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SEVENTEEN - VERY NICE

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Ora
Here goes nothing I guess... :^)

Lower diffs seem fine tbh. I don't even know how to mod AJU NICE diff :/ (I actually tried to when it was the only diff done and you posted in the kpop server mod requests)

[AJU HARD]
00:28:847 (1,3) - small stack error

01:58:109 - just something I noticed in Insane/Extra is you change directions for the second part at 02:00:077 - but in this diff you stay going clockwise. I know it's picky but just something I noticed that could be consistent

02:02:781 (3) - Not too sure this follows the vocals that well like you do through this section of vocals

nice diff ^^

[AJU INSANE]
00:13:601 (1) - could be a 1/4 slider? Different vocals than 00:11:634 (1) - and looks like you're going for vocals

00:34:503 (1) - why not give this the same directional flow you gave 00:34:011 (1) - ? feels a bit awk but i guess it's more subjective. If you agree I would bring the whole stream pattern down a bit or even rotate it -10 or -15 degrees. idk aaaaa if you agree then there is 01:33:395 (4,1) - and 02:24:544 (4,1) -

01:09:667 (1) - not very important and easy/small fix but the tail is closer to 01:09:298 (2) - than the head

01:12:863 (1,2) - blanket could be better (just bring 01:12:863 (1) - tail point to ~ x506 y355, in that area)

01:16:798 (1,2) - same (obviously was copy/pasted, so maybe just c/p the previous fix :p )

01:45:814 (3,1) - stack error?

02:02:536 - why is this ignored when the next ones aren't (02:03:519 - / 02:04:503 - etc. )

02:16:798 (1,3) - aaaa

02:34:872 (6) - / 02:42:741 (6) - just noting that you start to use curved sliders for this part randomly (I checked all the others in earlier kiais and they are all stright). your decision !

02:57:618 (2) - could be two circles or two 1/4 sliders (it's the only one with vocals like that) but if you're sticking with the music and the consistent pattern then keep!
[Natsu/Euny's AJU EXTRA]
00:52:699 - I don't really like how this is ignored but I do see what you're mapping. I also think the sudden slow pattern 00:52:577 (1,2) - is too weird for playing. Rhythm could be: http://puu.sh/wS0BS/62cb904c85.jpg and it includes the strong beat on 00:52:699 - . (same goes for 02:48:642 (1,2) - )

00:33:642 (2,2) - why are these so close compared to the rest D: I also feel like this might be mapped a bit too intense too soon. The vocals have an increasing tone so maybe do something with that? 00:33:642 (2,1) - these jumps just feel too much so early in the song
you can probably just give similar spacing to 01:32:536 (1,2,1,2,1,2,1,2) - because this one seems better/more generous

02:13:847 (1) - I see what you're doing with these 3/4 sliders (which break the vocals) for that one sound in the music, but you do all of them except 02:09:913 - . Or just don't do them at all and stick with the vocals? Idk your choice

02:19:749 - The rhythm here starts to confuse me a bit and you switch between vocals/music a bit too often. also what is 02:22:699 (1,2,3,4) - being mapped to? There's a strong vocal at 02:23:068 - and you mapped music for parts like this with this rhythm: 02:21:716 (1,2) -

The ending is really cool :D

Hope I helped out a little!
Ora

Realazy wrote:

@Euny pls box your code
Euny

Ora wrote:

Realazy wrote:

@Euny pls box your code



mmm!!
-GN
from your m4m queue. haven't written a mod in one and a half year, but i hope it helps :)

[EUNY'S AJU EASY]
00:39:421 (3) - i actually think these zigzag sliders are pretty funny, nice job lol
00:43:355 (3,4,5,6,1) - this is pretty wonky, would be better if (3,4,5,6) had a consistent angle curve
01:06:470 (1,2,3,4) - ^
01:45:322 (5,6,1) - this is better than 00:43:355 , but i think these three should have a sharper angle to them
01:54:175 (1,2,3,4,5) - same curve concern
02:15:814 (3,4,5,6,1) - not a curve, but should probably be one, or make the zigzag consistent
02:39:420 (3,4,5,6,1) - okay but seems flat at the middle
02:50:240 (2,3,4,5,6) - without the (2) this looks inconsistent... it's not really since (4) is the middle but looks weird when it goes into the next combo
02:54:175 (2,3,4) - this is odd since it has a very slight angle into the pentagon. maybe make it linear, or curve it stronger if you can

[AJU NORMAL]
01:32:535 (1,2,3) - might as well be parallel, the angle changes are next to invisible
01:57:617 (1,2,3,4,1,2,3,1) - i mean it's a normal diff but these stacks seem very boring, could be triangles maybe
02:17:781 (1,2,3) - not aligned properly
02:23:683 (1,2,3,4) - make consistent with 00:33:519 (1,2,3,4) - and 01:32:535 (1,2,3,4) ?

[AJU HARD]
00:07:945 (1,2) - you should probably align the sliderticks here unless the spacing variation becomes that much of an issue
00:11:634 (1,2,3) - the spacing variation here looks weird, feels like (2) should be perceived as stronger so maybe just swap the NCs on (1,2)
00:26:880 (1,2,3,4,1) - should form a perfect triangle, would look better
00:49:995 (2,3,4) - the manual stack here irks me for some reason
01:08:929 (1) - end this on the white tick maybe

i didn't really notice until i looked really hard but there are a bunch of three note osu stacks in the choruses that are slightly off(not stacked perfectly). might be worth fixing

[AJU INSANE]
00:18:765 (1,2,3,4,1) - this is pretty mean for a low 4* diff, i'd rather you put the last circle at an angle or something. 00:33:520 (1,2,3,4,1,2,3,4,1) - as well as other occurrences
00:38:683 (5,6) - feels better to play this as 3 circles like in the higher diffs. considering the hitsound on the sliderend of (6) as well... same elsewhere
01:27:371 (4,2) - the stack feels kinda forced, i think 01:27:863 (1,2,3,4,5,6) - should form a nicer triangle
01:45:814 (3) - missing drum-hitfinish hitsound?
03:03:027 (1,2,3,4,5) - the pentagons here (all of them) are slightly off


[NATSU & EUNY'S AJU EXTRA]
Natsu:
00:48:519 (1,2,3) - maybe place these something like [url=https://osu.ppy.sh/ss/8682974] to be consistent with 00:48:027 (1,2) - like the first half of the pattern is mirrored of. would require some restructuring after though
00:50:978 (1,3) - the overlaps are kinda ugly
01:12:126 (1,2,3) - not 0 degrees(back and forth), move (1) a bit down. or maybe just copypaste 01:16:060 (1,2,3) -
01:30:077 (1,1) - not parallel
01:33:519 (1,2) - same as 00:34:503 (1,2) although this plays better due to not being linear
01:58:109 (1,2) - this blanket is off, the others are slightly so as well but this
02:03:396 (4) - end of this is not aligned with the linear 02:03:642 (5,6,7,1) , 02:04:380 (2,3,4,5,1) - looks better
02:06:962 (1,2) - (2) not parallel
03:06:962 (1,2,1,2,1) - i don't think this should be on top of 03:05:979 (1,2,1,2,1,2) -

Euny:
00:27:617 (1,3) - and 00:27:863 (2,4) - are not aligned, probably should be
00:34:503 (1,2) - would be cooler if mirrored with 00:33:519 (1,2) , 00:34:257 (1,2,1) - is linear and doesn't play too well
00:56:634 (1,2,3,1,2,1,2,3) - the beat placements of this part feels weird to play, it's done better in the AJU NICE diff
01:04:380 - ignoring something here, a circle would be nice
01:42:372 (1,1) - this is pretty far
01:45:322 (3) - missing normal-hitnormal hitsound?
01:50:240 (1) - the bends on this slider are ugly
01:52:699 (1) - i suggest a similar shape to 01:50:240 (1) for this, this is pretty bad
01:53:683 (1) - make this symmetrical and make a better blanket around 01:53:191 (1) -
02:09:913 (1) - the section after this (up to 02:17:781 (1) ) seems pretty messy, it's a lot more visible than the section at 00:55:158 (1) - due to having less spacing and nothing really looks structured
02:52:208 (1) - this plays like a hold slider and doesn't really fit compared to 03:00:077 (1) -
02:56:142 (1) - i think this should be one 1/2 long so it's more consistent with ^ and accentuates 02:56:388

[AJU NICE]
00:06:716 (4,2) - slight stack issue, not visible when playing though
00:10:651 (4,1) - ^ might be more but i didn't look
00:31:060 (1) - not angled like the rest. it's not part of the same pattern, but it's part of the same vocal phrase, so it feels out of place anyway
00:35:732 (2,1) - 00:36:224 (2,1) - 00:36:716 (2,1) - the spacing/angle between these aren't consistent, they probably should be. same with other choruses (01:37:208 (2,1) - is especially off)
00:44:093 (1) - 01:45:076 (1) - clap hitsounds missing here? seems musically identical to 02:40:158 (1)
01:44:092 (1,2,3) - since the back and forths at 01:40:158 (1,2) - don't have angles between the pairs, i feel like the patterns at 02:39:174 (1,2,3) - with their near 0 degree angles would fit better for this chorus (should probably be changed to 0 exact though)
02:10:404 (1,3) - blanket is slightly off. same with the copypastes
02:45:814 (1) , rest of kiai - pretty obvious copypaste from first chorus, would be cooler with another design here
02:50:978 (1,2) - blanket is off
02:52:208 (1) - maybe put this at x:161,y:167 to be similar to 02:54:175 (1,1) -
03:03:027 - the part that starts here plays pretty well, but you should spread the patterns out more - they're mostly clustered on the right half of the screen which feels weird to play. especially the patterns that share the same space. (the last one ending where the guy in the BG explodes is nice though). it's done better in the AJU EXTRA diff

liked the diff though, good luck on ranking
Kalibe
aa sorry for late, i got an error with my internet and my finished mod just got deleted :kms:

[euny aju]

- prefer to use od 2 OR hp 2,5 / be consistent with those uwu
- 00:17:781 (4) - move it a bit to up, it's nearly offscreen !
- 01:06:470 (1,2) - according to your nc usage, these should be switched!
- also 01:06:962 (2,3,4) - here i think using ctrl G would follow more vocal, which sounds pretty cute :3
- 02:07:945 (5,6) - feels really weird, cause 02:07:945 (5) - sliderend is clearly inaudiable and not feel natural clicking 02:08:929 (6) - tbh. i'd just change 02:07:945 (5) - into 2/1 + circle? better idea imo.
- 02:48:273 (4,1) - this is first time you using 1/2 snapping so that would make unnatural for newbies, reconsider changing 02:48:273 (4) - to normal 1/1 :C

[aju normal]

- 00:16:798 (3,1) - the transition may feel somehow uncomfortable to play, why wouldn't just rearrange it to https://osu.ppy.sh/ss/8689494 ?
- 00:37:454 (1,1) - hmm.. i think you should switch every nc for 00:40:896 (1,2) - to keep consistency with 00:37:454 (1,1) - ? same to other kiais !
- fine

[aju hard]

- 00:38:191 (2,3,4) - something something this triplet is off http://puu.sh/wTTMV/f852381e64.jpg
- 01:16:307 (2) - http://osu.ppy.sh/ss/8689610 would looks cutier
- 01:21:224 (1) - don't really see the sense of nc'ing that tbh
- 03:08:437 (2) - would use 2 circles, these last beats are pretty strong ones, should be emphasised imo

[aju insane]

- 00:55:896 (4,5) - stack kinda off
- 02:22:331 (3) - maybe it's just me, but the 1/4 slider isn't fitting with song (i think there's nothing to map lol) / i'd just delete it and add circle on red beat :S
i did this https://osu.ppy.sh/ss/8689688
- cool diff !

[aju collab]

- 00:34:995 (3) - 02:25:159 (3) - for euny part, i would nc those to keep 1 2 nc patterning for aesthetic, maybe also to be consistent with natsu diff since he did nc on a slider 01:34:011 (1) -
- 01:15:199 (2,3) - stack kinda off

[aju NICE]

- 00:14:831 (1,2) - is this safe? i mean overlapping reverse arrow y know ... :?
- 02:25:650 - strange that the whole section is much easier than we have in collab, even in insane diff :c

that's all !!!!
Euny

Realazy wrote:

@Euny pls box your code

m4m!

[EUNY'S AJU EASY]

00:33:519 (5) - it's a nice shape and all but.. maybe you need some simpler sliders to follow since this is an easy?✔fixed
01:28:109 (2) - i don't really get the rhythm change here, a 1/1 repeated slider followed by another 1/1 slider would've made the vocals stand out much more imoi mapped with those 3points(slider start-reverse-end). idk whats problem with it. even there is strong vocal sound at the start

[NATSU & EUNY'S AJU EXTRA]

00:33:642 (2,2,2,2,1) - visual spacing looks pretty off, could you make it more consistent?
00:43:109 - 00:47:044 - i don't understand why here you use more of a circular kind of flow but 00:39:175 - 00:50:978 - are back and forths, would be nice to have a little more consistencyfor Irvin❤
00:48:519 (1,2,3) - fix stacking with 00:47:044 (1,2) - for Irvin❤
00:55:896 (2,1,2,1) - these sound really weird, it seems like you're trying to follow both the vocals and the drum beats at the same time but the vocals alone stand out much more i'd say, i think ctrl+g this rhythm would sound much better
00:59:831 (2,1) - pretty much the same thing, i don't think constant 1/4 sliders fit really well here.. try using a 1/2 slider followed by a circle for this?
01:14:339 (1,2,3,4) - same as insane, why not stack these on the slidertail?for Irvin❤
01:32:536 (1,2,1,2,1,2,1,2,1) - why are these so much smaller than Euny's jumps at 00:33:519 (1,2,1,2,1,2,1,2,1) - lmaofor Irvin❤
02:30:814 (1,2,3) - spacing is very inconsistent within the pattern and much larger than 02:28:847 (1,2) - when the so
03:06:962 (1,2,1,2,1,1,2,1,2,1,2) - could've spaced these more because of teh cymbrfor Irvin❤

✔applied all

good luck!
thank you for mod

Tae wrote:

holy this song is so hype
I'm rather new to modding, so I'm afraid I won't be able to point out much. M4M

[NATSU & EUNY'S AJU EXTRA]
03:06:962 (1,2,1,2,1,1,2,1,2) - Like top diff for Irvin❤
:o

Ora wrote:

[Natsu/Euny's AJU EXTRA]
00:52:699 - I don't really like how this is ignored but I do see what you're mapping. I also think the sudden slow pattern 00:52:577 (1,2) - is too weird for playing. Rhythm could be: http://puu.sh/wS0BS/62cb904c85.jpg and it includes the strong beat on 00:52:699 - . (same goes for 02:48:642 (1,2) - )for Irvin❤

00:33:642 (2,2) - why are these so close compared to the rest D: I also feel like this might be mapped a bit too intense too soon. The vocals have an increasing tone so maybe do something with that? 00:33:642 (2,1) - these jumps just feel too much so early in the song
you can probably just give similar spacing to 01:32:536 (1,2,1,2,1,2,1,2) - because this one seems better/more generous

02:13:847 (1) - I see what you're doing with these 3/4 sliders (which break the vocals) for that one sound in the music, but you do all of them except 02:09:913 - . Or just don't do them at all and stick with the vocals? Idk your choice

02:19:749 - The rhythm here starts to confuse me a bit and you switch between vocals/music a bit too often. also what is 02:22:699 (1,2,3,4) - being mapped to? There's a strong vocal at 02:23:068 - and you mapped music for parts like this with this rhythm: 02:21:716 (1,2) -

The ending is really cool :D
✔applied all

Hope I helped out a little!
thanks for mod!

-GN wrote:

[EUNY'S AJU EASY]
00:39:421 (3) - i actually think these zigzag sliders are pretty funny, nice job lol feels happy to meet who have nice insight ^.~
00:43:355 (3,4,5,6,1) - this is pretty wonky, would be better if (3,4,5,6) had a consistent angle curvechanged a bit but i cant feels much change xD..
01:06:470 (1,2,3,4) - ^ same
01:45:322 (5,6,1) - this is better than 00:43:355 , but i think these three should have a sharper angle to them✔fixed
01:54:175 (1,2,3,4,5) - same curve concerntried but i really cant feels much difference with past one xD..
02:15:814 (3,4,5,6,1) - not a curve, but should probably be one, or make the zigzag consistent✔fixed
02:39:420 (3,4,5,6,1) - okay but seems flat at the middle✔fixed
02:50:240 (2,3,4,5,6) - without the (2) this looks inconsistent... it's not really since (4) is the middle but looks weird when it goes into the next combo✔fixed
02:54:175 (2,3,4) - this is odd since it has a very slight angle into the pentagon. maybe make it linear, or curve it stronger if you cani tried my best.

[NATSU & EUNY'S AJU EXTRA]

Euny:
00:27:617 (1,3) - and 00:27:863 (2,4) - are not aligned, probably should be ✔fixed
00:34:503 (1,2) - would be cooler if mirrored with 00:33:519 (1,2) , 00:34:257 (1,2,1) - is linear and doesn't play too well✔fixed
00:56:634 (1,2,3,1,2,1,2,3) - the beat placements of this part feels weird to play, it's done better in the AJU NICE diff✔fixed
01:04:380 - ignoring something here, a circle would be nice✔fixed
01:42:372 (1,1) - this is pretty far✔fixed
01:45:322 (3) - missing normal-hitnormal hitsound?✔fixed
01:50:240 (1) - the bends on this slider are ugly✔fixed
01:52:699 (1) - i suggest a similar shape to 01:50:240 (1) for this, this is pretty badmmm but i love my current one and slider speed for this part isnt that fast. so its available for me. how about your think?
01:53:683 (1) - make this symmetrical and make a better blanket around 01:53:191 (1) - dam am really bad for make that shape. i tried my best ,..
02:09:913 (1) - the section after this (up to 02:17:781 (1) ) seems pretty messy, it's a lot more visible than the section at 00:55:158 (1) - due to having less spacing and nothing really looks structured✔fixed
02:52:208 (1) - this plays like a hold slider and doesn't really fit compared to 03:00:077 (1) -✔fixed
02:56:142 (1) - i think this should be one 1/2 long so it's more consistent with ^ and accentuates 02:56:388✔fixed

liked the diff though, good luck on ranking
god finally mod with name \o/ thx for NICE mod

Kalibe wrote:

aa sorry for late, i got an error with my internet and my finished mod just got deleted :kms:

[euny aju]

- prefer to use od 2 OR hp 2,5 / be consistent with those uwuill let it to host
- 00:17:781 (4) - move it a bit to up, it's nearly offscreen !✔fixed
- 01:06:470 (1,2) - according to your nc usage, these should be switched!current my choice is better for follow music. and this dont make confuse for play.
- also 01:06:962 (2,3,4) - here i think using ctrl G would follow more vocal, which sounds pretty cute :3thats why i mapped like that. listen more carefully. i believe you can notice what i mean.
- 02:07:945 (5,6) - feels really weird, cause 02:07:945 (5) - sliderend is clearly inaudiable and not feel natural clicking 02:08:929 (6) - tbh. i'd just change 02:07:945 (5) - into 2/1 + circle? better idea imo.✔fixed
- 02:48:273 (4,1) - this is first time you using 1/2 snapping so that would make unnatural for newbies, reconsider changing 02:48:273 (4) - to normal 1/1 :C✔fixed

[aju collab]

- 00:34:995 (3) - 02:25:159 (3) - for euny part, i would nc those to keep 1 2 nc patterning for aesthetic, maybe also to be consistent with natsu diff since he did nc on a slider 01:34:011 (1) - ✔fixed
- 01:15:199 (2,3) - stack kinda offfor Irvin❤

that's all !!!!
was helpful thanks!

@irvin : http://puu.sh/wXwSD/c8561ac1c5.zip / and pls copy hs for my diffs.
Topic Starter
Natsu

Realazy wrote:

[AJU NORMAL]

00:11:142 (4,1) - why use a 1/1 gap here when there's constant 1/2 for 00:07:208 (4,5,1) - ? you could maybe reverse 00:11:142 (4) - or something to keep the rhythm consistent I think it's ok, since I do the break for giving more emphasis to the next object
02:09:913 (1) - i feel like this combo is getting pretty long compared to your other combos in the diff, how about swapping the NCs at 02:13:847 (5,1) - ? this part 02:09:913 (1,2,3,4,5,6) - is divided in 3, but using 3 combos would be to spammy

[AJU HARD]

00:11:634 (1,2) - shouldn't you swap the NCs here? it sounds like the vocals are different on 2 plus there's a pretty strong drum beat on the downbeat it's the same as 00:13:601 (1,2,3,4) -
00:55:158 (1,2,3,4) - can you do something to differentiate the 1/2 stack from the 1/4? it's only a hard diff so i'd suggest not use stuff that could be confusing reading is fun
02:02:781 (3) - this feels really bizarre to play as a 1/2 slider, just having a 1/4 repeat slider would be enough? it doesn't change much playability wise, but follows vocals much better the 1/2 is more consistent with my rhythm there, also if you notice I do a rhythm reduction at each diff

[AJU INSANE]

00:13:601 (1,2) - i know you want to have the same pattern as 00:11:634 (1,2,3,4,5,6) - but you should consider following the different vocals on the blue ticks here :< it's fine to ignore some sounds
01:14:339 (1,2,3,4,1) - you could stack these on 01:13:724 (3) - 's slidertail since there's no bass here, kinda like 01:17:658 (3,1) - I think the stream plays better without it being stacked, also I'd need to move a lot of stuff for fixing something minor
02:28:847 (1,2,1,2,3) - why use circles here when you use 1/4 sliders for 02:27:126 (1) - and 01:35:978 (1) - ? because the introduction feels better as a slider, if someone else complains I will change it, maybe

[NATSU & EUNY'S AJU EXTRA]

00:43:109 - 00:47:044 - i don't understand why here you use more of a circular kind of flow but 00:39:175 - 00:50:978 - are back and forths, would be nice to have a little more consistency personally I play them like zigzags o.O
00:48:519 (1,2,3) - fix stacking with 00:47:044 (1,2) - Is not visible in game
01:14:339 (1,2,3,4) - same as insane, why not stack these on the slidertail? because is gay to play with hidden
03:06:962 (1,2,1,2,1,1,2,1,2,1,2) - could've spaced these more because of teh cymbals getting faster here I think it's fine tbh

[AJU NICE]

00:15:077 (2) - repeat arrow is hidden by the last slider, could you unstack them? it's fine, is hidden by a slider head, so there aren't any hitburst
00:16:798 (1,2,1,2,1) - this plays really awkwardly, the jump on 00:17:044 (1) - is there for a reason but the kick isn't that loud and it makes for really awkward angle jumps between 00:16:921 (2,1,2) - which don't even flow that well (visually) into the next slider, i really think 00:17:044 (1,2) - these could be ctrl+g'd because the main instrument here, the vocals, don't have any change in intensity it does plays well o.O, btw the vocals are divided in pairs, that's why the jump.
02:08:929 (1,2,3,4) - these somewhat fit but they're really prone to sliderbreaking because they're all 1/8 gaps yet they're pretty spaced, maybe just keep 2 sliders or space them less? 1/8s at 125 bpm shouldn't be a problem tbh, I already used them at other maps (even 1/8 circle streams at boombayah)
02:16:798 (1,2,3,4) - i think you could ctrl+g all of these individually to differentiate those from 02:15:814 (1,2,3,4) - since there are synth(?) sounds on those then the movement would be so big
02:40:897 (3,1) - why is this different from 01:45:814 (3,1) - 00:44:831 (3,1) - becausse of the previous patterns didn't leave
03:06:962 (1,2,1,2,1,1,2,1,2,1,2) -same as extra same, tbh I don't want to make it super high sr

good luck!

Tae wrote:

[AJU NICE]
00:31:060 (1) - Shouldn't this really have the same shape to the sliders that follow it? Same for 01:30:077 (1) - my current way is visually better
03:06:962 (1,2,1,2,1,1,2,1,2) - There definitely seems to be an increase in intensity, so these jumps could potentially reflect this? I explained this at the before mods

[NATSU & EUNY'S AJU EXTRA]
03:06:962 (1,2,1,2,1,1,2,1,2) - Like top diff same

[AJU INSANE]
00:29:339 (3,6) - This overlap could be improved, I personally feel mmmm in the gameplay this is actually cool to play, so I just sacrifice a bit of visuals for playability
02:13:355 (1,1) - ^ this one is on purpose

Ora wrote:

[AJU HARD]
01:58:109 - just something I noticed in Insane/Extra is you change directions for the second part at 02:00:077 - but in this diff you stay going clockwise. I know it's picky but just something I noticed that could be consistent this diff is more spacing and flow related that's why

02:02:781 (3) - Not too sure this follows the vocals that well like you do through this section of vocals it does covers the full word tho

nice diff ^^

[AJU INSANE]
00:13:601 (1) - could be a 1/4 slider? Different vocals than 00:11:634 (1) - and looks like you're going for vocals that would ruin my pattern and ignoring some beats is fine :l

00:34:503 (1) - why not give this the same directional flow you gave 00:34:011 (1) - ? feels a bit awk but i guess it's more subjective. If you agree I would bring the whole stream pattern down a bit or even rotate it -10 or -15 degrees. idk aaaaa if you agree then there is 01:33:395 (4,1) - and 02:24:544 (4,1) - ah I think the current angle looks better visually

02:02:536 - why is this ignored when the next ones aren't (02:03:519 - / 02:04:503 - etc. ) because the vocals starts again at 02:02:781 (1) -
and I want to have a slider transition to them


02:34:872 (6) - / 02:42:741 (6) - just noting that you start to use curved sliders for this part randomly (I checked all the others in earlier kiais and they are all stright). your decision ! for variation

02:57:618 (2) - could be two circles or two 1/4 sliders (it's the only one with vocals like that) but if you're sticking with the music and the consistent pattern then keep! my current way it's more consistent with the rest
[Natsu/Euny's AJU EXTRA]
00:52:699 - I don't really like how this is ignored but I do see what you're mapping. I also think the sudden slow pattern 00:52:577 (1,2) - is too weird for playing. Rhythm could be: http://puu.sh/wS0BS/62cb904c85.jpg and it includes the strong beat on 00:52:699 - . (same goes for 02:48:642 (1,2) - ) that beat isn't part of the main melody


The ending is really cool :D

Hope I helped out a little!

-GN wrote:

[AJU NORMAL]
01:57:617 (1,2,3,4,1,2,3,1) - i mean it's a normal diff but these stacks seem very boring, could be triangles maybe I don't want to bring movement in the slow part
02:23:683 (1,2,3,4) - make consistent with 00:33:519 (1,2,3,4) - and 01:32:535 (1,2,3,4) ? it's just for variation

[AJU HARD]
00:11:634 (1,2,3) - the spacing variation here looks weird, feels like (2) should be perceived as stronger so maybe just swap the NCs on (1,2) the problem is that the vocals do start at 1
00:26:880 (1,2,3,4,1) - should form a perfect triangle, would look better I'll think about this, tbh i like the current way also
01:08:929 (1) - end this on the white tick maybe the vocal is on blue tho

[AJU INSANE]
00:18:765 (1,2,3,4,1) - this is pretty mean for a low 4* diff, i'd rather you put the last circle at an angle or something. 00:33:520 (1,2,3,4,1,2,3,4,1) - as well as other occurrences it's fine tbh is low bpm and I already used and tested on my other ranked map
00:38:683 (5,6) - feels better to play this as 3 circles like in the higher diffs. considering the hitsound on the sliderend of (6) as well... same elsewhere its' a double whistle sound tho, at the hardest diff I just used a more dense rhythm
01:27:371 (4,2) - the stack feels kinda forced, i think 01:27:863 (1,2,3,4,5,6) - should form a nicer triangle I really like this pattern and it does plays fine

[NATSU & EUNY'S AJU EXTRA]
Natsu:
00:48:519 (1,2,3) - maybe place these something like [url=https://osu.ppy.sh/ss/8682974] to be consistent with 00:48:027 (1,2) - like the first half of the pattern is mirrored of. would require some restructuring after though yeah too much things would need to be move
00:50:978 (1,3) - the overlaps are kinda ugly I like them
01:33:519 (1,2) - same as 00:34:503 (1,2) although this plays better due to not being linear tested with my friend he said was OK to play
03:06:962 (1,2,1,2,1) - i don't think this should be on top of 03:05:979 (1,2,1,2,1,2) - it looks fine in game


[AJU NICE]
00:35:732 (2,1) - 00:36:224 (2,1) - 00:36:716 (2,1) - the spacing/angle between these aren't consistent, they probably should be. same with other choruses (01:37:208 (2,1) - is especially off) weird, because I copy paste them, anyways doesn't looks like a big deal IMO
01:44:092 (1,2,3) - since the back and forths at 01:40:158 (1,2) - don't have angles between the pairs, i feel like the patterns at 02:39:174 (1,2,3) - with their near 0 degree angles would fit better for this chorus (should probably be changed to 0 exact though) it's just for variation
02:45:814 (1) , rest of kiai - pretty obvious copypaste from first chorus, would be cooler with another design here ahhhh this is the real best setup I can think for this part, I tried manny things, but they didn't work that well
02:52:208 (1) - maybe put this at x:161,y:167 to be similar to 02:54:175 (1,1) - I like my current way more
03:03:027 - the part that starts here plays pretty well, but you should spread the patterns out more - they're mostly clustered on the right half of the screen which feels weird to play. especially the patterns that share the same space. (the last one ending where the guy in the BG explodes is nice though). it's done better in the AJU EXTRA diff I really don't want too make the last part harder tho

liked the diff though, good luck on ranking

Kalibe wrote:

[aju normal]

- 00:37:454 (1,1) - hmm.. i think you should switch every nc for 00:40:896 (1,2) - to keep consistency with 00:37:454 (1,1) - ? same to other kiais ! its' only done for the aju nice thing on kiais
- fine

[aju hard]

- 01:21:224 (1) - don't really see the sense of nc'ing that tbh that object isn't part of the previous vocal groups, but neither to the next ones, that's why

[aju insane]

- 02:22:331 (3) - maybe it's just me, but the 1/4 slider isn't fitting with song (i think there's nothing to map lol) / i'd just delete it and add circle on red beat :S
i did this vocals
- cool diff !


[aju NICE]

- 00:14:831 (1,2) - is this safe? i mean overlapping reverse arrow y know ... :? yes, slider heads don't have hitburst
- 02:25:650 - strange that the whole section is much easier than we have in collab, even in insane diff :c the other diffs has breaks here?

that's all !!!!
thanks
riffy


We've made a few changes via IRC, not much, just a couple of rhythmical and spacing emphasis thing as well as 1 or 2 readability fixes.

IRC log
23:07 Natsu: yo bakari, we are already done with the mods
23:07 Bakari: link it, then!
23:08 *Natsu is listening to [https://osu.ppy.sh/b/1303748 SEVENTEEN - VERY NICE]
23:08 Bakari: vecy rice
23:08 Natsu: :p
23:09 Bakari: have you thought about moving the preview 1/4 earlier
23:09 Bakari: so, the AJU thing is more audible
23:10 Natsu: oh why? i think it sounds fine in the web site
23:10 Natsu: oh wait
23:11 Bakari: it's more about the in-game thing
23:11 Natsu: how about 1/8?
23:11 Bakari: since it has a bit of gain effect
23:11 Bakari: would be a nice compromise, I guess
23:11 Bakari: let's test that out
23:12 Natsu: yeah
23:13 Bakari: while we are at it, just to be safe, how about adding "seven teen" and "17" to the tags
23:13 Bakari: could be useful for in-game search, I guess
23:14 Natsu: I don't think anyone would search teen alone, but I'll add 17
23:14 Bakari: do you have permission to change euny's diff, btw?
23:15 Natsu: yeah ofc
23:15 Natsu: I'm also calling with her atm
23:15 Natsu: so I can tell her anything
23:16 *Bakari is editing [https://osu.ppy.sh/b/1363451 SEVENTEEN - VERY NICE [EUNY'S AJU EASY]]
23:17 Natsu: btw some players that I asked for test told me to set the AR to 9,7 at the top diff, so I did
23:18 Bakari: 01:16:798 (3) - overlapping with the hp bar
23:18 Natsu: fixed
23:19 Bakari: 01:32:536 (5) - since the thing is meant to represent drumroll, why not use a spinner?
23:20 Natsu: we hate spinners tbh (we think that they don't any rhythm value to gameplay)
23:22 Bakari: 02:07:945 (5) - this feels different from 1-2-3-4
23:22 Bakari: so mapping it the same way and using it in the same combo doesn't seem very logical
23:23 Natsu: u want me to NC it?
23:23 Bakari: this
23:23 Bakari: or just remove it
23:23 Bakari: either way would work, I'd say
23:24 Natsu: i removed it
23:25 Bakari: fantastic
23:25 Bakari: 02:59:093 (3) - now this and 03:03:027 (1) - this
23:25 Bakari: appear to follow similar rhythm concept
23:25 Bakari: so prob both of them should (not) be NC'd
23:26 Natsu: the last one is for decoration, since it's similar rhythm to the kiai
23:30 Bakari: Okie, metadata and general stuff appears to be fine
23:30 *Bakari is editing [https://osu.ppy.sh/b/1364328 SEVENTEEN - VERY NICE [AJU NORMAL]]
23:31 Natsu: meta is here p/6036133
23:31 Bakari: 00:26:388 - are you sure about ignoring the vocals thingy here?
23:32 Natsu: mmmm that vocal is more like a background sound tbh, isn't from the main group ones
23:34 Bakari: I've found a fun thing to do that you are surely going to like
23:34 Bakari: removing all the unused green lines like 01:02:536 -
23:34 Bakari: i just need 3 extra minutes to make myself some tea :p
23:36 Natsu: done
23:37 Bakari: 01:18:765 (1,2,3,4,5) - cool idea
23:38 Natsu: :p
23:38 Bakari: 01:47:290 (3) - i have a feeling that those are actuall 1/1 sliders
23:38 Bakari: not sure about your rhythm choice here
23:38 Natsu: it should end at the bluetick
23:39 Bakari: then let's snap it there
23:39 Natsu: but would be so bad to play
23:39 Natsu: the white tick don't have melody
23:39 Bakari: the tails are passive rhythm
23:39 Natsu: at blue?
23:39 Bakari: so it won't make much difference
23:39 Bakari: as in
23:39 Bakari: you only feel the sliderhead thing
23:40 Bakari: and it basically is a 3/2 pattern, no matter where you snap the slider
23:41 Natsu: done all
23:42 Bakari: there's one thing about kpop that i still don't understand
23:42 Bakari: there are so many guys in this mv
23:42 Bakari: yet it doesn't look gay
23:43 Natsu: wat xDD
23:44 Bakari: ( ͡° ͜ʖ ͡°)
23:45 Bakari: 03:08:437 (4) - probably should be two circles cause the final thing and rhythm is going for that
23:45 Natsu: HARD?
23:45 Bakari: still normal
23:46 Natsu: k done
23:46 *Bakari is editing [https://osu.ppy.sh/b/1363450 SEVENTEEN - VERY NICE [AJU HARD]]
23:46 Bakari: 00:07:945 (1,2) - cool
23:46 Natsu: :p
23:47 Bakari: 00:69:420 - say something, so that the log is longer and it looks legit
23:47 Natsu: lololoolol
23:50 Bakari: 01:59:585 - since there's some vocals cut-off thing I'd probably still try to map it
23:50 Bakari: is there a way to add a repeat to 01:59:093 (3) - ?
23:52 Bakari: 02:08:929 (1) - how does this one play in comparison with other kick sliders? is it okay? or does it confuse players since it has a lot more repeats?
23:53 Natsu: mmm I really want to ignore that white tick for bring more emphasis to the vocals, mmmm the repeat slider plays fine, tbh people would only hold until they saw the approach circle of the next object
23:53 Bakari: up to you, I guess
23:54 Bakari: I'm fine with whatever you like the most
23:54 *Bakari is editing [https://osu.ppy.sh/b/1327960 SEVENTEEN - VERY NICE [AJU INSANE]]
23:55 Bakari: 00:69:420 - same thing as the one I've already mentioned for that timestamp
23:55 Natsu: it's really cool
23:55 Natsu: and rusia is cold
23:57 Bakari: 00:43:109 (1,2,3,1,2,3,1,2,3,1,2,3) - woohoo, this is an amazing idea
23:57 Natsu: :p
23:59 Bakari: 00:57:495 (1,2,3) - hey, can we make that look a bit more like the group logo? https://bakarisu.s-ul.eu/0Golukhp.jpg and then https://bakarisu.s-ul.eu/8Jc99Dh0.jpg
00:00 Natsu: sure
00:00 Bakari: there are similar patterns, so something remotely similar for them would be awesome as well
00:01 Natsu: yeah did for 2
00:01 Natsu: the third one is different
00:02 Bakari: 01:45:814 (3) - isn't this one supposed to be similar to the ones in previous kiai?
00:02 Natsu: it goes offscreen and if i move it a bit down 01:46:306 (1) - this still go offscreen
00:04 Bakari: then maybe curve 01:49:749 (3) - in a way similar to the previous one
00:04 Bakari: so we'd look less random about that
00:06 *Bakari is editing [https://osu.ppy.sh/b/1312697 SEVENTEEN - VERY NICE [NATSU & EUNY'S AJU EXTRA]]
00:06 *Natsu is editing [https://osu.ppy.sh/b/1312697 SEVENTEEN - VERY NICE [NATSU & EUNY'S AJU EXTRA]]
00:10 Bakari: 00:33:519 (1,2,1,2,1,2,1,2) - let's try increasing ds for those doubles-like thingies
00:11 Bakari: so, the progression would work better
00:11 Natsu: https://osu.ppy.sh/ss/8729919
00:11 Natsu: ?
00:12 Bakari: yeah, looks great to me
00:13 Natsu: done for the next one
00:14 Bakari: https://bakarisu.s-ul.eu/ZLRSuWK5.jpg
00:16 Natsu: lol
00:16 Bakari: 02:14:093 (2,3,4) - shouldn't (3) have more spacing since it feels a lot stronger
00:17 Natsu: mmm
00:17 Natsu: seems she is spacing them acccording to the vocals 02:15:814 (1,2,3,4) -
00:18 Bakari: then definitely
00:18 Bakari: (3) feels stronger
00:19 Natsu: i moved it a little
00:19 Natsu: should have more spacing than 2
00:21 Bakari: very nice
00:22 Bakari: 03:04:503 (1,2) - these are read as 1/2 gap while the previous ones were 1/4s
00:23 Bakari: prob (2) should stand out more? https://bakarisu.s-ul.eu/9WBtHS77.jpg
00:23 Natsu: moved
00:23 Bakari: same for similar patterns
00:23 *Bakari is editing [https://osu.ppy.sh/b/1303748 SEVENTEEN - VERY NICE [AJU NICE]]
00:24 Bakari: it definitely is underrated in terms of pp
00:24 Bakari: 00:04:011 (1) - reduce volume for the tail?
00:24 Natsu: but there is clap
00:24 Natsu: oh wait
00:25 Natsu: done
00:26 Bakari: 00:15:077 (2) - readability blah blah blah
00:26 Bakari: unstack tail
00:26 Natsu: but slider heads don't have hitburs
00:26 Natsu: t
00:27 Bakari: the sliderhead itself disappers a bit too late, I believe
00:27 Bakari: 00:28:847 (1,2,3) - (3) defintely should be placed further, otherwise (3) gets less spacing
00:27 Bakari: and it doesn't feel like an intentional thing
00:28 Natsu: ok done
00:28 Natsu: it's on purpose
00:28 Natsu: because 2 is strong but 3 is not
00:28 Bakari: 00:39:175 (1,2,1,2,1,2,1,2,1,2,1,2,3) - hoyl ♥
00:29 Bakari: 00:47:044 (1,2,1,2,1,2,1,2,1,2,1,2,3) - o there is progression
00:29 Bakari: awesome
00:29 Natsu: :p
00:29 Bakari: 00:57:495 (1,2,3,1) - remember the seventeen thingy? can we make something similar here?
00:30 Natsu: i prefer to keep it like that to don't spoiler the next BIG thing u will see
00:31 Bakari: 01:01:429 (1,2,3,1) - o
00:31 Bakari: 01:24:913 (2,3,4) - is that a penis?
00:32 Natsu: looooooooool
00:33 Bakari: 02:30:814 (1,2,3,1) - shi
00:33 Bakari: this is
00:33 Bakari: freakin amazing
00:33 Bakari: dude
00:34 Natsu: told u
00:35 Bakari: 03:04:503 (1,2) - same thing about moving those away
00:35 Bakari: we've done that on extra i think
00:35 Bakari: very nice
00:35 Bakari: update, so i can recheck and abuse my bn power to push more kpop
00:38 Natsu: done
00:38 Natsu: btw the llast thing plays fine, since no one will play all the slider, but like only click the head and move on with the slider leniency
00:43 Bakari: mkay
00:43 Bakari: so
00:43 Bakari: are we ready to go?

added later:

Bubbled!
Topic Starter
Natsu
gracias bakari!!
Euny
NAISU
Tae
very nice!
Lune
aju naissss
Gero
Gordita Euny, Gordito Natsu.

Log (Spanish)
18:53 *Gero is editing [http://osu.ppy.sh/b/1303748 SEVENTEEN - VERY NICE [AJU NICE]]
18:53 *Natsu is editing [https://osu.ppy.sh/b/1303748 SEVENTEEN - VERY NICE [AJU NICE]]
18:54 Gero: 00:05:240 (4) - Te falto añadir un NC en la cabeza de este slider, al parecer cuando hiciste update lo moviste sin querer
18:54 Gero: 00:07:454 (2) - Clap en la cabeza del slider
18:54 Natsu: fixeed
18:54 Gero: 00:07:945 (1) - Deberias considerar el copiar este slider y ponerlo en 00:08:683 - ya que encaja con la vocal perfectamente
18:55 Natsu: cierto
18:55 Gero: 00:24:175 (3,4) - El blanket de ese patron esta feo, puedes moverlo (4) un poco?
18:55 Natsu: fixed
18:56 Gero: 00:27:617 - Dos sliders 1/4 encajarian mejor que uno en 1/2 para enfatizar la vocal
18:57 Gero: 00:48:027 (1,5,1) - No estan bien apilados
18:57 Natsu: mmmm tenes rzon
18:58 Gero: 00:59:954 (2,4) - Añade un salto entre estos dos objetos, estan demasiado juntos y no deja que fluyan del todo bien
18:59 Natsu: lo movi un poco
18:59 Gero: 01:04:503 (1) - Clap?
19:00 Natsu: cierto
19:00 Gero: 01:11:388 (4,5,1,2,3,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4) - NICE!
19:01 Gero: 01:46:306 (1) - Considera añadir un Finish en la cabeza del slider. Asi ayudaria a enfatizar el "NICE"
19:01 Natsu: simetria extrema
19:02 Natsu: ups
19:02 Gero: 01:51:716 (7) - Me haces llorar con ese slider no perfecto, los dos sliders anteriores estan bien posicionados xD
19:03 Natsu: hahahha lo ajuste
19:04 Gero: 02:30:814 (1,2,3,1) - ORGASMICO!
19:04 Gero: XD
19:04 Gero: Ten por seguro que te robare ese slider lol
19:05 Natsu: hahhahahaa
19:05 Gero: Ya seria todo, puedes updatear
19:05 Natsu: hahaha
19:05 Natsu: ok
19:07 Natsu: done mae
Gero


~ AJU! NICE! ~
Topic Starter
Natsu
gracias mae
Euny
gracias gero gordito ^-^
Kalibe
aju grats
Andrea
Ayy grats :3
sahuang
wtf...this is so fast, i was just gonna taking a look..
find me next time then
Modem
Congraaaatss >w</
Tarrasky

but don't have Euny on tags :´(
Doyak
Add tags
Topic Starter
Natsu
added tags: euny kpop k-pop
Doyak
back
worst fl player
N I C E
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