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Gekidan Hitotose - Curtain Call!!!!! (TV Size)

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Topic Starter
My Angel RangE

Enkrypton wrote:

From my queue. Sorry for late mod, my laptop broke.

Cute song btw :3

Easy!!!!!
00:01:532 (1,2) - make this part parallel on its straight parts http://puu.sh/wI8vP/7b2f86109c.jpg
***00:23:601 (3,1,2) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is random
00:28:284 (3) - move this down a bit so 00:25:943 (3,1,2,3) - form a perfect square with silder tail, circle, circle and slider head. current placement is almost a perfect square, why not make it one for good looks
00:28:284 (3,1,2) - see ***
copy this design:01:18:426 (2,3) - and use it here: 01:24:869 (2,1) -. or do the reverse. i like the second one better imo
Normal!!!!!
00:07:207 (5) - move to left a little so 00:06:802 (4) - looks like its at center
00:14:504 (1,2) - reuse 00:11:261 (1,2) - here since the current design looks a little weird imo
00:24:772 (1,2,3) - i think a less sharp angle looks better, for example this looks really good: 00:57:551 (1,2,3) -
01:04:332 (3) - i cant find out what this is mapped to. remove maybe
01:10:775 (3) - same issue here ^
01:14:399 (1,2,3) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is a bit random and all your design after this is perfect equilateral triangle

Hard!!!!!
00:09:640 (1,3) - try to avoid the overlap here
00:59:893 (1,2) - i think mirror design will good here, make 01:00:298 (2) - with ctrl h ctrl j on 00:59:893 (1) -
01:16:816 (3,4) - move up a little to avoid overlapping 01:16:010 (1) - and make triangle shape with 01:16:413 (2,3,4,5) - (slider head, circle x2, slider head)
01:18:829 (5,1) - maybe try to place so that 01:18:829 (5) - looks like its in center of 01:19:232 (1) -
This one is mapped really well!!!

Light Insane!!!!!
00:11:059 (7) - i dont think this is necessary. remove
00:24:187 (3,1) - stack slider tails
00:40:430 (2,3,1) - avoid this overlap
00:57:990 (2,3) - i think its best to stack these due to ur previous design
01:09:970 (3,1) - stack slider tails here, you stacked slider heads here: 01:10:171 (4,2) - keep consistent with design
01:17:218 (5,6,1) - i think its best to stack these due to ur previous design
01:23:862 (7,2) - try to stack these slider tails.

Insane!!!!!
00:17:748 (1,2) - use copy paste and ctrl h ctrl j to make this. mirror design looks and feels better here imo
00:20:528 (2,4) - stack circle to slider end
00:54:625 (4,1) - avoid this overlap, looks outta place

I cant mod 5 stars very well. So thats about it. I really love your hitsounds! This set looks great! Good luck with rank!!!
ing

thx modding !
Asuka_-
im not good at english!!!!!
i use google translate!!!!! xd


hi!!!!!!

ikimasu!!!!!

Expert!!!!!
unrank isssue xd plz check top diff.
01:14:802 (1) - remove NC because you didnt put nc in 00:05:180 (3) - of same sound.

Beom's Extra!!!!!

01:11:983 (1,1) - avoid overlap
01:12:285 (2,3) - stack here better imo. because i think 01:12:587 (1,2) - can be more emphasized if 01:12:285 (2,3) - stack.
maybe https://i.gyazo.com/59a2cf0258352fccb10 ... 0ec405.png
01:14:399 - remove kiai from here? other diff dont set here. and you didnt set kiai 00:04:775 - of same melody.

Curtain Call!!!!!

unrank issue xd. plz consistent~! (sample)

00:51:259 (2) - ctrl+g better imo.
00:51:698 (4) - ctrl+g
00:59:893 (1,2) - 01:00:298 (3,4) - hm...avoid stack?? because there stack killed flow. bpm has changed in 00:59:893 - , so players probably confuse reading rythym if you stack them.

good map!!!!! good luck!!!!! xD
Topic Starter
My Angel RangE

Asuka_- wrote:

im not good at english!!!!!
i use google translate!!!!! xd


hi!!!!!!

ikimasu!!!!!

Expert!!!!!
unrank isssue xd plz check top diff.
01:14:802 (1) - remove NC because you didnt put nc in 00:05:180 (3) - of same sound. FIx


Curtain Call!!!!!

unrank issue xd. plz consistent~! (sample)

00:51:259 (2) - ctrl+g better imo. fix
00:51:698 (4) - ctrl+g fix
00:59:893 (1,2) - 01:00:298 (3,4) - hm...avoid stack?? because there stack killed flow. bpm has changed in 00:59:893 - , so players probably confuse reading rythym if you stack them.

good map!!!!! good luck!!!!! xD
thx modding!
PotatoJet
m4m
nice song!!

[General]
  • make the preview time the same for all diffs
[Easy]
  • Set it to 1/2 instead
    Distance snap?
    01:00:178 (1,2) Maybe make this one slider instead of two?
[Normal]
  • Set it to 1/2?
    Distance snap?
    00:07:278 (5) The jump from this slider to the next circle doesn't really feel comfortable

Sorry if not much helped, your map's really good (or I'm not that good at modding). Good luck! :)
Topic Starter
My Angel RangE

PotatoJet wrote:

m4m
nice song!!

[General]
  • make the preview time the same for all diffs
[Easy]
  • Set it to 1/2 instead
    Distance snap?
    01:00:178 (1,2) Maybe make this one slider instead of two?
[Normal]
  • Set it to 1/2?
    Distance snap?
    00:07:278 (5) The jump from this slider to the next circle doesn't really feel comfortable

Sorry if not much helped, your map's really good (or I'm not that good at modding). Good luck! :)
please cheek my modding Q rule ,

ing..?

Nao Tomori
:arrow:
[curtain call!!!!!!!11111]
ok this diff name is terrible because its literally the name of the song

anime

00:05:180 (3,4) - shouuldnt this also b 2 1/2 sliders

00:10:856 (5,6) - rip 1/4

00:13:694 (1,2) - this rhythm is kinda bad because there's a very clear offbeat rhythm, try http://puu.sh/wL1IT/bae6846d19.jpg instead

00:16:836 (4) - this feels weird to play because i expected it to be same motion as 00:16:126 (1,2) - .

00:16:937 (1,2) - ctrl g on this fits a lot better

00:17:748 - i can't tell what you're following in this section. all the triples are ignored, but then vocals aren't followed well either. please pick one layer and follow it

00:24:333 (4,5) - seems really overspaced

00:26:235 (3) - the main instrument have a break here, no need to map it as a large jump imo. a stack on 00:26:382 (4) - with 00:26:089 (2) - makes more sense

00:39:991 (1,2,3) - you should try and make this unique, putting 00:39:699 (4,5) - right before it makes it seem like just normal jumps.

00:51:552 (3,4) - this is rly overspaced

00:57:551 (1,2,1,2,1,2,1,2,1,2) - imo this jump section is way too high pressure, it's ridiculously hard but all the instruments are off and the vocals are not loud or anything.

01:00:906 (1,2,1,2,1,2) - also what the hell are these, they are super super unfitting and unexpected. everyone i asked to testplay failed instantly here. there's no previous example of using this type of jumps on vocals or anything, this must be changed.

01:12:789 (1,3) - imo would be better to use repeated same motion, since same sound.

01:15:205 (1,2) - sounds like extended slider workss better on all of these

01:28:695 - mute end plz lol

tbh this entire difficulty feels ridiculously overspaced and the amount of contrast you can create suffers greatly because everything is just same spacing jumps.

[beom's extra]
omg why normal default -_______________-

00:10:045 (3) - i know there's vocals, but making 00:10:045 (3,1) - all into same slider to show the same sound would be pretty cool

00:14:403 (4,1) - jump felt really uncomfortable to me, nerf or move it below the stream imo

00:15:923 (4) - itll fuck up your paattern but 2 clicks here for melody would be nice

00:18:918 (1,2,3,4,5) - tbh these jumps feel kinda random why not just leave sliders on the vocals

00:24:772 (1,2,3,4,5) - feels weird as hell cuz player expect something similar to 00:23:601 (1,2) - but suddenly its large jumps

00:27:783 - tbh in this section i think mapping literally every single triple made it feel kind of overdone. considering skipping some to follow the melody a bit more closely

00:55:795 (1,2) - ctrl g?

00:59:161 (4,1) - despite the circular movement buildup this feels extremely overspaced

01:00:906 (1,2,1,2,1,2) - AAAAAAAAAAAAAAAAAAAAAAAA WHYYYYYYYYY

01:07:554 (1,2,3) - tbh i think these are also a bit over spaced but it is the most intense part of the song so idk

[extra]
00:09:944 (2) - weird to have a giant jump on non-vocal right?
00:10:045 (3) - could be nice to make this 2 clicks for vocals
or 1/1 cuz its same sound as 1 in the synth

00:13:694 (1,2) - offbeat rhythm plz

00:16:937 (1,2) - same

00:18:626 (4,1,2,3) - http://osu.ppy.sh/ss/8606300 this rhythm works a lot better imo

00:46:576 (3) - delete plz

00:48:625 (5) - same

00:56:234 - red tick rhythm plz

01:04:433 (4) - imo u dont need this note, theere isnt a vocal there. better to extend previous slider to show the differencce

01:19:634 (3) - 2 circles?

01:19:836 (4,1) - 1 feels really underspaced

01:23:560 (2,3) - really overspaced imo

gonna stop here, the lower diffs have similar rhythm suggestions about not ignoring red tick stuff completely. good luck!

edit: also od on insane/extra seems really low, i suggest 7 and 8 instead
Beomsan

Asuka_- wrote:

im not good at english!!!!!
i use google translate!!!!! xd
- oh me too lol

Beom's Extra!!!!!
01:11:983 (1,1) - avoid overlap - しかしこれはoverlapがありません。あなたが何を見たのか分かることができませんでした l o l
01:12:285 (2,3) - stack here better imo. because i think 01:12:587 (1,2) - can be more emphasized if 01:12:285 (2,3) - stack.
maybe https://i.gyazo.com/59a2cf0258352fccb10 ... 0ec405.png - これは良い指摘だと思います。 単に私はもっと良い方法を考えています。
01:14:399 - remove kiai from here? other diff dont set here. and you didnt set kiai 00:04:775 - of same melody - これはgdであるため、大丈夫だと思います。guest difficultiesはすべての設定を同一にする必要がありません
ありがとうございます

Naotoshi wrote:

[beom's extra]
omg why normal default -_______________- - idk

00:10:045 (3) - i know there's vocals, but making 00:10:045 (3,1) - all into same slider to show the same sound would be pretty cool - I don't understand this suggest properly... sorry :(

00:14:403 (4,1) - jump felt really uncomfortable to me, nerf or move it below the stream imo - yeah

00:15:923 (4) - itll fuck up your paattern but 2 clicks here for melody would be nice - it's pretty hard to fix lol, I'll try later :D

00:18:918 (1,2,3,4,5) - tbh these jumps feel kinda random why not just leave sliders on the vocals - fixed some distances and it looks good than before

00:24:772 (1,2,3,4,5) - feels weird as hell cuz player expect something similar to 00:23:601 (1,2) - but suddenly its large jumps - it's not weird to me at all tho, I think this is really predictable enough.

00:27:783 - tbh in this section i think mapping literally every single triple made it feel kind of overdone. considering skipping some to follow the melody a bit more closely - ok, I also think so. I'll consider that, but it's not overdone imo :(

00:55:795 (1,2) - ctrl g? - what

00:59:161 (4,1) - despite the circular movement buildup this feels extremely overspaced - yeahehaheah

01:00:906 (1,2,1,2,1,2) - AAAAAAAAAAAAAAAAAAAAAAAA WHYYYYYYYYY - I'm thinking of another way but now also pretty cool to me :(

01:07:554 (1,2,3) - tbh i think these are also a bit over spaced but it is the most intense part of the song so idk - well I think youre right....
thank you so much <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60845
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.464908

[Metadata]
Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
Source:ひなこのーと
Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
BeatmapID:1350704
BeatmapSetID:623539

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.67
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"874.avi"
0,0,"1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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sahuang
omg beom pro japanese

Easy
00:16:126 (3,4) - make them parallel?
00:32:967 (3,1,2) - please more aesthetics
00:45:113 - seems like vocal ends here
01:20:842 (1,3) - dont make this overlap in easy
Some rhythm are very weird imo because of vocal and music difference..00:17:748 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - etc this part sounds weird af

N
00:27:113 (1,3) - avoid overlap
01:01:514 (1,2,3) - can you change a ds so that they dont look like somewhere between overlapped and separated? This really looks bad. Same for hard diff.

Hard
00:01:532 (1,2,3,1,2,3,1,2) - etc as mentioned in normal. Use a bigger spacing here would work.
01:12:386 (5,1) - the pattern is confusing. also jump is too big
01:26:681 - slider should stop here
01:28:091 (1,2) - i cant get your spacing choice here
Basically i guess you can improve on aesthetics.

LI
00:18:479 (4) - hmm i think you can remove this because there's no significant sounds here
00:36:918 (2,4) - avoid overlap
00:39:699 (4,1) - same
00:43:504 (1,3,4,1) - too many random overlaps make the map messy
01:06:346 (1,2,3,4) - parallel
01:12:789 (1,2,3) - might be a bit hard for light insane

I
00:16:430 (2) - can delete this if you want
01:00:703 (1,2) - swap NC
Fine

Expert
00:20:967 (5,6,1) - the flow is awful
00:25:357 (5,6) - try parallel sliders?
00:56:088 (4,5,1) - try http://puu.sh/wLMYG/c0bac66c56.jpg you want a bigger spacing because this is expert
01:00:703 (1,2) - same as I

Beom
00:17:545 - pretty sure sound ends here
00:17:342 (1) - also you can ctrl+G if you want
00:23:162 (1,1,1) - idk why you nc
00:43:796 (1,1,1,1) - why nc??
01:00:906 (1,2,1,2,1,2) - wtf 01:01:007 (2,2,2) - dont even have beats
pro

Encore
00:22:211 (1) - no need to nc
00:36:479 (1,2) - and 00:36:772 (3) - maybe swap rhythm since 00:36:626 - is quite calm
01:00:906 (1,2,1,2,1,2) - same reason in beoms'
01:04:534 (4,2,4) - overlapping is poor
01:14:802 (1) - cancel nc
01:22:856 (4) - use 2 circles
01:27:789 (3,4) - swap rhythm to emphasise 01:27:889 -

Not a bad set, but definitely needs more polish, good luck :)
Topic Starter
My Angel RangE

Naotoshi wrote:

:arrow:
[curtain call!!!!!!!11111]
ok this diff name is terrible because its literally the name of the song

anime

00:05:180 (3,4) - shouuldnt this also b 2 1/2 sliders ok owo fix!

00:10:856 (5,6) - rip 1/4 fix

00:13:694 (1,2) - this rhythm is kinda bad because there's a very clear offbeat rhythm, try http://puu.sh/wL1IT/bae6846d19.jpg instead fix

00:16:836 (4) - this feels weird to play because i expected it to be same motion as 00:16:126 (1,2) - . fixed

00:16:937 (1,2) - ctrl g on this fits a lot better Another way fixed

00:17:748 - i can't tell what you're following in this section. all the triples are ignored, but then vocals aren't followed well either. please pick one layer and follow it

00:24:333 (4,5) - seems really overspaced fixed

00:26:235 (3) - the main instrument have a break here, no need to map it as a large jump imo. a stack on 00:26:382 (4) - with 00:26:089 (2) - makes more sense ok Ds reduce

00:39:991 (1,2,3) - you should try and make this unique, putting 00:39:699 (4,5) - right before it makes it seem like just normal jumps. fixed?

00:51:552 (3,4) - this is rly overspaced fix

00:57:551 (1,2,1,2,1,2,1,2,1,2) - imo this jump section is way too high pressure, it's ridiculously hard but all the instruments are off and the vocals are not loud or anything. fixed!

01:00:906 (1,2,1,2,1,2) - also what the hell are these, they are super super unfitting and unexpected. everyone i asked to testplay failed instantly here. there's no previous example of using this type of jumps on vocals or anything, this must be changed. well , l think with the highest degree of difficulty Ds , I'll put it on hold

01:12:789 (1,3) - imo would be better to use repeated same motion, since same sound. another way fix

01:15:205 (1,2) - sounds like extended slider workss better on all of these fix

01:28:695 - mute end plz lol fix

tbh this entire difficulty feels ridiculously overspaced and the amount of contrast you can create suffers greatly because everything is just same spacing jumps.


[extra]
00:09:944 (2) - weird to have a giant jump on non-vocal right?
00:10:045 (3) - could be nice to make this 2 clicks for vocals
or 1/1 cuz its same sound as 1 in the synth

00:13:694 (1,2) - offbeat rhythm plz

00:16:937 (1,2) - same

00:18:626 (4,1,2,3) - http://osu.ppy.sh/ss/8606300 this rhythm works a lot better imo

00:46:576 (3) - delete plz

00:48:625 (5) - same

00:56:234 - red tick rhythm plz

01:04:433 (4) - imo u dont need this note, theere isnt a vocal there. better to extend previous slider to show the differencce

01:19:634 (3) - 2 circles?

01:19:836 (4,1) - 1 feels really underspaced

01:23:560 (2,3) - really overspaced imo

gonna stop here, the lower diffs have similar rhythm suggestions about not ignoring red tick stuff completely. good luck!

edit: also od on insane/extra seems really low, i suggest 7 and 8 instead
allfixed

My Angel Azusa wrote:

omg beom pro japanese

Easy
00:16:126 (3,4) - make them parallel?
00:32:967 (3,1,2) - please more aesthetics
00:45:113 - seems like vocal ends here
01:20:842 (1,3) - dont make this overlap in easy
Some rhythm are very weird imo because of vocal and music difference..00:17:748 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - etc this part sounds weird af

N
00:27:113 (1,3) - avoid overlap
01:01:514 (1,2,3) - can you change a ds so that they dont look like somewhere between overlapped and separated? This really looks bad. Same for hard diff.

Hard
00:01:532 (1,2,3,1,2,3,1,2) - etc as mentioned in normal. Use a bigger spacing here would work.
01:12:386 (5,1) - the pattern is confusing. also jump is too big
01:26:681 - slider should stop here
01:28:091 (1,2) - i cant get your spacing choice here
Basically i guess you can improve on aesthetics.

LI
00:18:479 (4) - hmm i think you can remove this because there's no significant sounds here
00:36:918 (2,4) - avoid overlap
00:39:699 (4,1) - same
00:43:504 (1,3,4,1) - too many random overlaps make the map messy
01:06:346 (1,2,3,4) - parallel
01:12:789 (1,2,3) - might be a bit hard for light insane

I
00:16:430 (2) - can delete this if you want
01:00:703 (1,2) - swap NC
Fine

Expert
00:20:967 (5,6,1) - the flow is awful
00:25:357 (5,6) - try parallel sliders?
00:56:088 (4,5,1) - try http://puu.sh/wLMYG/c0bac66c56.jpg you want a bigger spacing because this is expert
01:00:703 (1,2) - same as I

Encore
00:22:211 (1) - no need to nc
00:36:479 (1,2) - and 00:36:772 (3) - maybe swap rhythm since 00:36:626 - is quite calm
01:00:906 (1,2,1,2,1,2) - same reason in beoms'
01:04:534 (4,2,4) - overlapping is poor
01:14:802 (1) - cancel nc
01:22:856 (4) - use 2 circles
01:27:789 (3,4) - swap rhythm to emphasise 01:27:889 -

Not a bad set, but definitely needs more polish, good luck :)

modding all fix

owo thanks!
Beomsan

My Angel Azusa wrote:

omg beom pro japanese - I'm 100% kimchi guy

Beom
00:17:545 - pretty sure sound ends here - yea
00:17:342 (1) - also you can ctrl+G if you want - a bit different way
00:23:162 (1,1,1) - idk why you nc
00:43:796 (1,1,1,1) - why nc?? - cuz there are cymbal sounds here so.... yeah
01:00:906 (1,2,1,2,1,2) - wtf 01:01:007 (2,2,2) - dont even have beats - fuk
pro <3
pro modder

osu file format v14

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Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
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Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
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227,289,58722,5,0,0:0:0:0:
146,143,58868,1,0,0:0:0:0:
309,242,59015,1,0,0:0:0:0:
144,336,59161,1,0,0:0:0:0:
302,93,59308,6,0,L|314:227,1,133.6
183,61,59893,5,8,0:0:0:0:
328,322,60095,1,8,0:0:0:0:
178,320,60298,5,8,0:0:0:0:
333,63,60500,1,8,0:0:0:0:
183,61,60703,5,8,0:0:0:0:
351,152,60906,6,0,L|396:124,1,50.0999984710694
311,230,61109,6,0,L|362:242,1,50.0999984710694
229,257,61311,6,0,L|257:302,1,50.0999984710694
142,277,61514,6,0,P|108:209|134:127,1,167,6|8,0:0|0:0,0:0:0:0:
210,56,61816,1,2,0:0:0:0:
210,56,61916,2,0,L|311:58,1,83.5
375,241,62118,2,0,L|274:239,1,83.5,10|0,0:0|0:0,0:0:0:0:
241,149,62319,6,0,L|415:154,1,167,2|8,0:0|0:0,0:0:0:0:
418,329,62621,2,0,L|244:324,1,167,2|0,0:0|0:0,0:0:0:0:
171,198,62923,1,8,0:0:0:0:
171,198,63024,1,0,0:0:0:0:
171,198,63124,6,0,P|159:159|167:112,1,83.5,2|0,0:0|0:0,0:0:0:0:
350,180,63326,2,0,P|369:216|371:257,1,83.5,10|0,0:0|0:0,0:0:0:0:
149,304,63527,2,0,L|8:296,1,125.25,2|0,0:0|0:0,0:0:0:0:
23,296,63728,2,0,P|64:288|94:258,1,83.5,8|0,0:0|0:0,0:0:0:0:
43,50,63930,6,0,L|30:219,1,167,2|10,0:0|0:0,0:0:0:0:
195,161,64232,1,2,0:0:0:0:
195,161,64332,2,0,P|165:132|125:123,1,83.5
254,261,64534,2,0,P|243:300|255:340,1,83.5,8|0,0:0|0:0,0:0:0:0:
309,161,64735,6,0,L|304:58,1,83.5,2|0,0:0|0:0,0:0:0:0:
128,202,64936,2,0,L|133:305,1,83.5,10|0,0:0|0:0,0:0:0:0:
258,277,65138,2,0,L|361:272,1,83.5,2|0,0:0|0:0,0:0:0:0:
217,96,65339,2,0,L|114:101,1,83.5,10|0,0:0|0:0,0:0:0:0:
263,294,65540,6,0,B|333:291|333:291|362:311|362:311|433:309,1,167,2|8,0:0|0:0,0:0:0:0:
488,198,65842,1,2,0:0:0:0:
409,93,65943,2,0,B|401:51|401:51|416:11,2,83.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
488,198,66245,1,0,0:0:0:0:
486,64,66346,5,0,0:0:0:0:
486,64,66446,1,0,0:0:0:0:
351,198,66547,2,0,L|348:285,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,66748,5,0,0:0:0:0:
486,64,66848,1,0,0:0:0:0:
338,212,66950,2,0,L|335:299,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,67151,5,0,0:0:0:0:
486,64,67251,1,0,0:0:0:0:
327,227,67352,2,0,L|324:314,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,67554,5,0,0:0:0:0:
486,64,67654,1,0,0:0:0:0:
317,244,67755,2,0,L|314:331,1,83.5,10|0,0:0|0:0,0:0:0:0:
128,161,67956,6,0,P|100:74|148:14,1,167,2|8,0:0|0:0,0:0:0:0:
242,3,68258,1,2,0:0:0:0:
242,3,68359,2,0,L|327:7,1,83.5
263,97,68560,2,0,L|178:93,1,83.5,10|0,0:0|0:0,0:0:0:0:
2,216,68762,6,0,B|64:219|64:219|93:249|93:249|161:253,1,167,2|8,0:0|0:0,0:0:0:0:
283,208,69064,2,0,B|221:205|221:205|191:174|191:174|124:171,1,167,2|0,0:0|0:0,0:0:0:0:
27,297,69366,1,8,0:0:0:0:
27,297,69467,1,0,0:0:0:0:
27,297,69567,6,0,L|28:385,1,83.5,2|0,0:0|0:0,0:0:0:0:
129,171,69769,2,0,L|128:83,1,83.5,10|0,0:0|0:0,0:0:0:0:
38,28,69970,2,0,P|66:79|130:86,1,125.25,2|0,0:0|0:0,0:0:0:0:
128,86,70171,2,0,P|81:101|53:131,1,83.5,10|0,0:0|0:0,0:0:0:0:
91,259,70373,6,0,L|262:264,1,167,2|10,0:0|0:0,0:0:0:0:
427,368,70675,1,2,0:0:0:0:
427,368,70775,2,0,P|396:340|356:330,1,83.5
187,302,70977,2,0,P|227:291|257:264,1,83.5,8|0,0:0|0:0,0:0:0:0:
342,57,71178,6,0,L|355:230,1,167,2|8,0:0|0:0,0:0:0:0:
265,152,71480,1,0,0:0:0:0:
265,152,71581,2,0,L|259:65,1,83.5,2|0,0:0|0:0,0:0:0:0:
430,130,71782,2,0,L|436:217,1,83.5,10|0,0:0|0:0,0:0:0:0:
256,263,71983,6,0,P|190:222|102:233,1,167,2|10,0:0|0:0,0:0:0:0:
134,325,72285,1,2,0:0:0:0:
48,301,72386,2,0,P|22:266|17:216,1,83.5
104,231,72587,5,10,0:0:0:0:
72,384,72688,1,0,0:0:0:0:
62,147,72789,6,0,B|142:121|146:178|230:155,1,167,6|0,0:0|0:0,0:0:0:0:
318,27,73091,5,0,0:0:0:0:
318,27,73191,2,0,B|306:151|306:151|304:123|286:102,1,167,6|0,0:0|0:0,0:0:0:0:
273,361,73493,5,0,0:0:0:0:
273,361,73594,2,0,P|231:287|272:224,1,167,6|0,0:0|0:0,0:0:0:0:
355,227,73896,5,0,0:0:0:0:
135,257,73997,2,0,L|75:253,5,55.6666666666667,6|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
24,303,74399,6,0,P|7:261|16:218,1,83.5,6|0,0:0|0:0,0:0:0:0:
194,207,74601,2,0,P|211:249|202:292,1,83.5,8|0,0:0|0:0,0:0:0:0:
74,177,74802,2,0,L|82:87,1,83.5,2|0,0:0|0:0,0:0:0:0:
198,301,75003,2,0,L|190:391,1,83.5,8|0,0:0|0:0,0:0:0:0:
159,125,75205,6,0,B|223:128|223:128|257:153|257:153|324:157,1,167,2|8,0:0|0:0,0:0:0:0:
194,207,75507,1,2,0:0:0:0:
288,72,75607,2,0,L|378:77,1,83.5
357,243,75809,2,0,L|267:238,1,83.5,8|0,0:0|0:0,0:0:0:0:
435,29,76010,6,0,P|450:67|444:114,1,83.5,2|0,0:0|0:0,0:0:0:0:
357,243,76211,2,0,P|382:211|426:192,1,83.5,8|0,0:0|0:0,0:0:0:0:
511,307,76413,2,0,P|470:300|432:272,1,83.5,2|0,0:0|0:0,0:0:0:0:
446,108,76614,2,0,L|534:113,1,83.5,8|0,0:0|0:0,0:0:0:0:
368,332,76816,6,0,L|201:321,1,167,2|8,0:0|0:0,0:0:0:0:
76,138,77118,2,0,L|242:148,1,167,2|0,0:0|0:0,0:0:0:0:
220,236,77420,2,0,L|135:230,1,83.5,8|0,0:0|0:0,0:0:0:0:
15,194,77621,6,0,P|-4:155|2:110,1,83.5,2|0,0:0|0:0,0:0:0:0:
304,96,77822,2,0,P|323:135|317:180,1,83.5,8|0,0:0|0:0,0:0:0:0:
76,138,78024,2,0,P|79:94|106:58,1,83.5,2|0,0:0|0:0,0:0:0:0:
242,148,78225,2,0,P|238:191|211:227,1,83.5,8|0,0:0|0:0,0:0:0:0:
92,313,78426,6,0,B|171:281|177:347|261:311,1,167,2|8,0:0|0:0,0:0:0:0:
344,350,78728,1,2,0:0:0:0:
409,278,78829,2,0,L|395:191,1,83.5
470,133,79030,2,0,L|484:220,1,83.5,8|0,0:0|0:0,0:0:0:0:
377,100,79232,6,0,P|422:46|523:54,1,167,6|8,0:0|0:0,0:0:0:0:
470,133,79534,1,0,0:0:0:0:
279,170,79634,2,0,L|191:161,2,83.5,6|0|8,0:0|0:0|0:0,0:0:0:0:
134,30,80037,5,6,0:0:0:0:
202,78,80138,1,0,0:0:0:0:
195,161,80238,1,8,0:0:0:0:
120,197,80339,1,0,0:0:0:0:
51,149,80440,6,0,L|59:80,2,55.6666666666667
120,197,80641,2,0,L|109:280,1,83.5,8|0,0:0|0:0,0:0:0:0:
28,349,80842,6,0,P|70:313|176:328,1,167,2|10,0:0|0:0,0:0:0:0:
257,335,81144,1,2,0:0:0:0:
257,335,81245,2,0,L|162:325,1,83.5,0|2,0:0|0:0,0:0:0:0:
211,251,81446,2,0,L|306:261,1,83.5,8|0,0:0|0:0,0:0:0:0:
340,330,81648,6,0,L|328:154,1,167,2|10,0:0|0:0,0:0:0:0:
403,116,81950,1,2,0:0:0:0:
403,116,82050,2,0,L|409:200,1,83.5,0|2,0:0|0:0,0:0:0:0:
328,163,82252,2,0,L|322:79,1,83.5,8|0,0:0|0:0,0:0:0:0:
375,17,82453,6,0,P|333:53|227:38,1,167,2|10,0:0|0:0,0:0:0:0:
157,0,82755,1,2,0:0:0:0:
157,0,82856,2,0,L|155:89,1,83.5,0|2,0:0|0:0,0:0:0:0:
226,122,83057,2,0,L|228:33,1,83.5,8|0,0:0|0:0,0:0:0:0:
85,27,83258,6,0,B|85:100|85:100|101:131|101:131|102:203,1,167,2|8,0:0|0:0,0:0:0:0:
50,254,83560,1,0,0:0:0:0:
180,189,83661,2,0,B|141:175|141:175|97:191,1,83.5,2|2,0:0|0:0,0:0:0:0:
104,321,83862,2,0,B|143:335|143:335|187:319,1,83.5,8|0,0:0|0:0,0:0:0:0:
405,258,84064,6,0,L|233:255,1,167,2|10,0:0|0:0,0:0:0:0:
273,343,84366,1,2,0:0:0:0:
377,170,84467,2,0,L|293:169,1,83.5,0|2,0:0|0:0,0:0:0:0:
273,343,84668,2,0,L|357:344,1,83.5,8|0,0:0|0:0,0:0:0:0:
447,160,84869,6,0,L|275:157,1,167,2|10,0:0|0:0,0:0:0:0:
228,78,85171,1,2,0:0:0:0:
292,8,85272,2,0,L|378:10,1,83.5,0|2,0:0|0:0,0:0:0:0:
193,158,85473,2,0,L|107:156,1,83.5,8|0,0:0|0:0,0:0:0:0:
25,353,85675,6,0,P|-8:286|34:208,1,167,2|10,0:0|0:0,0:0:0:0:
113,244,85977,1,0,0:0:0:0:
18,108,86077,2,0,L|25:22,2,83.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
340,142,86480,6,0,B|223:91|215:202|99:148,1,250.5,6|0,0:0|0:0,0:0:0:0:
401,210,87285,6,0,P|431:140|390:63,1,167,2|10,0:0|0:0,0:0:0:0:
340,142,87587,1,2,0:0:0:0:
401,210,87688,2,0,L|490:200,2,83.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
214,294,88091,6,0,P|295:277|373:318,1,167,6|0,0:0|0:0,0:0:0:0:
CucumberCuc
Hi!!!!, pls sorry so late!!!!

[Easy!!!!]
00:34:138 (1) end slider move slightly down for better distance

[Normal!!!!]
00:27:113 (1,2) it's far, fix this
00:32:967 (3) maybe end slider move right for better flow?

[Hard!!!!]
00:17:038 maybe put circle?
00:21:260 (1,2,3) slightly different range

Yay!!!!
So cute ending!!!!
Topic Starter
My Angel RangE

CucumberCuc wrote:

Hi!!!!, pls sorry so late!!!!

[Easy!!!!]
00:34:138 (1) end slider move slightly down for better distance fix

[Normal!!!!]
00:27:113 (1,2) it's far, fix this fix
00:32:967 (3) maybe end slider move right for better flow? fix

[Hard!!!!]
00:17:038 maybe put circle? It's so Hard Beat
00:21:260 (1,2,3) slightly different range fix

Yay!!!!
So cute ending!!!!
Thx modding!
7ambda
i wasn't gonna mod this cus i don't like these songs, but i like that 298 bpm section

[Encore!!!!!]
  1. 00:18:333 (3,4,5,6) - Since there's a large timing change right before these jumps, you need to provide a smoother transition into the 205 bpm section, rather than expect players to immediately adapt to the lower bpm; give players time to realize there's a timing change. It can be jarring to suddenly switch from high-to-mid bpm, where the 205 bpm jumps initially feel like 1/3 rhythm.
  2. 00:19:943 (6) - I would rather see this circle moved to somewhere like x:144 y:252, as it feels constricted in terms of jump spacing between (4) and (5).
  3. 00:33:552 (3,4) - 00:33:845 (5,6) - (5,6) isn't as strong in the vocal as (3,4). To emphasize that, shorten the distance between these stacks.
  4. 00:59:893 (1,2,3,4) - I wouldn't recommend stacking here, since that doesn't create a visually-obvious transition into the 296 bpm section, especially coming off of 00:57:551 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). You could probably make a nice transition by using placement in accordance to the increasing pitch.
  5. 01:03:930 (1,2) - Perhaps swap slider and circle on the timeline? The way you had it seems confusing since the vocal holds down on the first downbeat of the measure. 01:04:131 doesn't sound held down, which is why the circle should be on it.
  6. 01:20:440 (5) - Off with the rest of the curve.
  7. 01:25:977 (4,5,6) - Flow needs work; this doesn't look natural.
  8. 01:28:695 - You could add a green line here and drop the volume to 15%, since the tail is too audible.
edit: lol, did you really remap this while i was modding?
Topic Starter
My Angel RangE

F1r3tar wrote:

i wasn't gonna mod this cus i don't like these songs, but i like that 298 bpm section

[Encore!!!!!]
  1. 00:18:333 (3,4,5,6) - Since there's a large timing change right before these jumps, you need to provide a smoother transition into the 205 bpm section, rather than expect players to immediately adapt to the lower bpm; give players time to realize there's a timing change. It can be jarring to suddenly switch from high-to-mid bpm, where the 205 bpm jumps initially feel like 1/3 rhythm.
  2. 00:19:943 (6) - I would rather see this circle moved to somewhere like x:144 y:252, as it feels constricted in terms of jump spacing between (4) and (5).
  3. 00:33:552 (3,4) - 00:33:845 (5,6) - (5,6) isn't as strong in the vocal as (3,4). To emphasize that, shorten the distance between these stacks.
  4. 00:59:893 (1,2,3,4) - I wouldn't recommend stacking here, since that doesn't create a visually-obvious transition into the 296 bpm section, especially coming off of 00:57:551 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). You could probably make a nice transition by using placement in accordance to the increasing pitch.
  5. 01:03:930 (1,2) - Perhaps swap slider and circle on the timeline? The way you had it seems confusing since the vocal holds down on the first downbeat of the measure. 01:04:131 doesn't sound held down, which is why the circle should be on it. resat kiai time
  6. 01:20:440 (5) - Off with the rest of the curve.
  7. 01:25:977 (4,5,6) - Flow needs work; this doesn't look natural.
  8. 01:28:695 - You could add a green line here and drop the volume to 15%, since the tail is too audible.
all fixed

edit: lol, did you really remap this while i was modding?
no it only kiai time remap owo

thx modding!
pavpab
interesting diff name attempts tbh :3
Topic Starter
My Angel RangE

CutEddie wrote:

interesting diff name attempts tbh :3
Xd
ailv
From Modding Queue"

Don't see problems in Easy or Normal

[Hard]
  1. 01:10:373 (3,4,2) - Blanket
  2. 01:15:607 (5,1,2,3,4) - try and see if you can remap this portion to avoid any overlapping
[Light Insane]
  1. 00:35:747 (4,1) - Fix stacking
  2. 00:38:528 (4,1) - Blanket
  3. 00:39:699 (4,1) - Overlap
  4. You should consider adding 1/4 rhythm's back into this diff.

[Insane]
  1. 00:08:626 (4,2) - Overlap
  2. 01:08:560 (3,1) - copy slider shapes
[Expert]
  1. 00:16:126 (1,2,3,4) - In this section, the bells have much more presence and more emphasis than the snares, yet the snares are being emphasized by the map. Jump should follow the bell sounds imo.
  2. 00:20:967 (5,6) - every other set of jumps flows into the next slider except this one, but there isn't any emphasis that needs it
  3. 00:36:479 (1,4) - Overlap
  4. 00:39:699 (4,4) - ^
  5. 01:10:373 (1,2) - Overlap
  6. 01:20:339 (2,1) - Stack
[Extreme]
  1. 00:04:775 (1) - Starting here flow is kind of awkward and aesthetically not too pleasing, you can restructure quite a few patterns such as 00:06:396 (1,2,3,4) - to be more geometric.
  2. 00:05:890 (2,3,2) - Overlaps
  3. 00:14:910 (3,2) - Stack
  4. Spacing inconsistency between 00:24:333 (4,5) - and 00:23:162 (4,5) -
  5. 00:54:625 (3,1) - If you're going to overlap, have the slider end fit perfectly on the slider body
  6. 00:55:210 (1,3) - Parallel slider bodies
  7. 00:55:795 (3,4) - A lot of overlap makes this hard to read
  8. 00:58:575 (2,1) - Overlap
  9. 01:06:346 (1,2,3,4,1,2,3,4) - Harder diff so you should probably have higher SV/spacing than previous difficulties
  10. 01:07:956 (1,2,3) - Have these all the same angle and flip the centre one horizontally
  11. 01:10:473 (2,3,4) - ^
  12. 01:08:560 (3,2) - Overlap
  13. 01:27:285 (1,3) - This overlap is kinda unsightly
[Beom's Encore Stage]
  1. 00:13:694 (1,2,3,4,1,2,3,4) - I think this is overspaced
  2. 00:24:772 (1,2,3,4,5) - this pattern feels randomly placed, and doesn't really follow any of the other jumps in the map
  3. 00:59:893 (1,2,1,2,1) - I'd even out spacing here, it doesn't really make any sense to have such a difference between 1-2 when there's no change in the music
Topic Starter
My Angel RangE

ailv wrote:

From Modding Queue"

Don't see problems in Easy or Normal

[Hard]
  1. 01:10:373 (3,4,2) - Blanket It's so far beat , not blanket
  2. 01:15:607 (5,1,2,3,4) - try and see if you can remap this portion to avoid any overlapping ?

[Light Insane]
  1. 00:35:747 (4,1) - Fix stacking fix
  2. 00:38:528 (4,1) - Blanket fix
  3. 00:39:699 (4,1) - Overlap fix
  4. You should consider adding 1/4 rhythm's back into this diff.

[Insane]
  1. 00:08:626 (4,2) - Overlap fix
  2. 01:08:560 (3,1) - copy slider shapes fix
[Expert]
  1. 00:16:126 (1,2,3,4) - In this section, the bells have much more presence and more emphasis than the snares, yet the snares are being emphasized by the map. Jump should follow the bell sounds imo.
  2. 00:20:967 (5,6) - every other set of jumps flows into the next slider except this one, but there isn't any emphasis that needs it fix
  3. 00:36:479 (1,4) - Overlap fix
  4. 00:39:699 (4,4) - ^ fix
  5. 01:10:373 (1,2) - Overlap fix
  6. 01:20:339 (2,1) - Stack fix
[Extreme]
  1. 00:04:775 (1) - Starting here flow is kind of awkward and aesthetically not too pleasing, you can restructure quite a few patterns such as 00:06:396 (1,2,3,4) - to be more geometric.
  2. 00:05:890 (2,3,2) - Overlaps
  3. 00:14:910 (3,2) - Stack
  4. Spacing inconsistency between 00:24:333 (4,5) - and 00:23:162 (4,5) -
  5. 00:54:625 (3,1) - If you're going to overlap, have the slider end fit perfectly on the slider body
  6. 00:55:210 (1,3) - Parallel slider bodies
  7. 00:55:795 (3,4) - A lot of overlap makes this hard to read
  8. 00:58:575 (2,1) - Overlap fix
  9. 01:06:346 (1,2,3,4,1,2,3,4) - Harder diff so you should probably have higher SV/spacing than previous difficulties
  10. 01:07:956 (1,2,3) - Have these all the same angle and flip the centre one horizontally
  11. 01:10:473 (2,3,4) - ^
  12. 01:08:560 (3,2) - Overlap fix
  13. 01:27:285 (1,3) - This overlap is kinda unsightly
Thx modding :v
Kawashiro
from #modreq

[easy]
  1. 00:17:748 (1,2,3,4) - 슬라이더 틱 부분의 음량을 각 슬라이더 머리,꼬리에 있는 소리와 구별이 갈 정도로 줄이시는 걸 추천합니다.

    Ranking Criteria wrote:

    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    이 내용은 어디까지나 가이드라인입니다만, 가이드라인은 특별한 이유가 없는 이상 규칙과 동일하게 지켜져야 한다고 생각합니다. 그리고 솔직히 누르지도 않았는데 누를때랑 똑같은 소리가 나는건 이상한 느낌이에요
[Normal]
  1. 00:17:748 (1) - 이지에서는 슬틱 힛사 쓰고 노말에서는 슬틱 힛사 안쓰는 이유가 있나요? 그리고 힛사 넣는 박자도 다운비트 기준으로 이지는 앞의 3박에 넣었는데 여기는 앞의 2번째 박자만 빼고 넣었네용
[Hard]
  1. 00:16:937 (3,4) - 4번 슬라 말인데요, 앞의 00:16:126 (1,2,3) - 이 셋처럼 벨 소리를 따라가려면 4번 슬라가 00:17:038 - 여기에 있어야 해요. 지금 4번 자리에는 아무 소리도 없는 것 같네요. 만약 1/2를 쓰기가 싫으시다면 3 자리에 2/1 슬라를 넣을 수밖에 없네요. 어쨌든 이런 어긋난 박자는 좀 아닌것 같아요
  2. 01:00:298 (2,3) - Ctrl G? 이렇게 하면 박자상 슬라 다음에 01:00:906 (4,5,6) - 보컬이 노트 3개로 시작하게 되면서 더욱 보컬을 강조하기 좋을 것 같아요.
  3. 01:10:775 (4) - 01:03:930 (3,4) - 여기처럼 노트 2개로 바꾸는건 어떤가요? 같은 멜로디라고 생각되서요.
[extreme]
  1. 01:06:547 (2,4,2,4) - 여기 "하잇" 소리 들리시죠? 01:06:346 (1) - 이런 3/4 슬라 다음에 오는 1/2 슬라들은 이런 느낌의 소리들을 강조하기 좋은 패턴이라고
    생각하는데 거리가 너무 가까워서 전혀 강조가 안되네요. 살짝 점프를 넣어보시는건 어떨까요? 제 욕심같아선 슬라 속도도 0.81 정도로 세팅해두면 재밌을 듯
    하네요
[bs]
  1. 00:59:893 (1,2,1,2,1) - 흠, 01:00:095 (2,1) - , 01:00:500 (2,1) - 얘네 조금 더 멀리 떨어트려줄 수는 없음?????? 얘네 다섯이 소리가 다 같은데 디스턴스는 왜 들죽날죽이조???
GL
Topic Starter
My Angel RangE

Kawashiro wrote:

from #modreq

[easy]
  1. 00:17:748 (1,2,3,4) - 슬라이더 틱 부분의 음량을 각 슬라이더 머리,꼬리에 있는 소리와 구별이 갈 정도로 줄이시는 걸 추천합니다.

    Ranking Criteria wrote:

    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    이 내용은 어디까지나 가이드라인입니다만, 가이드라인은 특별한 이유가 없는 이상 규칙과 동일하게 지켜져야 한다고 생각합니다. 그리고 솔직히 누르지도 않았는데 누를때랑 똑같은 소리가 나는건 이상한 느낌이에요

    각 10퍼 음성 줄였습니다

[Normal]
  1. 00:17:748 (1) - 이지에서는 슬틱 힛사 쓰고 노말에서는 슬틱 힛사 안쓰는 이유가 있나요? 그리고 힛사 넣는 박자도 다운비트 기준으로 이지는 앞의 3박에 넣었는데 여기는 앞의 2번째 박자만 빼고 넣었네용 고쳣습니다
[Hard]
  1. 00:16:937 (3,4) - 4번 슬라 말인데요, 앞의 00:16:126 (1,2,3) - 이 셋처럼 벨 소리를 따라가려면 4번 슬라가 00:17:038 - 여기에 있어야 해요. 지금 4번 자리에는 아무 소리도 없는 것 같네요. 만약 1/2를 쓰기가 싫으시다면 3 자리에 2/1 슬라를 넣을 수밖에 없네요. 어쨌든 이런 어긋난 박자는 좀 아닌것 같아요 fixed
  2. 01:00:298 (2,3) - Ctrl G? 이렇게 하면 박자상 슬라 다음에 01:00:906 (4,5,6) - 보컬이 노트 3개로 시작하게 되면서 더욱 보컬을 강조하기 좋을 것 같아요.fixed
  3. 01:10:775 (4) - 01:03:930 (3,4) - 여기처럼 노트 2개로 바꾸는건 어떤가요? 같은 멜로디라고 생각되서요.
    fixed
[extreme]
  1. 01:06:547 (2,4,2,4) - 여기 "하잇" 소리 들리시죠? 01:06:346 (1) - 이런 3/4 슬라 다음에 오는 1/2 슬라들은 이런 느낌의 소리들을 강조하기 좋은 패턴이라고
    생각하는데 거리가 너무 가까워서 전혀 강조가 안되네요. 살짝 점프를 넣어보시는건 어떨까요? 제 욕심같아선 슬라 속도도 0.81 정도로 세팅해두면 재밌을 듯
    하네요fixed
GL
모딩 감자합니다 owo
Beomsan

Kawashiro wrote:

[bs]
  1. 00:59:893 (1,2,1,2,1) - 흠, 01:00:095 (2,1) - , 01:00:500 (2,1) - 얘네 조금 더 멀리 떨어트려줄 수는 없음?????? 얘네 다섯이 소리가 다 같은데 디스턴스는 왜 들죽날죽이조??? - 그건 전혀 같지않기때문

ailv wrote:

[Beom's Encore Stage]
  1. 00:13:694 (1,2,3,4,1,2,3,4) - I think this is overspaced - not at all i guess
  2. 00:24:772 (1,2,3,4,5) - this pattern feels randomly placed, and doesn't really follow any of the other jumps in the map - i think it's really acceptable
  3. 00:59:893 (1,2,1,2,1) - I'd even out spacing here, it doesn't really make any sense to have such a difference between 1-2 when there's no change in the music - we ll I think I need some discussion about this
thank you all
Xinnoh
Late mod
Sorry if this is mostly "nerf this" but rest of the set is pretty much perfect and diff spikes seems to be the main issue on lower diffs

General
00:01:532 (1) - Ranking Criteria

Does it really take 6 pages to bring that up
00:59:893 (1,2,3,4,5) - Add some NC spam to make this slightly readable, I'd also suggest just replacing this section with sliders on Insane and below because it's basically unreadable.
I think you'd have to check with bonsai/pishi/someone on whether that section is 1/3 at a lower bpm, seems like it to me


Insane
Raise OD by 0.5, while playing I had to stop because I thought autoplay was on because my timing was off and I had an SS
00:16:937 (5,6) - Really need to increase spacing more, it's similar enough that it's going to be read as 1/2
00:37:357 (4,1) - Nerf a bit, too large + antiflow
00:57:551 (1,2,3,4,1,2,3,4) - This section plays pretty much the same as the one before it
01:03:728 (4) - Ctrl-g, diff spike
01:09:366 (4,5) - Move closer
01:21:648 (1,2) - Move these apart so 01:22:453 (1) - looks less derpy
01:23:057 (3,1) - holy smokes nerf this wtf

Light Insane
00:13:288 (2,3) - fix the line
00:26:382 (2,3) - Nerf, 2 should have more emphasis than 3
00:34:138 (1) - Optional, but can you change the slider path? When playing I just stop the cursor at the furst red node and move to the next and still get 300. Changing would make player follow flow better I guess since I just stop moving which is weird
00:42:040 (4,1) - nerf if you can
00:44:674 (1) - Rotate this a little clockwise, then stack slider end on 3. Increasing distance is fine because it's now easier to hit slider body
00:58:722 (1,2,3) - Nerf these distances a little, too much movement for just vocal
01:03:527 (3) - ctrl-h impossible to follow
01:06:346 (1,2,1,2,1,2,1,2) - Why is this so easy to read!?? good job on that pattern
The next section is a really large diff spike
01:09:165 (3,4) - Rotate these so they face downwards, flows into each other better (like 01:11:581 (3,4) - )
01:09:567 (1) - Change this slider node so it's basically ctrl-h, easier to follow
01:09:567 (1,2,3,4) - Possible to nerf this pattern? Main reason why this section is hard compared to others

Beom
01:26:480 (1) - Change this slider shape so the player has to stop their movement at the slider head, really easy to slider break here.

Really good set overall, I can't judge the expert diffs so I hope they're just as good as the insanes :)
Topic Starter
My Angel RangE

Sinnoh wrote:

Late mod
Sorry if this is mostly "nerf this" but rest of the set is pretty much perfect and diff spikes seems to be the main issue on lower diffs

General
00:01:532 (1) - Ranking Criteria

Does it really take 6 pages to bring that up
00:59:893 (1,2,3,4,5) - Add some NC spam to make this slightly readable, I'd also suggest just replacing this section with sliders on Insane and below because it's basically unreadable.
I think you'd have to check with bonsai/pishi/someone on whether that section is 1/3 at a lower bpm, seems like it to me


Insane
Raise OD by 0.5, while playing I had to stop because I thought autoplay was on because my timing was off and I had an SS
00:16:937 (5,6) - Really need to increase spacing more, it's similar enough that it's going to be read as 1/2
00:37:357 (4,1) - Nerf a bit, too large + antiflow
00:57:551 (1,2,3,4,1,2,3,4) - This section plays pretty much the same as the one before it
01:03:728 (4) - Ctrl-g, diff spike
01:09:366 (4,5) - Move closer
01:21:648 (1,2) - Move these apart so 01:22:453 (1) - looks less derpy
01:23:057 (3,1) - holy smokes nerf this wtf

Light Insane
00:13:288 (2,3) - fix the line
00:26:382 (2,3) - Nerf, 2 should have more emphasis than 3
00:34:138 (1) - Optional, but can you change the slider path? When playing I just stop the cursor at the furst red node and move to the next and still get 300. Changing would make player follow flow better I guess since I just stop moving which is weird
00:42:040 (4,1) - nerf if you can
00:44:674 (1) - Rotate this a little clockwise, then stack slider end on 3. Increasing distance is fine because it's now easier to hit slider body
00:58:722 (1,2,3) - Nerf these distances a little, too much movement for just vocal
01:03:527 (3) - ctrl-h impossible to follow
01:06:346 (1,2,1,2,1,2,1,2) - Why is this so easy to read!?? good job on that pattern
The next section is a really large diff spike
01:09:165 (3,4) - Rotate these so they face downwards, flows into each other better (like 01:11:581 (3,4) - )
01:09:567 (1) - Change this slider node so it's basically ctrl-h, easier to follow
01:09:567 (1,2,3,4) - Possible to nerf this pattern? Main reason why this section is hard compared to others

Really good set overall, I can't judge the expert diffs so I hope they're just as good as the insanes :)
thx modding owo!

(ing)
[Soju_Desu]
Beomsan님 맵에 비디오 오프셋이 안 맞춰져 있는거 같아요!
https://osu.ppy.sh/ss/8850572
다른건 다 -130ms 로 맞춰져있는데 요것만 0으로 맞춰져있네요
DeletedUser_423548
:!:

Easy!!!!!
  1. 01:17:621 (1,3) - overlap
Normal!!!!!
  1. 00:02:140 (2) - 00:02:950 - Let me remove or add Circle as I hear the same rhythm
  2. 01:03:124 (1,1) - Can not stack?
  3. 01:05:540 (3,2) - It is possible to avoid overlap
  4. 01:16:413 (5,2) - 01:16:816 (6,3) - I think that it is better to stack if normal
  5. 01:26:480 (5,3) - It is possible to avoid overlap
Hard!!!!!
  1. 01:00:703 (3,4) - Do not stack 01:00:906 (4) - Add NC
    I think that it is better to add NC according to lyrics
  2. 01:14:399 - Why SV 1.00?
    00:04:775 - The same SV is better here
  3. 01:28:393 - Let's lower the volume
Please adjust the video offset of Beom's Encore stage !!!!!

Good luck!
Topic Starter
My Angel RangE

Yasaija 714 wrote:

:!:

Easy!!!!!
  1. 01:17:621 (1,3) - overlap
Normal!!!!!
  1. 00:02:140 (2) - 00:02:950 - Let me remove or add Circle as I hear the same rhythm
  2. 01:03:124 (1,1) - Can not stack?
  3. 01:05:540 (3,2) - It is possible to avoid overlap
  4. 01:16:413 (5,2) - 01:16:816 (6,3) - I think that it is better to stack if normal
  5. 01:26:480 (5,3) - It is possible to avoid overlap
Hard!!!!!
  1. 01:00:703 (3,4) - Do not stack 01:00:906 (4) - Add NC
    I think that it is better to add NC according to lyrics
  2. 01:14:399 - Why SV 1.00?
    00:04:775 - The same SV is better here
  3. 01:28:393 - Let's lower the volume
Please adjust the video offset of Beom's Encore stage !!!!!

Good luck!
all fixed !

thx modding :V
Reillia
[ez]
00:09:640 (3) - 1/2 리버스 슬라로 해서 00:10:045 - 여기 강한음을 잡는게 더 좋을거같아용
01:06:346 (4,5) - 1/2 슬라 두개로 하는게 음악에 더 잘 맞을거같아용
01:17:621 (1,2) - 00:06:396 (3) - 이곳과 같은 리듬인데 다른 채보를 쓰신 이유가?
01:21:648 (2) - 스냅확인

맵이 너무 2/1 스냅에 의식하고 찍은거같아 살짝 아쉽네요 부분적으로는 1/1이나 1/2가 들어가도 될만한 부분들이 있는데

[nm]
이지에 비해 너무 급격하게 DS가 늘어난거 같은데 조금 줄이는걸 추천하고싶네용
이지에서 DS는 큰변화없이 박자를 추가한다고 생각하고 찍으시면 좋을듯

00:44:674 (3,1) - 딱 정중앙에 위치하게 1번 슬라를 놓으면 좋을듯
00:59:893 (1,2) - 노말이니까 이런식으로 박자를 전부 잡아줘도 괜찮을거라고 생각해요 01:01:514 (1,2,3) - 키아이 전반적으로 이런식의 박자를 사용하셨는데 전 도통 이유를 모르겠네용 보컬을 무시하고 박자만 잡은것도 아니고 01:06:346 (1,2) - 여기서는 심지어 아예 보컬만 중점으로 잡으셨고 제가 추천드리는 박자는 이런게 있겠네용01:03:124 (1,2,3) - 이부분 같은 경우에는 이런식으로?00:04:775 - 이부분과 01:14:399 - 이부분에 있어서 이지와 별다른 차이가 없다는게 아쉽네요. 박자를 더 추가한다면 좋을거 같아용

[하드는 볼줄 모르니 패스]

[라이트 인세인]
00:02:646 (2,2) - 스택을 해주면 더 좋을거같아용
00:03:964 (1,2,3) - 하드에서는 3노트 + 3연타를 쓰셨는데 인세인에서는 더 쉬워진거같...
00:04:775 - 하드나 노말과 거의 다를게 없는 1/1 스팸을 하셨는데 아무리 라이트 라지만 그래도 인세인인데 너무 루즈한 느낌이 드네용
00:27:113 - 이부분부터 전체적으로 00:27:699 (3,4) - 로 예를 들자면 흰틱보단 오히려 빨간 틱에 더 강한음이 있는데 슬라 노트 슬라 슬라 만 쓰니까 굉장히 박자감에서 이질감이 느껴지네용
00:48:186 - 왜 무시죠???????
01:14:399 - 00:04:775 - 키아이와 똑같은 296브픔인데 박자사용이 왜이렇게 달라지는거죠??? 키아이와 차별을 둔다고는 하지만 이렇게 1/1로만 스팸을 하는건 쫌.. 키아이와 비슷하게 잡되 더 쉽게 만드는 방면이 더 좋을거같네용 인세인과 박자사용의 갭도 너무 크고
01:23:661 (6,7) - 1/1만 사용하다가 갑자기 보컬을 잡는 부분도 이상하고요
01:27:285 (1,2,3,1) - ^

[인세인]
00:34:577 (2,4) - 00:34:723 (3,1) - 이 둘의 오버랩간격을 똑같게 해주면 더 좋을거같네용
00:35:308 (1) - 보컬을 중점적으로 잡다가 갑자기 무시하니까 이상하네용
00:39:991 (1) - ^
00:48:479 (4,5,6) - 제 개인적인 의견인데 이렇게 3개로 끊을수있는 리듬은 삼각형으로 표현해보는게 어떨가요?? 01:06:346 (1,2,1,2,1,2,1,2) - 맵의 전반적인 난이도에 비해 이부분만 상당히 어렵다고 느꼈습니다..

[엑퍼]
00:05:890 (2,3) - 모두 흰틱에 강한음이 있는데 꼬리로 표현하신 이유가 있나용
00:07:511 (2,3) - 00:09:133 (2,3) - 은 ^와 같은 리듬인데 다른 채보를 사용하신 이유가?
00:37:357 (4,3) - 스택?
00:47:601 (1,4) - 개인적으로 신경쓰이는 오버랩이었습니다..
00:49:357 (1,3) - 둘의 거리가 너무 가까운거 같아용
01:05:842 - 다른곳은 보컬을 중점으로 잡다가 이부분은 빼먹으신 이유가?

[익스트림]
00:01:532 (1,2,3,4,5) - 이렇게 되야 맞는 박자인거 같은데용??? 00:11:971 (4,1) - 스택 체크
00:17:039 (2,2) - ^
00:20:674 (3,4,5,6) - 분명 같은 리듬의 반복인데 DS는 들쭉날쭉이라 죠큼 보기가 안좋네용
00:21:991 (4,5,6,1,2,3,1) - 리듬의 변화는 없는데 왜 DS에 변화를 주신거죠??
00:26:235 (3,4) - 은 00:25:943 (1,2,3) - 보다 강한 음이 들어가있는데도 불구하고 왜 DS는 더 작은거죠???
01:06:346 (1,2,3,4,1,2,3,4) - 왜 안 음소거???

[범]
프리뷰 포인트 체크


윾 고브픔 모딩 너무 어려워용
Topic Starter
My Angel RangE
box=고치는중. . .

[C u r i] wrote:

[ez]
00:09:640 (3) - 1/2 리버스 슬라로 해서 00:10:045 - 여기 강한음을 잡는게 더 좋을거같아용 ㅇㅋ 삒스
01:06:346 (4,5) - 1/2 슬라 두개로 하는게 음악에 더 잘 맞을거같아용
01:17:621 (1,2) - 00:06:396 (3) - 이곳과 같은 리듬인데 다른 채보를 쓰신 이유가? 으음 아마 실수로 보컬따라간듯
01:21:648 (2) - 스냅확인 ??뭐야 왜이러지

맵이 너무 2/1 스냅에 의식하고 찍은거같아 살짝 아쉽네요 부분적으로는 1/1이나 1/2가 들어가도 될만한 부분들이 있는데 안그럼 노말이 되어서..

[nm]
이지에 비해 너무 급격하게 DS가 늘어난거 같은데 조금 줄이는걸 추천하고싶네용
이지에서 DS는 큰변화없이 박자를 추가한다고 생각하고 찍으시면 좋을듯 ㅁㄴㅇㄹ

00:44:674 (3,1) - 딱 정중앙에 위치하게 1번 슬라를 놓으면 좋을듯
00:59:893 (1,2) - 노말이니까 이런식으로 박자를 전부 잡아줘도 괜찮을거라고 생각해요 01:01:514 (1,2,3) - 키아이 전반적으로 이런식의 박자를 사용하셨는데 전 도통 이유를 모르겠네용 보컬을 무시하고 박자만 잡은것도 아니고 01:06:346 (1,2) - 여기서는 심지어 아예 보컬만 중점으로 잡으셨고 제가 추천드리는 박자는 이런게 있겠네용01:03:124 (1,2,3) - 이부분 같은 경우에는 이런식으로?00:04:775 - 이부분과 01:14:399 - 이부분에 있어서 이지와 별다른 차이가 없다는게 아쉽네요. 박자를 더 추가한다면 좋을거 같아용

[하드는 볼줄 모르니 패스]

[라이트 인세인]
00:02:646 (2,2) - 스택을 해주면 더 좋을거같아용
00:03:964 (1,2,3) - 하드에서는 3노트 + 3연타를 쓰셨는데 인세인에서는 더 쉬워진거같...
00:04:775 - 하드나 노말과 거의 다를게 없는 1/1 스팸을 하셨는데 아무리 라이트 라지만 그래도 인세인인데 너무 루즈한 느낌이 드네용
00:27:113 - 이부분부터 전체적으로 00:27:699 (3,4) - 로 예를 들자면 흰틱보단 오히려 빨간 틱에 더 강한음이 있는데 슬라 노트 슬라 슬라 만 쓰니까 굉장히 박자감에서 이질감이 느껴지네용
00:48:186 - 왜 무시죠???????
01:14:399 - 00:04:775 - 키아이와 똑같은 296브픔인데 박자사용이 왜이렇게 달라지는거죠??? 키아이와 차별을 둔다고는 하지만 이렇게 1/1로만 스팸을 하는건 쫌.. 키아이와 비슷하게 잡되 더 쉽게 만드는 방면이 더 좋을거같네용 인세인과 박자사용의 갭도 너무 크고
01:23:661 (6,7) - 1/1만 사용하다가 갑자기 보컬을 잡는 부분도 이상하고요
01:27:285 (1,2,3,1) - ^

[인세인]
00:34:577 (2,4) - 00:34:723 (3,1) - 이 둘의 오버랩간격을 똑같게 해주면 더 좋을거같네용
00:35:308 (1) - 보컬을 중점적으로 잡다가 갑자기 무시하니까 이상하네용
00:39:991 (1) - ^
00:48:479 (4,5,6) - 제 개인적인 의견인데 이렇게 3개로 끊을수있는 리듬은 삼각형으로 표현해보는게 어떨가요?? 01:06:346 (1,2,1,2,1,2,1,2) - 맵의 전반적인 난이도에 비해 이부분만 상당히 어렵다고 느꼈습니다..

[엑퍼]
00:05:890 (2,3) - 모두 흰틱에 강한음이 있는데 꼬리로 표현하신 이유가 있나용
00:07:511 (2,3) - 00:09:133 (2,3) - 은 ^와 같은 리듬인데 다른 채보를 사용하신 이유가?
00:37:357 (4,3) - 스택?
00:47:601 (1,4) - 개인적으로 신경쓰이는 오버랩이었습니다..
00:49:357 (1,3) - 둘의 거리가 너무 가까운거 같아용
01:05:842 - 다른곳은 보컬을 중점으로 잡다가 이부분은 빼먹으신 이유가?

[익스트림]
00:01:532 (1,2,3,4,5) - 이렇게 되야 맞는 박자인거 같은데용??? 00:11:971 (4,1) - 스택 체크
00:17:039 (2,2) - ^
00:20:674 (3,4,5,6) - 분명 같은 리듬의 반복인데 DS는 들쭉날쭉이라 죠큼 보기가 안좋네용
00:21:991 (4,5,6,1,2,3,1) - 리듬의 변화는 없는데 왜 DS에 변화를 주신거죠??
00:26:235 (3,4) - 은 00:25:943 (1,2,3) - 보다 강한 음이 들어가있는데도 불구하고 왜 DS는 더 작은거죠???
01:06:346 (1,2,3,4,1,2,3,4) - 왜 안 음소거???

[범]
프리뷰 포인트 체크


윾 고브픔 모딩 너무 어려워용
_handholding

General
  1. The keysound hitsounds to really fit. Imho it would feel better to just delete them
  2. If you're going to follow the vocals then i think it's a good idea to hitsound to them too. For example in the Light Insane diff, 00:34:577 (2) - 00:35:747 (4) - 00:42:187 (1) - etc. It feels really empty playing rhythms like these with no hitsound additions
  3. Beom's diff has a different preview point
  4. Is the hitsound soft-hitnormal42.wav used?

Beom
  1. 00:25:650 (2,1) - the jump is feels too big, shorten 00:25:650 (2) to the red tick?
  2. 00:29:894 (4) - The kickslider doesn't really do anything. You could honestly just change this to a circle and it would be just as good. Did you mean to have a kickslider at 00:29:747 (3) to map the blue tick at 00:29:821 ? https://i.imgur.com/ErHkUxf.png
  3. 00:37:357 (6) - If you change above you might as well change this.

Extreme
  1. 00:10:450 (3,4,5,6,7) - Spacing is hard to read and doesn't fit the song. Same for 01:20:037 (1,2,3,4,5) -
  2. 00:59:454 (2) - Try deleting this circle, it fits the vocals well
  3. 01:06:748 (3) - and 01:07:554 (3) - Adding NCs here makes it more readable for me
  4. 01:27:789 (3,4,1) - Bad flow - _ orz

Expert
  1. OD8 for spread?
  2. 00:26:235 (3) - Deleting this fits the rhythm in your map much better. Mapping this beat is necessary
  3. 00:59:308 (3,4) - Circles would fit better here. https://i.imgur.com/Lm6Bafj.png Feels completely wrong to overmap the red ticks

Insane
  1. hp5.5?
  2. 00:57:551 (1) - Decrease the spacing for this section, it plays almost like the verse
  3. 01:00:703 (5) - add clap
  4. 00:01:532 - Change redline to 95% volume

Light Insane
  1. hp5?
  2. 00:57:551 (1) - Same as Insane
  3. 01:13:997 (2) - How about this? https://osu.ppy.sh/ss/9875118
  4. 01:14:399 (1) - This part feels like the hard diff, try increasing the object density a bit. You can add some circles at 01:14:701 - 01:16:312 - etc

Hard
  1. hp4.5?
  2. 00:57:551 (1) - Please use a lower object density here. This plays so much like the verse even though it's really calm here.
  3. 01:00:703 (3) - Stack on 01:01:514 (1)
  4. 01:26:480 (1) - How about a curved slider here? With all the straight sliders in the section it would emphasise the sound more https://osu.ppy.sh/ss/9875169

Normal
  1. Don't add snare hitsounds on sliderticks, eg 00:18:040 . I'm not ranking if you don't change this.
  2. 00:02:140 (2) - Would be better to just space these out https://osu.ppy.sh/ss/9875179
  3. 00:03:153 (4,5,6) - ^
  4. Ok I really don't like the rhythm you've used in the verse. It's really bland, repetitive and it doesn't follow anything in the song. You also skip out really strong sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc
  5. 00:56:966 (4) - 2 circles would work well here
  6. 00:57:551 (1,2,3,4) - Try this XD https://osu.ppy.sh/ss/9875214
  7. 01:01:514 - Use 1.2x DS for 1/1 beats. Like I said at 00:02:140 (2)

Easy
  1. Same as normal about slidertick hitsounds
  2. 00:10:856 (4) - Try deleting this, it breaks up the rhythm nicely
  3. Same as normal about sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc
  4. 00:57:551 (1) - Same suggestion as normal
  5. 00:59:893 (1) - Try this, flows much better rhythmically imho https://i.imgur.com/0sn71xt.png
  6. 01:06:346 (4) - Use a 2/1 reverse slider
[]w ~
Topic Starter
My Angel RangE

Kisses wrote:

General
  1. The keysound hitsounds to really fit. Imho it would feel better to just delete them I'm not sure fixed
  2. If you're going to follow the vocals then i think it's a good idea to hitsound to them too. For example in the Light Insane diff, 00:34:577 (2) - 00:35:747 (4) - 00:42:187 (1) - etc. It feels really empty playing rhythms like these with no hitsound additions fixed!
  3. Beom's diff has a different preview point @beom fixed!
  4. Is the hitsound soft-hitnormal42.wav used? opps. fix!

Extreme
  1. 00:10:450 (3,4,5,6,7) - Spacing is hard to read and doesn't fit the song. Same for 01:20:037 (1,2,3,4,5) - fix!
  2. 00:59:454 (2) - Try deleting this circle, it fits the vocals well fix!
  3. 01:06:748 (3) - and 01:07:554 (3) - Adding NCs here makes it more readable for me fix!
  4. 01:27:789 (3,4,1) - Bad flow - _ orz fix!

Expert
  1. OD8 for spread? oook fix!
  2. 00:26:235 (3) - Deleting this fits the rhythm in your map much better. Mapping this beat is necessary fix!
  3. 00:59:308 (3,4) - Circles would fit better here. https://i.imgur.com/Lm6Bafj.png Feels completely wrong to overmap the red ticks fix!

Insane
  1. hp5.5? Then it seems so hard for clear
  2. 00:57:551 (1) - Decrease the spacing for this section, it plays almost like the verse
  3. 01:00:703 (5) - add clap I put it differently
  4. 00:01:532 - Change redline to 95% volume fix

Light Insane
  1. hp5?
  2. 00:57:551 (1) - Same as Insane fixed
  3. 01:13:997 (2) - How about this? https://osu.ppy.sh/ss/9875118 ook fix
  4. 01:14:399 (1) - This part feels like the hard diff, try increasing the object density a bit. You can add some circles at 01:14:701 - 01:16:312 - etc
    I fixed it differently

Hard
  1. hp4.5? same to insane +_
  2. 00:57:551 (1) - Please use a lower object density here. This plays so much like the verse even though it's really calm here. Fixed
  3. 01:00:703 (3) - Stack on 01:01:514 (1) Fixed
  4. 01:26:480 (1) - How about a curved slider here? With all the straight sliders in the section it would emphasise the sound more Fixed https://osu.ppy.sh/ss/9875169

Normal
  1. Don't add snare hitsounds on sliderticks, eg 00:18:040 . I'm not ranking if you don't change this.
  2. 00:02:140 (2) - Would be better to just space these out https://osu.ppy.sh/ss/9875179
  3. 00:03:153 (4,5,6) - ^
  4. Ok I really don't like the rhythm you've used in the verse. It's really bland, repetitive and it doesn't follow anything in the song. You also skip out really strong sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc I think it would be too hard to follow the beat
  5. 00:56:966 (4) - 2 circles would work well here
  6. 00:57:551 (1,2,3,4) - Try this XD https://osu.ppy.sh/ss/9875214
  7. 01:01:514 - Use 1.2x DS for 1/1 beats. Like I said at 00:02:140 (2)

Easy
  1. Same as normal about slidertick hitsounds
  2. 00:10:856 (4) - Try deleting this, it breaks up the rhythm nicely
  3. Same as normal about sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc it's too same NM
  4. 00:57:551 (1) - Same suggestion as normal
  5. 00:59:893 (1) - Try this, flows much better rhythmically imho https://i.imgur.com/0sn71xt.png
  6. 01:06:346 (4) - Use a 2/1 reverse slider

EZ / NM Except a few all fixed owo!

[]w ~
thx modding!

p.s @beom diff all fix
Beomsan
yea I fixed all
thank you
_handholding

My Angel RangE wrote:

Kisses wrote:

Normal
  1. Ok I really don't like the rhythm you've used in the verse. It's really bland, repetitive and it doesn't follow anything in the song. You also skip out really strong sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc I think it would be too hard to follow the beat
I don't agree with this at all. Beginners follow maps by following distinctive sounds.

Easy
  1. Same as normal about sounds like 00:21:699 - 00:23:162 - 00:24:333 - etc it's too same NM
^^
Hard and Light Insane
00:57:551 to 00:59:893 - It still feels really similar to the verse. Can you decrease the spacing or rhythm density a bit more?
[]Call me back after you've replied ~
Topic Starter
My Angel RangE
easy and Normal issues fixed , It looks good to me

Hard and Light Insane
00:57:551 to 00:59:893 - It still feels really similar to the verse. Can you decrease the spacing or rhythm density a bit more? o/ Oh, there was a mistake, fixed!

!
_handholding
easy
00:57:551 (1,2,3,1,2) - delete? fits the music better imo

Normal
00:25:943 (3) - do this https://i.imgur.com/kPqkRpl.png

00:35:308 (3) - ^

00:57:551 (1,2,3,4) - delete these? same reason as easy

[]
Beom
change video offset to 130
00:45:845 - change red line to S:99 sampleset

extreme
01:08:013 - unsnapped timing point

extreme, expert, insane, light insane
00:01:532 - change red point to S:40 sampleset
Beomsan
@RangE
별로 어렵지 않으니 저 대신 수정해주시면 감사하겠습니다
Topic Starter
My Angel RangE
owo all fixed!
_handholding
Easy
01:09:567 (3) - Snap slider end to white tick

Normal
00:35:308 (3,1) - Fix DS

00:57:551 (1) - triangle would look better imo https://osu.ppy.sh/ss/10147547
[]
ok my next post should be a bubble
Topic Starter
My Angel RangE

Kisses wrote:

Easy
01:09:567 (3) - Snap slider end to white tick

Normal
00:35:308 (3,1) - Fix DS

00:57:551 (1) - triangle would look better imo https://osu.ppy.sh/ss/10147547
[]
ok my next post should be a bubble
all fixed ! >w< !!

+ nc error fix!
_handholding
w ~
Icekalt
why cant i deleat messages -.-

(ill say gratz instead then ^^)
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