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LiSA - crossing field -TV ver.-

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Topic Starter
ShinodaYuu
This map has been deleted on the request of its creator. It is no longer available.
PotatoJet
m4m o/

[General]

  • Make sure tags are the same for all difficulties
    Also try to make the countdown the same for all diffs
[Hard]

  • 00:01:531 (2) This slider is leaning to the opposite direction, try inverting it
    00:12:261 (3) Kinda uncomfortable slider
    00:04:131 (4,5,6,7,8) Don't leave combos for this long, maybe nc at 5 or 7
    00:23:924 (10) Try not to let the combo reach too high, could make an nc at 7 or 5
    00:52:386 (1,2,3,1,2,3) Cool! (nothing wrong here)
    01:02:430(1,2,3,4,5,6,7,8,9,10,11,12) Same use of cool patterns but you left the combo up too long try to leave it the same: 1,2,3
    01:10:398 (3,4,5) Put nc on 3

Sorry if nothing helps but good luck! :)
Topic Starter
ShinodaYuu
Make sure tags are the same for all difficulties
Also try to make the countdown the same for all diffs
Thanks I overlooked it

00:01:531 (2) This slider is leaning to the opposite direction, try inverting it
00:12:261 (3) Kinda uncomfortable slider
01:10:398 (3,4,5) Put nc on 3
Changed

00:23:924 (10) Try not to let the combo reach too high, could make an nc at 7 or 5
I think it's better like it is

01:02:430(1,2,3,4,5,6,7,8,9,10,11,12) Same use of cool patterns but you left the combo up too long try to leave it the same: 1,2,3
Another overlooked thing, thanks :oops:

The mod is on the way :D
Manu028
Modding from request ! ^^

[Love]

  1. Try to use the whole playfield, the objects are mostly in the middle of it
  2. 00:00:834 (4) - New Combo
  3. 00:02:845 (7) - New Combo
  4. 00:04:521 (1,2,3,4) - This spacing cuts the flow, try to make it gradually rising
  5. 00:06:365 (6) - I think this circle should be put here 00:06:532 (1) - (sliderend), or the slider should be moved making its sliderend to be in top of the circle,
    if you know what i mean
  6. 00:07:538 (4,8,10) - New Combos
  7. 00:14:745 (4,5,6,7,8,9) - Same here, try to make spacing a little less strong, these things kill the flow (imo)
  8. 00:19:102 (11) - remove 2 ticks from this slider, making it finish right before the white tick
  9. 00:19:437 (12) - Start this on the white tick and finish it on the blue tick, then use a circle to map the second white tick
  10. 00:21:616 (3,4) - this spacing feels useless, there is no strong sounds
  11. 00:47:091 (5) - ctrl+g for better flow
  12. 00:52:455 (4,7,10) - New Combos (like you did -> here 01:03:180 (1,1,1) - )
  13. 00:55:638 (1,2,3,4,5,6,7,8,9) - Nice stream (just a compliment)

    OK, that's all, hope to be helpful, and good luck with your map :D
Rougoku
Random mod by a random dude.

[General]
Song and Map Metadata :

  • - The song title is "crossing field" with the "c" and the "f" being lowercase.
    - Consider changing the source to "ソードアート・オンライン " or "SWORD ART ONLINE" in uppercase.
    - If you choose the second source, please add ソードアート・オンライン to the tags.
Combo Colours :

  • - Combo 4 is unrankable, it's pure white, change it to a shade of grey.
    - I'll change Combo 3, it doesn't match with the background and is too aggressive. Opt maybe for another shade of grey but darker than Combo 4, I dunno.

Timing :

  • - Change the Vol. of the green timing at 00:27:314 to 80% to be coherent with 00:16:923
    - I think you may want to add a green point at 00:56:476 and make another kiai burst in order to insist on the fact that the chorus isn't just one long part but two medium parts.
    - Change the Vol. of the one at 00:45:750 to 85 or 90% to insist on the kiai.
    - Move the green timing at 01:18:599 to 01:18:264.
[Easy]
Song Setup :

  • - I'll change it to AR3 OD2 HP2, it's a pretty low BPM so AR4 is definitely too much, it's a pretty low SR so OD3 might be too much, but ultimately for OD and HP, it's up to you.
Composition :

  • - 00:02:175 (3,1) - is the same as 00:00:164 (1,2) - so NC 00:02:175 (3) - and combo it with 00:02:845 (1) -
    - 00:13:571 (3) - NC
    - 00:17:594 (2,3,4) - The antiflow is too strong while the singer's voice is pretty constant, I think you should stick to the shape hinted at 00:14:242 (4,5,6) - .
    - 00:19:605 (5) - NC this and combo it with 00:20:275 (1,2,3) -
    - 00:24:298 (4) - NC
    - 00:24:298 (4,5) - I think you should either keep the flow by lowering 00:24:968 (5) - or blanket by upping it, but I find it a little brutal
    - 00:28:320 (2,3,4,5) - Too hard, compared to 00:17:594 (2,3,4) - . The difficulty should be coherent as the music is almost the same.
    - 00:34:353 (2) - Ctrl+J and Ctrl + > this in order to have something which looks like
    - 00:39:046 (2,3,4) - Well, it's kinda hard and for coherency I think you should put a reverse slider as in 00:41:728 (3) -
    - 00:46:420 (1) - Undo the NC
    - 00:46:420 (1) - The slider needs to be a little longer and stop at 00:47:091, right now it's stop in the middle of nothing (well, unless you are not mapping the vocals, then it's kinda weird because it's the main source of volume here).
    - 00:48:432 (3) - NC
    - 00:57:147 (2) - Same as 00:46:420 (1)
The aesthetics are pretty good, the map is actually pretty nice to play but I think that you may want to stick more to the vocals as it's an Easy diff.

[Normal]
Song Setup

  • - AR 5.5 is a little too high, 5 is perfect for a song of that BPM.
Composition :

  • - 00:03:515 (6,7,8) - Change it to a slider with a reverse arrow, the stack isn't really pleasant to play for a Normal.
    - 00:04:521 (1) - Change it to a slider but with only one reverse arrow.
    - 00:09:884 (1,2,3) - If you want to keep this, don't stack 00:09:884 (1,3) - with the slider, DS them but it's unplayable if it's directly on the slider.
    - 00:10:890 (4) - It's mapped on nothing, the guitar sound is located from 00:10:722 to 00:11:393, you can hear it by putting the music at 50%
    - 00:12:901 (4,5) - Not logical with 00:15:582 (5,6) - , either you make a stack on the second pattern, either you don't on the first.
    - 00:27:314 (2,1) - is the same word so I think you should keep this in the same combo
    - 00:27:314 (2,1) - I think you should replace this with a circle slider slider, because the "I" sound is brief while the "Ma" and "Ni" are dragged.
    - 00:34:018 (2) - NC
    - 00:35:359 (4) - NC
    - 00:36:700 (6) - NC
    - 00:40:052 (1) - This slider seems off, the sound actually starts at 00:39:884.
    - 00:51:616 (1,2,3,4,5,6,7,8) - It's not really natural to play, and you had a better idea here 01:02:845 (1,2,1,2,1,2) - .
    - 01:10:387 (1,2,3) - It looks cool but the overlaps are a bit too strong for a Normal, the AR is too low for it to be easily understandable.
    - 01:15:918 (3,4,5) - ^
    - 01:23:460 (1) - You may want to map this with a circle and put the slider on the white tick following it.
It's a nice map, and I really like 00:20:275 (1,2,3) - this pattern, I find it really cool !
Topic Starter
ShinodaYuu

Manu028 wrote:

[Love]

Try to use the whole playfield, the objects are mostly in the middle of it I also had this feeling, so I moved some patterns (still the most symetrical are on the middle)
00:00:834 (4) - New Combo Fixed
00:02:845 (7) - New Combo ^
00:04:521 (1,2,3,4) - This spacing cuts the flow, try to make it gradually rising You're right, fixed
00:06:365 (6) - I think this circle should be put here 00:06:532 (1) - (sliderend), or the slider should be moved making its sliderend to be in top of the circle, Imo it's good like it is, but if many people will complane I'll change this
if you know what i mean
00:07:538 (4,8,10) - New Combos Fixed
00:14:745 (4,5,6,7,8,9) - Same here, try to make spacing a little less strong, these things kill the flow (imo) ^
00:19:102 (11) - remove 2 ticks from this slider, making it finish right before the white tick - I wanted to balance these sliders, but I see your point
00:19:437 (12) - Start this on the white tick and finish it on the blue tick, then use a circle to map the second white tick ^
00:21:616 (3,4) - this spacing feels useless, there is no strong sounds By this I wanted to show that it's "Introduction" to 00:22:286 (1) and it's more connected with 00:22:286 (1) than with 00:21:616 (3)
00:47:091 (5) - ctrl+g for better flow Done + rotated a little
00:52:455 (4,7,10) - New Combos (like you did -> here 01:03:180 (1,1,1) - ) I'm blind, thanks :D
00:55:638 (1,2,3,4,5,6,7,8,9) - Nice stream (just a compliment) Simple stream but my day is better now :D

OK, that's all, hope to be helpful, and good luck with your map :D Thanks, was really helpful
Topic Starter
ShinodaYuu

Rougoku wrote:

[General]
Song and Map Metadata :

- The song title is "crossing field" with the "c" and the "f" being lowercase.
- Consider changing the source to "ソードアート・オンライン " or "SWORD ART ONLINE" in uppercase.
- If you choose the second source, please add ソードアート・オンライン to the tags

Combo Colours :

- Combo 4 is unrankable, it's pure white, change it to a shade of grey.
- I'll change Combo 3, it doesn't match with the background and is too aggressive. Opt maybe for another shade of grey but darker than Combo 4, I dunno.

You helped me a lot with this mate, looks like I have many things to learn :D

Timing :

Generally I totally changed Vol. to fit better, so the number are diffrent now

- Change the Vol. of the green timing at 00:27:314 to 80% to be coherent with 00:16:923 I didn't make it the same, because for me the second section is more calm, but I decreased this difference
- I think you may want to add a green point at 00:56:476 and make another kiai burst in order to insist on the fact that the chorus isn't just one long part but two medium parts. Done
- Change the Vol. of the one at 00:45:750 to 85 or 90% to insist on the kiai.As I said different numbers, but done :D
- Move the green timing at 01:18:599 to 01:18:264. I do not see any point why there, the strong sound here begin this part

[Easy]
Song Setup :

- I'll change it to AR3 OD2 HP2, it's a pretty low BPM so AR4 is definitely too much, it's a pretty low SR so OD3 might be too much, but ultimately for OD and HP, it's up to you. Fixed


Composition :

- 00:02:175 (3,1) - is the same as 00:00:164 (1,2) - so NC 00:02:175 (3) - and combo it with 00:02:845 (1) - Fixed
- 00:13:571 (3) - NC ^
- 00:17:594 (2,3,4) - The antiflow is too strong while the singer's voice is pretty constant, I think you should stick to the shape hinted at 00:14:242 (4,5,6) - . Done as you said
- 00:19:605 (5) - NC this and combo it with 00:20:275 (1,2,3) - Fixed
- 00:24:298 (4) - NC ^
- 00:24:298 (4,5) - I think you should either keep the flow by lowering 00:24:968 (5) - or blanket by upping it, but I find it a little brutal Done
- 00:28:320 (2,3,4,5) - Too hard, compared to 00:17:594 (2,3,4) - . The difficulty should be coherent as the music is almost the same.I've deascreased spacing and make it less curved so should be OK now
- 00:34:353 (2) - Ctrl+J and Ctrl + > this in order to have something which looks like Done
- 00:39:046 (2,3,4) - Well, it's kinda hard and for coherency I think you should put a reverse slider as in 00:41:728 (3) - Right, fixed
- 00:46:420 (1) - Undo the NC Yeah, difference between diffs, I need to be more careful :D
- 00:46:420 (1) - The slider needs to be a little longer and stop at 00:47:091, right now it's stop in the middle of nothing (well, unless you are not mapping the vocals, then it's kinda weird because it's the main source of volume here). Fixed
- 00:48:432 (3) - NC ^
- 00:57:147 (2) - Same as 00:46:420 (1) ^


The aesthetics are pretty good, the map is actually pretty nice to play but I think that you may want to stick more to the vocals as it's an Easy diff.

[Normal]
Song Setup

- AR 5.5 is a little too high, 5 is perfect for a song of that BPM. Fixed


Composition :

- 00:03:515 (6,7,8) - Change it to a slider with a reverse arrow, the stack isn't really pleasant to play for a Normal. Done
- 00:04:521 (1) - Change it to a slider but with only one reverse arrow. ^
- 00:09:884 (1,2,3) - If you want to keep this, don't stack 00:09:884 (1,3) - with the slider, DS them but it's unplayable if it's directly on the slider. Wanted to do something with it, thanks :D
- 00:10:890 (4) - It's mapped on nothing, the guitar sound is located from 00:10:722 to 00:11:393, you can hear it by putting the music at 50% You're right, but the sound intonation changes every half of a beat, so I placed it on stronger ones (if many people will complane I'll change it)
- 00:12:901 (4,5) - Not logical with 00:15:582 (5,6) - , either you make a stack on the second pattern, either you don't on the first.Changed the second
- 00:27:314 (2,1) - is the same word so I think you should keep this in the same combo Some combo changed done
- 00:27:314 (2,1) - I think you should replace this with a circle slider slider, because the "I" sound is brief while the "Ma" and "Ni" are dragged. Done
- 00:34:018 (2) - NC
- 00:35:359 (4) - NC {Fixed}
- 00:36:700 (6) - NC
- 00:40:052 (1) - This slider seems off, the sound actually starts at 00:39:884. ^
- 00:51:616 (1,2,3,4,5,6,7,8) - It's not really natural to play, and you had a better idea here 01:02:845 (1,2,1,2,1,2) - .Remapped this part
- 01:10:387 (1,2,3) - It looks cool but the overlaps are a bit too strong for a Normal, the AR is too low for it to be easily understandable.Fixed
- 01:15:918 (3,4,5) - ^ ^
- 01:23:460 (1) - You may want to map this with a circle and put the slider on the white tick following it.Done (if you meant spinner)

It's a nice map, and I really like 00:20:275 (1,2,3) - this pattern, I find it really cool ! That's great, thanks :)
Wow, you've done pretty much work here and I hadn't even asked for it, hope to return a favour in a future :D
Rougoku
Nah, I did it because I like the map and the song, dw ! GL with this :D
Fursum
hi

[Easy]

Here are some pointers about the aesthetics and general easy structure:

Don't use SV changes at all.

The spacing is mostly inconsistent, didn't you use distance snap?
Also if the timing gap is big, don't make objects close like here 00:02:845 (2,1) -

Don't map to vocals in an easy, vocals make the rythm very irregular. Bad for an easy diff.

00:00:834 (2,2) - Avoid these kinds of overlaps, currently the second object appears before the first object finishes. You have many overlaps like this.

00:00:164 (1,2) - Try to be more consistent with the red anchors position, and probably the curve amounts as well.

00:09:884 (1) - Spinner needs more recovery time before the next object, the spinner doesn't really fit anyways, just map to the sounds.

00:54:130 (1) - Don't use 1/2 rythm, the bpm is high enough not to.

01:17:594 (2,3,1) - Don't do these kinds of patterns, (1) is misleading for an easy.

This diff probably needs a remap if you want to fix these points.

[Normal]

The point about overlaps is the same with this diff. Although its no longer a playability issue, its mostly for aesthetics

Same goes for vocal mapping, the rythm is very random because of the vocals.

00:39:884 (1) - Don't do multiple reverses in a 1/2 slider.
00:50:778 (3) - ^

01:12:398 (1,2) - Try not mixing different time gaps with the stacks. You did this in the same combo, this is even worse.
01:13:907 (5,6) -

01:17:426 (1) - Spinner recovery time is too short. And the spinners point is still very mappable.

[Hard]

Try to be more consistent with what you focus on, you left large gaps with unmapped sounds just because vocals ended but then there are non clickable vocals like this 01:03:683 -
01:18:934 - Also you totally scrapped all of the instruments here.

00:17:426 (6) - Don't do this much curve with random red anchor placement pls.

00:22:286 (1) - This should probably not stack at the slider end, for readability.

00:53:962 - Most of these 1/1 gaps should be filled, doesn't feel right in the kiai.

00:40:387 - These gaps should be filled as well, theres a strong drum buildup in the background.

[Insane]

Looks like there isn't much thought behind the spacing, jumps felt mostly random.

Nothing really unplayable, the diff is mostly lacking on aesthetics and maybe some rythm.

00:00:164 (1,2,3) - No need for this big spacing in the intro.

00:37:873 - No reason for stream.

00:39:549 - You mapped the start of the drum buildup as a stream but not the later and stronger part, should be the reverse.

00:55:638 - No need for this stream as well.

01:06:365 - ^

01:23:795 - Should be a note here, then the spinner.

[Love]

This difficulty is heavily overmapped with the 1/4s.

Same thing as any other diff, slider shapes are very random, as the streams.

Jumps aren't really structured well, they look like they are just randomly spaced circles.

Most of the overlaps could me made to look better like this one 00:22:286 (1,4) - just end the second slider at the first ones curve and it would look much nicer. Or just avoid any overlaps.

01:23:460 (1,2,3,4,5) - Too late for this kind of gimmick
Topic Starter
ShinodaYuu

Fursum wrote:

hi

[Easy]

Here are some pointers about the aesthetics and general easy structure:

Don't use SV changes at all. Fixed

The spacing is mostly inconsistent, didn't you use distance snap? I had done it, but I did it once again so now should be better
Also if the timing gap is big, don't make objects close like here 00:02:845 (2,1) - Fixed

Don't map to vocals in an easy, vocals make the rythm very irregular. Bad for an easy diff. I see your point, but there are parts in this song in which following the music would be repetetive placing 1/2 sliders, which I cannot do on easy diff. Therea are also parts like 01:10:555 (1,2,3) where strong sounds are on red ticks, and even if it doesn't follow the music perfectly I have to do it like this :(

00:00:834 (2,2) - Avoid these kinds of overlaps, currently the second object appears before the first object finishes. You have many overlaps like this. Fixed

00:00:164 (1,2) - Try to be more consistent with the red anchors position, and probably the curve amounts as well. Now they are only on repetetive 1/1 sliders so should be better

00:09:884 (1) - Spinner needs more recovery time before the next object, the spinner doesn't really fit anyways, just map to the sounds.Remapped

00:54:130 (1) - Don't use 1/2 rythm, the bpm is high enough not to.^

01:17:594 (2,3,1) - Don't do these kinds of patterns, (1) is misleading for an easy.^

This diff probably needs a remap if you want to fix these points.Yeah, I remapped some parts

[Normal]

The point about overlaps is the same with this diff. Although its no longer a playability issue, its mostly for aesthetics

Same goes for vocal mapping, the rythm is very random because of the vocals.

00:39:884 (1) - Don't do multiple reverses in a 1/2 slider.Fixed
00:50:778 (3) - ^ Remapped

01:12:398 (1,2) - Try not mixing different time gaps with the stacks. You did this in the same combo, this is even worse.Fixed
01:13:907 (5,6) -

01:17:426 (1) - Spinner recovery time is too short. And the spinners point is still very mappable.Remapped

I remapped most of this diff but now it is better I think :D

[Hard]

Try to be more consistent with what you focus on, you left large gaps with unmapped sounds just because vocals ended but then there are non clickable vocals like this 01:03:683 - In some points you're right, but mostly I focused on music, only in parts where vocals were really outstanding I mapped vocals. About this point, map there is concentrated on music, not vocals, both of them in this part fit each other exept for this point, but if I would concentrate on vocals it would be too irregular (I hope you'll understand what I talking about :) )
01:18:934 - Also you totally scrapped all of the instruments here. Remapped

00:17:426 (6) - Don't do this much curve with random red anchor placement pls. Fixed

00:22:286 (1) - This should probably not stack at the slider end, for readability. Now it's only overlapping

00:53:962 - Most of these 1/1 gaps should be filled, doesn't feel right in the kiai.Remapped

00:40:387 - These gaps should be filled as well, theres a strong drum buildup in the background.

[Insane]

Looks like there isn't much thought behind the spacing, jumps felt mostly random. Now they are less difficult so map should be more balanced

Nothing really unplayable, the diff is mostly lacking on aesthetics and maybe some rythm.

00:00:164 (1,2,3) - No need for this big spacing in the intro. Fixed

00:37:873 - No reason for stream. For me it fits well, but I removed 2 first circles

00:39:549 - You mapped the start of the drum buildup as a stream but not the later and stronger part, should be the reverse.Remapped

00:55:638 - No need for this stream as well. Also here I think it fits well

01:06:365 - ^ ^

01:23:795 - Should be a note here, then the spinner.Fixed

[Love]

This difficulty is heavily overmapped with the 1/4s. All streams here are some kind of buildup, that my way of seeing the song, for you it can be overmapped, but I like it how it is now :D

Same thing as any other diff, slider shapes are very random, as the streams.After red anchored slider means there's a 1/4 gap between it and a following object, about the rest you're right they are random just to make the map look good but I don't think it's something bad. Stream are simple, if they are built from less or equal number of 3 they are stacked, if from 3 to 7 their shape is simple, if from more than 7 their shape is more complex.

Jumps aren't really structured well, they look like they are just randomly spaced circles.I'll try to fix it

Most of the overlaps could me made to look better like this one 00:22:286 (1,4) - just end the second slider at the first ones curve and it would look much nicer. Or just avoid any overlaps.Also fix it in future

01:23:460 (1,2,3,4,5) - Too late for this kind of gimmick In my opinion it's a nice thing to end a map (especially last diff) in some recognisable way, it's not so hard to read so it will stay
Big thank for this mod, I believe this mapset is much better now :D
Shad0w1and
L
00:06:197 - NC starts here
00:06:867 - better give a click
00:06:532 (3,4,5) - pattern should have visually same distance
00:07:789 (2,3) - this come from nowhere
00:11:393 - fill
00:14:745 (4,5,6,7,8,9) - overdone jumps. better as sliders
00:16:923 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1) - does not seem fit, or why map 00:19:605 (1,2,3,1,2,3,4,5,6) - differently?
00:22:873 - fill
00:23:460 (6,7) - does not make sense
00:25:555 - fill 00:25:638 - click
00:28:823 - fill
00:29:661 (3) - usually drums like this shoud be two notes
00:31:504 - fill
00:32:761 - continue streams
uhm... there are too many. you should just remap it. remember mapping with 25% playback rate to hear the actual beats. once you get some experience you can then use 50% playback rates to map.
also the best way to learn is to try to approach others maps rhythm first. no shame. double check your rhythm with the ranked ones will help you improve.
can't really continue modding cause without a correct rhythm you just need to remap the whole thing. :(
Topic Starter
ShinodaYuu

Shad0w1and wrote:

L
00:06:197 - NC starts here Fixed
00:06:867 - better give a click ^
00:06:532 (3,4,5) - pattern should have visually same distance ^
00:07:789 (2,3) - this come from nowhere ^
00:11:393 - fill It sounds strange when filled, stays as it is
00:14:745 (4,5,6,7,8,9) - overdone jumps. better as sliders Fixed
00:16:923 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1) - does not seem fit, or why map 00:19:605 (1,2,3,1,2,3,4,5,6) - differently? Well I tried to show the way vocals drag by this stream, I didn't make a slider for a syllable because it would be too inconcistent, it stops when vocals stop to drag
00:22:873 - fill Fixed
00:23:460 (6,7) - does not make sense ^
00:25:555 - fill 00:25:638 - click ^
00:28:823 - fill ^
00:29:661 (3) - usually drums like this shoud be two notes ^
00:31:504 - fill ^
00:32:761 - continue streams ^
uhm... there are too many. you should just remap it. remember mapping with 25% playback rate to hear the actual beats. once you get some experience you can then use 50% playback rates to map.
also the best way to learn is to try to approach others maps rhythm first. no shame. double check your rhythm with the ranked ones will help you improve.
can't really continue modding cause without a correct rhythm you just need to remap the whole thing. :( If you say so I'll try :)
Hikomori
from q
[general]
  1. kiai should start 00:46:420 - here cuz 00:45:750 - here is just the kick but theres a little part that has no rythm and just vocals so isnt kiai. if you cant change cuz the sv just dont delete it and set it as no kiai and then put another one with the same sv and just kiai
[ez]
  1. maybe you can improve flow sometimes (highly recommended to remap)
  2. there are some notes that arent hitsounded. please hs them
  3. spacing is still wrong. easy is a diff for new players, it has to be consistent and close to other notes
  4. 00:00:164 (1,2) - these contact
  5. 00:02:175 (1,2) - these too
  6. 00:04:521 (1,2) - ^
  7. 00:26:644 (4) - ^ suggest (maybe cuz you cant change them)
  8. 00:27:650 (1) - ^ suggest (^)
  9. 00:51:113 (2,3) - contact
[nrml]
  1. kiai needs hitsounding on some notes
  2. 00:16:923 (2,4) - contact
  3. 00:20:275 (2,3,4) - these dont have proper flow
[hr]
  1. 00:07:538 (1,4) - contact
  2. 00:37:370 (2,5,6,7) - ^
  3. 01:01:504 (3,1) - ^
  4. 01:22:454 (1) - this spinner should start 01:23:795 - here
[ins]
  1. 00:24:968 (3,6) - contact
  2. 00:30:331 (1) - this doesnt have any rythm
  3. 00:41:895 (5,4) - contact
heres mod
Senery
Hi! from my queue

[Easy]
  1. 00:00:834 (2) - blanket this with 00:00:164 (1) -
  2. 00:02:175 (1) - move this like so: https://puu.sh/x1yt7/f338ea96dd.png
  3. 00:04:521 (1,2) - blanket as well
  4. 00:08:879 (6) - you can just use one anchor point for this, looks a lot nicer aswell
  5. 00:15:582 (4) - stack with 00:13:571 (1) -
  6. 00:52:119 (4,5) - align these better
  7. 00:56:476 (1,2) - blanket this
  8. 01:11:895 (3,1) - ^
  9. 01:13:907 (2,3,4,1) - make this a better square
[Normal]
  1. 00:10:890 (4) - remove this slider, it doesnt really fit well
  2. 00:12:901 (4,5) - have this the same as 00:14:912 (3,4,5,6) - this section
  3. 00:24:298 (1,2,3) - blanket this
  4. 00:29:661 (3) - blanket the slider end of this to 00:30:331 (4) - and stack 00:31:001 (1) - with the slider end of (3)
  5. 00:33:013 (1) - no real need for an NC here
  6. 01:23:460 (4) - stack this with the slider end of 01:21:951 (2) -
[Hard]
  1. 00:12:566 (4,5,6) - would be nicer if you made this the same distance
  2. 00:43:739 (2,3) - blanket this
[Insane]
  1. 00:09:884 (1,4) - stack these
  2. 00:17:594 (3,4) - make this and 00:17:929 (5,6) - this the same distance
  3. 00:55:638 (4,5,6,7,8,9,10) - there is no sound on the blue tick
  4. 01:06:365 (2,3,4,5,6,7,8) - ^
  5. 01:17:929 - start the stream here
[Love]
  1. 00:18:599 (5,6,7,8,1) - make this a nicer circle
  2. 00:22:035 (4,5,6,1) - curve the end part aswell
  3. 00:24:298 (1,2,3) - stack (2) and (3) with the slider end of (1), its a lower 5* so that is a bit more appropriate
  4. 00:32:677 (5,6,7,8) - make this a bit nicer, it looks decent atm but it could be better
  5. 00:38:041 (1,2,3,4,5) - make the curve nicer
  6. 01:17:929 - same as the insane, start the stream here
I didn't list them all, but look through the diffs and fix the aesthetics of the diffs, so like blankets, stacks etc same with spacing, i listed a few in the mod but not everything, it will make the mapset look a lot better

so that it, good luck :D
Topic Starter
ShinodaYuu

[A L P H A] wrote:

from q
[general]
  1. kiai should start 00:46:420 - here cuz 00:45:750 - here is just the kick but theres a little part that has no rythm and just vocals so isnt kiai. if you cant change cuz the sv just dont delete it and set it as no kiai and then put another one with the same sv and just kiai
Right, fixed
[ez]
  1. maybe you can improve flow sometimes (highly recommended to remap) I'll try
  2. there are some notes that arent hitsounded. please hs them Ok, to do later
  3. spacing is still wrong. easy is a diff for new players, it has to be consistent and close to other notes
  4. 00:00:164 (1,2) - these contact
  5. 00:02:175 (1,2) - these too {Fixed}
  6. 00:04:521 (1,2) - ^
  7. 00:26:644 (4) - ^ suggest (maybe cuz you cant change them)
  8. 00:27:650 (1) - ^ suggest (^)
  9. 00:51:113 (2,3) - contact
[nrml]
  1. kiai needs hitsounding on some notes Right, will do it later
  2. 00:16:923 (2,4) - contact
  3. 00:20:275 (2,3,4) - these dont have proper flow Ahhh, I like this pattern, but if more people will complain i'll change it
[hr]
  1. 00:07:538 (1,4) - contact Fixed
  2. 00:37:370 (2,5,6,7) - ^ ^
  3. 01:01:504 (3,1) - ^ ^
  4. 01:22:454 (1) - this spinner should start 01:23:795 - hereFixed

[ins]
  1. 00:24:968 (3,6) - contact Fixed
  2. 00:30:331 (1) - this doesnt have any rythm ^
  3. 00:41:895 (5,4) - contact ^
heres mod
Thanks :)
Topic Starter
ShinodaYuu

Senery wrote:

Hi! from my queue

[Easy]
  1. 00:00:834 (2) - blanket this with 00:00:164 (1) - Done
  2. 00:02:175 (1) - move this like so: https://puu.sh/x1yt7/f338ea96dd.png Fixed
  3. 00:04:521 (1,2) - blanket as well Done
  4. 00:08:879 (6) - you can just use one anchor point for this, looks a lot nicer aswell You're right :)
  5. 00:15:582 (4) - stack with 00:13:571 (1) - Overlooked
  6. 00:52:119 (4,5) - align these better Fixed
  7. 00:56:476 (1,2) - blanket this Done
  8. 01:11:895 (3,1) - ^ ^
  9. 01:13:907 (2,3,4,1) - make this a better square Done
[Normal]
  1. 00:10:890 (4) - remove this slider, it doesnt really fit well Fixed
  2. 00:12:901 (4,5) - have this the same as 00:14:912 (3,4,5,6) - this section ^
  3. 00:24:298 (1,2,3) - blanket this It was already blanked but I made it better
  4. 00:29:661 (3) - blanket the slider end of this to 00:30:331 (4) - and stack 00:31:001 (1) - with the slider end of (3) Done
  5. 00:33:013 (1) - no real need for an NC here Ok
  6. 01:23:460 (4) - stack this with the slider end of 01:21:951 (2) - Done
[Hard]
  1. 00:12:566 (4,5,6) - would be nicer if you made this the same distance Done
  2. 00:43:739 (2,3) - blanket this ^
[Insane]
  1. 00:09:884 (1,4) - stack these Overlooked
  2. 00:17:594 (3,4) - make this and 00:17:929 (5,6) - this the same distance Done
  3. 00:55:638 (4,5,6,7,8,9,10) - there is no sound on the blue tick Remapped
  4. 01:06:365 (2,3,4,5,6,7,8) - ^ ^
  5. 01:17:929 - start the stream here Done
[Love]
  1. 00:18:599 (5,6,7,8,1) - make this a nicer circle Fixed I think
  2. 00:22:035 (4,5,6,1) - curve the end part aswell ^
  3. 00:24:298 (1,2,3) - stack (2) and (3) with the slider end of (1), its a lower 5* so that is a bit more appropriate Ok
  4. 00:32:677 (5,6,7,8) - make this a bit nicer, it looks decent atm but it could be better
  5. 00:38:041 (1,2,3,4,5) - make the curve nicer Done
  6. 01:17:929 - same as the insane, start the stream here
I didn't list them all, but look through the diffs and fix the aesthetics of the diffs, so like blankets, stacks etc same with spacing, i listed a few in the mod but not everything, it will make the mapset look a lot better Many thanks, I'm sure it is, I'll try to work on it :D
so that it, good luck :D
Jonis221
Hey, Decided to request M4M.

  • [General]
  1. Consider using constant DS all along the easy and normal difficulties.

    [Easy]
  2. 00:02:175 (1,2) - Try to make parallel more perfect here. It should look something like this http://i.imgur.com/R57vpsq.png
  3. 00:51:448 (3,4) - ^ http://i.imgur.com/x9vFv2M.png
  4. 00:05:191 (2) - Maybe reverse slider here?
  5. 00:06:532 (2,3,4) - You can try to make this pattern symmetrical.
  6. 00:10:052 (1,2) - This difficulty has only one 1/2 rhythm part. To keep map flow similar consider change this into something more simple.
  7. 00:11:560 (1,2,3,1) - For more equal distance you move these. Circle 2 X:147 y:277, Circle 3 x:308 y:296, Slider x:244 y:148.
  8. 00:19:605 (1,2,3,4) - Spacing is diferent between objects.
  9. 00:25:638 (3,4) - Looks like objects are overlaping here.
  10. 00:34:018 - 00:36:700 - 00:38:041 - 00:45:415 - 01:18:599 - You can place some beat here, don't follow only vocal line.
  11. 00:54:130 (1,2) - Stacks not really allowed on easies.
  12. 00:57:147 (2) - Fix this curve to look like this http://i.imgur.com/oYx4oxt.png
  13. 01:11:895 (3,1) - You can improve blanket here.

    [Normal]
  14. 00:00:834 (2) - Bump on the slider end doesn't look nice.
  15. 00:08:208 (5) - Try to make this slider more symmetrical.
  16. 00:12:901 (4,5,1) - For more equal distance between objects you can move this slider on X:204 y:185 (plus this slider is isn't snaped by distance.
  17. 00:20:275 (2,3,4) - For me sliders doesn't even look pretty. Try to make sliders with whole visible outline and also more simplistic. (For example: http://i.imgur.com/bHCBSmo.png )
  18. 00:27:314 (1,2) - You can make blanket here. Here's a guide on blankets t/208596
  19. 00:24:298 (1,2,3,4) - Check distance. (If you using grid snap, try to turn it off, because distances between objects will be more accurate.
  20. 00:46:756 (4,5) - You can improve this blanket.
  21. 00:48:432 (1,2) - 00:59:828 (1,1) - 01:09:884 (3,4,1) - ^
  22. 00:57:147 (3,4,5) - How about to make this with symmetrical design.
  23. 01:07:035 (1) - 1/2 Double repeat not good choice on easy/normal difficulties, because they are quite hard to read for newer players.
  24. 01:10:387 (1,2,3) - I don't it's a good idea to overlap each of them.
  25. 01:15:918 (3,4,5) - I think objects are too close to each other.
  26. 01:17:761 (1,2,3,4) - I think this part is too complicated to put 1/2 singletaps, even it starts from 1/2 section. 01:17:594 - and there's a strong sound which should be clickable. How about this rhythm http://i.imgur.com/l49Krz8.png
  27. 01:19:772 (4,5,6) - This part is confusing, it only follows vocal.
  28. 01:23:627 (1) - This spinner, according to song beat, should start here 01:23:795 - plus at the end you can add some green sections to decrese volume of hitsounding because music is fading out.

    [Hard]
  29. 00:29:661 (4) - Pretty sure you can improve this slidervawe to look more symmetrical. Here's a guide on sliderwaves is on same guide t/208596
  30. 00:33:013 (1) - 00:34:018 (3,4) - 00:34:856 (5,6) - You can use 1 slider point for sure.
  31. 01:12:901 (3) - ^
  32. 00:43:739 (2,3) - Blanket.
  33. 01:23:795 (1) - End spinner at 01:27:314 - Like you did in easy and normal difficulty.
paydayzcool
Hi there, M4M from your queue: https://osu.ppy.sh/community/forums/topics/674792,

Easy
00:03:515 (1) - To be honest, there really isn't a need to put a spinner here as it disconnects this part of the song. Instead, you can put notes here as replacement.
00:08:879 (5,1) - Imagine you are a new player and you just hit 5 perfectly after getting used to the flow of the map. Wouldn't you expect 1 to be on a white tick to continue the flow?
00:18:264 (2,3,4) - This is a more intense part of the song, but it is only represented by 3 circles. Maybe use sliders instead?

Normal
00:08:208 (5,1) - Same as Easy, but note that you can push the boundaries of this concept in higher diffs.

Hard
00:04:521 (1,2,3) - This imo is overmapped. Note that the melody hits on 1 and 2 while 3 is landing on nothing.
00:46:085 (3,1) - Try and make it more obvious that these notes are far apart on the timeline or the player is definitely going to hit 1 too early.
00:52:286 (3,4,5,6) - I would avoid these note placements as the player may mistake a circle for a sliderhead.

Insane
00:01:839 (3,4,1) - Spacing is too large here so players will misjudge the time to click the sliders.
01:23:460 (1,2,3,4,5) - This imo seems unfitting for a last stream. Maybe make a more intense stream?

There are some very good patterns in hard and insane, but they just need to have more flow to it such that it feels more natural.
For Easy and Normal, try not to mix the complexity of hard maps and insane eg, clarity in direction: can you be sure that you won't be confused over which note to click next? (assuming you are a new player)

The best way to understand what I mean is to continue exposing yourself to the patterns of ranked maps and practicing more. Although I have no ranked maps, I reckon this method works as I did end up improving.
Topic Starter
ShinodaYuu

paydayzcool wrote:

Hi there, M4M from your queue: https://osu.ppy.sh/community/forums/topics/674792, Mate I wrote to wait for my mod but ok

Easy
00:03:515 (1) - To be honest, there really isn't a need to put a spinner here as it disconnects this part of the song. Instead, you can put notes here as replacement. You're right
00:08:879 (5,1) - Imagine you are a new player and you just hit 5 perfectly after getting used to the flow of the map. Wouldn't you expect 1 to be on a white tick to continue the flow? Yes I had a hard time thinking how to deal with it, but finally got it
00:18:264 (2,3,4) - This is a more intense part of the song, but it is only represented by 3 circles. Maybe use sliders instead? I know what you mean but that's the sounds I decided to focus on

Normal
00:08:208 (5,1) - Same as Easy, but note that you can push the boundaries of this concept in higher diffs. Changed

Hard
00:04:521 (1,2,3) - This imo is overmapped. Note that the melody hits on 1 and 2 while 3 is landing on nothing. I wouldn't say it's nothing, like I can hear a sound there, but if more people will complane I'll change it. For now made a reversed slider
00:46:085 (3,1) - Try and make it more obvious that these notes are far apart on the timeline or the player is definitely going to hit 1 too early. Changed a little, should be better
00:52:286 (3,4,5,6) - I would avoid these note placements as the player may mistake a circle for a sliderhead. Yeah I know, that's why I mapped it like this, I don't want it to be stupid farm, so one tricky pattern for me is not bad (also people playing with snacking sliders will reasd it easily)

Insane
00:01:839 (3,4,1) - Spacing is too large here so players will misjudge the time to click the sliders. Changed
01:23:460 (1,2,3,4,5) - This imo seems unfitting for a last stream. Maybe make a more intense stream? This is a last pattern taken from CXu mapset, I really liked it so I wanted to use it too

There are some very good patterns in hard and insane, but they just need to have more flow to it such that it feels more natural.
For Easy and Normal, try not to mix the complexity of hard maps and insane eg, clarity in direction: can you be sure that you won't be confused over which note to click next? (assuming you are a new player)

The best way to understand what I mean is to continue exposing yourself to the patterns of ranked maps and practicing more. Although I have no ranked maps, I reckon this method works as I did end up improving.
I'll try for sure, many thank for this mod :D
Sandrew
m4m
[general]
close widescreen support
I found the official website for metadeta:http://www.lxixsxa.com/disco/archive/?SVWC-7871
so the title should be "crossing field -TV ver.-"
[easy]
00:06:197 (1,2) - first a 2/1 slider and then a circle will be better
00:18:264 (2,3,4) - here comes an exciting part, 3 circles not suitable for it, make more beats( if you want to follow the piano, follow it closely
00:43:069 (1) - 1/2 is not recommend in a easy diff, especially considering the 179 bpm
01:11:057 (2,3) - make them a blanket
structure can be more artistic, try not using bad overlap like 00:51:113 (4,1,2) - 01:05:191 (1,2) -
[normal]
00:19:270 (3,1) - blanket
00:24:298 (1,2) - too close
as you have made a easy diff, you can add more 1/2 to make it more close to the vocal
[hard]
2.05-3.72, gap may be too big, adjust some jump like 00:17:594 (3,4,5,6) - (this jump is too hard for beginners) can decrease the gap
00:10:890 (2) - delete it, if you don't want to miss the sound here, you need to add one more 1/2 on 00:11:393
00:16:253 (1,2) - 00:12:231 (3,4,1) - different way to handle the 1/1, make them the same will be better
not so clean, for example 00:51:448 (1,2,3,4,5,6,7,8) - looks like in a mess
[insane]
00:04:521 (1,2,3) - music here is not so exciting like kiai, so a big jump is not suitable
00:12:063 (2,3,4,5,6,7) - jump not fit, for there is only 1/1 drum and low beats in 1/2
00:30:331 (4) - a 1/2 slider and a circle will be better, the slider looks like 00:31:001 (1) - but it didn't follow the vocal like 00:31:001 (1) - did
00:38:376 (1) - consider the 1/4 ds more cautiously, it should have obvious difference with 00:42:566 (1,1) -
00:42:566 (1) - don't understand the sudden 1/4 ds decreasing
there are many creative and artistic patterns I want to study from you like 00:31:001 (1,2,3,4,5,6,7,8,9,10,1) - , but the total structure is not so clean
GL :)
Topic Starter
ShinodaYuu

Sandrew wrote:

m4m
[general]
close widescreen support Fixed
I found the official website for metadeta:http://www.lxixsxa.com/disco/archive/?SVWC-7871
so the title should be "crossing field -TV ver.-" Changed
[easy]
00:06:197 (1,2) - first a 2/1 slider and then a circle will be better Ok
00:18:264 (2,3,4) - here comes an exciting part, 3 circles not suitable for it, make more beats( if you want to follow the piano, follow it closely Changed
00:43:069 (1) - 1/2 is not recommend in a easy diff, especially considering the 179 bpm I know but I don't think there's any easier way to put emphasis on drums here
01:11:057 (2,3) - make them a blanket Done
structure can be more artistic, try not using bad overlap like 00:51:113 (4,1,2) - 01:05:191 (1,2) - Guess I'll try
[normal]
00:19:270 (3,1) - blanket Done
00:24:298 (1,2) - too close
as you have made a easy diff, you can add more 1/2 to make it more close to the vocal I think I like it how it is right now :D
[hard]
2.05-3.72, gap may be too big, adjust some jump like 00:17:594 (3,4,5,6) - (this jump is too hard for beginners) can decrease the gap I know but that's how I see hard diff for this song, making it less intese would ruin my concept
00:10:890 (2) - delete it, if you don't want to miss the sound here, you need to add one more 1/2 on 00:11:393 Why, there's a guitar sound on every of them
00:16:253 (1,2) - 00:12:231 (3,4,1) - different way to handle the 1/1, make them the same will be better 00:16:253 (1,2) - is different cause vocals here are more intense so I've decided to put emphasis on each syllable by stacking them
not so clean, for example 00:51:448 (1,2,3,4,5,6,7,8) - looks like in a mess Made it more clear I think
[insane]
00:04:521 (1,2,3) - music here is not so exciting like kiai, so a big jump is not suitable Changed
00:12:063 (2,3,4,5,6,7) - jump not fit, for there is only 1/1 drum and low beats in 1/2 I think they nicely underline this downbeats
00:30:331 (4) - a 1/2 slider and a circle will be better, the slider looks like 00:31:001 (1) - but it didn't follow the vocal like 00:31:001 (1) - did Right, changed
00:38:376 (1) - consider the 1/4 ds more cautiously, it should have obvious difference with 00:42:566 (1,1) - I don't know what can I change, I set NCs and changed shapes
00:42:566 (1) - don't understand the sudden 1/4 ds decreasing Changed
there are many creative and artistic patterns I want to study from you like 00:31:001 (1,2,3,4,5,6,7,8,9,10,1) - , but the total structure is not so clean Hope to improve at mapping
GL :) Many thank for mod :D
Arf
Hello, M4M from your queue

Easy
00:07:203 (2,3) - These two are slightly too close to each other, it looks a little meh visually

00:16:253 (5,2) - "5" is disappearing as "2" appears but the overlap might not be a good idea

00:22:957 (1) - Consider making this a slider instead, follows the vocal better imo

00:25:638 (2,3) - Consider mapping the note between these for the little vocal as well, you don't need that big of a rhythm gap I think

00:26:979 (3,1) - This blanket could look a lot better, I know DS limits you, but you can push the boundaries a bit to get the visuals right. https://arf.s-ul.eu/Pgk4xQ0F

00:28:990 (2) - The head and tail of this slider overlap but 00:31:001 (1) - doesn't, I think you should pick one and stick with it

00:33:013 (1,2) - Blanket isn't quite accurate, move 2 a bit to the right

00:35:694 (3,4) - Juuuust a bit too close to each other

00:38:376 (1,2,3,4) - Due to the build up in the song here, consider mapping some if not all of the notes in between these

00:42:398 (4,2) - These two shouldn't overlap, same at 01:05:191 (1,2) - 01:09:884 (4,2) - etc.

00:56:476 (1) - I really don't like how the sound at 00:57:147 - is in the middle of the long slider instead of being clickable. The slider itself looks nice but the rhythm is not the best one you could choose here imo. Consider changing this into a 1/1 slider and a 2/1 slider, like so.

01:12:901 - Consider mapping this sound, it's pretty prominent

Normal
00:08:208 (5,6) - Overlap is a little ugly and not done elsewhere in the map, consider moving 6

00:27:650 (1,2) - Hmm are you sure about this gap? Better to map the 1/1 note in between these imo

00:40:387 (1,3) - Consider making these the same kind of slider, a flipped copy/paste. Might look slightly better

00:45:750 (1) - Consider making this point at the next note instead of the previous one, like so.

00:54:130 (1,2) - Ehh, bit unnecessary imo, it's a pretty noticeable spike and very different from the rest of the map. I understand why it's patterned like this, but for this diff it might be better to simplify this rhythm. Consider a 1/2 repeat slider or even just a simple 1/1 slider.

Decent difficulty, some aesthetics are a bit rough around the edges but the rhythm is well done and the general feel of the map is positive.

Hard
This diff is not bad, but it's not a typical Hard in difficulty. The combination of the jumps used with the BPM puts it a level above the typical Hard difficulty. Honestly I somewhat like this diff, but the difficulty spread from Normal to Hard is large. You can nerf some of the jumps and get it closer to 3.4 or 3.5, or you could make an "Advanced" difficulty. Either way, spread will be an issue for you if you keep it the way it is.

00:06:867 (3,4,1) - I see the stack but out of these three notes, "1" has the most intense beat and yet the smallest spacing from the previous note. Recommend adjusting spacing so 4->1 is greater than 3->4

00:31:001 (2,3) - Consider mapping the drum beat between these

00:35:694 (4,5) - This spacing is a little harder to read after 00:33:013 (1,2) - since the rhythm gap is different. Highly recommend moving 5 closer to 4 to differentiate

00:51:784 (2,3,4,5,6,7,8) - Ehhhhh. I get it, I do, especially since the Insane has similar structure to stress the repeated vocal pattern, but this is not visually pleasing at all, at least to me. Consider finding a different pattern which works the same way to make this look better, or if you're dead set on using this one, adjust some of the stacks, since there are some imperfect ones at the moment

01:21:951 (2,3) - Why note between these note not mapped when 01:19:270 (2,3,4) - here it is?

Yeah the spacing in this difficulty is not quite Hard not quite Insane, it's not even Light Insane. It's in a weird spot in the middle. Personally I'd just nerf some of the jumps but if you don't want to do that your alternatives are even more work. Hope you find a solution you like.

Insane
Reminds me 2013 mapping in some parts, 2015 in some parts

00:13:571 (1) - Rhythm is a bit questionable, wouldn't it sound better if this slider was two 1/2 sliders?

00:14:242 (1,2) - Could make these the same shape for slider pairing

00:31:001 (1,2) - I get why you didn't map the drum between these but in the highest diff it might be a bad idea to skip

00:37:035 (4) - What's with this shape xD Something simple like 00:35:694 (1) - could work just fine here methinks

00:45:415 (1,2) - Could center this between 00:45:750 (1,2) - to look a bit nicer

00:49:437 (5,6) - This jump is massive compared to the spacing you've used for this rhythm elsewhere in the map. Consider reducing it

01:23:460 (1,2,3,4,5) - This is honestly kind of underwhelming since you basically don't really move your cursor to play this stream, consider making it just a regular spaced curved one.

A lot of the ideas in this map are decent, and well-executed. Some rhythm choices I don't agree with, places you've used 1/2 slider where I would personally use circles, but you're pretty consistent about it throughout the map so I assume it's just your personal preference.

The mapset in general has rough edges here and there, the aesthetics aren't too clean but it's not draft quality, it's fairly okay. The spread from Normal to Hard is probably your biggest concern other than the aesthetics polish, and maybe the spread from Hard to Insane as well? (Though it's serviceable and probably justifiable, unlike the Normal -> Hard spread)

As you get even better at mapping you'll figure it out for yourself where the rough edges are, it's difficult to just point at a pattern and say "this is a problem", since a bad-looking pattern is not the same thing as a pattern that could look better, if that makes sense. Overall you're on the right track though.

Good Luck :D
Topic Starter
ShinodaYuu

Arf wrote:

Hello, M4M from your queue

Easy
00:07:203 (2,3) - These two are slightly too close to each other, it looks a little meh visually Sure, changed

00:16:253 (5,2) - "5" is disappearing as "2" appears but the overlap might not be a good idea Changed

00:22:957 (1) - Consider making this a slider instead, follows the vocal better imo Ok, done

00:25:638 (2,3) - Consider mapping the note between these for the little vocal as well, you don't need that big of a rhythm gap I think Ok

00:26:979 (3,1) - This blanket could look a lot better, I know DS limits you, but you can push the boundaries a bit to get the visuals right. https://arf.s-ul.eu/Pgk4xQ0F Fixed

00:28:990 (2) - The head and tail of this slider overlap but 00:31:001 (1) - doesn't, I think you should pick one and stick with it Done

00:33:013 (1,2) - Blanket isn't quite accurate, move 2 a bit to the right Should be better

00:35:694 (3,4) - Juuuust a bit too close to each other Changed

00:38:376 (1,2,3,4) - Due to the build up in the song here, consider mapping some if not all of the notes in between these Added one note

00:42:398 (4,2) - These two shouldn't overlap, same at 01:05:191 (1,2) - 01:09:884 (4,2) - etc. Now I've fought about same thing

00:56:476 (1) - I really don't like how the sound at 00:57:147 - is in the middle of the long slider instead of being clickable. The slider itself looks nice but the rhythm is not the best one you could choose here imo. Consider changing this into a 1/1 slider and a 2/1 slider, like so.
Nice idea
01:12:901 - Consider mapping this sound, it's pretty prominent I know, but I think that 1,5 beat gap isn't so obvious for a new player

Normal
00:08:208 (5,6) - Overlap is a little ugly and not done elsewhere in the map, consider moving 6 Oh, I it wasn't supposed to be like that,
must have overlook it when doing mod changes


00:27:650 (1,2) - Hmm are you sure about this gap? Better to map the 1/1 note in between these imo Ok

00:40:387 (1,3) - Consider making these the same kind of slider, a flipped copy/paste. Might look slightly better Intresting idea, why not

00:45:750 (1) - Consider making this point at the next note instead of the previous one, like so. Done

00:54:130 (1,2) - Ehh, bit unnecessary imo, it's a pretty noticeable spike and very different from the rest of the map. I understand why it's patterned like this, but for this diff it might be better to simplify this rhythm. Consider a 1/2 repeat slider or even just a simple 1/1 slider. Changed into repeat slider

Decent difficulty, some aesthetics are a bit rough around the edges but the rhythm is well done and the general feel of the map is positive. Thanks, I'll try to work on the rest and make it better

Hard
This diff is not bad, but it's not a typical Hard in difficulty. The combination of the jumps used with the BPM puts it a level above the typical Hard difficulty. Honestly I somewhat like this diff, but the difficulty spread from Normal to Hard is large. You can nerf some of the jumps and get it closer to 3.4 or 3.5, or you could make an "Advanced" difficulty. Either way, spread will be an issue for you if you keep it the way it is.

00:06:867 (3,4,1) - I see the stack but out of these three notes, "1" has the most intense beat and yet the smallest spacing from the previous note. Recommend adjusting spacing so 4->1 is greater than 3->4 Done

00:31:001 (2,3) - Consider mapping the drum beat between these I completely missed this sound, thanks

00:35:694 (4,5) - This spacing is a little harder to read after 00:33:013 (1,2) - since the rhythm gap is different. Highly recommend moving 5 closer to 4 to differentiate Done

00:51:784 (2,3,4,5,6,7,8) - Ehhhhh. I get it, I do, especially since the Insane has similar structure to stress the repeated vocal pattern, but this is not visually pleasing at all, at least to me. Consider finding a different pattern which works the same way to make this look better, or if you're dead set on using this one, adjust some of the stacks, since there are some imperfect ones at the moment Ehh, will work on improving it

01:21:951 (2,3) - Why note between these note not mapped when 01:19:270 (2,3,4) - here it is? Right, changed

Yeah the spacing in this difficulty is not quite Hard not quite Insane, it's not even Light Insane. It's in a weird spot in the middle. Personally I'd just nerf some of the jumps but if you don't want to do that your alternatives are even more work. Hope you find a solution you like. It was hearthbreaking but I changed some jumps

Insane
Reminds me 2013 mapping in some parts, 2015 in some parts Well, I'll don't take it as a bad thing, 2013 mapping had some kind of soul in it imo

00:13:571 (1) - Rhythm is a bit questionable, wouldn't it sound better if this slider was two 1/2 sliders? Sure, right

00:14:242 (1,2) - Could make these the same shape for slider pairing Thought about same now

00:31:001 (1,2) - I get why you didn't map the drum between these but in the highest diff it might be a bad idea to skip Little breaks my concept of this pattern, but changed (as I wrote I completely missed it)

00:37:035 (4) - What's with this shape xD Something simple like 00:35:694 (1) - could work just fine here methinks I was trying to be creative :D and had no better idea, done

00:45:415 (1,2) - Could center this between 00:45:750 (1,2) - to look a bit nicer Changed

00:49:437 (5,6) - This jump is massive compared to the spacing you've used for this rhythm elsewhere in the map. Consider reducing it Done

01:23:460 (1,2,3,4,5) - This is honestly kind of underwhelming since you basically don't really move your cursor to play this stream, consider making it just a regular spaced curved one.I really like this patternand wanted to use it here, but if you say so I spaced it little more

A lot of the ideas in this map are decent, and well-executed. Some rhythm choices I don't agree with, places you've used 1/2 slider where I would personally use circles, but you're pretty consistent about it throughout the map so I assume it's just your personal preference.

The mapset in general has rough edges here and there, the aesthetics aren't too clean but it's not draft quality, it's fairly okay. The spread from Normal to Hard is probably your biggest concern other than the aesthetics polish, and maybe the spread from Hard to Insane as well? (Though it's serviceable and probably justifiable, unlike the Normal -> Hard spread)

As you get even better at mapping you'll figure it out for yourself where the rough edges are, it's difficult to just point at a pattern and say "this is a problem", since a bad-looking pattern is not the same thing as a pattern that could look better, if that makes sense. Overall you're on the right track though. Well, that really makes me happy, I'm sure I will develop as the time passes :)

Good Luck :D Many many thanks for this mod :D
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