Thanks you for modding!-LynX- wrote:
NM from queue
nice storyboard and NC colours, they fit very well together! and inori minase owoNormal
- Check AIMod, there are some distance snap problems and snapping issues
- 00:13:518 (1,2) - i don't think stacking directly under a slider-tail is allowed in a normal difficulty? Maybe you should overlap it partially but not stack it completely
It's exactly as you say...Ranking Criteria wrote:
Avoid 1/2 hitobjects after sliders which appear underneath the previous slider’s path.. This also includes stacks underneath slider ends.- 00:30:166 (2,3) - DS too high; make it something like this 00:30:990 (4,5) - oh..ok...
- 00:50:276 (5,1) - ^, avoid stacking underneath slider-ends
- 01:29:177 (3,4) - ^ stacking under slider-ends = no xd (from here on i'll ignore these and list them separately below)
- 01:47:639 (1) - i don't think a reverse slider fits really well here, maybe something like this 01:52:913 (1,2) - will be better? yeah,
- 01:50:606 - i think you missed a circle here (´・ω・`)
- 03:15:826 - perhaps you can add a circle here, then put the spinner after, it feels weird not clicking something here ok, added.
- 03:42:693 (2) - just a suggestion, i think if you move this circle to 03:42:528 - it would play better; the sound on 03:42:528 - is stronger in my opinion gooood!
- 04:07:583 - i think you should map this sound, it's very strong ok
- 04:25:220 (5) - NC fixed
Stacking underneath slider-ends fixed all about Stacking.- 01:32:309 (6,7) -
- 01:34:122 (4,5) -
- 01:48:793 (4,5) -
- 01:54:067 (5,6) -
- 02:15:661 (3,1) -
- 02:49:617 (3,4) -
Hard
- 00:26:869 (1) - i think a reverse slider isn't really appropriate here, the slider-end is a very strong sound, maybe map it as a 1/2 slider followed by a circle on the large white tick? ok
- 00:58:518 (4) - i think if you ctrl+g this it would be better, the larger spacing from 4->1 would make good emphasis I looks better current pattern
- 01:03:628 (1,2) - maybe ctrl+g these 2 to fit with the storyboard It won't mean to relate with the effect for storyboard.
- 01:08:078 (1,3) - perhaps make these 2 parallel ok
- 01:24:974 (3) - clicking on the blue tick is a bit weird, maybe something like this would be better? https://puu.sh/w7T0h/f6a5d3602f.png I fixed it in reference for your opinion.
- 01:47:968 (3,4) - i think a rhythm like this 01:50:606 (3,4) - would fit the music better keep, There are have Slightly different vocal sound.
- 02:18:957 (4) - ctrl+g this so that 4->1 will have a sharp angle hence more emphasis ^
- 02:24:067 (7,1) - i suggest to make these horizontal to match the storyboard (following the firework) ^
- 02:45:167 (2,3) - similar suggestion as above There are drum sounds in here, keep.
- 02:50:935 (1,2) - stacking 2 under the slider-end seems a bit weird, don't think it really fits with the music; there's no particularly strong sound on 2 ok
- 02:55:716 (2) - is this sv change intentional? if yes i suggest NC-ing this move green line...
- 02:57:529 (1,2,3,4) - i suggest following the piano here; don't really see a need to change it since it's the most prominent instrument here ok
- 03:07:254 (2,3) - perhaps swap the position of these 2 on the timeline? i think it will flow better wow great...!
- 03:15:166 (2,3,4) - i think u can increase spacing gradually here to follow the music hmm... keep it now...
- 04:07:748 (6) - ctrl+g this will help emphasize 6->1 ^
- 04:21:264 (1,5) - stacking these 2 will make it look nicer ok!
Insane
- 00:46:155 (2) - i don't really see the need for a 1/4 slider; a circle would suffice yeah
- 01:15:331 (3,4) - why is this stacked? it's quite random to me.. maybe merge them into a 1/2 slider Unstack
- 01:22:584 (1,2,3,4,5) - the flow here seems a bit weird, flow is broken from 3->4, and 4->5 is okay but there's uncomfortable slider movement on 5, the flow breaks seem to be a little too much? little changed these place
- 02:08:408 (8,9) - changing these 2 to 1/4 sliders would be cool i think keep
- 03:33:215 (3,4,5,6,7,8,9,1) - i dont think stacking these is a good idea, there's too many of them, and it's harder to determine that 3 is on a blue tick I wanted to completely stop AIM once in a row.
- 04:22:995 (2,3,4,5,6,7,8,9,10,11,12,1) - slight gradual increase in straem DS would be nice i think good!
- 04:30:935 (2) - it's hard to know that this is snapped to 1/3.. maybe NC this? maybe...
- nice map owo
Extrathat's all from me, good luck for your mapset had lots of fun playing it shot a star so this better get ranked!
- 00:10:716 (4,7) - i think overlapping them partially will look nicer than stacking them keep
- 00:11:869 (4,5,1,2) - in my opinion, 2 should be on the 4-5-1 'line' too since 1->2 is also 1/1 apart I heard 1-2 is differensce sound to 4-1.
- 00:13:188 (4,5) - maybe you want to stack/overlap these 2 too, since they're 1/1 apart ^
- 00:50:606 (6,1) - i think you shouldn't stack 6 and 1. imo, 6->1 should be spaced, then 00:50:935 (1,2) - should be stacked, but not all three stacked together; i think it fits the music better this way 6-1 is nothing sounds so I think it is better to have no movement
- 00:55:386 (4,5,6,7,8,1) - i think spacing here is way too large compared to 00:54:891 (1,2,3) - , maybe increase spacing gradually and not suddenly? music increases intensity gradually too.. and i think 00:56:045 (8,1) - should have larger spacing to emphasize downbeat I wonder if there is such a sense of wrong ...?
- 01:08:078 (1,2) - perhaps ctrl+g these 2? 2->3 is an uncomfortable movement to emphasize vocals AIM is like turn around from 01:07:254 (2) . It is movement to vocal sounds, I feel no problem.
- 01:26:210 (5,6) - maybe make these 2 slightlyyyy closer in terms of spacing change with placement
- 01:52:419 (6,1) - i suggest not stacking these completely, but overlap partially, to show that 1 is the downbeat
- 02:08:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - nice owo
- 02:15:826 (4,5,6,7,8,1) - ^ similarly, i think you should increase spacing gradually instead of suddenly, and 02:16:485 (8,1) - should have larger spacing
- 02:19:617 (3) - maybe NC to show that this is 1/3?
- 02:40:880 (2,3) - i suggest breaking 02:40:880 (2) - into 2 circles, since 02:42:199 (3,4) - and 02:40:880 (2,3) - plays the same but represent different rhythms I seem to heard drum sounds too much... change to circles
- 02:48:957 (4,5,6) - this angle is a bit wide.. i think it should be sharper to improve flow ok
- 04:30:935 (2) - similarly, maybe NC to show that this is 1/3? ok
- another nice map
Your opinion was very helpful