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Veil of Maya - Mikasa [Osu|OsuMania]

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Lami
m4m

easy

00:27:022 (4,2) - uhh,, maybe try to avoid overlap?
01:36:567 (3) - i know it's not unrankable, but this one is too touch hp bar.

normal

AR just too low for now, 5-5.5 better
imo, hp should be increase, too

00:21:294 (1,2,3) - noticable ds inconsistent
00:29:476 (1,2,3) - ^
00:39:703 (2,3) - ^
01:29:612 (4,5) - ^
etc, you should be check every distance again.
01:25:112 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this train looks so long, would be better if you make break

hard

hp4 is so low, buff to 5

insane

00:28:658 (3,4) - too close imo..., need buff DS,

GD insane

01:40:930 (5,6,7,8,1) - looks so unexpected partten. since these continous 1/2 circle partten is only one in this diff.

Extra

00:38:885 (1,2,3) - would be better to replace it, as 00:38:067 (2) - overlap

Expert

AR 9.8 too high, below 9.6 is better work

00:03:567 (2,3) - nerf DS, i think here is not place for huge jump.
00:15:567 (4,5,6,7,8,9) - , 00:17:204 (4,5,6,7,8,9) - first partten is pretty strong partten(i mean diffculty)
and there is some emphasis too. look so good. but second partten is pretty easy than first one. i think you can consider to remake second partten.
00:28:113 (2,3) - 00:29:749 (2,3) - uhhh, i don't think good that this type partten which have 1/2 anti-jump with small-stack. since almost note(partten) is jumpy.
usually, player can misreadable to 1/4 rhythm, since small-stacking is usually 1/4 partten.
00:40:930 (9) - consider nc, cuz it seems really different NC usage design, even if they are not same purpose.
00:46:659 (4,5) - too huge jump for this section.
00:58:828 (5,1) - unstacking better for visual
01:32:885 (7,8,1) - i feel weird flow on here. (1) should be placed more move to right place.
01:34:794 (8,1) - this small DS doesn't match for emphasis desgin, should be larger.
01:45:431 (4,5) - so big jump with lack of motivation for that, imo.
01:47:067 (4,5) - kinda similar with above

Wretched

00:17:204 (1,2,1,2,1,2) - make bulid up DS design, like 00:15:567 (1,2,1,2,1,2) -
00:36:704 (4,5,6) - weird flow, if you want to improve about flow..
00:53:715 (6) - ctrl+g for flow
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - what happen this tricky jump :/ i don't think this design don't good your map's usually design.
=======
i think there is some overdone jump, which don't fit on that setction. too much DS i think.
ex) 00:21:704 (3,4) - 00:23:204 (2,3) - 00:23:204 (2,3) - 00:30:158 (4,5) - 00:24:022 (2,3,4,5) - .
Topic Starter
Bergy

Lami wrote:

m4m

easy

00:27:022 (4,2) - uhh,, maybe try to avoid overlap? its not a huge overlap tbh its fine, plus with snaking sliders it is barely affected at all
01:36:567 (3) - i know it's not unrankable, but this one is too touch hp bar. fixed

insane

00:28:658 (3,4) - too close imo..., need buff DS, yeah well it's not a major issue and that would require me restructuring my entire kiai sections just to do this. i really don't see a problem with how it is tbh

GD insane

01:40:930 (5,6,7,8,1) - looks so unexpected partten. since these continous 1/2 circle partten is only one in this diff. i'll speak for david, the drum beat here changes so it's not necessary at all to change it

Extra

00:38:885 (1,2,3) - would be better to replace it, as 00:38:067 (2) - overlap fixed i think

Expert

AR 9.8 too high, below 9.6 is better work oops forgot to change that from 10 months ago xd ill do 9.6

00:03:567 (2,3) - nerf DS, i think here is not place for huge jump. i'll make 00:03:840 (4) - a jump for the emphasized vocal
00:15:567 (4,5,6,7,8,9) - , 00:17:204 (4,5,6,7,8,9) - first partten is pretty strong partten(i mean diffculty) copied first pattern
and there is some emphasis too. look so good. but second partten is pretty easy than first one. i think you can consider to remake second partten.
00:28:113 (2,3) - 00:29:749 (2,3) - uhhh, i don't think good that this type partten which have 1/2 anti-jump with small-stack. since almost note(partten) is jumpy. this gimmick (i guess you could call it a gimmick) has been there since i first mapped this map, and it has some sort of sentimental value for me. i keep it consistent throughout the map, and it follows the music, so it's fine
usually, player can misreadable to 1/4 rhythm, since small-stacking is usually 1/4 partten.
00:40:930 (9) - consider nc, cuz it seems really different NC usage design, even if they are not same purpose. yep
00:46:659 (4,5) - too huge jump for this section. ok
00:58:828 (5,1) - unstacking better for visual i like this because it clearly distinguishes (1) from the rest of the stream
01:32:885 (7,8,1) - i feel weird flow on here. (1) should be placed more move to right place. uhhh plays fine for me, anywhere else feels weird tbh
01:34:794 (8,1) - this small DS doesn't match for emphasis desgin, should be larger. yeah i noticed that while looking through the map just now, and i fixed some stuff with this pattern
01:45:431 (4,5) - so big jump with lack of motivation for that, imo. fixed
01:47:067 (4,5) - kinda similar with above fixed

Wretched

00:17:204 (1,2,1,2,1,2) - make bulid up DS design, like 00:15:567 (1,2,1,2,1,2) - ok !
00:36:704 (4,5,6) - weird flow, if you want to improve about flow.. not really, it's back and forth and plays fine to me
00:53:715 (6) - ctrl+g for flow i specifically made this part flow weird, which is why i also decided to use sliders instead of circles because they feel more like it's pushing you in the other direction
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - what happen this tricky jump :/ i don't think this design don't good your map's usually design. the song is different here, if you listen to the drums it's doing a different sounding fill
=======
i think there is some overdone jump, which don't fit on that setction. too much DS i think. LAMI MAPS IN A NUTSHELL LULLLLL
ex) 00:21:704 (3,4) - 00:23:204 (2,3) - 00:23:204 (2,3) - 00:30:158 (4,5) - 00:24:022 (2,3,4,5) - . uhhhhhh i didn't fix these but i made the other jumps even bigger so they don't seem so out of place
Mun
fuk ur m4m im giving you freemod instead

i deaded rethink because by the time we were done i was so ashamed of my parts that i never uploaded, now that i'm competent i may remap

dude nice map i fucking love the song

Wrench
00:13:794 (6) - This last slider is a distinctly different sound (a kick rather than a snare) compared to the other notes, you should visually represent it as such.
00:21:294 (1) - This sound is held, I'd recommend making it a 3/4 slider and moving 00:21:567 (2) - accordingly.
00:22:658 (3,3) - These are the only 2 curved sliders for miles, and they don't really look like they fit. I'd recommend either using sharp anchors or straight sliders.
00:36:022 (1,2,3) - The rest of this section has some consistent breaking of flow, so this rather straightforward curve really doesn't fit. 01:02:748 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - this curve disgusts me
01:02:476 - im having a seizure help
01:06:566 (5) - Sharp corners in streams are used for the sake of emphasizing specific beats. Is there anything out of the ordinary, stronger than the previous guitar notes that aren't emphasized, here or in the antecedent sharp corners?
01:07:385 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - These are 2 streams representing very different sounds mapped exactly the same way.
01:14:135 (4) - Is there actually something here? If there is, I cannot hear it.
01:32:612 (6) - Again (these are present throughout the map) this is noticeably held, much unlike the sound on 01:32:885 (7) - represented the exact same way right after it. I'd lengthen this by one tick and move the other slider accordingly.
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4,1) - you know, you are a real asshole if you make spaced back and forth stacked 220bpm streams around the end of a map
01:40:521 (4,5,6) - 5 is notably stronger than 6, yet movement to 5 is the same as movement to 6.
01:58:658 (1) - The sudden snap followed by an extreme lowering of movement here needlessly very heavily emphasizes a softer note. Perhaps it could fit just to show the change in the music, but even that is quite vague as it uses the same spacing. I can't wait to see the sliderbreak ragequits here.
Overall: Rhythm is good, spacing emphasis is good, has some questionable points where it represents different sounds in the same way, that's pretty much it. Dank storyboard hurt my eyes.

expert
oh god i have to watch this sb again im a masochist but im too lazy to turn off sb in editor and will forget to turn it back on
00:08:476 (2,3,4,5) - I find it interesting that you place these all perfectly horizontal and vertical relative to each other and then start going ham with crazy distortions around 00:09:294 (2,3,4,5) - . It makes this pattern seem like it just doesn't fit in the map.
00:13:795 (6) - Same issue that topdiff had. Different sound, represented the same way.
00:28:113 (2,3) - Are you sure you want to use these visuals when everything else of this nature is a jump?
00:29:749 (2,3) - aforementioned
00:44:409 (2) - The fact that spacing remains so consistent to the previous pattern leaves much to be desired in telling the player the song is so heavily changing here.
01:03:021 (1,2,3,4,5,6) - Playing this gives me whiplash, it contradicts implied flow so heavily at an extremely high BPM. The movement here is terribly uncomfortable, and I cannot fathom the reason why when the rest of this section isn't nearly as painful.

Tragic Love Extra
00:09:294 (2,3,4) - Any particular reason spacing from 3-4 is almost twice spacing from 2-3?
01:33:976 (3,4,5) - This rhythm here is represented consistently in this and higher difficulties with one huge jump to the downbeat and a jump of half of that distance to the next. Here, instead of that, they are nearly the same distance. Why the change?
01:41:067 (6,7,8) - Pretty sure 8 is weaker than 6 and 7, why is movement to it greater than movement to them?
i am getting tired, there's probably a lot more in there

it's 1 am i should really sleep i'll leave it at that rethink soon smash that like button be sure to subscribe and may the 4th be with you
CucumberCuc
Hi

[Easy]
00:07:385 (4,1) slightly are close
00:30:294 (4,1) ^
00:31:112 (1,2) slightly far
00:52:385 (3,4) slightly are close
01:38:203 (1,2) slightly far

[Normal]
00:01:658 (1,2,3) why at this point their cursors are superimposed on each other,and the 00:04:112 (5,6) they are not in contact?
00:02:476 (3,4) slightly far
00:05:749 (3,1) ^
00:09:840 (5,6,7) 5,6 are close , 6,7 slightly far
00:11:476 (1,2) slightly far
00:15:567 (3,4) far
00:17:203 (5,1) ^
00:18:022 (1,2,1,2) are close
00:21:294 (1,2) slightly far
00:22:112 (3,4) are close
00:29:476 (1,2) far
00:39:703 (2,3) are close
00:50:749 (4,1,1) ^
01:00:567 (4,5,1) better not to do such overlap
01:07:112 (1,2) are close
01:11:203 (2,3) slightly far
01:16:521 (4,1) far
01:16:931 (1,2,1) 1,2 are close , 2,1 far
01:20:203 (1,2) are close
01:30:021 (5,1) I think that players such difficulties will not have time to move the cursor to the slider
01:38:203 (1) start slider 1 times right
01:38:203 (1,2) slightly far
01:39:021 (3,4) are close
01:41:476 (1,2,3,4,5,6) slightly far
01:51:703 (2,3) slightly far

[Hard]
00:21:022 (6) maybe add one more return slider?
01:44:749 (1,2) not good overlap

Well, that doesn't work for me epilepsy :)
6th
Hello
About the storyboard... do petals really fit the song ? not sure tbh lol

[Easy]
00:44:204 (1) - BPM changes will be really confusing for beginners so please use at least a reverse so they can get used to it.
00:45:840 (3,4) - This is the only 2/1 gap in the whole section so if you really want 2/1 I advise using a slider.
01:37:385 (4) - CTRL+H to make flow smoother ?

[Normal]
Did you get some testplays ? I highly doubt that beginners will be able to play things like 00:09:022 (3,4,5) - that rather fit to Hard difficulties. 1.40x is not an acceptable DS because the sliders are too fast.
Also the AR feels really slow. Imagine here 00:01:658 (1,2,3) - how it is stressful for a beginner to see 3 objects in the same time on the screen.
Rhythm is sometimes really questionable. For instance, this 00:31:113 (1,2,1,2,3,4,5) - doesn't bring enough diversity and is too monotous and thus, doesn't fit the song.
Imo you should either remap it or rename it Advanced. The mapping is not bad but it is completely underrated.

[Insane]
00:00:567 (6) - Mind changing its direction to make it easily readable ? Starting your difficulty by a stream is already hard for 4* players.
00:19:931 (2,3,4,5,6,1,2,3,4,5) - I'm afraid that spacing may be too high for a 4* diff, especially if you take into account the sudden direction change. I missed (1) myself.
00:27:840 (1,2,3,4) - Overlaps like that seldom happen in your mapping style. Also it could be detrimental to the reading of those 1/1 stacks on red tick that are already p hard to predict.
00:31:931 (3,4,5,6) - Use consistent spacing instead ? They sound equally loud.
00:38:476 (3,4,5,6) - same.
01:19:385 (3,4) - Spacing feels too little because of (3)'s leniency, consider increasing it a bit.
01:50:476 (1,1,1) - Great idea.

[Extra]
Love the style, especially in kiai times. Great job.
00:00:840 (1,2,3,4,5,6,7) - Using a star pattern in the beginning is not a really good idea, especially when it's so much spaced because it ruins the emphasis of this 00:01:658 (1) -. Therefore, next patterns don't stand out as they should do.
00:44:408 (2) - The BPM change makes it really unpredictable and inintuitive to tap, please do something about it.
01:06:021 (3,4,5,6) - Add some circles ? It's a bit monotonous and doesn't fit such intense part.
01:15:021 (8,9) - I'd slightly reduce spacing to make the flow more smooth between 01:14:749 (6,7,8,9,1) - . Current one makes that angle 01:15:021 (8,9,1) - a bit sharp and annoying to play.
01:45:703 (4,5) - Please increase spacing. It is a bit confusing to have that kind of thing when the song reaches its climax.
01:57:021 (3,4,5,6,7,8,9) - Creating some difference in terms of spacing with 01:57:840 (1,2,3,4,1,2,3,4) - could work better to represent the drop of intensity in the song. In other words, decrease the spacing of 01:57:840 (1,2,3,4,1,2,3,4) - because it just plays like the previous pattern.

Good luck.
Topic Starter
Bergy
huge response incoming

CucumberCuc wrote:

Hi
hi
[Easy]
00:07:385 (4,1) slightly are close
00:30:294 (4,1) ^
00:31:112 (1,2) slightly far
00:52:385 (3,4) slightly are close
01:38:203 (1,2) slightly far
i mean.... no? i enabled distance snap, but as a result of this mod i changed some spacings around these areas to make it closer to 1x

i'll let others respond to theirs

Well, that doesn't work for me epilepsy :) what does that even mean

Mun wrote:

fuk ur m4m im giving you freemod instead owo ?

i deaded rethink because by the time we were done i was so ashamed of my parts that i never uploaded, now that i'm competent i may remap

dude nice map i fucking love the song owo

Wrench
00:13:794 (6) - This last slider is a distinctly different sound (a kick rather than a snare) compared to the other notes, you should visually represent it as such. changed 00:13:658 (5) - to a circle so this clearly marks the end of the snare pattern, and changed (6) so it's not in the same pattern
00:21:294 (1) - This sound is held, I'd recommend making it a 3/4 slider and moving 00:21:567 (2) - accordingly. i disagree on that, it doesn't sound like it's held - in the vocals it's the end of a last syllable in the phrase, and in the guitar it's not a very emphasized note, so there's no reason to extend it.
00:22:658 (3,3) - These are the only 2 curved sliders for miles, and they don't really look like they fit. I'd recommend either using sharp anchors or straight sliders. changed around slider shapes a bit
00:36:022 (1,2,3) - The rest of this section has some consistent breaking of flow, so this rather straightforward curve really doesn't fit. uhhhh 00:34:385 (1,2,3) - is pretty straightforward, even 00:27:840 (1,2,3) - , etc. are all fairly well flowing imo. 01:02:748 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - this curve disgusts me i made (9) stack with the (6) before so it looks nicer i guess
01:02:476 - im having a seizure help idk how
01:06:566 (5) - Sharp corners in streams are used for the sake of emphasizing specific beats. Is there anything out of the ordinary, stronger than the previous guitar notes that aren't emphasized, here or in the antecedent sharp corners?vocals lul
01:07:385 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - These are 2 streams representing very different sounds mapped exactly the same way. i mean i'm not following the guitar really, it's mostly the drums. the guitars in this section have the same riff but just in different registers, so it's really not that different
01:14:135 (4) - Is there actually something here? If there is, I cannot hear it. yea there's 1/4 in the guitar i can assure you i watched live vids and stuff and its there
01:32:612 (6) - Again (these are present throughout the map) this is noticeably held, much unlike the sound on 01:32:885 (7) - represented the exact same way right after it. I'd lengthen this by one tick and move the other slider accordingly. see it's held but that would make the map really choppy and not fun. i know you should be mapping to make maps good, but something like this just doesn't play well at all. plus, i don't like extending that slider considering theres no reason to emphasize the guitar's held note since the main emphasis is the pulse of the rhythm rather than the just the guitar's held note.
i just don't understand exactly why this would be an extended slider when there's nothing to emphasize, like there is at 00:27:022 (1,1,1) -

01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4,1) - you know, you are a real asshole if you make spaced back and forth stacked 220bpm streams around the end of a map implying i'm not an asshole
01:40:521 (4,5,6) - 5 is notably stronger than 6, yet movement to 5 is the same as movement to 6. poopy
01:58:658 (1) - The sudden snap followed by an extreme lowering of movement here needlessly very heavily emphasizes a softer note. Perhaps it could fit just to show the change in the music, but even that is quite vague as it uses the same spacing. I can't wait to see the sliderbreak ragequits here. i mean it's a very sudden change in the music, which means a very sudden change in the map isn't really out of the question. if they sliderbreak, too bad for them tbh xd owo. small spacing here would feel really weird considering it's high spacing before. while the intensity is a lot less in the end, the change itself is quite emphasized imo, so i'm keeping this.
Overall: Rhythm is good, spacing emphasis is good, has some questionable points where it represents different sounds in the same way, that's pretty much it. i mean maybe flow and (even more maybe) spacing parts? i tried to make rhythms really consistent, and somewhat spacing consistency.
other than that, flow isn't super super important to keep consistency since it's somewhat subjective
Dank storyboard hurt my eyes. owo

expert
oh god i have to watch this sb again im a masochist but im too lazy to turn off sb in editor and will forget to turn it back on
00:08:476 (2,3,4,5) - I find it interesting that you place these all perfectly horizontal and vertical relative to each other and then start going ham with crazy distortions around 00:09:294 (2,3,4,5) - . It makes this pattern seem like it just doesn't fit in the map. i mean i don't like the pattern too too much but it's fine to me, i made (4,5) bigger because of the very emphasized vocal
00:13:795 (6) - Same issue that topdiff had. Different sound, represented the same way. fixed
00:28:113 (2,3) - Are you sure you want to use these visuals when everything else of this nature is a jump? not gonna explain again thanks
00:29:749 (2,3) - aforementioned aforementioned
00:44:409 (2) - The fact that spacing remains so consistent to the previous pattern leaves much to be desired in telling the player the song is so heavily changing here. lowered the spacing before, raised spacing after
01:03:021 (1,2,3,4,5,6) - Playing this gives me whiplash, it contradicts implied flow so heavily at an extremely high BPM. The movement here is terribly uncomfortable, and I cannot fathom the reason why when the rest of this section isn't nearly as painful. fixed i think

Tragic Love Extra
00:09:294 (2,3,4) - Any particular reason spacing from 3-4 is almost twice spacing from 2-3? truuuuuu and i fixed the other instances of this in this section
01:33:976 (3,4,5) - This rhythm here is represented consistently in this and higher difficulties with one huge jump to the downbeat and a jump of half of that distance to the next. Here, instead of that, they are nearly the same distance. Why the change? i mean i'll make it slightly more noticable but it's still definitely emphasizing the downbeat
01:41:067 (6,7,8) - Pretty sure 8 is weaker than 6 and 7, why is movement to it greater than movement to them? i had that at first but then a mod told me to change it and i didnt realize that emphasis was whacked so im gonna change it back now thanks
i am getting tired, there's probably a lot more in there rip get ur sleep daddy

it's 1 am i should really sleep i'll leave it at that rethink soon smash that like button be sure to subscribe and may the 4th be with you u mean may the 5th nigga its may the 5th and rethink maybe (tm) soon (tm) thanks for mod (tm)

6th wrote:

Hello
About the storyboard... do petals really fit the song ? not sure tbh lol ill probably change it to just the first kiai like rain, not sure if i should use first kiai background or this one with the rain...

[Easy]
00:44:204 (1) - BPM changes will be really confusing for beginners so please use at least a reverse so they can get used to it. fixed
00:45:840 (3,4) - This is the only 2/1 gap in the whole section so if you really want 2/1 I advise using a slider. nah i just made it so it wasn't the only 2/1 gap
01:37:385 (4) - CTRL+H to make flow smoother ? yep also fixed rhythm inconsistencies in this section

[Insane]
00:00:567 (6) - Mind changing its direction to make it easily readable ? Starting your difficulty by a stream is already hard for 4* players. not sure what you mean by change direction... i didn't start this with a stream, i started with a slider :p if i started straight out with a stream it would be hard,
but the slider acts as a guide for the rhythm

00:19:931 (2,3,4,5,6,1,2,3,4,5) - I'm afraid that spacing may be too high for a 4* diff, especially if you take into account the sudden direction change. I missed (1) myself. ok, reduced
00:27:840 (1,2,3,4) - Overlaps like that seldom happen in your mapping style. Also it could be detrimental to the reading of those 1/1 stacks on red tick that are already p hard to predict. dude look at my profile under "interests" i literally have "overlaps". the 1/1 stack isn't under the slider, and the (3) should be easy enough to read even with this overlap. i personally don't see it as an issue.
00:31:931 (3,4,5,6) - Use consistent spacing instead ? They sound equally loud. im soooOOOOOOOOOOOOOO torn because pika said no but i said yes but you said yes so thanks to the help of logic agent i've decided to keep these equal distance apart shoutout to logic agent thanks
00:38:476 (3,4,5,6) - same. yep i did that with all of them
01:19:385 (3,4) - Spacing feels too little because of (3)'s leniency, consider increasing it a bit. ehhhhh but i DS'd mostly this whole section
01:50:476 (1,1,1) - Great idea. haha i love when people love something and other people hate it haha woah man

[Extra]
Love the style, especially in kiai times. Great job.
00:00:840 (1,2,3,4,5,6,7) - Using a star pattern in the beginning is not a really good idea, especially when it's so much spaced because it ruins the emphasis of this 00:01:658 (1) -. Therefore, next patterns don't stand out as they should do. i just lowered the spacing of 00:01:385 (6) - and made it like a square shape
00:44:408 (2) - The BPM change makes it really unpredictable and inintuitive to tap, please do something about it. i changed direction of flow and spaced it out more here from a previous mod, i don't know if i can really do any more to it but ill try ?
01:06:021 (3,4,5,6) - Add some circles ? It's a bit monotonous and doesn't fit such intense part. sure haha made a dum jump haha
01:15:021 (8,9) - I'd slightly reduce spacing to make the flow more smooth between 01:14:749 (6,7,8,9,1) - . Current one makes that angle 01:15:021 (8,9,1) - a bit sharp and annoying to play. fixed? i guess
01:45:703 (4,5) - Please increase spacing. It is a bit confusing to have that kind of thing when the song reaches its climax. wtf this isn't its climax, it's clearly less intense than the other kiais
01:57:021 (3,4,5,6,7,8,9) - Creating some difference in terms of spacing with 01:57:840 (1,2,3,4,1,2,3,4) - could work better to represent the drop of intensity in the song. In other words, decrease the spacing of 01:57:840 (1,2,3,4,1,2,3,4) - because it just plays like the previous pattern. sure !

Good luck. thank .
so many mods holy moly
Halfslashed
[General]
You have a spread issue between your Normal and Hard. Due to the BPM, the rhythm density of your normal right now is too heavy to function appropriately. Essentially, the solution is to make the Normal difficulty consist of more clickable objects, since right now it is slider heavy (I touch on that in my mods of the difficulties themselves) and very dense. You could put in an advanced, but honestly it'd be pointless and more productive to just fix the Normal.

[Easy]
As a general issue, your difficulty is extremely slider heavy. 00:00:022 (1,2,1,2,3,4,1,2) - is six seconds straight of playing sliders with 1/1 gaps. This is extremely straining on newbies, as they haven't properly grasped slider mechanics and also violates a guideline of the SRC. Most of this diff is like this as well. To solve this, you'll either need to incorporate more 2/1 timeline gaps or use more circles in between these chains of sliders. Circles/breaks every three seconds or so could work out nicely here.
00:06:567 (3,4,1) - 00:13:113 (3,4,1) - These 3/1 gaps really don't fit. Overall intensity did drop a bit, so a reduction of rhythm density makes sense, as does the lack of sliders, but here you're skipping beats that are part of what you're following strictly for simplicity when it isn't necessary. Mapping 00:06:976 - 00:07:794 - with circles would make quite a bit of sense here, especially when you've conditioned the player to click every 3/1, which just makes the 3/2 gaps feel more natural (they aren't problems when the song calls for them).
00:18:022 (1,2) - Unlike the previous sections where you have 3/1, the guitar is doing continuous 1/2 here, which indicates higher intensity. Similar to the above suggestion, I suggest changing 00:18:022 (1) - 00:18:840 (2) - to 3/2 sliders. The drawback is that it takes away from your emphasis with 00:19:658 (3,4) - though, but I think a total of 4 3/2 sliders overall fit better here.
00:27:840 (1,2,3) - This is uncomfortable and hard to read for players at this skill level, since you have even distance between the tail of 1,2,3 and 3 is also between 2 and 3. 3/2 gaps are a bit harder to read than 1/1 gaps already, but this makes it really confusing. A suggestion would be to increase the visual distance between 00:27:840 (1,3) but that wouldn't solve the harsh movement between 00:27:840 (1,2).
00:36:840 (4) - I don't think this measure is the same as 00:40:931 (5) since there is a skipped vocal on 00:37:249

[Mika's Normal]
These difficulty settings are all sorts of whack. For this BPM as well as the rhythm density, this AR is really low. I'll recommend AR 5.6 to fit with the rest of the spread's edgy settings. Adjust the rest of your difficulty settings to be at least 1 level below this AR (OD 4.6, HP 4.6 for example).
The DS you are using both violates the guideline on DS for normal difficulties and creates a terrible aesthetic. Distance between objects is almost twice as large as the speed of sliders, which leads to unintuitive slowdowns when playing a slider. With these things in mind, I recommend a DS of 1.1x
00:13:113 (4) - This worked really well earlier, but this vocal pattern only consists of 3 strong 3/2 beats as opposed to 4. I recommend shortening this repeat and leaving the timeline gap, though you'll have to move some stuff around to accommodate this.
00:04:931 (1) - You've got a long chain of objects here, which clutters up the screen. Not only that, but its also a chain of sliders which as i explained to Bergy, are hard to keep up with as beginners. I recommend changing this to a circle to break up this long chain of notes and provide some rest for the player.
00:31:113 (1,2,1,2,3,4,5) - Similar to the above but you're going to have to break it up even more. Based on how the intensity changes, I'd recommend changing 00:31:113 (1,2) - to a 3/2 slider and changing 00:32:340 (2,4) - into circles.
00:40:112 (3,4,5,6) - Most of the kiai rhythms followed vocals, so switching to drums like this doesn't really make much sense. I recommend mapping the vocals here with circles 3/2 apart than trying to follow the drums.
00:48:294 (2,3) - The 1/2 sliders don't really work too well here, since they don't serve to represent held sounds or merge rhythms together. I'd switch to 1/1 circles here.
00:49:931 (2) - Similar to the above, a 1/1 circle would work better here since this isn't mapped to a hold.
00:51:567 (1) - I suggest two 1/2 sliders here though, since they would represent the guitar here quite well compared to this repeat.
00:56:885 (2) - That 3/4 repeat slider builds up so nicely but it leads into a 1/1 slider, which is quite lame considering it skips a strong beat and this is a normal diff. I suggest using a 1/2 slider into a circle here.
01:03:840 (3) - This slider lands on nothing important. I'd shorten it to 01:04:249 where there's at least a strong guitar sound (which is what the head of this is following anyways). Additionally, I recommend a circle on 01:04:521, since it fits quite well.
01:13:658 (1,2,3,4,1,2,3,4,1) - Another chain of objects. I recommend changing 01:14:476 (3) - 01:15:294 (1) - and 01:16:521 (4) - into circles. Note that this introduces a 1/2 circle into a slider head. This is still difficulty appropriate even if it is this BPM, as it also does it into a slider head, and is less stressful than this massive chain of sliders.
01:21:021 (2) - Since you're mapping vocals, I think a 3/2 slider is more accurate here.

There are more chains of objects but i'm not pointing all of them out. Basically stay on the look out for chains of objects longer than 3-4 without 1/1 gaps in between them, especially those with sliders. Incorporating a few more circles with 1/2 gaps after them would also allow you to represent more intense sections better without compromising the difficulty, but due to the BPM i don't suggest anything more than 1 into a sliderhead.

[Seni's Hard]
00:16:385 (1,2) - According to 00:14:749 (1), this should be a 1/2 slider.
00:18:022 (1,2,3,4,5,1,2,3,4) - Honestly I think these two measures should be consistent since you're mapping the guitar, but it looks like you make 00:18:840 (1) - a slider because you don't want too many 1/2 circles in a row. In this case, I recommend you either make 00:18:022 (1,2) - a 1/2 slider or use this rhythm for both measures.
00:46:658 (3,4,5,6) - I don't like the idea of having 1/2 stacks and 1/4 stacks in the same combo, let alone this close on the timeline. I suggest unstacking 3 and 4.
01:17:203 (2,3,1) - Obscuring the position of 1 like this is likely too hard to read for players at this level. I recommend ctrl+g on 3 and creating a triangle between the ends of 2 and 3 with the sliderhead of 1. You'll have to move stuff around.
01:20:476 (5,6,1) - As above but with different visual arrangements.

[Insane]
00:00:840 (1,2) - For this difficulty this seems like a weak rhythm. Everything is equal in intensity here aside from 00:01:249 , yet so many beats are passive. I'd recommend using a more circle heavy rhythm, something like this.
00:14:749 (1) - 00:16:385 - Currently this slider skips the red tick of the rhythm you're following here (guitar). It doesn't really make much sense for this to be a 1/1 slider, so try a 1/2 slider + 1circle rhythm here.
00:33:567 (1,2,3,4,5) - 00:59:749 (1,2,3,4,5,6) - 01:37:385 (1,2,3,4,5,6) - I'd recommend ctrl+g on this rhythm, since the drums start on snares then switch to toms after 00:33:840.
00:55:658 (1,2) - You already introduced 3/4 rhythms in this section, so it doesn't make sense to use such a tame rhythm here. Try changing these to circles.
01:44:749 (1) - Feels weak that in this section you don't use a more intense rhythm, since the drums are going nuts here. At the very least, try out 1/2 slider + circle rhythms for these, but overall try to use a more intense rhythm.

Stopping here. Good luck!
Topic Starter
Bergy

Halfslashed wrote:

[General]
You have a spread issue between your Normal and Hard. Due to the BPM, the rhythm density of your normal right now is too heavy to function appropriately. Essentially, the solution is to make the Normal difficulty consist of more clickable objects, since right now it is slider heavy (I touch on that in my mods of the difficulties themselves) and very dense. You could put in an advanced, but honestly it'd be pointless and more productive to just fix the Normal.hm we'll see i'll let mika deal with the normal diff (mika where u at) but i think now that easy is slightly harder the normal diff could become more of an advanced


[Easy]
As a general issue, your difficulty is extremely slider heavy. 00:00:022 (1,2,1,2,3,4,1,2) - is six seconds straight of playing sliders with 1/1 gaps. This is extremely straining on newbies, as they haven't properly grasped slider mechanics and also violates a guideline of the SRC. Most of this diff is like this as well. To solve this, you'll either need to incorporate more 2/1 timeline gaps or use more circles in between these chains of sliders. Circles/breaks every three seconds or so could work out nicely here. i'll try to look for other instances of this, but for now i think this is fine. 220bpm 3/4 time signature is weird because 1/1 rhythms are too fast for the player, but there's no way to do 2/1 because there are 3 beats per measure. it's really funky. however, for parts other than the beginning, i tried to add circles to counteract this ranking criteria, though in the beginning it's only a 2 or 3 second longer gap because there are 2 extra measures before the song starts and i don't think circles fit there, but i tried to do a little something. i'll want more opinions before i change a lot more than just super emphasized bits
00:06:567 (3,4,1) - 00:13:113 (3,4,1) - These 3/1 gaps really don't fit. Overall intensity did drop a bit, so a reduction of rhythm density makes sense, as does the lack of sliders, but here you're skipping beats that are part of what you're following strictly for simplicity when it isn't necessary. Mapping 00:06:976 - 00:07:794 - with circles would make quite a bit of sense here, especially when you've conditioned the player to click every 3/1, which just makes the 3/2 gaps feel more natural (they aren't problems when the song calls for them).
00:18:022 (1,2) - Unlike the previous sections where you have 3/1, the guitar is doing continuous 1/2 here, which indicates higher intensity. Similar to the above suggestion, I suggest changing 00:18:022 (1) - 00:18:840 (2) - to 3/2 sliders. The drawback is that it takes away from your emphasis with 00:19:658 (3,4) - though, but I think a total of 4 3/2 sliders overall fit better here. all above changed based on my little thing i wrote
00:27:840 (1,2,3) - This is uncomfortable and hard to read for players at this skill level, since you have even distance between the tail of 1,2,3 and 3 is also between 2 and 3. 3/2 gaps are a bit harder to read than 1/1 gaps already, but this makes it really confusing. A suggestion would be to increase the visual distance between 00:27:840 (1,3) but that wouldn't solve the harsh movement between 00:27:840 (1,2). yep fixed
00:36:840 (4) - I don't think this measure is the same as 00:40:931 (5) since there is a skipped vocal on 00:37:249 yep fixed
also rip easy icon



[Insane]
00:00:840 (1,2) - For this difficulty this seems like a weak rhythm. Everything is equal in intensity here aside from 00:01:249 , yet so many beats are passive. I'd recommend using a more circle heavy rhythm, something like this. sure dude sounds good
00:14:749 (1) - 00:16:385 - Currently this slider skips the red tick of the rhythm you're following here (guitar). It doesn't really make much sense for this to be a 1/1 slider, so try a 1/2 slider + 1circle rhythm here. eh i wanna emphasize the crash cymbal here and i dont wanna clutter this light insane diff with 1/2 rhythms so eh. i've also skipped a lot of other 1/2 rhythms like at 00:04:931 (1) - where there's a guitar hit on the red tick
00:33:567 (1,2,3,4,5) - 00:59:749 (1,2,3,4,5,6) - 01:37:385 (1,2,3,4,5,6) - I'd recommend ctrl+g on this rhythm, since the drums start on snares then switch to toms after 00:33:840.
00:55:658 (1,2) - You already introduced 3/4 rhythms in this section, so it doesn't make sense to use such a tame rhythm here. Try changing these to circles. eh i think that this is still irregular because the second starts on a weird sounding red tick so i want some slider leniency up in there
01:44:749 (1) - Feels weak that in this section you don't use a more intense rhythm, since the drums are going nuts here. At the very least, try out 1/2 slider + circle rhythms for these, but overall try to use a more intense rhythm. nah the drums are going "nuts" here but the song overall is less intense because the main rhythm's pulse is kinda diminished cause the drums aren't following it imo.

Stopping here. Good luck! you'll need it!
yeah
yeah
WOOHOO
Nick-
Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Topic Starter
Bergy

Nick- wrote:

Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Uhhhhhhhhhh because there are barely any kicksliders in wretched because it's more stream-based, while expert is slider-based
Lilyanna
m4m from my queue

General

nothing wrong holy nice sb >w<

Easy

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) -
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily
01:59:476 - maybe map this stong beat

Mika's Normal

00:09:840 (5) - nc
00:13:113 (4) - same
00:16:385 (4) - ^ its kinda unconsistent sometimes u nc after 2 downbeats and sometimes after 4 and i think after 4 creats long pattern we dont want that in normal maybe try after 2 downbeats all way
00:40:658 (5,6) - this the only time u do this stack
00:58:931 (3,4,5,1) - normal players will missread this maybe reconsider replace these to something more simpler and clearer to read
00:16:385 (4) - ds unconsistency from 1.4 to 1.6
01:51:703 (2) - ^

Seni's Hard

isnt ar8 is to much for this i think im not sure just mention it anyway

00:40:522 (1) - remove nc i dont get reason behind it since udidnt do it in other same patterns
00:50:749 (6) - nc
01:44:340 (1) - ^^ same

too good

Insane

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) -
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs XD nice map good luck!
Topic Starter
Bergy

Lilyanna wrote:

m4m from my queue owo

General owo

nothing wrong holy nice sb >w< owo

Easy owo

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close 3.1 owo
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) - no i like it like this owo
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff fixed owo
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily fixed owo
01:59:476 - maybe map this stong beat eh owo

Insane owo

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat i'll keep the 1/4 rhythm but i'm gonna keep the note after as a circle so the player has a little bit of a rest owo
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way why tho owo
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better uhhh i like the idea but for it to still be playable/readable the SV doesn't change much really, which doesn't express that idea very well owo
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) - trust me im drummer theres 1/4 . . .owo there's a drum fill the whole time it never stops owo
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is but its less intense :thinking: owo


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs (lilyanna is uncultured swine thank owo) XD nice map good luck! rank mikasa when owo
thank 4 mod owo
Seni

Ohwow wrote:

[Seni's Hard]
00:32:204 (2,3) - no Nc here but 00:38:749 (2,1) - theres an NC. should delete NC at 00:38:885 (1) -
00:40:522 (1) - ^ mistakes cause of copy paste
00:50:749 (6) - NC? ye
00:58:931 to 01:11:749 - Should be mapped. idk why you skipped these really map-able sections. because I felt like it
01:25:181 (1) - ^
01:44:749 (1) - I don't hear any 1/4 beats here, I don't think a 1/4 repeating slider is good. you're right
01:56:885 (1) - White tick should be clickable. I would suggest you to extend 01:56:612 (2) - to a 1/1 slider and at 2 circles at the end, but you didn't use triples in your map, so idk. I liked how you maped the vocals with the repeating sliders here 00:40:113 (1,1) - 01:35:749 (1,3) - 01:43:931 (1,1) - and others too, it feels weird when the last repeating sliders aren't mapped to the vocal. vocals and 1/4 don't start at the same time here but I did something else to change it



Opsi wrote:

[Seni's Hard]
  1. 00:17:204 (5) - NC this like 00:15:567 (1)? mistake cause of copy paste
  2. 00:31:931 (1,2) - Consider using a different rhythm choice (like a 1/2 slider) due to there not being strong 1/4 drums like 00:33:567 (1). are you fucking high
  3. 00:44:817 (2,3) - Maybe space these out since you stacked 1/2's at 00:42:567 (1,2) so there's a visual contrast as well for the sudden BPM decrease. good idea
  4. 00:50:749 (6) - Perhaps NC for the new measure and to prepare for the buzz sliders. changed in previous mod
  5. 01:35:749 (1) - Same as before. same as before
  6. 01:55:385 (1) - owo what the fuck

Lami wrote:

hard

hp4 is so low, buff to 5 hp is fucking stupid


CucumberCuc wrote:

00:21:022 (6) maybe add one more return slider? nah since this puts more emphasis on screamo
01:44:749 (1,2) not good overlap are you high

Halfslashed wrote:

Seni's Hard
00:16:385 (1,2) - According to 00:14:749 (1), this should be a 1/2 slider. yeah because the vocals in these two parts are literally identical aren't they

00:18:022 (1,2,3,4,5,1,2,3,4) - Honestly I think these two measures should be consistent since you're mapping the guitar, but it looks like you make 00:18:840 (1) - a slider because you don't want too many 1/2 circles in a row. In this case, I recommend you either make 00:18:022 (1,2) - a 1/2 slider or use this rhythm for both measures. consistency =/= copy paste

00:46:658 (3,4,5,6) - I don't like the idea of having 1/2 stacks and 1/4 stacks in the same combo, let alone this close on the timeline. I suggest unstacking 3 and 4. sounds good

01:17:203 (2,3,1) - Obscuring the position of 1 like this is likely too hard to read for players at this level. I recommend ctrl+g on 3 and creating a triangle between the ends of 2 and 3 with the sliderhead of 1. You'll have to move stuff around. no thanks

01:20:476 (5,6,1) - As above but with different visual arrangements. as above but I really don't want to even more

Lilyanna wrote:

Seni's Hard

isnt ar8 is to much for this i think im not sure just mention it anyway if you want ar lower than 8 on a 220 bpm hard you are fucking high as a kite

00:40:522 (1) - remove nc i dont get reason behind it since udidnt do it in other same patterns
00:50:749 (6) - nc
01:44:340 (1) - ^^ same
tbh you are late to the nc mod party
Trust
[General]
Hitsound volume on your difficulties are considerably low. Also I feel you under hit-sounded the drumrolls but I suppose that was your intent.
Your combo colors are quite soft given the nature of the song. I would've expected a dark red given the blood splatter in the background.
[Easy]
00:20:476 (6) - Minor and easily fixable ds inconsistency
00:27:022 (4) - I don't believe this normal-whistle was intentional as it doesn't appear on any other difficulty
00:30:703 - Missing note? (Consistency with 00:37:249 (5). You could remove 00:37:249 (5) alternatively I would just keep both parts consistent
01:34:521 - Same as above.
[Mika's Normal]
00:13:113 (4) - NC to indicate multiple repeat slider as you did at 00:06:567 (1)
00:16:385 (4) - Distance spacing inconsistency
00:40:931 (6) - Emphasis is misplaced. This note covers a strong downbeat so why stack it? I think you should give space between this note and the previous one
00:50:749 (4,1) - To keep consistency with the one-measure combos of this section, NC on 4 and remove on 1
01:00:567 (4,5,1) - Refrain from manual stacking. Unless you properly stack then this should follow time-distance equality for players at this difficulty level. The problem currently is that after clicking 4, 5 can be misread as appearing sooner than expected, same goes for 1 after clicking 5
01:02:203 - To smooth transition into the bpm change you should reduce the distance snap multiplier for this section. I can see the spacing of this section being too difficult for players of this level
01:16:931 (1) - Distance spacing inconsistency
01:31:658 - Throughout the entirety of the kiai there is not a single circle. You may need to diversify your rhythm if you want to get this map qualified.
01:34:931 (1,2) - This one measure combo is inconsistent with the previous and next combo. You may want to rework NCs for this part[/list]

[Seni's Hard]
This difficulty needs clickable triplets (not repeats) in order to spread properly as Insane uses 5-note streams.
00:17:204 (5) - Missed a NC? (Consistency with 00:15:567 (1)
01:51:021 (3) - Slider's end needs to be snapped in 1/3

[Insane]
00:01:249 (1) - This doesn't need it's own combo since it follows the same patterning and musical concept as the two objects before it
00:00:840 (1,2) - Strange to play, would suggest against stacking these. It kills the flow introduced by the stream before it. Additionally two consecutive strong beats would be better accentuated with cursor movement. Oh and this also skips over the 1/4, consider the rhythm

00:25:794 (4,1) - The angle of 4 doesn't make for a smooth transition. Maybe angle 4 upwards so the cursor moves in the direction of 1?
01:00:021 (5,6,1) - I don't mind overlaps when they're done in good taste. This just looks messy bro lol
01:10:794 - Not sure about the gap in your rhythm considering the entirety of your previous rhythm had the guitar covered. (01:03:976 - is the prime example) Consider adding a note for consistency.

[DavidEd's Insane]
00:18:022 (1,2,1,2) - I suggest adding more spacing between these pairs of repeat sliders. Larger spacing reflects the intensity of this part better and slider leniency accounts for good playability. The current spacing causes short cursor movements that feel too weak for what this is mapped to.
01:08:203 (5,6) - Perhaps you forgot to hit-sound this drum roll?
01:41:067 (6,7) - I would refrain from stacking two notes that carry so much impact. I feel that a jump of decent size and cursor movement gives the emphasis these strong beats deserve.

Hope this helps and gl
Topic Starter
Bergy

Trust wrote:

[General]
Hitsound volume on your difficulties are considerably low. Also I feel you under hit-sounded the drumrolls but I suppose that was your intent. drum roll hitsounds i'll keep, hitsound volumes i'll raise
Your combo colors are quite soft given the nature of the song. I would've expected a dark red given the blood splatter in the background. replaced brown with red
[Easy]
00:20:476 (6) - Minor and easily fixable ds inconsistency fixx
00:27:022 (4) - I don't believe this normal-whistle was intentional as it doesn't appear on any other difficulty yea i meant for it to be just on the head/ends
00:30:703 - Missing note? (Consistency with 00:37:249 (5). You could remove 00:37:249 (5) alternatively I would just keep both parts consistent
01:34:521 - Same as above. fixed both

[Insane]
00:01:249 (1) - This doesn't need it's own combo since it follows the same patterning and musical concept as the two objects before it sure
00:00:840 (1,2) - Strange to play, would suggest against stacking these. It kills the flow introduced by the stream before it. Additionally two consecutive strong beats would be better accentuated with cursor movement. Oh and this also skips over the 1/4, consider the rhythm i kept the second stack but i did add the 1/4 rhythm in the middle
00:25:794 (4,1) - The angle of 4 doesn't make for a smooth transition. Maybe angle 4 upwards so the cursor moves in the direction of 1? i kinda liked the uncomfortable movement before but i like how this flows so i'll change it
01:00:021 (5,6,1) - I don't mind overlaps when they're done in good taste. This just looks messy bro lol why did i do that holy shit
01:10:794 - Not sure about the gap in your rhythm considering the entirety of your previous rhythm had the guitar covered. (01:03:976 - is the prime example) Consider adding a note for consistency. yea sure
thank much 4 mod

also removed mika's normal, and working on mapping advanced
jeanbernard8865
:? didn’t that group make a song named aerith with a ton of FFVII references

Also I think you can remove the warning to modders from desc since there’s no normal anymore

[Easy]

  1. 00:14:749 (1,3) - from what I understand this is mapped to the guitar, which makes the same pattern twice ; why are those sliders different then ?
  2. 01:45:567 - bruh this snare is crying for something clickable
  3. 01:48:567 (2) - idk missing on the downbeat here seems really awkward, even though it’s for the sake of keeping the density consistent, especially since that head ‘s mapping isn’t consistent with 01:46:931 (4)

[Seni’s Hard]

  1. 00:02:204 (3) - curved slider here feels out of place since 00:03:022 (3,3) are straight and since you keep the same rhythm for those 3 measures I think you might wanna push this consistency further
  2. 00:03:840 (3,1,2,3,4) - not sure what to think about this in terms of rhythm ; they don’t follow the vocals or the guitar, and the drums don’t change so there would be no need to change rhythm either ; what’s really striking to me is that 00:04:658 (4)'s emphasis is actually the opposite of what you did ; (3,1,2,3) emphasize the vocals by starting (sliders or circles) on them, and yet here the vocals are on the slider's end, thus not getting the emphasis the player would expect ( especially since the hitsounding emphasises vocals as well ), so it ends up being quite awkward to play
  3. 00:07:385 (1) - don’t see why this is a straight slider ? It’s in the same context as 00:06:567 (1,2) so there shouldn’t be a change here
  4. 00:35:476 (2) - this is stacked on 00:35:613 (3) while 00:28:931 (2) was not ; you’re keeping the same rhythm by following the drums, but spacing has to be consistent as well
  5. 00:36:431 (2,3,1,2,3) - rhythm here is inconsistent with 00:29:476 (1,2,3,1,2) ; again, the drums don’t change so I don’t see why your rhythm should change
  6. 00:44:204 (1,1) - here it’s the slider shapes that are inconsistent ; be careful to not change aesthetics where the song doesn’t have any distinct change
  7. 01:13:658 - 01:23:476 - I feel that the slidershapes are really inconsistent here as well, with changes from curved to straight and the other way around that feel arbitrary ( like 01:14:067 (3,3) or 01:17:749 (1,2) ). Remember : if the song doesn’t change, then the map shouldn’t change as well
  8. 01:31:658 (1,2) - inconsistency in flow there : those sliders don’t have a flow break in between whereas other iterations of this pattern such as 01:34:931 (1,2) do have it
  9. 01:47:748 (3,1) - ugly overlap

[Insane]

  1. 00:00:022 (1) - undermapped ; I think you can afford to catch those in an Insane
  2. 00:09:431 (5) - inconsistent slidershape with the rest of your phrase, where every other reverse was straight and this is curved
  3. 00:17:204 (3,4,5) - eh, not sure how to feel about this ; would technically be fine if this overlapping concept was introduced at 00:15:567 (3,4,5) but here it’s inconsistent since it hasn’t
  4. 00:18:840 (3,4) - don’t get the different slider shapes from 00:18:022 (1,2), since neither the vocals nor the hitsounding pattern change
  5. 00:31:522 (2) - should break the flow and be a curved slider like 00:28:249 (2) for the sake of consistency
  6. 00:32:340 (5,6,1) - use of linear flow here contradicts 00:31:931 (3,4,5) which is back & forth flow, might wanna change either of those
  7. 00:39:703 (2) - normally every 1/1 slider at that position relative to your rhythm pattern ( ie 00:38:067 (2) - 00:36:431 (2) - ) breaks the flow, but not here ; rather subjective though, since you can argue that it helps with emphasising the end of the chorus ; your move here
  8. 00:44:408 (2,2) - 1/1 slider on the same sound, yet they are visually different
  9. 00:46:658 (3,4,5,6) - maybe change into this so that the emphasis is consistent with 00:45:022 (3,4)
  10. 00:58:522 (1,2,3,4,1) - just my opinion here but I think the bpm lets you do something more than just a straight line considering how distinct those sounds are compared to the usual 1/4
  11. 01:10:931 (3) - I’m not sure what this slider emphasises ; your rhythm choice implies that you’re not following the drums, leaving only the guitar, but then you miss the note on 01:11:067 which should be clickable as well
  12. 01:20:203 (1,2,3) - curved sliders here, while 01:16:931 (1,2,3) were straight yet both are mapped to the same vocals
  13. 01:23:067 (4,5) - shouldn’t this be a reverse as well ? The vocals are strong on downbeats and it happens twice so doing the same rhythm pattern twice would be more fitting imo
  14. 01:34:931 (1,2) - I think this doesn’t really break circular flow as intended since it kinda goes like this
  15. 01:50:476 (1) - hitsounding derp here ? I don’t think that clap on tail was intentional
  16. 02:00:431 (1) - maybe move NC to 02:00:294 (5) ?

[DavidEd’s Insane]

  1. 00:00:226 - 00:00:362 - as I pointed out with Bergy’s version, missing out on 2 drum beats in an insane at this bpm is a bit underwhelming
  2. 00:02:476 (5) - shape is inconsistent with the rest of the phrase
  3. 00:01:794 (2,3) - 00:02:067 (3) breaks flow while no other sliders in the phrase does
  4. 00:09:567 (7) - I know the rhythm is different because you wanna catch those vocals, but you might wanna make it more obvious aesthetically, like with an unique slidershape or something
  5. 00:11:067 (7) - to me it feels awkward that you left out those vocals completely ; focusing the drums is fine since they’re rather aggressive in this song, but at least make a change in direction or something that points out that the vocals are there
  6. 00:12:840 - why did you leave out those vocals ? You’ve been following the high screams in the previous measures so I don’t see why it should change
  7. 00:17:476 (5) - straight slider feels kinda out of place compared to the other shapes in the phrase considering it’s made entirely of curved ones
  8. 00:29:476 (1,2) - to have both blanketed around 00:30:294 (3) you could move 00:29:476 (1) further away and 00:29:885 (2) closer, so that both are at the same distance ; that way even if they’re the same slider with a rotation they’ll both have that sweet aesthetics
  9. 00:29:885 (2,3) - considering flow is usually broken there ( eg 00:28:658 (3,4) - 00:35:204 (3,4) - ) it feels out of place when it is not like here
  10. 00:45:431 (6,2,3) - considering the map is oriented around clean aesthetics with blankets and the likes, you might wanna avoid that kind of overlap
  11. 01:14:476 (5) - emphasis feels out of place since the rest of the phrase emphasises snares through slider emphasis, but here the kick is being given higher importance so it’s inconsistent with the rest
  12. 01:17:476 (3) - this doesn’t break circular flow while 01:17:203 (2) did ; since those vocals follow the same 1/1 rhythm I think flow should be consistent here
  13. 01:26:340 (5) - considering 01:27:840 (5,6) are mapped to the vocals, I ignoring them here is inconsistent since it’s within the same phrase
  14. 01:29:612 (4,1) - the way this doesn’t break flow while 01:28:794 (2,3) did could be used for emphasis if that idea was being used more ; like the whole phrase being filled with that rhythm without flow break then 01:29:612 (4,1) not doing it, but here it just feels inconsistent so I think both should be either breaking the flow or none of them doing it
  15. 01:32:476 (3,4) - where did the flow break from 00:28:658 (3,4) go ? it’s especially important to stay consistent throughout choruses since they’re kind of a landmark within the song’s structure
  16. 01:33:294 (1,2) - both shapes and flow seem out of place, since all the first chorus was filled with this type of thing
  17. 01:35:340 (2) - same here
  18. 01:40:521 (3,6,7) - maybe manually stack 01:41:067 (6,7) since stack is kind of killing the aesthetics here
  19. 01:50:476 (1,2,3) - spacing should be equal between all 3 sliderheads since they’re meant to be held
  20. 01:54:567 (1,2) - again, why the sudden red anchor ? first chorus didn’t have them even at that precise point

[Extra]



  • The main issue I have with this diff is that slidershapes seem arbitrary within the same phrase, leading to inconsistencies in aesthetics ; for example, 00:07:385 (5) should be the same shape as 00:06:567 (1,3) for consistency’s sake since it’s the same sound. There are other iterations of those such as 00:35:340 (5) or 00:42:704 (2,2), so remember ; if the song doesn’t change then slidershapes have no reason to. This kind of polishing is what makes the difference between a rankable map and a good map, so I highly encourage you to find those inconsistencies and fix them for yourself.
  1. 00:02:885 (3) - should be a slider here to follow your logic of making every vocals a sliderhead
  2. 00:03:022 (4) - feels out of place in an aesthetic way because it’s the only straight slider in 2 measures filled with curved ones, and also in a rhythmical way because it breaks that logic with vocals
  3. 00:06:567 (1,3) - emphasising those drums through different slider shapes is fine, but make sure to not use those red anchors for too much stuff since you already use them for vocals when there’s high screaming
  4. 01:58:249 (1,2,3,1) - unintentional overlap ? It seems that stacking kind of messed up aesthetics here, might wanna manually stack or something

[Extreme]



  • I feel that this diff has the same problem as the extra with slidershapes, examples being 00:03:840 (4,1,3) - 00:14:749 (1,1) - 01:32:612 (6,7,6,7)
  1. 00:05:204 (2,3,4,5,1) - should be back & forth flow like 00:01:931 (2,3,4,5,1)
  2. 00:06:567 (1) - should be breaking the flow like 00:06:976 (3,1)
  3. 00:51:159 (1) - not sure how I feel about the introduction of discontinuous streams so late in the map ; what you could do to make them more intuitive would be turning 00:46:864 (5,6,7) into circle then triple, so that you could make that triple discontinuous and thus introduce that gameplay element
  4. 00:58:522 (2,3,4,5) - is this not perfectly straight or am I just retarded
  5. 01:01:113 (1) - normally the switch from snares to drum roll doesn’t feature such an explicit direction change, especially since 01:00:022 (1) does not have it either despite being in the same phrase, so might wanna tone down that turn
  6. 01:02:476 (2,3) - why the short reversing sliders here ? The hitsounding and guitar rhythm density is the same so it should be kicksliders to be consistent with 01:03:021 (1,2,3,4,5,6)
  7. 01:06:840 (9,10,11,12,1) - streams work the same as sliders when it comes to aesthetics ; here you have a change to a straight stream which seems too arbitrary since it’s the first time it happens within the map, and if you wanted to turn every vocals then there should be a turn at 01:06:566 (5) as well
  8. 01:08:750 (1,2,3,4,5,6) - again, I don’t get that rhythm ; especially the short reversing sliders which once again feel out of place compared to the kicks
  9. 01:11:749 (7,8,9,10,1) - should be a DS decrease here to fit other streams where you decrease DS for rolls ad opposed to snares
  10. 01:25:112 (1,4) - blanket ?
  11. 01:44:340 (1) - should be a turn here ; 01:37:658 (1) has one so I assume it’s for the sake of emphasising that particular chorus, but here you contradict that emphasis by going back to the absence of turn from before

[Wretched]

  1. 00:01:931 (2,3,4,5,1) - flow here is back & forth while 00:02:749 (2,3,4,5,1) is circular ; both are the same pattern following the drums so they should make use of the same flow
  2. 00:17:204 (1,2,1,2,1,2) - idk those are way too different from 00:15:567 (1,2,1,2,1,2) to me since it’s different type of flow and spacing isn’t the same
  3. 00:20:203 (5,6,7,8,1) - there should be a turn here as well as lower DS since you did that every time the drums go from snares to kicks ( happens at 00:20:749 (3,4,5,6,1,2,3,4,1) for example )
  4. 00:29:476 (1) - should be red anchor to be consistent with 00:27:840 (1) - 00:34:385 (1,1) - etc
  5. 00:56:885 (3,4,5,6,1) - not sure how to feel about that discontinuous stream ; it might be read as 4 note stream into 1/2 singletap, since it hasn’t been introduced earlier on in the phrase, so you might want to put some discontinuous 144 bpm streams somewhere earlier to make this one intuitive
  6. 00:58:931 (1) - if you wanna continue that idea of discontinuous streams you could also make one here
  7. 01:01:931 (1) - where the turn bruh
  8. 01:04:317 - 01:04:453 - missing out on drums here ; dunno why 01:04:249 (4,5) aren’t kicksliders since they’d allow you to catch those drums
  9. 01:05:476 (1,2,3,4,5,6,7,8) -
  10. 01:09:840 (5) - don’t get the sudden turn ? it’s virtually on nothing ; vocals are at 01:09:908 (6) and if you wanna turn on the vocals then you should make 01:09:498 (9) a turn as well
  11. 01:13:385 (4,5,6,7,1) - why doesn’t this follow your concept of lower DS and turn upon switch from snares to kicks ? seems like unnecessary emphasis to me
  12. 01:14:135 (4) - sudden overmapped triple here, if you want to do those you should do them throughout the map instead of introducing halfway through
  13. 01:37:521 (3,4,1) - pretty sure this is 1/6 and not 1/4
  14. 01:37:931 (1,2,3,4,1) - I feel that this turn is a bit over the top since while it’s understandable at 01:37:385 (1,2,3,4,1) due to the switch from snares to roll, here there’s only 1 snare so it feels overdone imo
  15. 01:37:999 (2) - remove clap, there’s no snare here
  16. 01:34:249 (6,7) - those slidershapes were first in the first kiai, while 01:32:612 (6,7) were second, why is it reversed here ?

Holy that ended up so long
have a star
Topic Starter
Bergy

AyanokoRin wrote:

:? didn’t that group make a song named aerith with a ton of FFVII references

its called aeris but yea

Also I think you can remove the warning to modders from desc since there’s no normal anymore

okie


[Easy]

  1. 00:14:749 (1,3) - from what I understand this is mapped to the guitar, which makes the same pattern twice ; why are those sliders different then ? it's a strong note because of the crash and the beginning of the section and stuff xd
  2. 01:45:567 - bruh this snare is crying for something clickable
  3. 01:48:567 (2) - idk missing on the downbeat here seems really awkward, even though it’s for the sake of keeping the density consistent, especially since that head ‘s mapping isn’t consistent with 01:46:931 (4) remapped this section

[Insane]

  1. 00:00:022 (1) - undermapped ; I think you can afford to catch those in an Insane don't want to start map with stream
  2. 00:09:431 (5) - inconsistent slidershape with the rest of your phrase, where every other reverse was straight and this is curved straight vs curved isnt big difference
  3. 00:17:204 (3,4,5) - eh, not sure how to feel about this ; would technically be fine if this overlapping concept was introduced at 00:15:567 (3,4,5) but here it’s inconsistent since it hasn’t fixed
  4. 00:18:840 (3,4) - don’t get the different slider shapes from 00:18:022 (1,2), since neither the vocals nor the hitsounding pattern change made wave
  5. 00:31:522 (2) - should break the flow and be a curved slider like 00:28:249 (2) for the sake of consistency ehhhhhhhh (2) doesn't even break flow tho
  6. 00:32:340 (5,6,1) - use of linear flow here contradicts 00:31:931 (3,4,5) which is back & forth flow, might wanna change either of those idk i think it plays fine because of slider leniency
  7. 00:39:703 (2) - normally every 1/1 slider at that position relative to your rhythm pattern ( ie 00:38:067 (2) - 00:36:431 (2) - ) breaks the flow, but not here ; rather subjective though, since you can argue that it helps with emphasising the end of the chorus ; your move here tbh i dont rly care that much about flow, even things that "break" flow flow in their own regard
  8. 00:44:408 (2,2) - 1/1 slider on the same sound, yet they are visually different first one used to mark timing change + new section of the song
  9. 00:46:658 (3,4,5,6) - maybe change into this so that the emphasis is consistent with 00:45:022 (3,4) there's no sound on the (4) there though, this makes more sense rhythm-wise
  10. 00:58:522 (1,2,3,4,1) - just my opinion here but I think the bpm lets you do something more than just a straight line considering how distinct those sounds are compared to the usual 1/4 sure
  11. 01:10:931 (3) - I’m not sure what this slider emphasises ; your rhythm choice implies that you’re not following the drums, leaving only the guitar, but then you miss the note on 01:11:067 which should be clickable as well both, but i think the rhythm here is fine
  12. 01:20:203 (1,2,3) - curved sliders here, while 01:16:931 (1,2,3) were straight yet both are mapped to the same vocals curved vs straight isnt important at all tbh
  13. 01:23:067 (4,5) - shouldn’t this be a reverse as well ? The vocals are strong on downbeats and it happens twice so doing the same rhythm pattern twice would be more fitting imo no cause it's different because this time the last snare on the upbeat isn't there
  14. 01:34:931 (1,2) - I think this doesn’t really break circular flow as intended since it kinda goes like this tbh that's how all my "circular flow break" things are in kiai sections
  15. 01:50:476 (1) - hitsounding derp here ? I don’t think that clap on tail was intentional nah it goes: 3 snares, 6 toms. the sliderend is on the last snare, so i mapped a snare
  16. 02:00:431 (1) - maybe move NC to 02:00:294 (5) ? moved to 3

[Extra]



  • The main issue I have with this diff is that slidershapes seem arbitrary within the same phrase, leading to inconsistencies in aesthetics ; for example, 00:07:385 (5) should be the same shape as 00:06:567 (1,3) for consistency’s sake since it’s the same sound. There are other iterations of those such as 00:35:340 (5) or 00:42:704 (2,2), so remember ; if the song doesn’t change then slidershapes have no reason to. This kind of polishing is what makes the difference between a rankable map and a good map, so I highly encourage you to find those inconsistencies and fix them for yourself. tbh i like different slidershapes because it makes a map interesting. i could fix them, but i don't want to because they keep a map varying and not looking the same throughout.
  1. 00:02:885 (3) - should be a slider here to follow your logic of making every vocals a sliderhead thats not rly what im doing tho. im following drums mainly, but whenever guitar or vocals have a loud prhase i'll follow them.
  2. 00:03:022 (4) - feels out of place in an aesthetic way because it’s the only straight slider in 2 measures filled with curved ones, and also in a rhythmical way because it breaks that logic with vocals 2 measures isn't very long at 220bpm & 3/4 time signature, it's not even 2 seconds.
  3. 00:06:567 (1,3) - emphasising those drums through different slider shapes is fine, but make sure to not use those red anchors for too much stuff since you already use them for vocals when there’s high screaming
  4. 01:58:249 (1,2,3,1) - unintentional overlap ? It seems that stacking kind of messed up aesthetics here, might wanna manually stack or something yea lul

[Extreme]



  • I feel that this diff has the same problem as the extra with slidershapes, examples being 00:03:840 (4,1,3) - 00:14:749 (1,1) - 01:32:612 (6,7,6,7) see what i wrote before lul
  1. 00:05:204 (2,3,4,5,1) - should be back & forth flow like 00:01:931 (2,3,4,5,1) eh i dont rly think it matters considering the second jumps are kinda back and forthy
  2. 00:06:567 (1) - should be breaking the flow like 00:06:976 (3,1) sure
  3. 00:51:159 (1) - not sure how I feel about the introduction of discontinuous streams so late in the map ; what you could do to make them more intuitive would be turning 00:46:864 (5,6,7) into circle then triple, so that you could make that triple discontinuous and thus introduce that gameplay element its not even halfway into the map, and no to the second point because there wouldn't be a sound on the first part of the triple
  4. 00:58:522 (2,3,4,5) - is this not perfectly straight or am I just retarded am i disabled? and no, it's straight
  5. 01:01:113 (1) - normally the switch from snares to drum roll doesn’t feature such an explicit direction change, especially since 01:00:022 (1) does not have it either despite being in the same phrase, so might wanna tone down that turn ctrl+h'd the first part
  6. 01:02:476 (2,3) - why the short reversing sliders here ? The hitsounding and guitar rhythm density is the same so it should be kicksliders to be consistent with 01:03:021 (1,2,3,4,5,6) because the kickslider part is a higher pitch in the guitar and therefore more intense
  7. 01:06:840 (9,10,11,12,1) - streams work the same as sliders when it comes to aesthetics ; here you have a change to a straight stream which seems too arbitrary since it’s the first time it happens within the map, and if you wanted to turn every vocals then there should be a turn at 01:06:566 (5) as well with 2 turns it's too busy, but with no turns i run out of room to map the stream, so i might do this at a later date
  8. 01:08:750 (1,2,3,4,5,6) - again, I don’t get that rhythm ; especially the short reversing sliders which once again feel out of place compared to the kicks rhythm density goes up as pitch goes up, and i use reverse sliders at the beginning every time
  9. 01:11:749 (7,8,9,10,1) - should be a DS decrease here to fit other streams where you decrease DS for rolls ad opposed to snares fixx
  10. 01:25:112 (1,4) - blanket ? i did what
  11. 01:44:340 (1) - should be a turn here ; 01:37:658 (1) has one so I assume it’s for the sake of emphasising that particular chorus, but here you contradict that emphasis by going back to the absence of turn from before the change at 01:37:385 (1) - is a lot more noticeable, whereas the other part is more of a flowy kinda sounding change imo

[Wretched]

  1. 00:01:931 (2,3,4,5,1) - flow here is back & forth while 00:02:749 (2,3,4,5,1) is circular ; both are the same pattern following the drums so they should make use of the same flow same thing i said, i believe back and forth flow and a star flow may be interchanged if they're in the same pattern and are clearly in a pattern
  2. 00:17:204 (1,2,1,2,1,2) - idk those are way too different from 00:15:567 (1,2,1,2,1,2) to me since it’s different type of flow and spacing isn’t the same i increased the spacing so it would be more similar
  3. 00:20:203 (5,6,7,8,1) - there should be a turn here as well as lower DS since you did that every time the drums go from snares to kicks ( happens at 00:20:749 (3,4,5,6,1,2,3,4,1) for example ) im not gonna do a turn but i'll change ds
  4. 00:29:476 (1) - should be red anchor to be consistent with 00:27:840 (1) - 00:34:385 (1,1) - etc sure
  5. 00:56:885 (3,4,5,6,1) - not sure how to feel about that discontinuous stream ; it might be read as 4 note stream into 1/2 singletap, since it hasn’t been introduced earlier on in the phrase, so you might want to put some discontinuous 144 bpm streams somewhere earlier to make this one intuitive i dont think so because it would be very awkward to click on the upbeat at 00:57:397 - , i don't think this will be misread
  6. 00:58:931 (1) - if you wanna continue that idea of discontinuous streams you could also make one here 00:57:294 (1) - is a lot different from 00:56:885 (3,4,5,6) - , while 00:58:522 (2,3,4,5,1) - is generally the same sound
  7. 01:01:931 (1) - where the turn bruh this stream is a lot quieter, therefore the turn isn't as audible or necessary
  8. 01:04:317 - 01:04:453 - missing out on drums here ; dunno why 01:04:249 (4,5) aren’t kicksliders since they’d allow you to catch those drums because of the guitar, these notes sound significantly shorter and less emphasized to me
  9. 01:05:476 (1,2,3,4,5,6,7,8) - yuh
  10. 01:09:840 (5) - don’t get the sudden turn ? it’s virtually on nothing ; vocals are at 01:09:908 (6) and if you wanna turn on the vocals then you should make 01:09:498 (9) a turn as well
  11. 01:13:385 (4,5,6,7,1) - why doesn’t this follow your concept of lower DS and turn upon switch from snares to kicks ? seems like unnecessary emphasis to me this one no because it's too consistently going down, the bridge between snare and kick isn't very apparent
  12. 01:14:135 (4) - sudden overmapped triple here, if you want to do those you should do them throughout the map instead of introducing halfway through no u can hear it in the guitar
  13. 01:37:521 (3,4,1) - pretty sure this is 1/6 and not 1/4 nope
  14. 01:37:931 (1,2,3,4,1) - I feel that this turn is a bit over the top since while it’s understandable at 01:37:385 (1,2,3,4,1) due to the switch from snares to roll, here there’s only 1 snare so it feels overdone imo this whole diff is overdone LULL
  15. 01:37:999 (2) - remove clap, there’s no snare here yeap
  16. 01:34:249 (6,7) - those slidershapes were first in the first kiai, while 01:32:612 (6,7) were second, why is it reversed here ? implying i need to copy slider shapes from kiais


Holy that ended up so long i feel bad cause i rejected a lot
have a star owo thanks
oops i rejected a lot
Dilectus
00:18:022 (1,2,1,2) - I suggest adding more spacing between these pairs of repeat sliders. Larger spacing reflects the intensity of this part better and slider leniency accounts for good playability. The current spacing causes short cursor movements that feel too weak for what this is mapped to. made spacing slightly larger and consistent

01:08:203 (5,6) - Perhaps you forgot to hit-sound this drum roll? there's no drum roll so

01:41:067 (6,7) - I would refrain from stacking two notes that carry so much impact. I feel that a jump of decent size and cursor movement gives the emphasis these strong beats deserve. wanted to group the snares so it represents the music better


00:00:226 - 00:00:362 - as I pointed out with Bergy’s version, missing out on 2 drum beats in an insane at this bpm is a bit underwhelming i feel like its justified cause 220 bpm zzz

00:02:476 (5) - shape is inconsistent with the rest of the phrase i didnt really plan that. its straight for flow purpose

00:01:794 (2,3) - 00:02:067 (3) breaks flow while no other sliders in the phrase does i think its fine as long as its not an uncomfortable break which its not.

00:09:567 (7) - I know the rhythm is different because you wanna catch those vocals, but you might wanna make it more obvious aesthetically, like with an unique slidershape or something sure

00:11:067 (7) - to me it feels awkward that you left out those vocals completely ; focusing the drums is fine since they’re rather aggressive in this song, but at least make a change in direction or something that points out that the vocals are there the vocals are the only beats that are clickable at 00:10:249 (3,4) - so i can ensure you that the vocals are there.

00:12:840 - why did you leave out those vocals ? You’ve been following the high screams in the previous measures so I don’t see why it should changepattern got improved with this. cool

00:17:476 (5) - straight slider feels kinda out of place compared to the other shapes in the phrase considering it’s made entirely of curved ones sure

00:29:476 (1,2) - to have both blanketed around 00:30:294 (3) you could move 00:29:476 (1) further away and 00:29:885 (2) closer, so that both are at the same distance ; that way even if they’re the same slider with a rotation they’ll both have that sweet aesthetics sorry, i think it looks good as it is. i suppose thats subjective zz

00:29:885 (2,3) - considering flow is usually broken there ( eg 00:28:658 (3,4) - 00:35:204 (3,4) - ) it feels out of place when it is not like here those arent flow breaks though as youre able to not follow the entire slider (which is like 5% of it). but i may consider just altering the directions a bit instead.

00:45:431 (6,2,3) - considering the map is oriented around clean aesthetics with blankets and the likes, you might wanna avoid that kind of overlap its visable in the editor but barely noticable during gameplay.

01:14:476 (5) - emphasis feels out of place since the rest of the phrase emphasises snares through slider emphasis, but here the kick is being given higher importance so it’s inconsistent with the rest guitar emphasize z

01:17:476 (3) - this doesn’t break circular flow while 01:17:203 (2) did ; since those vocals follow the same 1/1 rhythm I think flow should be consistent here sure

01:26:340 (5) - considering 01:27:840 (5,6) are mapped to the vocals, I ignoring them here is inconsistent since it’s within the same phrase the only vocal emphasize in this part is 01:27:840 (5,6) - . and thats because they stand out here. this part was purposly made to emphasize instruments (especually guitars)

01:29:612 (4,1) - the way this doesn’t break flow while 01:28:794 (2,3) did could be used for emphasis if that idea was being used more ; like the whole phrase being filled with that rhythm without flow break then 01:29:612 (4,1) not doing it, but here it just feels inconsistent so I think both should be either breaking the flow or none of them doing it 01:28:385 (1,2) - doesnt break flow... ??

01:32:476 (3,4) - where did the flow break from 00:28:658 (3,4) go ? it’s especially important to stay consistent throughout choruses since they’re kind of a landmark within the song’s structure theres no flow break there

01:33:294 (1,2) - both shapes and flow seem out of place, since all the first chorus was filled with this type of thing its mostly the same. only changed a few patterns so it doesnt feel like that much of a copy paste pattern map

01:35:340 (2) - same here shaped like that for flow

01:40:521 (3,6,7) - maybe manually stack 01:41:067 (6,7) since stack is kind of killing the aesthetics here yep

01:50:476 (1,2,3) - spacing should be equal between all 3 sliderheads since they’re meant to be held yep

01:54:567 (1,2) - again, why the sudden red anchor ? first chorus didn’t have them even at that precise point to not make this into that much of a copy paste pattern map. i dont see the problem in it either.
It's 3 am so my response is a bit zzzz so I'm sorry.

Thanks for the mod!

https://pastebin.com/KKh9Mn9e
Net0
This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
Topic Starter
Bergy

Net0 wrote:

This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
what is motivation
n0way4rom
Nice one like it
Est-
rank this already you dum dum
Topic Starter
Bergy

Est- wrote:

rank this already you dum dum
i don't play this game
Est-

Bergy wrote:

i don't play this game
u should
Nakano Itsuki
gave a few suggestions
2017-09-24 23:56 StarrStyx: but anyway uh
2017-09-24 23:56 StarrStyx: going back to ur map
2017-09-24 23:56 StarrStyx: i dont think there are really any errors that need to be fixed
2017-09-24 23:57 Bergy: uh have u looked at expert diff
2017-09-24 23:57 StarrStyx: but in the places i kinda question the concepts used
2017-09-24 23:57 StarrStyx: expert is better than the top diff
2017-09-24 23:57 Bergy: owo
2017-09-24 23:58 StarrStyx: top diff feels overdone
2017-09-24 23:58 StarrStyx: 01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - especially this
2017-09-24 23:58 Bergy: but it represents the music imo
2017-09-24 23:58 Bergy: like the drums going down then up then down
2017-09-24 23:58 StarrStyx: im not saying it doesnt, but it doesnt fit in with the rest of the map
2017-09-24 23:59 Bergy: cause it stands out from the rest of the map cause its different
2017-09-24 23:59 StarrStyx: imho, that part isnt really that special from the rest of the map
2017-09-24 23:59 StarrStyx: *song
2017-09-25 00:00 Bergy: i could probably change it a little
2017-09-25 00:00 Bergy: so its not as awkward to play
2017-09-25 00:00 StarrStyx: theres a few places that irked me
2017-09-25 00:00 StarrStyx: lemme have a look
2017-09-25 00:02 StarrStyx: ah ye
2017-09-25 00:02 StarrStyx: 01:35:749 (1,2,3,4) - ur usage of this pattern in the kiai parts feels.. kinda weird imo
2017-09-25 00:03 StarrStyx: playing it seems to make sense tho
2017-09-25 00:03 StarrStyx: :S
2017-09-25 00:03 Bergy: idk i like it
2017-09-25 00:03 Bergy: i like the reverse movement
2017-09-25 00:03 StarrStyx: i feel like the reverse movement could be done better
2017-09-25 00:03 StarrStyx: idk, probably have a curved spaced triple instead of a straight one maybe
2017-09-25 00:04 Bergy: i mean like
2017-09-25 00:04 Bergy: i like that idea and i can think of what i would do if i would map this again
2017-09-25 00:04 Bergy: but it would require me to restructure the map
2017-09-25 00:04 Bergy: if that makes sense
2017-09-25 00:04 StarrStyx: yea i understand
2017-09-25 00:05 StarrStyx: just my 2c on it
2017-09-25 00:05 Bergy: and while i think it would be worth doing if i remapped it
2017-09-25 00:05 Bergy: like i think its fine as it is
2017-09-25 00:05 Bergy: and not worth remapping the whole kiai lmao
2017-09-25 00:05 StarrStyx: ok this is a part i actually dont like at all
2017-09-25 00:05 StarrStyx: 01:06:294 (1,2,3,4,5) -
2017-09-25 00:05 StarrStyx: this straight stream just uh
2017-09-25 00:05 StarrStyx: suck
2017-09-25 00:05 StarrStyx: sucks
2017-09-25 00:05 Bergy: it suck bal
2017-09-25 00:05 StarrStyx: when the rest of the stream is like
2017-09-25 00:05 StarrStyx: curved movement
2017-09-25 00:06 StarrStyx: and then theres a sudden linear stream in the middle
2017-09-25 00:08 Bergy: ok fixed
2017-09-25 00:09 StarrStyx: no offense but maps like these make me realise how much more potential low bpm songs offer in mapping
2017-09-25 00:10 Bergy: lmao
2017-09-25 00:10 Bergy: oof
2017-09-25 00:10 StarrStyx: tbh id say the part in between the two kiais are the better part of the map
2017-09-25 00:10 StarrStyx: the two kiais are uh
2017-09-25 00:10 StarrStyx: idk, worse off if i were to describe it
2017-09-25 00:13 Bergy: aight well im hungry af so im gonna go eat
2017-09-25 00:13 Bergy: if u wanna make a post ill give u kd if u want
2017-09-25 00:13 Bergy: cya
2017-09-25 00:13 StarrStyx: k
HootOwlStar
  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion https://puu.sh/y9c4J/a36ef4d032.JPG
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals
hell yes this song is great. hope I helped. good luck in everything!
Topic Starter
Bergy
whoa where did this come from

HOS
  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better the vocals at 00:09:840 (3,4) - are significantly more intense so i wanted to map that accordingly, plus at 00:06:567 (3,4) - you can hear the guitars emphasize these notes specifically and i wanted to break up the generic slider rhythms.
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG i dont really wanna use any 1/1 clicking since it's such high bpm
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion
    https://puu.sh/y9c4J/a36ef4d032.JPG yea i didnt use the 1/2 slider cause its like a basic easy normal but i did change the rhythm
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced eh i disagree, it's not strong enough for me to want to map, especially for an easy diff.
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better first part yea fixed, second part nope i think the sliders right now fit the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence yea sure
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well what the ds is the same
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic yea sure
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals idk i think it stands out because its the only triplets in the song
hell yes this song is great. hope I helped. good luck in everything! enjoy your 2kd xd
ReFaller
Found this on #modreqs

Good song pick, I can imagine Lesjuh mapping it.

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6.
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume.

i bet 3,5 AR here is accidentally
[Seni's hard]
Seek too for unused green lines.
00:28:658 (1,2,3) - random spacing change is here
01:32:476 (1,2,3) - same too
I think just adjust circles with number 2 and finito.
[DavidEd's Insane]
I guess this map is hitsounded by La Cataline.
just kidding

Nothing more i guess. Biggest fail happened on Advanced.
Topic Starter
Bergy

ReFaller wrote:

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6. yea
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume. uh i dont think it really matters what are u gonna save like 100B file size

i bet 3,5 AR here is accidentally yea changed to 6
[Seni's hard]
Seek too for unused green lines. uh i dont really think it matters

Nothing more i guess. Biggest fail happened on Advanced.
epic fail :^)
thank
-Mo-
Posting half of a mod here as a reminder to finish looking at this.

General
Unused files
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set).
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too.
- 00:12:022 (2) - Health bar.
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway.
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles.
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it.
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel.
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Seni's Hard seems good.

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough.
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat.
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up.
- 01:48:021 (1) - Slider thing again.
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive.

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different.

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better.

Expert
- 00:00:636 (7) - Missing hitsound.

Wretched
- 01:01:658 (1) - Doesn't need an NC.

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like.

Good luck.
ReFaller
p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Topic Starter
Bergy

ReFaller wrote:

https://osu.ppy.sh/forum/p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Raised AR isn't enough to give kudos IMO
-Mo-
updated post
Topic Starter
Bergy

-Mo- wrote:

Posting half of a mod here as a reminder to finish looking at this.

General
Unused files
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

fixed all

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

all fixed

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set). yeah i was using 1.0x SV for the last kiai, i mapped each half of this song like months apart so that explains why i could have f'ed it up. also fixed that aesthetic thing
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
in my opinion, the repetitive snare beat kinda gets drowned out to me and the snares dont sound overly emphasized. if anything, mapping on the white ticks follows the vocals mostly and the guitar.
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too. here i agree since there are vocals here
- 00:12:022 (2) - Health bar. fixx
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway. added another set of 1/1 sliders to emphasize guitars + vocals
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles. idk i think in this case the snare cuts through the rest of the music really hard so just the circle represents that harsh/short sound better, and at that point i think it gets weird to play
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it. fixed oops
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel. i tried this but it feels weird because the notes at 00:47:067 - arent as loud as the other ones, so i think im gonna keep it as it is
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
it already uses relatively sharp angles and doing what you put forth as an example would break DS too much imo
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
ye i did some stuff
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough. tru lol
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway. how i hear the guitar melody is there are four sets of three 8th notes that go in a pattern together (starting at 01:03:840 (1) - ). the first three, third three, and fourth three all have three guitar notes, while the second only has the one at the beginning and end. i hear the separation of the patterns in my head like how i mapped it, so i mapped it this way.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat. yE
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up. only a lil
- 01:48:021 (1) - Slider thing again. god what was i thinking when i made this diff
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive. i agree .

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different. ye sure ill fix

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better. uh !

Expert
- 00:00:636 (7) - Missing hitsound. no its not

Wretched
- 01:01:658 (1) - Doesn't need an NC. ye

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like. b-but.. align the stones. . . in the sand. . and its mikasa .. . .. . .

Good luck.
thansk oWO can i thank u enough . .. . : ) ) ) < 3
puxtu
a little update for my diffs http://puu.sh/yqtVi/853858881b.rar
alkalde
anyone have the older background? i forgot to save it before updating completely ;w;
squirrelpascals
hi
there was a lot of change so im gonna have to remod this

ill leave a placeholder for now!
squirrelpascals
i cant edit the above comment and i have no idea why so double posting

irc first 2 diff
22:02 Bergy: it's intense in a different sort of way
22:03 Bergy: because its not super easy to stop on a note either, typically it's easier to just jump back in the other direction
22:03 squirrelpascals: 00:21:977 (5) -
22:04 Bergy: holy shit
22:04 Bergy: why didnt i notice that lmao
22:04 squirrelpascals: placing to the left of 4 would give this whole thing 00:21:567 (2,3,4,5,1) - more counterclockwise flow
22:04 squirrelpascals: notice what lmao
22:04 Bergy: i was just thinking about the spacing from 00:21:977 (5,1) -
22:04 Bergy: like that kinda big
22:04 squirrelpascals: oh well that too xD
22:04 squirrelpascals: i thought it was exaggeration
22:05 Bergy: that was something i worked out with maridius the other day tho
22:05 Bergy: was we copied the pattern from 00:21:567 (2,3,4,5) - to 00:22:385 (2,3,4,5) -
22:05 Bergy: since i just had sliders instead
22:05 Bergy: and it wasnt intense enough
22:05 squirrelpascals: 00:25:658 (2) -
22:06 squirrelpascals: placing where 00:25:249 (5) - is gives this patterna lot more natural of a movement
22:06 squirrelpascals: and also i love your storyboard for the kiai xDD
22:06 Bergy: tHANK YOU
22:06 Bergy: uh
22:06 Bergy: lemme get sinnoh's status thing up real quick
22:06 squirrelpascals: status thing?
22:06 squirrelpascals: ok
22:07 Bergy: https://docs.google.com/spreadsheets/d/ ... sp=sharing
22:07 Bergy: "dum storyboard lu l"
22:07 Bergy: glad to see someone appreciates it
22:07 squirrelpascals: i like how playful it is hahaha
22:07 squirrelpascals: i hope he doesnt mod for it >:(
22:07 Bergy: lmao
22:08 squirrelpascals: 00:27:567 (1,2) - unintentional overlap
22:08 squirrelpascals: ???
22:08 Bergy: also i realized that i only need 1 std and 1 mania bn
22:08 Bergy: and puxtu already got 1 mania bn
22:08 Bergy: so oops
22:08 Bergy: i should probably message sinnoh ?
22:08 squirrelpascals: yeah just pm him or something
22:08 Bergy: coo coo
22:08 Bergy: also going back to 00:24:022 (2) -
22:09 Bergy: the movement motif kinda thing that i had set up with 00:22:931 (1,2) - and 00:23:340 (3,4) - would expect that 00:24:022 (2) - would stay in its current position
22:09 Bergy: if that makes sense
22:09 Bergy: l;ike all 3 slider-circle pairs are the same sound
22:09 Bergy: then i break the typical flow for the loud snares at 00:24:158 (3,4,5) -
22:09 squirrelpascals: wait
22:09 squirrelpascals: i meant 00:25:658 (2) -
22:09 squirrelpascals: oh wait
22:10 squirrelpascals: i seee what youre saying
22:10 Bergy: shit
22:10 Bergy: why didnt i click on the timestamp lmao
22:10 squirrelpascals: hahaha
22:10 squirrelpascals: what you were saying would make sense if that were on a snare
22:10 Bergy: no it does make sense what i was saying
22:10 Bergy: just not in the right spot
22:11 Bergy: also im trying to think of a way to change 00:25:385 (1) -
22:11 squirrelpascals: https://i.imgur.com/8jW9q9A.png
22:12 squirrelpascals: this can work if you adjust the pattern after
22:12 squirrelpascals: wait you want to break flow
22:12 squirrelpascals: nvm
22:12 Bergy: ye
22:12 Bergy: uh
22:12 Bergy: i rotated 00:25:385 (1) - by 30 degrees so like
22:12 Bergy: https://puu.sh/ywk8h/ec24027672.jpg
22:12 Bergy: this feels better i think
22:12 Bergy: even slightly better
22:13 squirrelpascals: okay its not much different so thats ok
22:13 squirrelpascals: 00:28:113 (2) - unintentional overlap??
22:14 Bergy: o wtf
22:14 Bergy: call me bad
22:14 squirrelpascals: bad
22:14 Bergy: thx
22:14 squirrelpascals: 00:31:113 (1,2) - would probably space these farther becuase objects arent usally this visually close
22:14 squirrelpascals: and any time
22:15 Bergy: yea
22:16 squirrelpascals: 00:35:204 (5,6) - maybe space these a bit more
22:16 squirrelpascals: because you have a lot of momentum from 00:35:067 (4,5) -
22:16 Bergy: how would u like if like
22:17 Bergy: i put 00:35:067 (4) - on the end of 00:34:385 (1) -
22:17 Bergy: i feel like that flows better
22:17 Bergy: (and i increased spacing of the (5)
22:18 squirrelpascals: yeah thatd be cool
22:19 Bergy: also this was mapped during my edgy "un-stack everything" phase if you cant tell
22:19 Bergy: lmao
22:20 squirrelpascals: 00:48:090 (3) -
22:20 squirrelpascals: i kinda like the unstack everything phase then
22:20 squirrelpascals: its a cool characteristic
22:20 Bergy: o ?
22:21 squirrelpascals: maybe turn that timestamp into a circle, because you already paired kicksliders like these 00:47:782 (2) - with the drums
22:21 Bergy: why do u like everything edgy that i do that other people criticize lmao
22:21 squirrelpascals: ¯\_(ツ)_/¯
22:21 Bergy: yep same with 00:35:204 (5) -
22:21 Bergy: yea
22:21 Bergy: cause these notes arent really kick-slider worthy
22:21 Bergy: theyre less strong
22:21 squirrelpascals: different = more interesting
22:22 Bergy: i agree lol
22:22 squirrelpascals: im looking more at how you mapped each instrument different there
22:22 Bergy: well like
22:23 Bergy: kicksliders for this part are either obvious double kicks/double chugs
22:23 Bergy: or held notes in the case of 00:49:726 (3) -
22:23 Bergy: and 00:54:635 (3) - is neither
22:23 squirrelpascals: 00:50:135 (6) - same with this one being a circle, the drums and the guitar kind of stop here unlike 00:50:135 (6) -
22:23 Bergy: actually
22:23 Bergy: the guitar is
22:24 Bergy: i think im gonna keep the kicksliders tho
22:24 squirrelpascals: okay thats no big deal
22:24 Bergy: because of the held guitar note at 00:48:090 -
22:24 squirrelpascals: okay i hear it
22:25 Bergy: 00:50:135 (6) - is a circle tho
22:26 squirrelpascals: 00:50:135 (6) - ????
22:26 squirrelpascals: i see a kickslider
22:26 squirrelpascals: maybe you didnt update
22:27 Bergy: nah
22:27 Bergy: like
22:27 Bergy: i just changed
22:27 squirrelpascals: 01:03:840 (1,2,3,4,5,6) - cant see any pattern of when you decide to use circle vs/ slider here
22:27 squirrelpascals: and oh okay
22:27 squirrelpascals: 01:04:112 (3,4) - you can ctrl+g this rhythm and have kicksliders on guitar also
22:28 Bergy: uh so
22:28 Bergy: best way i can describe this
22:28 Bergy: 01:03:840 (1,2,3) - are all strong guitar notes
22:28 Bergy: then 01:04:249 (4,5) - turns to a little palm muted thing
22:29 Bergy: 01:04:521 (6) - and this goes back to the strong guitar note
22:29 Bergy: 01:04:249 (4,5) - sound significantly shorter to me
22:29 squirrelpascals: it might be barely shorter but 01:04:249 (4) - sounds like its just as long
22:29 squirrelpascals: as 01:03:840 (1,2) -
22:30 Bergy: i guess ur right
22:30 Bergy: its ez fix
22:30 squirrelpascals: kk
22:33 squirrelpascals: 01:21:431 (4,5) -
22:33 squirrelpascals: think you should space these farther to make this 01:21:703 (5,1) - more comfortable
22:34 Bergy: what about stacknig 01:21:703 (5) - on 01:21:021 (1) -
22:35 Bergy: looks gud to me
22:35 squirrelpascals: would make it nicer
22:35 squirrelpascals: yes
22:35 Bergy: also to note
22:35 squirrelpascals: 01:27:294 (3,2) - RIP STACK NOTHING PHASE DELETE MAP
22:35 Bergy: i rotated 01:18:567 (1) - like 90 degrees counterclockwise
22:35 Bergy: SHIT
22:35 Bergy: fixed
22:36 Bergy: 01:28:112 (3,2,4,2) -
22:36 Bergy: spicy stack
22:36 squirrelpascals: okay im cool witht hat first chang
22:36 squirrelpascals: i was looking at that one
22:36 squirrelpascals: love
22:36 squirrelpascals: 01:31:658 (1) - this slider is covering the cute anime girl pls move it
22:36 squirrelpascals: jk
22:36 Bergy: lmao
22:36 Bergy: 'cute anime girl
22:36 Bergy: Do You Even Know Who That Is.
22:37 squirrelpascals: no but i know its a he
22:37 Bergy: It's Mikasa Fucking Ackerman You Uncultured Plebian Swine
22:37 squirrelpascals: i know i am
22:37 squirrelpascals: im not an anime watcher
22:37 squirrelpascals: and i play osu
22:37 squirrelpascals: i should kell meself
22:37 Bergy: i havent watched aot
22:38 squirrelpascals: 01:35:340 (2,1) - space because strong vocal + guitar
22:38 squirrelpascals: space moree*
22:39 Bergy: also im gonna change 01:36:567 (1,2) -
22:40 squirrelpascals: okay np
22:40 squirrelpascals: 01:36:158 (1,2,3) - do you think you can like strl+> or rotate this somehow to make flow on 01:36:022 (4,1,2,3,4) - simpler
22:42 squirrelpascals: 01:36:976 (2,1) - kinda awkward flow here too because the player kinda stops their cursor right before the quick stream
22:42 Bergy: ill update map
22:42 Bergy: and show u what i did
22:42 squirrelpascals: ok
22:43 Bergy: upadted
22:43 squirrelpascals: oh my god
22:43 squirrelpascals: the anime girl SINGS
22:43 Bergy: nah
22:43 Bergy: she just opens her mouth every 2 beats
22:43 squirrelpascals: singing tho?
22:43 Bergy: ye
22:43 Bergy: shes singing
22:44 squirrelpascals: okay big improvement to that part
22:44 Bergy: yeee
22:44 Bergy: ive always kinda hated that part but i didnt know how to fix it
22:47 squirrelpascals: 01:45:567 (5,6,7) - low spacing here xox
22:47 Bergy: i think (5,6) is fine
22:48 Bergy: (6,7) bumped up
22:48 squirrelpascals: yeah i mean tonly 67
22:48 squirrelpascals: coooool map
22:49 squirrelpascals: done with that diff
22:49 squirrelpascals: okay that took us over 45 minutes
22:49 Bergy: OWOOOOOO
22:49 Bergy: roommates still arent showing signs of sleeping
22:49 Bergy: so we good
22:50 squirrelpascals: AIGHT FAM

cut out boring conversation

22:59 squirrelpascals: 00:15:294 (3,4,5) -
22:59 squirrelpascals: holy shit its a timestamp????!!
22:59 Bergy: shit now i have to change that
22:59 squirrelpascals: i think you should add more angle here to fit more with 00:15:840 (6,7,8,9) -
23:01 squirrelpascals: 00:37:658 (1,2) - i can see this is intentional but you should show that more
23:02 Bergy: what if i do like
23:02 Bergy: https://puu.sh/ywlEX/efee9173a6.jpg
23:02 Bergy: aight
23:02 squirrelpascals: if you did that 00:15:022 (2) - would feel out of place but if you replaced it then it would be cool
23:03 Bergy: idk what else to put lmao
23:03 squirrelpascals: https://i.imgur.com/sJMi2uX.png
23:03 squirrelpascals: just somewhere
23:04 squirrelpascals: OH WAIT
23:04 squirrelpascals: NEVERMIND
23:04 Bergy: but then (3) goes weird
23:04 squirrelpascals: you already moved it
23:04 squirrelpascals: and i didnt see it
23:04 squirrelpascals: ok youre fine
23:04 Bergy: ye lol
23:04 Bergy: sicc
23:05 squirrelpascals: 00:53:204 (4) - rip snare hitsound?
23:05 Bergy: i fixed that thing
23:05 Bergy: cause like
23:05 Bergy: if u see how i use circular movement at 00:44:409 (2,3) -
23:05 Bergy: i made 00:52:591 (2,3) - do that
23:06 Bergy: and its got a snare so
23:06 squirrelpascals: im just talking about the hitsound
23:06 Bergy: ye
23:06 Bergy: but still
23:06 Bergy: lmao
23:07 squirrelpascals: okay xD
23:07 Bergy: figured id mention it
23:07 squirrelpascals: thats cool
23:07 squirrelpascals: 00:53:409 (5,6,7) -
23:07 squirrelpascals: i dont know what about this makes it feel weird
23:07 squirrelpascals: it might be the way the slider is rotated
23:07 squirrelpascals: yeah
23:07 squirrelpascals: 00:53:204 (4,5) -
23:08 squirrelpascals: https://i.imgur.com/PobcWjx.png
23:08 Bergy: i think i made it nicer
23:09 squirrelpascals: blue = what would feel nicer
23:09 Bergy: i did something like that but mirrored
23:09 Bergy: cause i flipped (3)
23:09 Bergy: https://puu.sh/ywlSU/af43825547.jpg
23:09 squirrelpascals: oh okay i like how that works
23:10 squirrelpascals: 00:56:579 (3,4) - maybe move up and right, so it doesnt use the same space as 00:57:192 (4,1) -
23:11 Bergy: ye
23:11 Bergy: also 00:56:273 (1,2) - moved to the left
23:11 Bergy: for aesthetic spacing
23:11 Bergy: stuf
23:12 squirrelpascals: okay np
23:12 squirrelpascals: 01:15:976 -
23:12 squirrelpascals: 01:15:703 (3) -
23:12 squirrelpascals: suprised this is a reverse arrow becaue of the strong vocal on the first timestamp
23:12 Bergy: ye
23:12 Bergy: gotchu
23:13 Bergy: fix
23:13 squirrelpascals: 01:23:067 (3) - moving a tad to the right would help this circular flow a lot
23:14 squirrelpascals: and make 01:22:658 (1,2,3) - less awkward
23:14 Bergy: lmAO
23:14 Bergy: i jjust did that
23:14 squirrelpascals: haha
23:15 squirrelpascals: 01:31:931 (2,3) - pretty inconsistent in the way you overlap circle with the sliderbody
23:15 Bergy: uh
23:15 Bergy: its just like
23:15 Bergy: the circles are both headed in the same direction as the previous silder
23:15 Bergy: slider*
23:15 squirrelpascals: you know what nevermind that was way too picky lmfao
23:15 squirrelpascals: thats ok
23:16 Bergy: see 00:28:113 (2,3) - , 00:29:749 (2,3) - , etc
23:16 Bergy: sic
23:16 squirrelpascals: okay thats aight
23:16 squirrelpascals: anyways 01:32:885 (7,8,1) -
23:16 squirrelpascals: consider making less linear
23:16 Bergy: doodoo
23:16 squirrelpascals: bad
23:16 Bergy: ye its p doodoo
23:17 squirrelpascals: like move 8 up a bit and 1 to the right a bit
23:17 squirrelpascals: seems to make it nicer
23:17 Bergy: i did a little bit
23:17 Bergy: yep
23:17 squirrelpascals: yyeah cool
23:17 Bergy: haha woah man
23:18 squirrelpascals: same01:39:703 (8) -
23:18 squirrelpascals: putting on slidertail of 6 works
23:18 Bergy: ye just did
23:18 Bergy: dam gr8 minds think of like : ^ )
23:19 squirrelpascals: :^)
23:19 Bergy: and before u comment on 01:41:067 (7,8,9) - im fixing
23:19 Bergy: damn why do i never find anything when i self-mod
23:19 squirrelpascals: 01:40:658 (5,6) - this small smacing
23:19 Bergy: unless im talkin to someone
23:19 squirrelpascals: is actually what i was typing
23:19 Bergy: lmao
23:19 squirrelpascals: talking out ideas helps u think
23:20 Bergy: ye
23:20 squirrelpascals: but yeah fix the small spacing its jarring and surrounded by bigger spacing
23:20 Bergy: irc is coo like dat
23:20 squirrelpascals: irc is pretty nice
23:20 squirrelpascals: if i chose not to irc i would be halfway done with top diff or not modding at all
23:21 Bergy: o dam
23:21 squirrelpascals: 01:45:703 (6) - looks like hitsounds messed up here?
23:22 Bergy: nah
23:22 Bergy: drums change nib
23:22 squirrelpascals: 01:48:703 (4,1) - nerf spacing a tiny bit?
23:23 Bergy: yes ma'am
23:23 squirrelpascals: 01:48:703 (4) - 01:49:521 (4) - the next ds is the EXACT same size
23:23 squirrelpascals: lmfao
23:24 squirrelpascals: 01:56:203 (1,2) - this is cool
23:24 Bergy: eh
23:24 Bergy: lmao
23:25 squirrelpascals: okay
23:25 squirrelpascals: DOne
23:25 Bergy: im not really a sucker for slider shapes anymore
23:25 Bergy: aight
23:25 Bergy: thats all i can do tonight lmao
23:25 Bergy: its like 12:30
23:25 squirrelpascals: okay haha
23:25 Bergy: i gotta wake up at 88888888888888
23:25 squirrelpascals: 8888
MrMan
shot a star, qualified wen
Dilectus

-CerealBox- wrote:

shot a star, qualified wen
when burgy not be dead not more any
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