Hello There!
[ General]
[ Tenshichan's Cup]
[ Sinnoh's Salad]
[ Platter]
[ Sc4's Rain]
[ Chromatic]
Best of Luck!
[ General]
- There are spikes of 5.00x + SB Load scattered across the map : 02:00:515 - 03:02:015 - 03:27:515 - These spikes are really sudden so they might crease perfomance issues with some computers in the form of a fps drop. For instance my fps dropped and I have a mid-high level rig. So do investigate ( even though i think having over 5x SB Load is unrankable)
[ Tenshichan's Cup]
- On an unfortunate turn of events my notes on this difficulty have been corrupted along with some in the salad. Due to sheer length i would mod it at a later date or you can have the GDer send me a pm for an irc
[ Sinnoh's Salad]
- Im skeptical about your dash distribution in the in the parts before the kiai. To be fair the kiai has a nice arrangement of normal dashes but they feel too differentiated from the parts before it. Almost everything is walkable and the inconsistency really shows when the kiai kicks in.
- 00:01:640 (3,1) - This inconsistency really shows here for example when this slower section before the normal intensity kicks has a dash and then the dashes just appear rarely
- 00:04:265 (2,1) - Pretty sure this was meant to be a dash, but its walkable
- 00:05:577 (2,3,1) - Feels like a really inconsistent switch in instrument focus. Here you follow the drum, which is less prominent and then the 2 following , but similar, beats you follow the synth trumpet. You could follow the synth trumpet in all 3 beats to be honest. Same applies to 02:07:640 (3,1) -
- 00:11:765 (2,1) - You could make this a dash to even out the normal dash distribution
- 00:16:077 - I Feel like this should have been mapped
- 00:18:140 (1) - Pattern-wise, this looks pretty disconnected, since you mostly played with vocal rhythms
- 01:03:140 (3,1) - Feels like you didnt express the rhythm like you did in previous measure, the more noticable movement should have been here :01:03:140 - -> 01:03:327 - like you did with rhythms like 01:08:015 (1,2,3,1) -
- 01:13:452 (3,4,5) - Spacing wise they could express the music better if they had a more noticable spacing differentiation, 01:13:639 (4,5) - this doesnt feel as noticable of a movement as 01:13:452 (3,4) - because the spacing is so different
- 01:15:702 (1) - Not sure how this slider is rhythmically supported in this part of the song, you should stick to mapping the vocals cause they make some amazing patterns
- 01:37:640 (3) - Should have been a 1/1 reverse starting from here 01:37:452 - to be consistent with your 01:35:765 (4) - vocal focused rhythms
- 01:38:015 (1) - Generally I dont think this switch from vocals to instruments for only one object is optimal
- 01:44:952 (2,1) - This is walkable and a bit ambiguous, make the dash more clear here?
- 02:02:577 (2,3) - This rhythm could be optimized to better reflect the music. 02:03:140 (3) - This could become a 1/2 slider for the added filler rhythm and then a normal dash to 02:03:515 (1) - to be consistent with 02:04:640 (4,1) -
- 02:11:765 (3) - If you continued following the 1/2 beat here like you did with this object 02:11:202 (2) - it would reflect the music better in my opinion
- 02:15:140 (3,1,2,3,1) - This pattern feels lackluster in spacing, i would expect at least a normal dash here, to be consistent with 02:04:640 (4,1) -
- 02:23:015 (1,2) - 02:24:140 (1,2) - You could map these 02:25:265 (3) - , to differentiate these beats from the previous measures and emphasize the more prominent 1/2 beat present here
- 02:31:452 (4) - I would expect some movement here just cause of the sheer strength of the beat here 02:31:640 -
- 02:35:015 (1,2) - Should be made more evidently walkable, there havent been 2 consecutive clear normal dashes even in the kiai, and introducing thats a strainful pattern here...I wouldnt recommend. So make these clearly walkable by recudin some spacing
- 03:05:577 (3,1) - This rhythm break really throws me off because it really contradicts what you did in the first and second kiai here 00:59:015 (1,2,3,4,1,2) - and here 02:03:515 (1,2,3,4,1,2) - . I Would recommend you being consistent with this rhythm, since im really fond of it
- 03:18:327 (1,2) - This could emphasize the more prominent 1/2 beat, like you did here 03:19:452 (3) -
- 03:41:015 (1,2) - Ambiguous spacing here. Although its a subjective point, since in my eyes this should have been a walk for consistency, but its an amgiguous dash instead. Either go for a more clear normal dash or a more clear walk
[ Platter]
- 00:01:640 (4,1) - If this was meant to be a normal dash, its ambiguous in its spacing so i would increase the DS. If this was meant to be a walk, adjust accordingly
- 00:04:545 (5,9) - These 2 ( the (9) is based on the echo of (8) so i guess this is justified but (5) isnt ) circles land on no prominent beats ,so im unsure of the rhythm you used here. Try 00:04:452 (4) - -> triple -> 00:05:015 (1) -
- The HDash and normal dash distribution in this section (00:05:015 (1) - 00:17:015 (1) - ) could be polished further:
- 00:04:920 (9,1) - Should have been an HDash, its walkable in its current state and it really throws me off. 00:03:327 (3,1) - This was an HDash and its noticably less intense of a sound
- 00:12:140 (3,1) - I think this was meant to be a HDash, its a pretty harsh normal dash at the moment and i doubt it was intended
- 00:16:265 (3,4,5,6,7,8,9) - I Dont really hear the 1/4 beat you are mapping here and it really overshadows the actually prominent 1/2 beat thats going on
- 00:20:015 (1) - This vertical slider is somehow anticlimactic so i would suggest going for a more horizontal shape to imply more movement
- 00:22:827 (5,1) - increase spacing so the normal dash would be more noticable
- 00:23:765 (2,3,1) - Likewise the dashes could be more apparent here
- 00:37:265 (4,5,1) - You really use HDashes sparingly in this section so i would recommend placing a Antiflow hyper without properly introducing the player to a HDashing to begin with. I encourage trying out a new pattern altogether here
- 00:46:640 (3) - Not really sure but i dont think the blue tick lands on any beat
- 00:49:452 (4,5) - 00:47:952 (4,5) - These really contradict one another as much as spacing is concerned. They are similar beats yet one is an HDash and the other is a walk
- Suggestion: Try adding a circle here 00:52:827 - to create a HDash to get to here 00:53:015 (1) - , which would be consistent with these HDashes here
- 00:55:640 (3) - I dont see this giving relatively representative feedback to the player. 2 1/2 beats instead would work really well with the piano and will also increase the spacing emphasis. Similar point applies to 02:00:140 (3) -
- 00:59:390 (2,3) - Normal Dash would work well here
- 01:07:077 (3,4) - I Would reduce spacing here, the spacing seems too much for a normal dash
- 01:11:015 (1) - I Feel like this should have been a hyper. Since you tend to place HDashes on vocal peaks like this one 01:13:827 (5,1) - i would expect the previous jump i timestamped to have more spacing
- 01:17:952 (3) - Extend to 1/2 reverse so its differentiated from 01:18:515 (1,2,3,1) - ?
- 01:23:952 (4,1) - This should have had the normal dash in my opinion, not this one 01:25:827 (4,1) - . Or i guess, both can be normal dashes
- 01:30:515 (3,1) - Since you mostly played with vocals here, adding filler rhythm based on the background drums on top of a rather strong normal dash throws me off
- 01:35:015 - Shouldnt this have been mapped as an HDash to be consistent with 01:33:140 (3,1) - ?
- 01:45:140 (3,1) - Suggestion here: Since you used a HDash on every stanza up to now ( i think ) you could HDash this
- 02:01:640 (4) - Feels like it could convey the intensity of the song better here. Trying this rhythm (Ticker starting on 02:01:077 - ), more emphasis will be placed on the vocals, which you so dearly map most of the time.
- 02:15:890 (3,4) - Would play well as a HDash
- 02:46:265 (3,4) - Antiflow doesnt really work here in my opinion, a more intense and flow-intesive pattern would reflect the continuous vocals better
- 03:20:577 (2,3) - A HDash here would work well with the vibrato the singer provides
- 03:35:765 (4,1) - Also HDash would work wonders here for the sudden vocal spike
- 03:48:515 (1,2) - I Would expect this to be at least a normal dash since the following and previous similar sounds were hyperdashes. Im not saying you should necessarily place a hyper here since that would add a lot of strain but a normal dash would do just the trick
[ Sc4's Rain]
- 00:09:890 (2) - You could make this slider into 2 distinct circle to differentiate it from 00:10:265 (3,4) -
- 00:12:515 (1,2) - Make it a more noticable normal dash. Its not really consistent with the previous jumps on these strong beats. Also you can try ending 00:13:077 (2) - this slider on 00:13:265 - and making a slider start on 00:13:452 - for the vocal focus
- 00:23:765 (2,3) - Generally, this subtle antiflow you added plays really nice, but that is the case because it ties well with the overall flow of the map. However this antiflow pattern, I Cant really support it after this abrubt flow break you made. For a rain diff, you basically went from no movement to really intense movement in less than 1 second
- 00:30:515 (1) - The droplet conversion here feels really dodgy, like it calls for unnecessary movement altogether. You could make it more vertical, shape-wise
- 00:39:421 (5) - I Fail to hear anything on the song that directly supports this circle, therefore its overmapped. Similar issue here 01:43:921 (6,7) -
- 00:43:640 (3,1) - Feels inconsistent that this is a hyper but 00:41:015 (1,2) - 00:45:515 (1,2) -
- 00:56:015 (1,2) - I Would HDash here because the vocal is more intense compared to the next jump here 00:57:140 (3,1) - which has the HDash. I Suggest making both of them HDashes
- 01:01:265 (3) - The sudden increase of movement when the choppy vocals that supported that sharpy movement dont exist here
- 01:02:015 (1,2) - HDash would work really well here
- 01:04:077 (3) - Ctrl-H Here so the droplet conversion supports the map flow. In its currect position, the drops are converted in a way that they dont represent the song
- 01:08:390 (3,4) - I Can hear this vocal as a vibrato, therefore making this a hyper will improve the spacial buildup, like the vocals buildup
- 01:11:390 (3,4) - Similar to above about the HDash
- 01:11:577 (4,5) - Really sudden emphasis switch from vocal to instruments in my opinion, since all the previous patterns were based on vocal intensity, switch the intensity here doesnt work well, especially since the vocal tick is way stronger than the drum tick here.
- 01:28:265 (2,3,3,4) - these really contrast themselves in terms of spacing. They are based on similar vocals yet the spacing is so different
- 01:37:640 (4,5) - I Would expect the HDash to be here instead
- 01:46:827 (5,1) - Hdash here to be consistent with 01:48:140 (3,1) - ?
- 02:12:515 (1,2) - Pretty sure this needs more spacing
- 02:19:640 (5,1) - I Think this was intended to be a HDash
- 02:22:640 (3) - Try to turn it into 2 cirles instead. I think they should be differentiated since there is a strong vocal tick on both sliderend and sliderhead
- 02:25:640 (2,1) - I Would suggest sticking to 1/2 rhythms here. Its pretty late to introduce a 1/4 jump by its own ( counting the 1/4 hyperdash pattern before second kiai out) and doesnt reflect the song at all
- 02:44:015 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1) - I Really like this <3
- 03:06:890 (2,3) - Also im sure this is not intended to be a normal dash, but a HDash instead
- 03:25:827 (1,1) - Overemphasizing this makes the following patterns underwhelming, plus i would play it safe and not make too many 1/4 hdashes
- 03:34:077 (2,3) - Should have been a hyper for the added consistency, since 03:34:827 (4,1) - this is a HDash
- 03:58:640 (3,1) - pretty harsh antiflow here
[ Chromatic]
- The main issue i have with this diff is the overmapping at some parts, which was done consistently so it was intended, as such i dont think I Should point it out at all.
- 00:02:390 (2,3) - Would encourage a normal dash here
- 00:06:890 (2,3) - Also here to be consistent a normal dash instead of a walk would fit nicely, the jump is towards a pretty strong soun
- 00:07:640 (4,1) - Feels like its too much for a hyperdash since the exact following 00:08:390 (2,3) - HDash has drastically less spacing, but plays around the same sound
- 00:15:140 (1,2) - Feels really underwhelming even though theres the added 1/4 filler. I Would suggest you stick to the 1/2 snap jumps you did in the previous beat
- 00:16:640 (3,4) - You could make this a normal dash to better emphasize this 00:16:827 (4,1) - HDash to the downbeat
- 00:21:140 (4,1) - Kinda ruins the mellow feel of this verse because of its pure intesity, maybe tone it down a bit?
- 00:25:640 (4,1) - Definitely Deserves a HDash
- 00:40:077 (3,4,5) - This spacing feels underwhelming so i would suggest buffing it so its more consistent with the rest of this section
- 01:09:890 (2) - Compared to all the spacing in the kiai this feels super underwhelming because you didnt emphasize this 01:10:077 - beat
- 01:21:327 (4,1) - Reduce this spacing so its emphasized less than 01:20:765 (3,4) - which is noticably stronger
- 01:36:140 (4,1) - Just a suggestion but try an HDash here since its still a jump to the downbeat
- 01:42:515 (1,2,3,4,1,2,3,4,5,6) - Might be just me but the difficulty spike here in terms of movement really shows and Its not that supported by the music. Investigate nonetheless
- 01:49:827 (6,1) - Really strong hyperdash for this section, its more spaced than some of the kiai HDashes even
- 01:57:140 (2,3,1) - I Feel like the strain here is added for no reason, there is no beat on the (3) and feels really awkward as a movement altogether 1/2 slider would have worked better as to initiate the following pattern
- 02:07:640 (4,1) - Compared to the intensity provided, this jump fails to represent the song. HDash is definitely needed here to express the vocals better
- 02:25:640 (3,1) - Again these 3/4 sliders which are ignoring a strong 1/2 beat and being extended to a blue tick which doesnt have something prominent feel awkward to play
- 02:44:952 (3,4,1) - Feels like too much of a jump compared to the rest of this drum heavy section
- 03:03:327 (1,2) - So much momentum is built up in this section, making this jump easily overdashable, can you try something that still retains the intensity but makes it more natural to dash to ?
- 03:32:765 (2,3) - I Doubt such a noticable HDash is needed here in order to convey the songs intensity
- 03:39:515 (1,2,3,4,1,2,3) - Try to fit a hyperdash in here, on some of the strong vocals for instance, in order to be more consistent with HDash distribution
- 03:53:577 (3,4,1) - Also tone this down, the Hdash entry point here 03:53:577 (3,4) - is really sharp and not that representative of the song
Best of Luck!