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Lily - Lily Lily Burning Night

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banvi
omg I am baka.
I'm so sorry again @MForever様 & kioukiou sama
Thank you kioukiou again

[attachment=0:3d526]Lily - Lily Lily Burning Night (MForever) [banvi's Hard].osu[/attachment:3d526]
kioukiou
I think it's good enough for a bubble.

Bubbled.
Topic Starter
Rusty
thank you very much kioux2 sama! :)
Lilac
This is Lily here. Have to pop. Sorry. T_T

Care to add some hitsounds to Normal? I-It doesn't have any a-and... it would be left out. D: (This was the reason why it was popped.)

O-On top of that. I thought you could might use this if you wanted to. B-But, anyway!

[banvi's Hard]
Some placements were a bit iffy but I liked playing this difficulty for some reason.

[Hard]
00:54:279 (1) - I found this spinner too surprising. Though, it might be hard to change it with the current placement.

[31's Taiko]
It looked awkward that the intro was just all 'katsu' notes... Though, I'm not sure.

S-Sorry, I just had to mod a song with my nickname in it. :cry: Please call me back once you've done the changes!
Jarby
Preview point should be at 01:02:915. It's currently at the final chorus which is in a different key. Seeing as that only happens once in the song and the standard chorus comes up twice, it would make more sense for it to be at 01:02:915.
Beyond that, I think there should be kiai on every chorus in every difficulty. But that's just me.
02:37:460 - I really, really don't think a break should be here. The past one was a good enough time but this is just unnecessary and downright boring for the player.

Insane:

01:20:369 (7) - Not going to be picky about combo numbering here, but this should definitely be on a new combo considering phrases and the rest of the map.

31's Taiko:

Er, it's fine? Seems to fit with the guidelines, patterns seem good...I don't know! Taiko difficulties are my weakness!
Topic Starter
Rusty

MarioBros777 wrote:

This is Lily here. Have to pop. Sorry. T_T

Care to add some hitsounds to Normal? I-It doesn't have any a-and... it would be left out. D: (This was the reason why it was popped.)

O-On top of that. I thought you could might use this if you wanted to. B-But, anyway!

[banvi's Hard]
Some placements were a bit iffy but I liked playing this difficulty for some reason.

[Hard]
00:54:279 (1) - I found this spinner too surprising. Though, it might be hard to change it with the current placement.

[31's Taiko]
It looked awkward that the intro was just all 'katsu' notes... Though, I'm not sure.

S-Sorry, I just had to mod a song with my nickname in it. :cry: Please call me back once you've done the changes!
fixed~
thx! MarioBros777 :)
Topic Starter
Rusty

Jarby wrote:

Preview point should be at 01:02:915. It's currently at the final chorus which is in a different key. Seeing as that only happens once in the song and the standard chorus comes up twice, it would make more sense for it to be at 01:02:915.
Beyond that, I think there should be kiai on every chorus in every difficulty. But that's just me.
02:37:460 - I really, really don't think a break should be here. The past one was a good enough time but this is just unnecessary and downright boring for the player.

Insane:

01:20:369 (7) - Not going to be picky about combo numbering here, but this should definitely be on a new combo considering phrases and the rest of the map.

31's Taiko:

Er, it's fine? Seems to fit with the guidelines, patterns seem good...I don't know! Taiko difficulties are my weakness!
fixed~
Thx! Jarby :D
Hakeru
★ ~

i'll mod later.. im in school now XD;;
Kyonko Hizara
Nice map~
Hakeru
Just a suggestion :)

Change the combo colour (green) to yellow ..to fit the BG Color lol..
but if you want :>

[Normal]
Approach Rate : +1


00.26:188 : maybe you can add some note , of course add whistle too :>
01:02:551 (2) : add whistle
01:14:228 (4) : add whistle
01:25:824 (5) : add whistle at the end of slider .
02:13:824 (8) : add whistle

hmm yeah ..just add whistle if you want when the backsound scream " AW " lol ww xD

[banvi's hard]
Approach Rate : +1
02:22:915 (1) : make 1 combo with 02:23:460 (1)(2),02:24:006 (1)(2) and 02:24:551 (1)(2) .

[Hard]
00:40:006 (7) : Spacing .
00:55:279 (1)(2)(3) : too close from (7) try distance snap .
01:15:460 (6) : move to 1 grid right .
02:19:279 (3)(4) : too close from (1) and (2)

[Insane]
Nicely done i think :)

btw i can't mod that taiko diff , gomen ;_;
Topic Starter
Rusty

Hakeru Prismriver wrote:

Just a suggestion :)

Change the combo colour (green) to yellow ..to fit the BG Color lol..
but if you want :>

[Normal]
Approach Rate : +1


00.26:188 : maybe you can add some note , of course add whistle too :>
01:02:551 (2) : add whistle
01:14:228 (4) : add whistle
01:25:824 (5) : add whistle at the end of slider .
02:13:824 (8) : add whistle

hmm yeah ..just add whistle if you want when the backsound scream " AW " lol ww xD

[Hard]
00:40:006 (7) : Spacing .
00:55:279 (1)(2)(3) : too close from (7) try distance snap .
01:15:460 (6) : move to 1 grid right .
02:19:279 (3)(4) : too close from (1) and (2)

[Insane]
Nicely done i think :)

btw i can't mod that taiko diff , gomen ;_;
ALL Fixed!!

Thank you Hakeru Prismriver!!
Lilac
I never knew I sung that high.

EDIT: And robotic as well.
Sakura
[Insane]
01:13:460 (7,8) - Spacing too far.
02:38:733 (4,5) - ^

[Hard]
02:22:915 (1,2,1,2,1,2,1,2,1,2,3) - These jumps are a bit excessive for a Hard, sorry but i don't agree with this.
03:16:006 (5,6,7) - Is this acceleration intentional?. judging from 03:18:188 (1,2,3,4,5,6,7,8) It apparently isn't.

[banvi's Hard]
I dont really agree with most jumps here, as they arent really fitting for a hard like 01:25:460 (1,2,3) Half a screen jump in half a beat? this feels more like Insaneish imo. Mostly i recommend you tone down your jumps (more than half of them are Insaneish)
03:26:188 (1,2,3,4) - Doesn't fit the music well.
03:29:097 (1,2,3,4) - ^

[Normal]
Some of your sliders have awkward ticks, i recommend doubling the tick rate to fix.
Why isnt this difficulty mapped until the end?

Overall, really nice map, just need to fix a few things and tone down the hards as they are really pushing it into the Insane territory, in fact i think [Hard] Plays completely like an Insane, specially those repeat slider streams.
Topic Starter
Rusty

Sakura Hana wrote:

[Insane]
01:13:460 (7,8) - Spacing too far.
02:38:733 (4,5) - ^

[Hard]
02:22:915 (1,2,1,2,1,2,1,2,1,2,3) - These jumps are a bit excessive for a Hard, sorry but i don't agree with this.
03:16:006 (5,6,7) - Is this acceleration intentional?. judging from 03:18:188 (1,2,3,4,5,6,7,8) It apparently isn't.

[Normal]
Some of your sliders have awkward ticks, i recommend doubling the tick rate to fix.
Why isnt this difficulty mapped until the end?

Overall, really nice map, just need to fix a few things and tone down the hards as they are really pushing it into the Insane territory, in fact i think [Hard] Plays completely like an Insane, specially those repeat slider streams.
All Fixed!
Thank you your modding! :)
banvi

Sakura Hana wrote:

[banvi's Hard]
I dont really agree with most jumps here, as they arent really fitting for a hard like 01:25:460 (1,2,3) Half a screen jump in half a beat? this feels more like Insaneish imo. Mostly i recommend you tone down your jumps (more than half of them are Insaneish)
:arrow: removed jump as possible
03:26:188 (1,2,3,4) - Doesn't fit the music well. :arrow: fixed
03:29:097 (1,2,3,4) - ^ :arrow: fixed
Thank you very much :)

[attachment=0:c2345]Lily - Lily Lily Burning Night (MForever) [banvi's Hard].osu[/attachment:c2345]
Sakura
You forgot to fix Normal =/
Lalarun
:oops:
frost-b-spec
starrrrrr
Topic Starter
Rusty

Sakura Hana wrote:

You forgot to fix Normal =/
sorry~ up-loaded it. >< :?
Patchouli
very nice :)
Ania chan_old
cute!!
y u c a
りりーーーヾ(*´∀`*)ノ゛
Dangaard
Nice stuff, got my star so far :3
Sakura
Please forgive my forgetfulness...
here's your bubble back
Andrea
[banvi's Hard]

02:36:733 (1) - Remove new combo.
03:35:460 (x) - End kiai here like you did on the other difficulties and silence this spinner 03:29:824 (1).


[Insane]

01:25:460 (3) - New combo.
02:25:097 (3) - ^
03:26:188 (3) - ^
03:29:097 (3) - ^


Nice map. Since these fixes are really minor, fix them and I'll rank.
banvi

osuplayer111 wrote:

[banvi's Hard]

02:36:733 (1) - Remove new combo.
03:35:460 (x) - End kiai here like you did on the other difficulties and silence this spinner 03:29:824 (1).
Thank you!

直しておいてください\(^o^)/
Topic Starter
Rusty

osuplayer111 wrote:

[banvi's Hard]

02:36:733 (1) - Remove new combo.
03:35:460 (x) - End kiai here like you did on the other difficulties and silence this spinner 03:29:824 (1).


[Insane]

01:25:460 (3) - New combo.
02:25:097 (3) - ^
03:26:188 (3) - ^
03:29:097 (3) - ^


Nice map. Since these fixes are really minor, fix them and I'll rank.
All Fixed!! Thank you very much! :)
Andrea
Perfect!

Ranked~
Melancholy
a
those
The Taiko's really fun for this map.
Haneii
Awesome maps - I love the insane <3
Lilac
I love banvi's Hard.
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