Okay now that its dqed, hopefully you could apply some more things to further improve and balance out the map. On this post I will talk about aesthetic/structure issues over the whole set, except normal which looks fine. On the second, probably adding more to the discussion of emphasis and rhythm. So basically this is a polish mod, mod that this map doesn't look like it had that much.
[Spark of light]
Generally, if you focus a bit you could make it much better looking with not much effort. Aesthetic issues are apparent in my eyes, and easily fixable. So, I adressed the issue in the last mod, you kinda dismissed it as a blanket mod. But if you saw, those things that I've pointed out were in like 5 seconds, meaning that the map isn't really polished. Its not really a minor issue if its present in most of the map.
00:46:487 (2,3,4,1) - lets say this pattern for example. If you notice, it has 3 visual errors
http://i.imgur.com/DZn91kJ.jpg. The closet distances between objects is always different. This leads to untidy aesthetics. Everyone could agree that this look better
http://i.imgur.com/t892Mbb.jpg.
00:48:006 (3,4,5,1) - the following pattern also has chaotic placement.
http://i.imgur.com/Ajro8vx.jpg simple rotation, and you end up with much better looking pattern.
00:54:651 (4,1) - having slider end touching with slider head is poor looking.
01:12:310 (3,2,3,1) - mentioned this in previous mod, just look at that visual spacing inconsistency
http://i.imgur.com/yKWmuIO.jpg01:14:588 (1,2,3) - this pattern is kinda poorly done, the previous 3 slider pattern always made some kind of a triangle, like a firework, which I thought would be kinda the theme of the patterning. Here it is done completely randomly, without any connection, and failed visual spacings.
01:18:385 (1,3) - being this close breaks the overall spaced structure connections, it sticks out too much. Stakcign and moving these two here
http://i.imgur.com/eJqJelk.jpg would be wonderful 01:19:145 (3) - 01:20:474 (3) -
Overally, there are also a few more parts where visual distance is lacking, and taking a look at the map by yourself regarding this issue would surely cause improvement.
[N a s y a 's i n s a n e]
00:14:592 - this is actually stronger and makes sense to be a slider to follow the guitar, as it seems, the white tick slider in its current state ends on a stronger beat 00:14:972 - which is another intense guitar hit.
00:20:478 (2,5) - just please, this placement is..
00:19:339 (3) - this is a strong note, yes, it has a loud guitar to it 00:20:858 (3) - so does this one. The later one is emphasized properly by being given a sharp and and biggest spacing, while the former is completely disregarded
00:22:946 (1,4) - Please, this overlap is really unappealing, its not even overlapped with similar amount of surface as previous overlaps: 00:22:567 (4,1) -
00:31:681 (3,1) - blanket
00:32:060 (1) - having a started like this, usually calls for stuff being based around it, however it is completely disregarded, and doesn't connect with further patterns in any way. Like look how 00:32:630 (2,3,4,5) - has about same visual spacing all around, but nothing connects in such a way to the C slider.
00:35:858 (3,5) - blanket
00:36:807 (1) - such important note gets no spacing emphasis 00:36:617 (5) - this kidna filler circle has even more spacing, no contrast is established.
00:47:250 (5,6) - can't you make em to be identical, having two slightly differnt curved sliders is chaotic
00:48:010 (1,3) - blanket
00:50:288 (1,4) - these two could also have identical slider shape, copy paste rotaion, you know the drill
In the map, there are a lot of mixed overalapping styles, sometimes its a full overlap, sometimes overlapped heavily, sometimes a bit less. Song lasts for one and a half minute, I don't think including this many structure ideas is necessary. 01:03:200 (3,4) - lets take this almost full overlap and then 01:05:858 (1,2,3) - full overlap style. Now that the kiai has started, 01:07:946 (3,4,5) - there are these kind of overlaps, with medium amount, while also included full overlaps randomly 01:14:022 (5,1) - right after having partial overlaps 01:13:453 (2,4) -
01:27:883 (4,5,6) - here its fully overlapped, but the previous is partial overlaps 01:26:174 (3,4,5,6) -
And there are also tons of non overlap based patterns, which is kinda really chaotic, and I don't kinda understand whats going on, keep in mind its a short section and a short map, excess variety, isn't warranted, consistency really matters more imo. Previous sections didn't include much different patterning style, but here on the kiai it changes rapidly.
Slider shape usage also seems a bit too random, as I said, its short and consistency could really matter: 01:08:516 (1,2) - inversed, same shape.
01:10:225 (1,2) - almost the same shape, but you should really make em identical.
01:11:554 (1,2) - different shape
01:19:339 (1,2) - different shape, its way too chaotic. If you want some variety, include also red anchor sliders tbh, rather than really messing wtih these two shapes.
[Insane]
00:13:071 (4,5) - can you make them actually blanket each other lol
http://i.imgur.com/etx1ddF.jpg its kinda crude as it is.
00:13:831 (1,2) - ^
00:16:109 (4,5) - same goes for all such patterns, minimal effort for big benefit tbh.
00:19:907 (2) - listen to the guitar, this should be a slider imo
00:22:944 (2) - strongest sound gets 0 emphasis
00:35:286 (1,2,3) - ugh excuse me, but shouldn't (3) really get bigger emphasis
01:18:008 (2,4) - blanket
01:20:666 (1,2,3) - scaling them a bit should work better, this doesn't fit the spaced visual distance in the section.
01:30:160 (1,2,3,4,5) - so this is a buildup but this isn't, please readjust this one: 00:23:324 (1,2,3,4,5) -
[Hard]
00:06:425 (1,2) - pls, this blanket
00:31:299 (2,3,4) - visual spacing
00:34:527 (3,4,5,1) - actually hard seems to have plenty of visual spacing inconsistencies, revisit and readjust please.
00:35:286 (1,2,3) - pretty sure its okay to make a 2 to 3 a jump, therefore, you don't need to sacrifice visuals for emphasis
00:35:856 (3,4) - please this blanekt
00:37:944 (3,1) - this is actually okay, since the big slider kinda feels connected to the previous pattern
00:45:919 (1,2,3) - hey this patterns actually aren't damaged like in insane diff
00:44:970 (3,4) - please, it doesn't look appealing
00:48:957 (1,2) - ugh what, sudden increase in visual distance, and seriously failed blanket attempt
01:20:286 (4,5,1,3) - failed to connect slider end with anything, and the placement on the C slider is just a mess. There are no blankets and connection to pattrns.
01:22:375 (1,2,3) - you know, you can make this as a staight slider to make sense
http://i.imgur.com/NGmqOeU.jpg[smokeman]
Hm this map aesthetics don't look appealing to me, probably subjective, as I disagree on some choices, I have no idea how to improve this style.