thanks!!
thank you for mod!Xinying wrote:
Aquarium
- 01:05:383 (4) - I would NC this because it's a pretty ? ok
- 02:23:523 (8,1) - this overlaps looks very untidy. Try this placement instead? I think it flows better ok
- 02:35:732 (1) - I think it would be better if this slider ends on the red tick to emphasize on the drums. Try something like this - making 02:35:209 (2,1) - parallel i think it matches the echo clap sound
- 02:46:895 (1) - ^
- 02:58:058 (1) - ^ , well since you're consistent with this, I'll leave it here for now
- 02:46:197 (2,3) - Wrong usage of bezier slider here? I don't think extended hold puts emphasis on anything in the song, maybe just making 02:46:197 (2) - a 1/2 slider would be better ok
- 04:27:360 (1,2,3,4,1,2,3,4) - here streams are constant DS, but 03:20:384 (1,2,3,4,1,2,3,4) - with the same rhythm, second part of the stream has a much larger DS. I personally think the first streams (constant DS) are better, because the music isn't really intense enough for a larger DS stream
fine quality after all
good luck!
fixed all blanket from spica's modXinying wrote:
hi! from my mod queue woo 666 sliders and uhh Idk who did which part so I'll list them all under one section in my mod postAquarium
- 00:13:496 (1,2,3,4) - Try this rhythm? You missed a sound here 00:13:670 (3) - but you mapped a similar rhythm here 00:16:199 (2,3,4,5,6) - changed the beat but not the exact as you suggested
- 00:21:955 (4) - ^, perhaps just map it as a 1/4 slider like how you did previously to cover the sound it connects to a different phase of the song so why not
- 00:35:734 (3,4,5) - and 00:38:525 (4,5,6) - apparently you're quite inconsistent with the rhythm the tone went down on the 2nd one so its not really the exact "inconsistent"
fine quality after all
good luck!
almost fix! thanks!Kaifin wrote:
helo our m4m in case you forgot (https://osu.ppy.sh/s/559097)aquarium
- 00:05:734 (1,2,3) - i don't see why you don't just make this an even shape, because the overlap with 00:05:908 (2,5,1) - gets quite messy
- 00:11:315 (1,2,3) - imo the aesthetic of this pattern could be greatly increased if you slightly changed the positions of some notes to stack and structure and blanket better, here is the screenshot of what i would tweak: 00:11:315 (1) - x:164 y:248 00:11:490 (2) - x:244 y:159 00:11:664 (3) - x:128 y:136, try this and let me know what you think sorry for nazi placements LOL
- 00:13:932 (5) - could you move this down a touch so it doesn't barely overlap with the slider end of 00:12:885 (2) - and look kind of messy
- 00:19:339 (5,1,2,3) - this is super cool but the spacing between the notes is slightly uneven (nazi)
- 00:29:804 (3) - 00:31:373 (2) - not stacked
- 00:44:799 (1,3) - blanket
- 00:50:729 (3) - should be NC'd based on your NC at 00:47:589 (1) ?
- 00:52:822 (3) - same i think, either this or 00:53:520 (4) - but i think the 3 looks better when NC'd
- 00:59:278 (2,1) - not stacked
- 01:23:872 - why do you start with a stream here then switch to repeat sliders? the repeat sliders are on the more intense sound compared to the first stream imo no change until a good idea comes up
- 02:18:639 (3,5,6,7) - fix line?
- 02:20:384 (6,1,2) - could you either make this even or move the 6 so it doesn't overlap with the slider end at all? it looks unclean this way so close to the other stack
- 02:23:697 (1) - this would look very cool if you stacked the slider end on 02:22:651 (2) - like this and maybe changed the shape a little so there wasnt the little overlap with 02:23:000 (3) somewhat like this but better
- 03:24:744 (6,2) - this barely overlap looks really bad imo can you nudge 2 up to avoid this?
- 03:27:360 (6,2,1) - find a way to make this even in your structure?
- 03:29:104 (4,2,4) - same, different levels of overlap becoming very apparent in this section
- 03:45:500 (5,6) - blanket
- 03:59:802 (8,1) - make so the slider ends don't overlap for less dirty visual i want keep current triangle shape
- 04:04:163 (1) - uneven in case you wanted it to be even
it is okay but i wish that the structure was a bit cleaner: the barely overlaps really kill the aesthetics of the map for me
good luck!
modありがとうございました!joker- wrote:
おくれてすいませんでしたあああああああああああああああああああああああ(1~2 months lo)Aquarium
hitsoundはそのうち直します(たぶん)
- 00:13:408 (1,2,3) - ここだけ等間隔じゃないのはちょっと変に感じました
- 01:24:570 (1) - ここNCいれてるとこからストリームの形変えてみるのはどうでしょう?比較的大きな音なのでここから少しdistance大きくしたりしても面白いかもしれないです。いい感じの配置が浮かぶまで保留で・・
- 03:29:628 (2,4) - と03:29:802 (3,5) - が微妙にasymmetryなのが気になりました。。。
- 04:18:465 (2) - これを完全にslider endにstackさせませんか?これだけflowとは逆の方向においてるのが気になりました 前修正した所と一緒に治すはずだったんですけど忘れてました><
all minor staff w
hitsoundすげええええええええええええ
書くことなかったんです許してください、Good Luck!!!
modありがとうございました!Nanashima Asami wrote:
hi im a noob modder from japan
[Aquarium]
settiatoo cool
- 01:08:348 (1) - スライダーの点を減らして尻の丸っこいほうをきれいに曲げませんか?http://puu.sh/vuscd/ffc7f213d5.jpg 変えました~
- 02:14:802 (5,6,7) - の流れがプレイしていてやりにくく感じたので02:14:802 (5,6,7) - これらを画像のような感じで1/4リバースにしてみてはどうでしょうかhttp://puu.sh/vusqo/fe824c1dd3.jpg 今の形が個人的に気に入ってるので現状維持で!
- 02:21:430 (3,4) - スライダーと次の三連が近いように感じました。この距離だとリズムがわかりにくく次の三連を1/4早いタイミングで叩いてしまいそうなのでスライダーを下に下げてみたらいいと思います すこし下に下げてみました~
- 02:47:157 - s:c1のほうがいいと思うので次の緑線を手前にずらしませんか ok~
- 04:15:151 (8) - この白線から1/4リズムを刻むのはちょっと違和感を感じたのでサークルひとつに変えませんか?どうせなら代わりに04:14:977 (7) - をキックにしたほうが聴こえ具合がいい感じ キック消しました :>
- 04:51:779 (1) - ncいらないかもしれません これはrumiaのパートですね~
- 05:06:953 (6) - ctrlHしてみた向きのほうがかっこいいかもしれません こっちも!
rumia- 00:06:083 (3) - 187,74 for a perfect triangle like 00:11:315 (1,2,3) - here
current pettern looks a little messy imo- 01:51:430 (4,5,6,7,1) - dsdsdsds http://puu.sh/vush5/5b692d5625.jpg
- 02:10:617 (4,2) - stacking dem looks better
- 03:35:035 (1,8) - s ta c k?
sorry for a shitmod
goodluck!
Edit:Japanese for settia parts,English for moemoe parts
unmentioned are (probably not all but i forgot which was which) fixed including appleeaterx's mod too!Left wrote:
your avatar lolicon
[General]
- care your BG size if you can 1920x1200 is max sized allowed tho O:
[Aquarium]
- 00:00:153 (1) - i didn't like your this hitnormal use in calm part but up to you i prefer this sound uwu
- 01:33:988 (4,5) - actually changing this to two 1/4 is more consistent with your rhythm use. i want to make it not so boring and so easily predicted rhythm always
- 03:20:732 (1,2,3,4,1) - can show your intention of DS increase more obviously? https://osu.ppy.sh/ss/8497053 because the music intensity??
- 04:29:802 (1,4) - try better stack
- 04:59:104 (2,3) - looks like this sound also can be shown as 1/8 dont feel like it
gud luck~
not mentioned fixedSpeechless wrote:
:3
[Aquarium]
00:22:478 (1) - i think this hitsound is nice https://puu.sh/x7vdA/cce4db831c.wav Internal Server Error
02:58:756 - blue carpet? yes
03:10:616 - lack of hitsounds to reflect this beat (what's the instrument at this place?) idk i think its fit as it is ewe
weak at modding dnb sad
i guess ill just give up ranking this then, settia was right everytime this map got modded it become less and less interesting , i dont think lot of people would understand,but i dont want to ruin my map anymore,Mir wrote:
yello, here on request
aquarium
- 00:13:757 (4,5) - random thought but how about a slider for these lower pitches so you can emphasize the higher ones with circles 00:16:548 (5,6) - // 00:38:873 (7) - 00:41:664 (8) - you kinda did here but for no pitch in particular x d 00:38:873 (7) - 00:41:664 (8) have vocals to lower the emphasis of the instruments while the previous ones dont
- 01:40:267 (3,4,5,6,1) - this has a clearly double-centric rhythm, maybe try 01:40:354 - as 1/4 slider // 01:51:430 (4,5,6,7,1) - etc
- 02:38:523 (5) - idk this feels better ctrl+g'd this plays really fine and i like settia's idea of doing this reverse
- 02:57:884 (4,1,2,3,4,5,1) - this rhythm is just.. not following the drums at all lo.. https://i.imgur.com/GFbzSg4.png those are where the drums are so maybe try to focus on those beats rather than what's currently mapped // 04:04:686 (3,4,5,1,1,2,3,4,1) - ???????????? 04:15:849 (3,4,5,1,1,2,3,4,1) -l emphasising the crash sound isnt that bad omfgkldjsfhnjksdlfhjkdslfhjkdsl i mean focusing on just drums on dnb is just dumb like most of dnb maps out there (not saying all) since the drums are just the same should i just map some boring shit just to get this ranked or something? or as a bn you only would keep maps to that standard? you would need to question lots of fanzhen's map then
- 04:26:750 (2) - if you want variation maybe https://i.imgur.com/rMCdDqY.png is better since you still capture 04:26:837 -
- 04:49:511 (3,4,1) - unexpected spacing tbh, would reduce since you dont do this elsewhere it seems?im not sure your capability of realising but its kind of everywhere when it was on my part of the map like 01:51:081 (1,2,3) -
i dont rly understand the rhythm of this map at all, i think it's really convuluted to the player to play a rhythm that doesn't really follow any instrument 100%..
its not player to play rhythm its just the pace of the song and how well it plays if i were to just concerntrate on the double-centric fucking doubles it wouldnt be a good map and yea in the middle of the double shits there is a bgm instrument there would fill the slot and it turns out to be playing well
thats just imo tho i guess, would need some serious remapping and consistency checking to stand a good chance of getting ranked - the diff seems to be pretty oldit was last year's map it wont be that old so it might just be a consequence of the age and the involved mappers are aware of its flaws? ok first of all this is a collab between me and settia , i understand the mapping styles are yet different and causes inconsistency at times the part switched but as most of the part i felt this map is really balanced and it really doesnt feel as bad as you said in the above
good luck tho, hope this helped