HOW IS THAT MAP NOT RANKED YET!!!!
It has a lot of attention and support, but it doesn't have enough kudosu to quickly be ranked. it could take months or years, unfortunately.GeRy311 wrote:
HOW IS THAT MAP NOT RANKED YET!!!!
Actually the map is not bad, but there is still few stuffs that needs to be changed before reaching the ranking process. But I'm sure that with some works, the map can be rankedHosthan wrote:
Why is this not ranked :/?.
it should be ranked .
It´s far better than tons of shitty beatmaps that are ranked for almost no reason .
I'm very busy with school atm but i try to bring out much updates as i can. hope i can find some time for the map next weekend.Pachiru wrote:
Actually the map is not bad, but there is still few stuffs that needs to be changed before reaching the ranking process. But I'm sure that with some works, the map can be rankedHosthan wrote:
Why is this not ranked :/?.
it should be ranked .
It´s far better than tons of shitty beatmaps that are ranked for almost no reason .
That, and the buildup section near the end of the map for Freezing is LITERALLY overkill. The rest of the map wasn't as hard as that.veke66 wrote:
why is Supreme's Snow unfinished? I dont think you can get it ranked with one unfinished diff...
BitCritterSpyro wrote:
That, and the buildup section near the end of the map for Freezing is LITERALLY overkill. The rest of the map wasn't as hard as that.veke66 wrote:
why is Supreme's Snow unfinished? I dont think you can get it ranked with one unfinished diff...
IceDynamix wrote:
small mod, dont give kudosu if you didnt apply NCs
[Freezing]
00:20:670 (1) - if you have NC here then put NC here aswell 00:22:546 (2) -
else remove
00:47:107 (5,6,8,9) - why are these stacked when these arent? 00:48:796 (1,2,3,4) -
01:04:733 (8) - NC here, remove the other NC thenput NCs on big white ticks, here are the most important points in the kiai (although you can ignore this)
- 01:06:233 (7) - ^
01:07:733 (7) - ^
01:10:733 (8) - ^
01:12:233 (7) - ^
01:13:733 (7) - ^
01:16:733 (8) - ^
01:18:233 (7) - ^
01:19:733 (7) - ^
01:21:233 (7) - ^
01:22:733 (7) - ^
01:24:233 (7) - ^
01:25:733 (7) - ^
02:40:733 (5) - ^
02:42:233 (8) - ^
02:43:733 (7) - ^
02:45:234 (6) - ^
02:46:733 (7) - ^
02:48:233 (7) - ^
02:49:733 (6) - ^
02:54:233 (13) - ^
02:55:733 (7) - ^
02:57:233 (5) - ^
02:58:733 (3) - ^
03:00:233 (12) - ^
03:04:733 (5) - ^
01:38:484 (1,2,3) - inconsistent spacing
01:46:733 (7) - why is this slider SV1.5 instead of the SV0.5 sliders before?
02:49:733 (6,7,8,9,10) - not straight
IceDynamix approves
Cookie wrote:
I was bored and played through each diff. I haven't really modded before, so sorry if some of them are lazy. Overall, I really loved all of the maps. The only issues I really noticed were the timing and spacing of some notes. LMK if you need anything clarified.
Normal all done
00:32:858 (1) - Slider ends too late. Should end on white beat
00:34:170 (1) - Slider doesn't match song at all havent fount smth that realy fits si i'll leave it wip
01:35:295 (1) - Should start at 01:35:483
02:32:858 (1) - Should be a note at 02:32:858 and then spinner at 02:33:233. Also, the ending of the spinner should be moved or muted. It's really off-beat
Infamous Hype all done
00:31:545 (7) - Slider should end at 00:32:108 to match pattern
02:11:295 (6,7,8,9) - 7 should be after 8 to match pattern
02:36:045 (1,2,3,4,5,6,7,1) - Start all of them on white beats. This timing is just a mess
Frozen all done
00:25:920 (4) - Timing is off. Should be 1/3
02:36:420 (1,2,3,4,1) - The starts of sliders should be on white beats, not red ones
Insane all done
00:25:920 (6) - Timing is off. Should be 1/3
00:28:733 (5) - Same as above
01:46:733 (4) - Weird SV change
Supreme's Snow No changes (Map isnt finished yet)
00:41:483 (7,8,9,10,11,12,13) - Should follow pattern and only place notes on white beats.
Extra all done
02:37:639 (16,1,2) - Very awkward stream jump. You have to go to the right and then immediately to the left. tryed to make it smoother
Rikka's all done
00:36:045 (8) - Slider ends late. Should end on 1/2 beat.
02:36:514 (4,5,6) - Seems like a sharp turn for no reason made both smoother and closed the gap
02:37:639 (16,1,2) - Seems like a stream jump for no reason
02:57:795 (1,2,3,4,5) - This stream is different than the rest; would be better to be consistent stacked now
Snowstorm
02:37:732 (8,1,2) - This turn-around and speedup seems a bit too extreme. Nothing in the song really signals that drastic of a change in spacing either. more circular now
Freezing all done
00:58:733 (4,5,6,7,8,9) - Consider spacing to follow the change in beat
01:15:233 (1,2,3,4,5,6,7) - Why does spacing decrease when the song stays at the same intensity?
01:35:858 (2,3,4,5,6) - Better, but spacing still seems a bit weird
02:15:421 (4,5,6,7,8,9,10) - 9+10 can stay stacked, but spacing is really random here
02:24:608 (1,2,3,4,5) - 1+2 aren't stacked but 4+5 are... doesn't make sense
02:30:233 (8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7,8,9,10) - Diff spike seems a bit too extreme for this part
02:53:108 (6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Jumps seem a bit drastic to me
02:59:858 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as both above
decrease the distance at the end and increased in earlier sections
Towards the end, the jump difficulty seemingly increases out of nowhere. I'd recommend either making them a bit closer together or easing into them slower and not doing as many cross-screen jumps.
Also, just in general, the spacing during jump sections seems to fluctuate randomly. One line of the song will be half as spaced as the next line without any purpose really. I'd recommend trying to make your spacing consistent for each chorus, still having the last chorus be larger.
Knose1 wrote:
Maybe you could add "Remix by nightcoreFC" for the Source (I'm also making remix by nightcoreFC so it'll be better to find the nightcoreFC's remix, i'm gonne send you in Private message the youtube links of the 2 remix I'm mapping, but maybe i'll map other music remixed by nightcoreFC)
I'm not a pro-map make but think there's some problems:
For the Normal difficulty the snap distance often change but i heard that the snap distance mustn't change in easy, normal and Hard difficulties.
But sometimes you can keep the snap distance
00:22:358 (4,5) - Thoses objects are close and we think it a 1/4 timing or it's a 1/2 timing. gap is now larger
00:56:295 (2) - You can keep this slider as well but personaly i don't like his designe *^^*
Personaly i don't like the normal-Whistle sound: i don't think it goes well with the music, instead of it you can use the normal-Clap or any other soft and drum additions (If you don't know how to find it, I tell you that's at left of the editor but I think you know how to find it ^^). Warning the drum's sampleset and drum's additions don't do sound in taiko.
I love the designe of this ! 02:45:795 (1,2) -
Why don't you set the CS at 3 ? I think it'll be better for the new players to play on CS 3 than CS 3.3
Maybe the Ar is better at 5 ?
I think HP 5 is too high because i see HP between 3 and 4 on each normal map i see ranked.
--------------------------------------------------------
It may be cool to have an Hard difficulty on this my (I know that there's the Hyper difficulty but i'm training on Hyper and 4* Insane difficulties and the hyper is too hard for me because of the HP and the stream )
In the Hyper (Infamous Hype)
I saw some long combo. There's a problem because we have problem to regenerate the stamina if we fail on 2/3 notes or if we do some 100
00:03:795 - New combo here all done
00:04:733 - Remove the combo and set a new combo here 00:05:295 -
00:07:170 - New combo here
00:07:733 - Remove the combo here
Try to find other point where you have to set/remove combo. Try as much as possible to set the start of the combo before / on a slider (If you set a combo before a slider, the object must close to the slider (between x0 and x1 snap). Try to get the combo between 6 and 8, 10 is the maximum for this kind of difficulty. And remember: the combo don't follow the music, combo is a way to get some HP.
Also I don't know if the sliders are to mutch faster or not but you must check that. (Check that carefully on the sliders with reverse arrow)
I expect this will be usefull and good luck to rank this map *^o^*
thx for the mod even if it's short ^^ every help is welcomeXelite wrote:
Hey, i just played Extra diff and noticed some things. There are a lot of places with combo higher than 10. IMO this diff looks better without two numbers in any circle. There some places where I think would great to add NC:
00:06:608 (8) done- 00:09:233 (7) placed it on 5 (fits more to the lyrics imo)- 00:12:608 (9) done- 00:26:858 (9) every "right now got it's own combo color now"- 00:31:733 (6) - 00:35:295 (8) NC on 3 (lyrics)- 00:39:795 (9) done- 00:44:295 (7) done- 01:00:983 (7) done- 01:51:983 (6) placed it on 4- 02:07:733 (7) - 02:12:608 (7) done- 02:38:576 (1) - 02:53:483 (7) - 03:02:858 (8) placed it on 5- 03:05:858 (1) placed it on 4
Also after changing NC-s you should make HP higher, from 5 to 5.5 or 6. 6.2 (i kinda like the number xd)
Few other diffs have the same problem, but I played the most Extra one just this diff is good for my level.
Also another few things:
01:42:608 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I think there will more comfortable to play if you'll make each next circle at an angle like this:
02:43:732 (3,4,5,6,1,2,3,4,5,6,7,8) - i think this place needs more balance in spacing between circles, it's extremely awkward to read intuitively these jumps, don't forget about flow. 1- 4 are jumpier now
Sorry for short mod but I have noticed only these places. Good luck in ranking, fun map
Difficulty Setting Guidelines:between means between and not "more than 6"
Approach Rate should be between 4 and 6.
Difficulty Setting Guidelinessame goes for the OD
Overall Difficulty / HP Drain Rate should be between 3 and 5.
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.00:34:170 (1,2) - Looks a bit like a failed blanket tbh...