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R3 Music Box - Brand New Day

posted
Total Posts
51
Topic Starter
Ataraxia
This beatmap was submitted using in-game submission on sexta-feira, 9 de março de 2018 at 17:08:13

Artist: R3 Music Box
Title: Brand New Day
Tags: Yasuda Rei 安田レイ Trynna fabiojhon
BPM: 88
Filesize: 2662kb
Play Time: 00:46
Difficulties Available:
  1. Bright Future (2,79 stars, 109 notes)
  2. Normal (1,08 stars, 36 notes)
  3. Trynna's Advanced (1,57 stars, 61 notes)
  4. Trynna's Hard (2,24 stars, 89 notes)
Download: R3 Music Box - Brand New Day
Information: Scores/Beatmap Listing
---------------
cute

ah, Seto fofo

Kosuna Fofa

quem e o mais foda
who is the more fuck
--

Hollow Wings wrote:

i love the way you map things in that specific motion, regular frame and free detail. a star to you
<3
Mismagius
bom dia

[General]
  1. tags? se isso for só uma versão music box de alguma musica, colocar o nome do artista da musica original, album, etc
[Easy]
  1. 00:03:807 (1) - por mais que agora o ultimo sliderpoint esteja em y:283, o slider tá terminando em y:281. se quiser deixar alinhado, dá ctrl+g 2x e dps bota em y:283 sem puxar muito
  2. 00:14:716 (1) - se vc mover esse slider pra x180 y332, ele vai alinhar corretamente com a direção do slider anterior e melhorar o flow. se vc fizer isso n esquece de arrumar o spacing com o proximo
  3. 00:17:443 (1) - nazi: se vc mexer o sliderpoint do reverse pra x251 y55, vai melhorar o blanket
  4. 00:27:500 (2,1) - mesma coisa que antes, mexendo o (1) pra x4 y308 dá uma leve ajustada no flow. n esquece de arrumar o spacing dps
[Trynna's Normal]
  1. 00:11:989 (1) - nazi: mexer o sliderpoint do reverse pra x375 y238 melhora o blanket
  2. 00:14:716 (1) - nazi: mexendo a posiçao desse slider pra x254 y264, 00:13:693 (2,3,1) - viram um triângulo equilatero
  3. 00:18:125 (2,3) - blanket? só mexer o sliderpoint da metade 1 grid pra baixo
  4. 00:23:239 (2) - nazi: movendo o slider pra x434 y108 melhora o blanket
  5. 00:36:875 (2) - nazi: mover o slider pra x360 y173 pra fazer um triangulo mais bonitinho entre 00:36:193 (4,1,2) - ? (n esquece de ajustar o spacing com a proxima nota se fizer)
  6. 00:41:989 (1,1,1) - por mais que a bpm e a sv mudem aqui, a distância em tempo é praticamente a mesma entre as três notas, então eu recomendo bastante que vc deixe o spacing entre elas mais ou menos igual em distância, ignorando esses indicadores do editor. o spacing desse jeito pode confundir bastante os newbs
[Trynna's Hard]
  1. 00:05:852 (5,1) - que tal mover o (1) mais perto do (5)? atualmente a distancia entre (4,5,1) é quase igual, sendo que um é 1/2 e outro é 1/4, e isso fica beeem confuso pra um hard. eu pessoalmente colocaria o (4) em x176 y192 e o (1) em x52 y80.
  2. 00:28:693 (2) - se vc mover o sliderpoint da metade pra x408 y132 o blanket fica bem melhor imo
  3. 00:44:793 (1) - idk se esse spinner realmente é necessário, o eco decorrente da última nota n me parece forte o suficiente pra pedir um spinner e isso tb faz com que as diffs terminem em tempos diferentes
[Cute]
  • AR7 funciona melhor na minha opinião, ou pelo menos 6.5
  1. 00:04:830 (3,4) - pra um 1/2, essas 2 notas tão meio perto uma da outra
  2. 00:08:920 (8) - pra um flow melhor, eu moveria essa nota pra x336 y384. essa distância ainda é mais baixa pra conservar a intensidade q vc quer, enquanto n é tão baixa a ponto de confundir os players
  3. 00:09:261 (1,2) - eu pessoalmente acho esse tipo de pattern meio chata de jogar pq é praticamente um 100 de graça no slider. IMO eu daria ctrl+g no (2)
    e stackaria o (3) com o início do (1).
  4. 00:16:761 (5,1) - nazi: não estão stackados perfeitamente
  5. 00:22:557 (7) - pelo mesmo motivo ali em cima, eu posicionaria essa nota em x44 y320
  6. 00:28:352 (1) - to achando esse slider 1/4 mt longe do proximo comparado aos outros de antes imo
  7. 00:43:022 (1) - pq o NC? o tom da nota é o mesmo do 00:42:670 (1) - e a bpm n muda de lá pra cá, então não tem mt motivo pra isso ser um nc
bom map
Trynna

Mismagius wrote:

[Trynna's Normal]
  1. 00:11:989 (1) - nazi: mexer o sliderpoint do reverse pra x375 y238 melhora o blanket dab
  2. 00:14:716 (1) - nazi: mexendo a posiçao desse slider pra x254 y264, 00:13:693 (2,3,1) - viram um triângulo equilatero aparentemente eu mudei o x por 2 LOL mas foi
  3. 00:18:125 (2,3) - blanket? só mexer o sliderpoint da metade 1 grid pra baixo blanket com grid é triste fixed
  4. 00:23:239 (2) - nazi: movendo o slider pra x434 y108 melhora o blanket done
  5. 00:36:875 (2) - nazi: mover o slider pra x360 y173 pra fazer um triangulo mais bonitinho entre 00:36:193 (4,1,2) - ? (n esquece de ajustar o spacing com a proxima nota se fizer) fixd
  6. 00:41:989 (1,1,1) - por mais que a bpm e a sv mudem aqui, a distância em tempo é praticamente a mesma entre as três notas, então eu recomendo bastante que vc deixe o spacing entre elas mais ou menos igual em distância, ignorando esses indicadores do editor. o spacing desse jeito pode confundir bastante os newbs u write
[Trynna's Hard]
  1. 00:05:852 (5,1) - que tal mover o (1) mais perto do (5)? atualmente a distancia entre (4,5,1) é quase igual, sendo que um é 1/2 e outro é 1/4, e isso fica beeem confuso pra um hard. eu pessoalmente colocaria o (4) em x176 y192 e o (1) em x52 y80. nerfei pra ficar parecido com 00:16:761 (5,1) -
  2. 00:28:693 (2) - se vc mover o sliderpoint da metade pra x408 y132 o blanket fica bem melhor imo done, mas não nos exatos valores porque eu achei meio estranho
  3. 00:44:793 (1) - idk se esse spinner realmente é necessário, o eco decorrente da última nota n me parece forte o suficiente pra pedir um spinner e isso tb faz com que as diffs terminem em tempos diferentes vou ver o que faço quanto a isso, porque consistência entre término de diffs num tick específico é w/e, eu gosto do spinner tho
valeu enos
@Ataraxia coloca Yasuda Rei e 安田レイ nas tags igual o mapset original

hard
osu file format v14

[General]
AudioFilename: brunomarques.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58476,64646
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.000001

[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:
BeatmapID:1360197
BeatmapSetID:637394

[Difficulty]
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CircleSize:4.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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normal
osu file format v14

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AudioLeadIn: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Normal
Source:
Tags:
BeatmapID:1360205
BeatmapSetID:637394

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412,124,41989,6,0,P|412:156|408:192,1,65,2|2,0:0|0:0,0:0:0:0:
356,244,42670,6,0,P|324:237|296:236,1,59.7999979925538
256,300,43375,6,0,L|256:352,1,48.75,2|0,0:0|0:0,0:0:0:0:
256,192,44591,12,0,46618,0:0:0:0:
Topic Starter
Ataraxia

Mismagius wrote:

bom dia dia~

[General]
  1. tags? se isso for só uma versão music box de alguma musica, colocar o nome do artista da musica original, album, etc podexa
[Easy]
  1. 00:03:807 (1) - por mais que agora o ultimo sliderpoint esteja em y:283, o slider tá terminando em y:281. se quiser deixar alinhado, dá ctrl+g 2x e dps bota em y:283 sem puxar muito
  2. 00:14:716 (1) - se vc mover esse slider pra x180 y332, ele vai alinhar corretamente com a direção do slider anterior e melhorar o flow. se vc fizer isso n esquece de arrumar o spacing com o proximo
  3. 00:17:443 (1) - nazi: se vc mexer o sliderpoint do reverse pra x251 y55, vai melhorar o blanket
  4. 00:27:500 (2,1) - mesma coisa que antes, mexendo o (1) pra x4 y308 dá uma leve ajustada no flow. n esquece de arrumar o spacing dps
aceitei tudo mencionado na easy

[Cute]
  • AR7 funciona melhor na minha opinião, ou pelo menos 6.5
  1. 00:04:830 (3,4) - pra um 1/2, essas 2 notas tão meio perto uma da outra reconsiderei a distancia (acho que distancia de uma Seta em cs 7 ja ta suficiente)
  2. 00:08:920 (8) - pra um flow melhor, eu moveria essa nota pra x336 y384. essa distância ainda é mais baixa pra conservar a intensidade q vc quer, enquanto n é tão baixa a ponto de confundir os players Entendi, fixed
  3. 00:09:261 (1,2) - eu pessoalmente acho esse tipo de pattern meio chata de jogar pq é praticamente um 100 de graça no slider. IMO eu daria ctrl+g no (2)
    e stackaria o (3) com o início do (1). lembro de uma vez que até mesmo um jogador 12k tiro 100 nessa parte, e considerando o que você falou agora, fiz isso mas nao stackei o (3) no inicio porque queria manter exatamente linear
  4. 00:16:761 (5,1) - nazi: não estão stackados perfeitamente fiquei uns 2 minutos mexendo nisso até conseguir UHUSFDA, fixed
  5. 00:22:557 (7) - pelo mesmo motivo ali em cima, eu posicionaria essa nota em x44 y320 aceito pelo mesmo motivo
  6. 00:28:352 (1) - to achando esse slider 1/4 mt longe do proximo comparado aos outros de antes imo dei uma hotfix ai, mas nada demais

  7. 00:43:022 (1) - pq o NC? o tom da nota é o mesmo do 00:42:670 (1) - e a bpm n muda de lá pra cá, então não tem mt motivo pra isso ser um nc
eu la nao estou muito seguro em relacao aqui, mas aplicado
bom map brigadu <3
sdds bd
ErunamoJAZZ
oi

[Cute]
  1. Consider use a custom wav with less volume for slider body please.
  2. 00:11:989 (1,2,3) - Using a circle as guide will look better, imo:
  3. 00:43:983 (2,3,4) - its very difficult xD
[Trynna's Hard]
  1. 00:05:852 (5) - 00:16:761 (5) - Maybe a Ctrl+G?, because a little jumps feels more natural here, imo.
  2. 00:22:216 (5,6) - I think that doing those a slider will be better, because 00:22:557 - is a very soft sound.
[Trynna's Normal]
  1. 00:42:670 (1) - I think this NC is not necessary.
[Easy]
  1. 00:09:261 (2,3,1) - i think you will improve shapes a bit more. Doing 00:10:966 (3,1) - a bit more circle around 00:09:261 (2) -

Nice song, I like this a lot!
Trynna

ErunamoJAZZ wrote:

oi hi

[Trynna's Hard]
  1. 00:05:852 (5) - 00:16:761 (5) - Maybe a Ctrl+G?, because a little jumps feels more natural here, imo. blue ticks, it would be a mess to understand if it was a jump
  2. 00:22:216 (5,6) - I think that doing those a slider will be better, because 00:22:557 - is a very soft sound. oh i think circles works pretty good here :(
[Trynna's Normal]
  1. 00:42:670 (1) - I think this NC is not necessary. removed
thank you!

@Ataraxia pode remover o NC de 00:42:670 (2) - pra mim? é bem simples e ficar dando ctrl c ctrl v em code é chatasso
Topic Starter
Ataraxia

ErunamoJAZZ wrote:

oi

[Cute]
  1. Consider use a custom wav with less volume for slider body please. i will silence that boy sliderslide is bad xD(
  2. 00:11:989 (1,2,3) - Using a circle as guide will look better, imo:
    its good and beaultiful, but i don't see much necessary because i use linear flow, and works, and that will need in all parts similiar :p
  3. 00:43:983 (2,3,4) - its very difficult xD Kassadin Nerfed

[Easy]
  1. 00:09:261 (2,3,1) - i think you will improve shapes a bit more. Doing 00:10:966 (3,1) - a bit more circle around 00:09:261 (2) -beleza

Nice song, I like this a lot! lol that mod surprise :o, thanks erumano :3 <3
coloquei seu nc preguiçoso do caralho
Lilyanna
m4m from my queue

General

disable countdown and widescreen
check aimod tags conflicts
consider adding soft-sliderslide since its a music box no one want hear the ball rolls on slider body or maybe just me lo
im not sure but shouldn't u participate in the set more than the gd not equally maybe u should check about that

Easy

00:07:557 - the repeat here feels off i suggest u make this rythm http://puu.sh/wR0pz/29ac89057e.jpg would fit better
00:11:989 (1) - it feel better if u break the flow here since its new section and stronger beat smth like this http://puu.sh/wR0sq/2f75dc363d.jpg
00:14:716 (1) - if u wantr same here ctrl j and replace
00:17:443 (1) - same as above
00:41:136 - the timing here is questionable maybe u need new offset here aswell im not sure
00:41:136 (2,3) - visualy looks low quality try make the curve similar for better aesthatic

Trynna's Normal

00:43:375 (1) - maybe end this slider here 00:44:185 -
its really neat map i couldnt find any only the hitsound while easy used soft hitcalp and normal didnt but it should be fine i guess

Trynna's Hard

00:34:148 (2) - this seems slightly offscreen maybe drag little down
00:42:670 (1) - dont see reason for nc here since sv not big changed or anything

Cute

whats the relations of the custom name "cute" to the song xd
00:07:216 (3) - 00:07:898 (5) - 00:08:580 (7) - maybe consider nc this to arange each 2 sounds together and also helps with readabality since they are stacked alot xd
00:17:443 (1,2,3,4,5,6,7,8) - ^ and maybe give the each double 1/2 a jump or a different flow like u did in previous one
00:44:793 - can add spinner here to 00:46:618 - and silence the end
00:43:375 (1,2,3) - the flow here kinda flop try this http://puu.sh/wR1TN/b25fa0564b.jpg

overall its neat map good luck!!
Topic Starter
Ataraxia

Lilyanna wrote:

m4m from my queue

General

disable countdown and widescreen
check aimod tags conflicts
consider adding soft-sliderslide since its a music box no one want hear the ball rolls on slider body or maybe just me lo
im not sure but shouldn't u participate in the set more than the gd not equally maybe u should check about that

Easy

00:07:557 - the repeat here feels off i suggest u make this rythm http://puu.sh/wR0pz/29ac89057e.jpg would fit better
00:11:989 (1) - it feel better if u break the flow here since its new section and stronger beat smth like this http://puu.sh/wR0sq/2f75dc363d.jpg
00:14:716 (1) - if u wantr same here ctrl j and replace
00:17:443 (1) - same as above

i don't like much break flow's in easy, if is a normal is ok, but imo, easy need to be the most linear possible, so i reject all :(

00:41:136 - the timing here is questionable maybe u need new offset here aswell im not sure hmmmm, I did not realize much but I will pay attention to this part (man i hate use translate xd)l

00:41:136 (2,3) - visualy looks low quality try make the curve similar for better aesthatic i curved more owo


Cute

whats the relations of the custom name "cute" to the song xd ehhh... u correct xd, i will choose other namediff
00:07:216 (3) - 00:07:898 (5) - 00:08:580 (7) - maybe consider nc this to arange each 2 sounds together and also helps with readabality since they are stacked alot xd i don't feel good with so much NC's in a cs 7 and a 2.8, but i make a hotfix here, so its more "playable" than the other one
00:17:443 (1,2,3,4,5,6,7,8) - ^ and maybe give the each double 1/2 a jump or a different flow like u did in previous one hot hot fix ^^
00:44:793 - can add spinner here to 00:46:618 - and silence the end ^sure , i will silence when i do the hitsounds
00:43:375 (1,2,3) - the flow here kinda flop try this http://puu.sh/wR1TN/b25fa0564b.jpg
oooh its delicious that u made, i will stole :3

overall its neat map good luck!!
Very thanks lily ! <3
Seto Kousuke
Modzinho pros amigo :P

Mod
  1. Nome de arquivo mp3 aleatório e troll, bem como nome dos arquivos de Background, recomendo utilizar algo mais fiel
[Easy]
  1. Tags conflitam com as 2 diffs do Trynna
  2. Inconsistência de idéias ritmicas: 00:22:898 (1) - A partir daqui tu usa várias notas começando no tick azul (exemplo : 00:24:773 (2) - , 00:27:500 (2) - , 00:30:227 (2) - etc etc...) fazendo um ritmo variável acompanhando fielmente a música. O que você não fez na primeira metade do mapa, seguindo ritmos ''fora da música'' pelo bem do gameplay básico (?) como você fez em vários momentos (exemplo : 00:16:761 (2,1) - , 00:05:852 (2,1) - , etc etc). Ou você faz ele simples sacrificando a música pelo gameplay fácil (full 1/1 e poucos 1/2) ou você decide fazer o ritmo variável seguindo o sino principal (adaptando os ritmos no começo do mapa pra seguir o sino principal mais vezes).
[Trynna's Normal]
  1. 00:03:807 (1) - Ctrl + G pra ter um flow melhor e mais fiel com a música, algo que você fez em uma pattern similar no 00:10:966 (2,3,4,1) -
  2. 00:05:511 (2) - se fizer a sugestão de cima, esse fica até melhor pq ele fica na parte de baixo quando ajeitar o DS assim
  3. 00:30:739 (4) - Retilíneo demais na motion do 3->4->1. sugiro colocar ele em 452|264, respeita sua lógica de DS e ainda fica num flow bem mais friendly com o 1. exemplo
[Trynna's Hard]
  1. 00:01:080 (1,2) - Inconsistência de DS deixando a reading confusa :c eles são 1/4 e tem o mesmo DS dos 1/2 anteriores 00:00:057 (1,2,3) - sugiro fortemente ajustar para o DS de um 1/4 ou fazer com que os 1/2 do mapa sejam levemente maiores, afinal mais pra frente você usa uns bem grandinhos 00:17:273 (1,2) -
  2. 00:01:080 (1,2,3) - Esse movimento para um Hard tem uma abertura de ângulo meio harsh, ainda mais quando utilizada numa pattern de 1/4 (no caso dos cliques do 00:01:080 (1,2) - ). Sugiro utilizar um flow mais amigável e impactante como você fez por exemplo em 00:03:807 (1,2,3) - . O mesmo se aplica em casos similares, por exemplo 00:11:989 (1,2,3) - (e essa ainda é um pouquinho mais Harsh por causa do segundo ankle break do 00:13:011 (3,4) - )
  3. 00:22:216 (5) - essa nota nessa motion linear ficou muito mais fraca do que ela é ouvida na música, ela é a mais importante dessa transição, recomendo aumentar o DS dela e usar algum ângulo pra dar a ênfase correta c:
  4. 00:29:716 (4) - O som que tem no final desse slider é bem mais forte do que os outros anteriormente, eu altamente recomendo você adaptar as patterns nesse momento para algo como você faz com o 00:28:693 (2,3) - para ser mais fiel na música. O mesmo se aplica ao 00:40:625 (4) -
[Cute]
  1. remap.
vlw.






mentira lolz
[Cute de verdade]
  1. Tags conflitam com as 2 diffs do Trynna
  2. 00:02:784 (4,5,6,1) - Estresse absurdo de aim por conta do CS 7 + flow quase 100% em 180°. Recomendo adicionar ângulos nos movimentos, como por exemplo mover o 00:03:466 (6) - para algum outro lugar dando uma transição boa para 00:03:466 (6,1) -
  3. 00:05:852 (5,6,1) - Inconsistência de DS, recomendo padronizar corretamente suas patterns de 1/4 e usar um DS similar aos usados anteriormente (Exemplo: 00:01:080 (1,2,3) - e 00:03:807 (1,2,3) - )
  4. 00:12:500 (2) - Os 1/4 estão menores do que os utilizados no começo e aparecem em maior quantidade a partir daqui usando esse DS. Eu recomendo adaptar os 1/4 do começo para o mesmo DS que o daqui ou fazer com que o mapa todo use o DS utilizado nos 1/4 do começo
    00:22:898 (1) - A partir daqui o mapa recebe uma simplificada monstra nas motions utilizadas pelo jogador...eu recomendo as seguintes alterações:
  5. 00:23:750 (3) - Ctrl + G nessa nota. também dê Ctrl + G em 00:24:773 (2) -. Isso fará com que esse ''pseudo-kiai'' tenha uma ênfase melhor tanto visualmente quanto no gameplay por conta do flow reverso de 00:22:898 (1,2,3,1,2,3) -
  6. 00:26:477 (3) - Ctrl + G aqui também e novamente no 00:27:500 (2) -
  7. 00:29:205 (3) - Ctrl + G aqui e novamente no 00:30:227 (5) - e ajuste o 00:30:739 (6) - para ficar um pouco mais próximo numa lógica de DS aceitável
  8. 00:34:659 (3) - Ctrl + G aqui e novamente no 00:35:682 (2) -
  9. 00:36:875 (2) - Ctrl + G aqui e novamente no 00:38:409 (2) -
  10. 00:40:114 (3) - Ctrl + G aqui e novamente no 00:41:136 (5) -


amo vcs <3
Topic Starter
Ataraxia

Seto Kousuke wrote:

Modzinho pros amigo :P

Mod
  1. Nome de arquivo mp3 aleatório e troll, bem como nome dos arquivos de Background, recomendo utilizar algo mais fiel
[Easy]
  1. Tags conflitam com as 2 diffs do Trynna
  2. Inconsistência de idéias ritmicas: 00:22:898 (1) - A partir daqui tu usa várias notas começando no tick azul (exemplo : 00:24:773 (2) - , 00:27:500 (2) - , 00:30:227 (2) - etc etc...) fazendo um ritmo variável acompanhando fielmente a música. O que você não fez na primeira metade do mapa, seguindo ritmos ''fora da música'' pelo bem do gameplay básico (?) como você fez em vários momentos (exemplo : 00:16:761 (2,1) - , 00:05:852 (2,1) - , etc etc). Ou você faz ele simples sacrificando a música pelo gameplay fácil (full 1/1 e poucos 1/2) ou você decide fazer o ritmo variável seguindo o sino principal (adaptando os ritmos no começo do mapa pra seguir o sino principal mais vezes).
[Trynna's Normal]
  1. 00:03:807 (1) - Ctrl + G pra ter um flow melhor e mais fiel com a música, algo que você fez em uma pattern similar no 00:10:966 (2,3,4,1) -
  2. 00:05:511 (2) - se fizer a sugestão de cima, esse fica até melhor pq ele fica na parte de baixo quando ajeitar o DS assim
  3. 00:30:739 (4) - Retilíneo demais na motion do 3->4->1. sugiro colocar ele em 452|264, respeita sua lógica de DS e ainda fica num flow bem mais friendly com o 1. exemplo
[Trynna's Hard]
  1. 00:01:080 (1,2) - Inconsistência de DS deixando a reading confusa :c eles são 1/4 e tem o mesmo DS dos 1/2 anteriores 00:00:057 (1,2,3) - sugiro fortemente ajustar para o DS de um 1/4 ou fazer com que os 1/2 do mapa sejam levemente maiores, afinal mais pra frente você usa uns bem grandinhos 00:17:273 (1,2) -
  2. 00:01:080 (1,2,3) - Esse movimento para um Hard tem uma abertura de ângulo meio harsh, ainda mais quando utilizada numa pattern de 1/4 (no caso dos cliques do 00:01:080 (1,2) - ). Sugiro utilizar um flow mais amigável e impactante como você fez por exemplo em 00:03:807 (1,2,3) - . O mesmo se aplica em casos similares, por exemplo 00:11:989 (1,2,3) - (e essa ainda é um pouquinho mais Harsh por causa do segundo ankle break do 00:13:011 (3,4) - )
  3. 00:22:216 (5) - essa nota nessa motion linear ficou muito mais fraca do que ela é ouvida na música, ela é a mais importante dessa transição, recomendo aumentar o DS dela e usar algum ângulo pra dar a ênfase correta c:
  4. 00:29:716 (4) - O som que tem no final desse slider é bem mais forte do que os outros anteriormente, eu altamente recomendo você adaptar as patterns nesse momento para algo como você faz com o 00:28:693 (2,3) - para ser mais fiel na música. O mesmo se aplica ao 00:40:625 (4) -
[Cute]
  1. remap.
vlw.






mentira lolz
[Cute de verdade]
  1. Tags conflitam com as 2 diffs do Trynna
  2. 00:02:784 (4,5,6,1) - Estresse absurdo de aim por conta do CS 7 + flow quase 100% em 180°. Recomendo adicionar ângulos nos movimentos, como por exemplo mover o 00:03:466 (6) - para algum outro lugar dando uma transição boa para 00:03:466 (6,1) -
  3. 00:05:852 (5,6,1) - Inconsistência de DS, recomendo padronizar corretamente suas patterns de 1/4 e usar um DS similar aos usados anteriormente (Exemplo: 00:01:080 (1,2,3) - e 00:03:807 (1,2,3) - )
  4. 00:12:500 (2) - Os 1/4 estão menores do que os utilizados no começo e aparecem em maior quantidade a partir daqui usando esse DS. Eu recomendo adaptar os 1/4 do começo para o mesmo DS que o daqui ou fazer com que o mapa todo use o DS utilizado nos 1/4 do começo
    00:22:898 (1) - A partir daqui o mapa recebe uma simplificada monstra nas motions utilizadas pelo jogador...eu recomendo as seguintes alterações:
  5. 00:23:750 (3) - Ctrl + G nessa nota. também dê Ctrl + G em 00:24:773 (2) -. Isso fará com que esse ''pseudo-kiai'' tenha uma ênfase melhor tanto visualmente quanto no gameplay por conta do flow reverso de 00:22:898 (1,2,3,1,2,3) -
  6. 00:26:477 (3) - Ctrl + G aqui também e novamente no 00:27:500 (2) -
  7. 00:29:205 (3) - Ctrl + G aqui e novamente no 00:30:227 (5) - e ajuste o 00:30:739 (6) - para ficar um pouco mais próximo numa lógica de DS aceitável
  8. 00:34:659 (3) - Ctrl + G aqui e novamente no 00:35:682 (2) -
  9. 00:36:875 (2) - Ctrl + G aqui e novamente no 00:38:409 (2) -
  10. 00:40:114 (3) - Ctrl + G aqui e novamente no 00:41:136 (5) -


amo vcs <3
eu deveria explicar MESMO mas eu aceitei tudo so n vo fala como mas ta na visao do teu mod valeu abaraços
Trynna

Lilyanna wrote:

Trynna's Normal

00:43:375 (1) - maybe end this slider here 00:44:185 - the strongest sound happens on the blue tick, the weaker one on 00:44:185 can be ignored as a simplification
its really neat map i couldnt find any only the hitsound while easy used soft hitcalp and normal didnt but it should be fine i guess consistency on gder hs is lol tbh

Trynna's Hard

00:34:148 (2) - this seems slightly offscreen maybe drag little down u sure? looks fine to me :(
00:42:670 (1) - dont see reason for nc here since sv not big changed or anything there is also an aesthetic issue right here u kno

Seto Kousuke wrote:

Modzinho pros amigo :P

[Trynna's Normal]
  1. 00:03:807 (1) - Ctrl + G pra ter um flow melhor e mais fiel com a música, algo que você fez em uma pattern similar no 00:10:966 (2,3,4,1) - flow melhorkkkkkkk arrumei
  2. 00:05:511 (2) - se fizer a sugestão de cima, esse fica até melhor pq ele fica na parte de baixo quando ajeitar o DS assim ta bom não me bate
  3. 00:30:739 (4) - Retilíneo demais na motion do 3->4->1. sugiro colocar ele em 452|264, respeita sua lógica de DS e ainda fica num flow bem mais friendly com o 1. exemplo calaboca porra
[Trynna's Hard]
  1. 00:01:080 (1,2) - Inconsistência de DS deixando a reading confusa :c eles são 1/4 e tem o mesmo DS dos 1/2 anteriores 00:00:057 (1,2,3) - sugiro fortemente ajustar para o DS de um 1/4 ou fazer com que os 1/2 do mapa sejam levemente maiores, afinal mais pra frente você usa uns bem grandinhos 00:17:273 (1,2) - a última coisa que você citou é bem nada a ver, o spacing é grande porque eu quis mostrar duas coisas completamente diferentes??? enfim, agora as 3 primeiras notas tem followpoint, o spacing 1/4 meio "grande" é algo que precisa ser introduzido no começo, e não é uma try ou outra que vai dificultar isso (até porque ta bem fácil de ler imo)
  2. 00:01:080 (1,2,3) - Esse movimento para um Hard tem uma abertura de ângulo meio harsh, ainda mais quando utilizada numa pattern de 1/4 (no caso dos cliques do 00:01:080 (1,2) - ). Sugiro utilizar um flow mais amigável e impactante como você fez por exemplo em 00:03:807 (1,2,3) - . O mesmo se aplica em casos similares, por exemplo 00:11:989 (1,2,3) - (e essa ainda é um pouquinho mais Harsh por causa do segundo ankle break do 00:13:011 (3,4) - ) isso que deixa a pattern legal, sem contar que é 88bpm, não tem necessidade de ser tão amigável assim xD
  3. 00:22:216 (5) - essa nota nessa motion linear ficou muito mais fraca do que ela é ouvida na música, ela é a mais importante dessa transição, recomendo aumentar o DS dela e usar algum ângulo pra dar a ênfase correta c: a ideia foi simplificar mesmo, não queria mostrar diferença alguma até porque é bem banal
  4. 00:29:716 (4) - O som que tem no final desse slider é bem mais forte do que os outros anteriormente, eu altamente recomendo você adaptar as patterns nesse momento para algo como você faz com o 00:28:693 (2,3) - para ser mais fiel na música. O mesmo se aplica ao 00:40:625 (4) - carai isso é bem gay,
    mas eu arrumei
nomral
osu file format v14

[General]
AudioFilename: brunomarques.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58476,64646
DistanceSpacing: 1.2
BeatDivisor: 12
GridSize: 32
TimelineZoom: 2.000001

[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Normal
Source:
Tags:
BeatmapID:1360205
BeatmapSetID:637394

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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Combo2 : 247,230,113
Combo3 : 129,248,150
Combo4 : 124,216,250
Combo5 : 227,160,250
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SliderBorder : 255,255,248

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rard
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[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:
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Seto Kousuke

Trynna wrote:

carai isso é bem gay
prazer, esse sou eu, o cara mais gay com música que tu vais ver DLÇSDLASD
AlexTroIIPsy
Cute d+
Day
00:03:807 (1,2,3) - Não seria melhor fz um triangulo perfeitinho n ? tipo alinhadinho e tals só copiar , colar e rodar 120 grau loko
quase ctz q aki era suposto ser nc n? 00:05:852 (5) - / ai esse aki n precisaria ter NC ja q da pra perceber a mudança no ritimo pelo distanciamento das notas 00:06:534 (3) -
00:16:761 (5,1) - msm aki mas ne
Trynna's Normal
00:18:125 (2,3) - acho q da pra melhorar esse blanket
Só , bem bosta eu sei
pfv n me coloca pra moddar mapa easy - normal - hard q beiram a perfeição dnv
Topic Starter
Ataraxia

AlexTroIIPsy wrote:

Cute d+
Day
00:03:807 (1,2,3) - Não seria melhor fz um triangulo perfeitinho n ? tipo alinhadinho e tals só copiar , colar e rodar 120 grau loko
quase ctz q aki era suposto ser nc n? 00:05:852 (5) - / ai esse aki n precisaria ter NC ja q da pra perceber a mudança no ritimo pelo distanciamento das notas 00:06:534 (3) -
00:16:761 (5,1) - msm aki mas ne
Trynna's Normal
00:18:125 (2,3) - acho q da pra melhorar esse blanket
Só , bem bosta eu sei
pfv n me coloca pra moddar mapa easy - normal - hard q beiram a perfeição dnv
Jesus quote no celular e uma droga

Also vou responder o mod soon, obrigado por tentar

beleza, eu fiz o triangulo la, e que sempre buga na minha cabeça essa patten vo tira ela um dia xd

em relacao aos nc's, é pela regra q se deva fazer NC's apenas na presença de Upbeat's (aqueles tick branco gigantao da massa) , justamente onde o ritmo até mesmo muda

Nice mod, obrigado !
krykson
HI!
from M4M queue
This is my 3th mod so i am still learning

Day
Isn't cs too big for a 2* map?

00:06:364 (6,1) - Make a slider there
00:09:773 (2) - move this slider to the left and make easier, non-linear angle https://scr.hu/LJWmJB
00:17:273 (6,1) - Make a slider there

Easy
00:06:875 (1) - 00:17:784 (1) - Make these sv2?


I can't find anything else really
Very good map overall!
Good luck
Topic Starter
Ataraxia

krykson wrote:

HI!
from M4M queue
This is my 3th mod so i am still learning

Day
Isn't cs too big for a 2* mapNot if i don't explode , difficult, i just need to focus in make something cute and easy to read?

00:06:364 (6,1) - Make a slider there its not necessary, because i wanted to focus the rhythm in 00:06:534 (1) - , and i do like this even to make more easier to read in 00:06:875 (2) - and
00:09:773 (2) - move this slider to the left and make easier, non-linear angle https://scr.hu/LJWmJB i have make this, but i will confuse the next patten, so no./b]
00:17:273 (6,1) - Make a slider there [b]same thing i have say ^


Easy
00:06:875 (1) - 00:17:784 (1) - Make these sv2? so much velocity, so no

you points are good, but you need to see more details, but don't give up modding, in the time you can do better mods, just practice

I can't find anything else really
Very good map overall! tks <3
Good luck
just more 4 mods and i will try to catch BNs
Hollow Wings
m4m

General

  1. i highly recommend you mute the slider track's hs, for this is a quite quiet song.

Day

  1. the placement of notes are in really free like style, so can't say too much about it.
  2. so just care distance a bit much than others, for you've mainly followed the main track of bell's melody.
    eg 1. jumps like 00:04:830 (3,4) - really can't be a stronger one than something like 00:07:557 (4,5) - , so the distance may be arranged to a shorter one.
    eg 2. some of note's jumping organized in a geometry way, like 00:05:511 (4,5,6,1) - or 00:07:216 (3,4,5,6,7,8) - , but not exact regular style in math level. i can agree you if you put them on purpose to give clearer composing, i just recommend you to use them in a more proper way, like you are design those patterns for some proper song's part.
    some of those jumps you laid somehow fit that logic by coincidence: 00:13:693 (4,5,6,1) - here note 456 followed consistent bell's beats with same distance among them, and a larger jump after that to give emphasis on slider 1 which is snapped on a downbeat tick.
    mapping way above can fit your style imo, quiet song like this is not very easy to be mapped, because there're little things you can follow, meaning you have little chance to give different rhythm and create various patterns. review this map if you are experienced one day, maybe you can have same view as i have now.
  3. i love the way you map things in that specific motion, regular frame and free detail. a star to you.

Trynna's Hard

  1. generally good, composed mapping and rare things need to be mentioned. just some detail suggestions here.
  2. 00:19:489 (6,7) - swap them? i know you are like keeping same distance style to 00:07:898 (4,5,6,7,1) - here, but consider a bit more on the pattern itself. if they swapped, a cursor's pause can be a really good way to emphasize the downbeat of 00:20:170 (1) - here after a jump at 00:19:489 (6,7) - , instead of just jump out and jump back pattern. maybe this is like a more than hard level pattern, it's all up to you thou.

Trynna's Normal

  1. 00:08:580 (4,5) - don't risk to give stack things in lower diffs like normal, change it. 00:19:489 (4,5) - as well.
  2. good.

Easy

  1. 00:41:989 (1,2) - for note 2 is another bpm's note, newbies whose level is easy maps cant catch that rhythm easily if that tick's object is a note. highly recommend you to change it, maybe just merge note 12 into a slider as a simplest way.
a very good song, the map is decent to it as well imo.

good luck.
Topic Starter
Ataraxia
1 month ago lol

Hollow Wings wrote:

m4m

General

  1. i highly recommend you mute the slider track's hs, for this is a quite quiet song.
yeah

Day

  1. the placement of notes are in really free like style, so can't say too much about it.
  2. so just care distance a bit much than others, for you've mainly followed the main track of bell's melody.
    eg 1. jumps like 00:04:830 (3,4) - really can't be a stronger one than something like 00:07:557 (4,5) - , so the distance may be arranged to a shorter one.
    eg 2. some of note's jumping organized in a geometry way, like 00:05:511 (4,5,6,1) - or 00:07:216 (3,4,5,6,7,8) - , but not exact regular style in math level. i can agree you if you put them on purpose to give clearer composing, i just recommend you to use them in a more proper way, like you are design those patterns for some proper song's part.
    some of those jumps you laid somehow fit that logic by coincidence: 00:13:693 (4,5,6,1) - here note 456 followed consistent bell's beats with same distance among them, and a larger jump after that to give emphasis on slider 1 which is snapped on a downbeat tick.
    mapping way above can fit your style imo, quiet song like this is not very easy to be mapped, because there're little things you can follow, meaning you have little chance to give different rhythm and create various patterns. review this map if you are experienced one day, maybe you can have same view as i have now.

    Like u say about the DS use, i have lowered 00:03:807 (1,2,3) - and to complement more, i will just do that in 00:03:807 (1,2,3) - and no one others, because the rest its linear flow, so i don't think player gonna have difficult to play those pattens, and i think the same in 00:14:716 (1,2,3) - because its symmetric DS and symmetric sliders, just leaving this .

    about the geometry stuff, to be since, i just know that when u pointed that timestamp LOL, but to be more flowly , i will put 00:06:534 (1) - in left , i think now have more sense than "random" geometry since its not my intention made this, even more, its the same sense of movement here 00:05:511 (4,5) - .

  3. i love the way you map things in that specific motion, regular frame and free detail. a star to you. You will not know how happy u made my day when u write that, for 2 years, i have tried and tried to make a good map that people like then, but i never know that i listen this from the mapper that I like so much and that I spent hours playing one of his maps just for fun, really thank you for that good mod hw <3

Easy

  1. 00:41:989 (1,2) - for note 2 is another bpm's note, newbies whose level is easy maps cant catch that rhythm easily if that tick's object is a note. highly recommend you to change it, maybe just merge note 12 into a slider as a simplest way.
U sure , changed to a slider, i have used other flow way too.

a very good song, the map is decent to it as well imo. <3

good luck.
just waiting to trynna quote to use some mod q from a BN xD
Trynna
everything on normal fixed, thank you hw and alex
also @hw i think that changing that pattern to give player some pause emphasis is not that good to match with the diff's jumps in general, it would cause some contradiction on how i tried to handle the patterns as a whole i guess

anyway i think i changed something on hard before ?? i can't remember but that wasn't marked as latest ver uploaded so yea

nromla
osu file format v14

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dificlio
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Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:Yasuda Rei 安田レイ Trynna fabiojhon
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pimp
Geral

  1. O local correto da timeline é no offset 1080. não faz mal ter notas antes da timeline, a unica limitação seria não ser capaz de mudar a velocidade com green lines ou o volume. (mas nenhum de vocês está usando)
    eu só estou sugerindo essa mudança de offset por causa do mod de dificuldade nightcore, o local onde a timeline é utilizada define o funcionamento dos sons que o mod adiciona a musica. me refiro aos sons de prato/hihat/o som do hitsound finish que o nighcore adiciona. se não souber do que eu estou falando me avise que eu explico com mais detalhes.
  2. Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
    isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
  3. Os backgrounds poderiam ter um nome menos "jardim de infancia" também.
  4. Mesma imagem, mesma qualidade, um terço do tamanho do arquivo: https://puu.sh/y3NLV/2adf90ebe7.jpg
  5. 00:43:375 (1) - Diminua o volume do spinner aos poucos ou pelo menos silencie o final.
Easy

  1. Não se engane pela star rating, isso na verdade é uma normal. mesmo com apenas 88 bpm eu duvido que jogadores iniciantes vão conseguir decifrar sem problemas esse ritmo tão elaborado que foi feito. olha quantas variações:
    00:00:057 (1,1) - começa já com 1/2, o slider tem ritmo 1/4 a distancia para a proxima nota ja é 1/1 e ainda por cima no tick vermelho 00:03:807 (1,2) - logo em seguida temos mais 1/4 e depois temos uma distancia de 1/1 + 1/2 para chegar em um slider que tem 1/4 seguido por outro slider em tick vermelho. tudo isso antes de 10 seg. e não fica mais facil depois disso...
  2. A diff está muito bem feita, tirando sliders iguais a esse 00:06:875 (1) - que mapeiam os sons mais fracos dos red ticks em vez de mapear os sons mais importantes dos ticks brancos.mesmo em normal o pessoal costuma reclamar de usar tick vermelho. acho que o melhor a fazer seria perguntar geral sobre a diff, com mappers que tem varios mapsets full spread ranked, com bn's e por ai vai.
Normal

  1. Mais uma diff bem limpa sem nada realmente que possa ser considerado duvidoso, minha unica reclamação seria mesmo a respeito dos hitsounds
    seus hitsounds me pareceram bem estranhos jogando. os seus whistles são muito altos, deixando as notas sem eles parecendo totalmente inexpressivos. eu acho que ficaria melhor usar whistle em todas as notas, incluindo slider ends e repeats, e não colocar whistle em notas que não tem o lead piano, que são:

    00:05:511 (2) - 00:16:420 (2) - 00:21:534 (2) - 00:22:216 (3,1) - <<< apenas slider end e circle. 00:25:625 (1) - 00:28:352 (1) - 00:33:807 (1) - 00:36:534 (1) - 00:39:261 (1) -
Hard

  1. Basicamente o mesmo problema de hitsounds que a normal
  2. 00:07:216 (2,3,4,5,6,7) - Eu não consegui assimilar muito bem o uso dos seus jumps com musica nessa parte, a primeira vista pareceu que você ia usar jumps a cada duas notas mas no fim das contas está só fazendo um polígono genérico. você devia aplicar suas ideias aqui que usou em 00:00:057 (1,2,3,1) - e também de 00:02:784 (4,5,6,1) -. aparentemente isso se repete em outras partes até a metade da diff
"Day"

  1. Sinceramente já estou de saco cheio de ver nome de dificuldade personalizada, antigamente era legal, combinava bastante com beatmaps desafiantes, agora todo mundo quer fazer e fazem até em maps igual o seu, super casuais. esse nome que escolheu em particular me parece totalmente sem graça, dificilmente alguém conseguiria assimilar um nome de dificuldade assim com a uma... insane?...
    porque em vez de dar um nome totalmente sem sentido para sua insane você não tenta criar nomes personalizados para todas as diffs desde que representem claramente o nível das dificuldades ? < isso sim é difícil perder a graça.
  2. Não concordo com a sua tentativa de keysounding. não faz sentido tentar fazer isso se vc não tem os hitsounds necessários. vários dos seus hitsounds não ficaram bem na musica por serem sons muito diferentes ou por usarem um pitch totalmente diferente.
  3. 00:03:807 (1,2,3) - Não vejo porque isso não deveria ter uma forma geométrica mais polida ao nível de 00:01:080 (1,2,3) -
  4. 00:06:875 (2,3,4,5,6,7,8,1) - Passa a impressão de você ter tentado fazer o spacing seguir as mudanças de pitch do piano, mas as variações no spacing estão muito mal elaboradas pois não mudaram de forma tão suave igual as mudanças de pitch da musica. (isso se aplica a varias partes similares)
  5. 00:14:716 (1,2,3) - Slider ends do 2 e 3 estão mais próximos do que os de 1 e 2
  6. 00:31:080 (1,2,3,4) - Eu esperava um spacing seguindo o pitch da musica aqui
uma coisa estranha que não considero um problema legitimo, alguns dos seus custom hitsounds não fazem sentido em serem whistle ou finish, acabaram ficando invertidos para o uso no editor. me refiro ao seu soft-hitwhistle (você usa como um finish em maps sem custom) e ao seu soft hitfinish (você usa como um whistle em maps sem custom). por favor não faça isso nos seus próximos beatmaps

é um bom mapset como um todo, mas eu diria que não está pronto para qualificação por causa da insane ter muito potencial de melhoria principalmente com o spacing e hitsounds.

se arrumarem a maior parte das minhas sugestões o map definitivamente ganhará minha star :)
Topic Starter
Ataraxia

pimpG wrote:

Geral

  1. O local correto da timeline é no offset 1080. não faz mal ter notas antes da timeline, a unica limitação seria não ser capaz de mudar a velocidade com green lines ou o volume. (mas nenhum de vocês está usando)
    eu só estou sugerindo essa mudança de offset por causa do mod de dificuldade nightcore, o local onde a timeline é utilizada define o funcionamento dos sons que o mod adiciona a musica. me refiro aos sons de prato/hihat/o som do hitsound finish que o nighcore adiciona. se não souber do que eu estou falando me avise que eu explico com mais detalhes.
  2. Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
    isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
  3. Os backgrounds poderiam ter um nome menos "jardim de infancia" também.
  4. Mesma imagem, mesma qualidade, um terço do tamanho do arquivo: https://puu.sh/y3NLV/2adf90ebe7.jpg
  5. 00:43:375 (1) - Diminua o volume do spinner aos poucos ou pelo menos silencie o final.

    Apliquei tudo mencionado aqui, agora esta mais profissional (also aguardando o trynna para completar essa parte também)


Easy

  1. Não se engane pela star rating, isso na verdade é uma normal. mesmo com apenas 88 bpm eu duvido que jogadores iniciantes vão conseguir decifrar sem problemas esse ritmo tão elaborado que foi feito. olha quantas variações:
    00:00:057 (1,1) - começa já com 1/2, o slider tem ritmo 1/4 a distancia para a proxima nota ja é 1/1 e ainda por cima no tick vermelho 00:03:807 (1,2) - logo em seguida temos mais 1/4 e depois temos uma distancia de 1/1 + 1/2 para chegar em um slider que tem 1/4 seguido por outro slider em tick vermelho. tudo isso antes de 10 seg. e não fica mais facil depois disso... Certo, Alterado para normal por conta da variação
  2. A diff está muito bem feita, tirando sliders iguais a esse 00:06:875 (1) - que mapeiam os sons mais fracos dos red ticks em vez de mapear os sons mais importantes dos ticks brancos.mesmo em normal o pessoal costuma reclamar de usar tick vermelho. acho que o melhor a fazer seria perguntar geral sobre a diff, com mappers que tem varios mapsets full spread ranked, com bn's e por ai vai. eu poderia ter ido atras de ajuda (also, ainda vou), porem por hora eu fiz um 1\2 que acabe no tick branco e dps começa um ritmo 1\1 . fiz a mesma coisa em outro momento que aparecia (para dar consistencia)


Normal

  1. Mais uma diff bem limpa sem nada realmente que possa ser considerado duvidoso, minha unica reclamação seria mesmo a respeito dos hitsounds
    seus hitsounds me pareceram bem estranhos jogando. os seus whistles são muito altos, deixando as notas sem eles parecendo totalmente inexpressivos. eu acho que ficaria melhor usar whistle em todas as notas, incluindo slider ends e repeats, e não colocar whistle em notas que não tem o lead piano, que são:

    00:05:511 (2) - 00:16:420 (2) - 00:21:534 (2) - 00:22:216 (3,1) - <<< apenas slider end e circle. 00:25:625 (1) - 00:28:352 (1) - 00:33:807 (1) - 00:36:534 (1) - 00:39:261 (1) -
Hard

  1. Basicamente o mesmo problema de hitsounds que a normal
  2. 00:07:216 (2,3,4,5,6,7) - Eu não consegui assimilar muito bem o uso dos seus jumps com musica nessa parte, a primeira vista pareceu que você ia usar jumps a cada duas notas mas no fim das contas está só fazendo um polígono genérico. você devia aplicar suas ideias aqui que usou em 00:00:057 (1,2,3,1) - e também de 00:02:784 (4,5,6,1) -. aparentemente isso se repete em outras partes até a metade da diff
"Day"

  1. Sinceramente já estou de saco cheio de ver nome de dificuldade personalizada, antigamente era legal, combinava bastante com beatmaps desafiantes, agora todo mundo quer fazer e fazem até em maps igual o seu, super casuais. esse nome que escolheu em particular me parece totalmente sem graça, dificilmente alguém conseguiria assimilar um nome de dificuldade assim com a uma... insane?...
    porque em vez de dar um nome totalmente sem sentido para sua insane você não tenta criar nomes personalizados para todas as diffs desde que representem claramente o nível das dificuldades ? < isso sim é difícil perder a graça.
  2. Não concordo com a sua tentativa de keysounding. não faz sentido tentar fazer isso se vc não tem os hitsounds necessários. vários dos seus hitsounds não ficaram bem na musica por serem sons muito diferentes ou por usarem um pitch totalmente diferente. Retirado e coloquei outro esquema.
  3. 00:03:807 (1,2,3) - Não vejo porque isso não deveria ter uma forma geométrica mais polida ao nível de 00:01:080 (1,2,3) - Sem muito segredo eu fiz 3 retos então, nao tao dificil e "nada" demais, para representar algo polido sem ter que repetir 3 curvados.
  4. 00:06:875 (2,3,4,5,6,7,8,1) - Passa a impressão de você ter tentado fazer o spacing seguir as mudanças de pitch do piano, mas as variações no spacing estão muito mal elaboradas pois não mudaram de forma tão suave igual as mudanças de pitch da musica. (isso se aplica a varias partes similares) Refiz a Distancia de todos os momentos que segui o pitch e fiquei deduzindo elas atravez de som, talvez a parte diferente seja quando eu representei aqui 00:31:080 (1,2,3,4) - atravez de DS (ignorando de certa forma os objeto)
  5. 00:14:716 (1,2,3) - Slider ends do 2 e 3 estão mais próximos do que os de 1 e 2 Okay, estao iguais agora
  6. 00:31:080 (1,2,3,4) - Eu esperava um spacing seguindo o pitch da musica aqui Justamente essa parte que eu deduzi o pitch atravez do spacing, como mencionando em cima, eu refiz e representei atravez do DS e fazendo de certa forma uma "geometria" para isso
uma coisa estranha que não considero um problema legitimo, alguns dos seus custom hitsounds não fazem sentido em serem whistle ou finish, acabaram ficando invertidos para o uso no editor. me refiro ao seu soft-hitwhistle (você usa como um finish em maps sem custom) e ao seu soft hitfinish (você usa como um whistle em maps sem custom). por favor não faça isso nos seus próximos beatmaps Deixei hitsounds de acordo com sua caracteristica principal "som parecido com whistle no whistle por exe" e deixei os forte como finish, agora nao tem mais problema, also eu fiz hitsound de placeholder, vou providenciar keysounds

é um bom mapset como um todo, mas eu diria que não está pronto para qualificação por causa da insane ter muito potencial de melhoria principalmente com o spacing e hitsounds. Muito obrigado, aguardo seu Re-Check

se arrumarem a maior parte das minhas sugestões o map definitivamente ganhará minha star :)
pimp
vou fazer recheck depois do trynna responder e o map ser updated
Topic Starter
Ataraxia
namediffs mudadas de acordo com o que voce mecionou, agora segue um padrão como mostra as namediff


hitsounds do trynna deletado, agora são os meus hitsounds para todas as diffs

@pimpg
igorsprite

pimpG wrote:

Sei que vou ser o "estraga prazeres da classe" mas porque o mp3 está com nome "brunomarques"? não parece estar realmente associado a musica.
isso até pode passar despercebido no processo de qualificação, ou pode deixar os modders, incluindo os nominators, com a impressão de que o mapper não leva nada a serio, e só está "querendo aparecer", ou pode ir além e achar que todo mapper brasileiro é assim. Por favor use um nome que não seja "cringe" ou apenas nomeie a musica como "audio".
kjj
Trynna
bora mlk
Topic Starter
Ataraxia

Trynna wrote:

bora mlk
Aurele
hi!

General
  1. You will need to check out the inherited timing points as they are not consistent on every difficulty.
Normal
  1. 00:05:852 (4,1) - The objects in this area are misleading as the sound from 00:06:364 - is pretty loud and makes the slider (1) hard to catch due to this. Replace the circle (4) for a 3/4 slider, it's going to make it more obvious that there's a sound and it shouldn't be altered. (take for an example this slider : 00:16:761 (4) - )
  2. 00:11:989 (1) - I would personally prefer seeing this slider in an angle, instead of being perfectly aligned with the end of the previous slider. You could move it to around x:404 y:120 to create this subtle angle.
  3. 00:20:170 (3) - Make the spacing consistent here. If you were trying to follow the intonation of the song here, this slider would be placed further away,
    with a spacing that is wider than 00:17:784 (1,2) - because the intonation is higher.
Trynna's Hard
  1. The issue I have here, is mostly the way you placed your 1/4 rhythm compared to your 1/2 rhythm, they are misleading and creates a weird unnecessary tension which catching 1/4 objects. Take for an example these two: 00:01:080 (1,2) - VS 00:02:784 (4,5,6) - . While 00:02:784 (4,5,6) - have a consistent, smooth spacing, you are using the same visual spacing for 00:01:080 (1,2) - which is misleading, In this case, I highly suggest you to move the objects around (00:01:080 (1,2) - In which you can move the circle (2) to x:64 y:192) Don't be scared of overlaps, it helps the readability of the difficulty.
    Apply this to all the similar parts,
  2. 00:07:216 (2,3,4,5,6,7) - I like this, with the spacing intonations and all that, well done!
Bright future
  1. I'd up for "Bright Future" instead.
  2. 00:11:989 (1,2,3) - I personally think the shape of these sliders are not polished enough, considering the whole mapping. Try to make them more soft and relaxed..
  3. 00:29:716 (4) - *Comment. You could either go for a new combo to follow the previous objects, else it's not so bad as the sound from this slider is the same as the previous one. Same applies to 00:40:625 (4) -
You can call me back afterward :-)
Trynna
@pimpg eu to usando o hs do ataraxia agora e patterns como 00:07:216 (2,3,4,5,6) - foram feitas pq 00:07:898 (4) - tem um pitch mais alto e 00:08:580 (6,7,1) - dá mais ênfase pra 00:09:261 (1) - etc

fixed spacing issues, sankyu gabu
btw everyone love my overlaps

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58476,64646
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.000001

[Metadata]
Title:Brand New Day
TitleUnicode:Brand New Day
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Ataraxia
Version:Trynna's Hard
Source:
Tags:Yasuda Rei 安田レイ Trynna fabiojhon
BeatmapID:1360197
BeatmapSetID:637394

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"trynna.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1647,681.818181818182,4,2,1,30,1,0
42670,705.882352941176,4,2,1,30,1,0
42670,-108.695652173913,4,2,1,30,0,0
43375,810.810810810811,4,2,1,30,1,0
43375,-200,4,2,1,30,0,0
43983,-100,4,2,1,20,0,0
44185,-100,4,2,1,30,0,0
44591,-100,4,2,1,10,0,0
44996,-100,4,2,1,15,0,0
46618,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,153,106
Combo2 : 247,230,113
Combo3 : 129,248,150
Combo4 : 124,216,250
Combo5 : 227,160,250
SliderTrackOverride : 90,150,195
SliderBorder : 255,255,248

[HitObjects]
116,128,57,5,0,0:0:0:0:
186,169,398,1,0,0:0:0:0:
255,128,739,1,0,0:0:0:0:
59,71,1080,6,0,P|37:125|56:182,1,112.5,2|0,0:0|0:0,0:0:0:0:
64,194,1761,1,0,0:0:0:0:
40,300,2102,2,0,P|77:292|114:293,1,75
228,360,2784,1,0,0:0:0:0:
220,278,3125,1,0,0:0:0:0:
212,197,3466,1,0,0:0:0:0:
372,132,3807,6,0,L|363:247,1,112.5,2|0,0:0|0:0,0:0:0:0:
373,265,4489,1,0,0:0:0:0:
281,298,4830,2,0,P|242:294|202:298,1,75
157,192,5511,1,0,0:0:0:0:
72,228,5852,2,0,L|72:152,1,75
72,132,6364,6,0,P|120:116|188:124,1,112.5
328,192,7216,1,0,0:0:0:0:
249,165,7557,1,0,0:0:0:0:
376,124,7898,1,0,0:0:0:0:
328,58,8239,1,0,0:0:0:0:
249,82,8580,1,0,0:0:0:0:
328,192,8921,1,0,0:0:0:0:
156,240,9261,6,0,P|209:220|263:240,1,112.5
275,256,9943,1,0,0:0:0:0:
316,348,10284,2,0,L|239:353,1,75
403,383,10966,1,0,0:0:0:0:
443,314,11307,1,0,0:0:0:0:
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492,102,11989,6,0,L|378:98,1,112.5,2|0,0:0|0:0,0:0:0:0:
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241,130,13012,2,0,P|235:92|244:56,1,75,0|0,0:3|0:3,0:3:0:0:
136,164,13693,1,0,0:0:0:0:
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468,130,16420,1,0,0:0:0:0:
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194,245,36875,2,0,L|194:163,1,75,0|0,0:0|0:0,0:0:0:0:
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244,48,37898,2,0,P|189:36|136:51,2,112.5
309,155,39261,5,4,0:0:0:0:
427,118,39602,2,0,P|419:155|415:196,1,75,0|0,0:0|0:0,0:0:0:0:
416,216,40114,1,0,0:0:0:0:
320,296,40625,2,0,B|353:296|375:283|375:283|397:296|430:296,1,112.5
252,336,41648,1,0,0:0:0:0:
184,268,41989,6,0,P|178:230|186:192,1,75,2|0,0:0|0:0,0:0:0:0:
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256,192,44793,12,0,46618,0:0:0:0:
Topic Starter
Ataraxia

Gabe wrote:

hi!

General
  1. You will need to check out the inherited timing points as they are not consistent on every difficulty.
Now are all 1080offset

Normal
  1. 00:05:852 (4,1) - The objects in this area are misleading as the sound from 00:06:364 - is pretty loud and makes the slider (1) hard to catch due to this. Replace the circle (4) for a 3/4 slider, it's going to make it more obvious that there's a sound and it shouldn't be altered. (take for an example this slider : 00:16:761 (4) - ) lol i miss that, cool , now is a 3/4 slider like the other.
  2. 00:11:989 (1) - I would personally prefer seeing this slider in an angle, instead of being perfectly aligned with the end of the previous slider. You could move it to around x:404 y:120 to create this subtle angle.Here i switch the slider 00:10:966 (4) - and 00:11:989 (1) - to be more clean and conected with each other.
  3. 00:20:170 (3) - Make the spacing consistent here. If you were trying to follow the intonation of the song here, this slider would be placed further away,
    with a spacing that is wider than 00:17:784 (1,2) - because the intonation is higher. Oh i miss that, okay xD
Bright future
  1. I'd up for "Bright Future" instead. Oh, okay
  2. 00:11:989 (1,2,3) - I personally think the shape of these sliders are not polished enough, considering the whole mapping. Try to make them more soft and relaxed..
    okay tho, polish curved.
  3. 00:29:716 (4) - *Comment. You could either go for a new combo to follow the previous objects, else it's not so bad as the sound from this slider is the same as the previous one. Same applies to 00:40:625 (4) - Hmmm yeah, i like
You can call me back afterward :-) vem de zap
Aurele
Trynna
gratz on bub atroxa
thank you for support gabe
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