Hi, from my mod queue!
Beginner
00:05:309 (2) - Shouldn't this be a new combo, since there is a long rhythm gap between 00:02:109 (1,2) - and also this is on the beat after the lead in for the song.
00:14:909 (3) - This slider could have the first red anchor point be on the strong sound at 00:15:709 - so the slider moves better with the music.
00:24:109 (1) - It would be a lot better to start this slider at 00:24:509 - , so that is lands on the stronger beat at the start of the next section, instead of here.
00:30:909 (3) - Because this is in the outro and not the previous section I think it should be a new combo.
00:30:909 (3) - I don't see the reason to silence the slider end on this, all of the other difficulties use spinners and silence the end but that is fine, but I think for such a difficulty it is best to have the normal volume slider end to give new players the feedback.
00:05:309 (2) - Shouldn't this be a new combo, since there is a long rhythm gap between 00:02:109 (1,2) - and also this is on the beat after the lead in for the song.
00:14:909 (3) - This slider could have the first red anchor point be on the strong sound at 00:15:709 - so the slider moves better with the music.
00:24:109 (1) - It would be a lot better to start this slider at 00:24:509 - , so that is lands on the stronger beat at the start of the next section, instead of here.
00:30:909 (3) - Because this is in the outro and not the previous section I think it should be a new combo.
00:30:909 (3) - I don't see the reason to silence the slider end on this, all of the other difficulties use spinners and silence the end but that is fine, but I think for such a difficulty it is best to have the normal volume slider end to give new players the feedback.
MINAKO's Easy
00:03:709 (3) - In the map all of the slider shapes look quite even and smooth. To me this one sticks out as looking a lot different and not nice in my opinion. You could change the shape to just a simple curved one to make it look more visually similar to 00:02:109 (1) - . I understand the current shape follows the baseline in the music but I think it could fit a lot better aesthetically.
00:05:309 - Unnecessary timing point since it has the same attributes as the timing point at 00:02:109 - , you can delete this.
00:18:509 (1) - You could make this fully blanket 00:18:109 (4) - but it is already nice positioning. Just an idea.
Not much to say, apart from the paragraph about a small slider lol
00:03:709 (3) - In the map all of the slider shapes look quite even and smooth. To me this one sticks out as looking a lot different and not nice in my opinion. You could change the shape to just a simple curved one to make it look more visually similar to 00:02:109 (1) - . I understand the current shape follows the baseline in the music but I think it could fit a lot better aesthetically.
00:05:309 - Unnecessary timing point since it has the same attributes as the timing point at 00:02:109 - , you can delete this.
00:18:509 (1) - You could make this fully blanket 00:18:109 (4) - but it is already nice positioning. Just an idea.
Not much to say, apart from the paragraph about a small slider lol
Firetruck's Normal
00:02:709 (2,3) - You should move 00:02:109 (1) - To the left like 10 pixels. I know this map is distance snapped at 1.1x but the effect of the stack makes this pattern have an ugly overlap in my opinion.
00:04:309 (2) - This is not in line with the slider. If this was not intentional, the circle should actually be at x:470, y:369. This is such a small point haha, but it is something I noticed with my eyes while I was looking. I doubt any player would ever notice.
00:20:109 - Skipping the lyric here on this section is strange and ending it on the slider end then a gap to the next circle feels really empty. Same goes for the other place of course.
00:27:709 (1) - The overlap of 00:27:709 (1) - Doesn't look very nice in my opinion. You could make the gap slightly bigger by moving the slider down so they don't intrude on each other.
00:29:309 - Would it not be better to not map an object here and have a slider at 00:29:509 - to better represent the gap in the vocals rhythm, since in this section the map rhythm has been following the lyrics really well.
00:30:109 (1) - All other difficulties start the spinner at 00:30:909 - so there is no reason for this difficulty to make the set seem inconsistent.
00:02:709 (2,3) - You should move 00:02:109 (1) - To the left like 10 pixels. I know this map is distance snapped at 1.1x but the effect of the stack makes this pattern have an ugly overlap in my opinion.
00:04:309 (2) - This is not in line with the slider. If this was not intentional, the circle should actually be at x:470, y:369. This is such a small point haha, but it is something I noticed with my eyes while I was looking. I doubt any player would ever notice.
00:20:109 - Skipping the lyric here on this section is strange and ending it on the slider end then a gap to the next circle feels really empty. Same goes for the other place of course.
00:27:709 (1) - The overlap of 00:27:709 (1) - Doesn't look very nice in my opinion. You could make the gap slightly bigger by moving the slider down so they don't intrude on each other.
00:29:309 - Would it not be better to not map an object here and have a slider at 00:29:509 - to better represent the gap in the vocals rhythm, since in this section the map rhythm has been following the lyrics really well.
00:30:109 (1) - All other difficulties start the spinner at 00:30:909 - so there is no reason for this difficulty to make the set seem inconsistent.
Lukas' Advanced
00:06:309 (4) - The overlap on 00:05:709 (2) - is not really necessary and could just me moved to make the map look better in my opinion.
00:13:309 (6) - The start and end of this slider is not parallel. You can make it parallel by moving the slider end to x:183, y:123.
00:19:309 (4) - If you rotate this object by -7 degrees around the selection centre, it would remove the overlap on 00:20:309 (6) - and actually blanket it well. But if you do, distance re snap 00:19:709 (5) - .
00:24:109 (10) - The blanket on 00:23:509 (8) - could be better. In fact I think going through the map and perfecting any blankets would be worth time since there are a couple :v
00:29:309 (7) - I think you should skip the rhythm at 00:29:309 (7) - and map 00:29:509 - to match the vocals.
00:06:309 (4) - The overlap on 00:05:709 (2) - is not really necessary and could just me moved to make the map look better in my opinion.
00:13:309 (6) - The start and end of this slider is not parallel. You can make it parallel by moving the slider end to x:183, y:123.
00:19:309 (4) - If you rotate this object by -7 degrees around the selection centre, it would remove the overlap on 00:20:309 (6) - and actually blanket it well. But if you do, distance re snap 00:19:709 (5) - .
00:24:109 (10) - The blanket on 00:23:509 (8) - could be better. In fact I think going through the map and perfecting any blankets would be worth time since there are a couple :v
00:29:309 (7) - I think you should skip the rhythm at 00:29:309 (7) - and map 00:29:509 - to match the vocals.
Hard
00:11:109 (3) - This jump could be a lot further away from 00:10:709 (2) - since it is a 1 beat gap after a really dense rhythm section. For this reason I think it should also have a new combo. A similar thing here too 00:23:309 (2,3) -
00:29:109 (6,7) - Should make this a jump like other 1 beat gaps, since you don't use this kind of long rhythm gap stack anywhere in the map, it's strange to use it right at the end. Also if you make this a jump it would also make sense to me to make it a new combo.
Not much to say, my favourite difficulty in the set!
00:11:109 (3) - This jump could be a lot further away from 00:10:709 (2) - since it is a 1 beat gap after a really dense rhythm section. For this reason I think it should also have a new combo. A similar thing here too 00:23:309 (2,3) -
00:29:109 (6,7) - Should make this a jump like other 1 beat gaps, since you don't use this kind of long rhythm gap stack anywhere in the map, it's strange to use it right at the end. Also if you make this a jump it would also make sense to me to make it a new combo.
Not much to say, my favourite difficulty in the set!
Senery's Coconut
00:11:109 (4,5) - I think the triple in the song in between these 2 circles should be mapped since this is the top difficulty, and Hard difficulty did that here
00:13:309 (1,2,3,4,5) - Why does this pattern here use back and forth when the pattern before it which represents the same melody uses wide angle jumps 00:06:709 (6,1,2,3) - . I think these 2 patterns should represent the song in the same way but the current patterns play completely different.
00:15:309 (2,3,4) - There is no triple in the song here, usually this is fine if its before the start of a new bar as like a fill to the next section but this is out of nowhere. There are a lot of opportunities in this where you could map triples so you don't need to force it like this. 00:18:109 (1,2,3) - another example, where just 1 beat before there was a much better spot to place a triple 00:17:509 (4,5) - .
00:21:309 (1,2,3,4,5,6,7,8) - wow nice jump pattern!
Well that's all, but I have a thing to say in general. The jump patterns are good in the way they play but aesthetically it seems like they are placed without thinking about where previous and future objects are which causes ugly overlaps where it could have been avoided by just shifting the circle a bit in my opinion.
00:11:109 (4,5) - I think the triple in the song in between these 2 circles should be mapped since this is the top difficulty, and Hard difficulty did that here
00:13:309 (1,2,3,4,5) - Why does this pattern here use back and forth when the pattern before it which represents the same melody uses wide angle jumps 00:06:709 (6,1,2,3) - . I think these 2 patterns should represent the song in the same way but the current patterns play completely different.
00:15:309 (2,3,4) - There is no triple in the song here, usually this is fine if its before the start of a new bar as like a fill to the next section but this is out of nowhere. There are a lot of opportunities in this where you could map triples so you don't need to force it like this. 00:18:109 (1,2,3) - another example, where just 1 beat before there was a much better spot to place a triple 00:17:509 (4,5) - .
00:21:309 (1,2,3,4,5,6,7,8) - wow nice jump pattern!
Well that's all, but I have a thing to say in general. The jump patterns are good in the way they play but aesthetically it seems like they are placed without thinking about where previous and future objects are which causes ugly overlaps where it could have been avoided by just shifting the circle a bit in my opinion.