M4M queue, sorry for the delay
[- - General - -]
[- - Reflection - -]
Alright, that should be it~ Quite a good song, liked it!
Good luck.
[- - General - -]
- - Since you aren't using a sampleset of drum, or D:C2, or switching the addition set to drum on N:C2 over 01:04:429 -. Which leaves the "drum-hitwhistle2.wav" custom hitsound unused. Perhaps you can use it on that part with the drum set addition in order not to be helpless. Or either way, you may delete it from the beatmap folder if you want things lighter in filesize.
- The custom hitsound "normal-hitclap3" has a quite bit of delay on the start of hitting it. It would sound pretty weird while the circle-clicking notes hits earlier than the soundwave of the hitsound plays. But don't worry, I'll give you a hand by giving you the fixed one!
[- - Reflection - -]
- 00:15:143 (2) - Ehh, If you're really getting this to an approval... this is legit not rankable as it is concurrent on a slider, if it's not that... I don't know what you're trying to purpose here. This is self explanatory of course.
- 00:43:000 (2) - Maybe add the pinkish purple new combo on this streaming kick slider here? It seems like you're constantly using specific colors by combo on many notes to indicate the change of the song track, or some differential patterning each track.
- 01:25:857 (7,8,1) - Speaking of intensity over notes, how about swapping out the distance spacing by having (8) and (1) a bigger distance spacing than in-between (7) and (8)? It would kinda represent the bass line and sustain the base out more correctly and better on note density to be honest. Which in short, "making the jump bigger for the good intense beat on 01:26:200 - ".
- 02:10:772 (1,2) - I guess this is something a little bit clustered though. Like the twinkles that's landing on the four notes which are 02:10:257 (1,2,3,1) - and could fit as one combo. So maybe swapping the new combo for that kind of melody here would make more sense visually in my point of view.
- 02:19:857 (1,1,2,1,1,2) - Well, at least the rhythm and structure is not bad at all. But creating a near-duplicate pattern (there is a slight change on the two sliders' tail nodes if I'm correct) isn't really showing some of the efforts you could make over this section. At least try something similar as in for placing them in different area, or rotating this in order to not lead the repeated patterning repetitive in cursor movement.
- 03:14:029 - Doesn't this tick sound very elusive for a circle? The small snare beat here is pretty much showing potential for one though. Leaving it blank in rhythm like that makes it sound pretty much lacking of notes to be honest. So yeah...
- 03:36:143 (1) - This slider is very close over the bottom of the screen monitor which it's tail nearly touching the edge clearly, to be considered an off-screen object. I would recommend changing the placement of this slider, or at least moving it a little higher to avoid covering readability.
- 04:24:315 (1) - Okay, as I've heard on 50%-25% playback rate on this complex-snapped slider, this actually doesn't sound like a snap division of 1/8. The bass line here is still closely at 1/4 as it probably amplifies the volume until it hits 04:24:657 -, and not 1/8. It simply just ruined the rhythm composition by the sound of it. I would suggest redoing this for once.
- 04:46:600 (1,1) - A brief reason why I issued this. The complete overlap you intend to do, doesn't seem to be far rankable as the current one looks. Actually, it's acceptable but close to breaking one rule and quoting: "[i]When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.[/u]". As the aesthetically long slider completely covered the next slider's sliding position, this should be dealt with. It's probably a slight visibility because of the high approach rate setting, but it's very clear to see the issue going on.
Alright, that should be it~ Quite a good song, liked it!
Good luck.