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Kobayakawa Sae (CV: Tachibana Rika) - HANAKANZASHI

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Topic Starter
domSaur
This beatmap was submitted using in-game submission on Saturday, August 12, 2017 at 1:50:48 AM

Artist: Kobayakawa Sae (CV: Tachibana Rika)
Title: HANAKANZASHI
Source: アイドルマスター シンデレラガールズ
Tags: the idolm@ster cinderella girls master 029 idolmaster im@s imas starlight stage deresute arm iosys ricca
BPM: 90
Filesize: 11527kb
Play Time: 04:51
Difficulties Available:
  1. Floral Hairpin (4.11 stars, 938 notes)
Download: Kobayakawa Sae (CV: Tachibana Rika) - HANAKANZASHI
Information: Scores/Beatmap Listing
---------------





corn chicken cheese
_Meep_
K O N C H I K I C H I N
RevenKz
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Hallo, ill try my best :)

Floral Hairpin
General:
- Metadata seems to be right actually
- Add "IOSYS" on tags since it's the actual composer of the song
- You should put "Sae Kobayakawa" instead of "Kobayakawa Sae" (it's in that order in the kanji name so i guess romanised should be that way too, but call an expert on this since im not sure at all)
Source
According to Modding Assistant, you're not using the following hitsounds:
/// - soft-slidertick2.wav - ///
Objects:
• This is offsnaped 00:06:347 (2) - .... it should start on the red tic ( 00:06:513 - ). You can be sure about this if you hear that part at 25% playback rate
• 00:29:141 (2,3,2,3) - I suggest you to keep the spacing that you used on 00:25:301 (2,3) - , it's a pretty consistent way to keep up your map
• 00:32:141 (6) - The curve of this slider is slightly noticeable, i think that you could add a bit more of curve so there would be an actual difference between straigh and curvy
• 00:36:461 (1) - I'd move this a bit up so it wont be that close to 00:35:261 (2) -
• 00:38:861 (2) - Why is here less spacing than 00:40:301 (1,2) - ? It feels really close to the slider right now
• 00:41:261 (5,6) - Same here... Also if you move this a bit down 00:41:021 (4,7) - this won't overlap so its a plus point
• 00:43:661 (3) - What about moving this (and all the circles snapped there) to x:343 y:104? It would fit the triple shape of 00:41:621 (6,7,3) - as you did on 00:42:461 (2,3,4,2) -
• 00:45:821 (5) - You should adjust this one a bit so it fits the triple shape (00:44:381 (2,3,4,5) - )
• 00:55:181 (1) - Add NC for emphasis, currently it seems like this two circles has different sounds than 00:54:221 (2,3,4,5) -
• 00:54:941 (5,2,3,4) - Adjust the triple a bit so it fits with the circle 5
• 00:56:621 (6) - Add NC? The vocal starts here and its pretty loud tho so it would give a really good emphasis to the pattern (NOTE: you did it here 02:17:261 (1) - )
• 01:01:301 (6,1) - This seems to be the only 2 notes that are not spaced from the slider, why?
• 01:42:701 (2) - This sliders seems to be wrong, It should be an 1/6 slider with 4 reverses
• 01:58:061 (1) - This circle feels awkward, Why would you add this on a slow part? Player should be relaxing until the kiai so there shouldn't be really this kind of things imo, Also you already emphasized it with the NC, you could just reduce the spacing a bit (to like 1,4x), it would still be noticeable and wont be such as spaced as now
• 02:04:061 (7) - Move this circle JUST A BIT to the right so it fits the triple shape
• 02:55:421 (4,4) - Stack?
• 03:32:381 - Feels like you're missing a pretty notorious sound here, maybe instead of using a weird blue line slider after the whole 1/2 rhythm part you could put 2 circles
• 03:34:541 (8,1) - I'd suggest you to space that circle a bit more as i said before
• 04:13:901 (3) - I'd move it to x:456 y:217 so it would be exactly between 04:13:061 (2,3) - without making a weird overlap

It's a pretty good map and it have my thumbs up since its slow and the hexagonal gimmicks are well done... Good luck with it :)
Flower sliderart
254,168,291309,6,0,B|257:132|271:107|271:107|297:87|328:93|328:93|338:123|331:148|331:148|310:174|293:194|293:194|322:186|346:190|346:190|377:207|383:239|383:239|364:259|329:262|329:262|307:252|277:231|277:231|291:263|292:290|292:290|286:313|256:329|256:329|228:315|218:286|218:286|223:261|236:232|236:232|211:247|182:260|182:260|154:261|129:243|129:243|132:215|157:193|157:193|182:185|218:190|218:190|188:174|173:152|173:152|167:129|170:96|170:96|207:98|232:108|232:108|244:132|254:172,1,1192.12502273798,2|0,0:0|0:0,0:0:0:0:
Topic Starter
domSaur

RevengeZ wrote:

Floral Hairpin
General:
- Metadata seems to be right actually
- Add "IOSYS" on tags since it's the actual composer of the song g
- You should put "Sae Kobayakawa" instead of "Kobayakawa Sae" (it's in that order in the kanji name so i guess romanised should be that way too, but call an expert on this since im not sure at all) im p sure the name order is correct (Sae the given name and all unless it's supposed to be romanized the western way)
Source
According to Modding Assistant, you're not using the following hitsounds:
/// - soft-slidertick2.wav - /// removed
Objects:
• This is offsnaped 00:06:347 (2) - .... it should start on the red tic ( 00:06:513 - ). You can be sure about this if you hear that part at 25% playback rate actually i feel like it's supposed to be at the yellow tick in 1/8 but it feels unintuitive to play so i guess i'll put it at the red til someone say otherwise
• 00:29:141 (2,3,2,3) - I suggest you to keep the spacing that you used on 00:25:301 (2,3) - , it's a pretty consistent way to keep up your map did it on the stack but i'd like to keep it on the stream
• 00:32:141 (6) - The curve of this slider is slightly noticeable, i think that you could add a bit more of curve so there would be an actual difference between straigh and curvy sure
• 00:36:461 (1) - I'd move this a bit up so it wont be that close to 00:35:261 (2) - fixed
• 00:38:861 (2) - Why is here less spacing than 00:40:301 (1,2) - ? It feels really close to the slider right now fixed
• 00:41:261 (5,6) - Same here... Also if you move this a bit down 00:41:021 (4,7) - this won't overlap so its a plus point fixed
• 00:43:661 (3) - What about moving this (and all the circles snapped there) to x:343 y:104? It would fit the triple shape of 00:41:621 (6,7,3) - as you did on 00:42:461 (2,3,4,2) - i was kinda confused but fixed
• 00:45:821 (5) - You should adjust this one a bit so it fits the triple shape (00:44:381 (2,3,4,5) - )
• 00:55:181 (1) - Add NC for emphasis, currently it seems like this two circles has different sounds than 00:54:221 (2,3,4,5) - sure(i might also change this entire part so the distance also emphasizes the sound change
• 00:54:941 (5,2,3,4) - Adjust the triple a bit so it fits with the circle 5
• 00:56:621 (6) - Add NC? The vocal starts here and its pretty loud tho so it would give a really good emphasis to the pattern (NOTE: you did it here 02:17:261 (1) - ) fixed
• 01:01:301 (6,1) - This seems to be the only 2 notes that are not spaced from the slider, why? yea forgot. now spaced
• 01:42:701 (2) - This sliders seems to be wrong, It should be an 1/6 slider with 4 reverses i have no ears
• 01:58:061 (1) - This circle feels awkward, Why would you add this on a slow part? Player should be relaxing until the kiai so there shouldn't be really this kind of things imo, Also you already emphasized it with the NC, you could just reduce the spacing a bit (to like 1,4x), it would still be noticeable and wont be such as spaced as now it's not of the same distance with the rest of the stream. only thought the same when i actually played it orz
• 02:04:061 (7) - Move this circle JUST A BIT to the right so it fits the triple shape moved
• 02:55:421 (4,4) - Stack? stack
• 03:32:381 - Feels like you're missing a pretty notorious sound here, maybe instead of using a weird blue line slider after the whole 1/2 rhythm part you could put 2 circles i dunno if i understand it correct but i removed that 1/2 and placed a circle instead so it feels more emhpasized
• 03:34:541 (8,1) - I'd suggest you to space that circle a bit more as i said before
• 04:13:901 (3) - I'd move it to x:456 y:217 so it would be exactly between 04:13:061 (2,3) - without making a weird overlap
anything that wasn't replied are also fixed(basically applied everything uwu)
thanks for the mod

and the sliderart doesn't reach until the end of the drain time :(
RevenKz

domSaur wrote:

anything that wasn't replied are also fixed(basically applied everything uwu)
thanks for the mod

and the sliderart doesn't reach until the end of the drain time :(

Jus change slider velocity until it fit
Topic Starter
domSaur
i did even going below 0.50 it was like between x0.31 and x0.32

decided to just fiddle with the head and tail(rly didn't want to touch it as much as possible xd) and i got it snapped fine oright altho the side feels slightly botched :s
Rizen
  1. 00:52:541 (4,5,1,2,3,4,5,6,1) - would be nice to see an increasing DS pattern within these triples (like a buildup)
  2. 01:11:021 (1,2,3,4,1,2,3,4,1,2,3) - if u r gonna do this, perhaps make it so 01:11:381 (4,1) - aren't touching so the idea is more consistent with 01:11:861 (4,1) - . same to other kiai instances
  3. 02:11:741 (2,3,4) - different DS to 02:10:781 (2,3,4) -
  4. 02:13:181 (1,2,3,1,2,3,1,2,1) - NC pattern here different to 00:52:541 (4,5,1,2,3,4,5,6,1) -
  5. 02:52:301 (3) - I would NC 1/4 placed circles in this section to help with readability cos the spacing for these 1/4 is similar to the 1/2 ones like 02:53:141 (3,4) -
  6. 03:04:301 (1) - perhaps lower volume at this section, pretty calm compared to kiai which uses the same volume
  7. 04:20:621 (6,7,8,9,1) - calps are kinda noisy tbh, especially for the soft string instrument. Also because you didn't do so at 01:23:981 (5,6,7,8,1) -
  8. 04:32:141 (3,4,5,6,1) - looks kinda messy with the DS. I see a DS idea happening here, but it's so miniscule that the effect can't really be seen
glgl
Topic Starter
domSaur

Rizen wrote:

  1. 00:52:541 (4,5,1,2,3,4,5,6,1) - would be nice to see an increasing DS pattern within these triples (like a buildup) yea
  2. 01:11:021 (1,2,3,4,1,2,3,4,1,2,3) - if u r gonna do this, perhaps make it so 01:11:381 (4,1) - aren't touching so the idea is more consistent with 01:11:861 (4,1) - . same to other kiai instances indeed. now it's spaced albeit with smaller ds than the one with the 1/4 sliders
  3. 02:11:741 (2,3,4) - different DS to 02:10:781 (2,3,4) - now it's same
  4. 02:13:181 (1,2,3,1,2,3,1,2,1) - NC pattern here different to 00:52:541 (4,5,1,2,3,4,5,6,1) - reworked the nc of 00:52:541 (4,5,1,2,3,4,5,6,1) - instead to match 02:13:181 (1,2,3,1,2,3,1,2,1) -
  5. 02:52:301 (3) - I would NC 1/4 placed circles in this section to help with readability cos the spacing for these 1/4 is similar to the 1/2 ones like 02:53:141 (3,4) - m
  6. 03:04:301 (1) - perhaps lower volume at this section, pretty calm compared to kiai which uses the same volume now at 50
  7. 04:20:621 (6,7,8,9,1) - calps are kinda noisy tbh, especially for the soft string instrument. Also because you didn't do so at 01:23:981 (5,6,7,8,1) - wtf why is there even claps here. removed.
  8. 04:32:141 (3,4,5,6,1) - looks kinda messy with the DS. I see a DS idea happening here, but it's so miniscule that the effect can't really be seen it is not supposed to wiggle if that's what ur pointing but changed the entire shape of it instead
glgl
thanks for the mod
Affirmation
Q

[asdf]
00:34:061 (1) - You don't need to add NC here
01:42:701 (2,3,4,5) - you should follow the piano? sound.
01:49:901 (2,3) - weird stack
02:22:061 (1,2,3,4,5) - I suggest you set pentagon for better structure
04:50:841 (1,2,3,4,1) - 1/6

GL
Topic Starter
domSaur

Neoskylove wrote:

Q

[asdf]
00:34:061 (1) - You don't need to add NC here agree
01:42:701 (2,3,4,5) - you should follow the piano? sound. the kicks are stronger at this point and i thought i'd emphasize that instead. that string was just for filler
01:49:901 (2,3) - weird stack seems fine to me
02:22:061 (1,2,3,4,5) - I suggest you set pentagon for better structure okek
04:50:841 (1,2,3,4,1) - 1/6 actually i think it's one 1/8 but chanced

GL
thanks for the mod
-Smine-
Floral Hairpin

00:57:581 - The audio in Kiai is higher. 70 % is enough (make this in all kiai)
01:35:021 (4,5,6,7,1) - Put a circle between the Sliders for good variety

Only this e.e
Good luck!
Topic Starter
domSaur

Sminebrasil wrote:

Floral Hairpin

00:57:581 - The audio in Kiai is higher. 70 % is enough (make this in all kiai) tbh idk if it's rly that necesary but anyways kiais are now 10%
louder

01:35:021 (4,5,6,7,1) - Put a circle between the Sliders for good variety no it's fine

Only this e.e
Good luck!
thanks
Dizick
00:47:981 (1) - do this slider like 00:48:461 (2) -
00:53:741 (1) - remove NC here and add here 00:54:221 (2) -
01:15:821 (4,5,6,7,1,2,3,4,1) - do spacing here like 01:04:301 (5,6,7,8,1,2,3,4) -
02:16:541 (2,3,4) - i think will better if you do it like this https://puu.sh/wOHjt/0e4ab20229.png
02:17:741 (2) - https://puu.sh/wOHn7/ca5b193694.png

Nice map and song <3
Good Luck!
Topic Starter
domSaur

My Angel DanyL wrote:

00:47:981 (1) - do this slider like 00:48:461 (2) - (2) is already in symmetry with (3) and it's also for change of stanza i think
00:53:741 (1) - remove NC here and add here 00:54:221 (2) - the (1) is the stronger sound tho
01:15:821 (4,5,6,7,1,2,3,4,1) - do spacing here like 01:04:301 (5,6,7,8,1,2,3,4) - rather i instead set it to x0.8 to match the ds of 02:24:941 (5,6,7,8) - and 04:00:941 (5,6,7,8) - this the first massive stream in the map and i think it's ok if the ds isn't that big yet
02:16:541 (2,3,4) - i think will better if you do it like this https://puu.sh/wOHjt/0e4ab20229.png the other same triples in this part isn't stacked so no
02:17:741 (2) - https://puu.sh/wOHn7/ca5b193694.png sure

Nice map and song <3
Good Luck!
thanks for the mod
osuwiktor-PL
Insane
00:27:221 (2) - Move this in between sliders.
00:29:141 (2) - The same here.
00:30:461 (2,1) - Space them apart.
00:30:701 (1,2,3) - Move them closer a bit.
00:32:621 (1,2,3) - The same as 00:27:221 (2)
00:37:661 (4,5,6) - Space them apart a bit.
Topic Starter
domSaur

osuwiktor-PL wrote:

Insane
00:27:221 (2) - Move this in between sliders. i want to emphasize the sound in 00:27:221 (2,3) - together
00:29:141 (2) - The same here.
00:30:461 (2,1) - Space them apart.
00:30:701 (1,2,3) - Move them closer a bit.
00:32:621 (1,2,3) - The same as 00:27:221 (2)
00:37:661 (4,5,6) - Space them apart a bit.
ok sorry but not applying all that for single reason: your modding is basically space out the objects but the reason they're compressed is because i want to emphasize the sound that way by having them clickable in the same spot

nevertheless, thanks.
MaestroSplinter
Great map
Hikan
i like
so mod
00:29:981 (3,5,6) - these japanese sounds dont get emphasised at all, athough it is kinda unique in this circumstance, maybe change 2 of them into 1/4 kick?
00:35:501 (3) - nc here? Since you nc the same sound around there 01:56:141 (3) -
00:40:781 (3,4,5) - direction of the (5) make this flow looks weird though the song is still calm, can I suggest ctrl g (5)?
00:47:981 (1) - this curve looks random >_> , I would like to make it less curvy for a nicer aesthetic but up to you since it isnt very important
00:53:741 (1,2) - I think swap nc here would be nice. To fit the triplet and start a star instead of just nc downbeat like dat 02:14:381 (1,2) -
00:57:101 (2,2) - overlapped slider head make it look odd, fix them, overlap sliderbody is fine tho
00:57:581 (1,1) - consistent shape would be cool
01:04:301 (5) - nc? to make players recognize the stream has been starting why not 01:15:821 (4) -
01:07:901 (4) - nc as well? xd too long combo would have the hp drain decreased a bit
01:08:621 (8) - How about changing them to 2 circles to have the vocal clicked, slidertail doesnt emphasis the high pitch vocal good enough imo.
01:20:621 (1,2) - something im gonna say would be dumb. How about swapping nc here, starting combo at the vocal would make it stronger, instead of nc a lonely high beat. It is stupid right? But i think the vocal would need more priority here
01:35:381 - map? also 01:35:021 (4) - nc this to emphasis the bell maybe, 01:39:821 (4) - and this as well urghh
03:18:461 (2,3) - ctrl g to fit rhythm better imo
03:58:061 (1,2,3,4,5) - could be able to make a perfect star here
04:14:381 (5,6) - blanket looks wrong
04:34:541 - lower volume here or they wont know that has a sound lol
04:44:774 (3) - nc please
04:51:309 (1) - would you please loosen it up a bit, slider might be kind of hard to read since you might not know which direction to turn in without snaking slider
Those first kiai part effect to the 2nd and 3rd as well, please considering it carefully, I just dont want to extend my mod with repetitive sentences, I just dont want to extend my mod with repetitive sentences, I just dont want to extend my mod with repetitive sentences.
hope to see this get further, goodest luck to you.
Seto Kousuke

hi hi from the 7x1 queue
the mod
LOL that break at the ending for the 5 min drain time HAHAHA XD genius
[Floral Hairpin]
  1. 00:06:430 (1,2) - Need less DS...too agressive motion for such little time...same applies for other moments like 01:41:741 (1,2,3,4) - 1->2 is kinda OK, but the 2->3->4 is wayy too much overkill
  2. 00:59:981 (2,3,4) - I think these kind of patterns on this DS are more harsh than it looks like due to the agressive change of direction (2/3 = right left, 3/4 = up and 4 heading down)...specially when you play with DT or HR...it's ok as it is, but ''maybe'' you could test arrange these patterns to something more natural with less agressive angles? same applies for 00:58:061 (2,3,4) - and other moments you feel like...
  3. 01:11:501 (1,2,3,4,1,2,3,4) - I feel like this flow is a bit too harsh and sharp...i suggest you do it more like the other ones : 02:32:141 (1,2,3,4,1,2,3,4,5) - and 04:08:141 (1,2,3,4,1,2,3,4) -
  4. 01:52:301 (3,4,1) - These motions have more tension that the song feels like...I suggest you Ctrl + G 01:52:781 (4) - and then Ctrl + G 01:53:261 (1) - for a lot smoother flow
  5. 02:06:701 (1,2) - DS Inconsistency, adjust it like the other ones 01:59:021 (1,2,3) -
  6. 03:09:581 (2,3,1) - that's kinda an overkill of DS, it was the only moment of this entire section you used such agressive jump which is almost similar to 03:33:101 (1,2) - that has a way higher intensity >w< I suggest you adapt these rythms to a more calmer pattern ^^
  7. 03:35:021 (1) - do you really want this kiai? it's an strong moment yes, but it's not like the chorus of the song o: you could remove the kiai that it would actually give proper emphasis to chorus and still have this strong moment
  8. 03:42:221 (6) - Ctrl + G ? It will make the flow less harsh and more comfortable...the boost of DS to 03:42:221 (6,1) - is probably fine....you could adjust it too if needed, not big stuff
  9. 04:51:309 (1) - cute <3 btw, the head and tails are 100% overlaps, it's hard to know to what side it's going to go...for me it's ok since the slider is slow, it's cute, blablabla...but I suggest taking an opinion from a BN to know if it's really okay o:

loved the map, really good job ! :) fun, consistent and pretty
Topic Starter
domSaur

Hikan wrote:

i like
so mod
00:29:981 (3,5,6) - these japanese sounds dont get emphasised at all, athough it is kinda unique in this circumstance, maybe change 2 of them into 1/4 kick? rn i can't think of any way to change this without making a huge change in the patterns after it so i'll probably leave it as is for now
00:35:501 (3) - nc here? Since you nc the same sound around there 01:56:141 (3) - sure
00:40:781 (3,4,5) - direction of the (5) make this flow looks weird though the song is still calm, can I suggest ctrl g (5)? ctrl+g'd and also lessened the curve
00:47:981 (1) - this curve looks random >_> , I would like to make it less curvy for a nicer aesthetic but up to you since it isnt very important it seems that ppl rly hate this(well me too xd) so it now looks like the sliders after it
00:53:741 (1,2) - I think swap nc here would be nice. To fit the triplet and start a star instead of just nc downbeat like dat 02:14:381 (1,2) - also another thing the past modders mention. i rly think the nc should be on the downbeat bec it's pretty strong
00:57:101 (2,2) - overlapped slider head make it look odd, fix them, overlap sliderbody is fine tho getting it out of there would be too far...
just neaten it up a bit

00:57:581 (1,1) - consistent shape would be cool now cool
01:04:301 (5) - nc? to make players recognize the stream has been starting why not 01:15:821 (4) - nc
01:07:901 (4) - nc as well? xd too long combo would have the hp drain decreased a bit nc
01:08:621 (8) - How about changing them to 2 circles to have the vocal clicked, slidertail doesnt emphasis the high pitch vocal good enough imo.
01:20:621 (1,2) - something im gonna say would be dumb. How about swapping nc here, starting combo at the vocal would make it stronger, instead of nc a lonely high beat. It is stupid right? But i think the vocal would need more priority here i was pondering to this but nope sry. aside from the times where vocal lands on a red tick, active rhythms are always on white and i think ppl would expect on the big white more
01:35:381 - map? also 01:35:021 (4) - nc this to emphasis the bell maybe, 01:39:821 (4) - and this as well urghh added circle. nc on slider no, on circle yes.
03:18:461 (2,3) - ctrl g to fit rhythm better imo g
03:58:061 (1,2,3,4,5) - could be able to make a perfect star here star
04:14:381 (5,6) - blanket looks wrong must've dislodged it somehow
04:34:541 - lower volume here or they wont know that has a sound lol
04:44:774 (3) - nc please
04:51:309 (1) - would you please loosen it up a bit, slider might be kind of hard to read since you might not know which direction to turn in without snaking slider loosen up the head and tail overlap but rly, i though the slider's pretty slow you can figure it out alreads
Those first kiai part effect to the 2nd and 3rd as well, please considering it carefully, I just dont want to extend my mod with repetitive sentences, I just dont want to extend my mod with repetitive sentences, I just dont want to extend my mod with repetitive sentences.
hope to see this get further, goodest luck to you.

Seto Kousuke wrote:


hi hi from the 7x1 queue
the mod
LOL that break at the ending for the 5 min drain time HAHAHA XD genius
[Floral Hairpin]
  1. 00:06:430 (1,2) - Need less DS...too agressive motion for such little time...same applies for other moments like 01:41:741 (1,2,3,4) - 1->2 is kinda OK, but the 2->3->4 is wayy too much overkill reduced
  2. 00:59:981 (2,3,4) - I think these kind of patterns on this DS are more harsh than it looks like due to the agressive change of direction (2/3 = right left, 3/4 = up and 4 heading down)...specially when you play with DT or HR...it's ok as it is, but ''maybe'' you could test arrange these patterns to something more natural with less agressive angles? same applies for 00:58:061 (2,3,4) - and other moments you feel like... can't think of any alternatives and i generally don't like using linear patterns so :\
  3. 01:11:501 (1,2,3,4,1,2,3,4) - I feel like this flow is a bit too harsh and sharp...i suggest you do it more like the other ones : 02:32:141 (1,2,3,4,1,2,3,4,5) - and 04:08:141 (1,2,3,4,1,2,3,4) - i'll also try to come up with something.. actually if anything i was aiming for the other streams to be as sharp as this and not the other way around
  4. 01:52:301 (3,4,1) - These motions have more tension that the song feels like...I suggest you Ctrl + G 01:52:781 (4) - and then Ctrl + G 01:53:261 (1) - for a lot smoother flow ctrl+g'd
  5. 02:06:701 (1,2) - DS Inconsistency, adjust it like the other ones 01:59:021 (1,2,3) - restructured
  6. 03:09:581 (2,3,1) - that's kinda an overkill of DS, it was the only moment of this entire section you used such agressive jump which is almost similar to 03:33:101 (1,2) - that has a way higher intensity >w< I suggest you adapt these rythms to a more calmer pattern ^^ yea i stacked it instead like the 2-kick sounds after it
  7. 03:35:021 (1) - do you really want this kiai? it's an strong moment yes, but it's not like the chorus of the song o: you could remove the kiai that it would actually give proper emphasis to chorus and still have this strong moment just made it into a "flash"
  8. 03:42:221 (6) - Ctrl + G ? It will make the flow less harsh and more comfortable...the boost of DS to 03:42:221 (6,1) - is probably fine....you could adjust it too if needed, not big stuff ctrl+g'd all of them including the 1/4s too
  9. 04:51:309 (1) - cute <3 btw, the head and tails are 100% overlaps, it's hard to know to what side it's going to go...for me it's ok since the slider is slow, it's cute, blablabla...but I suggest taking an opinion from a BN to know if it's really okay o: dunno either.. slightly unstacked them for now at least

loved the map, really good job ! :) fun, consistent and pretty
thanks for the mods
Cherry Blossom
Hi, from my modding queue.
uuh, this is the last map in my list to mod, then i'll try to keep being careful ;w;

Floral Hairpin

  1. 00:06:430 (1) - this really sounds offbeat, it's looks like timing issue here, not really the color of tick to follow, see with a BN or a QAT if you can still use this reversed slider here. If it is really considered as a timing issue, then, you'll need to use red timing sections here. In my opinion, it may be different ticks (different time divisor), both 1/16 and 1/12. Same case for 01:41:741 (1,2) - , 04:34:541 (1) -
  2. 00:07:958 (1) - This is snapped wrongly, it's not really 1/12 everywhere , i mean the rhythm should be this instead (i used 1/12)
  3. 00:08:680 (1) - Same as ^, it should be a 1/12 slider which must start on 00:08:735 -
  4. 00:23:981 (5,6) - There should be more distance between these sliders to make the note on 00:24:461 - emphasized better like you did for 00:25:901 (5,6) - or 00:27:821 (5,6) - when the spacing is really higher than 00:23:981 (5,6) -. It would be better and give a good impression if you increase the distance.
  5. 01:17:021 (2,3,4,1) - Things should be a little more tidy here because, these notes on each circle 01:17:021 (2,3,4) - has the same intensity, but the distance between circles is not the same, so there is a difference concerning emphasis, when the notes on the song has the same intensity. Just to say that using an equilateral triangle for 01:17:021 (2,3,4,1) - fits better to emphasize the strongest note which is on 01:17:741 - , so you keep the highest distance between 01:17:501 (4,1) - .
  6. 01:40:541 - there is an audible sound which sounds the same as you followed with 01:40:661 (1) - . I don't know if it is intentional or not but it would be better to follow all the same notes, so this red tick must be followed.
  7. 02:34:541 (4,5,6) - some nazi modders would tell you to fix this blanket wwwww
  8. 02:37:421 (1,2,3,4,5) - like i said for 01:17:021 (2,3,4,1) - , the highest distance among what i mentioned should be between 02:38:141 (4,5) - to emphasize 02:38:381 (5) - better, and give a better impression.
  9. 03:24:461 (2,3,1) - well i think i told already told you a lot of things about emphasis haha, you'll probably know what i will say here. 03:25:421 (1) - the note on 03:25:421 (1) - is really strong, and should not really played with antijump, but a jump instead as you did for all notes like this during this section like 03:19:181 (4,1) - or 03:23:021 (4,1) - or even 03:30:701 (4,1) - . So it could be better to tidy a bit and make things consistent.
  10. 04:05:501 (9) - I'd suggest you to move it a little on the left to make the motion between 04:05:261 (8,9,1) - more comfortable to play because you will have a lower angle between 04:05:021 (7,8,9) - that will help players to get 04:05:741 (1) - easier.


    You missed some clap hitsounds like 02:08:141 (4) - and many more, better checking your hitsounds because this gets pushed forward in future.

Well it's 01:30 AM, and your map made me want to dance, and stay up all night because i don't feel tired lol.
I really loved some parts like your hitsounding pattern 00:49:901 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3) - , and it's not everyday i say that i love something in mapping. This slider 04:51:309 (1) -, reminds me of a guest diff i did for a person i don't see anymore, because i think he just retired and i'm sad because he is a good friend ;w;
If i were still a BN i could push this forward easily, but now i'm dead :3

Good luck, and take my doublestar ~
Topic Starter
domSaur

Cherry Blossom wrote:

Hi, from my modding queue.
uuh, this is the last map in my list to mod, then i'll try to keep being careful ;w;

Floral Hairpin

  1. 00:06:430 (1) - this really sounds offbeat, it's looks like timing issue here, not really the color of tick to follow, see with a BN or a QAT if you can still use this reversed slider here. If it is really considered as a timing issue, then, you'll need to use red timing sections here. In my opinion, it may be different ticks (different time divisor), both 1/16 and 1/12. Same case for 01:41:741 (1,2) - , 04:34:541 (1) - yeah you're right this one's a bit fuked..
    i'll see if i can ask an expert for that
  2. 00:07:958 (1) - This is snapped wrongly, it's not really 1/12 everywhere , i mean the rhythm should be this instead (i used 1/12)
    fixed
  3. 00:08:680 (1) - Same as ^, it should be a 1/12 slider which must start on 00:08:735 - fixed
  4. 00:23:981 (5,6) - There should be more distance between these sliders to make the note on 00:24:461 - emphasized better like you did for 00:25:901 (5,6) - or 00:27:821 (5,6) - when the spacing is really higher than 00:23:981 (5,6) -. It would be better and give a good impression if you increase the distance. ctrl+g'd(like the ones you've mentioned) and increased distance too
  5. 01:17:021 (2,3,4,1) - Things should be a little more tidy here because, these notes on each circle 01:17:021 (2,3,4) - has the same intensity, but the distance between circles is not the same, so there is a difference concerning emphasis, when the notes on the song has the same intensity. Just to say that using an equilateral triangle for 01:17:021 (2,3,4,1) - fits better to emphasize the strongest note which is on 01:17:741 - , so you keep the highest distance between 01:17:501 (4,1) - . now more equilateral i think
  6. 01:40:541 - there is an audible sound which sounds the same as you followed with 01:40:661 (1) - . I don't know if it is intentional or not but it would be better to follow all the same notes, so this red tick must be followed. ur right
  7. 02:34:541 (4,5,6) - some nazi modders would tell you to fix this blanket wwwww wow
  8. 02:37:421 (1,2,3,4,5) - like i said for 01:17:021 (2,3,4,1) - , the highest distance among what i mentioned should be between 02:38:141 (4,5) - to emphasize 02:38:381 (5) - better, and give a better impression.
  9. 03:24:461 (2,3,1) - well i think i told already told you a lot of things about emphasis haha, you'll probably know what i will say here. 03:25:421 (1) - the note on 03:25:421 (1) - is really strong, and should not really played with antijump, but a jump instead as you did for all notes like this during this section like 03:19:181 (4,1) - or 03:23:021 (4,1) - or even 03:30:701 (4,1) - . So it could be better to tidy a bit and make things consistent. removed the slider before 03:25:421 (1) - and stacked a circle where the kick is and made 03:24:461 (2) - because i don't wanna put another note (and there are no 2 cosecutive notes within this section
  10. 04:05:501 (9) - I'd suggest you to move it a little on the left to make the motion between 04:05:261 (8,9,1) - more comfortable to play because you will have a lower angle between 04:05:021 (7,8,9) - that will help players to get 04:05:741 (1) - easier. a little bit


    You missed some clap hitsounds like 02:08:141 (4) - and many more, better checking your hitsounds because this gets pushed forward in future. fixed them as well

Well it's 01:30 AM, and your map made me want to dance, and stay up all night because i don't feel tired lol.
I really loved some parts like your hitsounding pattern 00:49:901 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3) - , and it's not everyday i say that i love something in mapping. This slider 04:51:309 (1) -, reminds me of a guest diff i did for a person i don't see anymore, because i think he just retired and i'm sad because he is a good friend ;w;
If i were still a BN i could push this forward easily, but now i'm dead :3

Good luck, and take my doublestar ~
it's not also everyday someone tells me they like my map. thanks for the mod.
Xiaolin
henlo henlo uwu

Floral Hairpin

  1. 00:00:847 (1,2,3,1,2,3) - Why not start the second (1,2,3) on where 00:01:513 - landed? Yeah, the sounds sound identical, but one is stronger and the other one is softer, so it'd be better to place them differently to differenciate sounds.
  2. 00:29:741 (1,2,3,4,5) - Starting from (3), it would be nice to place (3,4,5) a bit further from (1,2) as there's a sound that sounds fairly strong, so placing (3,4,5) a bit further from (1,2) would emphasise the sound that starts at (3) better.
  3. 00:57:101 (2,1) - Creating a bigger gap here wouldn't be a problem. As the chorus starts from (1), would be nice to emphasise it with a bigger spacing, the current spacing looks too close to emphasise a strong sound. Ctrl+G on (1) would work better.
  4. 01:05:621 (2) - An accidental whistle normal? The sound here sounds too soft for a normal whistle.
  5. 01:16:781 (1) - The sound here sounds pretty strong, and it sounds unique to my ears, I feel like it would look nice if you spaced this out from the rest of the stream.
  6. 02:06:221 (1,2,3) - I wonder why the gap between (1) and (2,3) is too big, there doesn't seem to be any strong sounds in the middle of the stream or anything, so it's a bit questionable.
  7. 02:13:181 (1,2,3,1,2,3,1,2,3) - Kinda the same idea like the previous point. But here, there's a pattern like this which is at 00:52:541 (1,2,3,1,2,3,1,2,3) - but the difference here is the spacing. At the first time swap I mentioned, the spacing is more far than the second time swap I mentioned, I personally don't see why there should be difference in spacing when the two time swaps have the same sound.
  8. 02:17:261 (1,2) - Same here.
  9. 02:17:741 (2,1) - Basically what I said about emphasisng the start of chorus.
  10. 02:37:421 (1) - Explained my point about this already.
  11. 04:13:421 (1) - ^
Have a star since this song made me so energetic, and the map itself looks fun to play. Good luck!
Topic Starter
domSaur
xiaolin

Xiaolin wrote:

henlo henlo uwu

Floral Hairpin

  1. 00:00:847 (1,2,3,1,2,3) - Why not start the second (1,2,3) on where 00:01:513 - landed? Yeah, the sounds sound identical, but one is stronger and the other one is softer, so it'd be better to place them differently to differenciate sounds. not sure if i understood it correctly but ye fixd. made the last part of the triangle stack on 00:03:513 (1) - so the movements doesn't look wonky
  2. 00:29:741 (1,2,3,4,5) - Starting from (3), it would be nice to place (3,4,5) a bit further from (1,2) as there's a sound that sounds fairly strong, so placing (3,4,5) a bit further from (1,2) would emphasise the sound that starts at (3) better. some stop-gap fix. i would like to make a major revamp on this but it would like make the rest awkward
  3. 00:57:101 (2,1) - Creating a bigger gap here wouldn't be a problem. As the chorus starts from (1), would be nice to emphasise it with a bigger spacing, the current spacing looks too close to emphasise a strong sound. Ctrl+G on (1) would work better. just spaced it instead. just a little bit tho.
  4. 01:05:621 (2) - An accidental whistle normal? The sound here sounds too soft for a normal whistle. no i've whistled this for the clacking like sounds within this section(this is not the only one even)
  5. 01:16:781 (1) - The sound here sounds pretty strong, and it sounds unique to my ears, I feel like it would look nice if you spaced this out from the rest of the stream. ye
  6. 02:06:221 (1,2,3) - I wonder why the gap between (1) and (2,3) is too big, there doesn't seem to be any strong sounds in the middle of the stream or anything, so it's a bit questionable. 02:06:221 (1) - got pretty strong imo and there's no sound in 02:06:341 - i could actually just make this a circle even
  7. 02:13:181 (1,2,3,1,2,3,1,2,3) - Kinda the same idea like the previous point. But here, there's a pattern like this which is at 00:52:541 (1,2,3,1,2,3,1,2,3) - but the difference here is the spacing. At the first time swap I mentioned, the spacing is more far than the second time swap I mentioned, I personally don't see why there should be difference in spacing when the two time swaps have the same sound. i'll have to admit i made the triples gradually increase in spacing just for some whatever progression purpose but if it's rly a no-go i'll prolly keep it consistent from the first set of triples going to the first kiai
  8. 02:17:261 (1,2) - Same here. same here what
  9. 02:17:741 (2,1) - Basically what I said about emphasisng the start of chorus. f
  10. 02:37:421 (1) - Explained my point about this already. i
  11. 04:13:421 (1) - ^ xed
Have a star since this song made me so energetic, and the map itself looks fun to play. Good luck!

thanks for the mod.
Nowaie
From modreqs because why not


Regarding the slider in the beginning ( 00:06:430 (1) - )

I personally would recommend mapping that part as following. Firstly the sound here 00:06:402 - (on 1/6s) imo should be mapped as a hitcircle since the sound kinda feels disconnected from the other similar sounds. For the reverse slider i'd recommend firstly creating a 115BPM timing point to 00:06:513 and then creating a full beat long short reversing slider on 1/8s. I think that covers most of the sounds there but since i'm not really the best person to suggest anything regarding timing there may be a better solution but i think this would be a step into the right direction at least. Also you can change the BPM back to 90 on the following hitcircle ( 00:07:180 - )

00:15:101 (5) - I think this hitcircle could be placed little bit further away from the next slider to give bit more emphasis on the whatever strong sound is on the mapped under the sliderhead. Maybe somewhat between the 2 and 3 00:14:381 (2,3) - ?

00:16:061 (2,3,4,1) - Tbh i would've loved to see more that kind of sorta intense but slow way of mapping you showed with the previous pattern. If you want to bring bit more of that style to this pattern aswell i would suggest to CTRL G both 4 and 1. It would create sorta similar spacing increasing what 00:14:381 (2,3,4,5) - has

01:11:381 (4,1,4,1) - Imo it would be better to make the first gap smaller since the spacing nor the intensity has not reached the point that gap such as that would feel natural. Personally i don't think the gaps are the best solution at all and focusing on increasing the spacing through the stream would be much better choice but there isn't really anything wrong with them aside that the first one doesn't feel natural to me

01:24:461 (1,2) - Idk but it could feel much more satisfying if the 2 would be placed under the 1 instead of begin stacked on the 3 since the music completely stops (Also pattern like this https://puu.sh/wXO8M/71feb4ec6f.png would look really cool imo xd)

01:41:741 (1) - Focusing on the main instrument which starts from 01:42:161 - could imo be a better idea as there isn't anything in the song to back off the buzz effect the slider is creating before that instrument fully kicks in. Also the point where the slider currently starts could get a nice emphasis for begin a single hitcircle followed by a short break

01:58:061 (1,1) - I don't know do you have stacking enabled but currently these two objects get stacked which leads to the stream looking wonky

04:32:141 (3,4,5,6,1) - I don't think the song really supports that kind of spaced pentagon. It just feels too intense for the section it's mapped in


Some of the things i mentioned have similar occurrences later on in the map but you should be able to fix those even though i don't directly point out what should be fixed

Good stuff, good luck
Topic Starter
domSaur

DTM9 Nowa wrote:

From modreqs because why not


Regarding the slider in the beginning ( 00:06:430 (1) - )

I personally would recommend mapping that part as following. Firstly the sound here 00:06:402 - (on 1/6s) imo should be mapped as a hitcircle since the sound kinda feels disconnected from the other similar sounds. For the reverse slider i'd recommend firstly creating a 115BPM timing point to 00:06:513 and then creating a full beat long short reversing slider on 1/8s. I think that covers most of the sounds there but since i'm not really the best person to suggest anything regarding timing there may be a better solution but i think this would be a step into the right direction at least. Also you can change the BPM back to 90 on the following hitcircle ( 00:07:180 - ) an object at 00:06:402 - still feels off to me so i've put another red line there and added the 115bpm red you mentioned. yea it feels weird rn but it should be more timed this way

00:15:101 (5) - I think this hitcircle could be placed little bit further away from the next slider to give bit more emphasis on the whatever strong sound is on the mapped under the sliderhead. Maybe somewhat between the 2 and 3 00:14:381 (2,3) - ? farther from the slider but not much between (2) and (3)

00:16:061 (2,3,4,1) - Tbh i would've loved to see more that kind of sorta intense but slow way of mapping you showed with the previous pattern. If you want to bring bit more of that style to this pattern aswell i would suggest to CTRL G both 4 and 1. It would create sorta similar spacing increasing what 00:14:381 (2,3,4,5) - has ye

01:11:381 (4,1,4,1) - Imo it would be better to make the first gap smaller since the spacing nor the intensity has not reached the point that gap such as that would feel natural. Personally i don't think the gaps are the best solution at all and focusing on increasing the spacing through the stream would be much better choice but there isn't really anything wrong with them aside that the first one doesn't feel natural to me the first gap was actually smaller (by 0.1 xd) and tbh at this bpm, that gap isn't rly noticeable

01:24:461 (1,2) - Idk but it could feel much more satisfying if the 2 would be placed under the 1 instead of begin stacked on the 3 since the music completely stops (Also pattern like this https://puu.sh/wXO8M/71feb4ec6f.png would look really cool imo xd) indeed

01:41:741 (1) - Focusing on the main instrument which starts from 01:42:161 - could imo be a better idea as there isn't anything in the song to back off the buzz effect the slider is creating before that instrument fully kicks in. Also the point where the slider currently starts could get a nice emphasis for begin a single hitcircle followed by a short break i agree but having more than one clickable object in this area doesn't go well.

01:58:061 (1,1) - I don't know do you have stacking enabled but currently these two objects get stacked which leads to the stream looking wonky

04:32:141 (3,4,5,6,1) - I don't think the song really supports that kind of spaced pentagon. It just feels too intense for the section it's mapped in ye. had the idea of making it go a full circle and then spacing at the last note but i can't pull it off xd


Some of the things i mentioned have similar occurrences later on in the map but you should be able to fix those even though i don't directly point out what should be fixed

Good stuff, good luck
also fixed the stacking problems(i hate stacking
thanks for the mod
JierYagtama
I should watch im@s soon lo
00:31:661 (5,6) - spacing here vs the spacing here 00:32:141 (6,1) -
00:57:101 (2) - hmmm maybe silence the blue tick here since there isnt mapped there?
01:22:541 (1,2) - maybe ctrlg the direction of each sliders for better flow?
01:20:621 (1) - you can try changing flow by ctrl g here since NC says otherwise
01:20:621 (1,2,3) - copy pasting 1's slider shape here to 3 would be nice to have for some symmetry
02:32:861 (3,4,5,1) - this vs 01:12:221 (3,4,5,1) - welp the spacing here and there are waayyyy different but the sounds you're mapping are the same.
04:47:668 - maybe add a spinner here to map the flute?
Guess thats all for me here
gl
Topic Starter
domSaur

JeirYagtama wrote:

I should watch im@s soon lo
00:31:661 (5,6) - spacing here vs the spacing here 00:32:141 (6,1) -
00:57:101 (2) - hmmm maybe silence the blue tick here since there isnt mapped there? ok
01:22:541 (1,2) - maybe ctrlg the direction of each sliders for better flow? redid the entire thing
01:20:621 (1) - you can try changing flow by ctrl g here since NC says otherwise no i think it's fine
01:20:621 (1,2,3) - copy pasting 1's slider shape here to 3 would be nice to have for some symmetry this part was also redone
02:32:861 (3,4,5,1) - this vs 01:12:221 (3,4,5,1) - welp the spacing here and there are waayyyy different but the sounds you're mapping are the same. lessened the spacing... by a very a bit i guess
04:47:668 - maybe add a spinner here to map the flute? i don't think people would be expecting a flute here... im actually supposed to put a break here but i might not reach the needed drain time
Guess thats all for me here
gl
i haven't watched im@s myself lol
thanks for the mod
Lasse
okay my biggest issue with this map is how you handled 01:11:981 (1,2,3,4,5) - 02:32:621 (1,2,3,4,5) - 04:08:621 (1,2,3,4,5) - since the way you mapped it implies some change on the red tick and makes the rhythm emphasis seem quite off
either http://i.imgur.com/tcxisAb.jpg or http://i.imgur.com/Lr9o3Xd.jpg seem much more fitting here

- 00:21:101 (1,2,3,4,5,1,2,3,4,5,6,7) - for this part you could switch to default sampleset or something and use drum additions to hitsound it since your custom hitnormal doesn't fit well
- 00:29:741 (1,2) - are both mapping different sound, something like http://i.imgur.com/QhuVUxT.jpg would be nice to make the stronger sound on red tick stand out more
- 01:10:541 (5) - would be nice as two circles with how vocals are suddenly 1/2 and nice transition into stream
- 01:22:541 (1) - why not go for http://i.imgur.com/oud0GIg.jpg ? with that you could nicely emphasize the held vocal and then start clicking on vocals again, current rhythm feels so bland. also makes rhythm a bit more varied overall
or do what you did in chorus 2+3

- 01:29:141 - sad to see 1/4 melody ignored here :/
-- on 01:36:701 (3,4) - too

-01:40:661 - can you not nc the blue tick here, it makes rhythm unnecessarily hard to read
-01:58:061 (1,1) - why does this suddenly ignore the 1/4s you followed just before, and the transition to blue tick becomes really weird too. could do something like http://i.imgur.com/TJwzOMH.jpg


-02:00:941 - to 02:06:701 - is harder than more intenese parts of the song, nerfing spacing overall would be great

things from chorus 1 apply for 2 and 3 too, so apply whatever you do for all of them

- 02:56:621 - this part could use a new custom sampleset similar to the current, but without the custom hitnormal to fit the song better, the other samples are fine

- 03:47:501 - 03:48:461 - 03:50:381 - finish?
- 04:00:941 - nc :eyes:
- 04:35:741 - snapping seems weird, but the more I listen the more confused I get lol
- 04:51:309 (1) - no sure how rankable the start of this is, but it seemed fine on sightread to me so just keep it for now

cute map, find someone to bubble and I can qualify if the thing at the top is properly addressed
Natsu
fix lasse's mod and send me a forum pm, then I'll mod and
Yamicchi
I was told that

And seems to me you're setting the SliderBorder only. I'm not good at skinning but please let me know if I'm wrong or right xd

Also the stream shape at 01:04:781 (1,2,3,4,1) - looks pretty bad, as it could be better imo

Go rank~ :3 Best iM@S map so far~
Topic Starter
domSaur

Lasse wrote:

okay my biggest issue with this map is how you handled 01:11:981 (1,2,3,4,5) - 02:32:621 (1,2,3,4,5) - 04:08:621 (1,2,3,4,5) - since the way you mapped it implies some change on the red tick and makes the rhythm emphasis seem quite off
either http://i.imgur.com/tcxisAb.jpg or http://i.imgur.com/Lr9o3Xd.jpg seem much more fitting here redid these with the 2nd pic

- 00:21:101 (1,2,3,4,5,1,2,3,4,5,6,7) - for this part you could switch to default sampleset or something and use drum additions to hitsound it since your custom hitnormal doesn't fit well im actually confused and i don't see anything wrong(or i just don't know how to hitsound properly) but if i did it correctly: i copied the same normal-hitwhistle on to a new sample number
- 00:29:741 (1,2) - are both mapping different sound, something like http://i.imgur.com/QhuVUxT.jpg would be nice to make the stronger sound on red tick stand out more this part has been targeted since like the 2nd or 3rd mod and aaaaa
- 01:10:541 (5) - would be nice as two circles with how vocals are suddenly 1/2 and nice transition into stream i also thought of this long ago but hey
- 01:22:541 (1) - why not go for http://i.imgur.com/oud0GIg.jpg ? with that you could nicely emphasize the held vocal and then start clicking on vocals again, current rhythm feels so bland. also makes rhythm a bit more varied overall
or do what you did in chorus 2+3 did what i did in chorus 2+3

- 01:29:141 - sad to see 1/4 melody ignored here :/
-- on 01:36:701 (3,4) - too added

-01:40:661 - can you not nc the blue tick here, it makes rhythm unnecessarily hard to read not nc'ed
-01:58:061 (1,1) - why does this suddenly ignore the 1/4s you followed just before, and the transition to blue tick becomes really weird too. could do something like http://i.imgur.com/TJwzOMH.jpg did a thing


-02:00:941 - to 02:06:701 - is harder than more intenese parts of the song, nerfing spacing overall would be great nerfed but not sure if nerfed enough

things from chorus 1 apply for 2 and 3 too, so apply whatever you do for all of them

- 02:56:621 - this part could use a new custom sampleset similar to the current, but without the custom hitnormal to fit the song better, the other samples are fine againi rly don't see any prob with the normal but wtvr made another set again

- 03:47:501 - 03:48:461 - 03:50:381 - finish? added on the first one. the next two already had finishes unless you want me to use default
- 04:00:941 - nc :eyes: ncd
- 04:35:741 - snapping seems weird, but the more I listen the more confused I get lol yes me too. and while im at here, i also pushed it back to 04:35:681 - since the sound actually begins there all the way to 04:36:401 -
- 04:51:309 (1) - no sure how rankable the start of this is, but it seemed fine on sightread to me so just keep it for now

cute map, find someone to bubble and I can qualify if the thing at the top is properly addressed
fixed everything
i might've jacked up the hitsounds lol xd

and @Yamicchi aboiut the border well, i've seen a map ranked 2 months ago(unless the rule was implemented after) that doesn't have a SliderTrack color and well, idk what color to put there(and black feels off). i'll ask either BNs about it tho it's either i have just the border or remove it altogether instead.

and also fixed up some wonky handmade streams as what yamicchi mentioned.
and also added arm iosys to the tags since they're the composer which was already mentioned since the first mod lol.
and also metadata checked if either of you would ask.

ok i think everything's addressed now.
thanks
Topic Starter
domSaur
double post because i can

i read that i can't have both slidertick and slide silenced together so i removed soft-slidertick since it was almost never used and the parts that use it actually have sounds so having an audible slidertick is actually ok and put it on C:4 used on the body of the Ending slider which in turned has an audible sliderslide but set at 15% volume. hopefully that's enough to circumvent around the rule lol.

along with that i also reduced the ds of the set of triples before the 2nd kiai by 0.1 each(xd), patched up a few hitsoundings i missed and added "idolmaster" to the tags
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