually it confused me because there is no reason to make it like that xD) Well, i will think what anything else i could apply here, but i exclude unstacking and stacking because automatic stack is less readable than current manual.
  3. 00:55:618 (6) - Add NC for consistency with 00:47:684 (1) - NC for one object does not look good for me
  4. 01:05:535 (4) - What about making this slider curved like this? Its tail is too pushed on the left atm imo: https://osu.ppy.sh/ss/8984866 I explained meaning of this slider in past replies
  5. 01:13:469 (3) - If you want to make this slider wavy just move the waypoints in this way: https://osu.ppy.sh/ss/8984886 it will be symmetric and more curved with a better effect during gameplay too modern for my 2011 sliders on whole map, but i improved it a little
  6. 01:41:238 (3,4,5) - Why is this part inconsistent with others? The pitch at 01:42:230 should be clickable and should be a long slider instead and not a simple slider's tail. This applies to 01:57:106 (3,4,5) - too they are consistent themselves
Good luck for the rank!
osu! Aluminium wannabe too

tanks for mod
Update
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27854,59590,91326,123061
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
27850,495.867768595041,4,2,3,15,1,0
27850,-133.333333333333,4,2,3,15,0,0
59585,-100,4,2,2,30,0,0
66775,-100,4,2,0,20,0,0
67271,-100,4,2,2,30,0,0
74709,-100,4,2,0,20,0,0
75205,-100,4,2,2,30,0,0
82643,-100,4,2,0,20,0,0
83139,-100,4,2,2,30,0,0
90577,-100,4,2,0,20,0,0
91321,-100,4,1,0,15,0,1
91569,-100,4,2,2,35,0,0
97767,-100,4,2,0,25,0,0
98015,-100,4,2,2,35,0,0
102478,-100,4,2,0,25,0,0
102973,-100,4,2,2,35,0,0
106445,-100,4,2,0,25,0,0
106940,-100,4,1,0,15,0,0
107436,-100,4,2,2,35,0,0
113635,-100,4,2,0,25,0,0
113883,-100,4,2,2,35,0,0
118345,-100,4,2,0,25,0,0
118841,-100,4,2,2,35,0,0
123056,-100,4,1,0,10,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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Lilyanna

Starz15 wrote:

Hey, returning M4M!


Lilyanna's Advanced

  1. 01:09:007 - This slider-end does not perfectly overlap 01:10:246 (2) u mean stack fixed
  2. 01:09:254 (4,1,2) - This rhythm doesn't make much sense, at first you map to the instruments and then you switch over to the vocals. Imo it would be better if you just have 3 half sliders starting at 01:09:254 so that the repeated notes of the vocals are represented. well i dont like to ignore the downbeat since it has strong drum
  3. 01:53:139 (1,2) - The "curved blanket" could be better fixed


Anyway, I hope you can eventually rank this since it definitely deserves to be!

Good luck! :)

P.S. Thanks for the mod![/notice]

Albatro wrote:

Hello, M4M from #modreqs.


Lilyanna's Advanced
  1. 01:01:073 (1) - NC off
  2. 01:01:569 (2) - NC on | this spot and 00:45:453 (1) - here are the only places in the map where NC is not on big downbeat, but 00:45:453 (1) - seems to be the case because of the slider fixed ncs
  3. 01:02:312 (3) - 01:10:246 (2) - Please change these rhythms to have the drum clap clickable to be consistent with the rest of the map i think it should be fine here since the vocals are off beat :/
  4. 01:09:502 (1) - If this is meant to be a blanket, try moving 01:09:254 (4,1) to (179, 40) and the middle anchor to (167, 75) fix
  5. 01:53:139 (1) - The latter half of this slider can be fixed for a better blanket with 01:54:130 (2) it is already blanket just polished more


Hope this helps!

Chewin wrote:

Hello Fursum! Your mapset has been chosen from my Queue.


Lilyanna's Advanced

  1. 01:02:312 (3) - I would make the white tick at 01:02:560 clickable if I was you due to that sound in the music, same for 01:10:246 (2) (clicking it makes the player to feel better imo xd). It will be even consistent with all other parts actually, these are the only ticks that are mapped with sliders' tails while it shouldn't it rly doesnt matter it feels like the vocals are dominated here if i make those clickable it will just feel off!!

Very relaxing song and well made mapset.
Good luck for the rank!
thx for mod everyone

update
osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27792,43660,50169,59528,64486,91264,122999
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:Lilyanna's Advanced
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1365769
BeatmapSetID:638882

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
27850,495.867768595041,4,2,3,15,1,0
59585,-100,4,2,2,20,0,0
91321,-100,4,2,2,20,0,1
91569,-100,4,2,2,30,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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Trust
m4m

[ReFaller's Normal]

  1. 00:33:800 (4) - Missing hitsounds. Add whistle on head and tail
  2. 00:44:957 (2) - Stacking under a slidertail isn't normal-friendly. Why not just use normal spacing instead of manual stacking? Seems more friendly to normal players to give them time-distance for reading instead of making them rely on the approach circle.
  3. 00:49:668 (3) - Whistles on head and repeat
  4. 00:55:618 (6) - NC to follow 2-measure comboing you've been using for this section
  5. 01:14:957 (5) - Not sure if it was intentional but a whistle sounds more appropriate here than a finish
  6. 01:30:825 (5) - Here as well
  7. 01:46:197 (5) - ^
[Lilyanna's Advanced]

  1. 00:50:659 (3) - Omit whistle for the lower key (similar to what Fursum did)
[Broken Angel]

  1. Strange to me that this diff has 0.5 lower CS than Advanced
  2. 00:39:254 (5) - Maybe move this around 117|101 to get an equilateral triangle going with (4,5,1). Would look cleaner
  3. 01:14:089 - Could add a note on this tick to catch the 1/4. Would be good to add some 1/4 to diversify the rhythm since it's been mostly 1/2 spam
  4. 01:22:023 - 1/4 here as well
  5. 01:34:048 (4) - I don't hear any audible beat to warrant a note on this red tick. Imo you're better off omitting 01:33:924 (3,4) and just having a 1/1 gap to capture the emphasis. Clicking circles with no feedback never feels good
  6. 01:49:915 (4) - Same deal here
gl
timemon
a
[Broken Angel]
01:17:188 (4) - slider ends on a strong sound, should be clickable

01:21:899 (6,7) - I don't like how you put emphasize on (6) when it's silent while (7) is given almost no emphasis. Same for whole map.
The map is also very spammy with 1/2 rhythms when the music isn't really that dense rhythm wise. You could use some 1/1 sliders.

pishifat told me to do short mod w
Topic Starter
Fursum
Currently in another city and dont have access to a pc :c
Will try to reply to the mods tonight when i get home, or tomorrow
ReFaller

Trust wrote:

m4m

[ReFaller's Normal]

  1. 00:33:800 (4) - Missing hitsounds. Add whistle on head and tail i have a rule for whistles every 2 downbeats
  2. 00:44:957 (2) - Stacking under a slidertail isn't normal-friendly. Why not just use normal spacing instead of manual stacking? Seems more friendly to normal players to give them time-distance for reading instead of making them rely on the approach circle. temporarily applied
  3. 00:49:668 (3) - Whistles on head and repeat rule
  4. 00:55:618 (6) - NC to follow 2-measure comboing you've been using for this section didn't set because it's last objects before pause, i could put if it could be a circle
  5. 01:14:957 (5) - Not sure if it was intentional but a whistle sounds more appropriate here than a finish i have same in my qualified easy difficulty
  6. 01:30:825 (5) - Here as well changed into custom finish
  7. 01:46:197 (5) - ^ as above wait a minute....it suite here
gl
Update
osu file format v14

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TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
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Topic Starter
Fursum
Trust
  1. Strange to me that this diff has 0.5 lower CS than Advanced well, doesnt matter that much i guess :d helps with the jumps at lower sr also the spread
  2. 00:39:254 (5) - Maybe move this around 117|101 to get an equilateral triangle going with (4,5,1). Would look cleaner oops fixed
  3. 01:14:089 - Could add a note on this tick to catch the 1/4. Would be good to add some 1/4 to diversify the rhythm since it's been mostly 1/2 spam
  4. 01:22:023 - 1/4 here as well well that section is supposed to be 1/2 only :d
  5. 01:34:048 (4) - I don't hear any audible beat to warrant a note on this red tick. Imo you're better off omitting 01:33:924 (3,4) and just having a 1/1 gap to capture the emphasis. Clicking circles with no feedback never feels good changed the doubles to a 1/4 reverse slider, i just dont want a weird gap there
  6. 01:49:915 (4) - Same deal here ye
gl thank

also fixed the hs on lilyannas diff

timememon
a a
[Broken Angel]
01:17:188 (4) - slider ends on a strong sound, should be clickable ye fix i overlooked that for the sake of rythm variety though i guess it doesnt fit in this map

01:21:899 (6,7) - I don't like how you put emphasize on (6) when it's silent while (7) is given almost no emphasis. Same for whole map.
The map is also very spammy with 1/2 rhythms when the music isn't really that dense rhythm wise. You could use some 1/1 sliders. 6 has a violin note reeee also 7 is emphasized because stack reeeee

pishifat told me to do short mod w pishi wat? am i relevant now
Saturnalize

eezy
01:05:535 (5) - head finish
01:27:354 (5) - head finish
01:29:337 (6) - NC, combo too long
01:45:205 (4) - head finish

norm
01:48:180 (1) - whistle both side since the previous notes has whistle to follow piano
01:35:783 (1) - fix, I guess it should be below 01:33:304 (3) - 's tail
whistle placement is pretty random, but I won't say much (read your very recent reply \:-)/)

adv
01:27:106 (4) - If my eyes are correct, the autostack produced here doesn't seem to be placed precisely below 01:25:370 (1) - 's tail. Only if you want to fix it, stack (4) directly to (1)'s end, 01:27:106 (4,1) - hence will be a manual stack
edit: please don't drag it directly below the slider tail as the stack produced that way is buggy. Instead, create a new slider that snapped automatically to that place.
01:27:354 (1) - head finish
01:38:263 (2) - Since the eguitar plays the note here quite loudly, I suggest increasing the angle of curve to emphasize the dramatic volume increase. A very minor thing, indeed http://osu.ppy.sh/ss/9065741

broken
00:27:849 - 00:43:593 - if you really want to, use more volume bars to increase the whistle sound by +-5/7%. It will create a very great emphasizing especially to piano done by the song at 00:33:800 (3,4) - 00:39:254 (5,1) -
01:05:535 (6) - finish head
01:21:403 (5) - finish head
01:30:825 (10) - 01:38:015 (3) - 01:39:254 (1) - 01:41:238 (1) - 01:45:205 (1) - 01:49:172 (1) - 01:53:139 (1) - you get the idea
1/2 spam,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,y

if yo uthink the post above is not necessary, pls no kd.
Topic Starter
Fursum
ey how tf did i miss that many hs
found some more after checking with 5% music
thank for the volume suggestion ba.. friend applied all
1/2 spam cuz im unoriginal
ReFaller
Will take a look for mod later

Edit: You meant "stack"?

i think you meant
osu file format v14

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AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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GridSize: 4
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Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

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HPDrainRate:4
CircleSize:3
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SliderTickRate:1

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//Background and Video events
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