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Be'lakor - The Smoke Of Many Fires [OsuMania]

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Topic Starter
Spueakypip
This beatmap was submitted using in-game submission on 08 August 2017 at 18:35:41

Artist: Be'lakor
Title: The Smoke Of Many Fires
Tags: Melodic Death Metal
BPM: 140
Filesize: 13648kb
Play Time: 09:17
Difficulties Available:
  1. The Sickness Upstream - 4Key (3.1 stars, 3474 notes)
Download: Be'lakor - The Smoke Of Many Fires
Information: Scores/Beatmap Listing
---------------
4 keys.
Incendent
Ok, so I've been trying to mod your map, and I must say, you have chose a nightmare of a song to map.
First off, all of your timing points are way off. Not that I blame you, the song is hard to time, but it doesn't even seem like you tried to properly time the map, like, the bpm is around 160 in some areas where you have the bpm set to 210.
I took a shot at timing it, and I did some timing points in the beginning, as well as some timing points in the middle, this whole song is just awkwardly timed in general, so you chose a really hard song to map.

Here are the new timing points that I've placed for you (Keep in mind that I didn't time a few things and that the beginning is most likely wrong.
Osu. Notepad
Timing Points
284,214.285714285714,4,2,0,5,1,0
4427,214.285714285714,4,2,0,5,1,0
8169,214.285714285714,4,2,0,5,1,0
11069,214.285714285714,4,2,0,5,1,0
15168,328.171102661597,4,2,0,5,1,0
59725,285.171102661597,4,2,0,5,1,0
104212,285.171102661597,4,2,0,5,1,0
148128,377.358490566038,4,2,0,5,1,0
172296,365.853658536585,4,2,0,5,1,0
184059,345.821325648415,4,2,0,5,1,0
206300,349.55034965035,4,2,0,5,1,0
251002,355.436363636362,4,2,0,5,1,0
262345,343.441102661602,4,2,0,5,1,0
284303,324.851102661596,4,2,0,5,1,0
297278,324.871102661597,4,2,0,5,1,0
338912,323.471102661597,4,2,0,5,1,0
349285,320.771102661599,4,2,0,5,1,0
379584,285.171102661597,4,2,0,5,1,0
472264,285.171102661597,4,2,0,5,1,0
486451,285.171102661597,4,2,0,5,1,0
490978,285.171102661597,4,2,0,5,1,0
496075,285.171102661597,4,2,0,5,1,0
501172,285.171102661597,4,2,0,5,1,0
504576,285.171102661597,4,2,0,5,1,0
507980,285.171102661597,4,2,0,5,1,0
511384,285.171102661597,4,2,0,5,1,0
514788,285.171102661597,4,2,0,5,1,0
518192,285.171102661597,4,2,0,5,1,0
521596,285.171102661597,4,2,0,5,1,0
523289,285.171102661597,4,2,0,5,1,0
525000,285.171102661597,4,2,0,5,1,0
526693,285.171102661597,4,2,0,5,1,0
528404,285.171102661597,4,2,0,5,1,0
530097,285.171102661597,4,2,0,5,1,0
533500,285.171102661597,4,2,0,5,1,0
534765,285.171102661597,4,2,0,5,1,0
536885,285.171102661597,4,2,0,5,1,0
540309,285.171102661597,4,2,0,5,1,0
541574,285.171102661597,4,2,0,5,1,0

I did this after I attempted to mod your map.
Here is the actual mod.
00:00:310 Snap this note to white line. Also, I understand your mapping intent, but I'm letting you know it feels weird to play.
00:33:418 this sounds just like the other single, so this should be a single as well. Hit, bass, bass hit
00:34:559 same thing here, I get that it's fun to play, but still. It feels like you are mapping and ignoring the percussion at the same time.
There are a lot of those, and I'm not gonna do this for a full 9 minutes, sorry xD
Although I can't let some things slide.
00:47:107 why are the bass noes triples, while the snares are doubles? the bass is quieter, meaning LESS emphasis. Please fix this.
(And yes, I"m talking about multiple sections like this, please listen to the drum sounds)
00:50:529 at the very least, make this one a double, that's justifiable.
00:52:810 this double confuses me, there isn't even drums here, why is this a double, stick with your swing style.
01:00:971 this whole LN section is very awkward and weird, I think it just needs to be remapped, although I can see why it's hard to map. I've played it and honestly, it doesn't play very well for me. But hey, that's my personal opinion, it's up to you.
01:44:211 again, listen to the drums, the song will tell you what to accent. (I did say I was going to stop pointing these out, but I feel like it's necesarry.)
02:04:886 this shouldn't be a double note.
02:09:307 what happened to the swing style here? You keep changing mapping styles a lot (And I'm only 2 minutes in)



(So I'm just letting you know that this map needs a LOT of work. If I was you, I'd get someone to time it first. that's always a priority.)
I feel bad for being so strict so immediately, but I do honest work, I try not to sugar coat things, and as it is right now, I can't see it being ranked.
Also, about that M4M, I'll just go ahead and call this a NM, you don't need to mod my map, you have a lot of work on your own stuff to get done. Don't worry about my stuff! :)
Topic Starter
Spueakypip

Incendent wrote:

Ok, so I've been trying to mod your map, and I must say, you have chose a nightmare of a song to map.
First off, all of your timing points are way off. Not that I blame you, the song is hard to time, but it doesn't even seem like you tried to properly time the map, like, the bpm is around 160 in some areas where you have the bpm set to 210.
I took a shot at timing it, and I did some timing points in the beginning, as well as some timing points in the middle, this whole song is just awkwardly timed in general, so you chose a really hard song to map.

Here are the new timing points that I've placed for you (Keep in mind that I didn't time a few things and that the beginning is most likely wrong.
Osu. Notepad
Timing Points
284,214.285714285714,4,2,0,5,1,0
4427,214.285714285714,4,2,0,5,1,0
8169,214.285714285714,4,2,0,5,1,0
11069,214.285714285714,4,2,0,5,1,0
15168,328.171102661597,4,2,0,5,1,0
59725,285.171102661597,4,2,0,5,1,0
104212,285.171102661597,4,2,0,5,1,0
148128,377.358490566038,4,2,0,5,1,0
172296,365.853658536585,4,2,0,5,1,0
184059,345.821325648415,4,2,0,5,1,0
206300,349.55034965035,4,2,0,5,1,0
251002,355.436363636362,4,2,0,5,1,0
262345,343.441102661602,4,2,0,5,1,0
284303,324.851102661596,4,2,0,5,1,0
297278,324.871102661597,4,2,0,5,1,0
338912,323.471102661597,4,2,0,5,1,0
349285,320.771102661599,4,2,0,5,1,0
379584,285.171102661597,4,2,0,5,1,0
472264,285.171102661597,4,2,0,5,1,0
486451,285.171102661597,4,2,0,5,1,0
490978,285.171102661597,4,2,0,5,1,0
496075,285.171102661597,4,2,0,5,1,0
501172,285.171102661597,4,2,0,5,1,0
504576,285.171102661597,4,2,0,5,1,0
507980,285.171102661597,4,2,0,5,1,0
511384,285.171102661597,4,2,0,5,1,0
514788,285.171102661597,4,2,0,5,1,0
518192,285.171102661597,4,2,0,5,1,0
521596,285.171102661597,4,2,0,5,1,0
523289,285.171102661597,4,2,0,5,1,0
525000,285.171102661597,4,2,0,5,1,0
526693,285.171102661597,4,2,0,5,1,0
528404,285.171102661597,4,2,0,5,1,0
530097,285.171102661597,4,2,0,5,1,0
533500,285.171102661597,4,2,0,5,1,0
534765,285.171102661597,4,2,0,5,1,0
536885,285.171102661597,4,2,0,5,1,0
540309,285.171102661597,4,2,0,5,1,0
541574,285.171102661597,4,2,0,5,1,0

I did this after I attempted to mod your map.
Here is the actual mod.
00:00:310 Snap this note to white line. Also, I understand your mapping intent, but I'm letting you know it feels weird to play.
00:33:418 this sounds just like the other single, so this should be a single as well. Hit, bass, bass hit
00:34:559 same thing here, I get that it's fun to play, but still. It feels like you are mapping and ignoring the percussion at the same time.
There are a lot of those, and I'm not gonna do this for a full 9 minutes, sorry xD
Although I can't let some things slide.
00:47:107 why are the bass noes triples, while the snares are doubles? the bass is quieter, meaning LESS emphasis. Please fix this.
(And yes, I"m talking about multiple sections like this, please listen to the drum sounds)
00:50:529 at the very least, make this one a double, that's justifiable.
00:52:810 this double confuses me, there isn't even drums here, why is this a double, stick with your swing style.
01:00:971 this whole LN section is very awkward and weird, I think it just needs to be remapped, although I can see why it's hard to map. I've played it and honestly, it doesn't play very well for me. But hey, that's my personal opinion, it's up to you.
01:44:211 again, listen to the drums, the song will tell you what to accent. (I did say I was going to stop pointing these out, but I feel like it's necesarry.)
02:04:886 this shouldn't be a double note.
02:09:307 what happened to the swing style here? You keep changing mapping styles a lot (And I'm only 2 minutes in)



(So I'm just letting you know that this map needs a LOT of work. If I was you, I'd get someone to time it first. that's always a priority.)
I feel bad for being so strict so immediately, but I do honest work, I try not to sugar coat things, and as it is right now, I can't see it being ranked.
Also, about that M4M, I'll just go ahead and call this a NM, you don't need to mod my map, you have a lot of work on your own stuff to get done. Don't worry about my stuff! :)
The timing I chose is one that allows for most the song to be timed somewhat decently, I'm not going to change the bpm of the song constantly because that's a ball ache to play, especially when this song goes from 160 bpm, to around 190 in the end, and has some parts that change to a 5/4 timing. The 210 let me map it without wanting to kill myself, it also keeps it at a constant speed.

I changed the first note to a white line like you said, it does feel better, ty.
The two notes at 33:418 and 34:559 are a bass note with a cymbal, which is why I made it a double note. This is also the case for rest of the similar situations, I made sure to be mostly accurate with the drum sounds unless it made the song cancer to play.
I'll redo some of the triples and doubles at 47 seconds and so on, you make a good point and looking back idk why I did that.
I was also unhappy with the LN section at 1 minute, was thinking about just mapping the guitar and dropping the background sounds to save awkwardness, what do you think?
1:44:211, changed it to a double note, ty.
2:04:886, changed to a single.
2:09:307, I keep changing what parts are mapped and the style throughout to try and keep it fresh, its a long song that has a few repetitive parts that I wanted to break away from at points and highlight more prominent parts, like the end of an interesting riff or another instrument etc. Personally I enjoy this more as it feels like it doesn't drone on.

I appreciate the strictness, I feel it's better to be blunt sometimes, and thanks for the NM, I'll be working on this.

Also, idk what that notepad is with "timing points", I'm guessing it's the new notes you placed, but I'm new to modding etc and have no idea what to do with it.
Incendent
The timing I chose is one that allows for most the song to be timed somewhat decently, I'm not going to change the bpm of the song constantly because that's a ball ache to play, especially when this song goes from 160 bpm, to around 190 in the end, and has some parts that change to a 5/4 timing. The 210 let me map it without wanting to kill myself, it also keeps it at a constant speed. Understandable, but at the same time, if this is going for ranked, it is a rule, not a guideline, that the map must be correctly timed, so either way, it has to be done. Sorry to say it man. :\

I changed the first note to a white line like you said, it does feel better, ty.
The two notes at 33:418 and 34:559 are a bass note with a cymbal, which is why I made it a double note. This is also the case for rest of the similar situations, I made sure to be mostly accurate with the drum sounds unless it made the song cancer to play.
I'll redo some of the triples and doubles at 47 seconds and so on, you make a good point and looking back idk why I did that.
I was also unhappy with the LN section at 1 minute, was thinking about just mapping the guitar and dropping the background sounds to save awkwardness, what do you think? Yeah, that's probably the safe bet, what I'd do is map the guitar part first,
1:44:211, changed it to a double note, ty.
2:04:886, changed to a single.
2:09:307, I keep changing what parts are mapped and the style throughout to try and keep it fresh, its a long song that has a few repetitive parts that I wanted to break away from at points and highlight more prominent parts, like the end of an interesting riff or another instrument etc. Personally I enjoy this more as it feels like it doesn't drone on. That's a good argument, but there's a point on when it's "Too much" (Like, if there are parts in a song that are very similar, (No major new idea changes in the song) then the mapping should be somewhat identical in my opinion.) Of course if something like a new idea of the song comes into play, chances are, that's the melody, and the previous melody became the harmony. That then would justify a new mapping technique while accenting the stronger notes in the harmony, a good example is when a song has a normal 1/2 note beat (bass, kick beat) then all of the sudden, the singer enters the stage, or all of the sudden, guitars.

I appreciate the strictness, I feel it's better to be blunt sometimes, and thanks for the NM, I'll be working on this. Of course, I wouldn't sell you short with a half-*ssed mod, I would be doing you an injustice. So I gave you as thorough of a mod as I could conger. :)

Also, idk what that notepad is with "timing points", I'm guessing it's the new notes you placed, but I'm new to modding etc and have no idea what to do with it.

For your question, if you go to the map editor, go to "File" and go all the way down, you will see "Open osu.notepad" (Or something along those lines) and when you click on it, it should open the notepad. go down to the "Timing points section" and that's where the code goes, of course the whole code I posted should just override the code in your Osu.Notepad, because if you don't, it will have duplicates in there and be messy. (I suggest creating a backup notepad, just to be safe.)

No Kudosu for this please. :)
[MTF] Wolfette
00:26:004 (26004|1,26147|0) - Move notes like this https://osu.ppy.sh/ss/8608028
00:59:690 (59690|2) - Reduce sv for the LNs after this one
03:36:354 (216354|2,216461|1,216461|0,216568|2,216568|3,216692|0,216835|2,216942|1,217067|3,217067|2,217174|0,217174|1,217298|2,217405|0) - I feel this pattern is kinda unfitting for the beats that are playing
07:13:410 (433410|1,433837|0) - I feel there needs to be some more notes here
07:50:161 (470161|1) - this note should be removed

Nice map!
BrokenGale
From your modding queue:

Lanes |1|2|3|4| for reference

00:00:310 - 00:29:854 I get that the notes are trying to follow the guitar line, therefore, it must be somewhat repetitive but please have some variation like reversing every other phrase or something. It gets really repetitive to play and the jacks will tire most players at this level out.

00:08:294 There is a note in the background, please map it. It seems jarring when you decide to map certain notes and ignore the others.

00:18:447 - 00:18:875 These bass guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this.

00:22:154 - 00:22:852 Same as above.

00:22:852 - 00:29:426 Consider adding in notes to represent the high hat if repetition of guitar line is a must.

I am not sure on how to map or mod percussion so I can't mod the in between section here sorry.

01:01:293 Consider making the holds in lane |4| an LN following the music is a priority.

01:24:820 - 01:25:675 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this.

01:28:669 Consider lengthening the hold note representing guitar in Lane 4 to connect up to the hold at 01:31:553 and moving the note representing synth at 01:29:382 to a different lane.

01:32:377 - 01:33:090 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this.

01:33:090 Consider moving the guitar note hold from lane 2 to lane one to represent a downward change in pitch.

01:36:084 - 01:36:797 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this.

01:36:797 Consider another note here representing synth. Maybe in lane |2|? It's empty anyway.

01:48:346 - 01:50:628 These 3 phrases are completely the same. Consider "reversing" the middle phrase. Changing notes from lane |1| to |4| and from |2| to |3| and vice versa.

02:31:157 Consider adding another note in lane |4| to emphasize the bass kick.

02:34:187 Same as above.

02:36:255 The long note in lane |1| is late by 1/4th. Please double check this because the song is too loud compared to the hit sounds on my machine.

02:37:182 Please add a note or 2 here to represent the bass kick.

02:37:788 Are these holds meant to connect if so lengthen the hold on lane |4| by 1/8th or bring the hold on lane |2| forward in time 1/8ths.

03:02:296 There is a ignored guitar riff here. Are the irregular timed ends of the holds supposed to represent that or do you want to map it with notes? Its currently unclear since the ends of the holds are timed incorrectly.

03:06:482 - 03:08:479 The percussion is not mapped here and percussion could add flair to the otherwise dull guitar only track.

03:09:049 - 03:14:182 Same as above.

03:20:099 - 03:25:161 Same as above.

04:27:620 - 04:44:160 Same as above.

04:47:012 - 04:57:135 Adding in the bass guitar line as some occasional jacks could add to the difficulty.

05:52:707 This shift from bass line to guitar line is jarring but understandable. If incorporated bass line into guitar line then it would be much more interesting and much more difficult.

06:03:971 If guitar line could be incorporated into the map here it would be much more interesting.

06:19:441 If the foreground guitar line were to be incorporated into the song it would be much more representative of the song.

06:36 836 Why did the guitar line disappear? Sure it needed some variation but not a complete absence from the map.

07:20:432 Guitar note missing from the map.

07:23:800 Same as above.

07:27:187 Same as above.

07:25:030 - 07:51:622 Why is the bass guitar line as well as the percussion missing? It could help build up note density from calm to the finale.

Overall pretty good map. Just wondering why many instrumental sections as well as the entirety of the vocals are missing from the map.
Topic Starter
Spueakypip

BrokenGale wrote:

From your modding queue:

Lanes |1|2|3|4| for reference

00:00:310 - 00:29:854 I get that the notes are trying to follow the guitar line, therefore, it must be somewhat repetitive but please have some variation like reversing every other phrase or something. It gets really repetitive to play and the jacks will tire most players at this level out. I'll consider this nearer completion, however I haven't had many complaints about this and I'd like to stay true the pitch of the notes with this part, as it itself repeats and builds up.

00:08:294 There is a note in the background, please map it. It seems jarring when you decide to map certain notes and ignore the others. This note is far in the background, I'd rather not map it as it isn't prominent.

00:18:447 - 00:18:875 These bass guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this. Personally I'd rather leave them with a gap for the main riff's end each time, I tried what you said before but this flows a bit better.

00:22:154 - 00:22:852 Same as above. Same as above.

00:22:852 - 00:29:426 Consider adding in notes to represent the high hat if repetition of guitar line is a must. The high hat is off time with the guitar part and would get messy to play, IMO.

I am not sure on how to map or mod percussion so I can't mod the in between section here sorry.

01:01:293 Consider making the holds in lane |4| an LN following the music is a priority. I've recently changed 1:01 to 1:23 to not include the synth noises, I might revisit and change it but make the synth single notes and not holds as it was too complicated.

01:24:820 - 01:25:675 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this.

01:28:669 Consider lengthening the hold note representing guitar in Lane 4 to connect up to the hold at 01:31:553 and moving the note representing synth at 01:29:382 to a different lane. I can't connect two LN's that are the same note, no one would have enough time to let go and hit the next one,
I left a gap bot hfor the end of the guitar riff and to give time to re press the LN.


01:32:377 - 01:33:090 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this. Same as above.

01:33:090 Consider moving the guitar note hold from lane 2 to lane one to represent a downward change in pitch. The hold note has no change in pitch, the guitarist just strummed the same note he was holding before. (Same as above)

01:36:084 - 01:36:797 These guitar notes are connected, so please connect the long notes by bringing the tail of one alongside the start of another. This could create a problem for placing the guitar line notes so if you are unable to make space ignore this. Same as above.

01:36:797 Consider another note here representing synth. Maybe in lane |2|? It's empty anyway. ^

01:48:346 - 01:50:628 These 3 phrases are completely the same. Consider "reversing" the middle phrase. Changing notes from lane |1| to |4| and from |2| to |3| and vice versa. I tried this and while it does help keep it fresh, this part only appears once in the entire song and the notes in the song are repeated, it would feel strange to map it differently, good suggestion tho.

02:31:157 Consider adding another note in lane |4| to emphasize the bass kick. There's no bass note here, also i haven't added the cymbal note here as it would get too congested.

02:34:187 Same as above. I have?

02:36:255 The long note in lane |1| is late by 1/4th. Please double check this because the song is too loud compared to the hit sounds on my machine. Note was late by a tiny bit, ty.

02:37:182 Please add a note or 2 here to represent the bass kick. Good idea, done this for both times it appears, ty.

02:37:788 Are these holds meant to connect if so lengthen the hold on lane |4| by 1/8th or bring the hold on lane |2| forward in time 1/8ths. They are, I must've messed those up while editing and not seen it, ty.

03:02:296 There is a ignored guitar riff here. Are the irregular timed ends of the holds supposed to represent that or do you want to map it with notes? Its currently unclear since the ends of the holds are timed incorrectly. The original idea was to give the player enough time to change into the next triple, but I found that there's enough time if they are timed correctly, so I've changed that, ty.

03:06:482 - 03:08:479 The percussion is not mapped here and percussion could add flair to the otherwise dull guitar only track. I've added the main kick sounds to the LN's, keeps it going rather than just a hold, ty for the idea.

03:09:049 - 03:14:182 Same as above. Same as above

03:20:099 - 03:25:161 Same as above. Same as above

04:27:620 - 04:44:160 Same as above. Not sure I would be happy to add the drum beat these parts, the first bit I feel is fine on its own,
the second part is just LN's on its own but is the most prominent part, I feel like the drum beat along with it would be complicated.


04:47:012 - 04:57:135 Adding in the bass guitar line as some occasional jacks could add to the difficulty. I feel that it become too hard,
I like having this riff on its own too because it acts as a short break and build up to the harder part.


05:52:707 This shift from bass line to guitar line is jarring but understandable. If incorporated bass line into guitar line then it would be much more interesting and much more difficult. I shifted to the guitar part because it draws away from the repeating double taps, also mixing both together would again be too hard, the aim of this map is more casual enjoyment than for difficulty.

06:03:971 If guitar line could be incorporated into the map here it would be much more interesting. I don't think they could work together as they are timed too similar, with the drum beat having triple kicks with two notes on the guitar at the same time, it would be too difficult to play.

06:19:441 If the foreground guitar line were to be incorporated into the song it would be much more representative of the song.

06:36 836 Why did the guitar line disappear? Sure it needed some variation but not a complete absence from the map.

07:20:432 Guitar note missing from the map. The next three points I'm not sure about, it does sound like an extra note however I think that it's just the reverb/delay effect from the stuff they're using (could be a pedal or after effect etc) as these notes disappear soon after in the repeated sections.

07:23:800 Same as above. ^

07:27:187 Same as above. ^

07:25:030 - 07:51:622 Why is the bass guitar line as well as the percussion missing? It could help build up note density from calm to the finale. I might add the main kicks of the drum into it, but not much else, I feel that this part should be calmer than the rest, as it's less of a build rather than a boom at the end.

Overall pretty good map. Just wondering why many instrumental sections as well as the entirety of the vocals are missing from the map.
Some instrumental parts would be too hard to play if more parts were added, tho you raised some good points, also vocals are rarely ever mapped, unless they're a major part to the tune of a song (edited etc) or really well sung and timed. Also growl/screaming etc vocals are not usually sung with clarity or preciseness, it would be hard to map and weird to play.
Topic Starter
Spueakypip

AsrielDr33murr wrote:

00:26:004 (26004|1,26147|0) - Move notes like this https://osu.ppy.sh/ss/8608028 I tried this and it just doesn't feel right to play, doesn't flow extremely well, I'm gonna keep the original pattern even tho it isn't technically correct in terms of notes, only because it plays nicer.
00:59:690 (59690|2) - Reduce sv for the LNs after this one Changed the sv to 75% for these, feels better, ty.
03:36:354 (216354|2,216461|1,216461|0,216568|2,216568|3,216692|0,216835|2,216942|1,217067|3,217067|2,217174|0,217174|1,217298|2,217405|0) - I feel this pattern is kinda unfitting for the beats that are playing I'll fiddle around with this some more as I also am not 100% for it. ty.
07:13:410 (433410|1,433837|0) - I feel there needs to be some more notes here Added prominent drum notes + others that build up to the end,
ty.

07:50:161 (470161|1) - this note should be removed

Nice map! Thanks! ^^
booty
Guess I'll do this first

00:04:302 (4302|0) - I don't hear what this note hits, I notice its in several places like 00:11:716 (11716|0) to keep rhythm but it doesn't hit anything
00:15:738 (15738|2,15738|3,16308|3,16308|2,16879|3,16879|2,17449|3,17449|2,18019|2,18019|3,18590|1,18590|0) - None of this drum pattern is mapped for this entire section, not sure if you wanna map this but I'd personally map it. You'd have to make changes to your current style however.
00:19:160 (19160|3,19160|2,19730|3,19730|2,20301|2,20301|3,20871|2,20871|3,21441|2,21441|3,22012|3,22012|2) - ^
00:23:152 (23152|2,23152|3,23723|2,23723|3,24293|3,24293|2,24863|2,24863|3,25434|2,25434|3,26004|2,26004|3) - ^
00:26:574 (26574|2,26574|3,27145|3,27145|2,27715|3,27715|2,28285|2,28285|3,28856|2,28856|3,29426|2,29426|3) - I think u decide yourself if you wanna change it from just mapping the Guitar to mapping the Guitar+Drums. You map the entire section above starting from 00:29:996 (29996|3,29996|2) - with drums so I'd just consider it for consistency issues
00:49:958 (49958|3,49958|2) - This should be a single
01:03:290 (63290|1) - This LN should end here 01:03:789 (63789|1)
01:03:718 (63718|0) - This LN should start here 01:03:789 (63789|1)
01:03:718 (63718|0) - Not sure why you ended this note early from the guitar LN here 01:07:140 (67140|1) - since it can be audibly hear while the guitar starts
01:57:187 (117187|1) - This note isn't mapped to a sound
01:57:044 (117044|3,117115|2,117187|1,117329|0,117472|2,117472|3,117615|0,117615|1,117757|3,117757|2) - All of these notes are inconsistent, 01:57:044 (117044|3,117115|2,117329|0) - These are singles while 01:57:472 (117472|3,117472|2,117615|0,117615|1,117757|2,117757|3) - these are doubles even though they are the same sound
02:03:461 (123461|2,123461|3) - I'd add a double here for the drum
02:10:305 (130305|2,130305|3) - ^
02:17:933 (137933|2,138076|2,138218|1,138361|2,138503|3,138646|3,138788|2) - A lot of notes are missing here on the blue lines for this entire section, I recommend checking this part again
05:21:374 (321374|1,321374|2) - Double here
05:22:640 (322640|2,322640|1) - ^
05:26:543 (326543|2,326543|1) - ^

If anythings unclear just msg me ingame or pm me
Topic Starter
Spueakypip

booty wrote:

Guess I'll do this first

00:04:302 (4302|0) - I don't hear what this note hits, I notice its in several places like 00:11:716 (11716|0) to keep rhythm but it doesn't hit anything It's a guitar note. It is there.
00:15:738 (15738|2,15738|3,16308|3,16308|2,16879|3,16879|2,17449|3,17449|2,18019|2,18019|3,18590|1,18590|0) - None of this drum pattern is mapped for this entire section, not sure if you wanna map this but I'd personally map it. You'd have to make changes to your current style however. It's only one symbol, I don't see the need in mapping it for two reasons, one - I want to keep the current style and two - It's slightly off time with the current notes I've placed and would be messy to play.
00:19:160 (19160|3,19160|2,19730|3,19730|2,20301|2,20301|3,20871|2,20871|3,21441|2,21441|3,22012|3,22012|2) - ^ ^
00:23:152 (23152|2,23152|3,23723|2,23723|3,24293|3,24293|2,24863|2,24863|3,25434|2,25434|3,26004|2,26004|3) - ^ ^
00:26:574 (26574|2,26574|3,27145|3,27145|2,27715|3,27715|2,28285|2,28285|3,28856|2,28856|3,29426|2,29426|3) - I think u decide yourself if you wanna change it from just mapping the Guitar to mapping the Guitar+Drums. You map the entire section above starting from 00:29:996 (29996|3,29996|2) - with drums so I'd just consider it for consistency issues I map the entire section above with drums as it's completely different from the part before, the previous part only had the one symbol, the drums in the next part are a big addition.
00:49:958 (49958|3,49958|2) - This should be a single Changed, ty.
01:03:290 (63290|1) - This LN should end here 01:03:789 (63789|1)
01:03:718 (63718|0) - This LN should start here 01:03:789 (63789|1)
01:03:718 (63718|0) - Not sure why you ended this note early from the guitar LN here 01:07:140 (67140|1) - since it can be audibly hear while the guitar starts Just to emphasize the change from synth into guitar, the previous set up I had was playing both at the same time but it was just a mess to play, wasn't fun at all, so I'd rather keep them separate. However I may go back and add the synth as single notes, maybe.
01:57:187 (117187|1) - This note isn't mapped to a sound Changed, ty.
01:57:044 (117044|3,117115|2,117187|1,117329|0,117472|2,117472|3,117615|0,117615|1,117757|3,117757|2) - All of these notes are inconsistent, 01:57:044 (117044|3,117115|2,117329|0) - These are singles while 01:57:472 (117472|3,117472|2,117615|0,117615|1,117757|2,117757|3) - these are doubles even though they are the same sound Changed the notes according to the sound, also they became inconsistent after I changed the timing, sorted now, ty.
02:03:461 (123461|2,123461|3) - I'd add a double here for the drum
02:10:305 (130305|2,130305|3) - ^ Added
02:17:933 (137933|2,138076|2,138218|1,138361|2,138503|3,138646|3,138788|2) - A lot of notes are missing here on the blue lines for this entire section, I recommend checking this part again Not sure what you mean, I'm just mapping the guitar for the end of this part
05:21:374 (321374|1,321374|2) - Double here
05:22:640 (322640|2,322640|1) - ^
05:26:543 (326543|2,326543|1) - ^ These parts are the for the end of the guitar riff only, as I like how it sounds

If anythings unclear just msg me ingame or pm me
Nyarlahothep
Hi. from m4m. This is my first time modding ;-;
Also my mod is focusing on comfortabilty of the pattern
Key=4 = [1|2|3|4]


Marathon
Confortability mod
00:18:875 (18875|1) - Move to 4
00:21:869 (21869|2) - move to 2
00:22:012 (22012|3) - move to 3
00:22:297 (22297|1) - move to 2
00:26:289 (26289|0) - 00:29:141 (29141|0) - ctrl+h (mirror)
00:26:289 (26289|1) - move to 1
01:21:969 (81969|1) - ctrl+h
01:22:397 (82397|2) and 01:23:252 (83252|2) - ctrl+h
01:33:091 (93091|1) - ctrl+h
01:33:518 (93518|2) and 01:34:374 (94374|2) - ctrl+h
05:49:178 (349178|1) to 05:49:463 (349463|2) - ctrl+h
05:54:525 (354525|2) to 05:57:947 (357947|2) - ctrl+h .there is already 4 sec long anchor. so mirror it for variety of pattern

Normal Mod
00:59:084 (59084|3) - 00:59:583 (59583|0) - this definietly 1/8 snare sound
01:47:634 - Add 1 note here, Snare+cymbals sound
01:51:056 - same as above
02:52:296 - Add 2 note here, Snare+cymbals
03:57:100 - Add 1 note here, cymbals sound
03:58:526 - same as above
04:04:086 - same as above
04:09:611 - same as above
Topic Starter
Spueakypip

Nyarlahothep wrote:

Hi. from m4m. This is my first time modding ;-;
Also my mod is focusing on comfortabilty of the pattern
Key=4 = [1|2|3|4]



00:18:875 (18875|1) - Move to 4
00:21:869 (21869|2) - move to 2
00:22:012 (22012|3) - move to 3
00:22:297 (22297|1) - move to 2
00:26:289 (26289|0) - 00:29:141 (29141|0) - ctrl+h (mirror)
00:26:289 (26289|1) - move to 1
01:21:969 (81969|1) - ctrl+h
01:22:397 (82397|2) and 01:23:252 (83252|2) - ctrl+h
01:33:091 (93091|1) - ctrl+h
01:33:518 (93518|2) and 01:34:374 (94374|2) - ctrl+h I get where you're coming from with the comfort side of things, however I kind of want to keep this intro accurate to the notes (I might swap the bass LN's to match too lol), unless the small jacks are a big problem for 3* players?
05:49:178 (349178|1) to 05:49:463 (349463|2) - ctrl+h I'm not sure why this part needs to be mirrored?
05:54:525 (354525|2) to 05:57:947 (357947|2) - ctrl+h .there is already 4 sec long anchor. so mirror it for variety of pattern Mirrored this part now and changed the start of the next part to accommodate, ty!

Normal Mod
00:59:084 (59084|3) - 00:59:583 (59583|0) - this definietly 1/8 snare sound Changed to a single note bridge to match the 1/8 drum notes.
01:47:634 - Add 1 note here, Snare+cymbals sound ty
01:51:056 - same as above ty
02:52:296 - Add 2 note here, Snare+cymbals ty
03:57:100 - Add 1 note here, cymbals sound ty
03:58:526 - same as above ty
04:04:086 - same as above ty
04:09:611 - same as above aaaand ty, good finds!
Angki
hello~ accept M4M

Column : |1|2|3|4|

00:33:133 (33133|2)- Change note on column 3 to column 2
00:33:276 - change to column 3 (for me, Pattern here better not "jack")
00:35:415 - why 1 note ? add 1 note on column 4
00:40:548 (40548|1) - change note on column 2 to column 3
00:40:690 - change to column 2
01:07:140 (67140|1) - this wrong, change to 01:07:069 -

Sorry if a little, I'm sick :( good luck!
Topic Starter
Spueakypip

angki wrote:

hello~ accept M4M

Column : |1|2|3|4|

00:33:133 (33133|2)- Change note on column 3 to column 2 Changed
00:33:276 - change to column 3 (for me, Pattern here better not "jack") Changed, does feel better, ty.
00:35:415 - why 1 note ? add 1 note on column 4 It's one note because there is only a bass note played here.
00:40:548 (40548|1) - change note on column 2 to column 3 Changed
00:40:690 - change to column 2 Again this feels better, ty!
01:07:140 (67140|1) - this wrong, change to 01:07:069 - Changed, ty!

Sorry if a little, I'm sick :( good luck!
That's OK, thank you for pointing these things out!
Aoki Inoue
Hello !
This is mod

Ini Mohon di kondisi kan mz!
The Sickness upstream
:HP 8 × : 8,3 √
:OD 8 × : 7,5 √
:!: :!:
KcHecKa
UHHHHH YEAH LIEK THE OTHER KID MENTIONED. THE TIMING IS WAY OFF. I DONT EVEN KNOW. YOUR BEST BET IS TO START OVER BECAUSE EVEN IF THE NOTES SEEM TO HAVE OK TIMING, THE MAP JUST LOOKS DISASTRE. HOLYMOLY

I RECOMMEND TAKING A LOOK AT THIS GUY http://www.all8.com/tools/bpm.htm AND GIVING THIS MAP ANOTHER GO!! >:(


edits. rip 9 minutes
Topic Starter
Spueakypip

Rizkihayan wrote:

Hello !
This is mod

Ini Mohon di kondisi kan mz!
The Sickness upstream
:HP 8 × : 8,3 √
:OD 8 × : 7,5 √
:!: :!:
Not too sure about this as the maps difficulty is just over 3*, the HP at 8.3 seems a tad too much and 8 should be fine, especially since the last part is hard. Also I see most maps at just over 3* also have 8 OD, I'll keep this in consideration and if anyone else who mods the map also brings up the same or a similar adjustment then I will change it accordingly. Thanks!
Topic Starter
Spueakypip

KcHecKa wrote:

UHHHHH YEAH LIEK THE OTHER KID MENTIONED. THE TIMING IS WAY OFF. I DONT EVEN KNOW. YOUR BEST BET IS TO START OVER BECAUSE EVEN IF THE NOTES SEEM TO HAVE OK TIMING, THE MAP JUST LOOKS DISASTRE. HOLYMOLY

I RECOMMEND TAKING A LOOK AT THIS GUY http://www.all8.com/tools/bpm.htm AND GIVING THIS MAP ANOTHER GO!! >:(


edits. rip 9 minutes
Well, the bpm for the start is 105 and works for most of the song,also the bpm is 85 in the two slow parts I mapped. I had it at 210 originally so I could fit 1/32 notes in, but of course the bpm needs to be correct. That being said, I will not continuously change the bpm slightly throughout the map just so it's absolutely correct, it's a relatively slow song throughout and changing bpm a lot is cancer to play. I may find a new bpm that works better than 105 in the future. Also why all caps? Plus all you've done is say something someone else has, not really helpful.
Envory
Hi Spueaky!
Sorry for delaying..
Here your reqs...




|1|2|3|4|






The Sickness Upstream
01:47:774 (107774|2) - I think it was ghost note .. delete
01:48:345 (108345|3) - Until 01:48:917 (108917|2,108917|3,108917|0) - Change into like this > http://osu.ppy.sh/ss/8725875
01:49:203 (109203|3,109345|3,109488|2,109631|1,109774|3,109774|2,109774|0) - Same ^ But you can do some variative pattern
01:50:060 (110060|3,110203|3,110345|2,110488|1,110631|0,110631|2,110631|3) - This too ^
01:55:203 (115203|1) - Change like 01:48:345 (108345|3) - but more variative pattern
And if you have pattern like 01:48:345 (108345|3) - pls change like what did i suggest but variative and keep your pattern concistency




Sorry for short mod~
GL...~
Topic Starter
Spueakypip

Envory wrote:

Hi Spueaky!
Sorry for delaying.. no prob! :)
Here your reqs...




|1|2|3|4|






The Sickness Upstream
01:47:774 (107774|2) - I think it was ghost note .. delete It's not a ghost note, I'm mapping the guitar in this part.
01:48:345 (108345|3) - Until 01:48:917 (108917|2,108917|3,108917|0) - Change into like this > http://osu.ppy.sh/ss/8725875
01:49:203 (109203|3,109345|3,109488|2,109631|1,109774|3,109774|2,109774|0) - Same ^ But you can do some variative pattern
01:50:060 (110060|3,110203|3,110345|2,110488|1,110631|0,110631|2,110631|3) - This too ^
01:55:203 (115203|1) - Change like 01:48:345 (108345|3) - but more variative pattern
And if you have pattern like 01:48:345 (108345|3) - pls change like what did i suggest but variative and keep your pattern concistency
For this part I was mapping the the guitar, then the drums and back to the guitar. Looking at it now from what you've pointed out I see that it's quite hard to realize what is being mapped as the two instruments play at the same time, I'm going to go back over this part and re-do it to only map the guitar, thanks for pointing this out!




Sorry for short mod~
GL...~ TY!
Adiopulse
Adiopulse's Mod


sick
00:15:168 (15168|3) i really think you should extend these lns to the next one, just seems like it would look and play better
01:24:129 ^^^

01:03:703 (63703|0) extend 3 ticks 1/6 snap

01:44:631 (104631|1,104631|3,104631|2) should be a double
01:45:488 (105488|2,105488|0,105488|3) ^
01:46:345 (106345|3,106345|1,106345|0) ^

01:47:631 (107631|0,107631|3) this should be a triple because of that cymbal

01:54:488 double here

01:54:917 (114917|3,114917|1,114917|2,115774|3,115774|2,115774|1,116631|1,116631|2,116631|3) should be doubles

you continue this trend alot so im not going to comment on it anymore

02:39:829 (159829|2,159829|3) single here

02:40:222 add note any col

03:36:113 this should just be a singles stream with a double for the cymbal

03:43:149 note for cymbal

04:57:278 dont understand why these are doubles
05:49:320 ^

05:07:563 only doubles at the drums snare

08:04:817 way over mapped
Topic Starter
Spueakypip

Adiopulse wrote:

Adiopulse's Mod


sick
00:15:168 (15168|3) i really think you should extend these lns to the next one, just seems like it would look and play better
01:24:129 ^^^ I originally didn't extend these as previously the other notes would get in the way, however this still applies for half of the time, I have tested this suggestion before but personally I like how letting go of the bass note for the end of each riff feels.

01:03:703 (63703|0) extend 3 ticks 1/6 snap Done, ty.

01:44:631 (104631|1,104631|3,104631|2) should be a double
01:45:488 (105488|2,105488|0,105488|3) ^
01:46:345 (106345|3,106345|1,106345|0) ^ I'm not sure why these notes should be doubles, there is the bass kick, another drum plus a cymbal here so I feel like they should be triple notes.

01:47:631 (107631|0,107631|3) this should be a triple because of that cymbal I don't think that just the addition of one cymbal sound with the bass kick warrants a triple note.

01:54:488 double here

01:54:917 (114917|3,114917|1,114917|2,115774|3,115774|2,115774|1,116631|1,116631|2,116631|3) should be doubles

you continue this trend alot so im not going to comment on it anymore I'm revisiting this part entirely when I get a chance.

02:39:829 (159829|2,159829|3) single here You can hear a difference in this sound compared to the previous kick basses, sounds deeper and more prominent, which is why I made this a double.

02:40:222 add note any col Added, ty.

03:36:113 this should just be a singles stream with a double for the cymbal Changed, ty.

03:43:149 note for cymbal Added, ty.

04:57:278 dont understand why these are doubles
05:49:320 ^ Because to play these notes on a guitar you would need at least 2 notes to be played at the same time (power chords). And yes this includes the second part where they are palm muted.

05:07:563 only doubles at the drums snare The drum snare is re-applied every 2nd bass kick.

08:04:817 way over mapped Why is it? I've put a single note for every bass kick, a double for when cymbals are added and a triple for the multiple drum parts.
Ty for the mod.
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