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Anastacia - Paid My Dues

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Total Posts
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Topic Starter
Voli
This beatmap was submitted using in-game submission on zaterdag 9 september 2017 at 1:32:50

Artist: Anastacia
Title: Paid My Dues
Tags: Freak of Nature Lyn Newkirk pachiru
BPM: 97
Filesize: 3941kb
Play Time: 01:09
Difficulties Available:
  1. Normal (1,66 stars, 77 notes)
  2. Pachiru's Hard (2,26 stars, 132 notes)
  3. Unstoppable (3,24 stars, 167 notes)
Download: Anastacia - Paid My Dues
Information: Scores/Beatmap Listing
---------------
i paid my dues :x
Pachiru
a memory for my disqualification of the bn test

results when @Irreversible @Mao
Fursum
hi

[Normal]

00:15:022 - you could have changed directions like 00:05:125 - this pattern

00:26:156 (3) - off blanket xdxd move this to the left

00:53:372 (3,1) - Visual spacing is kinda close for a different pattern

[Pachiru's Hard]

01:05:125 (3,6) - They don't need spacing emphasis as they are already emphasized by their angle

[Unstoppable]

00:01:104 (4) - A lower spacing on this object in this pattern and others fits imo

00:03:269 (3,4) - Could use a lower visual spacing like this pattern 00:00:486 (2,4) -

00:16:877 (3) - Angled slider entry doesn't feel necessary.-

00:48:424 (1) - You have lots of extended sliders already so you can extend this to cover the piano roll thing as well

Also the extended slider jumps felt a bit excessive, but its okay for the top diff I guess
Topic Starter
Voli

Fursum wrote:

hi

[Normal]

00:15:022 - you could have changed directions like 00:05:125 - this pattern probably doesnt really work with a more ''linear'' pattern like this because players will just accidentally click the sliderend unlike the snappy movement with the previous pattern

00:26:156 (3) - off blanket xdxd move this to the left fix

00:53:372 (3,1) - Visual spacing is kinda close for a different pattern adjusted a bit

[Unstoppable]

00:01:104 (4) - A lower spacing on this object in this pattern and others fits imo yes, done and adjusted the surrounding patterns to match

00:03:269 (3,4) - Could use a lower visual spacing like this pattern 00:00:486 (2,4) - same

00:16:877 (3) - Angled slider entry doesn't feel necessary.- i think its cool cuz of the sharp vocal (NOT!) in the background lo

00:48:424 (1) - You have lots of extended sliders already so you can extend this to cover the piano roll thing as well wat do u mean it does cover it? ;o

Also the extended slider jumps felt a bit excessive, but its okay for the top diff I guess
ty, updated!
randomknights
hi

and nice mapset didnt really see much wrong just a few things cought my eye


normal diff

00:26:156 (3) - blanket better

00:48:424 (2) - maybe drop down some to be in front of slider end?

00:49:661 (1) - maybe bring up some or blanket end of slider? for better flow

unstoppable diff

00:22:754 (1,1) - this kinda concerns me the flow seems weird for the transition to the next so maybe like this put it something like this? https://puu.sh/wS0DI.jpg


01:05:744 (1,2,3) - maybe make this a little better for flow/looks maybe make 1and2 slider semetry like this https://puu.sh/wS16Z.jpg or like this https://puu.sh/wS104.jpg

and thats all i really see hope it helps and gl with ranking it XD
Asaiga
Hi, Pachichi asked about my pain :')

Normal
00:29:867 (1,2) - blanket
Pachiru's
00:20:589 (2) - This shape is out of place, maybe normal curve

Realazy

Pachiru wrote:

a memory for my disqualification of the bn test

results when @Irreversible @Mao
Topic Starter
Voli
legends say if you mod this and it gets ranked you'll pass the bn test
squirrelpascals
holy shit can i please gd this
_DT3
On request of Pachiru \w/

Btw, this xd

[General]
  1. Is it just me or does the map sound early? Maybe +15 - 20 works for you, it does for me

[Normal]
  1. 00:15:022 (1,2,3) - Tbh, I don't really like how this is different from 00:05:125 (1,2,3) - , since the other timestamp uses symmetry while this one uses rotated sliders. Also, the angles between the sliders are wider here unlike the first one where the angles are sharper. I don't really have a solution for fixing this though :c
  2. 00:22:445 (1,3) - Just a suggestion but imo it would be cooler if the slidershapes were switched here because the vocals that stand out more are on 00:23:682 (3) - and a slider with more edges (and anchors) could emphasize that
  3. 00:49:661 - I know this was intentional but couldn't you tune down the SV a little bit? A SV change of 0.3 is pretty large for a Normal/1.65 so players might get confused. Maybe you could ask for testplays though from players at this level
  4. Also sth similar to the point above, the wonky sliders might be quite confusing for newer players. Again, maybe testplays could help here

[Pachiru's Hard]
  1. 00:30:486 (2) - Pretty confused as to why this suddenly uses slider leniency unlike 00:19:970 (1,2) - which has normal DS. It would be nice to explain your standpoint on this one c:
  2. 00:49:661 - Hmm, even if you're a GDer and the Kiai has a contrast to the parts before, this is the only diff in the set that doesn't have a SV change at the kiai. Imo it would be better too since the SV changes in the top diff are pretty frequent and adding at least one SV change could improve that spread (kind of)
  3. 00:54:609 - vs. 01:04:506 - Spacing is pretty different comparing those two timestamps, pitch may be different but you can clearly hear that the second part is just in a higher pitch. Yet, different things are emphasized, for example comparing 00:55:847 (3,4) - vs. 01:05:125 (3,4) - and 00:56:774 (5,1) - vs. 01:06:362 (6,1) - could you maybe elaborate? :o

[Unstoppable]
  1. Could you maybe silence the 1/8 sliderends? I can see that you stick with the soft hitnormal but other skins don't have such a soft sound for that sampleset, so they get unnecessary feedback for the sliderends. Could help players but up to you
  2. 00:22:445 (1,1,1) - I kinda dislike the fact that you're combining the SV change used for that background sound mixed with the rhythm used for the vocal. Focusing on the vocals would have been fine imo because that frequent NCing looks kinda unnecessary but it's up to you
    On a side note though: 00:23:063 (1) - Another suggestion but removing the reverse and replacing it with a hitcircle instead could emphasize this note 00:23:527 (3) -
  3. 00:31:723 (1) - Idk if you should really do this but since SV changes get NCs, maybe this one too?
  4. 00:55:847 (1,2,3) - Did you intentionally not make them all go counter-clockwise? Would make it consistent with 01:05:744 (1,2,3) - if you make them go all in the same direction like 01:05:744 (1,2,3) - (https://osu.ppy.sh/ss/8674223)
  5. 01:05:125 (3,3) - Why the whistles only on these though when 00:55:228 (3,3) - don't have them? Maybe you wanted to use it for contrast to the other part but it looks inconsistent if it's only on those last sliders
  6. Should be fine, but I'm kinda unsure about the spacing of those 1/4s, they're not really common in 3.24* diffs and they look so similar to the 1/2 jumps...

Looks liek a nice set, GL!
meii18

Voli wrote:

legends say if you mod this and it gets ranked you'll pass the bn test
really? let's do this!

pale - suggestion
bold - should be considered

[general]
*consider adding a soft-sliderslide? the sliderslide sounds pretty noisy...
*i don't think a bg with cars fit really well the song something like https://www.laprogressive.com/wp-content/uploads/2015/06/caped-man-700.jpg this would work because the song is about that you can do everything in your life, you're stronger than anybody else and as the singer said, "you paid your dues"
*disable widescreen support because there no SB nor a video
*add pachiru to tags since he gd'ed in this map
*the spread between Normal and Hard should be discussed because Hard contains too many 1/4s imo and Normal uses only regular 1/2s and 1/1s as i can see i think that you have to map a difficult between them in order to fix the spread gap between N and H

[normal]
*00:07:599 (3) - missing whistle on its tail? you did the same for 00:05:125 (1,2) - too so having the whistle on 00:07:599 (3) -'s tail you will keep the hitsounding consistency between these all three hitobjects // 00:17:496 (3) - same
*00:22:445 (1) - i totally agree with _DT3 here if you listen carefully the vocal you will see that from 00:22:754- is getting more intense, and the instruments too, but the slider's path goes down which means that it does not emphasize the vocal's intensity pretty well so tbh a curved slider would fit more with the song which is in increase
*00:48:424 (2) - is the whistle from sliderpath intentionally? o.o
*00:49:661 (1) - i don't think changing the SV into 1.20 is a good idea even if you put a NC here still the newbie players will be confused since it is the easiest difficulty of the set imo consider changing it back to 1.00 so there won't occur problems with SVs from newbie players
*01:02:032 (1,2) - you can do this blanket looking more better by moving 01:02:651 (2) - a bit to left
*01:08:218 (3) - tbh this 3/2 slider ignores the piano which is pretty noticeable as i can see i really liked how you did at 00:58:321 (3) - (i know that it's because of the stronger vocal) but would be better to do the same here too for emphasizing properly the piano so it would come like this https://puu.sh/wS7FO/bb8da9fb87.jpg

nice diff!

[pachiru's hard]
*00:02:341 - // 00:04:816 - i don't know why these green lines are still here you decreased the volume by 5% but i don't see any hitobject on these lines which is pretty awkward so consider removing them since they're likely useless
*00:24:609 (6) - remove the whistle since you didn't add anywhere similar with this one and keep only the drum sample
*00:27:393 (1,2) - since on 00:28:321 (3) - the vocal is clearly more stronger in comparison with 00:28:012 (2) - the jump from 00:27:393 (1) - to 00:28:012 (2) - may be sudden since the player didn't expect a jump just right here and not on 00:28:321 (3) - where it normally should be imo. consider decreasing the spacing at 00:27:393 (1,2) - and increasing the spacing between (2) - and (3) - since the vocal is more stronger there and needs more emphasis tbh
*00:31:414 (4,5) - same here but because since you didn't at 00:29:867 (1,2) - would be more better to keep the same spacing between these two hitobjects so there won't occur any problem from players // 00:38:836 (3,4) - same

nice one

[unstoppable]
*00:03:269 (3,4) - on 00:00:795 (3,4) - they're a bit further but here why they're so closer? the vocal becomes more intense and having them too close won't give any emphasis tbh so they would give more emphasis if you'll increase the distance between them, making them more further than more closer
*00:06:981 (3,1) - this 1/4 slider is in extension plus it had its SV changed but the players will struggle to aim properly the next note because of this. talking about hit momentum, the player won't have enough momentum to aim the next note properly so they may aim 50 or even choke here which would be pretty frustating for the player itself for giving enough momentum for the player you should decrease the spacing between (3)- and (1)- so there won't be problems in aiming 00:07:599 (1) - anymore // 00:08:604 (1,1) - same but here there's no enough recovery time after spinner so the player can easily miss the next note better move spinner's end to 00:09:764 - for more recovery time
*00:19:970 (2) - here seems like you've changed the SV from 0.80 to 1.25 and there's no any NC to indicate it which would make the players being confused imo place the NC here for indicate that there has been a SV change here
*00:23:527 (2) - pretty dissapointed that you slightly ignored the downbeat from 00:23:682 - which deserve some emphasis here imo you can do a rhythm like this one https://puu.sh/wS9nr/22d652b654.jpg in order to make the downbeat clickable and follow the vocal and intruments more properly than ignoring the downbeat which is pretty prominent
*00:34:506 (4) - if you listen more carefully the vocal you'll see that this is supposed to end on 1/4 and not on 1/6
*01:05:125 (3) - as i can remember you didn't that at 00:55:228 (3) - and 00:56:465 (3) - but here maybe you did for vocal who is more intense than before is i'm not wrong. if is not for this, then consider removing it from its sliderpath // 01:06:362 (3) - same

just confirming from Fursum's mod post that 00:54:609 (1,2,3) - // 00:55:847 (1,2,3) - // 00:57:084 (1,2,3) - and so on play really fine even if the spacing is a bit bigger

that's all for now! i really like how the higher diff plays <3
gl!
Topic Starter
Voli
randomknights

randomknights wrote:

hi

and nice mapset didnt really see much wrong just a few things cought my eye


normal diff

00:26:156 (3) - blanket better yes

00:48:424 (2) - maybe drop down some to be in front of slider end? the ends of the slider form a triangle with the other slider, i like that

00:49:661 (1) - maybe bring up some or blanket end of slider? for better flow prefer a slight direction change for stronger sound

unstoppable diff

00:22:754 (1,1) - this kinda concerns me the flow seems weird for the transition to the next so maybe like this put it something like this? https://puu.sh/wS0DI.jpg you're right, i fixed it in a different manner


01:05:744 (1,2,3) - maybe make this a little better for flow/looks maybe make 1and2 slider semetry like this https://puu.sh/wS16Z.jpg or like this https://puu.sh/wS104.jpg yes, agree. fixed it in a similar way

and thats all i really see hope it helps and gl with ranking it XD thanks! it did

asaiga
fixed

dt3

_DT3 wrote:

On request of Pachiru \w/

Btw, this xd

[General]
  1. Is it just me or does the map sound early? Maybe +15 - 20 works for you, it does for me ill check this out in a bit, will update thread if i change

[Normal]
  1. 00:15:022 (1,2,3) - Tbh, I don't really like how this is different from 00:05:125 (1,2,3) - , since the other timestamp uses symmetry while this one uses rotated sliders. Also, the angles between the sliders are wider here unlike the first one where the angles are sharper. I don't really have a solution for fixing this though :c hmm i don't see the problem, yeah they're a different movement, so? :p
  2. 00:22:445 (1,3) - Just a suggestion but imo it would be cooler if the slidershapes were switched here because the vocals that stand out more are on 00:23:682 (3) - and a slider with more edges (and anchors) could emphasize that i kinda see where you're going but on the other hand, the bass sound is on the first slider which i think stands out better with a rougher shape. The sound on 00:23:682 (3) - feels kinda more ''glidey'' to me, idk. also curved to straight works well with 00:24:919 (1) - imo, so i prefer keeping my pattern
  3. 00:49:661 - I know this was intentional but couldn't you tune down the SV a little bit? A SV change of 0.3 is pretty large for a Normal/1.65 so players might get confused. Maybe you could ask for testplays though from players at this level yeah but it's a very low bpm, and the change isn't really as significant as you may think from the multiplier number. Also, there's no monkeys playing normals man, a tiny bit of increased SV in the kiai won't instantly make the player lose their shit. I'll get some testplays regardless.
  4. Also sth similar to the point above, the wonky sliders might be quite confusing for newer players. Again, maybe testplays could help here above

[Pachiru's Hard]
  1. 00:30:486 (2) - Pretty confused as to why this suddenly uses slider leniency unlike 00:19:970 (1,2) - which has normal DS. It would be nice to explain your standpoint on this one c:
  2. 00:49:661 - Hmm, even if you're a GDer and the Kiai has a contrast to the parts before, this is the only diff in the set that doesn't have a SV change at the kiai. Imo it would be better too since the SV changes in the top diff are pretty frequent and adding at least one SV change could improve that spread (kind of)
  3. 00:54:609 - vs. 01:04:506 - Spacing is pretty different comparing those two timestamps, pitch may be different but you can clearly hear that the second part is just in a higher pitch. Yet, different things are emphasized, for example comparing 00:55:847 (3,4) - vs. 01:05:125 (3,4) - and 00:56:774 (5,1) - vs. 01:06:362 (6,1) - could you maybe elaborate? :o

[Unstoppable]
  1. Could you maybe silence the 1/8 sliderends? I can see that you stick with the soft hitnormal but other skins don't have such a soft sound for that sampleset, so they get unnecessary feedback for the sliderends. Could help players but up to you yes, good idea! fixed all
  2. 00:22:445 (1,1,1) - I kinda dislike the fact that you're combining the SV change used for that background sound mixed with the rhythm used for the vocal. Focusing on the vocals would have been fine imo because that frequent NCing looks kinda unnecessary but it's up to you
    On a side note though: 00:23:063 (1) - Another suggestion but removing the reverse and replacing it with a hitcircle instead could emphasize this note 00:23:527 (3) - idk what you mean here D:
  3. 00:31:723 (1) - Idk if you should really do this but since SV changes get NCs, maybe this one too? yesl
  4. 00:55:847 (1,2,3) - Did you intentionally not make them all go counter-clockwise? Would make it consistent with 01:05:744 (1,2,3) - if you make them go all in the same direction like 01:05:744 (1,2,3) - (https://osu.ppy.sh/ss/8674223) yeah, i don't want them to go all in one direction
  5. 01:05:125 (3,3) - Why the whistles only on these though when 00:55:228 (3,3) - don't have them? Maybe you wanted to use it for contrast to the other part but it looks inconsistent if it's only on those last sliders i'll think about this, i did it because it's the final kiai pattern and her vocals sound just a little bit more intense here imo, i might add them to the others later tho
  6. Should be fine, but I'm kinda unsure about the spacing of those 1/4s, they're not really common in 3.24* diffs and they look so similar to the 1/2 jumps... idk, imo the sr doesn't really mean anything, this is the insane of the set, because of the bpm and map being sliderbased, the sr is gonna be lower xD

Looks liek a nice set, GL!

ByBy

ByBy wrote:

Voli wrote:

legends say if you mod this and it gets ranked you'll pass the bn test
really? let's do this! good luck :D

pale - suggestion
bold - should be considered

[general]
*consider adding a soft-sliderslide? the sliderslide sounds pretty noisy... hm, i did, though? assuming you mean in the intro
*i don't think a bg with cars fit really well the song something like https://www.laprogressive.com/wp-content/uploads/2015/06/caped-man-700.jpg this would work because the song is about that you can do everything in your life, you're stronger than anybody else and as the singer said, "you paid your dues" i think my current bg fits the mood way better, also 'cause she talks about how she went through different towns, got punched in the face in LA etc
*disable widescreen support because there no SB nor a video yea
*add pachiru to tags since he gd'ed in this map yea
*the spread between Normal and Hard should be discussed because Hard contains too many 1/4s imo and Normal uses only regular 1/2s and 1/1s as i can see i think that you have to map a difficult between them in order to fix the spread gap between N and H i think this isn't an issue, the only 1/4s used in hard are sliderend objects, so the difficulties ramp up pretty linearly imo.

[normal]
*00:07:599 (3) - missing whistle on its tail? you did the same for 00:05:125 (1,2) - too so having the whistle on 00:07:599 (3) -'s tail you will keep the hitsounding consistency between these all three hitobjects // 00:17:496 (3) - same it's because the pitch here is lower than the other two sliders
*00:22:445 (1) - i totally agree with _DT3 here if you listen carefully the vocal you will see that from 00:22:754- is getting more intense, and the instruments too, but the slider's path goes down which means that it does not emphasize the vocal's intensity pretty well so tbh a curved slider would fit more with the song which is in increase explained in his mod
*00:48:424 (2) - is the whistle from sliderpath intentionally? o.o yea, its because the piano roll
*00:49:661 (1) - i don't think changing the SV into 1.20 is a good idea even if you put a NC here still the newbie players will be confused since it is the easiest difficulty of the set imo consider changing it back to 1.00 so there won't occur problems with SVs from newbie players explained,
also got test plays, was fine

*01:02:032 (1,2) - you can do this blanket looking more better by moving 01:02:651 (2) - a bit to left
*01:08:218 (3) - tbh this 3/2 slider ignores the piano which is pretty noticeable as i can see i really liked how you did at 00:58:321 (3) - (i know that it's because of the stronger vocal) but would be better to do the same here too for emphasizing properly the piano so it would come like this https://puu.sh/wS7FO/bb8da9fb87.jpg my problem with this is that there will be 2 clickable notes at the end and i really dont like that in the outro, so i prefer my finisher pattern

nice diff!

[unstoppable]
*00:03:269 (3,4) - on 00:00:795 (3,4) - they're a bit further but here why they're so closer? the vocal becomes more intense and having them too close won't give any emphasis tbh so they would give more emphasis if you'll increase the distance between them, making them more further than more closer what vocal do you mean? I just changed these to be closer thanks to another mod, and thats because the pitch only goes lower xD
*00:06:981 (3,1) - this 1/4 slider is in extension plus it had its SV changed but the players will struggle to aim properly the next note because of this. talking about hit momentum, the player won't have enough momentum to aim the next note properly so they may aim 50 or even choke here which would be pretty frustating for the player itself for giving enough momentum for the player you should decrease the spacing between (3)- and (1)- so there won't be problems in aiming 00:07:599 (1) - anymore // 00:08:604 (1,1) - same but here there's no enough recovery time after spinner so the player can easily miss the next note better move spinner's end to 00:09:764 - for more recovery time this pattern was introduced here 00:05:744 (3,1) - though with less spacing, so it should be obvious that the same will occur again, but this time with bigger spacing because of higher pitched sounds. I will think about this one though, might change if there are more complaints. changed the spinner to be shorter though, agree
*00:19:970 (2) - here seems like you've changed the SV from 0.80 to 1.25 and there's no any NC to indicate it which would make the players being confused imo place the NC here for indicate that there has been a SV change here agree
*00:23:527 (2) - pretty dissapointed that you slightly ignored the downbeat from 00:23:682 - which deserve some emphasis here imo you can do a rhythm like this one https://puu.sh/wS9nr/22d652b654.jpg in order to make the downbeat clickable and follow the vocal and intruments more properly than ignoring the downbeat which is pretty prominent agree, fixed and rearranged some things
*00:34:506 (4) - if you listen more carefully the vocal you'll see that this is supposed to end on 1/4 and not on 1/6 no its 1/8 xD
*01:05:125 (3) - as i can remember you didn't that at 00:55:228 (3) - and 00:56:465 (3) - but here maybe you did for vocal who is more intense than before is i'm not wrong. if is not for this, then consider removing it from its sliderpath // 01:06:362 (3) - same yea, its for the reason you mentioned

just confirming from Fursum's mod post that 00:54:609 (1,2,3) - // 00:55:847 (1,2,3) - // 00:57:084 (1,2,3) - and so on play really fine even if the spacing is a bit bigger thanks for the confirmation, i love those patterns \o/

that's all for now! i really like how the higher diff plays <3 thanks!! and thanks for the lengthy check
gl!

thanks everyone \o/

edit: just saw byby's mod after posting this, will apply that asap too (i need a break now lool) done

in addition to Dt3's request for testplayers: im here with a rank 1244k player with 400 plays and he fc'ed the normal within one try:
testplays




he then played hard too

Net0

Pachiru wrote:

a memory for my disqualification of the bn test

results when @Irreversible @Mao
Yamicchi

Asaiga wrote:

Ded inside
Pachiru
Updated diff: https://pachiru.s-ul.eu/MZMA5zx6


Fursum wrote:

[Pachiru's Hard]
01:05:125 (3,6) - They don't need spacing emphasis as they are already emphasized by their angle Fixed.
Thanks!

Asaiga wrote:

Hi, Pachichi asked about my pain :')
Pachiru's
00:20:589 (2) - This shape is out of place, maybe normal curve Fixed, woot

_DT3 wrote:

On request of Pachiru \w/

Btw, this xd

[General]
  1. Is it just me or does the map sound early? Maybe +15 - 20 works for you, it does for me If Voli fixed it, he can fix it on my diff, I don't want to broke something by doing a wrong move eh.

[Pachiru's Hard]
  1. 00:30:486 (2) - Pretty confused as to why this suddenly uses slider leniency unlike 00:19:970 (1,2) - which has normal DS. It would be nice to explain your standpoint on this one c: Fixed, but I dont remember what I did instead to fix it, since I have no explanations for my retardness.
  2. 00:49:661 - Hmm, even if you're a GDer and the Kiai has a contrast to the parts before, this is the only diff in the set that doesn't have a SV change at the kiai. Imo it would be better too since the SV changes in the top diff are pretty frequent and adding at least one SV change could improve that spread (kind of) In this case, I agree with your point, I thought about adding some SV, once my diff was finished. BUT, since I use harder patterns during the kiai, that I don't use a lot in the normal, I guess the difficulty gap between the normal part and the kiai is "well". And if I would add more SV, that would imply more spacing, and maybe something that the player couldn't handle already.
  3. 00:54:609 - vs. 01:04:506 - Spacing is pretty different comparing those two timestamps, pitch may be different but you can clearly hear that the second part is just in a higher pitch. Yet, different things are emphasized, for example comparing 00:55:847 (3,4) - vs. 01:05:125 (3,4) - and 00:56:774 (5,1) - vs. 01:06:362 (6,1) - could you maybe elaborate? :o I have nothing to say to be honest, fixed.
Thanks Turtle for your mod, it was pretty useful, I know that I fixed a lot of things due to your mod :)

ByBy wrote:

pale - suggestion
bold - should be considered

[general]
*add pachiru to tags since he gd'ed in this map Thanks for thinking about me ;w;
*the spread between Normal and Hard should be discussed because Hard contains too many 1/4s imo and Normal uses only regular 1/2s and 1/1s as i can see i think that you have to map a difficult between them in order to fix the spread gap between N and H I don't agree with that point, since I only use a lot of 1/4 in the kiai, compared to the last diff that use it a lot compared to mine. Also, I tried to make something to have a spread like: Normal 1/2 - Hard 1/4 - Unstoppable 1/4 with jumps. Also, I tried to add a few of 1/4 in the normal part to prepare the player to have this. So I don't think it's a problem. To finish my pov, this is a slow BPM and I used a slow SV, so I think the player will be able to handle it.

[pachiru's hard]
*00:02:341 - // 00:04:816 - i don't know why these green lines are still here you decreased the volume by 5% but i don't see any hitobject on these lines which is pretty awkward so consider removing them since they're likely useless Fixed
*00:24:609 (6) - remove the whistle since you didn't add anywhere similar with this one and keep only the drum sample Ooos, fixed.
*00:27:393 (1,2) - since on 00:28:321 (3) - the vocal is clearly more stronger in comparison with 00:28:012 (2) - the jump from 00:27:393 (1) - to 00:28:012 (2) - may be sudden since the player didn't expect a jump just right here and not on 00:28:321 (3) - where it normally should be imo. consider decreasing the spacing at 00:27:393 (1,2) - and increasing the spacing between (2) - and (3) - since the vocal is more stronger there and needs more emphasis tbh I wanted to make a jumps on each time where there was a clap, so that's why I didn't emphasize the vocals. I feel like it's better to make jumps on claps except on voice, cause voice can be sometime random, but the clap is something that is recurrent in a song, it's always at a constant beat and spacing in the music.
*00:31:414 (4,5) - same here but because since you didn't at 00:29:867 (1,2) - would be more better to keep the same spacing between these two hitobjects so there won't occur any problem from players // 00:38:836 (3,4) - same I think it's the same spacing here? They're both 1.49x so I didn't plan to change them.

nice one Thanks to you for the mod Byby :)

that's all for now! i really like how the higher diff plays <3
gl!
Shmiklak
Pachiru asked me for mod. @Voli call me if you will need modding for your diffs
19:34 Pachiru: hey shmik
19:35 M a r v o l l o: hello
19:37 Pachiru: can u m4m?
19:37 M a r v o l l o: I dont have a map
19:37 M a r v o l l o: though
19:37 M a r v o l l o: I lie
19:37 M a r v o l l o: I have
19:37 M a r v o l l o: https://osu.ppy.sh/s/484329
19:38 M a r v o l l o: but i suck in modding
19:39 Pachiru: its ok
19:39 M a r v o l l o: so i dont think my mod will be helpful :(
19:39 Pachiru: https://osu.ppy.sh/s/643999
19:39 M a r v o l l o: I couldn't even pass bng test ;w;
19:39 Pachiru: oh
19:39 Pachiru: up to you
19:39 M a r v o l l o: lol
19:39 M a r v o l l o: this map
19:39 M a r v o l l o: fuck you
19:39 M a r v o l l o: though voli already asked me for m4m
19:39 M a r v o l l o: :DDDDDDDDD
19:40 M a r v o l l o: well probably I asked
19:40 M a r v o l l o: xd
19:40 M a r v o l l o: do you really need mod?
19:40 M a r v o l l o: I see it's already ready for ranking
19:40 Pachiru: xd
19:40 M a r v o l l o: I actually hate this song
19:40 M a r v o l l o: you know why
19:40 Pachiru: oh ye indeed xd
19:40 Pachiru: idk
19:41 Pachiru: i feel like my diff need more mod
19:41 M a r v o l l o: okay lemme see
19:41 M a r v o l l o: 00:07:599 (1) - why 1.1 ds here?
19:46 M a r v o l l o: sorry
19:46 M a r v o l l o: my wi-fi was reloading
19:48 M a r v o l l o: wtf it reloaded again
19:48 M a r v o l l o: okay
19:48 M a r v o l l o: lemme continue
19:48 Pachiru: owo
19:48 M a r v o l l o: as I see
19:49 M a r v o l l o: DS in your diff is somewhere in butt
19:49 M a r v o l l o: because somewhere it's consistent
19:49 M a r v o l l o: but somewhere it's just random
19:49 M a r v o l l o: did you even follow ds?
19:49 Pachiru: ol y
19:49 M a r v o l l o: wat
19:49 Pachiru: just somewhere there is something called J U M P S
19:49 M a r v o l l o: Jumps in Hard diff?
19:50 M a r v o l l o: then why are they so random?
19:50 Pachiru: it's not random, just look closely
19:50 Pachiru: when there is a clap
19:51 M a r v o l l o: not jumped 00:29:249 (4) -
19:51 M a r v o l l o: but there's clap
19:51 Pachiru: https://pachiru.s-ul.eu/iw6x0vnR
19:51 Pachiru: its like that atm
19:52 Pachiru: but voli didn't make update
19:52 Pachiru: that could explain why there is some fucks in DS
19:52 Pachiru: because i fixed it this morning
19:52 Pachiru: i fixed all DS problem
19:52 M a r v o l l o: then why you ask me for a mod when the map isn't updated?
19:52 M a r v o l l o: you know it's hard to mod map
19:52 M a r v o l l o: when I don't know what is fixed
19:52 M a r v o l l o: and what is not
19:52 M a r v o l l o: -_
19:52 Pachiru: i thought he would make
19:52 Pachiru: sorry im not the host of the set
19:53 M a r v o l l o: zz
19:53 M a r v o l l o: okay
19:53 M a r v o l l o: 00:42:238 (1) - overlap with acc meter
19:54 M a r v o l l o: Avoid overlapping hit objects with other elements of the default and beatmap-specific skins. This refers to all elements that are part of the interface and can be skinned.
19:54 Pachiru: fixed
19:54 M a r v o l l o: hp bar 00:54:300 (6) -
19:54 M a r v o l l o: 00:57:084 (1,2) - acc meter
19:54 M a r v o l l o: 01:09:146 (6) - hp bar
19:55 M a r v o l l o: you say DS is fixed everywhere, right?
19:55 M a r v o l l o: okay used the .osu file from thread
19:56 Pachiru: except if i made a mistake somewhere
19:56 M a r v o l l o: 00:22:445 (1) -
19:56 M a r v o l l o: i don't see any jump for downbeats
19:56 M a r v o l l o: in this section
19:56 M a r v o l l o: so I don't think this should be like this
19:56 M a r v o l l o: I guess this is a mistake
19:56 M a r v o l l o: isn't it?
19:56 Pachiru: maybe
19:57 Pachiru: i don't see what u're talking about but prolly
19:57 M a r v o l l o: why you don't see?
19:57 M a r v o l l o: 00:22:445 (1) - is 1.6
19:57 M a r v o l l o: 00:24:919 (1) - 1
19:57 M a r v o l l o: 00:27:393 (1) - 1
19:57 M a r v o l l o: 00:29:867 (1) - 1
19:57 M a r v o l l o: 00:32:341 (1) - 1
19:58 M a r v o l l o: 00:34:816 (1) - 1
19:58 Pachiru: oh
19:58 M a r v o l l o: 00:37:290 (1) - 1
19:58 Pachiru: this
19:58 Pachiru: yes
19:58 Pachiru: i didn't understand the downbeat
19:58 Pachiru: sry
19:58 Pachiru: fixed y
19:58 M a r v o l l o: so as i understood you used jumps on upbeats?
19:59 Pachiru: i just used jumps when there is a clap thing
19:59 Pachiru: idk how its called
19:59 Pachiru: but probabl
19:59 M a r v o l l o: second one line of the tact
19:59 M a r v o l l o: is upbeat
19:59 M a r v o l l o: you should know it
19:59 M a r v o l l o: 00:30:486 (2) - visual ds is somewhere in butt
19:59 M a r v o l l o: they look close
20:00 M a r v o l l o: though ups to you
20:00 M a r v o l l o: if it's okay for you
20:00 M a r v o l l o: then keep it
20:00 M a r v o l l o: also as I see jumps on upbeats have 1.4 everywhere
20:00 M a r v o l l o: 00:31:723 (5) - then why this have 1.5?
20:00 Pachiru: yes i will fix those
20:01 M a r v o l l o: 00:37:908 (2) - 1.6
20:01 M a r v o l l o: lol
20:01 M a r v o l l o: 00:39:146 (4) - 1.5 again
20:01 Pachiru: i didn't meant to have constant ds jumps
20:01 Pachiru: so i'll not fix those
20:01 M a r v o l l o: okay
20:02 Pachiru: fix something for only x0.1 is not usefull imo
20:02 Pachiru: if there is 0.5x
20:02 Pachiru: yes surely i'll fix as you siad
20:02 M a r v o l l o: lol
20:02 M a r v o l l o: maybe you wanted say 0.01?
20:02 M a r v o l l o: and 0.05
20:02 M a r v o l l o: because it's actually different
20:02 M a r v o l l o: if we follow your logic
20:02 M a r v o l l o: then
20:02 M a r v o l l o: 1.4 is the same as 1.0
20:03 M a r v o l l o: :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
20:03 Pachiru: never said that
20:03 M a r v o l l o: wtf why am i so fargotty today
20:03 Pachiru: but anyway
20:03 M a r v o l l o: you said https://puu.sh/wSIj6/10c28cc626.jpg
20:04 M a r v o l l o: 00:45:331 (2) - you forgot jumo
20:04 M a r v o l l o: jump
20:04 M a r v o l l o: 00:46:568 (5) - same
20:05 Pachiru: fixed here
20:05 M a r v o l l o: 00:49:042 (4) - well here ds is bigger so should be fine
20:05 M a r v o l l o: though visual spacing doesn't look like jump
20:05 M a r v o l l o: so better to make smth bigger
20:05 M a r v o l l o: but ups to you
20:05 Pachiru: i reduced this one
20:05 Pachiru: and made it 1.1x
20:05 M a r v o l l o: why lol
20:05 M a r v o l l o: shouldn't here be a jump?
20:06 Pachiru: because didn't wanted to add one there
20:06 M a r v o l l o: 00:52:135 (1) - shouldn't here be 1.1 like was here 00:42:238 (1) - ?
20:06 M a r v o l l o: why you didn't
20:06 M a r v o l l o: ?
20:06 M a r v o l l o: You said that you used them on claps
20:06 M a r v o l l o: I can actually hear the clap there
20:06 Pachiru: fixed the 52 one
20:06 Pachiru: yes but lazy
20:07 M a r v o l l o: being lazy isn't a reason
20:07 M a r v o l l o: and you know it
20:07 M a r v o l l o: 00:54:300 (6) - next one should be more spaced because it's much stronger
20:07 M a r v o l l o: 00:54:609 (1) - i mean this
20:08 Pachiru: i don't want to add a jump here, cause it is a 1/4 slider after it, and player could maybe not handle it
20:08 M a r v o l l o: nothing else to say
20:08 M a r v o l l o: okay
20:08 Pachiru: i'll fix the last thing you said
20:08 M a r v o l l o: I don't give a fuck really
20:08 Pachiru: just have to think about a way
20:08 M a r v o l l o: it's your map
20:08 Pachiru: ty
20:08 M a r v o l l o: good luck
Pachiru
Topic Starter
Voli
alright, updated everything and did +13 offset (ty DT3)
Aurele
oh no..
Pachiru
soontm ranked i summon the bns
Arphimigon
irc
22:44 Arphimigon: wwhy 00:05:757 (3) - 00:06:994 (3) - are 3/4 but 00:15:653 (3) - 00:16:891 (3) - r not
22:44 Arphimigon: voli pls
22:45 Voli: idk
22:45 Voli: cuz with low sv it feels weird
22:45 Voli: to make them 3/4
22:45 Voli: i mean
22:46 Voli: with low sv it feels weird to not make them 3/4
22:46 Arphimigon: they feel fuckin awkward anyway on low sv
22:46 *Arphimigon roll
22:46 Voli: should i up the sv for just those
22:46 *Arphimigon shrug
22:46 Arphimigon: Your map I'm just statin my opinionz on what I see lul
22:46 Voli: and make them non 3/4
22:47 Voli: yea im askin]
22:47 Arphimigon: I'd either make em both 3/4 or both not 3/4
22:47 Arphimigon: simply puy
22:47 Arphimigon: put*
22:47 Arphimigon: Preferably both 3/4
22:47 Arphimigon: cuz like, lots of 1/4 jumpz in dis map and funky shit
22:48 Voli: fixing
22:48 Voli: im making them non 3/4
22:48 Voli: xd
22:48 Arphimigon: owoki

first half of IRC was lost in over-nightness
HappyRocket88

Arphimigon wrote:

second half of IRC was lost due to sleeping issues
cri
2017-07-25 23:03 Voli: ACTION is listening to [https://osu.ppy.sh/b/1365047 Anastacia - Paid My Dues]
2017-07-25 23:03 Voli: i mapped the BN test song
2017-07-25 23:03 Voli: and everyone is suddenly modding it in the thread when i never asked for it
2017-07-25 23:03 Voli: and treating it like the second bn test or smth
2017-07-25 23:04 HappyRocket88: WAAAAA
2017-07-25 23:04 HappyRocket88: D=
2017-07-25 23:04 HappyRocket88: why? omg
2017-07-25 23:04 Voli: XD
2017-07-25 23:04 Voli: i liked the song
2017-07-25 23:04 HappyRocket88: hahaha
2017-07-25 23:04 HappyRocket88: look a the sp
2017-07-25 23:04 HappyRocket88: XDDD
2017-07-25 23:04 HappyRocket88: and the stars
2017-07-25 23:04 Voli: that means it's ready
2017-07-25 23:04 Voli: for ranking
2017-07-25 23:04 Voli: XDDDD
2017-07-25 23:04 Voli: would you want to playtest it?
2017-07-25 23:04 Voli: before i go offline
2017-07-25 23:05 HappyRocket88: "legends say if you mod this and it gets ranked you'll pass the bn test"
2017-07-25 23:05 HappyRocket88: People took it
2017-07-25 23:05 HappyRocket88: so seriously
2017-07-25 23:05 HappyRocket88: XD
2017-07-25 23:05 Voli: way too seriously
2017-07-25 23:05 Voli: yes
2017-07-25 23:05 Voli: D:
2017-07-25 23:05 Voli: the wall mods
2017-07-25 23:07 HappyRocket88: ACTION is playing [https://osu.ppy.sh/b/1365223 Anastacia - Paid My Dues [Normal]] +DoubleTime +Flashlight
2017-07-25 23:08 Voli: XDDD
2017-07-25 23:08 Voli: flashlight
2017-07-25 23:08 HappyRocket88: DQ
2017-07-25 23:08 HappyRocket88: and no it's not ranked yet :>
2017-07-25 23:08 Voli: NO FLASHLIGHT :I
2017-07-25 23:09 Voli: XDDDD
2017-07-25 23:09 HappyRocket88: Hmmm
2017-07-25 23:10 HappyRocket88: I judge maps based if I passed them with FL?
2017-07-25 23:10 HappyRocket88: :V
2017-07-25 23:10 HappyRocket88: But it looks great
2017-07-25 23:10 Voli: if i'd judge them by that..
2017-07-25 23:10 Voli: then all maps would suck
2017-07-25 23:11 Voli: :o
2017-07-25 23:11 HappyRocket88: XD
2017-07-25 23:11 HappyRocket88: I can pass some maps with FL
2017-07-25 23:11 HappyRocket88: XDDDD
2017-07-25 23:11 HappyRocket88: 00:19:055 - slider end could be silenced?
2017-07-25 23:12 Voli: you're the FL god
2017-07-25 23:12 HappyRocket88: or is there something you're highlight in the red tick?
2017-07-25 23:12 Voli: yeah that should be silenced
2017-07-25 23:12 Voli: done \o/
2017-07-25 23:13 HappyRocket88: 00:27:406 (1,2) - just a prefrence
2017-07-25 23:14 HappyRocket88: but it would be cooler if you could make 1 to reverse
2017-07-25 23:14 HappyRocket88: so the vocals from 00:27:870 - would be more even to catch
2017-07-25 23:14 Voli: hm?
2017-07-25 23:14 Voli: 00:27:406 (1) -
2017-07-25 23:14 Voli: this one?
2017-07-25 23:14 HappyRocket88: yep!
2017-07-25 23:15 Voli: but i worked so hard on getting 00:27:870 (2,3) - to be a perfect blanket/stack ;-;
2017-07-25 23:15 Voli: XD
2017-07-25 23:15 HappyRocket88: i WAS
2017-07-25 23:15 HappyRocket88: going to praise that xd
2017-07-25 23:15 Voli: XDD
2017-07-25 23:15 HappyRocket88: Just felt a bit awkward to play that
2017-07-25 23:15 Voli: a repeat is lame now
2017-07-25 23:15 Voli: i could nc 2
2017-07-25 23:15 Voli: maybe
2017-07-25 23:16 HappyRocket88: since the rhythm change so suddenly to vocals
2017-07-25 23:16 HappyRocket88: no no, no need xD
2017-07-25 23:16 HappyRocket88: just a preference, they're fine
2017-07-25 23:16 Voli: yeah, its kind of meant to be weird
2017-07-25 23:16 Voli: since the vocals are weird too xD
2017-07-25 23:16 HappyRocket88: also this could be clickable also 00:28:025 - :>
2017-07-25 23:16 HappyRocket88: ACTION runs
2017-07-25 23:17 Voli: do you want to ruin the bset pattern in this map!?!
2017-07-25 23:17 Voli: XD
2017-07-25 23:17 HappyRocket88: Q__Q
2017-07-25 23:17 HappyRocket88: 00:32:973 (3,4) -
2017-07-25 23:18 HappyRocket88: a bit high distance
2017-07-25 23:18 HappyRocket88: could place (4) stacked under 00:32:664 (2) - head
2017-07-25 23:19 Voli: hmm :o
2017-07-25 23:19 Voli: done
2017-07-25 23:19 Voli: that's a nice suggestion
2017-07-25 23:19 HappyRocket88: 00:34:519 (4) - not sure if this is NECESSARY NEEDED
2017-07-25 23:19 HappyRocket88: to be extended
2017-07-25 23:19 Voli: yeah, i'll think about that
2017-07-25 23:19 Voli: the vocal is kinda weird there
2017-07-25 23:20 Voli: 1/4 feels too short D:
2017-07-25 23:20 HappyRocket88: Apart from it i'd reckon the spacing should be higher between these two 00:34:519 (4,1) -
2017-07-25 23:20 HappyRocket88: Yeah I agree XD
2017-07-25 23:20 HappyRocket88: increasing the sv could subtly cover that?
2017-07-25 23:21 Voli: i'll maybe change that pattern later when im not tired
2017-07-25 23:21 Voli: anyways
2017-07-25 23:21 HappyRocket88: Ah
2017-07-25 23:21 HappyRocket88: Right
2017-07-25 23:21 HappyRocket88: D:
2017-07-25 23:21 HappyRocket88: You just asked for a testplay
2017-07-25 23:22 Voli: i really have to go too because i'll get
2017-07-25 23:22 HappyRocket88: Sorrrrryyyy T__T
2017-07-25 23:22 Voli: 4 hours sleep
2017-07-25 23:22 Voli: before i have to wake up XDD
2017-07-25 23:22 Voli: no it's fine
2017-07-25 23:22 Voli: but i'm going to sleep now! XD good night \o/
2017-07-25 23:22 HappyRocket88: Sleep well! owo/
  1. 00:34:519 (4,1) - *friendly reminder to not forget to see if you'd like to adjust the distance or not :>* runs
  2. 00:49:674 (1,2) - Hmmmm this part felt like "I'm missing the voli's magic";w; due to the placement of both sliders, wouldn't it feel better if we could rotate this 00:50:138 (2) - 45 degrees and place them all together like this? or like this? o:
  3. 00:39:004 - Ayy this could be clickable. ;w; felt awkward to have this as an offbeat with the slider-end. I think it would hurt no one if you could place a circle there stacked under 00:38:540 (1) - so the motion and the idea would be kept. :3
  4. 00:54:622 (1,2) - UFFF! ♥
  5. 01:08:231 (1,2) - lovely slider-symmetry, but if this is still kiai time, wouldn't it better if the distance was higher? Ctrl + G'ing this 01:08:695 (2) - could help too o:
I liked it because of the AR (?
Topic Starter
Voli

HappyRocket88 wrote:

  1. 00:34:519 (4,1) - *friendly reminder to not forget to see if you'd like to adjust the distance or not :>* runs done!
  2. 00:49:674 (1,2) - Hmmmm this part felt like "I'm missing the voli's magic";w; due to the placement of both sliders, wouldn't it feel better if we could rotate this 00:50:138 (2) - 45 degrees and place them all together like this? or like this? o: i like the idea of a simple symmetrical pattern here more xD
  3. 00:39:004 - Ayy this could be clickable. ;w; felt awkward to have this as an offbeat with the slider-end. I think it would hurt no one if you could place a circle there stacked under 00:38:540 (1) - so the motion and the idea would be kept. :3 good idea
  4. 00:54:622 (1,2) - UFFF! ♥ i got knocked down in crazy town
  5. 01:08:231 (1,2) - lovely slider-symmetry, but if this is still kiai time, wouldn't it better if the distance was higher? Ctrl + G'ing this 01:08:695 (2) - could help too o: hmm, i see your point but i prefer to keep the distance smaller here because the sounds are less intense and to create a bigger contrast with 01:09:468 (1) -
I liked it because of the AR (? 8 8


Thanks!!
A r M i N
i feel like on top diff 00:28:179 (3) - i'd put a reverse on this one because while playing i thought like "wow this slider ended early wot" so i'd go emphasize the "Doooo"
00:29:107 (1) - remove this one then
Topic Starter
Voli

A r M i N wrote:

i feel like on top diff 00:28:179 (3) - i'd put a reverse on this one because while playing i thought like "wow this slider ended early wot" so i'd go emphasize the "Doooo"
00:29:107 (1) - remove this one then
Nice suggestion! I made a cool pattern out of that
squirrelpascals
irc
23:05 squirrelpascals: okay im fine with that
23:05 squirrelpascals: as long as its consistent
23:05 Voli: yea even in the kiais xD
23:05 Voli: 01:04:519 (1,2,3) -
23:05 squirrelpascals: 00:22:767 (1) - why the sv increase here? i cant see anything that stands out
23:06 Voli: oh it was for the high pitched sound
23:06 Voli: tho i can remove if its too far fetched
23:06 Voli: someone else said they didnt like the nc spam there
23:06 squirrelpascals: yeah thats very far fetched tbh
23:06 squirrelpascals: and the nc spam would be necessary if the sv changes were
23:06 squirrelpascals: yee i would remove that
23:06 Voli: yea
23:06 Voli: hmm alright
23:06 Voli: i'll just change it to a regular pattern then
23:07 squirrelpascals: kk
23:08 Voli: changed
23:08 squirrelpascals: 00:23:540 (2,3,4,5) -
23:09 squirrelpascals: i would either ctrl+g 00:23:540 (2,3) - to make this pattern follow vocals
23:09 squirrelpascals: or make 00:24:622 (5) - a slider to follow guitar
23:10 squirrelpascals: i can see your intention with the guitar at 00:23:695 (3) - but after that you dont follow it in depth
23:10 Voli: o ctrlg there seems cool
23:10 Voli: cuz then you have a direction chanhge here too 00:24:932 (1) -
23:10 Voli: for the bass pattern
23:11 squirrelpascals: what direction change
23:11 Voli: if you ctrlg this 00:24:004 (2) -
23:11 Voli: that's what you meant right
23:12 squirrelpascals: oh no sorry
23:12 squirrelpascals: but you can do that if you want lol
23:12 squirrelpascals: i meant on 00:23:540 (2,3) -
23:12 Voli: you mean note>slider instead of slider>note?
23:12 squirrelpascals: https://puu.sh/wYqnN/8da61da469.png
23:12 squirrelpascals: this
23:13 squirrelpascals: bu if 3 follows the guitar then i would make 00:24:622 (5) - a slider aslo
23:13 Voli: ooo yea
23:13 Voli: lemme see
23:14 Voli: alright, done
23:14 Voli: 00:24:622 (4) -tho i like this one more as a note
23:14 Voli: cuz its like a transition between vocal/bass
23:14 Voli: i dont want them to be all connected
23:15 squirrelpascals: wait did you just ctrl+g 00:23:540 (2,3) -
23:15 Voli: no xD
23:15 Voli: i did what you screenshotted
23:15 squirrelpascals: that is what i screenshotted
23:15 Voli: https://osu.ppy.sh/ss/8733282
23:15 squirrelpascals: yeah that works
23:16 Voli: yea that looks better
23:18 squirrelpascals: 00:27:870 (2,3) -
23:18 squirrelpascals: i still dont know about this x
23:18 squirrelpascals: x
23:18 squirrelpascals: xD
23:18 Voli: lool
23:18 Voli: well i mean
23:18 Voli: try to play it
23:18 Voli: can you read it? o.o
23:19 squirrelpascals: i use a skin with trandparent sliderheads
23:19 squirrelpascals: let me test with default
23:19 Voli: yknow what
23:20 Voli: https://osu.ppy.sh/ss/8733311
23:20 Voli: here
23:20 Voli: now you can sleep at night
23:20 Voli: XD
23:20 squirrelpascals: i dont think this is good for someone sightreading
23:20 squirrelpascals: i do like to sleep
23:20 squirrelpascals: thats good, you can ask the t2 you get to mod if that overlap is okay
23:21 Voli: yea i'll recnsider it later
23:21 squirrelpascals: 00:29:262 (1) - dont like how the notes on the slider head and tail have the same strength
23:21 Voli: for now i'm actually kinda ok with it
23:21 Voli: it doesnt look thaaaat messy
23:21 squirrelpascals: yeah you also used a blanket
23:22 Voli: hm? on the head there's also a loud ass clap
23:22 squirrelpascals: 00:28:025 -
23:22 squirrelpascals: its on a slidertail there
23:23 Voli: what would you do then?
23:23 Voli: i like the kick there tbh
23:23 Voli: it especially feels well cuz 00:28:179 (3) - is so long
23:24 squirrelpascals: you can try gtrl+g on 00:28:025 -
23:24 squirrelpascals: i think making the clap a circle would work just as well
23:25 Voli: wait wut
23:25 Voli: ctrl g on 00:27:870 (2) - ?
23:25 squirrelpascals: no on 00:29:262 (1,2) -
23:25 squirrelpascals: do you want to change 00:27:870 (2) -
23:25 Voli: not really
23:25 Voli: that was my lovely pattern
23:25 Voli: and mods RUINED it ;-;
23:25 Voli: LOL
23:25 squirrelpascals: xD
23:25 Voli: o yea
23:26 Voli: 00:29:262 (4,1) - switching thse around could work
23:26 squirrelpascals: what
23:26 Voli: thats what you meant right
23:26 squirrelpascals: im concerned about 00:29:262 (1,2) - lol
23:27 Voli: https://osu.ppy.sh/ss/8733345
23:27 Voli: yea i thought you meant this
23:27 Voli: instead of slider>note
23:27 squirrelpascals: thats good
23:27 Voli: yea, that could work
23:27 squirrelpascals: 00:31:427 (3,1) - same with the guitar thing
23:27 Voli: tho i really dont like the sliderend then
23:28 Voli: on 00:29:571 -
23:28 Voli: ah nvm
23:28 Voli: there was a weird hs on it
23:28 Voli: omit that
23:28 squirrelpascals: oh okay
23:28 squirrelpascals: 00:31:427 (3,1) -
23:29 squirrelpascals: if you changed the thing at 00:22:767 - you should change this one too
23:29 Voli: done
23:29 squirrelpascals: live by the code that you gotta move on
23:30 Voli: feeling sorry for yourself aint got nobody nowhere
23:30 Voli: 00:34:519 (4) - do you thin kthis is weird
23:30 squirrelpascals: i was about to point that out actually
23:30 Voli: yea everyone does
23:30 Voli: xD
23:30 Voli: ''WTF WHY IS THIS 1/8''
23:30 squirrelpascals: i think you should end that at the 1/4 because you consistently use the 1/8 at the start of each measure
23:30 Voli: cuz 1/4 feels too short ;-;
23:31 squirrelpascals: this is not that
23:31 squirrelpascals: listen to anastacia
23:31 squirrelpascals: you have to live by the code that you gotta move on
23:31 squirrelpascals: move on from that 1/8 slider,, man
23:32 Voli: i feel sorry for myself tbh
23:32 Voli: but ok il changei t
23:32 Voli: 1/4 does sound better listening to it again
23:32 squirrelpascals: okay xD
23:32 squirrelpascals: 00:38:540 (1) - same here because i dont hear a bass note here
23:32 Voli: 00:39:004 - this is no longer clickable btw
23:32 Voli: i extended it
23:32 squirrelpascals: it would be consistent with your last change
23:33 squirrelpascals: okay well that works too
23:33 Voli: yep i already changed this
23:33 Voli: i had it like thi sbefore but someone said i should make it clickable
23:33 Voli: but i dont like it after all
23:33 Voli: so i extended it again
23:33 squirrelpascals: okay cool
23:34 squirrelpascals: 00:41:169 (4,5) - 00:43:643 (4,5) - woah this spacing
23:34 squirrelpascals: this looks like the 1/2 spacing you used at 00:37:303 (1,2,1) -
23:34 Voli: yea but thats the kiai leadin
23:34 Voli: 00:37:303 (1,2,1) - is a slow part
23:36 Voli: its also a slider>note jump so idk in play it doesnt actually feel that big
23:36 Voli: unlike note>note jumps
23:36 squirrelpascals: yeah true
23:36 squirrelpascals: 00:37:303 (1,2,1) - this note note jump is pretty big
23:37 Voli: how would you change it?
23:38 Voli: https://osu.ppy.sh/ss/8733380 smth like this ok?
23:38 squirrelpascals: https://osu.ppy.sh/ss/8733382
23:38 squirrelpascals: wait
23:38 squirrelpascals: opps
23:38 squirrelpascals: i did not mean that one
23:38 Voli: wtf
23:39 Voli: LOOOOL
23:39 Voli: i was already confused
23:39 Voli: cuz its a slider>note
23:39 squirrelpascals: my copy paste is broken
23:39 squirrelpascals: yeah sorry
23:39 squirrelpascals: 00:49:519 (5,1) -
23:39 squirrelpascals: check the screenshot i sent for my suggestion
23:39 Voli: yea i saw now xD
23:39 Voli: ehh i prefer more emphasis on the finish tbh
23:40 Voli: so 00:49:055 (3,4,5) - paired together
23:40 Voli: and 00:49:674 (1) - jump
23:40 squirrelpascals: can you still nerf it a little bit
23:40 squirrelpascals: right now its kinda big
23:41 Voli: https://osu.ppy.sh/ss/8733396 i guess i could make the movement a bit easier
23:41 Voli: and less wide angle
23:42 squirrelpascals: okay
23:42 squirrelpascals: im comparing it to the jump at 00:48:901 (2,3) -
23:42 Voli: that way [https://osu.ppy.sh/ss/8733398 these] form a triangle now too \o/
23:42 squirrelpascals: that looks better
23:42 squirrelpascals: s t r u c t u r e
23:43 Voli: k n o c k e d d o w n i n c r a z y t o w n
23:43 Voli: alright, changed
23:44 squirrelpascals: xD
23:46 squirrelpascals: 00:45:035 (1,1) -
23:46 squirrelpascals: sorry for going back here i was thinking about this pattern
23:47 squirrelpascals: since these sv changes are so subtle i would just remove these ncs
23:47 Voli: ohh
23:47 Voli: those ncs are more for uhh
23:48 Voli: separating those patterns that follow the ''i made it'' ''dont hate it'' vocals
23:48 Voli: i felt it'd highlight those a bit better
23:49 squirrelpascals: uh
23:49 squirrelpascals: do you use nc anywhere else to seperate vocal phrases
23:50 Voli: no, but those kind of vocals dont occur anywhere else either
23:50 Voli: :think:
23:50 squirrelpascals: im more concerned since it seems really nc spammy at 00:44:726 (1,1,1,1) -
23:50 squirrelpascals: well you can say that for any sentence in the song thats only said once
23:50 Voli: its like
23:51 Voli: because that part has frequent instrument line switching
23:51 Voli: it makes it easier to read imo
23:51 Voli: and to understand
23:51 Voli: generally the vocal patterns are separated from the rest
23:51 Voli: by ncs
23:51 Voli: but here theyre intertwined
23:53 squirrelpascals: well fine
23:53 squirrelpascals: 00:51:066 (4,5) -
23:54 squirrelpascals: dont like how it flows from this slider direction
23:55 Voli: it's like a dropoff
23:55 Voli: from that slider
23:55 Voli: 00:53:540 (4,5) - like that
23:55 squirrelpascals: its dont better there because its exactly opposite from the slider direction of 4
23:56 squirrelpascals: from 00:51:066 (4,5) - its at a right angle and plays more uncomfortably
23:56 Voli: where could i move 5? o.o
23:56 Voli: imo it plays fine.. but well if you have a better place for it to be
23:56 Voli: maybe stacked on 00:50:138 (2) - ?
23:57 Voli: ( the head)
23:57 squirrelpascals: osu.ppy.sh/ss/8733445
23:57 squirrelpascals: or
23:57 squirrelpascals: wait wtf
23:57 squirrelpascals: https://osu.ppy.sh/ss/8733445
23:57 squirrelpascals: https://osu.ppy.sh/ss/8733451
23:57 Voli: its too close o.o
23:57 Voli: https://osu.ppy.sh/ss/8733452
23:58 Voli: i was thinking this?
23:58 Voli: and the first one idk, following the curve directly doesnt really convey the snappiness that i wanted to do
23:58 Voli: for the clap
23:59 Voli: and also makes it kinda cramped in a corner
23:59 squirrelpascals: the place you put it is better
23:59 Voli: yea i agree its better than what i had b4
23:59 Voli: i didnt think of it
23:59 squirrelpascals: yeah i waas kind of thinking by first suggestion was a bit crammed
00:00 Voli: aight
00:00 Voli: i'll do this then
00:01 squirrelpascals: 00:53:540 (4,5) -
00:01 squirrelpascals: space these farther?
00:01 squirrelpascals: like move 5 down a little
00:01 Voli: sure
00:01 Voli: ill make the visual distance the same
00:02 Voli: as 00:53:076 (3,4) -
00:02 squirrelpascals: ye because thats shorter than most of the times you use that jump
00:02 squirrelpascals: yes
00:02 Voli: ok
00:02 Voli: done
00:02 squirrelpascals: wait
00:02 squirrelpascals: actually
00:02 squirrelpascals: i think 00:51:530 (5,6) - would work better as a slider
00:02 squirrelpascals: and 00:54:004 (5) - as two circles
00:02 squirrelpascals: only because 00:51:839 - is barely audible
00:04 Voli: hmmm
00:04 Voli: i'll have to tinker with it a bit then
00:04 Voli: cuz the patterns are very uhh
00:04 Voli: structured in a way that everything sorta connects with each other
00:05 Voli: via stacks etc
00:05 Voli: give me a bit
00:05 squirrelpascals: alrighty
00:07 Voli: okay
00:07 Voli: i did smth
00:07 squirrelpascals: alrigh
00:07 squirrelpascals: r
00:07 Voli: i like that 00:54:313 - is clickable yea
00:08 Voli: idk if i like my structure more now, but at least its clickable ey
00:08 squirrelpascals: ill let you know ;o
00:08 squirrelpascals: 00:54:622 (1,2,3,1,2,3) -
00:09 squirrelpascals: for these it might be hard to tell if its snapped to 1/8 because you use bigger spacing at 00:54:932 (2,3) - and 00:55:860 (1,2,3) -
00:09 Voli: yea someone said it before
00:09 Voli: but nah, i think it's fine
00:10 squirrelpascals: 00:57:097 (1,2,3) - is easier to read because its straigthforward
00:10 Voli: i used a bit lower spacing on the first one intentionally to introduce the pattern
00:10 Voli: but it was already introduced way earlier in the map too
00:10 Voli: and that pattern is <3
00:10 Voli: so
00:10 Voli: i'd like to keep
00:10 Voli: xD
00:11 Voli: 00:57:097 (1,2,3) - yea this is more straightforward but its also a less intense part
00:12 squirrelpascals: i guess so
00:12 Voli: 01:06:994 (1,2,3,4) - like that one is too
00:12 Voli: the last vocal is way less intense
00:13 squirrelpascals: okay
00:14 squirrelpascals: 00:58:334 (1,2,3) -
00:14 squirrelpascals: why is the spacing so much bigger on 2,3
00:15 Voli: it's for the clap, but it might be a bit excessive
00:15 Voli: i can tone it down a bit
00:15 squirrelpascals: yeah you should
00:16 Voli: done
00:16 Voli: http://osu.ppy.sh/ss/8733516
00:16 squirrelpascals: looks a lot better
00:16 Voli: oki
00:17 squirrelpascals: 01:03:437 (4) - ctrl + g
00:17 squirrelpascals: the spacing at 3,4 is very small for such a strong note
00:17 Voli: you think?
00:17 squirrelpascals: 01:01:427 (5,6) - same rhythm thing for 01:03:901 (5) -
00:18 Voli: 01:02:973 (3,4) - i think it fits more like this
00:18 Voli: ctrl+g would make it a VERY big jump
00:18 squirrelpascals: can you still try to find a way to make these spaced more https://osu.ppy.sh/ss/8733526
00:19 squirrelpascals: i moved 01:02:509 (2,3) - ffor my suggestion and used a transformation for 01:03:437 (4) -
00:20 Voli: sec
00:21 Voli: im changing stuff
00:21 squirrelpascals: kk
00:22 Voli: changed the rhythm stuff
00:22 Voli: 01:02:973 (3,4) - i dont think these need bigger spacing :S
00:22 Voli: her tone lowers a lot there
00:22 Voli: from what i hear
00:23 squirrelpascals: the notes at 01:02:973 - and 01:03:437 - sound the same intensity
00:24 Voli: yea
00:24 Voli: thats why theyre not spaced much o.o
00:24 Voli: 01:02:045 (1,2) - these arent that different either
00:24 squirrelpascals: im comparing the spacing at 01:02:509 (2,3) - and 01:02:973 (3,4) -
00:24 Voli: theyre spaced a bit further because the pitch is a bit higher
00:24 squirrelpascals: its the jump TO the note in question
00:24 Voli: ohhhh
00:24 Voli: but that's
00:25 Voli: pattern separation xD
00:25 Voli: 01:00:035 (2,3) -
00:27 Voli: i mapped them in groups of two
00:27 Voli: mostly
00:27 Voli: not even mostly
00:27 Voli: all the time
00:27 squirrelpascals: what do you mean by pattern seperation
00:28 squirrelpascals: sorry i got distracted
00:28 Voli: 01:02:045 (1,2) - and 01:02:973 (3,4) -
00:28 Voli: nps
00:29 squirrelpascals: OOoHH
00:29 squirrelpascals: i see
00:29 squirrelpascals: okay
00:29 Voli: yea, so the spacing between those patterns might be a bit different but yea its cuz its pattern based
00:29 Voli: rather than purely emphasis based
00:29 squirrelpascals: 01:05:757 (1,2,3) -
00:30 squirrelpascals: doesnt fit in with how you use overlaps with 01:04:519 (1,2,3) - 00:54:622 (1,2,3) - 00:55:860 (1,2,3) -
00:31 Voli: how o.o
00:31 Voli: you mean the first two should overlap by that logic?
00:32 squirrelpascals: well i think it would be good if they could because you kind of introduced that pattern to the player at 00:54:622 (1,2,3,1,2,3) -
00:32 squirrelpascals: it probably doesnt matter but it smore a suggestiosn
00:35 Voli: hmm
00:35 Voli: https://osu.ppy.sh/ss/8733592
00:36 Voli: or
00:36 Voli: https://osu.ppy.sh/ss/8733598
00:36 squirrelpascals: ohhhh i like the second one
00:36 Voli: yea then 01:06:375 (3) - also stacks with 01:06:994 (1) -
00:36 Voli: so thats nice imo
00:37 Voli: keepin then!
00:37 squirrelpascals: okay done with that diff
00:37 squirrelpascals: afjdkxv
00:37 Voli: lool
00:37 Voli: whats the sr of the live version
00:37 Voli: cuz mine is 3,22 now
00:37 squirrelpascals: mine is 3.28
00:37 Voli: #nerfed
00:38 squirrelpascals: you nerfec some jumps though and its a short map
00:38 Voli: yea
00:38 squirrelpascals: oh yeah you have a gd
00:38 squirrelpascals: akadlk
00:38 squirrelpascals: we'll go over normal
00:38 Voli: yea lol
00:38 Voli: i can change small things but not major things
00:38 squirrelpascals: okay
00:39 Voli: for all my gds
00:39 squirrelpascals: ill still go over it anyways and let you know
00:39 squirrelpascals: it might be okay
00:39 Voli: yea sure
00:39 squirrelpascals: first of all cs4 fora normal
00:39 squirrelpascals: smh
00:41 Voli: :eyes:
00:41 Voli: i bet noobs are tired of seeing those big ass circles by now
00:41 Voli: LOL dat insane rhythm you tried to follow
00:41 squirrelpascals: haha
00:41 squirrelpascals: can you make this cs3
00:41 Voli: cs 3,5
00:41 Voli: a healthy compromise tbh
00:42 squirrelpascals: okay
00:42 Voli: xD
00:46 squirrelpascals: one sec
00:46 Voli: 1
00:46 Voli: loljk
00:48 squirrelpascals: isnt it a guideline to avoid long sliders in normal and easy diffs?
00:48 Voli: wat
00:49 Voli: i think that'd be a retarded guideline
00:49 squirrelpascals: wtf i swear
00:49 squirrelpascals: i had to remove slider art from my normal and turn them into spinners because of this
00:50 Voli: maybe it was cuz of this?
00:50 Voli: Use straightforward and easily understandable slider shapes. New players may not understand how to follow more complex shapes.
00:50 Voli: maybe you had some complicated sliderart
00:50 Voli: but long sliders are generally encouraged in lower diffs because they're easier to play
00:50 Voli: LOL
00:51 Voli: unless they ignore half of the song that is
00:51 squirrelpascals: well whatever i cant find the guideline
00:51 squirrelpascals: i know i read it somewhere
00:51 Voli: maybe you were dreaming
00:51 squirrelpascals: this is fine its lower sv anyways
00:51 Voli: :eyes:
00:51 squirrelpascals: eyes
00:51 squirrelpascals: damn i have to sleep o-o
00:51 Voli: haha
00:51 squirrelpascals: after i mod this do you mind i fi mod pachirus tomorrow
00:52 Voli: sure thing
00:52 Voli: i dont mind
00:52 squirrelpascals: thank you
00:52 squirrelpascals: 00:19:365 (1) -
00:52 squirrelpascals: or
00:52 squirrelpascals: 00:19:983 (1) -
00:52 squirrelpascals: remove one of these ncs to make it easier to read
00:52 squirrelpascals: preferably 00:19:365 (1) -
00:52 Voli: ok
00:53 squirrelpascals: 00:22:458 (1,2,3) -
00:54 squirrelpascals: dont like your rhythm here in general, i think you should use more red ticks
00:54 squirrelpascals: 00:22:767 - 00:24:004 - 00:24:622 - all skipped
00:54 Voli: well hey its the lowest diff haha
00:54 Voli: mappin lots of 1/2 is kinda discouraged
00:55 Voli: so are long object chains
00:55 squirrelpascals: even though its the lowest diff i think you can still improve the rhythm
00:55 squirrelpascals: its a normal diff so you can feel free to use 1/2
00:56 squirrelpascals: as long as it isnt too complicated and easy to follow
00:56 squirrelpascals: i would be happy if you just made 00:23:695 (3) - a repeat slider because that note it strongest at 00:24:004 -
00:57 squirrelpascals: ive been
00:58 squirrelpascals: knocked down
00:58 squirrelpascals: its a crazy town
00:58 squirrelpascals: even got
00:58 squirrelpascals: punched in the face
00:58 squirrelpascals: in L.A.
00:58 Voli: eh fine i guess
00:58 Voli: wat
00:58 Voli: lines
00:58 Voli: your line are in the wrong order lol
00:59 Voli: https://osu.ppy.sh/ss/8733688
00:59 Voli: its a crazy town in LA
00:59 squirrelpascals: https://puu.sh/wYtYl/9c3b0ddfd9.png
00:59 squirrelpascals: xD
00:59 Voli: LOL
00:59 squirrelpascals: LMAO
00:59 squirrelpascals: the one in the screenshot tho
01:00 Voli: what the fuck
01:00 Voli: its like
01:00 Voli: all fucked up
01:00 Voli: gj peppy
01:00 Voli: looooool
01:00 squirrelpascals: PLZ FIX LAZER WHEN REEE
01:00 squirrelpascals: anyways
01:01 squirrelpascals: 00:34:519 -
01:02 squirrelpascals: can you put a circle here
01:02 Voli: no D:
01:02 Voli: i put those breaks intentionally XD
01:02 Voli: Avoid long chains of hit objects with 1/2 gaps. Too many consecutive hit objects overlapping can be confusing for new players.
01:02 Voli: Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
01:02 squirrelpascals: alright thats fair
01:03 Voli: yeah i mean i wouild like to
01:03 squirrelpascals: you dont want it to be too hard for the lowest diff yee
01:03 Voli: but i think its better for a normal diff to have occasional breaks
01:03 Voli: esp if its the lowest in set
01:04 Voli: i usually did 2 stanzas
01:04 Voli: and then a short break
01:04 Voli: and repeat
01:06 squirrelpascals: 00:24:622 -
01:06 squirrelpascals: opps
01:06 squirrelpascals: 01:08:231 (3) -
01:07 squirrelpascals: can you make this a 3/4 slider so you dont skip over so much
01:07 squirrelpascals: i understand the long hold at the end but still feel like you can do that
01:08 Voli: hmm
01:08 Voli: well its the fadeout pretty much
01:08 Voli: and i'd have to break the pattern then
01:08 Voli: 01:09:468 (1) -
01:08 Voli: would be too low distance
01:09 Voli: i don't think its a problem tbh
01:10 squirrelpascals: i jus t dont understand what its following
01:10 squirrelpascals: maybe
01:10 squirrelpascals: you can end it at 01:08:849 - and put a circle at 01:09:159 -
01:11 squirrelpascals: https://osu.ppy.sh/ss/8733719
01:11 Voli: and what at 01:09:468 - then o.o
01:11 Voli: 2 circles as outro
01:11 Voli: :(
01:11 squirrelpascals: oh
01:11 Voli: it feels lameee
01:11 squirrelpascals: its probably fine but i was suggesting
01:12 Voli: 01:08:231 (3) - p much covers that entire synth pattern
01:12 Voli: thats why it ends on red, cuz that thingy ends there
01:12 squirrelpascals: okay that makes sense
01:12 Voli: yea
01:12 squirrelpascals: okay ill mod patchiru tomorrow!

Pachiru wrote:

the squirrel on your profile picture is so cute
thnx bb ill mod ur diff tomorrow :)
Pachiru
the squirrel on your profile picture is so cute
squirrelpascals
Continuing check from last night

Pachiru
• 00:15:653 (2,3) - 00:16:891 (4,1) - use a consistent distance snap with 00:05:757 (2,1) - and 00:06:994 (2,1) - ?

• 00:17:509 (1,2) - I don't usually mod for blankets but I think this one can be improved by a lot. Same for 00:28:334 (3) -

• 00:24:004 (4,5,6) - Not a fan of how you suddenly decide to decrease spacing at 5,6. I think the jumps from 4,5 and 5,6 have the same intensity in the music and deserve similar spacing.

• 00:29:880 (1) - The note on the sliderhead has the same intensity as the note at 00:30:190 - , because both the piano and vocals play on both. I would suggest making this two circles

• 00:36:994 (4) - I don't really like where you decided to place this note because there are strong notes at 00:36:839 - and 00:37:148 - that surround the circle that remain unmapped. The red tick that the circle is on right now isn't really recognizable by the player. I would suggest doing something similar to this

• 00:41:633 (5,6,1) - Being picky here, but can you even out this spacing? It's barely different and it would just look more organized if you did this

• 00:55:241 (2) - 00:56:478 (4,5) - I think that since the music that plays under two patterns is the same, the rhythm that these patterns use should be the same also. Either two circles or a slider could work

• 00:58:798 (4) - Same situation as 00:36:994 (4) - here. The notes that surround where this slider is placed are strong but the blue tick it's placed on isn't strong itself. suggestion

• 01:01:427 (5,6) - 01:03:901 (5) - I would recommend that you use a slider for the first pattern and two circles for the second pattern instead of the other way around, since the note on 01:04:210 - is more noticeable than the one on 01:01:736 - , so it would be better to have a clickable rhythm there instead

• 01:06:994 (1,2,3,4) - Spacing between all these objects looks sporadic, I would recommend that you space 01:07:921 (3,4) - more so that it looks more similar to 01:05:138 (3,4,5,6) -

for the top diff at 00:47:200 (1,2) - I don't like your choice to use a 1/8 gap here after you used 1/8 stacks at 00:45:963 (1,1) - 00:44:726 (1,1) -. Players will most likely read this as a 1/4 gap because this isn't stacked [/box]

let me know when you've replied :) :)
Topic Starter
Voli

squirrelpascals wrote:

for the top diff at 00:47:200 (1,2) - I don't like your choice to use a 1/8 gap here after you used 1/8 stacks at 00:45:963 (1,1) - 00:44:726 (1,1) -. Players will most likely read this as a 1/4 gap because this isn't stacked i see your concern, but i don't think it causes problems. 1/8 sliderjumps have been used throughout the entire map, and while the previous pattern you mentioned uses stacked 1/8 notes, there were plenty of times i used unstacked 1/8 slider jumps too and this is just another one of them. Besides, the jump is very small and kinda abuses leniency too, so it's not a jarring movement and the testplays i've got so far didnt have problems with it, i'd like to keep for now!
Pachiru

squirrelpascals wrote:

Continuing check from last night

Pachiru
• 00:15:653 (2,3) - 00:16:891 (4,1) - use a consistent distance snap with 00:05:757 (2,1) - and 00:06:994 (2,1) - ? i totally fucked up the spacing, i think i did sth to change

• 00:17:509 (1,2) - I don't usually mod for blankets but I think this one can be improved by a lot. Same for 00:28:334 (3) - deleted that blanket and the second one got a bit changed to look more as a blanket

• 00:24:004 (4,5,6) - Not a fan of how you suddenly decide to decrease spacing at 5,6. I think the jumps from 4,5 and 5,6 have the same intensity in the music and deserve similar spacing. in the norm part, i tried to make jumps on claps, that's whyu there is not a full jump, to me it doesn't really look important, since it's easy to read, but if it's really needed, i can surely fix it

• 00:29:880 (1) - The note on the sliderhead has the same intensity as the note at 00:30:190 - , because both the piano and vocals play on both. I would suggest making this two circles fixed

• 00:36:994 (4) - I don't really like where you decided to place this note because there are strong notes at 00:36:839 - and 00:37:148 - that surround the circle that remain unmapped. The red tick that the circle is on right now isn't really recognizable by the player. I would suggest doing something similar to this fixed

• 00:41:633 (5,6,1) - Being picky here, but can you even out this spacing? It's barely different and it would just look more organized if you did this i don't really understand what you meant here, but i did sth to change here

• 00:55:241 (2) - 00:56:478 (4,5) - I think that since the music that plays under two patterns is the same, the rhythm that these patterns use should be the same also. Either two circles or a slider could work fixed

• 00:58:798 (4) - Same situation as 00:36:994 (4) - here. The notes that surround where this slider is placed are strong but the blue tick it's placed on isn't strong itself. suggestion I don't like the idea, but I fixed it, since i think you're more experienced than me

• 01:01:427 (5,6) - 01:03:901 (5) - I would recommend that you use a slider for the first pattern and two circles for the second pattern instead of the other way around, since the note on 01:04:210 - is more noticeable than the one on 01:01:736 - , so it would be better to have a clickable rhythm there instead fixed

• 01:06:994 (1,2,3,4) - Spacing between all these objects looks sporadic, I would recommend that you space 01:07:921 (3,4) - more so that it looks more similar to 01:05:138 (3,4,5,6) -
fixed
my diff was fucked up with spacing, but i hope it's still good meh
pls recheck in case i forgot sth

Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Paid My Dues
TitleUnicode:Paid My Dues
Artist:Anastacia
ArtistUnicode:Anastacia
Creator:Voli
Version:Pachiru's Hard
Source:
Tags:Freak of Nature Lyn Newkirk pachiru
BeatmapID:1365084
BeatmapSetID:643999

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pmd.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2045,-133.333333333333,4,2,3,15,0,0
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39777,-100,4,2,1,80,0,0
49674,-100,4,2,1,80,0,1
69468,-100,4,2,1,80,0,0


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Combo1 : 85,91,170
Combo2 : 145,136,225
Combo3 : 255,174,94
Combo4 : 249,77,77

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Topic Starter
Voli
all updated
squirrelpascals
EVEN GOT PUNCHED IN THE FACE IN L.A.

had an irc and discussed other more minor changes.
:) :) :)
Topic Starter
Voli
i got knocked down in bubble town
Vivyanne
The madman

I still have traumas btw
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