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Alfakyun. - Sakura no Ame

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Topic Starter
Akitoshi
This beatmap was submitted using in-game submission on Lunes, Septyembre 11, 2017 at 11:22:52 PM

Artist: Alfakyun.
Title: Sakura no Ame
Tags: halyosy [TEST] 秋吉 Akiyoshi Rain of Cherry Blossom Petals Corinn
BPM: 70
Filesize: 10467kb
Play Time: 05:46
Difficulties Available:
  1. Memories (3.93 stars, 934 notes)
Download: Alfakyun. - Sakura no Ame
Information: Scores/Beatmap Listing
---------------
thanks Lasse, Naotoshi, Ongaku and Delis for Timing help!
metadata for romanised artist : http://utaite.wikia.com/wiki/Alfakyun.
song : http://www.nicovideo.jp/watch/sm2406770
Larger image of Beatmap's Background
#1 : Lasse
#2 : Naotoshi
DeletedUser_423548
卒業するの?
Topic Starter
Akitoshi
osuから卒業します(大嘘)
Kawashiro
Congratulations on your osu graduation LOL
Topic Starter
Akitoshi

UnLock- wrote:

Congratulations on your osu graduation LOL
Thank you! I successfully became full weeb from osu!
Enon
the song
Topic Starter
Akitoshi

Enon wrote:

the song
i cri
MaridiuS
I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one.
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these.
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :(
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste.
01:35:634 (4,5,6) - make a perfect triangle using the slider end?
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) -
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo.
02:24:779 (4) - accidental clap?
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo.
03:33:660 (2) - don't think that short wave sliders fit this map.
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects.
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are.
But i see some spikes at the end so idk
good luck.
Topic Starter
Akitoshi

MaridiuS wrote:

I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.it's a different idea from previous sliders, it's something like holding for 00:20:634 (1) - so yeah, i'll keep it simple
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one. uhm strings also lands here, how it became offbeat?
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these. the purpose is to something "warning" for upcoming those related spacings. it's not an intense song so i dont need to jump around here and there
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :( structure matter... and it's on new bookmark man
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste. ye
01:35:634 (4,5,6) - make a perfect triangle using the slider end? not a perfect but equalized the 01:35:634 (4,6,1) -
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) - nerfed the 01:59:318 (4) - then
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo. 4 circles aren't noticeable? :thinking:
02:24:779 (4) - accidental clap? nop
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo. applied
03:33:660 (2) - don't think that short wave sliders fit this map. ...do u hate old meta maps?
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects. ok
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are. it's all about slider emphasis.
But i see some spikes at the end so idk making harder on late part is a thing my friend, also the instruments are getting even more intense than previous choruses tbh so why nottttt
good luck.
thanks!
Ioneth
I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics?
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh)
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't..
03:44:121 (6,7,1) - move it to the right to complete the square
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh
04:48:265 (1,2,3) - same as 2nd thingy^
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not?

That's kind of all i can come up with. I love the combo colors. thx for the song m8
Topic Starter
Akitoshi

Ioneth-chan wrote:

I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics? i tried but they became really lack of emphasis so i rather not
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh) clap emphasis des
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't.. yeah perfect stack here is kinda hard to read w
03:44:121 (6,7,1) - move it to the right to complete the square agree
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing tried
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh maybe fixed in sacrifice of stacking
04:48:265 (1,2,3) - same as 2nd thingy^ same reasoning ye
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape they dont notice it on play itself anyway but moved a bit
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not? did 1/16 reverse on 2nd one

That's kind of all i can come up with. I love the combo colors. thx for the song m8 i hope this song gives u feel
thank you! :)
Kawashiro
simple random


  1. 01:53:200 (3,1) - isnt it too close? That finish sound is very powerful so i think this gap should be larger than 01:53:397 (1,2) - this gap. like 02:06:029 (1) - here
  2. 03:34:252 (3,1) - ^
  3. 05:02:476 (1) - Drumfinish?
  4. 05:02:476 (1) - ^
gl
Chihara Minori
why dont you map more song like this from nowdays?
where laura tho? mod prolly later
Topic Starter
Akitoshi

Time Capsule wrote:

why dont you map more song like this from nowdays? i mapped similar songs since before tho, they r just graveddd
where laura tho? mod prolly later she's on summer vacation
Kawashiro

Akitoshi wrote:

she's on summer vacation
uwu
Topic Starter
Akitoshi

Kawashiro wrote:

simple random


  1. 01:53:200 (3,1) - isnt it too close? That finish sound is very powerful so i think this gap should be larger than 01:53:397 (1,2) - this gap. like 02:06:029 (1) - here
  2. 03:34:252 (3,1) - ^
  3. 05:02:476 (1) - Drumfinish?
  4. 05:02:476 (1) - ^
gl
fixed all, also did some minor fix by myself thanks w
Toyosaki Aki
from とぃってr
Memories
  1. 01:02:279 (2) - 後ろのギターに合わせて00:49:647 (2,3) - みたいな音取りのほうが合うかも
  2. 02:13:529 (4) - 右にもう9°くらいrotateした方が好み
  3. 1番(01:33:265 (1) - )ではfollowしてる03:14:713 - をskipしてるのちょっと気になったかも 音取り揃えてはいかがでしょ
  4. 04:44:713 (2,3,4,5,1) - (どうでもいいことだけど)右に18°くらいrotateしたほうが見た目的にすき
めっちゃ良い譜面&曲で鳥肌たった... 短いけどこれ以上見つかんないです
GL~!
Topic Starter
Akitoshi

Toyosaki Aki wrote:

from とぃってr
Memories
  1. 01:02:279 (2) - 後ろのギターに合わせて00:49:647 (2,3) - みたいな音取りのほうが合うかも fixed
  2. 02:13:529 (4) - 右にもう9°くらいrotateした方が好み 02:13:923 (5,6,1) - の流れが危なくなるので今はkeepさせていただきまふ
  3. 1番(01:33:265 (1) - )ではfollowしてる03:14:713 - をskipしてるのちょっと気になったかも 音取り揃えてはいかがでしょ ファッ!?
  4. 04:44:713 (2,3,4,5,1) - (どうでもいいことだけど)右に18°くらいrotateしたほうが見た目的にすき細かい男はモテないぞ、直したけど
めっちゃ良い譜面&曲で鳥肌たった... 短いけどこれ以上見つかんないです
GL~!
ありがとおおおおお!
WORSTPOLACKEU
Memorise!

02:03:463 (2,3) - I would CTRl-G those, the way you have to click it then fits better with the rhythm going into next part!
ACtualkly I saw you did this on many places and I would do it this way so I think you don't have to change this.. or do this sometimes for diversity?
It is a really nice clicking alternative for those spots!

01:35:042 (2) - Place it under the slider so it gets that up and down motion before going downwards, better than going left imo.

03:00:897 (2,3,4,5,1) - Ascending spacing please, attention to detail, this would be so good like this https://puu.sh/x81Mq/29b203e257.png

03:11:950 (2) - deserves more spacing with this sound!

03:19:055 (1,2,3,4,5,6) - This rhythm would be nice imo https://puu.sh/x81Rm/bf32916e18.png
Feels off the way it is now, like clicking just ignoring the important parts somehow without clear direction or thought.

04:02:673 (4) - Why reverse here? I don't see any point for this actually!

04:13:134 (3,4,5) - Ascending spacing would be nice --> https://puu.sh/x81Wa/4f6dcda99e.png
Also -> this deserves change of flow imo https://puu.sh/x81Xe/70321e3eea.png

04:19:450 (3,4,5) - Ascending spacing too?


Rest I saw was the same as here so I think you can find it yourself if you want to change it.
Those are the only things I would change because it would add a kind of dimension to the song instead of having those parts bland, with those small changes they turn into more detailed parts when you play them even though the song is so slow and relatively easy!

Very very good map !!

GL AKI ~~

Splash ~
Topic Starter
Akitoshi

WORSTPOLACKEU wrote:

Memorise!

02:03:463 (2,3) - I would CTRl-G those, the way you have to click it then fits better with the rhythm going into next part!
ACtualkly I saw you did this on many places and I would do it this way so I think you don't have to change this.. or do this sometimes for diversity?
It is a really nice clicking alternative for those spots! yup there's no instrument on blue ticks so i had to do this ewe

01:35:042 (2) - Place it under the slider so it gets that up and down motion before going downwards, better than going left imo. fixd

03:00:897 (2,3,4,5,1) - Ascending spacing please, attention to detail, this would be so good like this https://puu.sh/x81Mq/29b203e257.png yes

03:11:950 (2) - deserves more spacing with this sound! yes

03:19:055 (1,2,3,4,5,6) - This rhythm would be nice imo https://puu.sh/x81Rm/bf32916e18.png
Feels off the way it is now, like clicking just ignoring the important parts somehow without clear direction or thought. made something from ur idea w

04:02:673 (4) - Why reverse here? I don't see any point for this actually! to pick the instrument on reverse while holding the vocalsss

04:13:134 (3,4,5) - Ascending spacing would be nice --> https://puu.sh/x81Wa/4f6dcda99e.png
Also -> this deserves change of flow imo https://puu.sh/x81Xe/70321e3eea.png i think i can keep this as its visually far enuf and for trangl aes w

04:19:450 (3,4,5) - Ascending spacing too? yup


Rest I saw was the same as here so I think you can find it yourself if you want to change it.
Those are the only things I would change because it would add a kind of dimension to the song instead of having those parts bland, with those small changes they turn into more detailed parts when you play them even though the song is so slow and relatively easy!

Very very good map !!

GL AKI ~~

Splash ~
thank you! :D
KorwiN
00:32:476 (3,4) - No curvy will be better
00:45:108 (3,4) - Slightly curved
00:55:963 (2,3,4,1) - Looks strange... Better change it
01:08:792 (3,2,3) - , 01:13:529 (2,3,3,2,1,4,3) - Sound accents... You have to emphasize the sound
01:32:673 (2,3,4,5,6,7) - Do not make a straight streams...
01:40:371 (3,4) - Too much straights slider...
01:41:555 (3,4) - A little more curve
01:50:239 (4,5,6,7,8) - It does not fit here Straight stream
01:51:029 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better?
02:10:371 (4,5,6,7) - please do not...
02:36:423 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2,3) - SV Lower, slower.....
03:19:844 (4,5,6,7) - Never make any triangles Jump ... Too much of them already
03:32:081 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better?
03:35:634 (3,4,5,6) - please do not... squares its light insane ...
03:51:423 (4,5,6,7) - Not even here does not fit
04:06:029 (5,6,7,8,1) - straights stream .... make curved stream04:41:160
04:41:160 (4,5,6,7) - you know ....
04:57:739 (1,2,3,4) - Never do so on the low Diff
05:35:535 (1) - https://osu.ppy.sh/ss/8840049

Not bad map ;D
Topic Starter
Akitoshi

KorwiN wrote:

00:32:476 (3,4) - No curvy will be better this is to unify with 00:33:265 (1) - also making straight isn't makes it better anyways
00:45:108 (3,4) - Slightly curved no thanks
00:55:963 (2,3,4,1) - Looks strange... Better change it how it becomes strange tho, raising spacing on 00:56:555 (4,1) - is for raising vocals + pattern.
01:08:792 (3,2,3) - , 01:13:529 (2,3,3,2,1,4,3) - Sound accents... You have to emphasize the sound aren't they emphasized already
01:32:673 (2,3,4,5,6,7) - Do not make a straight streams... why? It's 100% rankable
01:40:371 (3,4) - Too much straights slider... what do u expecting on slow sliders aside from slight curved and straights
01:41:555 (3,4) - A little more curve not my fetish
01:50:239 (4,5,6,7,8) - It does not fit here Straight stream nah it fits. It's personal preference
01:51:029 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better? 1/16 gap is way too extreme even the bpm is low so no thanks.
02:10:371 (4,5,6,7) - please do not... it's not hard
02:36:423 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2,3) - SV Lower, slower..... nah it's consistent with melody A
03:19:844 (4,5,6,7) - Never make any triangles Jump ... Too much of them already it's zigzag, not triangle.
03:32:081 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better? same explanation
03:35:634 (3,4,5,6) - please do not... squares its light insane ... but it's still count as "Insane". Squares aren't hurt if they dont repeat several times in a row.
03:51:423 (4,5,6,7) - Not even here does not fit vocals worth enough to make square here.
04:06:029 (5,6,7,8,1) - straights stream .... make curved stream04:41:160 nah, as i said it's personal preference. Curved or not it's same, still rankable.
04:41:160 (4,5,6,7) - you know .... i know, you know?
04:57:739 (1,2,3,4) - Never do so on the low Diff it's not low diff in first place, also the overlap is readable by many testplayers i had before.
05:35:535 (1) - https://osu.ppy.sh/ss/8840049 i listened it to 25% loop rate and i still dont know, might consider it if anyone else pointed out too.

Not bad map ;D
thanks~
Chihara Minori
can I help me?

00:03:265 (4) - ctrl+g
00:34:844 (1) - stack with 00:30:700 (2) - instead?, dont really see any reason to hold the beat tho
00:57:542 (3) - stack at 00:55:371 (1) - slider end? i mean 2 jump better than 1 right?
01:07:213 (2,3) - ctrl+g then stack (2) at 01:04:450 (5) - end for better mirror
01:25:371 (1,2) - somehow it fell ligher if you could make it goin downwards instead
01:32:673 (2,3,4,5,6,7) - make as light upcurve stream to emph downbeat?
01:57:344 (3,4,5,6,7,1) - somehow i want to improve it but dont know how . .
02:26:950 (1) - unstack preferable
02:35:239 (3) - ctrl+g it and move (4) to (2), just to make more movement after break
03:06:423 (1,2) - ctrl+g ftw
04:12:739 (1,2) - (1) to (5) and (2) to current (1)? back further work just well imo
05:01:884 (4) - u forget the up curve
05:11:358 (4) - i think it wil make sense if decreased instead at end slider (1), preetier on eye tho
05:18:463 (2,3,4) - chaotic good pattern https://gyazo.com/1c883341acf05952c9dac3234f8ce716

kyooushiiitsuu no maaadooo karaa sakuuuuraaa noo aaaaaameeeeeeee
Jemzuu
hi po fafa aki pirst time ko po magmod ng mapper na may rank map kaya isihan nyo lang koya ah >w<
btw i love this song aaaa i cri well here's my

newbie mod

Memories


  • hmm.. u added decimals to hp and cs so why not ar as well? owo
    00:57:344 (2,2) - this deserves more spacing because of the new sound of the vocal so maybe blanket these two?
    00:57:542 (3,1) - same here
    01:31:292 (3) - perhaps ctrl g this cus the flow goes better imo
    01:40:765 (4) - ^
    02:21:818 (4) - ^
    03:31:686 (8) - there's a different sound here so maybe put nc w
    04:10:371 (6) - same here perhaps add nc
    04:41:160 (4,5,6,7) - i think u should maintain the triangle here like what u did on 04:39:581 (2,3,4,1,2,3) - the square kinda feels awkward tbh so i suggest u to make this 04:41:160 (4,5,6) - a triangle and place this 04:41:752 (7) - somewhere else or just stack it to (4) then after that, dont forget to nc 04:41:160 (4) - and swap nc 04:41:752 (7,1) - well just a suggestion however, tho imo it gives better flow so ww

that's all i saw,, really great map by great mapper hope i see this on ranked section soon uwu welp hope my nub mod helps w
gl~<3
Left
I also wanted to use Kantoku BG in this illustbook ;w;

[M4M]

- 00:06:423 (3) - repeat isn't better? now some impact on 00:06:029 (2) - , while song not
- 00:09:581 (4) - ^
- 01:45:108 (4) - move down a bit to make visual distance same with 01:44:713 (3,5) - .
- 01:51:029 (1) - im quite uncomfortable with this slider cuz this sound goes until 01:52:213 (1) - , but you cut 01:51:818 - here only for vocal there. if you don't fix, i'll ban you
- 01:58:529 (1,2,3,4,5) - http://osu.ppy.sh/ss/8891380 try this kind? not forcing you to be monstrata but it's better in look
- 04:57:739 (1,3) - just suggestion : how about SV change? cuz i couldn't feel you're giving more weight to 04:57:739 (1,3) -. only HS was strong there.
- 05:02:476 (1,2) - how about using 1/3 clickable rhythm cuz here's where hard pattern is needed
- 05:23:594 (2,3,4,5,6,7,1,2,3) - idk why it's really hard actually 05:26:752 (2,3,4) - should be harder
- 05:30:897 - start breaktime here would be cool

really clean lol
good luck!
Dubturt
M4M daddy

[Memories]

  1. 00:47:081 (2) - want this pointing to 00:47:476 (1) instead of being parallel?
  2. 00:56:555 (4,1) - why is this spaced differently from other 1/4 gaps?
  3. 01:08:594 (2,3) - ^ (maybe because a e s t h e t i c s ?)
  4. 01:21:423 (3) - make the same shape as 01:20:634 (1) ?
  5. 01:37:608 (4) - move down a bit maybe to x:133 y:350 for spicy triangle movement
  6. 01:53:594 - idk i hear a stronger sound here
  7. 03:03:265 (1,2,3,4) - increase teh spacing from each oder
  8. 03:59:713 (4) - try align with 03:59:318 (3) ?
  9. 04:47:476 - make small kiai flash for c00lness (lol idk)
owo good map daddy
im trash modder so sorry
Topic Starter
Akitoshi
reply

Time Capsule wrote:

can I help me?

00:03:265 (4) - ctrl+g its triangle so keep
00:34:844 (1) - stack with 00:30:700 (2) - instead?, dont really see any reason to hold the beat tho fixd
00:57:542 (3) - stack at 00:55:371 (1) - slider end? i mean 2 jump better than 1 right? it's way3far w
01:07:213 (2,3) - ctrl+g then stack (2) at 01:04:450 (5) - end for better mirror it's kinda intentional for acoustic guitar for those circles
01:25:371 (1,2) - somehow it fell ligher if you could make it goin downwards instead it will ruin the zig-zag ;;
01:32:673 (2,3,4,5,6,7) - make as light upcurve stream to emph downbeat? im straight :^)
01:57:344 (3,4,5,6,7,1) - somehow i want to improve it but dont know how . . i overlapped it for making slider 1 more readable uwu
02:26:950 (1) - unstack preferable fixd
02:35:239 (3) - ctrl+g it and move (4) to (2), just to make more movement after break squares life
03:06:423 (1,2) - ctrl+g ftw squares luv for tilting dt farmers
04:12:739 (1,2) - (1) to (5) and (2) to current (1)? back further work just well imo current cyclone can emphasize the vocals already ;;
05:01:884 (4) - u forget the up curve o
05:11:358 (4) - i think it wil make sense if decreased instead at end slider (1), preetier on eye tho fixd
05:18:463 (2,3,4) - chaotic good pattern https://gyazo.com/1c883341acf05952c9dac3234f8ce716 my internet wont let me to access to the image wtF

kyooushiiitsuu no maaadooo karaa sakuuuuraaa noo aaaaaameeeeeeee brO dont call typhoon

AJamez wrote:

hi po fafa aki pirst time ko po magmod ng mapper na may rank map kaya isihan nyo lang koya ah >w<
btw i love this song aaaa i cri well here's my

Memories


  • hmm.. u added decimals to hp and cs so why not ar as well? owo good idea :^)
    00:57:344 (2,2) - this deserves more spacing because of the new sound of the vocal so maybe blanket these two? i want to keep DS as possible on early calm part uwu
    00:57:542 (3,1) - same here ^
    01:31:292 (3) - perhaps ctrl g this cus the flow goes better imo ruins playability and might get spikes ewe
    01:40:765 (4) - ^ ^
    02:21:818 (4) - ^ ^
    03:31:686 (8) - there's a different sound here so maybe put nc w okkk applied on earlier part too
    04:10:371 (6) - same here perhaps add nc o ye
    04:41:160 (4,5,6,7) - i think u should maintain the triangle here like what u did on 04:39:581 (2,3,4,1,2,3) - the square kinda feels awkward tbh so i suggest u to make this 04:41:160 (4,5,6) - a triangle and place this 04:41:752 (7) - somewhere else or just stack it to (4) then after that, dont forget to nc 04:41:160 (4) - and swap nc 04:41:752 (7,1) - well just a suggestion however, tho imo it gives better flow so ww i'll keep it as current for tilting dirty dt farmers with squares :^)))
that's all i saw,, really great map by great mapper hope i see this on ranked section soon uwu welp hope my nub mod helps w
gl~<3

Left wrote:

I also wanted to use Kantoku BG in this illustbook ;w;

[M4M]

- 00:06:423 (3) - repeat isn't better? now some impact on 00:06:029 (2) - , while song not ye
- 00:09:581 (4) - ^ ^
- 01:45:108 (4) - move down a bit to make visual distance same with 01:44:713 (3,5) - . whoops
- 01:51:029 (1) - im quite uncomfortable with this slider cuz this sound goes until 01:52:213 (1) - , but you cut 01:51:818 - here only for vocal there. if you don't fix, i'll ban you BAN ME DADDY ohwait fixed lol
- 01:58:529 (1,2,3,4,5) - http://osu.ppy.sh/ss/8891380 try this kind? not forcing you to be monstrata but it's better in look tried
- 04:57:739 (1,3) - just suggestion : how about SV change? cuz i couldn't feel you're giving more weight to 04:57:739 (1,3) -. only HS was strong there. i can get your point but i'll make my sv simple as possible since it's calm and sad song uwu
- 05:02:476 (1,2) - how about using 1/3 clickable rhythm cuz here's where hard pattern is needed i never had 1/3 or 1/6 or 1/12 rhythm with circles so better to keep this as sliders i believe
- 05:23:594 (2,3,4,5,6,7,1,2,3) - idk why it's really hard actually 05:26:752 (2,3,4) - should be harder i made 05:26:752 (2,3,4) - harder then uwu
- 05:30:897 - start breaktime here would be cool set on 05:30:502 - instead for vocals

really clean lol
good luck!

Dubturt wrote:

M4M daddy

[Memories]

  1. 00:47:081 (2) - want this pointing to 00:47:476 (1) instead of being parallel? i set this for vocal emphasis
  2. 00:56:555 (4,1) - why is this spaced differently from other 1/4 gaps? oH sHi t
  3. 01:08:594 (2,3) - ^ (maybe because a e s t h e t i c s ?) this one is acceptable as 3 has clapszxc
  4. 01:21:423 (3) - make the same shape as 01:20:634 (1) ? asymmetry ftw
  5. 01:37:608 (4) - move down a bit maybe to x:133 y:350 for spicy triangle movement ok
  6. 01:53:594 - idk i hear a stronger sound here cymbals has enough power to cover that uwu
  7. 03:03:265 (1,2,3,4) - increase teh spacing from each oder ye
  8. 03:59:713 (4) - try align with 03:59:318 (3) ? not aligned but more noticeable as they r on different y axis
  9. 04:47:476 - make small kiai flash for c00lness (lol idk) i think it's C00L but spamming kiai may screw up the potato pc liek mien
owo good map daddy
im trash modder so sorry
thank you guys! :D
Lasse
my map: https://osu.ppy.sh/s/660512

soft-hitwhistle6 is really one sided audio wise, use this fixed version: https://lasse.s-ul.eu/N1H1OAEl.wav
would increase brightness on last two combo colors look a bit out of place since they are so much more vibrant

00:01:687 (1,2,3) - i think it would be nice if this whole pattern was "flipped" movement wise like https://i.imgur.com/gNMqX7q.jpg so you get a "softer" movement into/on 00:03:265 (4) - which fits way better
00:20:634 (1) - slider would feel more cohesive with its own shape if the first parts also were curved a bit, for example https://i.imgur.com/JMTJ493.jpg
00:55:075 - snapping isn't perfect, but adding 1/8 here too would be cute. how about this rhythm https://i.imgur.com/Yid555t.jpg to trnsition into faster tapping?
01:58:529 (1) - why suddenly such unintuitive sliderbody movement, try https://i.imgur.com/m6CZKSD.jpg
01:52:608 (2) -01:53:397 (1) - 02:06:029 - etc kinda lol cause vocal on next blue tick
02:34:844 (1,2,3,4) - seems quite overdone spacing wise here
03:33:660 (2) - yea same as last chorus for these things
05:37:114 - snapping should probably be something like this on 1/16 https://i.imgur.com/oCv12sA.jpg

yea
Topic Starter
Akitoshi

Lasse wrote:

my map: https://osu.ppy.sh/s/660512

soft-hitwhistle6 is really one sided audio wise, use this fixed version: https://lasse.s-ul.eu/N1H1OAEl.wav thanks for this
would increase brightness on last two combo colors look a bit out of place since they are so much more vibrant tried to increase a bit

00:01:687 (1,2,3) - i think it would be nice if this whole pattern was "flipped" movement wise like https://i.imgur.com/gNMqX7q.jpg so you get a "softer" movement into/on 00:03:265 (4) - which fits way better sure
00:20:634 (1) - slider would feel more cohesive with its own shape if the first parts also were curved a bit, for example https://i.imgur.com/JMTJ493.jpg i tried
00:55:075 - snapping isn't perfect, but adding 1/8 here too would be cute. how about this rhythm https://i.imgur.com/Yid555t.jpg to trnsition into faster tapping? nice, let me do that
01:58:529 (1) - why suddenly such unintuitive sliderbody movement, try https://i.imgur.com/m6CZKSD.jpg fixd
01:52:608 (2) -01:53:397 (1) - 02:06:029 - etc kinda lol cause vocal on next blue tick fixed on 01:52:608 - and related parts, but i want to keep those 01:53:397 (1) - and other related sliders as i prioritized cymbals (i believe they can cover those vocals right on the next tick). Also splitting object there will cause more awkward play as 01:53:792 - 01:53:989 - has no heavy rhythm from vocals or instruments
02:34:844 (1,2,3,4) - seems quite overdone spacing wise here lol ok
03:33:660 (2) - yea same as last chorus for these things ya i explained above
05:37:114 - snapping should probably be something like this on 1/16 https://i.imgur.com/oCv12sA.jpg yeah fixed i was rly confused there z

yea
thank you! :D
I'll mod your map after I finished my lunch~
Lasse
ending sounds like it needs more timing points, try this:
https://0paste.com/15127.txt red lines + snapping for the end, probably not perfect but at least way more accurate than single bpm
make sure to adjust volume settings

changing combo color 6 to around 160 brightness would look a bit nicer here imo
00:54:976 (4,5) - seems weird to have no whistles on these but on 00:55:173 (6,7) -, would add here too and maybe also remove on 00:54:779 -
also your newly added vocal clicks like 01:52:805 - should probably have whistles
Topic Starter
Akitoshi
Thanks for the timing and I fixed color3 (we talked on in-game yh)

the only thing i want to keep is whistle on 00:54:779 - since its for guitar's string
Lasse


@next bn: check timing of the ending again, thanks
Topic Starter
Akitoshi

thank you lasse!
Nao Tomori
[memories]
u could silence these intro slow slider ends

00:30:108 (1,2,3,4,5,1,2,3,4) - this entire section seems way too high density for what the section is doing. while each individual note is on a sound, overall the part feels kinda overmapped. i suggest lowering the density by only mapping the guitar in the background, like at 00:33:265 (1,2,1) -

00:37:213 (3,4,1,2,3) - same here

01:51:818 (2) - wouldnt 2 circles be nicer? cuz 2 vocals

02:25:371 (1) - you could hear an extended chord in the bg i think. maybe a slider? till 02:25:765 -

03:47:081 (1,2,3) - u could make it equal visual spacing

04:07:608 (2) - hmm cant you follow the string entrance at 04:07:410 - instead? this http://puu.sh/xvXlk/5312117d63.jpg seems like a more fitting rhythm

04:38:101 (2) - sounds kinda overmapped cuz of your hitsounding lol

04:57:739 (1,2,3,4) - dont really like these patterns cuz they kinda put equal spacing on the 1st and 2nd things even tho the 1st thing is always stronger. u could try something like https://osu.ppy.sh/ss/9055740 if you think this is an issue

sad that all the random 1/3 stuff is not clickable =(

also wtf is this banner lmao
Topic Starter
Akitoshi

Naotoshi wrote:

[memories]
u could silence these intro slow slider ends oka

00:30:108 (1,2,3,4,5,1,2,3,4) - this entire section seems way too high density for what the section is doing. while each individual note is on a sound, overall the part feels kinda overmapped. i suggest lowering the density by only mapping the guitar in the background, like at 00:33:265 (1,2,1) - oh yea, nerfed

00:37:213 (3,4,1,2,3) - same here yh

01:51:818 (2) - wouldnt 2 circles be nicer? cuz 2 vocals i get your concern but it's really hard to hit a circle from 1/16 long reverse on 01:51:029 (1) - :(

02:25:371 (1) - you could hear an extended chord in the bg i think. maybe a slider? till 02:25:765 - nice idea

03:47:081 (1,2,3) - u could make it equal visual spacing i tried

04:07:608 (2) - hmm cant you follow the string entrance at 04:07:410 - instead? this http://puu.sh/xvXlk/5312117d63.jpg seems like a more fitting rhythm fixed the rhythm but used my own idea on placement, i did some anti-flow to make emphasis on 04:08:002 (1) - so ye myb u can look again if its ok5u

04:38:101 (2) - sounds kinda overmapped cuz of your hitsounding lol mADMADMADMADMAD fixed w

04:57:739 (1,2,3,4) - dont really like these patterns cuz they kinda put equal spacing on the 1st and 2nd things even tho the 1st thing is always stronger. u could try something like https://osu.ppy.sh/ss/9055740 if you think this is an issue i want my current structure, but i moved 04:58:924 (4) - to right side instead to making cymbals better emphasized

sad that all the random 1/3 stuff is not clickable =( 1/3 rhythm appears at near-ending, i don't want to confuse the player after over 4min as it's under 4* :(

also wtf is this banner lmao hell ye
thank you nao!
Nao Tomori
intro is mistimed randomly lo, popped

one other thing

00:37:015 (2,3,1,2) - would be nicer to follow guitar still, cuz right before it is also following guitar and switching over to vocals is kinda ?_?

lmk when u fixed timing
Ongaku
http://puu.sh/xw2Sf/d74f0acff9.txt

timing violin is a pain in the ass tbh

@lasse if anything sounds off, see if someone else can mess with it. I got as close as i could.
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