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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Osu|Taiko]

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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Sunday, September 17, 2017 at 9:47:23 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央 kin 2nd chorus
BPM: 142
Filesize: 1385kb
Play Time: 00:31
Difficulties Available:
  1. Doj's Light Insane (3.4 stars, 126 notes)
  2. Futsuu (1.91 stars, 81 notes)
  3. Insane (3.86 stars, 150 notes)
  4. Kalibe's Hard (3.07 stars, 99 notes)
  5. Kanan's Normal (1.84 stars, 56 notes)
  6. Kin's Muzukashii (2.43 stars, 116 notes)
  7. Kin's Oni (3.17 stars, 151 notes)
  8. ktgster's Special (4.45 stars, 141 notes)
  9. Light Hard (2.71 stars, 90 notes)
  10. Uber's Easy (1.44 stars, 33 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
2nd chorus
Insane, Light Hard, Futsuu by me
Special by ktgster
Easy by Uber
Light Insane by Doj
Normal by My Angel Kanan
Hard by Kalibe
Muzukashii and Oni by Kin
Standard wallpaper edited by Mun
Wallpapers from Doormat


if you want full version, go play momochikun's version! https://osu.ppy.sh/s/580151
or mine! https://osu.ppy.sh/s/668069
Uber
Doj
i love you nao
osu file format v14

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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Doj's Light Insane
Source:OneRoom
Tags:
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Uber
oops make mine hp3 pls
Ashton
again? ;(
nextplay
2 N D C H O R U S
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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
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softhusky
Please accept my GD! >^<
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ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
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timemon
I can't wait for the 3rd chorus
Bastionior
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT

WHY TOUHOU BG AAAAAAA




well lets to the mod, its voluntary mod lol, not m4m xd relax

Ktgster

  1. Well, I don't think it would be better to give NC in these 3 notes ( 00:03:531 (5) - , 00:06:911 (5) - and 00:15:784 (5) - ) I mean, it's the only 3 notes that have a combo length of 1 to 8, and 96% of the map is composed of divisions of 1-2, 1-3 and 1-4
  2. 00:11:136 (1,2,1,2,1,2,3) - Could you do a reverse redirection? How did you do here? In my view the previous one (00:09:446 (1,2,1,2,1,2,3,4) - ) seems more consistent and logical than the next lol.
  3. 00:13:883 (2) - I think it's better to apply a jump than a this proximity, because you just gave this pattern the exclusive if it is 3 1/2 consecutive notes, some examples 00:05:221 (1,2,3) - 00:08:601 (1,2,3) - 00:12:404 (3,1,2,3) -
  4. 00:25:503 (4) - another nc like u did here 00:23:812 (1) - right?
Naosane
  1. 00:07:334 (3) - nc to follow previous (00:04:798 (1) - )lol
Lighto Insano
  1. 00:10:925 (6) - its really weird this slider in my vision, look:
    So I understood, u follow vocal, but at the same time u place a lot (really too) triplets on the diff and technically speaking, here (00:10:925 - ) I had to have a triplet, and here 00:11:136 - starts with a slider to follow correctly like u did here lol 00:08:813 (7,8,9,10,1) - u can hear to comprove yeye really don't refuse this lol i praise for the rhythm
Advanced
  1. 00:05:010 (3,1) - ehh.. u can do a simple stack to don't give a overlap impression :(
  2. 00:12:615 (6,7) - Well, there are super random moments that you applied the triplet this is one of them, you only notice: in the beginning until the half of the music only has a single triplet, in the case that I quoted, after half is well composed of triplets, No connection applies to the beggining part lol, so have some times where I would really need a triplet, in case this 00:09:341 - , 00:10:925 -, well u need review this xd
Normal
  1. 00:02:686 (5) - NC work good here, because its measure note lel and beginning of vocal lol, also same applied here 00:06:066 (5) -
  2. 00:27:404 - i think a single note fit really really good here too, because the space of time is very wide (1/1 on this case) (even if it is a few seconds) And the whole map has a 1/2 pause, right?
  3. 00:29:834 (1) - i forgot, but this spinner need start on red or white tick, not blue lol (i thinking its unrankable)
Easy
  1. aimod unsnapped notes, and please set a combo colour :O and
    00:29:939 - this is a bad meme
well good luck!
nextplay

Kalindraz wrote:

Normal
  1. 00:02:686 (5) - NC work good here, because its measure note lel and beginning of vocal lol, also same applied here 00:06:066 (5) - fixed
  2. 00:27:404 - i think a single note fit really really good here too, because the space of time is very wide (1/1 on this case) (even if it is a few seconds) And the whole map has a 1/2 pause, right? Fixed
  3. 00:29:834 (1) - i forgot, but this spinner need start on red or white tick, not blue lol (i thinking its unrankable)Wrong timestep or you mean spinner I think it's okay some ranked maps have something like this even a easy diff
well good luck!
Thanks for Mod!
nao add gder names to tags and add nextplay too my old name

nice snipe me
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ktgster
All fixed or readjusted.

*cough*
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Topic Starter
Nao Tomori

Kalindraz wrote:

SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT
SET A PREVIEW POINT SET A PREVIEW POINT SET A PREVIEW POINT

WHY TOUHOU BG AAAAAAA


u just tilted me super hard



well lets to the mod, its voluntary mod lol, not m4m xd relax

Ktgster

  1. Well, I don't think it would be better to give NC in these 3 notes ( 00:03:531 (5) - , 00:06:911 (5) - and 00:15:784 (5) - ) I mean, it's the only 3 notes that have a combo length of 1 to 8, and 96% of the map is composed of divisions of 1-2, 1-3 and 1-4
  2. 00:11:136 (1,2,1,2,1,2,3) - Could you do a reverse redirection? How did you do here? In my view the previous one (00:09:446 (1,2,1,2,1,2,3,4) - ) seems more consistent and logical than the next lol.
  3. 00:13:883 (2) - I think it's better to apply a jump than a this proximity, because you just gave this pattern the exclusive if it is 3 1/2 consecutive notes, some examples 00:05:221 (1,2,3) - 00:08:601 (1,2,3) - 00:12:404 (3,1,2,3) -
  4. 00:25:503 (4) - another nc like u did here 00:23:812 (1) - right?
Naosane
  1. 00:07:334 (3) - nc to follow previous (00:04:798 (1) - )lol
    i did my nc'ing based on vocal phrases.


Lighto Insano
  1. 00:10:925 (6) - its really weird this slider in my vision, look:
    So I understood, u follow vocal, but at the same time u place a lot (really too) triplets on the diff and technically speaking, here (00:10:925 - ) I had to have a triplet, and here 00:11:136 - starts with a slider to follow correctly like u did here lol 00:08:813 (7,8,9,10,1) - u can hear to comprove yeye really don't refuse this lol i praise for the rhythm
Advanced
  1. 00:05:010 (3,1) - ehh.. u can do a simple stack to don't give a overlap impression :( tbh i think the overlap is fine, it's there cuz i want a sharp angle onto 1 and theres no space to do anything else
  2. 00:12:615 (6,7) - Well, there are super random moments that you applied the triplet this is one of them, you only notice: in the beginning until the half of the music only has a single triplet, in the case that I quoted, after half is well composed of triplets, No connection applies to the beggining part lol, so have some times where I would really need a triplet, in case this 00:09:341 - , 00:10:925 -, well u need review this xd
Normal
  1. 00:02:686 (5) - NC work good here, because its measure note lel and beginning of vocal lol, also same applied here 00:06:066 (5) -
  2. 00:27:404 - i think a single note fit really really good here too, because the space of time is very wide (1/1 on this case) (even if it is a few seconds) And the whole map has a 1/2 pause, right?
  3. 00:29:834 (1) - i forgot, but this spinner need start on red or white tick, not blue lol (i thinking its unrankable)
Easy
  1. aimod unsnapped notes, and please set a combo colour :O and
    00:29:939 - this is a bad meme

    fixed for uber
well good luck!
Mir
Are you serious just the second chorus wtf Nao :////
nextplay

Mir wrote:

Are you serious just the second chorus wtf Nao :////
semi full version

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unko
m4m i hope i did this right omg

check aimod

uber easy
00:07:756 (4) - looks better pointed inwards? also i think u should remove clap from the red tick

kanan normal
00:04:376 (4,5,6,7) - this seems to be an anomaly following the instruments when there are vocals present (esp compared to 00:17:052 (2,3,4,5,6)); im bad at wording sry, but i think the latter is better considering its a normal
00:09:446 (1) - curve inwards instead its cuter

light hard
00:02:686 (1) - maybe a straight line? for cuteness
00:06:066 (1) - ok please dont do this
00:22:967 (1) - change to whistle
00:23:390 (2) - change to clap

kalibae hard
raise to od6? hitsounds tbd?
00:04:165 (5,6,1) - my equipment isnt too great but i cant hear a triple here
00:10:714 (4,5,6,1) - spacing here feels super cramped compared to the pattern just before it
00:22:334 (6) - unstack this, move it in front of the slider end like u do with the other notes i guess
00:24:024 (5) - nudge

doj light insane
od6.5? overmap: the difficulty
00:08:813 (7,8,9,10,1) - particularly this pattern, i dont think it fits
00:10:714 (5,6) - u could lower the spacing here considering the higher pitched voice after it has considerably less

insane
00:08:390 (4,5,1) - move down a bit? could do with some more spacing
00:10:291 (1,2,3,4,5) - wonky square
00:26:136 (3) - try like x177 y126ish cuz that overlap doesnt go down well

ktg special
overmap: the difficulty: the sequel: fucking what: where did the top left go
00:14:094 (3,4) - wouldnt this work better as plain 1/2?
00:24:235 (3,1) - ^, meme
00:29:305 (6,7,8,9,1) - come on u know this can be shaped nicer

gl! (to me, for when u do my map)
Asuka_-
hi m4m(^^♪
oh cut harumachi lol

im not good at english. sorry...

general
check aimod (preview point)
each diff's finish point has different..
BG 1000x707 ?


Uber
00:02:686 (1) - HP bar!!
00:15:362 (1) - should avoid nc spam for biginner. so remove nc here better.
00:27:193 - missed a loud note here xd. here has big sound. follow better i think.
https://i.gyazo.com/902d8a36795f18754b3 ... 84ecb4.png

My Angel Kanan
00:04:376 (4,5,6) - change to like the other patterns you did?
maybe https://i.gyazo.com/31a43810081db772df7 ... 5c09f8.png
00:11:981 (3,5) - you can avoid ulgy overlap.
maybe https://i.gyazo.com/589319027862e9a0c6e ... 4b25e4.png

Light Hard
00:18:531 (3,2) - you can avoid overlap
00:23:390 (2,3) - change ds only here ? xD

Kalibe

Hitsound pls ;p
00:02:263 (4,5,1) - hm... bit weird for me xd
i suggest this https://i.gyazo.com/c84cce403c73a9f1910 ... 691d85.png
00:05:960 - and 00:19:481 (6) - are identical imo. consistent them ?

Doj
00:08:813 (7,8,9,10,1) - looks bad imo.
maybe https://i.gyazo.com/429980473bf3e5e7530 ... 947170.png

Insane
00:10:714 (3) - looks little bad for me xd move to 191:73 ? (nazi)

ktgster
change OD to 8 or 8.5? it's sd4.45 map ;p
https://osu.ppy.sh/ss/8778392 it's fine? xd
00:30:362 (3) - change to 1/2 slider?
i think 00:30:784 - is clickable better, because this is top diff.

sry bad english. gl~(^^♪
nextplay

unko wrote:

m4m i hope i did this right omg

kanan normal
00:04:376 (4,5,6,7) - this seems to be an anomaly following the instruments when there are vocals present (esp compared to 00:17:052 (2,3,4,5,6)); im bad at wording sry, but i think the latter is better considering its a normal The Vocals are kinda still at some Point clickable but I prefer following instrumentals
00:09:446 (1) - curve inwards instead its cuter idk I'm gonna Keep it

gl! (to me, for when u do my map)
Thanks for Mod! :3

Asuka_- wrote:

hi m4m(^^♪
oh cut harumachi lol

My Angel Kanan
00:04:376 (4,5,6) - change to like the other patterns you did? Fixed
maybe https://i.gyazo.com/31a43810081db772df7 ... 5c09f8.png
00:11:981 (3,5) - you can avoid ulgy overlap. nao didn't updated my diff already fixed
maybe https://i.gyazo.com/589319027862e9a0c6e ... 4b25e4.png

sry bad english. gl~(^^♪
Thanks for Mod! >w<


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Doj

Kalindraz wrote:

Lighto Insano
  1. 00:10:925 (6) - its really weird this slider in my vision, look:
    So I understood, u follow vocal, but at the same time u place a lot (really too) triplets on the diff and technically speaking, here (00:10:925 - ) I had to have a triplet, and here 00:11:136 - starts with a slider to follow correctly like u did here lol 00:08:813 (7,8,9,10,1) - u can hear to comprove yeye okie

unko wrote:

doj light insane
od6.5? overmap: the difficulty i think it's fine as is
00:08:813 (7,8,9,10,1) - particularly this pattern, i dont think it fits same
00:10:714 (5,6) - u could lower the spacing here considering the higher pitched voice after it has considerably less okie

Asuka_- wrote:

im not good at english. sorry...you are beautiful, no matter what they say!


Doj
00:08:813 (7,8,9,10,1) - looks bad imo. everyone hates this pattern lmao
maybe https://i.gyazo.com/429980473bf3e5e7530 ... 947170.png
everyone hating on the same pattern holy shit lmao

thanks for mods tho

:thinking:
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Uber

unko wrote:

uber easy
00:07:756 (4) - looks better pointed inwards? also i think u should remove clap from the red tick did both

Asuka_- wrote:

Uber
00:02:686 (1) - HP bar!! fixed
00:15:362 (1) - should avoid nc spam for biginner. so remove nc here better. fixed comboing
00:27:193 - missed a loud note here xd. here has big sound. follow better i think.
https://i.gyazo.com/902d8a36795f18754b3 ... 84ecb4.png did it
https://puu.sh/x3f8V/6542574cb9.osu
Kalibe
fixed some things thx
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Smokeman
m4m from your q

you shoudl really try to have a set point to stop the map since (for the higher difs w/o spinners)
or maybe just put spinners on all diff so you have INTENSE rankings on ALL DIFFS !!!!1!!12!"!!2!!11


uberEZ

00:02:686 (1) - it looks kinda wierd to have the approach circle appear outside of the screen since its so high up.
00:11:982 (2,1) - you should try not to overlap like this in easy difficulties :( it even confused me when playing lol.
00:14:094 - leaving these big of gaps can be very hard for new players to hit, try either to add another circle or adjust the visuals so they are even for casual players easy to read. https://puu.sh/x3irY/31d9ef19d9.png
00:25:502 (3) - I would go witha rythm liek this https://puu.sh/x3iK6/bd2eebba97.png Like this you would avoid the awkward gab between 00:25:502 (3) - and 00:27:826 (1) - while also havign the dominant sound 00:26:136 - clickable instead of passivly emphasised through the repeat of the repeat slider
00:27:826 (1,2) - Imo doesnt fit aestheticly at all. Straight vertical lines when you never used this type of slider composition in the map ever.


normal

00:00:996 (1,2,3) - if this part was mapped like this in a version of the whole song it would make sense to map it liek this. But here it is the first thing thats going to be read and the player doesnt what density to expect. What i am trying to get at is that with a rythm liek this https://puu.sh/x3k65/61d7966b2f.png or this https://puu.sh/x3k7d/b1dc2c2915.png would be more inuitive for a starting pattern in a normal diff.
00:03:531 (3,4) - This could use some mroe visual spacing :|

other than that its fine. I dont want to go into my qualms about its aesthetics :S


lighthrad

00:06:066 (1) - The only thing bothering me is this, thinking...


kalibabes Hard

00:02:263 (4,5,1) - custom stack this so the sider head of 1 isn't right under the slider body :s


Doj

This is an insane diff so we can do some cool shit :]
00:00:996 (1,2,3,4) - IN the song this would be the prechorus and in this cut the it starts off sliently and builds up. It would be fitting to represent this in the map a bit more noticeably aswell. Spacing on those 00:01:629 (1,2,3,4) - is the same as 00:02:686 (1,2,3,4,5) - etc. so i postulate the following: 00:00:996 (1,2,3,4) - make them have continuously increasing spacing https://puu.sh/x4brS/4be7a2f6b4.png
00:05:010 (4,5,6) - try to custom stack these instead. Atm they are under the slider and could point at 00:05:855 (7) - a bit more clearly
00:10:925 (6) - you should do either this or this 00:12:615 (5,6,1) -. Imo following the vocals and missing out on that finish 00:11:136 - is quite a bit waste :s
00:12:826 (1,2,3) - i have no idea how these make visualy any sense. Take this 00:12:826 (1) - and copy paste/flip it two times to make it look a bit more cleaner! https://puu.sh/x4bXd/e655cea210.png
00:15:573 (4,5,6,7,8,9,1) - i'm gonna shoot you if i ever see a freehand stream like this >:( This is a ha pp y & cut e song so you should have ha pp y & cut e shapes in your map :3 So take a cute slider shape and convert it so it looks cute owo https://puu.sh/x4cqI/d80ebdd14d.png
00:16:629 (2,3,4,5,6,1) - i really hate the way this is structure but oh well...
00:20:855 (5,6,1,2,3) - Although you indicate the dominant vocal sound by NC'ing accordingly the pattern that is played follows something completely different. 00:21:066 (6,1) - This is where the climax in intensity happens but your pattern keeps on giving harder jumps with a final triplet long afterwards
00:23:601 (3,4,5) - This is kind of me and my wierd antics about custom stacking but: custom stacking the triplet to follow the slider path would make this a bit cooler to read. atm it looks like this https://puu.sh/x4cTq/91efc8bb4f.png which looks like the player has so make a slight tilt back to the right after hitting the triplet only to follow the sliderpath to the left AND THEN turn back right for 6
._.
00:29:305 (6,7,8,9,1) - i get a feeling this is freehand style again :think: make it look cooler, like a CURVE or something :]


Insane

00:00:996 (1,1,2,3,4) - Could start with a slider at 00:01:841 - (and 00:02:263 - if you really feelin it) just so the 1/2 spam stress starts when the chorus kicks in.
00:07:123 (2,3) - straigt vertical movement :puke: can you move 3 a bit to the left? Patterns like these look kinda rigid and serious for a fun song like this :s


ktgstr

00:15:362 (1,2,3,4,1) - I think you wanted to have a build-up here to emphasise the change in intensity 00:15:784 (1) - but it didnt feel like it gave me that feedback. A short buildup on 00:15:362 (1,2,3,4) - https://puu.sh/x4dIA/06b9bfa101.png could do the trick for me atleast :u

where is extreme for dem juicy (/°O°)/ PP ??????
harumachi clover hahaaaaaaaa.
kms
Uber

Smokeman wrote:

uberEZ

removed points that were addressed earlier

00:11:982 (2,1) - you should try not to overlap like this in easy difficulties :( it even confused me when playing lol. adjusted
00:14:094 - leaving these big of gaps can be very hard for new players to hit, try either to add another circle or adjust the visuals so they are even for casual players easy to read. https://puu.sh/x3irY/31d9ef19d9.png adjusted
000:25:502 (3) - I would go witha rythm liek this https://puu.sh/x3iK6/bd2eebba97.png Like this you would avoid the awkward gab between 00:25:502 (3) - and 00:27:826 (1) - while also havign the dominant sound 00:26:136 - clickable instead of passivly emphasised through the repeat of the repeat slider like the sounds my rhythm covers better
00:27:826 (1,2) - Imo doesnt fit aestheticly at all. Straight vertical lines when you never used this type of slider composition in the map ever. changed

https://pastebin.com/44PHpCNy
-Sh1n1-
2nd chorus haha, You are a harumachi lover
Smokeman

Uber wrote:

https://puu.sh/x4r7r/599d96cdc3.osu


puush kinda does that lul

use a box and code instead so its easier for the set owner to update it
like this:
my updated map xD
osu file format v14

[General]
AudioFilename: audio.mp3
.
.
.
or use https://0paste.com/ or something

can i get kds for this :^) ?
Xinnoh

Okorin wrote:

set a preview point
Topic Starter
Nao Tomori
fixed all, updated... this is gonna grave probably. maybe i'll revive it when i get back from my break. sorry guys!
Rizen
nice preview time(s)
offset sounds a bit early imo, sounds better at 2707
decide on a global spinner end time orz you have some ending at 00:31:841 - and some at 00:32:263 - zzzzz

e
nice metadata
nice drain time (<30secs)
00:06:066 (1,2,3) - better as slider then two circles imo, the vocals are a bit JuMpy (i.e. stronger on the first and third white tick)
00:16:207 (1,2,3,1,2,3,1,2,3) - try replacing some 1/1 sliders here with circles, sliderfest is kinda bleh
00:29:728 (4) - maybe nc this cos almost everyone else did

n
00:01:841 (3) - 1/2 slider instead? drum roll here
00:06:066 (1,2,3,4) - mapping only 1/1 here seems rather strange since song intensity didn't go down, it's the same as 00:02:686 (1,2,3) - but you did use 1/2 there
00:11:981 (3) - 1/2 slider then circle? similar to 00:10:291 (2,3) -
00:26:559 (2,3,4) - rhythm suggestion

lh
00:05:855 (5,1) - DS perhaps (if intentional, it's kinda the only DS break in the entire diff so not very fitting)
00:17:052 (3,4) - stacks these perhaps? consistency with 00:20:432 (3,4) -

h
nice

li
00:09:869 (2,3) - space out a bit more? seems too little compared to 00:11:559 (1,2) -
00:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns0:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns

i

00:04:798 (1) -vs 00:18:319 (3) - niec NC consistency vs 00:18:319 (3) - niec NC consistency
00:03:531 (1,2,3,4) - kinda like the only time you use a constant DS pattern during this stanza (i.e. compared to 00:16:207 (1,2,1,2,1,2,3,4,5,1,2,3,4) - which are all jumpy
00:20:221 (2,1) -u kinda established that you space out the white ticks at these parts more in this diff but you contradict that here

s

00:07:545 (4) -don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) -
combos around the end are a lot longer than the rest of the combos in the diff
not sure if you care but the DS here isn't very even (noticeable between 6 and 1) if you wanted that flower shape

I would like to thank osu forums for deleting half of the mod and making me start over again
sorry bout the autistic formatting, the song makes me brain feel dull
Doj

Smokeman wrote:

Doj

This is an insane diff so we can do some cool shit :]
00:00:996 (1,2,3,4) - IN the song this would be the prechorus and in this cut the it starts off sliently and builds up. It would be fitting to represent this in the map a bit more noticeably aswell. Spacing on those 00:01:629 (1,2,3,4) - is the same as 00:02:686 (1,2,3,4,5) - etc. so i postulate the following: 00:00:996 (1,2,3,4) - make them have continuously increasing spacing https://puu.sh/x4brS/4be7a2f6b4.png okie
00:05:010 (4,5,6) - try to custom stack these instead. Atm they are under the slider and could point at 00:05:855 (7) - a bit more clearly COME BACK 2 REPLY
00:10:925 (6) - you should do either this or this 00:12:615 (5,6,1) -. Imo following the vocals and missing out on that finish 00:11:136 - is quite a bit waste :s same
00:12:826 (1,2,3) - i have no idea how these make visualy any sense. Take this 00:12:826 (1) - and copy paste/flip it two times to make it look a bit more cleaner! https://puu.sh/x4bXd/e655cea210.png !!!
00:15:573 (4,5,6,7,8,9,1) - i'm gonna shoot you if i ever see a freehand stream like this >:( This is a ha pp y & cut e song so you should have ha pp y & cut e shapes in your map :3 So take a cute slider shape and convert it so it looks cute owo https://puu.sh/x4cqI/d80ebdd14d.png funny story, i did use a slider shape to make that stream believe it or not lmfao, will fix as best as i can
00:16:629 (2,3,4,5,6,1) - i really hate the way this is structure but oh well... fixed just for you <3
00:20:855 (5,6,1,2,3) - Although you indicate the dominant vocal sound by NC'ing accordingly the pattern that is played follows something completely different. 00:21:066 (6,1) - This is where the climax in intensity happens but your pattern keeps on giving harder jumps with a final triplet long afterwards k
00:23:601 (3,4,5) - This is kind of me and my wierd antics about custom stacking but: custom stacking the triplet to follow the slider path would make this a bit cooler to read. atm it looks like this https://puu.sh/x4cTq/91efc8bb4f.png which looks like the player has so make a slight tilt back to the right after hitting the triplet only to follow the sliderpath to the left AND THEN turn back right for 6 ficksed
._.
00:29:305 (6,7,8,9,1) - i get a feeling this is freehand style again :think: make it look cooler, like a CURVE or something :] wew



kms

a q p w wrote:

li
00:09:869 (2,3) - space out a bit more? seems too little compared to 00:11:559 (1,2) - k
00:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns0:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns fixed both Kappa
thanks for the mods m8s

mph
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PreviewTime: -1
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DistanceSpacing: 0.7
BeatDivisor: 2
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Doj's Light Insane
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
BeatmapID:1376117
BeatmapSetID:649373

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Topic Starter
Nao Tomori
rizen:

i use constant ds a lot in the first half, not sure what you mean. adjusted everything else.

unstacked the thing in the light hard


i have a bit more time before i really need to go, so maybe i could rank this. lets see!
Doj
gambare~! nao-kyun~
ZekeyHache
Hello there
For some reason Uber's diff doesn't appear in the map's page and the game shows it as not-submitted

[Uber's Easy]
  1. Check for unsnapped stuff with aimod
  2. 00:15:363 (4,1) - 00:17:053 (2,3) - 00:19:588 (1) - 00:22:969 (1,2) - These blankets can be improved, some look very unpolished :c
  3. 00:23:814 (2,3) - I believe these two sliders should have similar shapes to represent the similarity in the music
[Kanan's Normal]
  1. 00:17:052 (2) - Just delete it and copy-paste the previous slider so the pattern looks more polished, different shapes for this patter look awkward, I mean to do this.
  2. 00:21:277 (4) - Pretty much the same as before
[Light Hard]
  1. 00:05:010 (3,1) - Weird overlap man, it's the only tim you do it this way in all the diff, so you should look for a neater pattern
  2. 00:27:404 (3,1) - B-blanket! I-improve!
[Doj's Light Insane]
  1. 00:00:996 (1) - It would flow better if you curve it the opposite way (like this) imo. Feels a bit unnatural when going to circle (2) because your slider ends downwards while the circle is upwards.
[Insane]
  1. 00:06:489 (1) - 00:09:869 (1) - 00:11:559 (1) - You were consistent with these ncs (and more later on), but I really don't see why you put them. They're not necessary at all imo. However, the ones at 00:14:939 (1) - should be fine I guess, for emphasis and soem kind of readability; but really, I don't think the others are okay.
  2. 00:22:122 (1,2,3,4) - This pattern here looks like an unpolished half of a polygon, which is awkward, what if you go for the neat shape? Like dis
I'm not a fan of the highest diff, feels too compressed for the cs
Aeril
lol i shouldve done this a week ago but ive been dying all of the last 2 weeks kms
my favorite part of ktgster's map is in the bottom right

insane

  1. 00:16:207 (1,2,1,2) - 00:19:587 (1,2,1,2) - i mean nothing really changed in the music but you changed the usual squarish pattern into a zig zag idk
doj light insane
  1. 00:17:052 (1) - is this finish a mistake
  2. 00:18:108 (2,3,4) - idk i liked the one before where it was 00:04:376 (1,2,3,4) - jumped to rather than just curved to. also would be more fitting in the map because you use jumps more rather than linear stuff like this
kalibae hard

  1. bae
light hard

  1. ehh what to say
  2. 00:11:559 (2,3) - this could probably be unstacked because music more intense here xd
kanan normal

  1. idk
diff that isnt on the set but is actually on the set uber easy

  1. ai mod
harumachi cover by naotoshi next pls
Doj

ezek wrote:

[Doj's Light Insane]
  1. 00:00:996 (1) - It would flow better if you curve it the opposite way (like this) imo. Feels a bit unnatural when going to circle (2) because your slider ends downwards while the circle is upwards.fixed

Aeril wrote:

doj light insane
  1. 00:17:052 (1) - is this finish a mistake yea i think so
  2. 00:18:108 (2,3,4) - idk i liked the one before where it was 00:04:376 (1,2,3,4) - jumped to rather than just curved to. also would be more fitting in the map because you use jumps more rather than linear stuff like this fixed to try and fit the song better
danke for modds

!!!!
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Doj's Light Insane
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
BeatmapID:1385211
BeatmapSetID:649373

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Uber

ezek wrote:

Hello there
For some reason Uber's diff doesn't appear in the map's page and the game shows it as not-submitted perhaps its a sign

[Uber's Easy]
  1. Check for unsnapped stuff with aimod did
  2. 00:15:363 (4,1) - 00:17:053 (2,3) - 00:19:588 (1) - 00:22:969 (1,2) - These blankets can be improved, some look very unpolished :c i suck at blankets
  3. 00:23:814 (2,3) - I believe these two sliders should have similar shapes to represent the similarity in the music pitch change tho
https://pastebin.com/sYmnC4b0
nextplay
@SmokeMan all fixed
@rizen did the last point didn't do first since i rather have the suggestion from smokeman the others are declined because of the note density and for playing since 7-8 objects in a row are to hard to play for noobs even it's only 142bpm
@ezek all fixed

thanks for Mods! (and sorry for the lazy responses)


a
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Kanan's Normal
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
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Topic Starter
Nao Tomori
applied everything and updated the diffs i got, thanks for modding!
Fursum

heres ur bub now mod my map ty
ktgster

unko wrote:

ktg special
overmap: the difficulty: the sequel: fucking what: where did the top left go - don't think there's anything wrong with not mapping the whole screen
00:14:094 (3,4) - wouldnt this work better as plain 1/2? - small tick sound on the blue tick.

gl! (to me, for when u do my map)

Asuka_- wrote:

ktgster
https://osu.ppy.sh/ss/8778392 it's fine? xd - don't think there's anything wrong with not mapping the whole screen
00:30:362 (3) - change to 1/2 slider?
i think 00:30:784 - is clickable better, because this is top diff. - its after the end of the chorus. Using a 1/1 slider distinguish this from the 1/2 spam presented in the map.

sry bad english. gl~(^^♪

a q p w wrote:

s

00:07:545 (4) -don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - it doesn't really fit tho
Diff
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1418
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:ktgster's Special
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
BeatmapID:1385215
BeatmapSetID:649373

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:9
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

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//Background and Video events
0,0,"40499632_p0.png",0,0
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//Storyboard Layer 1 (Fail)
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Monstrata
General

Song cuts off kinda weirdly... Imo, after 00:27:826 - just loop it back to the original harumachi's ending. The way you cut it now it feels like a deliberate cut that doesn't actually "finish" the song since you have too much of the next section that people go "shouldn't there be another verse then?"

ktgster

00:15:362 (1,2,3,4,1,2,3,4,1) - Can they not be linear? Makes the speed up really hard to control. Angle it downward like, do a Ctrl+J + Ctrl > or something? xd
00:16:207 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - Uses the right side of the screen a loooot. Think you can get some more screen transition? This is a pretty short song too.

Insane

00:17:475 (3,4,5,1) - Makes more sense to ctrl+G and have something like this: for the movement... k,inda weird to break into clockwise flow after 3 up/down jump movements. Just finish it to the end.
00:19:587 (1,2,3,4,1,2,3,4,5,1) - Same. 00:20:221 (4,1) - Is a bit too vertical imo, doesn't give enough space for you to set up a better pattern with 3>4
00:20:855 (3,4,5,1,2) - And yea, using up/down movement would improve the linear flow here xP>

Doj's insane

00:17:474 (2,3) - Don't you usually stack this? Compare with 00:03:953 (5,6,1,2,3) - . feels really inconsistent in a short song.

Kalibae Hard

I'm okay with this diff name only because it's really similar. But still better to use Kalibe imo
00:18:531 (3) - Kinda weird to stack here.

Light Hard

Good

Kanan's Normal

00:06:066 (1,2,3) - What happened here... 00:02:686 (1,2,3) - Listen to the rhythm here, why is this so different xd
Okay actually your rhythms are really inconsistent., Also your NC pattern needs some work, you're missing some NC's here and there and yea.

Uber's Easy

Fine.
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