forum

Breed 77 - The River

posted
Total Posts
18
Topic Starter
Elirac
This beatmap was submitted using in-game submission on lundi 6 novembre 2017 at 12:03:06

Artist: Breed 77
Title: The River
Tags: Cultura Alternative metal rock flamenco
BPM: 134
Filesize: 8081kb
Play Time: 04:53
Difficulties Available:
  1. Easy (1,48 stars, 317 notes)
  2. Hard (2,98 stars, 615 notes)
  3. Insane (3,65 stars, 662 notes)
  4. Normal (1,87 stars, 347 notes)
Download: Breed 77 - The River
Information: Scores/Beatmap Listing
---------------
mapset ready for mod

Hitsounds by Celektus

Thanks to all the modders
Celektus
Fursum
josh1024
LwL
Sharkie
timemon
Celektus

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting customs from other rock maps such as one from Pishifat. I'll do a mod below so don't give this kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71369
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 57468,73161,94206,99579,101370,103609,107191,175249,193607
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:The River
TitleUnicode:The River
Artist:Breed 77
ArtistUnicode:Breed 77
Creator:Elirac
Version:Insane
Source:
Tags:Cultura Alternative metal rock flamenco
BeatmapID:1155608
BeatmapSetID:545450

[Difficulty]
HPDrainRate:5.2
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"River_Speed_Paint_(small_version).jpg",0,0
//Break Periods
2,89926,92558
2,179479,192857
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
43139,447.761194029851,4,3,1,60,1,0
46721,471.698113207547,4,3,1,60,1,0
47192,447.761194029851,4,3,1,60,1,0
48534,447.761194029851,4,3,1,60,1,0
53012,705.882352941176,4,3,1,60,1,0
53012,-65.359477124183,4,3,1,60,0,0
53188,447.761194029851,4,3,1,60,1,0
53411,447.761194029851,4,3,1,60,1,0
53858,447.761194029851,4,3,1,60,1,0
56546,545.454545454546,4,3,1,60,1,0
56818,447.761194029851,4,3,1,60,1,0
57041,447.761194029851,4,3,1,60,1,0
57488,447.761194029851,4,3,1,60,1,0
71816,-76.9230769230769,4,3,1,70,0,1
89726,-133.333333333333,4,3,1,40,0,0
121967,-100,4,3,1,60,0,0
150622,-76.9230769230769,4,3,1,70,0,1
179279,-100,4,3,1,60,0,0
222264,-76.9230769230769,4,3,1,70,0,1
250473,-100,4,3,1,70,0,0


[Colours]
Combo1 : 61,61,169
Combo2 : 135,201,12
Combo3 : 108,164,247
Combo4 : 228,152,196

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236,328,132264,5,4,0:3:0:0:
262,335,132375,1,8,0:3:0:0:
290,338,132487,1,8,0:3:0:0:
318,336,132599,1,8,0:3:0:0:
346,329,132712,2,0,P|394:304|412:271,1,80,4|0,0:2|0:0,0:0:0:0:
479,156,133160,1,0,0:0:0:0:
386,125,133384,1,0,0:0:0:0:
285,235,133607,6,0,P|257:255|210:260,1,80,10|0,0:1|0:0,0:0:0:0:
95,114,134055,2,0,P|123:94|170:89,1,80
302,138,134503,2,0,P|322:166|327:213,1,80,2|0,0:2|0:0,0:0:0:0:
102,230,134951,2,0,P|82:202|77:155,1,80
168,40,135398,6,0,P|212:36|264:56,1,80,10|0,0:1|0:0,0:0:0:0:
400,136,135846,1,2,0:1:0:0:
296,172,136070,1,0,0:0:0:0:
168,40,136294,6,0,P|152:88|156:128,1,80,6|0,0:1|0:0,0:0:0:0:
192,288,136742,1,0,0:0:0:0:
288,216,136966,1,0,0:0:0:0:
88,156,137189,2,0,P|76:204|96:260,1,80,10|0,0:1|0:0,0:0:0:0:
136,360,137637,5,0,0:0:0:0:
232,372,137861,1,0,0:0:0:0:
376,256,138085,1,2,0:2:0:0:
268,276,138309,1,0,0:0:0:0:
80,268,138533,2,0,P|96:216|128:188,1,80
252,88,138981,2,0,P|292:48|300:20,1,80,10|0,0:1|0:0,0:0:0:0:
96,60,139428,5,0,0:0:0:0:
176,152,139652,1,0,0:0:0:0:
368,120,139876,2,0,P|344:76|296:60,1,80,2|0,0:2|0:0,0:0:0:0:
152,16,140324,1,0,0:0:0:0:
80,136,140548,1,0,0:0:0:0:
104,280,140772,2,0,P|144:296|208:288,1,80,10|0,0:1|0:0,0:0:0:0:
352,268,141219,5,0,0:0:0:0:
276,176,141443,1,0,0:2:0:0:
246,335,141667,2,0,P|286:351|350:343,1,80,2|0,0:2|0:0,0:0:0:0:
498,320,142114,2,0,P|493:274|458:235,1,80,0|0,0:2|0:0,0:0:0:0:
356,143,142563,2,0,P|319:124|299:75,1,80,10|0,0:1|0:0,0:0:0:0:
440,123,143010,6,0,P|421:202|333:230,1,160,0|6,0:0|0:1,0:0:0:0:
234,253,143682,1,0,0:0:0:0:
281,63,143906,1,0,0:0:0:0:
358,160,144130,1,0,0:0:0:0:
150,211,144354,2,0,P|134:163|155:116,1,80,10|0,0:1|0:0,0:0:0:0:
367,84,144801,2,0,P|373:122|357:159,1,80
254,334,145249,5,2,0:2:0:0:
229,211,145473,1,0,0:0:0:0:
459,237,145697,2,0,P|434:290|397:312,1,80
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273,201,146592,2,0,P|322:177|337:139,1,80
132,90,147040,6,0,P|134:140|171:178,1,80,4|0,0:2|0:0,0:0:0:0:
328,276,147488,2,0,P|367:248|383:197,1,80
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235,335,148384,1,0,0:0:0:0:
355,352,148607,1,8,0:1:0:0:
457,202,148831,2,0,P|410:178|362:182,1,80,2|0,0:2|0:0,0:0:0:0:
187,241,149279,2,0,P|228:262|283:259,1,80,10|0,0:1|0:0,0:0:0:0:
423,245,149727,5,8,0:2:0:0:
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387,121,150062,1,8,0:2:0:0:
354,93,150174,2,12,P|313:86|266:95,1,80,12|12,0:3|0:3,0:3:0:0:
113,182,150622,6,0,P|173:281|275:292,1,207.999990478516,6|0,0:1|0:2,0:0:0:0:
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238,170,151518,1,10,0:1:0:0:
359,247,151966,6,0,P|365:307|343:351,1,103.999995239258,0|2,0:0|0:3,0:0:0:0:
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388,180,153085,1,2,0:0:0:0:
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262,328,153757,6,0,P|316:297|333:251,1,103.999995239258,0|2,0:0|0:3,0:0:0:0:
279,78,154204,2,0,P|225:109|208:155,1,103.999995239258,6|0,0:2|0:0,0:0:0:0:
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299,267,154876,1,2,0:0:0:0:
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258,170,155548,6,0,P|297:126|297:70,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
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110,206,156219,1,0,0:0:0:0:
299,24,156443,1,2,0:2:0:0:
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371,214,156891,1,14,0:1:0:0:
256,156,157115,6,0,P|216:176|192:228,2,103.999995239258,0|0|2,0:0|0:0|0:0,0:0:0:0:
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248,312,158234,2,0,P|208:276|196:224,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
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280,124,158906,1,2,0:0:0:0:
116,152,159130,1,2,0:0:0:0:
296,268,159354,6,0,P|232:300|68:268,1,207.999990478516,10|0,0:1|0:0,0:0:0:0:
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260,164,160249,1,0,0:0:0:0:
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440,56,160921,1,10,0:1:0:0:
184,268,161369,6,0,P|236:288|296:272,1,103.999995239258,6|0,0:2|0:0,0:0:0:0:
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496,203,162712,1,2,0:0:0:0:
399,103,162936,6,0,P|309:63|196:68,1,207.999990478516,10|0,0:1|0:0,0:0:0:0:
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137,233,163831,1,0,0:0:0:0:
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430,309,164503,6,0,P|376:331|321:314,1,103.999995239258,10|0,0:1|0:0,0:0:0:0:
362,163,164951,2,0,P|271:128|148:154,1,207.999990478516,6|0,0:1|0:0,0:0:0:0:
54,210,165622,1,2,0:0:0:0:
229,341,165846,1,10,0:1:0:0:
306,108,166294,6,0,P|282:166|240:191,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
99,77,166742,2,0,P|145:47|216:49,1,103.999995239258,2|0,0:2|0:0,0:0:0:0:
400,69,167189,1,0,0:0:0:0:
327,184,167413,1,2,0:0:0:0:
192,42,167637,1,10,0:1:0:0:
316,312,168085,5,2,0:1:0:0:
183,332,168309,1,0,0:0:0:0:
205,120,168533,2,0,P|255:140|285:202,1,103.999995239258,6|0,0:2|0:0,0:0:0:0:
322,383,168981,1,0,0:0:0:0:
225,300,169204,1,2,0:0:0:0:
432,244,169428,6,0,P|395:193|351:178,1,103.999995239258,10|0,0:1|0:0,0:0:0:0:
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351,253,170324,1,2,0:2:0:0:
285,124,170548,1,0,0:0:0:0:
180,318,170772,2,0,P|241:332|286:309,1,103.999995239258,2|2,0:1|0:0,0:0:0:0:
141,135,171219,1,10,0:1:0:0:
212,215,171443,6,2,P|279:216|322:183,2,103.999995239258,2|2|2,0:3|0:3|0:3,0:3:0:0:
253,27,172115,2,0,P|308:41|340:102,1,103.999995239258,6|0,0:2|0:0,0:0:0:0:
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262,146,173234,1,2,0:0:0:0:
75,30,173458,1,2,0:0:0:0:
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429,250,174354,1,2,0:0:0:0:
327,170,174578,1,0,0:0:0:0:
396,356,174801,1,10,0:1:0:0:
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454,147,175697,6,0,P|429:198|366:216,1,103.999995239258,6|0,0:1|0:0,0:0:0:0:
179,242,176145,2,0,P|154:197|168:128,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
322,31,176592,2,0,P|327:100|288:140,1,103.999995239258
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89,197,177264,6,0,P|152:160|298:171,1,207.999990478516,14|0,0:1|0:0,0:0:0:0:
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115,235,178607,1,0,0:0:0:0:
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181,46,179279,1,4,0:3:0:0:
102,294,193607,5,6,0:1:0:0:
94,87,194055,2,0,P|143:89|188:118,1,80
314,202,194503,1,8,0:1:0:0:
203,251,194727,1,0,0:0:0:0:
171,101,194951,2,0,P|214:72|255:75,1,80
402,87,195398,5,2,0:2:0:0:
329,182,195622,1,0,0:0:0:0:
291,23,195846,2,0,P|334:16|377:32,1,80
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238,244,196742,2,0,P|226:289|247:337,1,80
408,365,197189,6,0,P|453:308|429:213,1,160,6|0,0:2|0:0,0:0:0:0:
387,116,197861,1,0,0:0:0:0:
283,255,198085,1,8,0:1:0:0:
180,206,198309,1,0,0:0:0:0:
274,72,198533,6,0,P|231:59|187:65,1,80
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144,60,199428,2,0,P|131:103|137:147,1,80
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144,60,200324,2,0,P|101:47|57:53,1,80
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304,120,201443,1,0,0:0:0:0:
214,262,201667,2,0,P|250:286|294:278,1,80,8|0,0:1|0:0,0:0:0:0:
448,251,202115,1,0,0:0:0:0:
378,158,202339,1,0,0:0:0:0:
285,282,202563,6,0,P|245:284|214:262,1,80,2|0,0:2|0:0,0:0:0:0:
129,130,203010,2,0,P|166:92|211:86,1,80
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264,282,203906,5,4,0:3:0:0:
291,304,204017,1,8,0:3:0:0:
325,318,204129,1,8,0:3:0:0:
360,322,204241,1,8,0:3:0:0:
396,317,204354,2,0,P|442:295|459:267,1,80,4|0,0:2|0:0,0:0:0:0:
367,163,204801,1,0,0:0:0:0:
483,147,205025,1,0,0:0:0:0:
323,45,205249,6,0,P|265:40|230:55,1,80,10|0,0:1|0:0,0:0:0:0:
156,203,205697,2,0,P|214:208|249:193,1,80
194,56,206145,2,0,P|189:114|204:149,1,80,2|0,0:1|0:0,0:0:0:0:
344,204,206592,2,0,P|349:146|334:111,1,80
234,20,207040,6,0,P|197:14|136:31,1,80,10|0,0:1|0:0,0:0:0:0:
16,73,207488,1,2,0:1:0:0:
64,160,207712,1,0,0:0:0:0:
222,98,207936,6,0,P|248:139|249:189,1,80,6|0,0:2|0:0,0:0:0:0:
263,335,208384,1,0,0:0:0:0:
180,254,208607,1,0,0:0:0:0:
296,132,208831,2,0,P|340:129|391:153,1,80,10|0,0:1|0:0,0:0:0:0:
259,255,209279,5,0,0:0:0:0:
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373,140,209727,1,2,0:1:0:0:
336,253,209951,1,0,0:0:0:0:
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79,89,211070,5,0,0:0:0:0:
112,190,211294,1,0,0:0:0:0:
270,255,211518,2,0,P|248:290|198:302,1,80,6|0,0:2|0:0,0:0:0:0:
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140,272,212189,1,0,0:0:0:0:
282,180,212413,2,0,P|335:191|362:219,1,80,10|0,0:1|0:0,0:0:0:0:
459,332,212861,5,0,0:0:0:0:
336,349,213085,1,0,0:0:0:0:
172,266,213309,2,0,P|155:225|165:172,1,80,2|0,0:2|0:0,0:0:0:0:
307,125,213757,2,0,P|324:166|314:219,1,80
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251,34,214652,6,0,P|336:31|406:77,1,160,4|6,0:2|0:2,0:0:0:0:
479,161,215324,1,0,0:0:0:0:
326,244,215548,1,2,0:1:0:0:
347,135,215772,1,0,0:0:0:0:
367,10,215995,2,0,P|317:0|264:11,1,80,10|0,0:1|0:0,0:0:0:0:
174,142,216443,2,0,P|210:161|264:157,1,80
449,124,216891,5,2,0:1:0:0:
338,79,217115,1,0,0:0:0:0:
174,142,217339,2,0,P|175:201|200:232,1,80
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346,132,218234,2,0,P|307:122|248:133,1,80
113,187,218682,6,0,P|72:198|12:181,1,80,6|0,0:2|0:0,0:0:0:0:
106,52,219130,2,0,P|147:41|207:58,1,80
308,135,219578,2,0,P|355:148|409:132,1,80,10|0,0:1|0:0,0:0:0:0:
482,258,220025,2,0,P|430:243|391:252,1,80,0|8,0:0|0:1,0:0:0:0:
267,301,220473,2,0,P|226:314|175:304,1,80,2|0,0:2|0:0,0:0:0:0:
230,143,220920,2,0,P|271:130|322:140,1,80,8|0,0:1|0:0,0:0:0:0:
457,178,221369,5,8,0:2:0:0:
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463,249,221592,1,8,0:2:0:0:
454,284,221704,1,8,0:2:0:0:
439,316,221816,2,12,P|389:330|348:324,1,80,12|12,0:3|0:3,0:3:0:0:
250,245,222264,6,0,P|150:258|58:193,1,207.999990478516,6|0,0:1|0:0,0:0:0:0:
180,118,222935,1,2,0:0:0:0:
146,342,223160,1,10,0:1:0:0:
426,241,223607,2,0,P|380:278|311:271,1,103.999995239258,0|2,0:0|0:3,0:0:0:0:
160,260,224055,2,0,P|122:216|122:163,1,103.999995239258,2|0,0:2|0:0,0:0:0:0:
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237,135,224727,1,2,0:0:0:0:
34,120,224951,1,10,0:1:0:0:
402,283,225398,6,0,P|358:254|283:257,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
52,295,225846,2,0,B|-9:187|42:97|42:97|92:147|147:125,1,311.999985717774,6|0,0:2|0:0,0:0:0:0:
330,73,226742,1,10,0:1:0:0:
209,236,227189,6,0,P|267:257|322:242,1,103.999995239258
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317,131,227861,1,0,0:0:0:0:
115,212,228085,2,0,P|189:241|230:221,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
410,158,228533,1,10,0:1:0:0:
208,235,228757,6,0,P|230:180|215:127,2,103.999995239258,0|0|2,0:0|0:0|0:0,0:0:0:0:
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118,198,230548,1,2,0:0:0:0:
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177,140,230995,6,0,P|274:182|381:140,1,207.999990478516,10|0,0:1|0:0,0:0:0:0:
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118,98,231891,1,0,0:0:0:0:
191,257,232115,1,10,0:1:0:0:
434,36,232563,1,10,0:1:0:0:
419,175,233010,6,0,P|401:227|349:260,1,103.999995239258,6|0,0:1|0:0,0:0:0:0:
181,275,233458,2,0,P|199:223|251:190,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
446,278,233906,2,0,P|402:311|348:321,1,103.999995239258,10|0,0:1|0:0,0:0:0:0:
130,339,234354,1,2,0:0:0:0:
236,194,234577,6,0,P|133:161|24:195,1,207.999990478516,10|0,0:1|0:0,0:0:0:0:
130,339,235249,1,2,0:0:0:0:
300,238,235473,1,0,0:0:0:0:
175,75,235697,1,10,0:1:0:0:
340,335,236145,6,0,P|269:312|252:278,1,103.999995239258,10|2,0:1|0:0,0:0:0:0:
211,156,236592,2,0,P|163:64|57:32,1,207.999990478516,6|0,0:1|0:0,0:0:0:0:
62,168,237264,1,2,0:0:0:0:
290,159,237488,1,10,0:1:0:0:
167,264,237936,6,0,P|210:227|262:222,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
450,232,238384,2,0,P|430:290|383:313,1,103.999995239258,2|0,0:2|0:0,0:0:0:0:
211,363,238831,1,0,0:0:0:0:
280,205,239055,1,2,0:0:0:0:
496,322,239279,1,10,0:1:0:0:
78,241,239727,6,0,P|132:260|185:244,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
331,110,240175,2,0,P|367:172|345:304,1,207.999990478516,6|0,0:2|0:0,0:0:0:0:
241,216,240846,1,2,0:0:0:0:
425,92,241070,1,10,0:1:0:0:
347,305,241518,5,0,0:0:0:0:
438,217,241741,1,2,0:0:0:0:
287,84,241966,2,0,P|234:83|177:121,1,103.999995239258,2|0,0:2|0:0,0:0:0:0:
49,269,242413,1,0,0:0:0:0:
195,269,242637,1,2,0:0:0:0:
31,140,242861,1,10,0:1:0:0:
166,135,243085,6,0,P|198:92|204:29,2,103.999995239258,0|0|2,0:0|0:0|0:0,0:0:0:0:
37,241,243757,2,0,P|74:290|123:294,1,103.999995239258,6|0,0:1|0:0,0:0:0:0:
312,261,244204,2,0,P|371:245|422:261,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
430,92,244652,2,0,P|362:117|314:102,1,103.999995239258,10|2,0:1|0:0,0:0:0:0:
156,65,245100,1,2,0:0:0:0:
58,260,245324,6,4,P|156:217|263:224,1,207.999990478516,12|4,0:1|0:2,0:0:0:0:
419,269,245995,1,2,0:0:0:0:
473,107,246219,1,0,0:0:0:0:
313,48,246443,1,14,0:1:0:0:
287,340,246891,1,14,0:1:0:0:
424,201,247339,6,0,P|373:223|325:211,1,103.999995239258,4|0,0:2|0:0,0:0:0:0:
192,145,247786,2,0,P|141:123|93:135,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
27,311,248234,2,0,P|78:333|126:321,1,103.999995239258,10|0,0:1|0:0,0:0:0:0:
269,248,248682,1,2,0:0:0:0:
192,145,248905,2,0,P|301:122|384:190,1,207.999990478516,12|4,0:1|0:1,0:1:0:0:
269,248,249578,2,0,P|224:271|169:258,1,103.999995239258,12|0,0:1|0:0,0:0:0:0:
36,158,250025,5,8,0:1:0:0:
20,201,250136,1,8,0:1:0:0:
15,248,250248,1,8,0:1:0:0:
23,294,250360,1,8,0:1:0:0:
43,337,250473,2,0,P|87:348|132:338,1,80,14|0,0:2|0:0,0:0:0:0:
261,298,250921,2,0,P|339:328|414:307,1,160,6|0,0:2|0:0,0:0:0:0:
343,206,251592,1,2,0:0:0:0:
217,258,251816,6,0,P|156:275|57:238,1,160,14|0,0:1|0:0,0:0:0:0:
151,147,252488,1,2,0:0:0:0:
319,89,252712,2,0,P|297:137|255:152,1,80,6|0,0:2|0:0,0:0:0:0:
131,218,253160,1,0,0:0:0:0:
201,314,253384,1,2,0:0:0:0:
396,284,253607,6,0,P|416:243|408:205,1,80,10|0,0:2|0:0,0:0:0:0:
351,86,254055,1,2,0:1:0:0:
228,154,254279,1,2,0:1:0:0:
276,297,254503,2,0,P|310:268|327:219,1,80,6|0,0:2|0:0,0:0:0:0:
351,122,254951,1,0,0:0:0:0:
220,118,255175,1,2,0:0:0:0:
222,274,255398,6,0,P|147:287|51:253,1,160,14|0,0:1|0:0,0:0:0:0:
26,129,256070,1,2,0:0:0:0:
212,83,256294,1,2,0:2:0:0:
121,198,256518,1,0,0:0:0:0:
222,274,256742,2,0,P|273:285|317:267,1,80,0|2,0:0|0:0,0:0:0:0:
470,194,257189,6,0,P|438:155|395:140,1,80,10|0,0:1|0:0,0:0:0:0:
242,107,257637,1,0,0:0:0:0:
227,240,257861,1,2,0:0:0:0:
341,347,258085,2,0,P|384:307|401:203,1,160,4|0,0:2|0:0,0:0:0:0:
347,87,258757,1,2,0:0:0:0:
217,50,258981,6,0,P|177:88|176:204,1,160,14|0,0:1|0:0,0:0:0:0:
226,278,259652,1,2,0:0:0:0:
370,300,259876,2,0,P|409:304|447:293,1,80,2|0,0:1|0:0,0:0:0:0:
383,140,260324,2,0,P|345:125|306:129,1,80,0|2,0:0|0:0,0:0:0:0:
119,191,260772,6,0,P|159:225|204:223,1,80,10|0,0:1|0:0,0:0:0:0:
272,98,261219,2,0,P|225:77|191:83,1,80,8|2,0:1|0:0,0:0:0:0:
73,132,261667,2,0,P|89:174|137:192,1,80,6|2,0:2|0:3,0:0:0:0:
153,208,262003,1,2,0:3:0:0:
192,204,262114,1,8,0:1:0:0:
323,140,262338,1,4,0:2:0:0:
465,192,262563,6,0,P|439:221|400:228,1,80,0|2,0:1|0:3,0:0:0:0:
360,234,262898,1,2,0:3:0:0:
320,229,263010,1,8,0:1:0:0:
190,177,263234,1,4,0:2:0:0:
247,60,263458,2,0,P|272:82|276:130,1,80,2|2,0:1|0:0,0:0:0:0:
269,166,263794,1,2,0:3:0:0:
255,203,263906,1,8,0:1:0:0:
155,296,264130,1,4,0:2:0:0:
256,341,264354,6,0,P|305:349|346:333,1,80
370,326,264689,1,8,0:2:0:0:
404,306,264801,1,8,0:1:0:0:
422,271,264912,1,8,0:2:0:0:
431,232,265024,1,8,0:3:0:0:
429,193,265136,1,8,0:3:0:0:
417,154,265249,2,0,P|384:133|324:142,1,80,4|0,0:2|0:0,0:0:0:0:
218,178,265697,2,0,P|179:189|126:179,1,80,0|2,0:0|0:0,0:0:0:0:
38,125,266145,6,0,P|13:196|35:287,1,160,14|0,0:1|0:0,0:0:0:0:
153,345,266816,1,2,0:0:0:0:
124,204,267040,2,0,P|178:208|213:232,1,80,2|0,0:1|0:0,0:0:0:0:
309,297,267488,2,0,P|357:308|403:294,1,80,0|2,0:0|0:0,0:0:0:0:
461,142,267936,6,0,P|425:119|371:118,1,80,14|0,0:1|0:0,0:0:0:0:
257,197,268383,2,2,P|293:220|347:221,1,80,2|2,0:2|0:3,0:2:0:0:
462,218,268831,2,0,P|470:169|456:134,1,80,6|0,0:2|0:0,0:0:0:0:
384,33,269279,1,0,0:0:0:0:
265,80,269503,1,2,0:0:0:0:
329,224,269727,6,0,P|253:243|169:210,1,160,14|0,0:1|0:0,0:0:0:0:
73,117,270398,1,2,0:0:0:0:
16,238,270622,2,0,P|60:267|100:263,1,80,2|0,0:2|0:0,0:0:0:0:
239,246,271070,2,0,P|281:239|333:247,1,80,0|2,0:0|0:0,0:0:0:0:
464,339,271517,6,0,P|427:353|363:334,1,80,10|2,0:1|0:2,0:0:0:0:
272,307,271966,1,2,0:2:0:0:
381,213,272189,1,2,0:0:0:0:
319,94,272413,2,0,P|275:85|234:94,1,80,6|0,0:2|0:0,0:0:0:0:
183,237,272861,2,0,P|227:246|268:237,1,80,0|2,0:0|0:0,0:0:0:0:
240,91,273309,6,0,P|196:82|155:91,1,80,14|0,0:1|0:0,0:0:0:0:
3,150,273757,1,10,0:1:0:0:
72,259,273981,1,2,0:0:0:0:
155,166,274204,2,0,P|200:159|251:177,1,80,6|0,0:2|0:0,0:0:0:0:
274,318,274652,2,0,P|229:325|178:307,1,80,0|2,0:0|0:0,0:0:0:0:
232,167,275099,6,0,P|277:160|328:178,1,80,10|0,0:1|0:0,0:0:0:0:
463,251,275548,2,0,P|439:285|391:298,1,80,0|2,0:0|0:0,0:0:0:0:
274,318,275995,2,0,P|281:267|326:234,1,80,4|2,0:2|0:0,0:0:0:0:
329,219,276331,1,2,0:0:0:0:
366,204,276443,1,8,0:1:0:0:
488,167,276667,1,4,0:2:0:0:
382,80,276891,6,0,P|344:57|289:56,1,80,0|2,0:0|0:0,0:0:0:0:
268,51,277227,1,2,0:0:0:0:
230,64,277339,1,8,0:1:0:0:
137,140,277562,1,4,0:2:0:0:
281,170,277786,2,0,P|268:208|229:232,1,80,2|2,0:2|0:0,0:0:0:0:
200,249,278122,1,2,0:0:0:0:
160,254,278234,1,8,0:1:0:0:
37,249,278457,1,4,0:2:0:0:
63,114,278682,6,0,P|113:138|162:135,1,80,0|8,0:0|0:2,0:0:0:0:
176,135,279018,1,8,0:2:0:0:
215,130,279129,1,8,0:1:0:0:
255,133,279241,1,8,0:2:0:0:
294,143,279353,1,8,0:3:0:0:
329,161,279465,1,8,0:3:0:0:
362,185,279578,2,0,P|374:231|366:268,1,80,6|0,0:1|0:0,0:0:0:0:
315,368,280025,2,0,P|257:370|223:357,1,80,0|2,0:0|0:0,0:0:0:0:
113,241,280473,6,0,P|206:264|282:246,1,160,14|0,0:1|0:0,0:0:0:0:
396,196,281145,1,2,0:0:0:0:
284,68,281369,1,2,0:2:0:0:
215,164,281592,1,0,0:0:0:0:
299,266,281816,2,0,P|342:288|391:274,1,80,0|2,0:0|0:0,0:0:0:0:
473,163,282264,6,0,P|432:134|374:128,1,80,14|0,0:1|0:0,0:0:0:0:
248,95,282712,1,8,0:2:0:0:
208,91,282823,1,8,0:2:0:0:
169,101,282935,1,8,0:2:0:0:
136,123,283047,1,8,0:2:0:0:
113,156,283160,2,0,P|99:197|105:240,1,80,6|0,0:1|0:0,0:0:0:0:
150,345,283607,2,0,P|194:358|240:347,1,80,0|2,0:0|0:0,0:0:0:0:
374,269,284055,6,0,P|366:224|332:182,1,80,14|0,0:1|0:0,0:0:0:0:
253,92,284503,1,0,0:0:0:0:
144,121,284727,1,2,0:0:0:0:
77,251,284951,2,0,P|100:291|134:306,1,80,2|0,0:2|0:0,0:0:0:0:
255,333,285398,1,0,0:0:0:0:
347,268,285622,1,2,0:0:0:0:
245,253,285846,6,0,P|207:236|183:185,1,80,10|0,0:1|0:0,0:0:0:0:
267,131,286293,2,0,P|305:148|329:199,1,80,0|2,0:0|0:0,0:0:0:0:
181,177,286742,2,0,P|169:144|185:99,1,80,6|0,0:2|0:0,0:0:0:0:
364,110,287189,2,0,P|377:142|361:187,1,80,0|2,0:0|0:0,0:0:0:0:
213,154,287637,6,0,P|230:116|281:92,1,80,14|0,0:1|0:0,0:0:0:0:
364,184,288085,2,0,P|347:222|296:246,1,80,0|10,0:0|0:1,0:0:0:0:
219,156,288533,2,0,P|258:141|311:160,1,80,2|0,0:2|0:0,0:0:0:0:
305,283,288981,2,0,P|267:297|214:278,1,80
256,192,289428,12,0,293458,0:0:0:0:
Celektus
[Overall]

your B should have the size of 1920x1080 as that's the newest standard so either find a better high res BG or upscale it with this site: http://waifu2x.udp.jp/

your timing gets slightly off as you can hear around here 03:42:264 (1) - it seems like the song is hittinbg earlier so maybe your BPM is a bit high it could be for example 134-137 BPM instead also I'm not sure if the timing points in the intro are really that weird

[Insane]

a few things I said aren't really possible to literally apply and serve more as overall feedback, most suggestions are possible to apply though like ones about blankets and slider movement.

  1. you seem to copy paste a lot which is fine yet I think you should try and make that less apparent in some parts especially with curved sliders, for example you have 2 consecutive sliders here 00:43:586 (2,5) - which looks really obvious when copying maybe try and use the rotation too with ctrl + shift + R

  2. try and avoid very subtle overlapping 00:44:482 (5,3) - overlapping if not done with specific concepts like halfway overlapping can look bad and unintentional

  3. usually people use sliders to prioritize certain sounds or ticks in the song above others though in the intro you kinda put a lot of sliders seemingly just every 2nd white tick, while Vocals often land on slider ends like here 00:45:377 (3) - that's fine as long as the head is also a Vocal yet you can be more consistent with this concept and emphasize Vocals with it better by having Vocals always on all slider parts or only on heads.

    Clicking objects puts more strain on a player on the sound being clicked so you can use it to emphasize Vocals above all the other instruments. So you could probably a lot more Vocal phrases in this section clicked.

    when you listen closely you can hear that some lines have more phrases than others like this slider 00:48:981 (3) - out - and 2 phrases while these 2 only have 1 each 00:49:429 (4,5) - tear - down


    you also have some sliders with Vocals on slider ends like this one 00:52:563 (3) -


    Overall re think some of your rhythms maybe to emphasize the Vocals more and more consistently either every thing clicked or everything on all parts of a slider a best. The osu!Standard Ranking Criteria only states as a guideline to have important sounds be not on just sliders ends unless you have a reason for it

    osu!Standard Ranking Criteria wrote:

    Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.
  4. one of the more Overall things you could improve on would be how you handle blankets. I'm sure you know them as you use very good ones like this one 01:04:652 (1,2) - yet I feel like there are a lot of sliders in you map that are close to being a blanket yet aren't.

    Your style doesn't seem very Geometry based so I think it should be possible to make some more blankets, for example this one I pointed out before 00:44:482 (5,3) - could be one you can place a placebo circle somewhere random on the slider end and use it's approach circle for that. So look overall for places where you can implement some possibly.

  5. you have a few sliders which don't really have jumps into their implied direction often without a reason most of the time like here 00:51:444 (4,5) - this is just an overall example movement like this which you use is often more appropriate as it has only one motion.
    What you did is kinda unfitting as after reaching the head of the slider the player has to change his current motion noticeably. The first example and most of you maps movements into sliders are very easy and thus don't stick out, yet when you break that expectation here or in other places it make the slider stand out more which can be what you want yet this moment in the song isn't really special compared to the rest so it doesn't really make sense and could be fixed in some places so look out for that.

    I also wanna mention that you can make a whole map with movements like this and emphasize by using "common" movement for things that should stick out more as a lot of Russian mappers do, it's just about being consistent with what you established. for example here it fits as the song is doing something special 00:56:096 (4,1) -

  6. you could've mapped this sound here 01:32:413 -

  7. I personally think you should've followed the Vocals here better 01:33:308 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - as it's the main element of the song yet it's fine for ranking I just wanted to voice my opinion

  8. I think you could use some red anchored sliders whenever the sing is going for more of a screaming sound like here 02:51:443 (1) - *example* Overall you could try and make this section 01:33:308 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - or some sliders overall without Vocals stand out more by making them into straight ones. All of this is subjective ofc, but I think you can add more visual variety and emphasis to certain sections or sounds by doing that consistently with an idea behind it.

    I would also try and make the visuals and use of angles in your sections more consistent and only change them drastically for different sections as this can make your map far more memorable for example I really love the consistent use of 90° angle in your last kiai that section overall looks very cohesive while most of the other sections change really often in patterning and angles.

  9. you mostly seem to make jumps into Snares no matter if there is a Vocal or not which is not my thing as the Vocal should affect jumps in my opinion, but fine I guess. That in mind though you have a jump here that's not into a Snare 00:58:832 (2,3) -

    same here 01:00:398 (3,4) - nice patterns are cool, but this one makes it seem like 4 has as much emphasis as 2 even though you prioritized the Snare above all so far (except for some Crashes which makes sense)

    go and look through your spacing again to find more jumps that have the same spacing as into Snares and consider making them smaller

  10. same as above can be said fro some jumps like this one 00:57:265 (3,4) - which should be bigger tho as it has a strong finish sound on it

  11. maybe make this pattern more spaced 00:56:546 (1,2,3) - to emphasize the increase in intensity from the strings, with this one being the most spaced 00:57:489 (4) - then go down to the usual spacing here again 00:57:935 (5) -

  12. this is the first time you used 180° angles in the map 01:06:891 (1,2) - those tend to play different from wide, sharp or 90° angles which makes them stand out more from anything before so consider making this a bit more wide by moving 2

  13. I think this jump could be bigger 01:11:369 (5,1) - as it's more intense

  14. why is this a big jump? 01:21:220 (2,3) - it's as big as this one 01:21:444 (3,4) - this repeats in this section quite often so change either all of them or none

  15. I think this jump should be a bit smaller 02:01:965 (1,2) - as it doesn't have a Snare on 2

  16. 3 into 4 should be bigger than 2 into 3 here 02:03:980 (2,3,4) -

[Hard]

  • 00:54:755 (1,2,3,4) -

    osu!Standard Ranking Criteria wrote:

    If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
    that's not a guideline but a rule so make your 100% overlapping sliders not 100% please. I'm not sure if just tilting them by like 5°-15° would be fine or if this is a problem at all yet making them not 100% seems the best. this should be fine surely 00:57:265 (3,6) -
  1. could be a better blanket 01:20:325 (6,1) - yes blanket modding

  2. this is the first repeat slider in the map with 2 or more reverses at this speed 01:42:488 (1) - and also the first Snare in this section not clicked or on a revers so consider changing this to be more consistent with what you had so far

  3. I think this is a bit too dense for this section 01:49:877 (1,2,3,4,5,6,1) - consider undermapping that like everything else in this part you still should be able to emphasize the sounds you want. I think this is because this is pretty much the longest continuous string of clicked 1/2 so far which is more than in the kiai and that would imply that this is more intense than the kiai

  4. try and make those 2 not overlap 03:18:981 (2,4) - as this is pretty much the only overlap like this in the map and thus looks kinda inconsistent with your aesthetics

  5. there is a Snare on a slider end here 04:48:085 (2) - please make the Snare emphasized by making it clicked




[Normal]

there are some blankets which are slightly off so go through most of them again

  1. I think there should be a better solution to this rhythm 01:23:906 (1,2) - as there is both a Vocal and a Snare on the red tick here 01:24:130 - while the slider kind just starts on something totally irrelevant. Consider removing 1 and extending the slider to the red tick by enabling DS and draging it's head further back

  2. I would suggest to make the first corner of this slider less sharp 01:35:995 (1) - and also making the blanket here better 01:35:995 (1,1) - red anchors kinda affect how white anchors work in a slider so you might need to add a white one with ctrl + left click as 2 white anchor per red anchor make rounder curves possible. You also might need to rework this as the slider body is slightly overlapping which is possibly harder for normal players to read I would suggest something like this maybe make the corners a bit less sharp for newer players cause that's just easier.

  3. this note could stick out more in that square 02:16:294 (3) - as it's different form the others yet the square makes it seem like they are supposed to be grouped same here 02:37:786 (3) -

  4. I would remove this one 02:39:578 (3) - as it's not really on anything strong compared to 2 this repeats so apply it either always or never

  5. you skip a Snare here 02:42:712 (2) - please map it somehow o.o this repeats so you know the drill

  6. map this 02:59:279 - or drag the brake to hit on it like this



[Easy]

  1. this might seem odd but I think this pattern is too unique 00:51:668 (2,2) - it's different looking from everything else which makes it stick out yet the song isn't doing something special to justify it

  2. you don't need a red anchor for a S slider 01:41:369 (1) - as you can see here your also isn't perfectly mirrored on each side so try and improve yours same goes for this one 01:44:951 (1) -
Topic Starter
Elirac

Celektus wrote:

[Overall]

your B should have the size of 1920x1080 as that's the newest standard so either find a better high res BG or upscale it with this site: http://waifu2x.udp.jp/
done
your timing gets slightly off as you can hear around here 03:42:264 (1) - it seems like the song is hittinbg earlier so maybe your BPM is a bit high it could be for example 134-137 BPM instead also I'm not sure if the timing points in the intro are really that weird
I'm not really sure about the intro too, i will wait for more feedback for now

[Insane]

a few things I said aren't really possible to literally apply and serve more as overall feedback, most suggestions are possible to apply though like ones about blankets and slider movement.

  1. you seem to copy paste a lot which is fine yet I think you should try and make that less apparent in some parts especially with curved sliders, for example you have 2 consecutive sliders here 00:43:586 (2,5) - which looks really obvious when copying maybe try and use the rotation too with ctrl + shift + R

  2. try and avoid very subtle overlapping 00:44:482 (5,3) - overlapping if not done with specific concepts like halfway overlapping can look bad and unintentional

  3. usually people use sliders to prioritize certain sounds or ticks in the song above others though in the intro you kinda put a lot of sliders seemingly just every 2nd white tick, while Vocals often land on slider ends like here 00:45:377 (3) - that's fine as long as the head is also a Vocal yet you can be more consistent with this concept and emphasize Vocals with it better by having Vocals always on all slider parts or only on heads.

    Clicking objects puts more strain on a player on the sound being clicked so you can use it to emphasize Vocals above all the other instruments. So you could probably a lot more Vocal phrases in this section clicked.

    when you listen closely you can hear that some lines have more phrases than others like this slider 00:48:981 (3) - out - and 2 phrases while these 2 only have 1 each 00:49:429 (4,5) - tear - down


    you also have some sliders with Vocals on slider ends like this one 00:52:563 (3) -


    Overall re think some of your rhythms maybe to emphasize the Vocals more and more consistently either every thing clicked or everything on all parts of a slider a best. The osu!Standard Ranking Criteria only states as a guideline to have important sounds be not on just sliders ends unless you have a reason for it

    osu!Standard Ranking Criteria wrote:

    Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.
  4. one of the more Overall things you could improve on would be how you handle blankets. I'm sure you know them as you use very good ones like this one 01:04:652 (1,2) - yet I feel like there are a lot of sliders in you map that are close to being a blanket yet aren't.

    Your style doesn't seem very Geometry based so I think it should be possible to make some more blankets, for example this one I pointed out before 00:44:482 (5,3) - could be one you can place a placebo circle somewhere random on the slider end and use it's approach circle for that. So look overall for places where you can implement some possibly.

  5. you have a few sliders which don't really have jumps into their implied direction often without a reason most of the time like here 00:51:444 (4,5) - this is just an overall example movement like this which you use is often more appropriate as it has only one motion.
    What you did is kinda unfitting as after reaching the head of the slider the player has to change his current motion noticeably. The first example and most of you maps movements into sliders are very easy and thus don't stick out, yet when you break that expectation here or in other places it make the slider stand out more which can be what you want yet this moment in the song isn't really special compared to the rest so it doesn't really make sense and could be fixed in some places so look out for that.
    this slider is like this on purpose. it's only slightly curved so the can follow the curve of the slider or the curve implied by the patern before without consequences. the patern before imply the movement toward the slider and the slider shape imply the movement to the next mote.

    I also wanna mention that you can make a whole map with movements like this and emphasize by using "common" movement for things that should stick out more as a lot of Russian mappers do, it's just about being consistent with what you established. for example here it fits as the song is doing something special 00:56:096 (4,1) -

  6. you could've mapped this sound here 01:32:413 -
    not strong enouth to be mapped imo
  7. I personally think you should've followed the Vocals here better 01:33:308 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - as it's the main element of the song yet it's fine for ranking I just wanted to voice my opinion

  8. I think you could use some red anchored sliders whenever the sing is going for more of a screaming sound like here 02:51:443 (1) - *example* Overall you could try and make this section 01:33:308 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - or some sliders overall without Vocals stand out more by making them into straight ones. All of this is subjective ofc, but I think you can add more visual variety and emphasis to certain sections or sounds by doing that consistently with an idea behind it.
    i don't think straight slider fit the song

    I would also try and make the visuals and use of angles in your sections more consistent and only change them drastically for different sections as this can make your map far more memorable for example I really love the consistent use of 90° angle in your last kiai that section overall looks very cohesive while most of the other sections change really often in patterning and angles.

  9. you mostly seem to make jumps into Snares no matter if there is a Vocal or not which is not my thing as the Vocal should affect jumps in my opinion, but fine I guess. That in mind though you have a jump here that's not into a Snare 00:58:832 (2,3) -

    same here 01:00:398 (3,4) - nice patterns are cool, but this one makes it seem like 4 has as much emphasis as 2 even though you prioritized the Snare above all so far (except for some Crashes which makes sense)

    go and look through your spacing again to find more jumps that have the same spacing as into Snares and consider making them smaller

  10. same as above can be said fro some jumps like this one 00:57:265 (3,4) - which should be bigger tho as it has a strong finish sound on it

  11. maybe make this pattern more spaced 00:56:546 (1,2,3) - to emphasize the increase in intensity from the strings, with this one being the most spaced 00:57:489 (4) - then go down to the usual spacing here again 00:57:935 (5) -

  12. this is the first time you used 180° angles in the map 01:06:891 (1,2) - those tend to play different from wide, sharp or 90° angles which makes them stand out more from anything before so consider making this a bit more wide by moving 2

  13. I think this jump could be bigger 01:11:369 (5,1) - as it's more intense

  14. why is this a big jump? 01:21:220 (2,3) - it's as big as this one 01:21:444 (3,4) - this repeats in this section quite often so change either all of them or none

  15. I think this jump should be a bit smaller 02:01:965 (1,2) - as it doesn't have a Snare on 2

  16. 3 into 4 should be bigger than 2 into 3 here 02:03:980 (2,3,4) -
I aplied everything that's not commented

[Hard]

  • 00:54:755 (1,2,3,4) -

    osu!Standard Ranking Criteria wrote:

    If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
    that's not a guideline but a rule so make your 100% overlapping sliders not 100% please. I'm not sure if just tilting them by like 5°-15° would be fine or if this is a problem at all yet making them not 100% seems the best. this should be fine surely 00:57:265 (3,6) -
    fixed all 100% overlapping sliders
  1. could be a better blanket 01:20:325 (6,1) - yes blanket modding

  2. this is the first repeat slider in the map with 2 or more reverses at this speed 01:42:488 (1) - and also the first Snare in this section not clicked or on a revers so consider changing this to be more consistent with what you had so far
    fixed

  3. I think this is a bit too dense for this section 01:49:877 (1,2,3,4,5,6,1) - consider undermapping that like everything else in this part you still should be able to emphasize the sounds you want. I think this is because this is pretty much the longest continuous string of clicked 1/2 so far which is more than in the kiai and that would imply that this is more intense than the kiai
    fixed

  4. try and make those 2 not overlap 03:18:981 (2,4) - as this is pretty much the only overlap like this in the map and thus looks kinda inconsistent with your aesthetics
    fixed
  5. there is a Snare on a slider end here 04:48:085 (2) - please make the Snare emphasized by making it clicked
    I prefer to keep the ending patern all slider to fi the decreasing intensity of the song

[Normal]

there are some blankets which are slightly off so go through most of them again

  1. I think there should be a better solution to this rhythm 01:23:906 (1,2) - as there is both a Vocal and a Snare on the red tick here 01:24:130 - while the slider kind just starts on something totally irrelevant. Consider removing 1 and extending the slider to the red tick by enabling DS and draging it's head further back
    fixed
  2. I would suggest to make the first corner of this slider less sharp 01:35:995 (1) - and also making the blanket here better 01:35:995 (1,1) - red anchors kinda affect how white anchors work in a slider so you might need to add a white one with ctrl + left click as 2 white anchor per red anchor make rounder curves possible. You also might need to rework this as the slider body is slightly overlapping which is possibly harder for normal players to read I would suggest something like this maybe make the corners a bit less sharp for newer players cause that's just easier.
    fixed blanket and overlapping slider body

  3. this note could stick out more in that square 02:16:294 (3) - as it's different form the others yet the square makes it seem like they are supposed to be grouped same here 02:37:786 (3) -

  4. I would remove this one 02:39:578 (3) - as it's not really on anything strong compared to 2 this repeats so apply it either always or never
    i prefer to keep it

  5. you skip a Snare here 02:42:712 (2) - please map it somehow o.o this repeats so you know the drill
    fixed

  6. map this 02:59:279 - or drag the brake to hit on it like this
    fixed

[Easy]

  1. this might seem odd but I think this pattern is too unique 00:51:668 (2,2) - it's different looking from everything else which makes it stick out yet the song isn't doing something special to justify it
    fixed
  2. you don't need a red anchor for a S slider 01:41:369 (1) - as you can see here your also isn't perfectly mirrored on each side so try and improve yours same goes for this one 01:44:951 (1) -
Thanks for the mod and Hitsounding.
Celektus
I just wanted to clear up a possible misconception

Elirac wrote:

  1. you have a few sliders which don't really have jumps into their implied direction often without a reason most of the time like here 00:51:444 (4,5) - this is just an overall example movement like this which you use is often more appropriate as it has only one motion.
    What you did is kinda unfitting as after reaching the head of the slider the player has to change his current motion noticeably. The first example and most of you maps movements into sliders are very easy and thus don't stick out, yet when you break that expectation here or in other places it make the slider stand out more which can be what you want yet this moment in the song isn't really special compared to the rest so it doesn't really make sense and could be fixed in some places so look out for that.
    this slider is like this on purpose. it's only slightly curved so the can follow the curve of the slider or the curve implied by the patern before without consequences. the patern before imply the movement toward the slider and the slider shape imply the movement to the next mote.

    I think there is a little misconception here your movements towards sliders are pretty much consistent in your map, movements out of your sliders are consistent too, but I'm concerned with is how the movement into the slider changes at the Head.

    Pretty much all sliders in your map go into sliders with a sharp motion and then keep that direction to the next pattern while the slider only subtlely moves the cursor to be not literally straight. though that and some other patterns like I mentioned have this angle change here (<--- that's a Link).

    so TL;DR Movement into and out of sliders is consistent, but not from into to inside the slider.

Thanks for the mod and Hitsounding.
Fursum
Hello from my queue.

[General]

The patterns on calmer parts are too linear, they could use more back and forth for better emphasizing on notes.

[Normal]

01:10:025 (2) - This could be two circles because its end has a decent snare.

01:10:921 (3) - This could be a 1/2 reverse slider a single regular slider doesn't represent the drum roll well.

01:29:279 (1) - ^

02:12:264 (2) - ^

02:29:727 (1) - ^

04:10:025 (1) - You can make this into two sliders, one being a reverse 1/2 or just one 1/1 reverse slider.

01:13:607 (2) - This could be a 2 stacked circles to emphasize 01:14:503 (3) - better.

02:01:070 (1,2) - ^

02:59:279 - A note ,preferably a slider end, could fit here.

[Hard]

00:53:411 - Two 1/4 sliders is a good alternative to ease the players in for a 1/4 density. Wouldn't be an issue on a higher difficulty though.

01:27:040 (4,1) - Spacing is a bit close for a 1/1 gap.

01:33:308 - Emphasis is lacking on this part. Also the patterns are a bit too linear, kinda boring to play.

04:35:995 - This part is different from the rest of the map yet plays the same, you could do something different here, maybe do something thats not linear.

[Insane]

01:35:995 (3) - You should emphasize the snare in these patterns.

02:01:965 - This section could use higher overall spacing on non emphasized notes.

04:10:473 - This section lacks emphasis on drums.
Topic Starter
Elirac

Fursum wrote:

Hello from my queue.

[General]

The patterns on calmer parts are too linear, they could use more back and forth for better emphasizing on notes.
i prefer to keep the linear patern on calm part

[Normal]

01:10:025 (2) - This could be two circles because its end has a decent snare.
I prefer to keep it as a slider

01:10:921 (3) - This could be a 1/2 reverse slider a single regular slider doesn't represent the drum roll well.

01:29:279 (1) - ^

02:12:264 (2) - ^

02:29:727 (1) - ^ all done

04:10:025 (1) - You can make this into two sliders, one being a reverse 1/2 or just one 1/1 reverse slider.
I prefer it like that

01:13:607 (2) - This could be a 2 stacked circles to emphasize 01:14:503 (3) - better.

02:01:070 (1,2) - ^ I don't think it work well

02:59:279 - A note ,preferably a slider end, could fit here.

[Hard]

00:53:411 - Two 1/4 sliders is a good alternative to ease the players in for a 1/4 density. Wouldn't be an issue on a higher difficulty though.
I think it's fine

01:27:040 (4,1) - Spacing is a bit close for a 1/1 gap.
increased it a bit

01:33:308 - Emphasis is lacking on this part. Also the patterns are a bit too linear, kinda boring to play.

04:35:995 - This part is different from the rest of the map yet plays the same, you could do something different here, maybe do something thats not linear.
I think this patern work well

[Insane]

01:35:995 (3) - You should emphasize the snare in these patterns.
wouldn't fit the style of this section

02:01:965 - This section could use higher overall spacing on non emphasized notes.
done

04:10:473 - This section lacks emphasis on drums.
not sure what you mean, seems okay to me
Thanks for the mod.

Celektus wrote:

I just wanted to clear up a possible misconception

Elirac wrote:

  1. you have a few sliders which don't really have jumps into their implied direction often without a reason most of the time like here 00:51:444 (4,5) - this is just an overall example movement like this which you use is often more appropriate as it has only one motion.
    What you did is kinda unfitting as after reaching the head of the slider the player has to change his current motion noticeably. The first example and most of you maps movements into sliders are very easy and thus don't stick out, yet when you break that expectation here or in other places it make the slider stand out more which can be what you want yet this moment in the song isn't really special compared to the rest so it doesn't really make sense and could be fixed in some places so look out for that.
    this slider is like this on purpose. it's only slightly curved so the can follow the curve of the slider or the curve implied by the patern before without consequences. the patern before imply the movement toward the slider and the slider shape imply the movement to the next mote.

    I think there is a little misconception here your movements towards sliders are pretty much consistent in your map, movements out of your sliders are consistent too, but I'm concerned with is how the movement into the slider changes at the Head.

    Pretty much all sliders in your map go into sliders with a sharp motion and then keep that direction to the next pattern while the slider only subtlely moves the cursor to be not literally straight. though that and some other patterns like I mentioned have this angle change here (<--- that's a Link).

    so TL;DR Movement into and out of sliders is consistent, but not from into to inside the slider.

Thanks for the mod and Hitsounding.
I see what you mean, slider movement should be more consistent in the map now.
LwL
Hey, from my q

Insane
  1. 01:22:114 (5) - NC for reading clarity? Might otherwise seem like it's just a back-and-forth jump pattern
  2. 01:36:667 - There's a pretty strong guitar note here (and on 01:40:249 -, 01:43:383 -, etc), considering that the general clicking rhythm in this section appears to be primarily based off the guitar, I feel like these should also be mapped.
  3. 02:01:071 (6) - Maybe make it into a 1/2 slider (perhaps already with the sv of the next section) to express the significantly higher intensity here? 1/2 jumps might seem out of place I guess, but imo it should differ from the rest in some way.
  4. 04:32:861 (5,1) - Higher spacing to (1)?
  5. 04:34:652 (5,1) - ^
  6. It feels like your use of flow isn't really consistent with the music in some places, or maybe I'm just missing the concept you're using. I.e. the sudden flow reversal at 00:59:726 (1,2,3) - , or how at 02:04:652 (4,5) - the flow changes emphasize the guitar but at 02:08:234 (4,5) - it only happens on (5) and appears to emphasize the vocals instead.

Found nothing in the other diffs, tho I can't really say I'm an expert at modding lower diffs.
josh1024
From the queue:

General
  1. How you set up the timing looks kinda wanky: some 110 and 85 BPMs should be unnecessary.
    This might help but for your song some fine tuning is needed.
  2. I can't seem to find consistent logic in newcombo placement, make it clearer.
  3. Work a bit more on aesthetics & consistency.
Easy
  1. 01:06:443 (3,1) straight things could be lined up better.
  2. 01:15:398 (1,2) blankets could be done better.
  3. 01:22:563 (1) ^ also it's better to line up red anchor with slidertick.
  4. 01:28:831 (1,2) just a suggestion.
  5. Starting here 01:33:309 (1) and here 01:47:189 (1) they have basicly the same thing (same intensity) yet very different note density.
  6. 01:56:592 (2) hitsound mistake?
  7. 02:59:279 not sure if you want an extra note here.
  8. 04:21:667 (3) this section I suggest remapping it with beat snap 1/3. just put sliders starting on white ticks.
  9. 04:22:563 (1,2,3,4) or just make these sliders for simplicity since the music here is sorta confusing.
  10. 04:46:742 (3) start a 8 or 16 beat spinner here instead.
Check for similar things in this map as well as other diffs.

Normal

I suggest remapping this diff. The rhythm is similar to Easy except with higher stars, and there are too many visual concepts and elements, making the map not cohesive.

For example:
  1. 00:43:139 (1,2,1,2) circular movement.
  2. 01:15:398 (1,2,3,1) back n forth movement.
  3. 02:04:652 (1,2,3) and 02:54:801 (1,2,3) wide angles (close to linear).
  4. 01:08:234 (3,1,2) repeated rotation.
  5. 01:17:637 (2,3,4) polygons.
pick a few and use them throughout the map.

Hard

Unlike in Easy or Normal, rhythm can be more complicated (duh) so you don't have to map every beat.
The rhythm choice of kiai time on its own is fine but together with other parts, it gets overpowered and is no longer the most intense part.
Try make rhythm of other parts less dense by only mapping the important (loud) sound (drum/vocal etc. pick one).

Insane

Well, I suck at aiming so I have no experience on high spacing maps so sorry. Spacing emphasis looks nice tho.
Topic Starter
Elirac

LwL wrote:

Hey, from my q

Insane
  1. 01:22:114 (5) - NC for reading clarity? Might otherwise seem like it's just a back-and-forth jump pattern I don't think this is needed
  2. 01:36:667 - There's a pretty strong guitar note here (and on 01:40:249 -, 01:43:383 -, etc), considering that the general clicking rhythm in this section appears to be primarily based off the guitar, I feel like these should also be mapped. done
  3. 02:01:071 (6) - Maybe make it into a 1/2 slider (perhaps already with the sv of the next section) to express the significantly higher intensity here? 1/2 jumps might seem out of place I guess, but imo it should differ from the rest in some way. work beter as it is
  4. 04:32:861 (5,1) - Higher spacing to (1)?
  5. 04:34:652 (5,1) - ^ doesn't seems nescessarry
  6. It feels like your use of flow isn't really consistent with the music in some places, or maybe I'm just missing the concept you're using. I.e. the sudden flow reversal at 00:59:726 (1,2,3) - , or how at 02:04:652 (4,5) - the flow changes emphasize the guitar but at 02:08:234 (4,5) - it only happens on (5) and appears to emphasize the vocals instead. made some change

Found nothing in the other diffs, tho I can't really say I'm an expert at modding lower diffs.
Thanks for the mod.

josh1024 wrote:

From the queue:

General
  1. How you set up the timing looks kinda wanky: some 110 and 85 BPMs should be unnecessary. i'm not sure about my timing either, but i can' figure out anything better
    This might help but for your song some fine tuning is needed.
  2. I can't seem to find consistent logic in newcombo placement, make it clearer.
  3. Work a bit more on aesthetics & consistency.
Easy
  1. 01:06:443 (3,1) straight things could be lined up better. done
  2. 01:15:398 (1,2) blankets could be done better.
  3. 01:22:563 (1) ^ also it's better to line up red anchor with slidertick.
  4. 01:28:831 (1,2) just a suggestion. done
  5. Starting here 01:33:309 (1) and here 01:47:189 (1) they have basicly the same thing (same intensity) yet very different note density. intensity increase during that section
  6. 01:56:592 (2) hitsound mistake? doesn't seems so
  7. 02:59:279 not sure if you want an extra note here.
  8. 04:21:667 (3) this section I suggest remapping it with beat snap 1/3. just put sliders starting on white ticks. there's no 1/3 here
  9. 04:22:563 (1,2,3,4) or just make these sliders for simplicity since the music here is sorta confusing. it's not realy confusing, the strongest sound are on the white tick
  10. 04:46:742 (3) start a 8 or 16 beat spinner here instead.
i prefer to keep it like that
Check for similar things in this map as well as other diffs.

Normal

I suggest remapping this diff. The rhythm is similar to Easy except with higher stars, and there are too many visual concepts and elements, making the map not cohesive.

For example:
  1. 00:43:139 (1,2,1,2) circular movement.
  2. 01:15:398 (1,2,3,1) back n forth movement.
  3. 02:04:652 (1,2,3) and 02:54:801 (1,2,3) wide angles (close to linear).
  4. 01:08:234 (3,1,2) repeated rotation.
  5. 01:17:637 (2,3,4) polygons.
pick a few and use them throughout the map.
I don't think there are too many visual concept, but i fixed a few inconstistenties. the rhythm is as different from the easy as possible without being to hard fo a normal.

Hard

Unlike in Easy or Normal, rhythm can be more complicated (duh) so you don't have to map every beat.
The rhythm choice of kiai time on its own is fine but together with other parts, it gets overpowered and is no longer the most intense part.
Try make rhythm of other parts less dense by only mapping the important (loud) sound (drum/vocal etc. pick one).
the kiai isn't more dense that the rest of the song, so i don't want to undermap the non-kiai setion

Insane

Well, I suck at aiming so I have no experience on high spacing maps so sorry. Spacing emphasis looks nice tho.
Thanks for the mod.
Sharkie
[Easy]
This looks like you're a new mapper, so let's point some things out in an Easy.
The spacing is fine, although I'd prefer to use x1.0 for an Easy. However, in an Easy, you should use angles that are comfortable for players, especially the angling from a circle to a slider and slider body. Using linear (150-180 degree) angles are fine, but your slider bodies must follow the previous angle, rather than be an acute angle (less than 90 degrees) These images show what I mean:

Your map
My suggestion

See how the angles "complement" each other in my suggestion? In your current map, the angle from the circle to the slider head and body is really sharp. People who play easy maps (that are complete beginners) may not like how it feels. I think you should simplify your map even more, and continue this concept for the rest of the map.

  1. 01:07:786 (2,1,2,3) - Although this is good structure (making a shape, in this case, a diamond, from your circles and the slider tail) it plays kinda weird. In addition, its not a "perfect" diamond. 01:09:129 (3) - x:93 y:269 01:09:577 (4) - x:144 y:196 01:10:025 (5) - x:55 y:188
    Suggestion 1
  2. 01:13:607 (1,2) - Usually, sliders that are curved and copy pasted don't look good unless you rotate them. In addition, I'd say you should keep these if they were the same sound, but... they're not really the same sound.
    Suggestion 2
  3. 01:18:533 (2,3) - Same thing as previously mentioned, about incoming angles and previous angles
    Suggestion 3
  4. 01:35:995 (1) - This shape is kinda ugly. I actually use these sliders a lot in my own maps, I think something like this looks better while keeping the same idea.
    Suggestion 4
  5. 04:11:816 (1,3) - This overlap is poor Structure.
  6. 03:50:324 (1,2,3,1,2,3) - This looks like poor structure because it doesn't really have a "shape." How about this?
    Suggestion 5
When I say things don't have a "shape" its when there's a consistent idea within a pattern. That could either be parallelism, a triangle or square, or stacking something under a slider tail.
Like I think it'd be really cool if you take this pattern 04:27:936 (3,1,1) - and stack 04:29:727 (1) - underneath the slidertail of 04:27:041 (2) - because that is good structure. Of course, in order to create structure, you don't need to do this over and over, but its something that has an concept behind it.

What I'm seeing is a lot of weird flow, you have the general concepts down, it just needs to be fine tuned. What I mean by this is working on flow (what I said about angles) and design. I'm not going to point out every single thing that I don't thing looks right, because what "looks good" is subjective, but I would study other Easy, and draw inspiration from that while making your own. In addition, I think the rhythm is way too dense. Too many circles and it needs more sliders.

[Normal]
As I previously mentioned, the same problem occurs as I pointed out in the Easy.
  1. 01:35:995 (3) - I would make this a 1/1 repeat slider so you can map the snare hit and bass drum hit.
  2. 01:47:189 (2,3) - Here is where I would make two single taps, I think you should "click" where there are Crash cymbals. In this case, that is here 01:47:637 (3).
  3. 02:29:726 - This drum fill here are triplets. (1/3) I would use this rhythm
    Suggestion 1
  4. Personally, I think x1.0 spacing is still better than x1.1 here. Your 1/2 spaced stuff looks really spaced and difficult to play. In a normal, overlapped stuff that is spaced 1/2 is completely normal and okay to map. It's a like nicer to play something like This than it is to play something like This
Topic Starter
Elirac

Sharkie wrote:

[Easy]
This looks like you're a new mapper, so let's point some things out in an Easy.
The spacing is fine, although I'd prefer to use x1.0 for an Easy. However, in an Easy, you should use angles that are comfortable for players, especially the angling from a circle to a slider and slider body. Using linear (150-180 degree) angles are fine, but your slider bodies must follow the previous angle, rather than be an acute angle (less than 90 degrees) These images show what I mean:

Your map
My suggestion

See how the angles "complement" each other in my suggestion? In your current map, the angle from the circle to the slider head and body is really sharp. People who play easy maps (that are complete beginners) may not like how it feels. I think you should simplify your map even more, and continue this concept for the rest of the map.

  1. 01:07:786 (2,1,2,3) - Although this is good structure (making a shape, in this case, a diamond, from your circles and the slider tail) it plays kinda weird. In addition, its not a "perfect" diamond. 01:09:129 (3) - x:93 y:269 01:09:577 (4) - x:144 y:196 01:10:025 (5) - x:55 y:188
    Suggestion 1 done
  2. 01:13:607 (1,2) - Usually, sliders that are curved and copy pasted don't look good unless you rotate them. In addition, I'd say you should keep these if they were the same sound, but... they're not really the same sound. I prefer them like that
    Suggestion 2
  3. 01:18:533 (2,3) - Same thing as previously mentioned, about incoming angles and previous angles
    Suggestion 3 I think it's fine
  4. 01:35:995 (1) - This shape is kinda ugly. I actually use these sliders a lot in my own maps, I think something like this looks better while keeping the same idea.
    Suggestion 4 done
  5. 04:11:816 (1,3) - This overlap is poor Structure.
  6. 03:50:324 (1,2,3,1,2,3) - This looks like poor structure because it doesn't really have a "shape." How about this?
    Suggestion 5 I don't think this need to be changed
When I say things don't have a "shape" its when there's a consistent idea within a pattern. That could either be parallelism, a triangle or square, or stacking something under a slider tail.
Like I think it'd be really cool if you take this pattern 04:27:936 (3,1,1) - and stack 04:29:727 (1) - underneath the slidertail of 04:27:041 (2) - because that is good structure. Of course, in order to create structure, you don't need to do this over and over, but its something that has an concept behind it.

What I'm seeing is a lot of weird flow, you have the general concepts down, it just needs to be fine tuned. What I mean by this is working on flow (what I said about angles) and design. I'm not going to point out every single thing that I don't thing looks right, because what "looks good" is subjective, but I would study other Easy, and draw inspiration from that while making your own. In addition, I think the rhythm is way too dense. Too many circles and it needs more sliders.

[Normal]
As I previously mentioned, the same problem occurs as I pointed out in the Easy.
  1. 01:35:995 (3) - I would make this a 1/1 repeat slider so you can map the snare hit and bass drum hit. I'll keep the 2/1 slider
  2. 01:47:189 (2,3) - Here is where I would make two single taps, I think you should "click" where there are Crash cymbals. In this case, that is here 01:47:637 (3). done
  3. 02:29:726 - This drum fill here are triplets. (1/3) I would use this rhythm done
    Suggestion 1
  4. Personally, I think x1.0 spacing is still better than x1.1 here. Your 1/2 spaced stuff looks really spaced and difficult to play. In a normal, overlapped stuff that is spaced 1/2 is completely normal and okay to map. It's a like nicer to play something like This than it is to play something like ThisI think the spacing is ok
Thanks for the mod.
timemon
change your bg to jpeg to save file size
[Insane]
The slider shape variety in this map is non existent, it's not even a good idea to have the same thing just copy pasted over and over it makes your map look bland. Also you could come up with more patterns, you can use the ctrl+G/H/J commands to make more shapes and stuff. Another pattern issue is that the each patterns is usually just a pair of 2 sliders rotating 120/60 degree or just flipped. You should come up with patterns that span bigger in objects (like 3 slider pattern that resemble a triangle)

Another issue is that you place objects without caring much about the objects around them. https://i.imgur.com/mVWI1G5.png here, you can place 5 anywhere else but you decided to put it right next to a 2 and made it almost pixel overlap. https://i.imgur.com/dqbGTXX.png another example
You should be more aware of nearby objects when you place them to make your map look more organized

Rhythm can also be improved, at least you're consistent about it. When you decide which rhythm to follow you have to plan what is actively mapped ( clickable = slider head and circle) and passively mapped ( not clickable = tail, slidertrack ) It seems to me that you just decide to follow the instruments and just call it a day. The rhythm itself while consistent, isn't actually consistently follow the layer correctly I believe.

You seem to always put a bunch of sliders on the white tick when there is no reason to. White tick is not always the strongest sound, but you put a sliderhead on a white tick with barely no sound while there is a drum on red tick. that's not how this measure thing works. You should put clickable objects where the layer you want to follow is. I'm actually struggling to find a slider starting on a red tick that's 1/2. Downbeat is also not a religion, it can be skipped if the sound there is weak. It's not mandatory to actively map the downbeat, you can passively map them when the sound is weak and not on your focus (or skipped entirely, in case it's weak enough)

01:35:547 (1,2,3,4,5,6,1) - this rhythm just doesn't work, its density of notes is way too high for a calm section, not to mention that it doesn't follow anything it just combines all the rhythms into one combo. When you emphasize everything, you emphasize nothing.

02:30:174 (4) - this is 1/4 snap
02:36:891 (6,2) - bix flanket

Just take this as a NM, because I didn't mod the full set. (You don't have to return the mod.)
Good luck!
Topic Starter
Elirac

timemon wrote:

change your bg to jpeg to save file size done
[Insane]
The slider shape variety in this map is non existent, it's not even a good idea to have the same thing just copy pasted over and over it makes your map look bland. Also you could come up with more patterns, you can use the ctrl+G/H/J commands to make more shapes and stuff. Another pattern issue is that the each patterns is usually just a pair of 2 sliders rotating 120/60 degree or just flipped. You should come up with patterns that span bigger in objects (like 3 slider pattern that resemble a triangle)
I only use curved sliders because it fit the song. variety in slider shape is not nescessary to have variety in a map and i dont want to use different sliders just for variety if it doesn't fit the music. I also have plenty of pattern with more than 2 sliders like 00:54:753 (1,2,3,4) - , 01:02:413 (1,2,3) - , 01:08:234 (1,2,3,4) - ,01:22:562 (1,2,3) -

Another issue is that you place objects without caring much about the objects around them. https://i.imgur.com/mVWI1G5.png here, you can place 5 anywhere else but you decided to put it right next to a 2 and made it almost pixel overlap. https://i.imgur.com/dqbGTXX.png another example
You should be more aware of nearby objects when you place them to make your map look more organized
I dont see the problem with those, just because some object are close doesn't mean it's not organized

Rhythm can also be improved, at least you're consistent about it. When you decide which rhythm to follow you have to plan what is actively mapped ( clickable = slider head and circle) and passively mapped ( not clickable = tail, slidertrack ) It seems to me that you just decide to follow the instruments and just call it a day. The rhythm itself while consistent, isn't actually consistently follow the layer correctly I believe.
I don't understand what you mean. I follow the instrument and i don't see any inconsistencies in my rhythm choice

You seem to always put a bunch of sliders on the white tick when there is no reason to. White tick is not always the strongest sound, but you put a sliderhead on a white tick with barely no sound while there is a drum on red tick. that's not how this measure thing works. You should put clickable objects where the layer you want to follow is. I'm actually struggling to find a slider starting on a red tick that's 1/2. Downbeat is also not a religion, it can be skipped if the sound there is weak. It's not mandatory to actively map the downbeat, you can passively map them when the sound is weak and not on your focus (or skipped entirely, in case it's weak enough)
I can't see any place in this song where a slider starting on a red tick would fit, that's why there are none.I also didn't see any downbeat with a weak sound followed by astronger sound on red tick mapped withe a slider.

01:35:547 (1,2,3,4,5,6,1) - this rhythm just doesn't work, its density of notes is way too high for a calm section, not to mention that it doesn't follow anything it just combines all the rhythms into one combo. When you emphasize everything, you emphasize nothing.
I don't think it would be right to not map those sound and i don't see the problem with emphasis. the patterns seems to represent the music well for me

02:30:174 (4) - this is 1/4 snap this sound more like 1/3 to me
02:36:891 (6,2) - bix flanket this doesn't need to be a blancket

Just take this as a NM, because I didn't mod the full set. (You don't have to return the mod.)
Good luck!
Thanks for the mod.
timemon

Elirac wrote:

timemon wrote:

change your bg to jpeg to save file size done
[Insane]
The slider shape variety in this map is non existent, it's not even a good idea to have the same thing just copy pasted over and over it makes your map look bland. Also you could come up with more patterns, you can use the ctrl+G/H/J commands to make more shapes and stuff. Another pattern issue is that the each patterns is usually just a pair of 2 sliders rotating 120/60 degree or just flipped. You should come up with patterns that span bigger in objects (like 3 slider pattern that resemble a triangle)
I only use curved sliders because it fit the song. variety in slider shape is not nescessary to have variety in a map and i dont want to use different sliders just for variety if it doesn't fit the music. I also have plenty of pattern with more than 2 sliders like 00:54:753 (1,2,3,4) - , 01:02:413 (1,2,3) - , 01:08:234 (1,2,3,4) - ,01:22:562 (1,2,3) - Why are only weirdly curved sliders fit the music? I don't see your point here. Literally every maps have curved sliders. Having curved sliders doesn't make your map special lmao

Another issue is that you place objects without caring much about the objects around them. https://i.imgur.com/mVWI1G5.png here, you can place 5 anywhere else but you decided to put it right next to a 2 and made it almost pixel overlap. https://i.imgur.com/dqbGTXX.png another example
You should be more aware of nearby objects when you place them to make your map look more organized
I dont see the problem with those, just because some object are close doesn't mean it's not organized That's the opposite of being organized........ Organizing your objects properly can make your map look more cleaner and looks intentional. ATM all of your placement screams "I have no idea what I'm doing" They all seem unintentional.

Rhythm can also be improved, at least you're consistent about it. When you decide which rhythm to follow you have to plan what is actively mapped ( clickable = slider head and circle) and passively mapped ( not clickable = tail, slidertrack ) It seems to me that you just decide to follow the instruments and just call it a day. The rhythm itself while consistent, isn't actually consistently follow the layer correctly I believe.
I don't understand what you mean. I follow the instrument and i don't see any inconsistencies in my rhythm choice Not Inconsistent doesn't mean the rhythm choice is good. You could put 1/2 note on every tick and call it consistent. Does that make the rhythm composition good? No.

Also can you explain what are you following here? 01:15:847 (3,4,5,6,1,2,3,4,5,6) - because I have no idea what this is


You seem to always put a bunch of sliders on the white tick when there is no reason to. White tick is not always the strongest sound, but you put a sliderhead on a white tick with barely no sound while there is a drum on red tick. that's not how this measure thing works. You should put clickable objects where the layer you want to follow is. I'm actually struggling to find a slider starting on a red tick that's 1/2. Downbeat is also not a religion, it can be skipped if the sound there is weak. It's not mandatory to actively map the downbeat, you can passively map them when the sound is weak and not on your focus (or skipped entirely, in case it's weak enough)
I can't see any place in this song where a slider starting on a red tick would fit, that's why there are none.I also didn't see any downbeat with a weak sound followed by astronger sound on red tick mapped withe a slider. Because having 99% of the sliders starting on white tick makes your map bland, there are other ways of mapping them. Yes, most of the time you starting on white tick is correct but you can come up with a much better rhythm choice instead.

01:35:547 (1,2,3,4,5,6,1) - this rhythm just doesn't work, its density of notes is way too high for a calm section, not to mention that it doesn't follow anything it just combines all the rhythms into one combo. When you emphasize everything, you emphasize nothing.
I don't think it would be right to not map those sound and i don't see the problem with emphasis. the patterns seems to represent the music well for me How you could even defend this. But oh well

02:30:174 (4) - this is 1/4 snap this sound more like 1/3 to me It is 1/4 snap. And even if you said it was 1/3 you snapped it on 1/2 divisor LMAO
02:36:891 (6,2) - bix flanket this doesn't need to be a blancket Ah yes I love it when mapper rejected mod out of spite :)

Just take this as a NM, because I didn't mod the full set. (You don't have to return the mod.)
Good luck!
Thanks for the mod.
Good luck, because you will need it.
What a waste of time
Topic Starter
Elirac

timemon wrote:

change your bg to jpeg to save file size done
[Insane]
The slider shape variety in this map is non existent, it's not even a good idea to have the same thing just copy pasted over and over it makes your map look bland. Also you could come up with more patterns, you can use the ctrl+G/H/J commands to make more shapes and stuff. Another pattern issue is that the each patterns is usually just a pair of 2 sliders rotating 120/60 degree or just flipped. You should come up with patterns that span bigger in objects (like 3 slider pattern that resemble a triangle)
I only use curved sliders because it fit the song. variety in slider shape is not nescessary to have variety in a map and i dont want to use different sliders just for variety if it doesn't fit the music. I also have plenty of pattern with more than 2 sliders like 00:54:753 (1,2,3,4) - , 01:02:413 (1,2,3) - , 01:08:234 (1,2,3,4) - ,01:22:562 (1,2,3) - Why are only weirdly curved sliders fit the music? I don't see your point here. Literally every maps have curved sliders. Having curved sliders doesn't make your map special lmao
I choose to use only curved sliders because they represent well the music. angled sliders don'ty fit this song imo and i prefer to use straight sliders for more sharp and/or artificial sounds than this song. the music as a consistent feel, so i used consistent slider shape to represent it.

Another issue is that you place objects without caring much about the objects around them. https://i.imgur.com/mVWI1G5.png here, you can place 5 anywhere else but you decided to put it right next to a 2 and made it almost pixel overlap. https://i.imgur.com/dqbGTXX.png another example
You should be more aware of nearby objects when you place them to make your map look more organized
I dont see the problem with those, just because some object are close doesn't mean it's not organized That's the opposite of being organized........ Organizing your objects properly can make your map look more cleaner and looks intentional. ATM all of your placement screams "I have no idea what I'm doing" They all seem unintentional.
I still don't see the problem with those pattern. the placement are all intentional. the circles are placed to keep the flow going while avoiding messy overlap. if it leads to a circle being close to another circle 2 beats before, i don't think it's a problem.

Rhythm can also be improved, at least you're consistent about it. When you decide which rhythm to follow you have to plan what is actively mapped ( clickable = slider head and circle) and passively mapped ( not clickable = tail, slidertrack ) It seems to me that you just decide to follow the instruments and just call it a day. The rhythm itself while consistent, isn't actually consistently follow the layer correctly I believe.
I don't understand what you mean. I follow the instrument and i don't see any inconsistencies in my rhythm choice Not Inconsistent doesn't mean the rhythm choice is good. You could put 1/2 note on every tick and call it consistent. Does that make the rhythm composition good? No.
but this song is mostly 1/2. I use 1/4 and 1/3 when they are present in the music, but i'm not going to map inexistent rhythm

Also can you explain what are you following here? 01:15:847 (3,4,5,6,1,2,3,4,5,6) - because I have no idea what this is
I just follow the basic 1/2 rhythm of the music, i can't see why that part would confuse you.

You seem to always put a bunch of sliders on the white tick when there is no reason to. White tick is not always the strongest sound, but you put a sliderhead on a white tick with barely no sound while there is a drum on red tick. that's not how this measure thing works. You should put clickable objects where the layer you want to follow is. I'm actually struggling to find a slider starting on a red tick that's 1/2. Downbeat is also not a religion, it can be skipped if the sound there is weak. It's not mandatory to actively map the downbeat, you can passively map them when the sound is weak and not on your focus (or skipped entirely, in case it's weak enough)
I can't see any place in this song where a slider starting on a red tick would fit, that's why there are none.I also didn't see any downbeat with a weak sound followed by astronger sound on red tick mapped withe a slider. Because having 99% of the sliders starting on white tick makes your map bland, there are other ways of mapping them. Yes, most of the time you starting on white tick is correct but you can come up with a much better rhythm choice instead.
the song does not support sliders starting on red tick. once again, i will not map inexistent rhythm

01:35:547 (1,2,3,4,5,6,1) - this rhythm just doesn't work, its density of notes is way too high for a calm section, not to mention that it doesn't follow anything it just combines all the rhythms into one combo. When you emphasize everything, you emphasize nothing.
I don't think it would be right to not map those sound and i don't see the problem with emphasis. the patterns seems to represent the music well for me How you could even defend this. But oh well
if you can't explain what's wrong, i can't answer or fix anything

02:30:174 (4) - this is 1/4 snap this sound more like 1/3 to me It is 1/4 snap. And even if you said it was 1/3 you snapped it on 1/2 divisor LMAO
there is clearly only 3 note before the sliders. compare with other simillar section of the song where it is 1/4 and you can see that rhey are differrent : 01:10:921 (1,2,3,4,5) - and 03:41:369 (1,2,3,4,5) - . and they are clearly snapped on 1/3 divisor.
02:36:891 (6,2) - bix flanket this doesn't need to be a blancket Ah yes I love it when mapper rejected mod out of spite :)
not every circle somewhat close to a sliders need to be a blancket

Just take this as a NM, because I didn't mod the full set. (You don't have to return the mod.)
Good luck!

Thanks for the mod.

Good luck, because you will need it.
What a waste of time
timemon
there is clearly only 3 note before the sliders. compare with other simillar section of the song where it is 1/4 and you can see that rhey are differrent : 01:10:921 (1,2,3,4,5) - and 03:41:369 (1,2,3,4,5) - . and they are clearly snapped on 1/3 divisor.
Please actually read the timestamp properly.... I refer to 02:30:174 (4) - the (4) SLIDER NOT THE 3 CIRCLES BEFORE IT. You don't even read my point properly. I didn't even mention the 1/3 notes before the slider because they're properly snapped the slider however is not.

not every circle somewhat close to a sliders need to be a blancket
And you're gonna leave it like this? You don't have to blanket it, but do something about it just anything

if you can't explain what's wrong, i can't answer or fix anything
But I just did ok lemme copy paste it again for you : "01:35:547 (1,2,3,4,5,6,1) - this rhythm just doesn't work, its density of notes is way too high for a calm section, not to mention that it doesn't follow anything it just combines all the rhythms into one combo. When you emphasize everything, you emphasize nothing."

I left all the "vague" points I gave, now these are all specific.
Maxylan
Yo Elirac! You applied to my queue, and I thought I'd start modding until I read through this beatmaps thread and holy shit, you've got a bad mindset when it comes to modding and taking/receiving critisism.

Some of the points timemon brings up are very good. You should listen to what he/she says, and appreciate the criticism! Think about why you have something the way it is, if you say "I'm using X slider shape because it reflects the music", think about how that reflects the music, logically. Same with blankets, same with angles, same with a lot of things ^^

Keep on grinding for that ranked status my friend!
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