https://delisha.s-ul.eu/n5R7GJjt third eye ya
im gitting gud but 1/3s are my counters
also preview point currently feels not the best
im not pishi so I could be wrong ofc but there's an issue about timing
offset is being delayed for around +14 overall, 04:05:410 - i don't think this was needed because the slider end snapped to nothing in the music. 04:46:311 - better it sticks to this offset after change the timing, its timed correctly to the drums
https://delisha.s-ul.eu/bUslS4Q2 add red lines to follow the piano in ending since using 1/16 snap is only for mania or something idk other modes, not for standard.
00:06:946 (2) - whistle would be nice rather than just being CONSISTENT here because only 00:06:670 (1) - has somehow incredibly lower pitch than 00:06:946 (2,3,4) - yea idk 00:08:046 (2,1) - would switch the whistle here as well the same reason goes. maybe apply to everywhere related here if u think my nice suggestion is good.
00:17:680 (1) - prepare yourself for nazi!! its curved too much imo
00:23:184 (3) - blanket in 2017? wtf
00:28:964 (1) - pretty sure it's unnoticeable but soft whistle on sliderbody fits nic
00:29:606 (1,2,3) - this snap is not ok lol, I mean, the (1) and (3) both are on correct snaps, but 00:29:698 (2) - is, uh, should've snapped in 1/8 and at the yellow tick, which is stupid. maybe only catch the vocal at 00:29:514 - to avoid unnecessary troubles? that's still weird though.
00:38:417 (8,9,1,2,3,4,5,6,1,2,3,4,5,6) - ok, still very clear to read it as 1/3s for average players like me, well i went fine through this on first play. the thing that would be main problem for most of players that would be having hard time to read it is, since you've been placing reverse sliders for 1/4 sounds then a bit long stream in 1/3 appeared. well I don't mind, maybe start the stream with a circle (00:38:326 - ) so when you're singletap you can start stream with your finger for singletap, much easier to handle with.
00:41:697 (8,9,10,1) - and now, you started mapping 1/4s with circles, ok still not really hard, I think I'm gonna write something later so this column is pointless haha thank you for the read arigato gozaimasu~
01:05:573 (7,8) - consistency? spacing?? emphasis???
01:28:142 (3) - isn't this normal whistle on body because beep
01:31:032 - i expected a 1/2 slider and skip the piano but yeah, no pls for consistency otherwise i rek you
01:58:417 (3,4,5,6,7,8) - ok this. this is where I fucked up several times when playing the map because 01:54:358 (6,7,8,1) - I expected 1/4 here as well ofc and then got rekt. maybe use larger spacing or something.
02:00:206 (2,3) - I think this flows meh
I'd do something more triangle-ish with 02:00:069 (1,2) -
https://osu.ppy.sh/ss/8544526 prob better unless you disliek it.
02:39:633 (4) - but itz overmapped
02:39:885 (6,7,8,9) -
https://delisha.s-ul.eu/dEUN23kX is the correct way of snapping here haha drums and 02:40:734 is 02:40:757 - enjoy ur life aside that this is ok as is for playability lol.
03:44:656 (1) - does this whistle really fit
04:11:100 (1) - woulda hitsounded the tail
04:49:063 (2) - hello im a consistency cop why is not stacked???? 04:50:164 (2) -
04:52:641 (3) - uh, stack doesn't feel cool
05:00:344 - why did you even skip the piano
od 9 is too much when timing is a bit complicated (i mean the piano in ending, random drums), mixed 1/3s and 1/4s pretty much tbh lol
and you should gather opinions about the play ability on the 1/3s and 1/4s as well, since they pretty looked hard in playing through the single 5 min diff with no break, spacing is pretty confusing like both 1/3s and 1/4s are using really close distance which look fucking hard to distinguish sometimes especially in the parts where are intense in aiming wise because both 1/3s and 1/4s are dense in spacing wise, not as clear as larger spacing.
consistencyok im tilted a bit since drummer was drunk af