forum

Drop - Granat

posted
Total Posts
14
Topic Starter
Mas Hiro
This beatmap was submitted using in-game submission on Rabu, 20 Desember 2017 at 19.45.01

Artist: Drop
Title: Granat
Tags: 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
BPM: 181
Filesize: 2472kb
Play Time: 00:42
Difficulties Available:
  1. Error's Another (4,85 stars, 158 notes)
  2. Expert (5,52 stars, 201 notes)
  3. Hard (2,96 stars, 124 notes)
  4. Insane (4,31 stars, 157 notes)
  5. -Miyashiro-'s Expert (5,36 stars, 189 notes)
  6. Normal (1,51 stars, 51 notes)
  7. Uta's Hard (3,22 stars, 126 notes)
  8. Wally's Extra (5,6 stars, 178 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------
speedrank please smh
i dont think i have aim for this tbh

mod reqs please
Uta
WaifuIsCute's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:hiro katsumi
Version:WaifuIsCute's Hard
Source:
Tags:
BeatmapID:1378818
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stretched-1366-768-483924.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Semoga berhasil gan xD

edit: perbaiki hitsound, slider issues, sama slider offsnap
Topic Starter
Mas Hiro

Uta wrote:

WaifuIsCute's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:hiro katsumi
Version:WaifuIsCute's Hard
Source:
Tags:
BeatmapID:1378818
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stretched-1366-768-483924.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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171,372,25148,6,0,P|105:344|89:261,1,140,2|0,0:0|0:0,0:0:0:0:
138,216,25645,1,0,0:0:0:0:
124,128,25811,2,0,P|157:125|191:138,1,70,2|0,0:0|0:0,0:0:0:0:
227,203,26143,6,0,P|294:215|358:187,1,140,2|0,0:0|0:0,0:0:0:0:
396,146,26640,1,0,0:0:0:0:
451,83,26806,1,2,0:0:0:0:
503,241,27137,5,2,0:0:0:0:
503,241,27469,2,0,L|512:280,2,38.4000001589456,2|0|0,0:0|0:0|0:0,0:0:0:0:
498,218,27800,2,0,L|483:162,1,57.6000002384184,2|0,0:0|0:0,0:0:0:0:
361,262,28132,6,0,P|329:269|287:261,1,70,2|0,0:0|0:0,0:0:0:0:
259,192,28464,2,0,P|291:185|335:196,1,70,2|0,0:0|0:0,0:0:0:0:
217,265,28789,6,0,P|183:258|149:266,1,70,2|0,0:0|0:0,0:0:0:0:
115,335,29121,2,0,P|150:343|184:337,1,70,2|0,0:0|0:0,0:0:0:0:
358,279,29790,1,2,0:0:0:0:
413,341,29956,6,0,P|431:311|438:277,1,70,2|0,0:0|0:0,0:0:0:0:
362,167,30619,1,0,0:0:0:0:
436,164,30784,2,0,L|440:88,1,70,2|0,0:0|0:0,0:0:0:0:
441,26,31116,5,2,0:0:0:0:
267,87,31448,2,0,L|254:51,2,38.4000001589456,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,71,31779,2,0,L|328:32,1,57.6000002384184,2|0,0:0|0:0,0:0:0:0:
175,243,32111,6,0,P|207:251|239:247,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
356,197,32435,2,0,P|387:193|419:201,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
316,348,32755,6,0,P|326:315|322:281,1,70,2|0,0:0|0:0,0:0:0:0:
273,164,33098,2,0,P|269:125|277:99,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
273,21,33430,6,0,P|239:29|211:50,1,70,2|0,0:0|0:0,0:0:0:0:
134,151,33773,2,0,P|102:173|75:180,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
49,269,34093,2,0,L|126:257,1,70
156,334,34424,2,0,L|233:322,1,70
253,242,34756,2,0,L|330:230,1,70
348,144,35095,6,0,P|382:156|402:175,2,64.7999982906817,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,144,35584,2,0,P|199:155|179:174,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
292,69,36082,2,0,P|298:33|288:0,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
211,110,36579,2,0,P|175:116|140:108,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
65,140,37076,2,0,P|58:171|60:208,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,298,37573,2,0,P|158:266|152:228,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,331,38079,6,0,P|326:339|352:358,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
303,242,38410,2,0,P|270:243|241:257,1,64.7999982906817,0|2,0:0|0:0,0:0:0:0:
378,274,38734,2,0,P|408:265|434:246,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
345,171,39074,6,0,P|310:161|281:162,1,64.7999982906817,2|0,0:0|0:0,0:0:0:0:
148,277,39405,2,0,P|183:287|216:284,2,70,2|2|0,0:0|0:0|0:0,0:0:0:0:
148,277,40068,5,2,0:0:0:0:
419,77,40399,1,0,0:0:0:0:
129,107,40731,1,0,0:0:0:0:
437,244,41063,1,0,0:0:0:0:
265,9,41394,1,0,0:0:0:0:
300,344,41726,1,0,0:0:0:0:
284,175,42058,5,2,0:0:0:0:

Semoga berhasil gan xD

edit: perbaiki hitsound, slider issues, sama slider offsnap
sure thanks owo
-Smine-
-Miyashiro-'s Expert

O grande problema desse map é a estética, mas também tem erros de snap

00:01:275 (5,6,7,8) - esse jump, não precisa seguir a distância dos círculos anteriores, mas também precisam de um novo padrão de distance snap, está muito aleatório
00:01:772 (8,9) - e aqui a distância aumenta mais ainda, então depois de criar o padrão de distância esse slider vai ter que chegar mais próximo do círculo
00:02:269 (1,2,3,4,5,6) - deixar isso tudo no mesmo distance snap tmb, (se ficar círculos pra cima e os outros 3 pra baixo de forma simétrica vai ficar show)
00:03:761 (8) - Denovo, ta muito colado do slider, o distance snap é maior ai
00:04:093 (9) - ^ (só que é um pouco menor que o anterior, mas continua muito colado)
00:06:247 (1,2,3,4) - Aqui começa alguns erros de estética, tipo, os sliders estão muito aleatórios, não estão indo pra lugar algum, tem várias coisas que você poderia usar como: Simetria,flow, overlap (obs: o overlap provavelmente ficarlia legal nesse caso, já que vc mais tarde criou uma pattern de overlaps)
00:09:397 (6,1) - essa distância está muito longa, é como se o 1 tivesse o mesmo som forte que o 5 tinha, só que não tem, então n precisa ter esse distance snap
00:11:551 (2,3,5) - Isso aqui é um overlap desnecessário, tipo, as notas estão meio ''sujas'', isso fica feio no map, não é legal encostar notas que não sejam propositalmente feitas para encostar,tipo, é diferente disso aqui:00:10:557 (1,3) -
00:13:043 (4) - aqui você quebra o flow e deixa o map feio dnv
00:15:198 (3,4) - Você fez sliders tão legais (1,2) mas esse 3 e 4 não completa a pattern que você queria fazer (ou deveria querer) novamente ficou mt aleatório no map
00:22:159 (11,12,13) - mais erros de estética, ficou mt torto, a idéia é boa, a forma não
00:22:988 (1,2,3,4,5) - erros de distance snap ( precisa de um padrão de distância, porque a intensidade do som não mudou no jump)
00:24:148 (1,2,3,4,5,6,7) - apesar da pattern ser bonitinha, jogando não fica legal, por causa do distance snap novamente. Do 3 pro 4 é um baita jump
do 6 pro 7 nem tanto, poderia sim ter um jump pra dar mais ênfase ao som, mas esse jump ta grande demais de qualquer forma
00:28:126 (1,2,3,4,5,6,7) - ^
00:32:104 (1) - mais erros de estética, você vê como o slider não está reto com a linha de direção pro círculo? tipo, o ângulo está torto, é mt feio isso(todos os outros sliders que iniciam os combos estão ruins também)
00:33:595 (6,7,8) - jump que quebra o flow, e é desconfortável de fazer, continuar com circular flow, ou fazer um pouco diferente * vai da sua imaginação, sem exagerar* pode ser melhor
00:35:584 (6,7,8) - ^

Boa sorte em outros maps lekão :p
neuronio

Sminebrasil wrote:

-Miyashiro-'s Expert

O grande problema desse map é a estética, mas também tem erros de snap

00:01:275 (5,6,7,8) - esse jump, não precisa seguir a distância dos círculos anteriores, mas também precisam de um novo padrão de distance snap, está muito aleatório
00:01:772 (8,9) - e aqui a distância aumenta mais ainda, então depois de criar o padrão de distância esse slider vai ter que chegar mais próximo do círculo
00:02:269 (1,2,3,4,5,6) - deixar isso tudo no mesmo distance snap tmb, (se ficar círculos pra cima e os outros 3 pra baixo de forma simétrica vai ficar show)
00:03:761 (8) - Denovo, ta muito colado do slider, o distance snap é maior ai
00:04:093 (9) - ^ (só que é um pouco menor que o anterior, mas continua muito colado)
00:06:247 (1,2,3,4) - Aqui começa alguns erros de estética, tipo, os sliders estão muito aleatórios, não estão indo pra lugar algum, tem várias coisas que você poderia usar como: Simetria,flow, overlap (obs: o overlap provavelmente ficarlia legal nesse caso, já que vc mais tarde criou uma pattern de overlaps)
00:09:397 (6,1) - essa distância está muito longa, é como se o 1 tivesse o mesmo som forte que o 5 tinha, só que não tem, então n precisa ter esse distance snap
00:11:551 (2,3,5) - Isso aqui é um overlap desnecessário, tipo, as notas estão meio ''sujas'', isso fica feio no map, não é legal encostar notas que não sejam propositalmente feitas para encostar,tipo, é diferente disso aqui:00:10:557 (1,3) -
00:13:043 (4) - aqui você quebra o flow e deixa o map feio dnv
00:15:198 (3,4) - Você fez sliders tão legais (1,2) mas esse 3 e 4 não completa a pattern que você queria fazer (ou deveria querer) novamente ficou mt aleatório no map
00:22:159 (11,12,13) - mais erros de estética, ficou mt torto, a idéia é boa, a forma não
00:22:988 (1,2,3,4,5) - erros de distance snap ( precisa de um padrão de distância, porque a intensidade do som não mudou no jump)
00:24:148 (1,2,3,4,5,6,7) - apesar da pattern ser bonitinha, jogando não fica legal, por causa do distance snap novamente. Do 3 pro 4 é um baita jump
do 6 pro 7 nem tanto, poderia sim ter um jump pra dar mais ênfase ao som, mas esse jump ta grande demais de qualquer forma
00:28:126 (1,2,3,4,5,6,7) - ^
00:32:104 (1) - mais erros de estética, você vê como o slider não está reto com a linha de direção pro círculo? tipo, o ângulo está torto, é mt feio isso(todos os outros sliders que iniciam os combos estão ruins também)
00:33:595 (6,7,8) - jump que quebra o flow, e é desconfortável de fazer, continuar com circular flow, ou fazer um pouco diferente * vai da sua imaginação, sem exagerar* pode ser melhor
00:35:584 (6,7,8) - ^

Boa sorte em outros maps lekão :p
valeu aí pelo mod owo!

eu arrumei tudo q vc disse no dia q tu fez o modderino, mas o dono do mapset só atualizou hj então whatever. valeu smine owo
Topic Starter
Mas Hiro
k just need a mod
Topic Starter
Mas Hiro
pls mod
[490]Yukarin
hhhh, im bored so im into the mods (indonesia ya, rip grammar gw kalau pake english)
General
- Tags = masukin GD-ernya coba, also masukin ini ke Tags : 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
- Timing, i suggest ganti aja, ke ini 281,331.5649867374,3,2,1,75,1,0 (tapi tolak aja sih kalau masih tetep neguhin BPM yang lu kasih, gw gamaksa.
- Volumenya kecilin coba ke 50% kwkw.
- all nice.
Skycreeper's Platter
00:00:612 (2,3,4) - First of all, coba kek gini, lebih enak didenger soundnya imo (bisa diperbagus lagi si Patternnya sama lu sendiri btw. ini.
00:03:927 (4) - kenapa ga dibuat slider panjang aja? (note, bikin slidernya dari sini 00:03:927 (4) - sampe 00:04:093 - aja)
00:05:087 (2) - aku saranin sih coba pake Circle aja, dijadiin jump apa digimanain bebas, tp gini juga gamasalah btw.
00:15:198 (7) - lurusin aja, biar ada sedikit Movement
00:18:015 (2) - delete, no sound.
00:20:170 (2) - slider sampe tick merah aja menurutku, lebih enak diliat sama Playable juga (note: slider merahnya yang ini 00:20:336 - )
00:25:474 (1) - delete, no sound (2)
00:27:131 (4) - ganti jadi Circle aja di Tick putih, kalau kek tadi gaada sound kesannya di tick merah
00:29:452 (1) - delete, no sound (3)
00:31:441 - yang dibelah sini, mending diganti jadi kek gini, menurutku lebih enak sih ini.
00:39:728 - ini isi note satu
all done, bagus bagus aja sih, keep it up! semoga ranked.

btw

A Tale Of A Wisdom
start musicnya disini loh, yang kamu kejauhan 00:00:281 - hehe, just sayin.
Topic Starter
Mas Hiro

Yukarin- wrote:

hhhh, im bored so im into the mods (indonesia ya, rip grammar gw kalau pake english)
General
- Tags = masukin GD-ernya coba, also masukin ini ke Tags : 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame yep thanks banget ane ga mikirin tags nya sih
- Timing, i suggest ganti aja, ke ini 281,331.5649867374,3,2,1,75,1,0 (tapi tolak aja sih kalau masih tetep neguhin BPM yang lu kasih, gw gamaksa.
- Volumenya kecilin coba ke 50% kwkw. ok
- all nice.
Skycreeper's Platter
00:00:612 (2,3,4) - First of all, coba kek gini, lebih enak didenger soundnya imo (bisa diperbagus lagi si Patternnya sama lu sendiri btw. ini.
00:03:927 (4) - kenapa ga dibuat slider panjang aja? (note, bikin slidernya dari sini 00:03:927 (4) - sampe 00:04:093 - aja)
00:05:087 (2) - aku saranin sih coba pake Circle aja, dijadiin jump apa digimanain bebas, tp gini juga gamasalah btw.
00:15:198 (7) - lurusin aja, biar ada sedikit Movement
00:18:015 (2) - delete, no sound.
00:20:170 (2) - slider sampe tick merah aja menurutku, lebih enak diliat sama Playable juga (note: slider merahnya yang ini 00:20:336 - )
00:25:474 (1) - delete, no sound (2)
00:27:131 (4) - ganti jadi Circle aja di Tick putih, kalau kek tadi gaada sound kesannya di tick merah
00:29:452 (1) - delete, no sound (3)
00:31:441 - yang dibelah sini, mending diganti jadi kek gini, menurutku lebih enak sih ini.
00:39:728 - ini isi note satu Biar skycreeper aja deh yang benerin
all done, bagus bagus aja sih, keep it up! semoga ranked.

btw

A Tale Of A Wisdom
start musicnya disini loh, yang kamu kejauhan 00:00:281 - hehe, just sayin. btw ini udah 281 pas
thanks for mod
Daycore
From #modreqs

Hello.

A Tale of A Wisdom
00:00:281 - ??? / why is nothing here?
00:01:938 (8,9) - there's no sound for double.
00:01:938 (8) - i recommend to set a new combo here
00:03:595 - what do you think about 1/3 stream here? - https://osu.ppy.sh/ss/9322066
00:14:534 (1,2,3,4,5,6,7,8,9,10) - i think there should be "whistle"
00:14:866 (3,4,5,6,7) - these jumps looks weird
00:21:662 (11,12) - what the heck?
00:27:463 (8,1) - there should be 1/3 stream
00:31:276 (1,2,3,4,5,6,7) - 1/3 stream AGAIN.
00:42:048 - circle must be here for rhythm and spinner after that (rip grammar, sry)

I think you should remap this difficulty and watch THIS video to make your jumps better.
Good luck! ;)
Topic Starter
Mas Hiro

Rus_Brony_osu wrote:

From #modreqs

Hello.

A Tale of A Wisdom
00:00:281 - ??? / why is nothing here?
00:01:938 (8,9) - there's no sound for double.
00:01:938 (8) - i recommend to set a new combo here
00:03:595 - what do you think about 1/3 stream here? - https://osu.ppy.sh/ss/9322066
00:14:534 (1,2,3,4,5,6,7,8,9,10) - i think there should be "whistle"
00:14:866 (3,4,5,6,7) - these jumps looks weird
00:21:662 (11,12) - what the heck?
00:27:463 (8,1) - there should be 1/3 stream
00:31:276 (1,2,3,4,5,6,7) - 1/3 stream AGAIN.
00:42:048 - circle must be here for rhythm and spinner after that (rip grammar, sry)

I think you should remap this difficulty and watch THIS video to make your jumps better.
Good luck! ;)
thanks! i am really bad at making streams and jumps
but thanks anyway
Hytex
Hello, random timing check (and mod)!

So basically, I wen't to check your map to actually mod it, not expecting to see a timing error

Correct timing
BPM: 180.960
Offset: 317
Time signature: 3/4
(did you use a different mp3?)

Okay so,

『General』
Please put the GD'ers names in the tags.
I recommend using custom hitsounds.

『A Tale of Wisdom』

So far, I've noticed that this map has unusual flow, so I think it's better to take your time on this
Please add a new combo on every downbeat (large white ticks) and not just anywhere.

00:01:145 (5) - 00:05:123 (1) - 00:07:775 (1) - 00:08:107 (2) - 00:11:090 (1) - Sliders are not allowed to end on strong beats as said in the RC.
00:03:631 (2,3) - These are supposed to have 1/3 rhythm, if you listen closely to the music.
00:09:930 (1,2,3,4,5,6,7) - Fix the rhythm.
00:14:239 (4,5,1,2,3,1,2,3,1,2,3,1,2,3) - ^
00:27:167 (1) - What's the purpose of this slider?
00:27:499 (2,3,4,5,6) - Again, this is a 1/3 rhythm.
00:31:477 (1,2,3,4,5) - ^

From what I see, you should try to make symmetrical shapes, and you should fix the messy sliderbodies or else it will look bad (no offense) :P

『Normal』

Please start a new combo after 2 downbeats (large white ticks), since it has a bigger gap the rate of new combo decreases.
Please use distance snap on difficulties Beginner - Advanced (anything else that is E or N)
Don't use overlaps like this on Normals, because it's misreadable.

Anyways, no comments on this one, I can't describe.
But IMHO, it's horrible because it doesn't meet the RC really much(?) so I think it's best for you to find a GD'er for this.

Best of luck in your mapset!
Topic Starter
Mas Hiro

Hytex wrote:

Hello, random timing check (and mod)!

So basically, I wen't to check your map to actually mod it, not expecting to see a timing error

Correct timing
BPM: 180.960
Offset: 317
Time signature: 3/4
(did you use a different mp3?)

Okay so,

『General』
Please put the GD'ers names in the tags.
I recommend using custom hitsounds.

『A Tale of Wisdom』

So far, I've noticed that this map has unusual flow, so I think it's better to take your time on this
Please add a new combo on every downbeat (large white ticks) and not just anywhere.

00:01:145 (5) - 00:05:123 (1) - 00:07:775 (1) - 00:08:107 (2) - 00:11:090 (1) - Sliders are not allowed to end on strong beats as said in the RC.
00:03:631 (2,3) - These are supposed to have 1/3 rhythm, if you listen closely to the music.
00:09:930 (1,2,3,4,5,6,7) - Fix the rhythm.
00:14:239 (4,5,1,2,3,1,2,3,1,2,3,1,2,3) - ^
00:27:167 (1) - What's the purpose of this slider?
00:27:499 (2,3,4,5,6) - Again, this is a 1/3 rhythm.
00:31:477 (1,2,3,4,5) - ^

From what I see, you should try to make symmetrical shapes, and you should fix the messy sliderbodies or else it will look bad (no offense) :P

『Normal』

Please start a new combo after 2 downbeats (large white ticks), since it has a bigger gap the rate of new combo decreases.
Please use distance snap on difficulties Beginner - Advanced (anything else that is E or N)
Don't use overlaps like this on Normals, because it's misreadable.

Anyways, no comments on this one, I can't describe.
But IMHO, it's horrible because it doesn't meet the RC really much(?) so I think it's best for you to find a GD'er for this.

Best of luck in your mapset!
Thanks! owo and i was really searching normal gd for this but no one wanted to gd normal so thats why i make this its really horrible ...
someguy33
here's my mod and also my first


Normal
distance snap feels a bit off
increase the hitsound audio. it is a little hard to play with the quiet hitsounds
I'd turn off grid snap so you could have more room for objects
00:12:877 (1,2) - adjust the circle to follow the slider because it feels weird to play
Uta's Hard
circle size could be a little bit shorter
drop the AR between 7 or 8. AR 9 is too much for a hard dif
00:40:068 (1,2,3,4,5,6,1) - spacing here is too large for a hard diff in my opinion
Insane
00:01:938 (2,3) - this feels awkward to play because there is no circle in between or I'm just used to granat on osu at this point
00:05:087 (3) - there is no sound on the slider end
00:42:214 (1) - this spinner could be a little bit shorter
A Tale of Wisdom
00:28:292 (1,2) - this feels awkward to play because you started the slider on a weak sound and ended it on a slightly stronger sound. This also applies to most sliders on all your difficulties


good luck on ranking this btw :)
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