m4m thing
[General]
- The track exists from the game Cytus so it should be used as source. Proof
- If we check the page I pointed above we can see that: The title of this song is in German, and means "Magic Bullet" or "Magic Ball". In this case you may add both translation to tags.
[Extra]
- RC says:
Avoid overlapping hitobjects with other elements of the default and beatmap-specific skins. This refers to all elements that are part of the interface and can be skinned.
Even if it's a guideline it doesn't mean that it can be ignored and also it's highly recomend to be avoided. So these are the overlaps that I found: 00:27:299 (2) - 00:43:129 (3,4) - 01:04:530 (1,2) - 01:11:273 (3) - 01:38:536 (1) - 01:44:791 (3) -
I really hope that you are gonna avoid all these overlaps with GUI - I don't understand why you ignore so much important sounds like 00:48:308 - 00:48:406 - 00:48:504 - during the sliders: 00:48:113 (1,1,1) - I don't see big diffrence between these sounds and the sounds that you emphasised somehow so in this case I suggest you to emphasis all these sounds.
- 00:00:818 (1) - damn it, it's so suddenly. In my opinion a circle would be much better (though it doesn't make much sense tbh because it's fully readable after several retries, so it's up to you)
- 00:34:823 - there's an actually noticable sound so I suggest to emphasis it somehow. Since you emphasised melodic sounds by circles i suggest to emphasis this one by slider end.
Same for 01:27:983 - 01:40:491 - etc - 01:15:475 (2) - imo you could emphasis all these piano sounds.
[Insane]
- 01:18:895 (3) - overlap with GUI
a good diff
[Hard]
- 00:01:209 - There aren't any breaks in Easy and Normal diffs so I suggest to remove it. Also I suggest to map this part in all low diffs but it's up to you.
- 00:11:761 (4) - why is this placed further from previous object than this 00:11:370 (3) - (3) is placed on downbeat so it's stronger in theory and should be emphasised harder. Even if you would say that 00:11:761 (4) - sounds louder, then why is this 00:13:325 (4) - placed closer than 00:12:934 (3) - ?
- 00:47:722 (1) - i suggest you to add a repeat so it would be more interesting to play and the sounds would be emphasised better
- 01:12:152 (3) - you could move this a bit down because it overlaps with GUI a bit
[Normal]
- if you didn't remove the break in the hard diff then add it here 00:01:208 -
- 00:36:778 (3,4) - overlap with GUI (accuracy meter)
[Easy]
gl- if you didn't remove the break in the hard diff then add it here 00:01:208 -
- 00:06:680 (2) - ctrl+g this one and place 00:05:898 (1) - on new head so ds now will be perfect for this part 00:06:680 (2,3,4) - and all movements will be consistent
- 00:24:660 (3) - overlap with GUI (accuracy meter)
- 00:41:859 (1,2) - blanket me senpai
- 01:13:911 (2) - overlap with GUI (HP bar)