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YUKI - Sayonara Bystander

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Topic Starter
Botan
This beatmap was submitted using in-game submission on September 18, 2017 at 5:07:00 PM

Artist: YUKI
Title: Sayonara Bystander
Source: 3-gatsu no Lion
Tags: anime japanese op mabataki ambrew goodbye bystander
BPM: 163
Filesize: 7096kb
Play Time: 03:57
Difficulties Available:
  1. Ambrew's Farewell (5.15 stars, 882 notes)
  2. Easy (1.43 stars, 201 notes)
  3. Hard (3.32 stars, 559 notes)
  4. Insane (4.4 stars, 800 notes)
  5. Normal (1.98 stars, 321 notes)
Download: YUKI - Sayonara Bystander
Information: Scores/Beatmap Listing
---------------


READY FOR MODS

Sayonara Bystander
by Botan

GD by Ambrew
- - - - -
Thank you to the Italian all-star MrSergio for the timing!

Background Image
Metadata
Full Sized Banner

Huge thank you to our wonderful modders
  1. Calcyon
  2. -R1
  3. Birkis
  4. Kuya Frex
  5. Mordred
  6. Toumoko
  7. Rohasshiki
  8. KanpanRin
  9. Carol
  10. Electoz
  11. UniqueBlock11
Changelog
Aug 1: Applied Birkis' mods
Aug 9: Applied Calcyon's mods
Aug 11: Added Ambrew's GD
Aug 12: Applied R1's mods
Aug 17: Mapset completed.
Aug 18: Applied Mordred's mods
Applied Toumoko's mods
Aug 21: Applied rohasshiki's mods
Applied KanpanRin's mods
Aug 29: Applied Electoz' mods
Sept 8: Applied MrSergio's feedback
Birkis
Hi~~ a lil mod here.


Easy
Nice diff o.o

01:07:087 (4,5) - This part is weird

Insane
00:06:535 (1,2,3) - Try this triangular pattern here
01:40:952 (6,7,8,1,2,3,4,5) - NC all this part
01:51:627 (1,2,3,1,2,3,1,2,3) - This part is weird, blue ticks are hard to read (try using sliders instead)
02:13:345 (6,1,2,3,4) - NC here
02:51:995 (1,2,3,4,1,2,3,4) - NC all this part
03:19:050 - Start mapping from here
03:44:265 (9) - Start break from here
Topic Starter
Botan

Birkis wrote:

Hi~~ a lil mod here.


Easy (1/1)
Nice diff o.o Thank you!

01:07:087 (4,5) - This part is weird Remapped.

Insane (7/7)
00:06:535 (1,2,3) - Try this triangular pattern here I like it, remapped using this.
01:40:952 (6,7,8,1,2,3,4,5) - NC all this part Done.
01:51:627 (1,2,3,1,2,3,1,2,3) - This part is weird, blue ticks are hard to read (try using sliders instead) Remapped.
02:13:345 (6,1,2,3,4) - NC here Done.
02:51:995 (1,2,3,4,1,2,3,4) - NC all this part Done.
03:19:050 - Start mapping from here Added 3 circles.
03:44:265 (9) - Start break from here Done.
Thank you for the mod!
Kuya Frex
let me give some tiny advice (not a typical mod)
In insane diff
I saw you stack notes in one direction only , from upper left to lower right which is okay in some part
01:40:400



00:04:039 - but if the flow is from lower right to upper left like:

i think it will be better if it look like this:


Note:
This technique is not that impactful within the map but it is used by others.
However, this is not very necessary, its for aesthetic purposes only.
It is up to you to apply it , if you like the idea. 8-)
But I do this thing in some map I create

I believe this technique is applied by pishifat in one his map which I can't remember which (maybe a graveyarded map)
Topic Starter
Botan
Ooh, interesting. I never really thought about that. I just let the osu editor stack it by default. Thanks, I'll definitely take a closer look at this later!
Kuya Frex
Yup, I discovered this concept from this forum: https://osu.ppy.sh/forum/p/882932 and it is like around 2011
Calcyon
Hey, random mod coming through, feel free to reject my mods considering I haven't modded standard in a while.

Insane
00:14:817 (5,1) - blanket seems too tight
00:29:173 (3,4,5,6,1) - try increasing the spacing gradually
00:32:486 (5) - for example this slider, vocal with 2 vowels, maybe change the curve to the point where the 2nd vowel starts? (happens in others places of the map too)
00:38:008 (3) - I would change this up, so the loudest noise in the slider isn't on a tick that has no input
00:42:425 (3) - again, slider ending on a louder sound (ive noticed it happens multiple times in the map so I'm not going to point out any more, i would recommend avoiding that, not sure if there is a rule about this, but it has been pointed out to me before by other mappers), i suppose youre mapping it to the tone change in vocals, which I suppose justifies it, but if this 00:41:873 (1,2) - is mapped on drums then i think the rest should follow it and not change to vocals
00:58:621 (3,4) - I wouldn't stack this, or atleast increase the distance between the note and the slider by a tiny bit for the piano influenced kick drums, same with this 01:00:093 (2,3) - maybe i missed some, but it seemed to me like you placed them like this if they both started at the same/very similar sound, which doesn't seem the case here to my ear atleast (I hear the piano more)
01:51:903 (2,2,2) - I think a double would work for these better as the end and beginning of the slider are very distinctive sounds and also its right after a slider so i think this might even play better, i would consider changing the pattern up a bit too if you decide to put them in (maybe the distances or the entire direction of it)
02:01:198 (5) - id finish this as a stream instead of a slider, I wouldnt worry about it being too long or something, youve already put some like this in :p
02:02:578 (5) - add a circle and move 02:02:670 (1) - closer to make it a double
02:04:879 (1,2,3) - id make this angle a bit wider to fit the slider coming up (same with this 00:51:259 (1,2,3) - )
02:10:952 (4,5,6,1) - https://osu.ppy.sh/ss/8806230 what about making it like this?

Closing thoughts : I would prefer if there were less longer sliders on instruments and they were represented with circles instead (mainly towards the end), I can understand the vocals though.
Overall it's a nice aesthetically pleasing map and a great song, sorry for the short mod but I hope it inspires you or helps with your map!
I've kind of wanted this to be a bit of a guideline for you to revisit the objects I brought up and see if you find stuff to change.
e: one more thing, I feel like AR8,8 could fit this map a bit more, up to you!

good luck~
Topic Starter
Botan

Calcyon wrote:

Hey, random mod coming through, feel free to reject my mods considering I haven't modded standard in a while.

Insane (9/11)
00:14:817 (5,1) - blanket seems too tight Replaced blanket with looser one.
00:29:173 (3,4,5,6,1) - try increasing the spacing gradually Done.
00:32:486 (5) - for example this slider, vocal with 2 vowels, maybe change the curve to the point where the 2nd vowel starts? (happens in others places of the map too) Done. Will be looking at rest of map for other instances.
00:38:008 (3) - I would change this up, so the loudest noise in the slider isn't on a tick that has no input Remapped and edited hitsounds.
00:42:425 (3) - again, slider ending on a louder sound (ive noticed it happens multiple times in the map so I'm not going to point out any more, i would recommend avoiding that, not sure if there is a rule about this, but it has been pointed out to me before by other mappers), i suppose youre mapping it to the tone change in vocals, which I suppose justifies it, but if this 00:41:873 (1,2) - is mapped on drums then i think the rest should follow it and not change to vocals I chose to map the very long vocal in parts rather than one slider. Along with that also mapping to the hitsounded snares at that part. Arranged the objects so the sliders hit on the drums.
00:58:621 (3,4) - I wouldn't stack this, or atleast increase the distance between the note and the slider by a tiny bit for the piano influenced kick drums, same with this 01:00:093 (2,3) - maybe i missed some, but it seemed to me like you placed them like this if they both started at the same/very similar sound, which doesn't seem the case here to my ear atleast (I hear the piano more) I want to stay consistent with how I've mapped the kick drums throughout the entire song. I'll look over this to see if I could adjust it but it's staying for now.
01:51:903 (2,2,2) - I think a double would work for these better as the end and beginning of the slider are very distinctive sounds and also its right after a slider so i think this might even play better, i would consider changing the pattern up a bit too if you decide to put them in (maybe the distances or the entire direction of it) Originally they were doubles but changed to sliders for easy readability considering the difficulty. I like them being sliders. Adjusted pattern!
02:01:198 (5) - id finish this as a stream instead of a slider, I wouldnt worry about it being too long or something, youve already put some like this in :p Slider is to represent the ends of the vocal with the circles being the snare drums. I like this pattern as it does two jobs and the snares are accented a because of the change in object (slider). If it was a stream then the snare wouldn't feel/sound as powerful.
02:02:578 (5) - add a circle and move 02:02:670 (1) - closer to make it a double I think that's the wrong timestamp but fixed!
02:04:879 (1,2,3) - id make this angle a bit wider to fit the slider coming up (same with this 00:51:259 (1,2,3) - ) Done for both.
02:10:952 (4,5,6,1) - https://osu.ppy.sh/ss/8806230 what about making it like this? I like this. Done.

Closing thoughts : I would prefer if there were less longer sliders on instruments and they were represented with circles instead (mainly towards the end), I can understand the vocals though. I will continue to look at the map to see if I can fine tune anything else.
Overall it's a nice aesthetically pleasing map and a great song, sorry for the short mod but I hope it inspires you or helps with your map!
I've kind of wanted this to be a bit of a guideline for you to revisit the objects I brought up and see if you find stuff to change.
e: one more thing, I feel like AR8,8 could fit this map a bit more, up to you! I like it. AR changed from 9 -> 8.8

good luck~
Thank you!
Perklone
hello! i found your map now more interesting than before, so i'm interested in modding it :D

Insane

first and formost, i wanna said that for me the biggest issue is that you're not putting emphasis on stronger beats, you could do that by increasing the spacing
and also some of your greenline is unsnapped like 00:49:050 - this one
with that said here goes

00:00:462 - feels underwhelming if you don't put something
00:03:958 (4,5,6) - this part feels untidy due to the overlap with 00:03:038 (5) -
00:12:425 (1) - 00:12:057 (6) - mirroring (6) can make the map a lot cleaner and flows nice too :) smth like this you can do it to right or left up to you.
00:22:179 - you should make this clickable tbh
00:27:701 (1,2,3,4,5) - this doesn't flow well with the prev note :(
00:28:437 (1) - see like you put proper emphasis on here, but not on the previous part.
00:29:725 (6,1) - screenshot you could do this to put emphasis on the peak of the instrument and the next one
00:33:038 (1,2,3,4,5,6) - this jump feels kinda random to me, how about you make it more structured?
00:35:799 (3,4) - how about u switched this two, (3) being the slider and yeah
00:50:155 (6) - you could parallel this again so it looks cleaner
00:53:284 (5) - you could extend this into a 1/1 so it covers up the vocal
00:55:308 (6,7) - CTRL + G this two (for the rhythm)
00:57:517 - kinda a better rhythm
01:02:118 (5) - this is ugly lmao
01:03:590 (1) - i found the lack of spacing emphasis on this is tilting XD
01:07:087 (5) - just make it straight, that tilt isn't pretty
01:09:480 (1) - don't undermap this T_T
01:16:842 (4,5,6) - 01:24:388 (1,4) - fix blanket with these 2, also (2) make ugly overlap with the slider
01:25:492 (5) - not well shaped slider T_T
01:32:854 (6) - you should make this a slider to catch that short buildup
01:44:449 - use a 1/1 to cover up the vocal
01:56:044 (4) - this could be cool if you CTRL+G this
01:59:357 (8) - need to be clickable, i will switch that with (7) if i were you
02:01:198 (5) - this slider need to start here 02:01:014 -
02:01:842 - remove this, the triplet doesn't fit imo
since the second kiai is p similiar, just take note of what i suggest on the first one and apply that to this one.
02:34:511 (8) - this slider start here and add a circle to the prev part (also shorten the slider into a 1/1)
02:52:547 (3,4) - this two at least for me, i would change that into reverses. and their position is awkward
03:46:658 (2,3,4,5,6,7) - lmao this is overkill
03:57:149 (9) - i think a short slider would fit more appropiately rather than fast slider.

good luck, i have a lot of hope on this set :D
Topic Starter
Botan

[-R1] wrote:

hello! i found your map now more interesting than before, so i'm interested in modding it :D You talking shit?

Insane

first and formost, i wanna said that for me the biggest issue is that you're not putting emphasis on stronger beats, you could do that by increasing the spacing
and also some of your greenline is unsnapped like 00:49:050 - this one snapped to 1/8 cause why not?
with that said here goes

00:00:462 - feels underwhelming if you don't put something I wanted all the diffs to start at the same place. :( Will continue to consider.
00:03:958 (4,5,6) - this part feels untidy due to the overlap with 00:03:038 (5) Fixed.
00:12:425 (1) - 00:12:057 (6) - mirroring (6) can make the map a lot cleaner and flows nice too :) smth like this you can do it to right or left up to you. I like it. Using this.
00:22:179 - you should make this clickable tbh I like the slider here and I didn't want to add another circle so close to the double kick drum hitsound for 00:22:363 (1,2).
00:27:701 (1,2,3,4,5) - this doesn't flow well with the prev note :( Fixed.
00:28:437 (1) - see like you put proper emphasis on here, but not on the previous part.
00:29:725 (6,1) - screenshot you could do this to put emphasis on the peak of the instrument and the next one Changed with a similar pattern.
00:33:038 (1,2,3,4,5,6) - this jump feels kinda random to me, how about you make it more structured? Fixed.
00:35:799 (3,4) - how about u switched this two, (3) being the slider and yeah Fixed.
00:50:155 (6) - you could parallel this again so it looks cleaner Kept pattern since I like it but made it cleaner.
00:53:284 (5) - you could extend this into a 1/1 so it covers up the vocal I wanted to map the two circles on the piano hits that happen at that point. Same pattern in the 2nd chorus as well for same reason.
00:55:308 (6,7) - CTRL + G this two (for the rhythm) Ongoing theme in the map is the double kick drum being mapped as a circle slider stack. Going to keep for now.
00:57:517 - kinda a better rhythm Fixed.
01:02:118 (5) - this is ugly lmao Fixed. :(
01:03:590 (1) - i found the lack of spacing emphasis on this is tilting XD Increased spacing!
01:07:087 (5) - just make it straight, that tilt isn't pretty Made it mirror the the next slider.
01:09:480 (1) - don't undermap this T_T Made it same pattern as earlier pattern.
01:16:842 (4,5,6) - 01:24:388 (1,4) - fix blanket with these 2, also (2) make ugly overlap with the slider Fixed.
01:25:492 (5) - not well shaped slider T_T Changed slider shape.
01:32:854 (6) - you should make this a slider to catch that short buildup Conflicts with the established kick drum pattern. Keeping for now.
01:44:449 - use a 1/1 to cover up the vocal Conflicts with the established kick drum pattern. Keeping for now. It appears elsewhere in the map too: 00:30:277 (2,3,4)
01:56:044 (4) - this could be cool if you CTRL+G this I like it. Changed.
01:59:357 (8) - need to be clickable, i will switch that with (7) if i were you I like it. Changed.
02:01:198 (5) - this slider need to start here 02:01:014 -
02:01:842 - remove this, the triplet doesn't fit imo I wanted to map the drum rolls at this part.
since the second kiai is p similiar, just take note of what i suggest on the first one and apply that to this one.
02:34:511 (8) - this slider start here and add a circle to the prev part (also shorten the slider into a 1/1) I have no clue what you're talking about but fixed?
02:52:547 (3,4) - this two at least for me, i would change that into reverses. and their position is awkward Changed and fixed.
03:46:658 (2,3,4,5,6,7) - lmao this is overkill How so? I wanted to map the snare roll here. Keep for now.
03:57:149 (9) - i think a short slider would fit more appropiately rather than fast slider. color=#00BF00]Changed.[/color]

good luck, i have a lot of hope on this set :D Me too, thanks for the mod fam.
Mordred
hello there, just passing by


timing seems a bit off sometimes

top diff

ctrl+a try to use the corners a bit more, it's a 4 minute map, so why not use them a bit?

00:03:682 - no need to ignore the 1/4

00:12:977 (5,6,7) - the fuck is that stack, fix it lmao

00:18:866 (3,4) - could make this a 1/1 slider instead to emphasize voice a bit more

00:21:811 (7) - would be better as a 1/2 slider since the singer doesn't stop like she does 00:20:339 (3) - here for example

00:22:363 - no need to ignore this

00:26:044 (3) - this slider... is not very good, since it covers 3 beats, but only has one of them actually provide reasonable feedback; so changing it to circles would fit a lot better (also NC this)

00:38:652 (8) - this note doesn't exist

00:51:811 (4,1) - dunno what happened here, making 00:51:811 (4) - a 1/1 slider would fit better + NC it

00:54:020 (3) - would be nicer as 2 circles, as 1/4 doesn't exist here + 00:54:204 - has a strong vocal on it, so making it clickable would be more intuitive

00:56:596 (2,3,4,5,6) - you could just have this entire section as circles only, since every beat has a strong vocal on it

01:21:075 (5) - might just be me, but I'm sure you can make a more visually pleasing shape than this

01:32:854 (8) - same as before, a 1/2 slider would emphasize the vocal better imo

01:36:903 (5,1) - same as mentioned for 00:18:866 (3,4) -

02:03:590 (5,6) - why is the climax of the buildup spaced the least :thinking:

02:05:431 (4,1) - what I mentioned before

02:28:437 (5,6,7,8) - dude where did these anti jumps come from, the previous kiai you had jumps, this is super easy to misread because of that; sticking to jumps would be more consistent; it also fits better imo

02:37:087 (2,3,4,5) - this really doesn't have to be that spaced

02:54:848 (3) - doesn't exist

02:55:952 - you have a strong beat here, having a reverse slider covering that tick should be good

03:08:928 (1,2,3,4) - pretty sure all of this is 1/3, ignoring the drums feels kinda wrong here so, just map it as 1/3 repeat sliders

03:13:345 (1) - could just leave this empty, there isn't really a reason for a spinner

03:32:302 (7,1) - the flow here is a little uncomfortable, you have this up and down motion and then you go into the slider, but it doesn't continue that motion, going to the right instead
Topic Starter
Botan
@Mordred Timing was a bit of an issue with this song, I've consulted a couple of different people with the timing and this is what has been deemed appropriate. However, you are not the first person to mention this, while some had no problems with the timing, I will continue to get feedback and try to get the timing perfect.
Ambrew

Mordred wrote:

hello there, just passing by


timing seems a bit off sometimes

top diff

ctrl+a try to use the corners a bit more, it's a 4 minute map, so why not use them a bit? I'll see where that could be appropriate. thanks.

00:03:682 - no need to ignore the 1/4 I don't see why it's necessary here, it's the intro so the rhythm can be a little lighter

00:12:977 (5,6,7) - the fuck is that stack, fix it lmao Ok

00:18:866 (3,4) - could make this a 1/1 slider instead to emphasize voice a bit more I don't think it's necessary, plus makes the movement a little too slow and slider heavy

00:21:811 (7) - would be better as a 1/2 slider since the singer doesn't stop like she does 00:20:339 (3) - here for example Ok

00:22:363 - no need to ignore this Ok

00:26:044 (3) - this slider... is not very good, since it covers 3 beats, but only has one of them actually provide reasonable feedback; so changing it to circles would fit a lot better (also NC this) Revised

00:38:652 (8) - this note doesn't exist Revised also

00:51:811 (4,1) - dunno what happened here, making 00:51:811 (4) - a 1/1 slider would fit better + NC it I think ignoring the strong beat would be a bad idea in this case because it's the start of the kiai

00:54:020 (3) - would be nicer as 2 circles, as 1/4 doesn't exist here + 00:54:204 - has a strong vocal on it, so making it clickable would be more intuitive Changed to a triple

00:56:596 (2,3,4,5,6) - you could just have this entire section as circles only, since every beat has a strong vocal on it don't think that's necessary

01:21:075 (5) - might just be me, but I'm sure you can make a more visually pleasing shape than this tried to make it more pleasing [?]

01:32:854 (8) - same as before, a 1/2 slider would emphasize the vocal better imo I think a circle fits better, gives the player more time to aim for the next section of notes.

01:36:903 (5,1) - same as mentioned for 00:18:866 (3,4) - I like this as it is

02:03:590 (5,6) - why is the climax of the buildup spaced the least :thinking: increased spacing

02:05:431 (4,1) - what I mentioned before keeping this as mentioned before

02:28:437 (5,6,7,8) - dude where did these anti jumps come from, the previous kiai you had jumps, this is super easy to misread because of that; sticking to jumps would be more consistent; it also fits better imo I'll separate the first note. other than it's completely fine and the testplays all proved that this is readable.

02:37:087 (2,3,4,5) - this really doesn't have to be that spaced It's fine

02:54:848 (3) - doesn't exist one extra note won't hurt

02:55:952 - you have a strong beat here, having a reverse slider covering that tick should be good
it sounds right, but it would break consistency with the other sections

03:08:928 (1,2,3,4) - pretty sure all of this is 1/3, ignoring the drums feels kinda wrong here so, just map it as 1/3 repeat sliders Fixed to 1/3

03:13:345 (1) - could just leave this empty, there isn't really a reason for a spinner I put a spinner cuz some reason the timing feels weird,
and I don't want to just leave it empty..


03:32:302 (7,1) - the flow here is a little uncomfortable, you have this up and down motion and then you go into the slider, but it doesn't continue that motion, going to the right instead Redirected the angle on the slider
thanks!
Toumoko
easy & normal seems fine

[hard]
not stacked properly 00:43:713 (5) -
same 01:35:799 (4) -

humm , your map is good ! Hope this ranked , loved the song ~
glgl :)
Topic Starter
Botan

Toumoko wrote:

easy & normal seems fine

[hard]
not stacked properly 00:43:713 (5) - Fixed.
same 01:35:799 (4) - Fixed. How did you even notice these!?

humm , your map is good ! Hope this ranked , loved the song ~
glgl :)
Thank you for your kind words, I hope so too.
Mordred
@ambrew good luck getting this ranked with your current attitude
Ambrew
@Mordred.
I'm sorry? Where in my response am I displaying a bad attitude? I appreciated your feedback (said thanks), made adjustments where I felt necessary and justified ones where I believed they weren't. I don't perceive any of my response as having a connotation of a bad attitude, but I apologise if I made you feel like my comments were standoffish.

No drama here, please. Again, thanks!! :)
rohasshiki
Hello from my queue!

Ambrew's Farewell
  1. 00:02:486 (4) - This blanket looks a little off to me. Idk
  2. 00:03:038 (6) - this blanket is also a little off. If you adjust the shape, also consider moving 00:03:774 (1,2) - a bit farther to even up the spacing
  3. 00:06:995 (6) - Don't think this is an issue (I think it's fine personally) but this note isn't mapped to anything: there's a break in the piano run
  4. 00:26:228 (3,4) - Nitpicky but these aren't really mapped to any major parts, maybe try incorporating the guitar part?
  5. 00:29:541 (6) - Might have missed others before, but I'll mark em now, I think NC should be here instead because it falls on a vocal hit rather than nothing
  6. 00:30:646 (5) - If you do the NC like I suggested above the next one could go here
  7. 00:30:646 (5,6,1) - Since tthese play like a string might be a good idea to make the spacing consistent between them
  8. 00:32:486 (6) - NC like above pattern
  9. 00:33:406 (5) - Then another NC here if you want
  10. 01:03:590 (1) - Maybe blanket this a bit better with 01:03:038 (8) -
  11. 01:22:179 (2) - Consider changing this slider to this to make the curve smoother
  12. 01:25:860 (1,2) - Same as above for these two sliders, putting the anchor in the middle might make it smoother
  13. 01:40:768 (2,3,4) - The spacing of these three is a bit misleading, not a huge issue though
  14. 01:41:136 (5) - The curvature of this slider in this pattern is sort of ugly, maybe just make it straight because the curve goes against the direction of the following stream
  15. 01:52:179 (1) - Minor aesthetic thing but angle this slightly to match the direction of flow when you're coming in from the previous note. Basically line them up
  16. 02:08:376 (1) - Maybe flip this horizontally so that you have it flow into the next note and kinda blanket
  17. 02:18:498 (5) - Move the anchor to the middle; just in general I think it's better to have the anchor in the middle so you get the smoothest possible curve
  18. 02:31:382 (4) - Maybe make this match a bit more with the slider before it so it looks a bit better. Sorta ugly as is imo
  19. 02:35:063 (1) - This blanket feels a bit off, consider changing
  20. 02:51:259 (1) - This blanket is a tiny bit off, the bottom should curve up a little more
  21. 03:01:198 (7) - Missed opportunity to blanket or line up for better flow, not necessary tho
  22. 03:10:400 (1) - Maybe change to this so it looks a little cleaner at the top
  23. 03:16:106 (1) - Blanket this
  24. 03:30:646 (6,1) - Maybe blanket these two a bit more
  25. 03:43:897 (1,1) - These can blanket a bit better
  26. 03:48:314 (6) - I sort of feel like this should be a slider because it matches the instrumental note better than a drum hit
  27. 03:51:259 (6) - Same as above, I suggest doing it like 03:50:707 (4) - where the slider matches the instrumental perfectly
    Pretty good map, good flow and good patterns on the jumps. Just watch out for the missed blankets and small aesthetic stuff. I have high hopes for this mapset! Good luck in the future!
Kanzaki H Aria
Hi from my queue. (*'ω'*)ノシ
General

Background: thumb-1920-769360.jpg is 1699x1200, which differs from the recommended size of 1024x768.
Inconsistency Kiai Time
[Ambrew's Farewell]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Easy]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
[Hard]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Insane]
Kiai #1: Starts on 00:51:811, ends on 01:15:600
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Normal]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
Normal

Nothing to see!
Hard

00:51:443 (2) - move to [352, 228]
00:51:627 (3) - move to [260, 204]
02:03:038 (3) - why not uses same distance snap? move to [152, 188]
That's it.
Ambrew's Farewell

00:08:008 (2) - move to [64, 40]
00:08:192 (3) - move to [97, 192]
00:08:928 (6) - move to [324, 336]
00:27:149 (2,3,4) - It sounds like "don don don don don".
01:25:860 (1,2) - why adding whistle sound, I don't think the whistle would suit the rhythm.
01:37:455 (2) - move to [220, 264]
01:40:584 (1,2,3,4) - It might coufusing the player, through the distancy snaping was misled.
01:45:369 (3) - move to [240, 184]
Unsnapped inherited sections: 02:04:331 snap to 02:04:327
02:54:848 (3) - move to [416, 80]
03:13:345 (1) - In my opinion, place some notes better than a spinner.
That it.
Pretty nice map, hope it become to ranked. (っ*'ω'*c)
Good luck with it. (。◜◡◝。)
Topic Starter
Botan

KanpanRin wrote:

Hi from my queue. (*'ω'*)ノシ
General

Background: thumb-1920-769360.jpg is 1699x1200, which differs from the recommended size of 1024x768.
It's "recommended" not mandatory. I'll look into this a bit more, think of the people playing at 1080p! :((
Inconsistency Kiai Time
[Ambrew's Farewell]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Easy]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
[Hard]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Insane]
Kiai #1: Starts on 00:51:811, ends on 01:15:600
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
[Normal]
Kiai #1: Starts on 00:51:811, ends on 01:15:554
Kiai #2: Starts on 02:05:431, ends on 02:29:173
Kiai #3: Starts on 03:19:050, ends on 03:38:376
Oh dang, that would have been a tricky one to spot. Thank you!
Normal

Nothing to see!
Hard

00:51:443 (2) - move to [352, 228]
00:51:627 (3) - move to [260, 204]
02:03:038 (3) - why not uses same distance snap? move to [152, 188]
Distance snap is allowed to be unlocked in this difficulty, kept to a minimum of course, and so I wanted to emphasize these parts a little bit by varying the spacing a bit. I don't think it is too challenging to play given the low bpm and easy readability of the jumps.
That's it.
Thank you for the mods and spotting the kiai.
Ambrew
thanks for the mods i'll reply to them asap!
Ambrew

rohasshiki wrote:

Hello from my queue!

Ambrew's Farewell
  1. 00:02:486 (4) - This blanket looks a little off to me. Idk Moved a bit just in case
  2. 00:03:038 (6) - this blanket is also a little off. If you adjust the shape, also consider moving 00:03:774 (1,2) - a bit farther to even up the spacing Fixed
  3. 00:06:995 (6) - Don't think this is an issue (I think it's fine personally) but this note isn't mapped to anything: there's a break in the piano run Ah you're right thanks for noticing this!
  4. 00:26:228 (3,4) - Nitpicky but these aren't really mapped to any major parts, maybe try incorporating the guitar part? Changed these to circles to emphasize guitar a bit more
  5. 00:29:541 (6) - Might have missed others before, but I'll mark em now, I think NC should be here instead because it falls on a vocal hit rather than nothing I think for simplicity sake, it's better to keep them on the downbeats
  6. 00:30:646 (5) - If you do the NC like I suggested above the next one could go here same as above.
  7. 00:30:646 (5,6,1) - Since tthese play like a string might be a good idea to make the spacing consistent between them Done
  8. 00:32:486 (6) - NC like above pattern I'd like to keep these on the downbeats for now, but I appreciate the idea!
  9. 00:33:406 (5) - Then another NC here if you want
  10. 01:03:590 (1) - Maybe blanket this a bit better with 01:03:038 (8) - Done
  11. 01:22:179 (2) - Consider changing this slider to this to make the curve smoother Done
  12. 01:25:860 (1,2) - Same as above for these two sliders, putting the anchor in the middle might make it smoother Idk, I wanna keep these because I've been using mainly curvy sliders
  13. 01:40:768 (2,3,4) - The spacing of these three is a bit misleading, not a huge issue though Moved this closer to the slider
  14. 01:41:136 (5) - The curvature of this slider in this pattern is sort of ugly, maybe just make it straight because the curve goes against the direction of the following stream Changed to a straight slider as suggested
  15. 01:52:179 (1) - Minor aesthetic thing but angle this slightly to match the direction of flow when you're coming in from the previous note. Basically line them up Wasn't entirely sure of what you meant, but I did a ctrl h ctrl j if that sort of helped.
  16. 02:08:376 (1) - Maybe flip this horizontally so that you have it flow into the next note and kinda blanket It's on blanket with 02:07:455 (2) - , I think the Ctrl H on this would make the distance a bit too huge
  17. 02:18:498 (5) - Move the anchor to the middle; just in general I think it's better to have the anchor in the middle so you get the smoothest possible curve Thanks for the tip, done
  18. 02:31:382 (4) - Maybe make this match a bit more with the slider before it so it looks a bit better. Sorta ugly as is imo Fixed!
  19. 02:35:063 (1) - This blanket feels a bit off, consider changing I kind of wasn't going for a blanket here, cuz I wanted the slider to be flatter, but I positioned it more in the center.
  20. 02:51:259 (1) - This blanket is a tiny bit off, the bottom should curve up a little more Done
  21. 03:01:198 (7) - Missed opportunity to blanket or line up for better flow, not necessary tho Fixed
  22. 03:10:400 (1) - Maybe change to this so it looks a little cleaner at the top I can't really see what the difference is lol
  23. 03:16:106 (1) - Blanket this Fixed
  24. 03:30:646 (6,1) - Maybe blanket these two a bit more Done
  25. 03:43:897 (1,1) - These can blanket a bit better Fixed
  26. 03:48:314 (6) - I sort of feel like this should be a slider because it matches the instrumental note better than a drum hit Done
  27. 03:51:259 (6) - Same as above, I suggest doing it like 03:50:707 (4) - where the slider matches the instrumental perfectly
    Pretty good map, good flow and good patterns on the jumps. Just watch out for the missed blankets and small aesthetic stuff. I have high hopes for this mapset! Good luck in the future!
thanks for the mod!!
Ambrew

KanpanRin wrote:

Hi from my queue. (*'ω'*)ノシ
Ambrew's Farewell

00:08:008 (2) - move to [64, 40] Done
00:08:192 (3) - move to [97, 192] Done
00:08:928 (6) - move to [324, 336] Done
00:27:149 (2,3,4) - It sounds like "don don don don don". ok
01:25:860 (1,2) - why adding whistle sound, I don't think the whistle would suit the rhythm. removed
01:37:455 (2) - move to [220, 264] Done
01:40:584 (1,2,3,4) - It might coufusing the player, through the distancy snaping was misled. Adjusted as mentioned by previous mod
01:45:369 (3) - move to [240, 184] Done
Unsnapped inherited sections: 02:04:331 snap to 02:04:327 Done
02:54:848 (3) - move to [416, 80] Done
03:13:345 (1) - In my opinion, place some notes better than a spinner. Could you sort of recommend what I would do here? that's where I'm having the most trouble lol
That it.
Pretty nice map, hope it become to ranked. (っ*'ω'*c)
Good luck with it. (。◜◡◝。)
thank you!
Ambrew
Carol
o_ob

Insane
  1. 00:04:879 (5) - . NC
  2. 00:22:363 (8) - . delete NC and, 00:22:547 (1) - . NC
  3. 00:39:296 (1) - . delete NC
  4. 01:21:075 (1) - . ^ or 01:20:523 (1) - ., 01:21:075 (1) - . delete NC and, 01:20:707 (2) - . NC
  5. 01:27:333 (4) - . NC and, 01:28:437 (1) - . delete NC
  6. 01:28:989 (2) - . NC and, 01:29:541 (1) - . delete NC
  7. 01:39:112 (9) - . NC and, 01:39:296 (1) - . delete NC
  8. 01:39:664 (1) - . delete NC
  9. 02:38:008 (4) - . add Circle
  10. 02:56:412 (5) - . NC and, 02:56:596 (1) - . delete NC
  11. 02:57:885 (7) - . NC and, 02:58:069 (1) - . delete NC
  12. 01:17:762 (2,3,4,5) - . ( https://osu.ppy.sh/ss/8937490 -> https://osu.ppy.sh/ss/8937507 ) How about fixing this..?

Nice song!

good luck :D
Topic Starter
Botan

Carol wrote:

o_ob do_o

Insane
  1. 00:04:879 (5) - . NC Done.
  2. 00:22:363 (8) - . delete NC and, 00:22:547 (1) - . NC Done.
  3. 00:39:296 (1) - . delete NC Done.
  4. 01:21:075 (1) - . Done.
  5. 01:27:333 (4) - . NC and, 01:28:437 (1) - . delete NC Done.
  6. 01:28:989 (2) - . NC and, 01:29:541 (1) - . delete NC Done.
  7. 01:39:112 (9) - . NC and, 01:39:296 (1) - . delete NC Done.
  8. 01:39:664 (1) - . delete NC Done.
  9. 02:38:008 (4) - . add Circle Done.
  10. 02:56:412 (5) - . NC and, 02:56:596 (1) - . delete NC Done.
  11. 02:57:885 (7) - . NC and, 02:58:069 (1) - . delete NC Done.
  12. 01:17:762 (2,3,4,5) - . ( https://osu.ppy.sh/ss/8937490 -> https://osu.ppy.sh/ss/8937507 ) How about fixing this..? I like it. Fixed, but circle-1 isn't as high as in the picture because I don't want too big of jumps.

Nice song!
I am not a good NCer. :(( Thank you Carol!

good luck :D
Topic Starter
Botan
WHOOPS. Didn't mean to Kudosu Ambrew's post.
Electoz
hi hi from my modding queue

[Insane]

  1. 00:02:486 (4) - 1/2 slider + circle would be better cuz 00:02:854 can be clickable (not making that clickable kinda ruins intensity in gameplay) + to differentiate 00:02:486 (4) from 00:03:038 (5) . Same applies to whenever the rhythm happens, like 00:08:376 (4) - 00:14:265 (4) - etc
  2. 00:04:879 (1) - Avoid using 1/2 repeat sliders if the song doesn't really call for it, this kind of thing in general ruins the flow/momentum + wastes a number of beats which could have been clickable, could've used all circles here instead actually.
  3. 00:10:032 (3,4) - Better stick to more simplistic shapes when the sliders are visually short, cuz when you do shapes or whatever with short sliders it becomes really cramped/messy or whatever
  4. 00:14:081 (3,4,5) - Spacings supposed to be a lot bigger.
  5. 00:16:658 - so this part you need to simplify your rhythms more, obviously you can't just make everything clickable according to vocals cuz the rhythm will be too dense for a calm section otherwise, aka make the rhythm less dense than what you have currently (imo your second verse is better so you can try referencing from that)
  6. 00:39:664 (7) - Would look 999 times better if you move this and other objects after to stack under 00:38:928 (2) .
  7. 00:58:621 (3,4) - Ctrl+G rhythm would play a lot better cuz 00:58:989 is hella strong with vocal + instrument and vocal at 00:58:805 is not that strong either, same applies to whenever you do this rhythm in other choruses/places.
  8. 01:10:952 (5) - Same as what I mentioned before, not gonna mention anymore tho cuz you already got my point
  9. 01:20:523 (1,2,3,4,5,6) - When doing placements for jumps, better prioritize on visuals first. The whole jump pattern looks kinda messy cuz:
    1. 01:20:707 (2,4) - Is a random overlap where the rest of the pattern didn't have this
    2. The whole pattern doesn't have any clear intention of what it's trying to achieve, right now what I see is that you wanted to place 01:20:523 (1) next to 01:20:155 (5) and 01:20:891 (3) under 01:19:787 (4) but I don't know if you have any method to determine the placements for 01:20:707 (2,4,5,6) which would be a lot better if you can figure this out (tbh if I worded this too complicated then just poke me in game or something lol)
  10. 01:34:511 (2,4) - 01:36:167 (1,3) - etc if your overlaps is not for aesthetics or any other intentional purposes then please be careful in making them cuz otherwise they'll look untidy/unclean or whatever
  11. 01:41:136 (2,3) - why stack zzzzzzz
  12. 03:22:547 (6,1) - Swap NC? And then add another NC on 03:23:468 (4) for consistency with other choruses.
  13. 02:03:222 (4,1) - Is misleading aka can be read as 1/2 cuz your spacings on previous jumps 02:02:670 (1,2,3,4) are increasing so the beat spacing is not really differentiable, solutions here would be either change 02:03:222 (4) to a 1/2 slider/2 circles or stack 02:03:590 (1) under 02:03:222 (4) so that the beat spacing change will become noticeable.
  14. The biggest problem I have here is your spacing choices, like the map could be a lot more solid if you focused on what should be spaced big/small and do them consistently, for instance:
    1. 01:02:118 (5) - This has a small spacing from 01:01:750 (4) . And then for some reason you spaced the same sound/rhythm bigger at 01:13:897 (5) - 02:27:517 (5) which I don't know why, obviously you don't need to use the exact same DS for same sounds/rhythms (lol) but you should make those spacings bigger than the rest of things around that part so that the increased spacing will become noticeably different.
    2. 00:57:701 (7,1) - Same spacing inconsistency when compared with 01:09:480 (6,1) - 02:11:320 (6,1) - etc which you spaced them differently.
    3. And so on, actually there are number of places where I think could use a lot bigger spacings too like 01:03:590 (1) - 01:53:836 (1) - etc where the beats/sounds are strong/prominent.
Rather than fixing what I pointed out, try to get the concept of what I tried to point out in general and apply them to the rest of your map

ok I'll do a super quick look on other diffs cuz I'll be having a class lo

[Ambrew's Farewell]

  1. 00:49:050 (1,2,3,4,5,6,7,1) - This part didn't have the impact as much because you started making jumps at 00:46:106 which devalues the intensity that's supposed to happen at 00:49:050 . (aka I'm suggesting to reserve jumps only for this 00:49:050 measure so that the intensity scales up properly)
  2. 01:14:265 (2,3,4,5,6,7,8) - Try to be more consistent with your idea, if you're going to use back-and-forth movement according to vocals, then do it all the way. Right now the thing happens with 01:14:633 (4,5,6,7) but not 01:14:265 (2,3,8) which plays really awkward cuz you're using different kinds of movement in a single pattern while the song is doing the same thing so the entire thing didn't reflect vocals from the song that well.
  3. 01:54:388 (2,3) - 02:06:903 (6,1) - Look like 1/4 zzzz should be spaced bigger considering you spaced other 1/2 stuff in that section a lot bigger. (actually there's more but I don't want to mention them anymore since you would already get what I'm trying to say)
  4. 02:02:670 - Same idea as what I mentioned on the first
  5. Same spacing thing I mentioned in Insane also applies here too so please refer to that.
[Hard]

  1. 00:42:057 (1,2,3) - Looks bad lol, you can't do this cleanly unless you break your DS so there's that lol up to you (aka either give up on the pattern or do it cleanly while breaking DS) .
  2. 00:51:443 (2,3) - Ctrl+G would play better cuz the flow will rotate the same way as the sliderpath 00:51:811 (1) .
  3. 02:17:762 (2) - aaa this skipped too many beats, just do the same thing you did in other choruses 01:04:142 (2,3,4) - 03:26:965 (2,3,4) - lol
  4. 02:26:781 (7,8) - 03:35:983 (6,7) - Are inconsistent with what you did previously because you always paired them up aesthetically/visually so better keep the idea consistent on these ones.
  5. 03:14:633 - where is the break hello
  6. 03:49:603 - Could've been mapped actually.
[Normal]

  1. 00:01:934 (1,2,3,4,1,2,3) - hello may I ask why DS here is not 1.2 like the rest of your map
  2. 00:46:106 (1) - Tbh this doesn't really fit with the song lol, like the intensity is increasing so it should be reflected in your mapping not the spinner zz
  3. 01:48:866 (3,4,5) - You're forcing players to click multiple objects in a row while involving cursor movement which is pretty pain to play for players in this level lol, probably need to remove 01:49:419 (4) for the sake of playability.
  4. 01:59:725 (1) - Same as mentioned
  5. 02:53:100 (1) - 02:58:989 (1) - No need to NC these I think?
aaa like I said if you have any questions or whatever just poke me in game
Good luck!
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