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chano & 40mP - Natsukoi Hanabi

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Total Posts
94
Topic Starter
Lasse
This beatmap was submitted using in-game submission on Donnerstag, 28. September 2017 at 09:34:38

Artist: chano & 40mP
Title: Natsukoi Hanabi
Tags: Shano 40meterP Panorama Note VINXIS Bonsai deetz
BPM: 158
Filesize: 6874kb
Play Time: 01:37
Difficulties Available:
  1. Bonsai's Insane (3,1 stars, 204 notes)
  2. deetz' Insane (4,16 stars, 242 notes)
  3. Easy (1,46 stars, 97 notes)
  4. Expert (4,93 stars, 352 notes)
  5. Hard (2,7 stars, 200 notes)
  6. Harder (3,15 stars, 256 notes)
  7. Insane (4,1 stars, 304 notes)
  8. Normal (2,06 stars, 182 notes)
  9. VINXIS' Insane (3,17 stars, 195 notes)
Download: chano & 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
where are all these insanes coming from help

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=63238926
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=37387501
Arrival
tags and diffname are the same sorry but i'll have to veto this set for the moment
Ideal
ur face is the same - _-



is this 4 rank or just meme lolz cute moe bg tho
7ambda
👍
Izzywing
good song
Topic Starter
Lasse

Idealism wrote:

is this 4 rank or just meme lolz cute moe bg tho
partially remapped 00:18:575 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to make more sense with the melody instead of only following drums, so I might actually try ranking it if I get around making a set
also finished hitsounding
Anxient
pp farmers eat your heart out
Kalibe
👀
DeletedUser_3638005
hello I love your map, can I make a GD?
Nikakis
anna apple
40 mp <3
VINXIS
y did u call ur other insane diff hard /s
Karen
this is really fun to play
sdafsf
[ Insane]
  1. 00:20:284 (5) - since theres no piano on this slider it might be more fitting to make it circles for consistency with these 00:18:575 (1,2,3,4) -
  2. 00:27:310 (2,1) - ctrl g?
  3. 00:35:094 (1,2,3,4) - you follow the instruments in this section so these sliders feel odd. the piano rhythm is more interesting anyway imo
  4. 00:51:993 (1) - cute bezier
  5. 01:31:582 (1) - i get the idea but kinda sad considering how cute the rhythms are here

    how to mod this T_T its too cute

[ vinxis]
  1. 00:14:968 (2) - i feel like making this a 1/2 slider with a 1/1 gap afterwards would fit the music better and emphesise the new downbeat better 00:15:537 (1) - .
  2. 00:19:145 (2) - i think this beat definetly has to go since you seem to only be mapping the piano. this beat is way weaker than the other drums youve been ignoring
  3. 00:19:904 (4) - similarly this reverse is pretty unfitting. for this section with so few piano beats map the strong drum beats instead of the weak ones
  4. 00:46:487 (2,3) - stack is off
  5. 00:51:993 (1,2) - ^
  6. 01:08:512 (1,2,3) - this slider realation could look nicer
  7. 01:24:272 - missed vocal

[ Normal]
  1. 00:22:563 (4,5) - ds

[ Easy]
  1. 01:28:449 (1,2) - ds error

tfw hard is harder than insane

cant really mod the topdiff since i dont really understand that "emphesis with antijumps concept... its really fun though

gl!!
Eir_DELETED
Hello~ sry for kinda delay ;w;
moe bg :eyes:

Easy

  1. i find inconsistently NC patterns on some part. you would be nice to unify them to 2 measure on all sections in my view.
    add NC?
    00:03:385 (4) - 00:09:461 (4) - 00:55:031 (3) -
  2. 00:33:765 (1,2,3) - vs. 00:45:917 (1,2,3) - there are not consistently rhythm patterns. on precious one, you are following mainly vocal however you are following drum and different vocal on the next one in my thought. why dont you unify them to one side?
  3. 01:28:449 (1,2) - closer ds ;w;

Normal

  1. 00:00:348 - 00:09:461 - 00:10:791 - 3 green lines SV are kinda low compared with next green line SV(00:12:499 - ) since i feel that the gap(x0.2) is large a bit for beginners imo
  2. 00:38:702 (5,6) - why dont you stack them like 00:31:866 (3,4) - since they are in calm part.

Bonsai's Insane

  1. 00:04:715 - 00:05:094 - can you swap both green lines Volume? i listen previous sound is louder obviously than next one
  2. 00:07:753 (1,1) - why you add NC here? i feel kinda NC spamming...
  3. 01:11:550 (1,2) - kinda blanket off?

Hard

  1. faultless stuffs, fine!

VINXIS' Insane

  1. No green lines Owo are you seriously? i have some concerns about lack of hitsound varieties mainly drums
  2. 01:21:234 - maybe you are missing vocal on here in term of your rhythm pattern

Insane

  1. 01:03:955 (1,2,3) - can you put objects to be same straight line for easy to play? i am care of slightly out of alignment. 01:04:525 (1,2,3) - maybe you can unify with that
  2. 01:06:044 (2,3) - there is questionable distance for me since in your other diffs you emphasized this 01:06:234 (3) - sound to gain distance.

Expert

  1. 00:12:499 (1,2,3) - i suggest you increase distance on 00:12:689 (2,3) - than 00:12:499 (1,2) - cuz 00:12:879 (3) - the sound is emphasized by main melodies and upbeat drum imo
  2. 00:17:721 (4,1,2) - i feel they are gimmicky, as there are same distances plus combined with NC. so i couldnt read it accurately. can you change rhythm pattern like your insane diff or adjust placements? 00:15:537 (1,2,3) - same mentions as previous one
  3. 01:08:892 (2) - sry for nazi but it looks nice to move downward 1~2 pixels imo

i do like your insane since im interested of its mapping concept on the whole!
i hope my mod is helpful for you
Good luck~!
Fia
90° rotated bg...?

[General]

[Easy]
00:09:461 (4) - add nc? since you changed another track to follow here
00:21:613 - soft finish fits better imo
00:22:942 (3) - personally I prefer some rounded shapes rather than redticks
01:12:879 - add a note for consistency? although not really necessary for me
01:17:816 (2) - using same rhythm as 01:16:297 (1) - seems not expressive enough imo
01:21:424 (4) - better keep consistent with 01:09:272 (4) - I guess
01:28:449 (1,2) - ds

[Normal]
00:21:234 - add a note maybe
01:18:955 - the drum here sounds louder than 01:18:385 - , using a sliderend here but circle for former one seems strange to me

[Bonsai's Insane]
yeah, nice sr meme
00:04:715 (1) - maybe need to raise ar to about 8.3? in order to avoid stacking reverse arrow
00:51:044 (4,1) - and here

00:26:740 (1,2) - since you didn't use overlap patterns in previous part, avoid overlapping here could be better
01:11:550 (1,2) - blanket need to be improved, especially for this kind of patterns
01:22:373 (2) - flow is kind of awkward compared with other similar patterns. consider rotating 90° or 120°?

[Hard]
00:20:664 (1,2) - should be a 3-notes pattern here imo. move 00:21:044 (3) - closer looks still nice
00:57:689 (1) - raising sv seems not very fit here

btw there may be a difficulty gap between normal and hard :3

[VINXIS' Insane]
00:06:423 (1,2) - this is too off, ctrl+g could be more acceptable
00:46:487 (2,3) - stacking, same for other places if they're not intended to
01:08:512 (1,2) - muted sliderends sounds better
01:29:398 (2) - nc should be set here if you are following vocal imo

[Insane]
01:02:056 (1,2) - may be misread under ar8. try stacking 2 to 01:01:677 (2) - ?
01:03:196 (1,2) - ^
01:22:373 (1,2,3,4,1,2,3) - spacing seems too large compared with similar patterns

[Extra]
00:18:196 (3) - slider is more consistent with previous rhythm (and fit the song better
00:18:575 (1,1,1,2,1) - you put jumps on strings here, and changed to small spacing for similar sounds on 00:19:904 (2,2,2) - and 00:21:803 (2,2,2) - , which is inconsistent and restrained the effect of the patterns imo.
00:35:854 (4,4) - use slider could be better. rhythms of 1/1 circle doesn't really fit your placement.
00:47:626 (2) - try x171 y331?
00:56:170 (5,6) - stack 5 to 6 and 6 to 00:56:740 (2) - 's end seems more consistent
01:19:145 (3,1) - jump feels a little awkward here. try move 3 to x512 y268?

That's all. Good luck with obtuse angel jumps.
Bonsai

joker- wrote:

Bonsai's Insane

  1. 00:04:715 - 00:05:094 - can you swap both green lines Volume? i listen previous sound is louder obviously than next one I don't see the problem, it's the same as I did at 00:00:348 and 00:03:385 because I used the normal-hitnormal there which is by default louder than the soft-hitnormal, so I compensated that with turning the volume down
  2. 00:07:753 (1,1) - why you add NC here? i feel kinda NC spamming... I put a NC on every piano-note bc they are changing the harmony, that's why 00:04:715 and 00:10:791 (1,1) are NC'd too!
  3. 01:11:550 (1,2) - kinda blanket off? oops, fixed!

PinkHeart wrote:

[Bonsai's Insane]
yeah, nice sr meme :c
00:04:715 (1) - maybe need to raise ar to about 8.3? in order to avoid stacking reverse arrow should be fine, the previous slider is already completely faded out before the next needs to be clicked, + the rhythm should be kinda expected there anyways
00:51:044 (4,1) - and here that's even more time between those ^^

00:26:740 (1,2) - since you didn't use overlap patterns in previous part, avoid overlapping here could be better I didn't find a way to avoid it nicely, but it should be fine too since 00:16:867 (1,3) is the same kind of thing, there's perfect stacks everywhere
01:11:550 (1,2) - blanket need to be improved, especially for this kind of patterns yup, already did that with the previous mod ^^
01:22:373 (2) - flow is kind of awkward compared with other similar patterns. consider rotating 90° or 120°? imo that highlights the downbeat very well, compared to 01:10:031 there is a note instead of a pause, so I slightly emphasized it that way to make up for that
Thanks! :D uguu~
box
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12499,27689,33765,39841,45917,51993,67183,79335,85411,86930,88449,89968,91487
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Lasse
Version:Bonsai's Insane
Source:
Tags:Shano 40meterP Panorama Note VINXIS Bonsai
BeatmapID:1384505
BeatmapSetID:650427

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 140,230,120
Combo2 : 250,110,110
Combo3 : 120,170,240
Combo4 : 250,150,230

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396,107,47816,1,0,1:2:0:0:
444,36,48006,2,0,P|429:100|440:164,1,132.000005035401,2|2,0:2|0:2,0:2:0:0:
472,244,48575,2,0,P|479:276|474:309,1,66.0000025177003,2|2,1:3|0:2,0:2:0:0:
364,359,48955,6,2,P|377:294|366:230,1,132.000005035401,2|2,0:1|1:0,0:0:0:0:
329,152,49525,2,2,P|318:87|332:23,3,132.000005035401,2|2|2|2,0:1|0:1|0:1|0:1,0:1:0:0:
400,75,50854,1,2,1:0:0:0:
267,224,51044,2,2,P|238:164|233:92,1,132.000005035401,2|0,0:0|1:0,0:0:0:0:
249,15,51613,1,4,0:0:0:0:
312,72,51993,6,0,P|275:96|232:99,2,88,0|0|0,1:2|3:0|3:0,3:0:0:0:
360,20,52942,2,0,P|377:6|397:-1,2,44,0|0|0,0:0|3:0|0:0,0:0:0:0:
382,87,53512,6,0,P|384:130|365:169,2,88,0|0|0,1:1|3:0|3:0,3:0:0:0:
328,229,54651,1,0,3:0:0:0:
284,284,55031,6,0,P|265:323|267:366,1,88,0|0,1:0|3:0,3:0:0:0:
284,284,55601,2,0,P|240:284|202:306,1,88,0|0,3:0|3:0,3:0:0:0:
153,357,56170,2,0,P|136:370|116:380,1,44,0|0,3:0|0:0,0:0:0:0:
54,302,56550,6,0,P|92:282|136:283,1,88,0|0,1:0|3:0,3:0:0:0:
203,307,57120,1,0,3:0:0:0:
210,311,57215,1,0,3:0:0:0:
217,315,57310,2,0,P|237:320|259:319,1,44,0|0,3:0|0:0,0:0:0:0:
372,306,57689,2,0,P|350:301|328:302,1,44,2|0,3:0|0:0,0:0:0:0:
439,342,58069,6,0,B|455:286|439:278|423:269|439:214,2,132,4|0|0,1:2|3:0|3:0,0:0:0:0:
439,213,59588,6,0,B|455:157|439:149|423:140|439:85,2,132,0|0|2,1:0|3:0|3:0,3:0:0:0:
455,8,61107,6,0,P|392:22|361:78,1,132.000005035401,2|0,1:0|0:0,0:0:0:0:
353,164,61677,1,2,1:0:0:0:
351,190,62056,1,2,1:0:0:0:
349,216,62436,2,0,P|317:271|255:286,1,132.000005035401,2|0,1:0|1:0,1:0:0:0:
254,286,63196,2,0,P|191:300|160:356,1,132.000005035401,2|0,1:0|1:0,1:0:0:0:
245,374,63765,2,0,P|277:371|307:357,1,66.0000025177003,4|0,0:0|0:0,0:0:0:0:
380,310,64145,6,2,P|409:295|442:292,2,66.0000025177003,2|0|0,1:1|1:0|1:0,1:0:0:0:
301,274,64715,2,2,P|320:247|347:229,2,66.0000025177003,2|0|0,1:1|1:0|1:0,1:0:0:0:
307,356,65284,1,2,1:0:0:0:
98,318,65474,6,2,P|162:308|227:323,1,132.000005035401,6|0,0:1|1:1,0:0:0:0:
307,356,66044,1,0,1:0:0:0:
295,185,66234,1,2,0:0:0:0:
300,272,66613,1,2,0:0:0:0:
295,185,67183,6,2,P|306:131|342:91,1,110,4|2,0:1|0:2,0:0:0:0:
233,263,67563,2,2,P|203:217|200:163,1,110,8|2,1:2|0:2,0:0:0:0:
243,361,67942,2,2,P|190:350|150:314,1,110,2|2,0:3|0:2,0:0:0:0:
110,222,68322,1,10,1:2:0:0:
104,123,68512,6,2,P|14:197|56:306,1,220,6|2,0:0|0:2,0:0:0:0:
110,222,69082,1,10,1:2:0:0:
181,59,69272,2,2,P|196:162|111:222,1,220,6|2,0:0|0:3,0:0:0:0:
104,123,69841,1,10,1:2:0:0:
104,123,70221,6,2,P|124:72|117:18,1,110,6|2,0:0|0:2,0:0:0:0:
110,221,70601,2,2,P|160:200|193:156,1,110,8|2,1:2|0:2,0:0:0:0:
46,297,70980,2,2,P|96:317|150:310,1,110,2|2,0:0|0:2,0:0:0:0:
236,255,71360,1,10,1:2:0:0:
178,52,71550,6,2,P|94:116|109:220,1,220,6|2,0:0|0:2,0:0:0:0:
193,156,72120,1,10,1:2:0:0:
275,92,72310,2,2,P|379:88|365:268,1,330,6|10,0:0|1:2,0:0:0:0:
328,176,73069,5,2,0:0:0:0:
275,92,73259,2,2,P|239:132|229:185,1,110,6|2,0:0|0:2,0:0:0:0:
130,162,73639,2,2,P|133:216|164:261,1,110,8|2,1:2|0:2,0:0:0:0:
75,314,74018,2,2,P|114:351|167:364,2,110,2|2|10,0:0|0:2|1:2,0:0:0:0:
164,261,74588,6,2,B|249:273|260:317|272:360|357:373,1,220,6|2,0:0|0:2,0:0:0:0:
372,274,75158,1,8,1:2:0:0:
347,371,75348,2,2,P|447:339|464:235,1,220,6|2,0:0|0:2,0:0:0:0:
372,274,75917,1,8,1:2:0:0:
387,176,76107,1,2,0:2:0:0:
294,211,76297,6,2,L|71:179,1,220,6|10,0:0|1:2,0:0:0:0:
30,79,76866,2,2,L|247:110,1,220,6|2,0:0|0:2,0:0:0:0:
346,122,77436,2,2,P|400:118|445:87,1,110,8|2,1:2|0:2,0:0:0:0:
248,110,77816,6,2,L|265:332,1,220,2|2,1:3|1:3,0:3:0:0:
138,374,78385,2,2,L|154:154,1,220,2|2,0:3|1:3,0:3:0:0:
163,55,78955,1,4,0:3:0:0:
138,374,79335,6,2,P|88:351|57:306,1,110,4|2,0:1|0:2,0:0:0:0:
146,271,79714,2,2,P|127:219|136:166,1,110,8|2,1:2|0:2,0:0:0:0:
226,210,80094,2,2,P|248:160|292:129,1,110,2|2,0:0|0:2,0:0:0:0:
324,223,80474,1,10,1:2:0:0:
265,302,80664,6,2,P|162:284|130:184,1,220,6|2,0:0|0:2,0:0:0:0:
226,209,81234,1,10,1:2:0:0:
324,223,81423,2,2,P|420:184|329:24,1,330,6|10,0:0|1:2,0:0:0:0:
343,125,82183,5,2,0:0:0:0:
324,223,82373,2,2,P|270:233|230:269,2,110,6|2|8,0:0|0:2|1:2,0:0:0:0:
343,125,82942,2,2,P|218:145|143:213,1,220,2|2,0:3|0:2,0:0:0:0:
104,292,83512,1,8,1:2:0:0:
322,322,83702,6,2,P|252:238|148:204,1,220,4|2,0:2|0:2,0:0:0:0:
20,201,84272,2,2,P|70:180|102:136,1,110,8|2,1:2|1:2,1:0:0:0:
107,126,84556,1,0,1:0:0:0:
112,115,84651,2,2,P|144:71|194:50,1,110,2|2,1:3|1:2,1:0:0:0:
204,149,85031,5,6,0:0:0:0:
204,149,85411,2,0,L|225:374,2,220,4|2|2,1:2|1:1|1:1,3:0:0:0:
195,50,86360,1,2,0:2:0:0:
287,11,86550,1,2,1:1:0:0:
352,86,86740,6,0,P|398:114|452:114,1,110,2|2,0:2|1:0,0:0:0:0:
301,171,87120,2,0,P|263:133|249:81,1,110,2|2,0:2|1:0,0:0:0:0:
229,239,87499,2,0,P|275:267|329:267,2,110,2|2|2,0:2|1:0|0:2,0:0:0:0:
165,162,88069,2,0,P|119:134|65:134,1,110,2|2,1:0|0:2,0:0:0:0:
94,228,88449,6,0,L|324:175,2,220,2|2|2,1:0|1:0|1:0,0:0:0:0:
65,322,89398,1,0,1:0:0:0:
161,300,89588,1,2,1:0:0:0:
450,356,89778,6,2,P|364:289|256:277,1,220,4|0,1:0|1:0,1:0:0:0:
161,300,90348,1,0,1:0:0:0:
71,125,90537,2,2,P|67:179|93:227,2,110,0|0|0,1:3|1:0|1:0,1:0:0:0:
109,36,91107,1,0,1:0:0:0:
121,34,91202,1,0,1:0:0:0:
131,31,91297,1,0,1:0:0:0:
141,29,91392,1,0,1:0:0:0:
150,26,91487,6,2,P|149:134|92:228,1,220,4|2,1:0|1:3,1:0:0:0:
23,297,92056,1,0,1:0:0:0:
0,312,92436,2,0,P|52:297|104:312,1,110,2|0,1:3|1:0,1:0:0:0:
314,316,92816,6,2,P|208:343|103:312,1,220,4|2,1:0|1:3,1:0:0:0:
35,241,93385,1,2,1:3:0:0:
131,216,93575,1,0,1:0:0:0:
156,209,93955,1,2,1:3:0:0:
325,230,94335,5,2,1:3:0:0:
156,209,94525,2,0,P|243:201|325:230,1,176,4|2,1:0|1:3,1:0:0:0:
399,288,95094,1,0,1:0:0:0:
417,306,95474,2,0,P|461:326|508:321,1,79.1999975830079,2|0,1:3|3:0,1:0:0:0:
316,337,95854,5,6,1:2:0:0:
256,192,96044,12,4,97563,0:0:0:0:
Topic Starter
Lasse
sdafsf

sdafsf wrote:

[ Insane]
  1. 00:20:284 (5) - since theres no piano on this slider it might be more fitting to make it circles for consistency with these 00:18:575 (1,2,3,4) - current works better to follow the strings with sliders
  2. 00:27:310 (2,1) - ctrl g? idk why
  3. 00:35:094 (1,2,3,4) - you follow the instruments in this section so these sliders feel odd. the piano rhythm is more interesting anyway imo 00:34:335 (2,3,4) - transitions to vocals which the sliders follow too
  4. 00:51:993 (1) - cute bezier all sliders in this diff are lol
  5. 01:31:582 (1) - i get the idea but kinda sad considering how cute the rhythms are here

    how to mod this T_T its too cute

[ Normal]
  1. 00:22:563 (4,5) - ds fixed

[ Easy]
  1. 01:28:449 (1,2) - ds error fixed

tfw hard is harder than insane

cant really mod the topdiff since i dont really understand that "emphesis with antijumps concept... its really fun though

gl!!

joker-

joker- wrote:

Hello~ sry for kinda delay ;w;
moe bg :eyes:

Easy

  1. i find inconsistently NC patterns on some part. you would be nice to unify them to 2 measure on all sections in my view.
    think they double length combos are better in these parts
  2. 00:33:765 (1,2,3) - vs. 00:45:917 (1,2,3) - there are not consistently rhythm patterns. on precious one, you are following mainly vocal however you are following drum and different vocal on the next one in my thought. why dont you unify them to one side? both follow piano
  3. 01:28:449 (1,2) - closer ds ;w; yea

Normal

  1. 00:00:348 - 00:09:461 - 00:10:791 - 3 green lines SV are kinda low compared with next green line SV(00:12:499 - ) since i feel that the gap(x0.2) is large a bit for beginners imo 0.2 is fine imo, real new players can play the easy and it fits the song too
  2. 00:38:702 (5,6) - why dont you stack them like 00:31:866 (3,4) - since they are in calm part.think it fits the piano there better as music builds up a bit


Insane

  1. 01:03:955 (1,2,3) - can you put objects to be same straight line for easy to play? i am care of slightly out of alignment. 01:04:525 (1,2,3) - maybe you can unify with that not supposed to be easy to hit
  2. 01:06:044 (2,3) - there is questionable distance for me since in your other diffs you emphasized this 01:06:234 (3) - sound to gain distance.changed

Expert

  1. 00:12:499 (1,2,3) - i suggest you increase distance on 00:12:689 (2,3) - than 00:12:499 (1,2) - cuz 00:12:879 (3) - the sound is emphasized by main melodies and upbeat drum imo I decided to use lower ds for all clickable snares in this part to make them stand out from the other things
  2. 00:17:721 (4,1,2) - i feel they are gimmicky, as there are same distances plus combined with NC. so i couldnt read it accurately. can you change rhythm pattern like your insane diff or adjust placements? 00:15:537 (1,2,3) - same mentions as previous one should be fine
  3. 01:08:892 (2) - sry for nazi but it looks nice to move downward 1~2 pixels imo fixed

i do like your insane since im interested of its mapping concept on the whole!
i hope my mod is helpful for you
Good luck~!

PinkHeart

PinkHeart wrote:

90° rotated bg...?

[General]

[Easy]
00:09:461 (4) - add nc? since you changed another track to follow here not sure, I kinda like the longer combos in the calmer parts
00:21:613 - soft finish fits better imo sounds too much to me
00:22:942 (3) - personally I prefer some rounded shapes rather than redticks I decided to map this part and 01:25:411 - only with such sharp sliders to make the parts stand out
01:12:879 - add a note for consistency? although not really necessary for me would rather have a little gap here since it's so much continuous rhythm before
01:17:816 (2) - using same rhythm as 01:16:297 (1) - seems not expressive enough imo agreem but it seems to be the best solution to handle rhythm here for easy :c
01:21:424 (4) - better keep consistent with 01:09:272 (4) - I guess actually it relates to 01:12:310 (4,1) -
01:28:449 (1,2) - ds fixed

[Normal]
00:21:234 - add a note maybe would be weird cause I skipped the snares before too
01:18:955 - the drum here sounds louder than 01:18:385 - , using a sliderend here but circle for former one seems strange to me yea but it fits melody better imo

[Hard]
00:20:664 (1,2) - should be a 3-notes pattern here imo. move 00:21:044 (3) - closer looks still nice current works better with the melody
00:57:689 (1) - raising sv seems not very fit here this and 00:51:613 (1) - work well to emphasize the end finish imo

btw there may be a difficulty gap between normal and hard :3 should be fine since normal already uses lots of 1/2 rhythms and also not only stacked ones

[Insane]
01:02:056 (1,2) - may be misread under ar8. try stacking 2 to 01:01:677 (2) - ? should be fine
01:03:196 (1,2) - ^
01:22:373 (1,2,3,4,1,2,3) - spacing seems too large compared with similar patterns works well to build up a bit towards the intense end

[Extra]
00:18:196 (3) - slider is more consistent with previous rhythm (and fit the song better stop seems much better for the transition here to me
00:18:575 (1,1,1,2,1) - you put jumps on strings here, and changed to small spacing for similar sounds on 00:19:904 (2,2,2) - and 00:21:803 (2,2,2) - , which is inconsistent and restrained the effect of the patterns imo. mh thhe first two don't really seem to be part of that main melody with how much weaker they are
00:35:854 (4,4) - use slider could be better. rhythms of 1/1 circle doesn't really fit your placement. whole part was mapped without any filler rhythm so I don't think that fits well
00:47:626 (2) - try x171 y331? stand out too much with such a huge jump from 00:47:246 (1) -
00:56:170 (5,6) - stack 5 to 6 and 6 to 00:56:740 (2) - 's end seems more consistent changed this in some way lol
01:19:145 (3,1) - jump feels a little awkward here. try move 3 to x512 y268? kills emphasis on 01:19:335 (1) - imo

That's all. Good luck with obtuse angel jumps.

thanks!

updated bonsai's diff and added https://osu.ppy.sh/s/556208 lol
Milan-
deetz
-00:15:158 - missing some hs
-00:18:385 - the finish here doesnt really fit the slow slider/pause you do
-adding finish to 00:21:613 (1) - but not to 00:18:575 - uh ;;
-00:22:942 (1,2,1,2,1) - combos like http://puu.sh/xc0Aq/1a2ef50d50.jpg looks better, or keep the 1-2 thing before the stream idk xd
-00:25:031 (1) - something about this nc aaa
-00:38:892 (3,4) - every 1/4 during a verse is a bit spaced but this one isn't.. uhm
-00:45:537 - clap like 00:33:385 -
-01:01:107 - hitsounds xd
-01:25:031 (9) - nc like the others before
ok
ac8129464363
henlo

Milan- wrote:

-00:38:892 (3,4) - every 1/4 during a verse is a bit spaced but this one isn't.. uhm i wanted to make this one feel more sudden
i made some kinda change to everything else

thx

http://puu.sh/xcN42/502c7d42cc.rar

edit: use the one below, not this one
VINXIS
deet

00:11:265 (6) - how u tryna map a 1/4 here Bro
00:51:993 - make vocals great again
01:15:727 (1,2,3) - wow the inconsistency of the spacing with relkation to within the pattern and outside of it looks REALLY offputting tbh
01:23:702 (3) - looks like my anal prolapse whenever i take a dump and i accidentaly shit out a big hard ball


i reply 2 mods Latr

edit:

sdasfasdasd
00:14:968 (2) - no tht completely breaks wot i did there with the normal whistle on body, it accentuates the hold and length of the string at tht time
00:19:145 (2) - if that goes then the whole map suddenly plays worse than a ktgster map
00:19:904 (4) - just know that im mapping to everyhthing but drums in this map
01:24:272 - thers no syllable ther

joker
good thing my diff is an Insane and not a Hard
can u tell me the hitsound stuff Lol

pinkheart
00:06:423 (1,2) - i assume u mean the distance is juge so i made it smoler
01:08:512 (1,2) - i donmttttt wanna put any gfreen liunes so i just reduced the general volume level

https://puu.sh/xeCnk/fa249937cb.txt
ac8129464363

VINXIS wrote:

deet

00:11:265 (6) - how u tryna map a 1/4 here Bro because there is a 1/4 here Bro
00:51:993 - make vocals great again o yea
01:15:727 (1,2,3) - wow the inconsistency of the spacing with relkation to within the pattern and outside of it looks REALLY offputting tbh i guess
01:23:702 (3) - looks like my anal prolapse whenever i take a dump and i accidentaly shit out a big hard ball no u
http://puu.sh/xeCJC/a1c96e7a9f.rar
Topic Starter
Lasse
all updated
7ambda


Doormat
late m4m sorry about that lol

[General]
  1. some diffs don't have kiai. intentional?
[Easy]
  1. 00:10:791 (5,6) - sounds heavily undermapped even for an easy. the music starts to pick up here so you could probably get away with making both of these sliders for better drum representation.
  2. 00:35:094 (2) - i'd argue for starting this on the downbeat 00:35:284 - instead since the piano there is more heavily emphasized than the vocals, similarly to 00:47:436 (2) - , but it's your call
[Normal]
  1. 00:18:575 (1,2,3,4,5,6) - i think the rhythm here is a little confusing to beginners, actually. you start off with what is very pronounced drum beats, and then switch over to the strings at 00:20:284 (5) - when the drums on 00:20:094 - and 00:20:474 - are arguably louder. since beginners are more likely to follow the drum beat rhythm that you established at the start of the combo i don't really recommend switching them to the strings halfway
[Bonsai]
  1. why is this an Insane when it's easier than the Hard lol. i get that this is mapped more like an Insane, but it's really misleading to have an Insane be easier than the Hard
  2. 00:04:715 (1) - the initial reverse arrow is kind of covered up by 00:03:955 (2) - , but it does get out of the way in time for the reverse arrow to become noticeable so i guess? it's technically okay? still treading on some thin ice here though s:
  3. 00:13:829 (4) - appear to be missing an NC here
  4. 00:38:892 (2,3,1) - i feel the (1) should be spaced out more
  5. some of your hitsounding comes across as really loud and out of place, for example the whistle on the slider body 00:48:955 (1) - and 00:51:044 (4) -
  6. 00:58:069 (1,1) - feel out of place compared to denser rhythm established right before this. i get that it's mapped to the "ooooooh" in the background but it just feels really jarring compared to the previous part s:
  7. 01:14:018 (4) - i feel this would work better as a slider + circle like the previous patterns. the whistle on the sliderbody extends to 01:14:208 - to 01:14:398 - as well so it sounds inconsistently more loud compared to the other two
[VINXIS]
  1. i can look past the map's visuals even if i don't particularly like them, but holy shit where do i even begin
  2. 00:00:917 (2,3,4,5,6,7) - 00:03:955 (2,3,4,5,6,7) - 00:06:993 (2,3,1,2,1,2,3) - why are these all different they literally all have the same kind of emphasis but the style of mapping is so inconsistent across all three.
    1. 00:00:917 (2,3,4,5,6,7) -why is the first pattern all distance snapped?
    2. 00:03:955 (2,3,4,5,6,7) -you can argue that with the second pattern the piano is more intense, sure. however, the intensity shift occurs on 00:04:715 (4) - , not 00:05:854 (7) - , so why is the (7) spaced much further apart? shouldn't 00:04:715 (4) - be spaced apart further away from the (3) and 00:04:715 (4,5,6,7) - be distance snapped?
    3. 00:06:993 (2,3,1,2,1,2,3) - using that same logic, why is the spacing here deviating even further? 00:06:993 (2,3) - is distance snapped okay, but why is 00:07:753 (1,2) - and 00:08:512 (1,2,3) - drastically different
  3. 00:19:145 (2,1,2,3,4) - why is this all distanced snapped to each other? you're clearly bringing emphasis to 00:19:335 (1,2,3,4) - it should have different spacing from this 00:19:145 (2) - at the very least
  4. 00:20:854 (5) - like why did you increase the spacing here
  5. 01:02:056 - it sounds like you're bringing emphasis into the buildup here with normal whistles so why is this a soft whistle
  6. 01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - etc. extended sliders don't work in this instance, especially because you didn't bother to mute the slider ends. there are absolutely no sounds on these blue ticks, and the red ticks have a much more pronounced sound on them that you're just better off shortening these.
  7. 01:12:879 (4) - this note shouldn't exist based on the map's concept
  8. i get that this diff's "gimmick" is that it absolutely ignores all drums, but like come on. the map is barely hitsounded and you only have one timing point..
[Insane]
  1. 00:26:740 (3,1,2,1) - i feel like players are likely going to be confused in reading the last 1/1 gap 00:27:310 (2,1) -
[deetz]
  1. 00:59:683 (1) - spinner is a little bit fast, but should be fine for the most part
  2. 01:05:284 (3) - you can move this to x131|y42 to line up 01:04:715 (4,2,3) - ; i feel it looks nicer actually but it's really just a minor thing
  3. 01:22:942 (4,1) - actually i feel this would probably work more effectively if 01:22:942 (4) - was a 1/2 slider. there's no particular strong or emphasized sound on 01:23:132 (1) - so starting a new combo there just feels off. would be more appropriate to start the NC on 01:22:942 (4) - or 01:23:702 (3) - imo
  4. 01:31:582 (1) - err extend this to 01:34:525 - lol
  5. honestly this is probably the nicest diff in the set lol
[Expert]
  1. 00:17:721 (4,1,2) - i'm okay with the 1/1 and 1/2 snaps with same spacing provide a reading challenge, but having 1/4 and 1/2 snaps with same spacing is definitely pushing it. honestly if you Ctrl + G 00:18:006 (2,3) - it might be okay
  2. 00:37:942 (2,3) - spacing here is kind of extreme; 00:37:753 (1,2) - doesn't generate enough momentum to support such a large jump so the 2->3 jump feels a bit forced
  3. 00:38:512 (1,2) - 01:05:854 (1,2) - ^for similar reasoning i'd recommend spacing this out a bit more
hard is fine, but i'm not entirely sure how i feel about the mapset as a whole tbh, especially because of vinxis's diff s: will need to see vinxis's reasoning behind his diff's design choices, and we'll see how things go from there
ac8129464363

Doormat wrote:

[deetz]
  1. 00:59:683 (1) - spinner is a little bit fast, but should be fine for the most part yup the player's probably already comfortable spinning after finishing the one right before
  2. 01:05:284 (3) - you can move this to x131|y42 to line up 01:04:715 (4,2,3) - ; i feel it looks nicer actually but it's really just a minor thing did a move
  3. 01:22:942 (4,1) - actually i feel this would probably work more effectively if 01:22:942 (4) - was a 1/2 slider. there's no particular strong or emphasized sound on 01:23:132 (1) - so starting a new combo there just feels off. would be more appropriate to start the NC on 01:22:942 (4) - or 01:23:702 (3) - imo did a more suitable meme
  4. 01:31:582 (1) - err extend this to 01:34:525 - lol naw i ended the spinner where the vocals cut out
  5. honestly this is probably the nicest diff in the set lol thx u 2
http://puu.sh/xr3TZ/a1211efec9.rar
VINXIS
surely u realized that the patterns make up something as a whole and that the map isnt based on a "i need to give every single note a meaning to portray an idea" kind of mapping like most maps in the past few yrs/recently, but rather a "the map needs to portray an idea by using key patterning" kind of mapping which is a much older technique and which i personally prefer and i also think it creates much better beatmaps.. the same method has been used for almost all my maps since betrayal/flip flap flip flap

-

00:00:348 - to 00:09:461 - in General the notes are all closely distance snapped because the use of constant distance portrays the constant emphasis of the piano well at the beginning; in the instances they are not distrance snapped, they are for the sake of many reasons such as emphasis due to things like instrumentation layering, rising intensity, player intuition, a pattern's overall design, etc, u did play the map before modding it right

00:06:993 (2,3,1,2,1,2,3) - 01:12:879 (4) - u can hear the strings right

-

00:18:575 - to 00:27:689 - the 2 timestamps u pointed out in this section r such old tricks in the book that are still used in present day and play the same role in this map dude theres more ways to emphasize things than just make the spacing bigger Lol, in this case the comboing, flow breaking with inverted spacing, and consistent strong beat spacing decrease all play a role in making this easily playable and intuitive for players (wording is bad but yea), there are many examples throughout the map, a few being 00:09:272 (3,1,2) - 00:11:550 (2,1) - 00:14:588 (1,2,1) - 00:25:791 (4,1) - , i missed some within the sections proly since im replying before im going to slep but these r a few that are before/at the same section where u linked those timestamps holoaz does this a lot btw

-

01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - u can hear how the vocals are in legato right

-

rhythm choice is not a gimmick\

map isnt barely hitsounded theres hitsounds everywhere

changed som smol things btw if doormat wont buble cuz of the diff then u can jus removr it

SPOILER
osu file format v14

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BeatDivisor: 12
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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Lasse
Version:VINXIS' Insane
Source:
Tags:Shano 40meterP Panorama Note VINXIS Bonsai deetz
BeatmapID:1383927
BeatmapSetID:650427

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288,107,76297,6,0,P|323:52|425:16,1,170,2|0,0:0|0:0,0:0:0:0:
183,186,76866,2,0,P|196:92|235:1,1,170
223,22,77436,2,0,P|161:35|122:33,1,85
0,107,77816,6,0,L|90:97,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
161,65,78385,2,0,B|158:125|158:125|137:161|137:161|133:229,1,170,2|2,0:0|0:0,0:0:0:0:
133,229,79335,6,0,P|179:228|218:240,1,85,6|0,0:0|0:0,0:0:0:0:
386,351,79715,2,0,P|345:362|302:361,1,85
216,239,80094,2,0,P|221:172|250:127,2,85
429,184,80664,6,0,P|369:204|306:209,1,127.5,2|0,0:0|0:0,0:0:0:0:
227,156,81044,2,0,P|165:135|111:137,1,85,2|0,0:0|0:0,0:0:0:0:
38,49,81423,2,0,P|124:37|287:73,1,255,2|0,0:0|0:0,0:0:0:0:
402,27,82183,1,0,0:0:0:0:
401,26,82373,6,0,P|417:66|421:108,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
258,247,82942,2,0,P|298:223|351:134,1,127.5
344,157,83322,2,0,P|343:102|332:48,1,85
156,205,83702,6,0,B|151:309|180:262|174:391,1,170,2|2,0:0|0:0,0:0:0:0:
471,222,84461,2,0,B|465:111|494:158|489:54,1,170,2|2,0:0|0:0,0:0:0:0:
488,54,85031,2,0,P|448:66|406:69,1,85,2|0,0:0|0:0,0:0:0:0:
287,34,85411,6,0,P|236:41|130:147,1,170,2|0,0:0|0:0,0:0:0:0:
174,384,86170,2,0,P|178:341|180:299,2,85
28,229,86740,6,0,P|95:226|200:184,1,170,2|0,0:0|0:0,0:0:0:0:
484,229,87499,2,0,P|417:226|312:184,1,170,2|0,0:0|0:0,0:0:0:0:
321,190,88069,2,0,P|331:247|332:286,1,85,2|0,0:0|0:0,0:0:0:0:
190,190,88449,6,0,P|203:125|246:24,1,170,2|0,0:0|0:0,0:0:0:0:
84,317,89398,6,0,P|16:327|-21:328,1,85
0,219,89778,6,0,P|55:205|187:240,1,170,6|0,0:0|0:0,0:0:0:0:
512,165,90537,2,0,P|457:179|325:144,1,170,2|0,0:0|0:0,0:0:0:0:
302,237,91107,1,0,0:0:0:0:
370,297,91297,1,0,0:0:0:0:
477,43,91487,5,6,0:0:0:0:
256,192,91582,12,6,94525,0:0:0:0:

okgn
Bonsai

Doormat wrote:

[Bonsai]
  1. why is this an Insane when it's easier than the Hard lol. i get that this is mapped more like an Insane, but it's really misleading to have an Insane be easier than the Hard don't ask me, Lasse mapped that after me lol
  2. 00:04:715 (1) - the initial reverse arrow is kind of covered up by 00:03:955 (2) - , but it does get out of the way in time for the reverse arrow to become noticeable so i guess? it's technically okay? still treading on some thin ice here though s: Technically okay yup, and I feel like as soon as you heard this song once it's completely expectable that there's gonna be a reverse, so ye. maybe view it as a spread-thing towards the Hard lel
  3. 00:13:829 (4) - appear to be missing an NC here nöpe, I'm only NCing when the underlying harmony changes
  4. 00:38:892 (2,3,1) - i feel the (1) should be spaced out more I don't think so, I want it to lead into the calmness of the following two measures
  5. some of your hitsounding comes across as really loud and out of place, for example the whistle on the slider body 00:48:955 (1) - and 00:51:044 (4) - Doesn't feel out of place to me lol, the vocals just sound 100% like normal-whistles and I like noticable hitsounding anyways since that's like part of the game-design
  6. 00:58:069 (1,1) - feel out of place compared to denser rhythm established right before this. i get that it's mapped to the "ooooooh" in the background but it just feels really jarring compared to the previous part s: doesn't feel jarring to me and I really wanna emphasize the ooooh so ¯\_(ツ)_/¯
  7. 01:14:018 (4) - i feel this would work better as a slider + circle like the previous patterns. the whistle on the sliderbody extends to 01:14:208 - to 01:14:398 - as well so it sounds inconsistently more loud compared to the other two I don't know any japanese but the syllable that would be circle'd simply doesn't seem that strong to me as it does in the other places, and imo it also nicely leads into this phrase being much longer and continuous than the previous ones since it doesn't end after 01:15:348 (3) -. And again I don't see any issue with hitsounds being audible lel
aligator gozaimasu!
box
owait I didn't change anything
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