Hi, NM from your in game request.
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )
A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet.
2, How come 121BPM instead of just 120?
3, Nice Wlop bg
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )
A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet.
2, How come 121BPM instead of just 120?
3, Nice Wlop bg
Born
First things first, unsnapped objects -
Watch out for those.
00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random.
00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This
01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object.
01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety?
Watch out for those.
00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random.
00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This
01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object.
01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety?
Conclusion
I actually really like this map, song is chill af, awesome Wlop bg and a really simple and nice concept hidden in the map. But there is that large empty chunk at the beginning of the map, you can leave it how it is if you want but I think you should cut it out somehow.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.