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Azusa Tadokoro - DEAREST DROP

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Topic Starter
Kyle Y
This beatmap was submitted using in-game submission on 2017年9月18日 at 上午 12:36:52

Artist: Azusa Tadokoro
Title: DEAREST DROP
Source: 終末なにしてますか?忙しいですか?救ってもらっていいですか?
Tags: Shuumatsu nani shitemasu ka? Isogashii desu ka? Sukutte moratte ii desu ka? What do you do at the end of the world? are you busy? will you save us? SukaSuka
BPM: 146
Filesize: 2694kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.18 stars, 169 notes)
  2. Are you busy? (4.15 stars, 399 notes)
  3. Easy (1.33 stars, 87 notes)
  4. Hard (3.19 stars, 250 notes)
  5. Insane (3.99 stars, 317 notes)
  6. Normal (1.67 stars, 133 notes)
Download: Azusa Tadokoro - DEAREST DROP
Information: Scores/Beatmap Listing
---------------
←8th mapset | This mapset | 10th mapset →

Easy
Normal
Advanced
Hard
Insane
Insane
Insane (Removed diff: https://puu.sh/xeSBN/fc84b3713d.rar)

DeletedUser_2179411
Just Quick Modding :D
17:20 Kyle Y: hi
17:20 Rose Melody: hi
17:21 Kyle Y: are you free to have a playtest?
17:21 Rose Melody: yes sure
17:21 Rose Melody: give me the link
17:21 *Kyle Y is listening to [https://osu.ppy.sh/b/1354566 Azusa Tadokoro - DEAREST DROP]
17:21 Kyle Y: thanks for testing
17:25 Rose Melody: 00:08:243 (2) - this slider
17:26 Rose Melody: i can't catch it
17:27 Kyle Y: then maybe I just put it simple here
17:27 Rose Melody: yeah
17:28 Kyle Y: does it happen also at 00:52:216 (4) - ?
17:28 Rose Melody: yes
17:31 Kyle Y: do you feel weird when playing those extented rhythm?
17:32 Kyle Y: 00:18:723 (1,2,3) - 00:23:654 (1,2,3) - this pattern
17:32 Kyle Y: and so on
17:32 Rose Melody: yeah .. like when i click on it .. i don't know if i can catch the other
17:32 Rose Melody: no i think it's fine for me
17:32 Rose Melody: but
17:33 Rose Melody: 00:59:819 (1) - This slider i don't like it .. i mean the shape of it .. if you can change it would be better
17:34 Kyle Y: becasue of the suddent break of flowing
17:34 Rose Melody: hmm .. yeah i understand but i mean the shape
17:34 Rose Melody: if you make something else would be nice
17:35 Rose Melody: cause i think it looks like the old sliders
17:35 Rose Melody: and here too
17:35 Rose Melody: 00:01:873 - are you sure going to ignore this note here
17:36 Rose Melody: cause i cant here anything here 00:02:182 -
17:37 Rose Melody: 00:02:079 - you can end it here to follow the vocal just like the previous one
17:38 Rose Melody: i can't hear *
17:38 Kyle Y: I agree that beat sound exist at 00:01:873 - , but I would like to put it simple at the very beginning. If I really need to map this beat, then other beat like 00:01:051 - should be mapped also
17:39 Rose Melody: then end it here 00:02:079 -
17:39 Rose Melody: what do you thhink ?
17:40 Kyle Y: 00:02:079 - maybe it is a solution
17:43 Rose Melody: why don't you make the same distance between these notes 00:09:476 (6,7) - and these 00:11:736 (4,5) -?
17:43 Rose Melody: like what you make in the first one 2.0x
17:44 Kyle Y: I just ramdomly place
17:44 Rose Melody: idk i think you should make it same to make the distance consistance .. it's up to you
17:46 Kyle Y: maybe I need to think of another pattern, just fix it later
17:46 Rose Melody: yeah
17:47 Kyle Y: I would like to map sth what players like
17:49 Rose Melody: why don't you stack this circle 00:57:353 (3) - with the head of 00:58:175 (1) - ?
17:49 Rose Melody: i think you should stack it .. cause it looks like overlapped
17:50 Kyle Y: I don't know what's happen, I think I did stacking what I map it
17:50 Kyle Y: okay... put them togather again
17:54 Kyle Y: um.... do you like this kind of map?
17:54 Kyle Y: I mean slider-mapping
17:54 Rose Melody: yes and i'm trying to learn it ..
17:54 Rose Melody: cause that's what i feel like it's fun to play
17:55 Kyle Y: but it is full of restriction
17:55 Kyle Y: I think it is suitable for this song only becasue of those extented rhyhtm
17:55 Rose Melody: listen this diff the insane one the sliderslide is not showing .. i mean no sound .. but the other diff its soo loud .. like i can't hear the vocal
17:56 Rose Melody: do you hear the same thing ?
17:56 Kyle Y: maybe it is just becasue I haven't set the hitsounds
17:57 Rose Melody: hmm i don't think because of that .. idk tbh ..
17:57 Kyle Y: I am still new to hitsound
17:57 Rose Melody: ohhhhhhhh
17:57 Kyle Y: I cannot make a good hitsound
17:58 Rose Melody: wait wait
17:58 Rose Melody: i know why
17:58 Rose Melody: it's because you made the insane one soft
17:58 Rose Melody: and the other normal
17:59 Rose Melody: why don't you make it like this
17:59 Rose Melody: https://imgur-archive.ppy.sh/f5rudVk.png
18:00 Kyle Y: ah.... it is also related to hitsound
18:00 Rose Melody: would be more easier to change it from here https://imgur-archive.ppy.sh/L9bOOK4.png
18:00 Rose Melody: yes
18:00 Rose Melody: that will fix the sound one ..
18:01 Kyle Y: becasue I am lazy haha
18:01 Rose Melody: you choosed the hard way haha xD
18:02 Kyle Y: yup.... then I just set to soft first, and those whistle and clap, just place it later
18:02 Rose Melody: yes exactly
18:05 Rose Melody: in hard fidd
18:05 Rose Melody: diff *
18:06 Rose Melody: this note 00:47:901 (4,1) - stack it with the next slider and this one elso 00:51:188 (4,1) - i feel like the jump is kindda weird to me .. what do you think ?
18:08 Kyle Y: um... I think it is okay?
18:08 Rose Melody: idk the best way is to do that .. it's up to you ..
18:09 Kyle Y: just a little jump
18:09 Kyle Y: then maybe just put it aside, I will ask few people more
18:09 Rose Melody: yeah
18:10 Kyle Y: rhythm is mainly based on Insane actually
18:10 Rose Melody: and here 00:57:147 (2,3,4,5) - how about if you make it like this https://imgur-archive.ppy.sh/ihsfWce.png?
18:12 Kyle Y: I think about it before, and I think stacking 3 and 4 seems better
18:12 Rose Melody: hmm .. i can't see the way to make like that ..
18:13 Kyle Y: maybe about feeling?
18:13 Rose Melody: idk xD
18:14 Kyle Y: in fact I will miss for the pattern stacking and then jump
18:15 Kyle Y: um... the feeling like grouping 2,3 and 4,5
18:16 Rose Melody: yeah .. you are right
18:17 Rose Melody: How about this ? https://imgur-archive.ppy.sh/A24BmdH.png
18:17 Rose Melody: could solve the gab
18:18 Rose Melody: gap XDDD
18:19 Rose Melody: look here 01:01:257 (2,3) - move it to here 01:01:154 - .. cause i can't here anything here 01:01:360 - and you are following the drum right ?
18:19 Kyle Y: different feeling
18:19 Kyle Y: I think both feeling is okay
18:21 Kyle Y: I think that sound is not drum sound, I cannot point out it is from which instrument
18:25 Kyle Y: I think Easy, Normal, and Advanced can be improved by modding, it is not a problem
18:26 Rose Melody: }
18:26 Rose Melody: ops sorry
18:27 Rose Melody: hmm idk if someone mention this one you should change it ..
18:28 Kyle Y: I downloaded other mapset, seems other mapper is also using streaming, then I think that circle can be kept
18:28 Rose Melody: oh ok
18:29 Rose Melody: and soory
18:29 Rose Melody: you have to fix the tags
18:29 Rose Melody: in insane diff
18:29 Kyle Y: um.... you gave me a lot of useful suggestion, I think you can have the koduso stars in the forum
18:30 Kyle Y: you look at the tags at Hard diff first and you will know why
18:30 Kyle Y: I haven't search for tags, I am lazy
18:30 Rose Melody: haha xD ok
Fursum
quick check on Insane
19:04 Fursum: ill test
19:04 Kyle Y: hi
19:04 *Kyle Y is editing [https://osu.ppy.sh/b/1354566 Azusa Tadokoro - DEAREST DROP [Insane]]
19:04 Kyle Y: here is my mapset
19:07 Fursum: how do you like my alternating
19:07 Fursum: blue combos were too dark
19:07 Fursum: it was pretty hard to see the approach circle
19:07 Kyle Y: combo color?
19:07 Fursum: ye
19:07 Kyle Y: okay, I will fix it
19:09 Fursum: sliders in kiai felt a little too close to other objects in kiai
19:09 Kyle Y: do you feel weird when you play extented pattern?
19:09 Kyle Y: too close? really?
19:09 Fursum: yeah im not that comfortable with alternating
19:09 Fursum: 01:02:695 (4,1) - like these
19:10 Fursum: when all of the objects are too far apart
19:10 Fursum: the sliders stand out
19:10 Kyle Y: it is meant that it is not clear to read?
19:10 Fursum: 01:03:723 (2,3,4,5,6) - this half square jump looked kinda bad aesthetically
19:10 Fursum: no i mean
19:10 Fursum: the kiai objects are all spread apart
19:11 Fursum: but some sliders are very close to each other
19:11 Fursum: actually
19:11 Fursum: thats the only one i think
19:11 Fursum: the other ones were extended sliders
19:11 Fursum: i didnt notice that xd
19:12 Kyle Y: if you talk about too close I think it is talking about 01:07:216 (3,4,5) -
19:12 Fursum: yeah i was going to point that out
19:12 Fursum: but they were extended sliders
19:12 Fursum: so its fine
19:12 Kyle Y: yup...
19:14 Fursum: looks fine i guess
19:14 Fursum: shrug
19:15 Kyle Y: don't you think weird when you play the extented sliders? I am worrying about it
19:15 Fursum: well the map is built around them
19:15 Kyle Y: you are right
19:15 Fursum: if you want to make a pp map
19:15 Fursum: xd
19:15 Fursum: http://osu.ppy.sh/ss/8573720
19:16 Fursum: how is this stream
19:17 Kyle Y: I considered it before, but I think it is not good in looking
19:17 Kyle Y: 00:13:380 (1) - this circle is weird to me
19:17 Fursum: jumps in streams are okay though
19:17 Fursum: i just wanted to not backtrack
19:18 Fursum: o wait
19:18 Fursum: this is 4 stars
19:18 Fursum: xd
19:18 Fursum: okay maybe not
19:19 Kyle Y: it is still okay to have, rankable
19:19 Kyle Y: for sure
19:19 Fursum: 00:19:031 - 00:23:962 - same pattern
19:19 Fursum: one has a partial overlap
19:20 Kyle Y: 00:19:339 (3) - If I stacking, will it mislead players and play circle instead of sliders?
19:21 Fursum: you can make the second one spaced
19:21 Fursum: 00:24:271 (3) - this one
19:21 Fursum: o its not the same pattern actually
19:21 Fursum: the curve is different
19:22 Kyle Y: maybe I can consider other pattern
19:24 Kyle Y: https://osu.ppy.sh/ss/8573790 maybe sth like this?
19:24 Kyle Y: I cannot place some other pattern in that corner
19:25 Fursum: i mean you can make the second one like the first one
19:25 Fursum: https://osu.ppy.sh/ss/8573801
19:27 Kyle Y: I just think 00:23:654 (1,2) - are starting at the same point, then it is better to follow for 00:24:271 (3) - ?
19:27 Fursum: but then it looks different from the early pattern
19:28 Kyle Y: just leave it different?
19:28 Fursum: eh
19:28 Fursum: your call
19:28 Kyle Y: um... first one is slider end at the same point, and second one is starting point
19:29 Kyle Y: it is already different
19:29 Fursum: well its fine if you dont want to
19:29 Fursum: just making a suggestion
19:29 Kyle Y: maybe I can think of better solution later on
19:30 Fursum: 01:01:462 - https://osu.ppy.sh/ss/8573836 you can make 1 spaced differently
19:30 Fursum: strong vocal
19:31 Kyle Y: seems interesting suggestion
19:31 Fursum: 01:02:901 - https://osu.ppy.sh/ss/8573850 move 4 a little down and space them apart for visual spacing consistency
19:31 Kyle Y: I am fixing
19:34 Kyle Y: fixed
19:35 Fursum: thats all i guess
19:36 Fursum: o
19:36 Fursum: 00:48:106 (1,2) -
19:36 Fursum: looks kinda bad
19:36 Kyle Y: 00:51:188 (5,1) - follow this?
19:36 Fursum: probably
19:37 Fursum: but then you need a sharp angle
19:37 Fursum: maybe something like this https://osu.ppy.sh/ss/8573894
19:38 Fursum: dunno
19:38 Kyle Y: I think it is okay becasue it is jumping and follow flowing
19:38 Fursum: 00:53:551 (3,4) - https://osu.ppy.sh/ss/8573898 looks better
19:39 Fursum: 00:56:120 (5,1) - https://osu.ppy.sh/ss/8573901
19:42 Fursum: 01:00:640 - add a circle here?
19:44 Kyle Y: 01:00:640 - rhythm a littlt bit weird I think?
19:44 Kyle Y: maybe I can ask for further modding
19:45 Fursum: but theres a triple
19:45 Fursum: starting here 01:00:538 -
19:46 Fursum: https://puu.sh/wHOnG/820930ecd9.png ?
19:46 Fursum: probably something like this https://osu.ppy.sh/ss/8573956
19:49 Kyle Y: in fact for this slider 00:59:819 (1) - I would like to keep it simple (becasue i cannot find really good rhythm avoid skipping 01:00:230 - sound
19:49 Kyle Y: if it is only keep one beat, it is weird to use 1 beat slow slider
19:50 Fursum: https://osu.ppy.sh/ss/8573994 ?
19:52 Kyle Y: I think I will keep 00:59:819 (1) - this slider first?
19:53 Kyle Y: I think your suggestion give this part anther feeling
19:53 Kyle Y: another*
19:54 Fursum: dunno
19:55 Kyle Y: your suggestion just like counting beats
19:55 Kyle Y: it is also acceptable
19:56 Fursum: i dont think i have anything else to say
19:56 Kyle Y: okay, thank you for your suggestion, really useful
19:56 Fursum: o one more thing lol
19:56 Fursum: 00:03:928 (1,2,1) -
19:57 Fursum: 00:05:572 (1) - ctrl g?
20:00 Kyle Y: seems stacking is better... the feeling like ... vocal stopped and stop the movement
Shanipika
From Modding queue

[Easy]
Seems fine. Just this here 01:12:969 (2,3) - I would prolly reverse on 2 instead to avoid the 3/2 gap potentially.

[Normal]
Seems alright too. If anything I think this circle 00:41:120 (2) - could just not be there would emphasize better those drum beat but since its a normal im not sure it would be alright to take it out so dont know

[Advanced]
This diff seems fine. I would have pointed out the reverse slider with more than a single reverse but its not really a normal diff since its an advanced so those are prolly fine anyway.

[Hard]

  1. 00:31:874 (1) - Maybe a bit underwhelming even in a hard for that vocal line. Might just still work fine tho if you want to emphasize the drum after.
  2. 00:37:114 (2,4,2) - Could prolly shorten those slider to map the vocal at their end. In the previous section that worked well cuz it was a much more calm section but in this one it feel a bit underwhelming to have strong vocals on slider ends like that.
  3. 00:40:402 (2,4,2) - I'd say the same about those but since they are a different line maybe it would work if others were changed. Still think those could totally be mapped as circles tho.
  4. 00:48:107 (1,1) - Both of those slider give a lot of emphasis on a vocal that is on the blue tick anyway and have a stronger vocal on the slider end. Would prolly just map them as the 3/4th rhythm that they are and as circles instead would fit better for those.
[Insane]

  1. 00:08:860 (1,2) - You could prolly map 1 as a slider since you mapped the whole section with all the 1/4 mapped anyway. Would also avoid having that huge spacing randomly in the middle of that stream part where you jump to something not that strong that dont really need the emphasis it gets from that.
  2. 00:31:873 (1) - This reverse slider feel really underwhelming for that vocal line. You should prolly just map it as the other vocal you did in previous section with a rhythm like this https://puu.sh/wKLzp/ef5d1ccecf.PNG
  3. 00:55:195 (3,4) - 3 should end on the blue tic like you did with previous vocal and 4 start on the red one
  4. 01:09:682 (1,2) - This blanket feel a bit too small. Generally visual distance on your blanket is kinda inconsistant but this one feel awkwardly.
  5. 01:13:997 (4,5,6) - Here you prolly want to map the drum roll instead of those vocal. Unless you change the way you map those, those jump really dont feel like they emphasize those vocal with so many extended slider around and other way to emphasize vocal.
  6. 01:18:517 (3) - Maybe try to create a change of direction on that slider to emphasize that note. Like where the 1 on that pattern break the anti-clockwise rotation. Could maybe just ctrl-G that slider or find another alternative that would just change direction again, would emphasize the note better
  7. Generally a lot of jump pattern feel a bit unpolished like this 01:05:161 (2,3,4,5,6) - where it would be easy to adjust 2 and 6 to be more centered in the triangle from 3,4,5 or other things like this 01:03:723 (2,3,4,5,6) - where the pattern well... doesnt really feel like it have a strong structure supporting them. Like overall the jump patterns with multiple circle in a row kinda feel like they all have a lot of different ideas behind them but overall kinda lack a bit of structure? Basicly saying its hard to relate two pattern with similar concept in the map sometime because they emphasize in different ways and are relating to each other in different ways most of the time?

    Slider stuff is really cool in the map tho and some part like this one 00:46:668 (1,2,3,4,5) - feel totally fine with the current jump pattern too I'd say.
Topic Starter
Kyle Y

Shanipika wrote:

From Modding queue

[Easy]
Seems fine. Just this here 01:12:969 (2,3) - I would prolly reverse on 2 instead to avoid the 3/2 gap potentially. fixed by changing into 1/2 slider, I think it is acceptable to this low bpm song to use 1/2 slider.

[Normal]
Seems alright too. If anything I think this circle 00:41:120 (2) - could just not be there would emphasize better those drum beat but since its a normal im not sure it would be alright to take it out so dont know . I just put this aside first, wait for more modding.

[Advanced]
This diff seems fine. I would have pointed out the reverse slider with more than a single reverse but its not really a normal diff since its an advanced so those are prolly fine anyway. yup.. I think it is okay, I treated Advanced diff as easier Hard, with Hard ranking rules.

[Hard]

  1. 00:31:874 (1) - Maybe a bit underwhelming even in a hard for that vocal line. Might just still work fine tho if you want to emphasize the drum after. I would like to keep this slider clam.
  2. 00:37:114 (2,4,2) - Could prolly shorten those slider to map the vocal at their end. In the previous section that worked well cuz it was a much more calm section but in this one it feel a bit underwhelming to have strong vocals on slider ends like that. fixed half of it, i just change and 00:40:402 (2,2) - as it got the strong beat afterward.
  3. 00:40:402 (2,4,2) - I'd say the same about those but since they are a different line maybe it would work if others were changed. Still think those could totally be mapped as circles tho.
  4. 00:48:107 (1,1) - Both of those slider give a lot of emphasis on a vocal that is on the blue tick anyway and have a stronger vocal on the slider end. Would prolly just map them as the 3/4th rhythm that they are and as circles instead would fit better for those. fixed.
[Insane]

  1. 00:08:860 (1,2) - You could prolly map 1 as a slider since you mapped the whole section with all the 1/4 mapped anyway. Would also avoid having that huge spacing randomly in the middle of that stream part where you jump to something not that strong that dont really need the emphasis it gets from that. fixed.
  2. 00:31:873 (1) - This reverse slider feel really underwhelming for that vocal line. You should prolly just map it as the other vocal you did in previous section with a rhythm like this https://puu.sh/wKLzp/ef5d1ccecf.PNG this pattern is really hard, I just simple change to two 1/2 slider and circle.
  3. 00:55:195 (3,4) - 3 should end on the blue tic like you did with previous vocal and 4 start on the red one you are right.
  4. 01:09:682 (1,2) - This blanket feel a bit too small. Generally visual distance on your blanket is kinda inconsistant but this one feel awkwardly. fixed.
  5. 01:13:997 (4,5,6) - Here you prolly want to map the drum roll instead of those vocal. okay... just change into slider then.Unless you change the way you map those, those jump really dont feel like they emphasize those vocal with so many extended slider around and other way to emphasize vocal.
  6. 01:18:517 (3) - Maybe try to create a change of direction on that slider to emphasize that note. Like where the 1 on that pattern break the anti-clockwise rotation. Could maybe just ctrl-G that slider or find another alternative that would just change direction again, would emphasize the note better I think here is okay to break the flowing.
  7. Generally a lot of jump pattern feel a bit unpolished like this 01:05:161 (2,3,4,5,6) - I tried to replace them.
    hope it is okay.
    where it would be easy to adjust 2 and 6 to be more centered in the triangle from 3,4,5 or other things like this 01:03:723 (2,3,4,5,6) - where the pattern well... doesnt really feel like it have a strong structure supporting them. Like overall the jump patterns with multiple circle in a row kinda feel like they all have a lot of different ideas behind them but overall kinda lack a bit of structure? Basicly saying its hard to relate two pattern with similar concept in the map sometime because they emphasize in different ways and are relating to each other in different ways most of the time?

    Slider stuff is really cool in the map tho and some part like this one 00:46:668 (1,2,3,4,5) - feel totally fine with the current jump pattern too I'd say. um.... thanks? :)
really a good modding, like it. Updated.

Extra fix:
combo color.
yShadowXOP_
Loli's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:03:825 - the sound may be low, but can hear a sound in the blue tick
  2. 00:09:476 (5) - i think it could be x:84 y:216 (it's just an opinion)
  3. 00:26:736 (5) - i did not understand the meaning of this , why a case here you followed the sound?
  4. 00:30:230 (6) - NC
  5. 01:14:510 - add circle?
sorry if it's a small mod, it's because there really were not many errors in beatmap (map in general) :v
Topic Starter
Kyle Y

yShadowXOP_ wrote:

Loli's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:03:825 - the sound may be low, but can hear a sound in the blue tick Remain, I can't hear that sound, and even if there is a sound, I will skip it due to the better rhythm.
  2. 00:09:476 (5) - i think it could be x:84 y:216 (it's just an opinion) I would like to have a little trick here, that's why I place like this.
  3. 00:26:736 (5) - i did not understand the meaning of this , why a case here you followed the sound? then maybe I can have a little change?
  4. 00:30:230 (6) - NC my mistake.
  5. 01:14:510 - add circle? no, I would like to emphasis 01:14:613 (1) - more.

sorry if it's a small mod, it's because there really were not many errors in beatmap (map in general) :v[/box]

Thanks for modding.
hlanden
#modreq random mod from a bad mapper


Insane:


  1. 00:03:928 (1) - This curve is a waste if you don't blanket imo. Maybe try doing something like this ?
  2. 00:10:709 (3,5) - What about Ctrl + G on these two?
  3. 00:13:791 (1) - I think this should have a bigger spacing inbetween because the sound is a lot stronger than even the next few such as 00:14:613 (3) - yet the spacing is smaller, I don't know exactly how you would fix something like this though.
  4. 00:25:093 (6) - What about making 00:25:093 (6) start from the overlapped circle to match the pattern before it?
  5. 00:34:339 (3,4,5,6) - These jumps compliment the pattern I made in the beginning.
  6. What about reversing 00:37:627 (4) - and making it a pattern like this ?
  7. 00:42:353 (6,1,2) - Spacing here seems a bit odd.
  8. 00:47:284 (3,4) - Either make this bigger or 00:50:572 (3,4) - this smaller because they are the same thing yet on the first one you break the spacing of the triangle and on the second you don't
  9. 01:08:860 (3,4) - Why do you break the circular patterns like 01:09:682 (1,2) - and 01:07:216 (3,4) - here and not just make a similar one like this?
Just a quick check :D

That's all, I'm not a very good mapper/modder but these are my 2 cents, good luck with the map :)
Topic Starter
Kyle Y

hlanden wrote:

#modreq random mod from a bad mapper


Insane:


  1. 00:03:928 (1) - This curve is a waste if you don't blanket imo. Maybe try doing something like this ? remain, I think both are okay here.
  2. 00:10:709 (3,5) - What about Ctrl + G on these two? remain, both of them are 1/4 slider jump, and I can't see what it the different.
  3. 00:13:791 (1) - I think this should have a bigger spacing in between because the sound is a lot stronger than even the next few such as 00:14:613 (3) - yet the spacing is smaller, I don't know exactly how you would fix something like this though. fixed.
  4. 00:25:093 (6) - What about making 00:25:093 (6) start from the overlapped circle to match the pattern before it? remain, 00:23:654 (1,2,3) - is come out with same circle, and 00:24:476 (4,5,6) - is come into the same circle. If I place that 1/4 slider like what i did before, the slider is extremely hard to read.
  5. 00:34:339 (3,4,5,6) - These jumps compliment the pattern I made in the beginning. okay, in fact I did some changes before your modding and keep un-submitted as it is just a minor change.
  6. What about reversing 00:37:627 (4) - and making it a pattern like this ? remain, both are okay in fact.
  7. 00:42:353 (6,1,2) - Spacing here seems a bit odd. fixed, converse slider 6 into two circles.
  8. 00:47:284 (3,4) - Either make this bigger or 00:50:572 (3,4) - this smaller because they are the same thing yet on the first one you break the spacing of the triangle and on the second you don'tfixed with same ds.
  9. 01:08:860 (3,4) - Why do you break the circular patterns like 01:09:682 (1,2) - and 01:07:216 (3,4) - here and not just make a similar one like this? okay then, see modders like the same things.
Just a quick check :D

That's all, I'm not a very good mapper/modder but these are my 2 cents, good luck with the map :) it is already a nice modding. Be confidence.
Botan

EASY

General

started 12:36pm
Very nice map! Looks nice and plays very well. I don't think I found anything to be concerned about so I'll just give you my opinions for this one.

Nitpicky opinions

00:15:435 (3) - I think a reverse slider here and a circle on the following empty white tick fits the music better based on how it was mapped just before this.
00:17:079 (1) - I also think if this slider would be better if it was a 3/2 reverse slider. Ignoring the 1/1 slider spam, which is a tad bit boring but oh well, 00:17:901 (2) isn't really mapped to anything like the sliders before it (mapped to the bell synth). To compare, I think the sliders here 00:20:367 (1,2,3,4) are good at representing the rhythm.
00:26:531 (4) - Not sure if intentional, maybe nudge up slightly for a better alignment with slider end?
00:31:462 (2) - Same as ^
---
This happens more than once so I'm dedicating a box for this.
00:33:517 (1,2,3,4,1) - I know you did this for your Haru Modoki Easy as well and there's nothing wrong with it but I wonder if it is too much in this case. With Haru Modoki the most amount of objects with this reverse-flow pattern is 3 whereas this pattern has 5 objects. Personally I'm not a huge fan of this kind of flow in Easy maps but I understand the aesthetics side of the argument. Just in this case I think it goes on for a little bit too long. Maybe consider CTRL + G 00:36:805 (1)?

01:08:038 (1,2,3,4,1) - This is a good example of what I think you should do. Putting aside the fact that I don't like this pattern in Easy to begin with, it feels better with the purple-1 not using the same reverse-flow pattern.
---
00:49:956 (1) - Not sure if intentional, maybe nudge up slightly for better alignment with slider end?
00:56:531 (1) - Remove the new combo here and let it be a blue-3?
00:58:175 (2) - Two things to say about this slider: 1) I think it looks incredibly ugly 2) I think this would fit better if it was a 2/1 slider with a circle on the empty white tick.
00:59:819 (3) - I think this slider looks incredibly ugly as well.
01:01:462 (1) - Angle of this slider is a bit weird. I found rotating it by 13-15 degrees while keeping it where it is to feel nicer.
01:13:997 (3) - Not sure how I feel about this slider. I'm in the middle on this one, I think the purple-2 should be a reverse slider but at the same time this short one is okay too. Not sure how I feel about the hitsound on this either. :\
01:27:764 (1) - I don't think you need a new combo here.

Normal

General

Nice difficulty, didn't encounter too many spots that bothered me. Most of what I'm going to say has to do with just touching the map up with some minor adjustments.

Ren best girl

00:26:120 (4) - Nudge this up a bit? Feels a little bit weird where it's currently at. I tried x:272 y:72 and it feels much better.
00:31:873 (3) - I think a new combo here would be nice to help accent the guitar and drum roll.
00:45:024 (3,4,5) - The pauses here feel a bit weird especially the purple-4. It's mapped to the strings so it feels weird not being able to hold down a slider for that part. I remapped this section and think it plays a bit better.
---
Keeping in mind how the song is at this point I think you should consider using new combos on the following:
00:47:901 (3)
00:49:134 (5)
00:51:188 (3)
00:52:421 (5)
Only problem is, not sure if we want that many 2 object combos back to back like that.
---
00:53:243 (1) - Extend this so it's a 1/1 slider. It fits with the music and rhythm better.
00:54:887 (3) - Same as ^
To compare, this 00:56:531 (1,2,3) is really nice. The pauses for the 2 above feel weird.
00:58:175 (4) - I would start a new combo here for 4 objects.
01:26:120 (3) - I can see what you're trying to pull off here and there's nothing wrong with it. I think a reverse slider here would be much better though because it's the same sound as 01:25:298 (2).
01:26:942 (4) - Keeping what said ^ in mind, I think 3 circles here would be
01:26:120 (3) - I'd turn this into a 3/2 slider and map the vocals here.
>> Originally I wanted this to be a reverse slider since I think it works best for this particular area but I also wanted to turn 01:26:942 (4) into 3 circles (white tick, blue tick, red tick) however I was unsure what the general consensus would be for using blue tick stuff in a Normal. Yeah, we should avoid them if we can but I feel like a difficulty spike wouldn't be inappropriate.
01:27:764 (1) - I guess this is a thing you do eh? I'd just let this be a purple-5 but if it's yo thang, nothing wrong with it.

Summary

finished 1:42pm
Not sure how helpful this mod post will be because there wasn't really anything wrong with the two difficulties I modded. I mainly just wanted to spark some extra thinking when it comes to fine tuning these two maps.

Good luck!
- Pika
Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!

Advanced
For advanced, I think that its suppose to be like a 2.80 diff, but its a 2.17 diff. Also, notes should be a bit smaller to avoid slider overlaps. With this information, I will correct most slider overlaps if you do not want to change the slider size.

00:00:641 to 00:07:216 - I think there should be quieter hitsounds.
00:13:791 - Overlapped other slider.
00:17:079 - ^^^
00:38:449 - Have this look like the previous slider's, or have the previous slider's look like this one.
00:40:093 and 00:40:914 - These end on a blue tick. Have them end on a white tick, unless this is meant to match the song, I can't find it matching the song.
00:41:531 - Have this note at x192 and y36
00:58:997 - I think you should have this slider facing 01:00:230, and the 1 on top of the slider head.
01:01:257 - I hear no vocals or instrumental sounds here.
01:01:462 - Overlapped other slider.
01:17:901 - ^^^
01:26:942 - ^^^

For Insane


I believe for higher diffs, some slider overlaps are fine.
But make sure you don't overlap A LOT.
00:02:284 - Extend the slider here, so delete the note.
I only found this though :v

Good Luck! :)
Botan

-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!
The diff name is a reference to the anime name, 'Shuumatsu Nani Shitemasu ka? Isogashii desu ka? Sukutte Moratte Ii desu ka?', ('What do you do at the end of the world? Are you busy? Will you save us?) or Suka Suka.
lol
Topic Starter
Kyle Y

Botan wrote:

-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!
The diff name is a reference to the anime name, 'Shuumatsu Nani Shitemasu ka? Isogashii desu ka? Sukutte Moratte Ii desu ka?', ('What do you do at the end of the world? Are you busy? Will you save us?) or Suka Suka.
lol
um.... I am not familar with creating a diff name for it, and the anime name really fun, then I changed a little bit.
I would like to have something for the diff name other than Insane II or Un-named Diff sth like that.
On the other hand, I would like to let players think the diff name togather. Hence, I just named like this.
Of course, this diff is not finalized
Topic Starter
Kyle Y

Botan wrote:

EASY

General

started 12:36pm
Very nice map! Looks nice and plays very well. I don't think I found anything to be concerned about so I'll just give you my opinions for this one.

Nitpicky opinions

00:15:435 (3) - I think a reverse slider here and a circle on the following empty white tick fits the music better based on how it was mapped just before this. I am not sure which rhythm you about talking about, but I mapped like this just becasue strong beats are on 00:15:435 - 00:16:257 - , hence, I just place two clickable- slider head here.
00:17:079 (1) - I also think if this slider would be better if it was a 3/2 reverse slider. Ignoring the 1/1 slider spam, which is a tad bit boring but oh well, 00:17:901 (2) isn't really mapped to anything like the sliders before it (mapped to the bell synth). To compare, I think the sliders here 00:20:367 (1,2,3,4) are good at representing the rhythm. um... 00:17:695 - here is the triplet sound, generally triples get a stronger beat at white beat.
00:26:531 (4) - Not sure if intentional, maybe nudge up slightly for a better alignment with slider end?
00:31:462 (2) - Same as ^ um... I think it is not that important to do so, as the circle is big enough for new players.
---
This happens more than once so I'm dedicating a box for this.
00:33:517 (1,2,3,4,1) - I know you did this for your Haru Modoki Easy OH!!! you read my diff. Glad to it!! as well and there's nothing wrong with it but I wonder if it is too much in this case. With Haru Modoki the most amount of objects with this reverse-flow pattern is 3 whereas this pattern has 5 objects. Personally I'm not a huge fan of this kind of flow in Easy maps but I understand the aesthetics side of the argument.In fact, I can't think of what pattern can I use, then I just try to make this pattern to place those 1/1 sliders. Just in this case I think it goes on for a little bit too long. Maybe consider CTRL + G 00:36:805 (1)? I think it is acceptable to have this pattern.

01:08:038 (1,2,3,4,1) - This is a good example of what I think you should do. Putting aside the fact that I don't like this pattern in Easy to begin with, it feels better with the purple-1 not using the same reverse-flow pattern. the different between this and above one is on the fifth slider (00:36:805 (1) - ), just depends on the reverse or none, I tried to map it differently to differentiate two rhythm.
---
00:49:956 (1) - Not sure if intentional, maybe nudge up slightly for better alignment with slider end? not important.
00:56:531 (1) - Remove the new combo here and let it be a blue-3? fixed
00:58:175 (2) - Two things to say about this slider: 1) I think it looks incredibly ugly 2) I think this would fit better if it was a 2/1 slider with a circle on the empty white tick. I tried to re-draw the slider, hope it is okay now.
00:59:819 (3) - I think this slider looks incredibly ugly as well.
01:01:462 (1) - Angle of this slider is a bit weird. I found rotating it by 13-15 degrees while keeping it where it is to feel nicer.not important.
01:13:997 (3) - Not sure how I feel about this slider. I'm in the middle on this one, I think the purple-2 should be a reverse slider but at the same time this short one is okay too. Not sure how I feel about the hitsound on this either. :\ good idea.
01:27:764 (1) - I don't think you need a new combo here. fixed, I reverse the position of nc.

Normal

General

Nice difficulty, didn't encounter too many spots that bothered me. Most of what I'm going to say has to do with just touching the map up with some minor adjustments.

Ren best girl

00:26:120 (4) - Nudge this up a bit? Feels a little bit weird where it's currently at. I tried x:272 y:72 and it feels much better. I guess you are talking about flowing problem? or reading problem, I have a little fix on 00:25:298 (3) -
00:31:873 (3) - I think a new combo here would be nice to help accent the guitar and drum roll. I leave this modding first,
I am not sure about it.

00:45:024 (3,4,5) - The pauses here feel a bit weird especially the purple-4. It's mapped to the strings so it feels weird not being able to hold down a slider for that part. I remapped this section and think it plays a bit better.
Consider this?

nice rhythm suggestion.
---
Keeping in mind how the song is at this point I think you should consider using new combos on the following:
00:47:901 (3)
00:49:134 (5)
00:51:188 (3)
00:52:421 (5)
Only problem is, not sure if we want that many 2 object combos back to back like that.
remain, I think it is acceptable to place nc like this. I placed nc for diff is placing every two big white ticks.
---
00:53:243 (1) - Extend this so it's a 1/1 slider. It fits with the music and rhythm better.
00:54:887 (3) - Same as ^ I will remain it atm. I am not sure about it also, this rhythm is quite special as vocals do not fall in white tick 00:53:654 - . (You can see the rhythm in Insane diff)
To compare, this 00:56:531 (1,2,3) is really nice. The pauses for the 2 above feel weird. following vocal (but I don't know if it is a good idea.)
00:58:175 (4) - I would start a new combo here for 4 objects. fixed modding as I fixed also for Easy diff.
01:26:120 (3) - I can see what you're trying to pull off here and there's nothing wrong with it. I think a reverse slider here would be much better though because it's the same sound as 01:25:298 (2).
01:26:942 (4) - Keeping what said ^ in mind, I think 3 circles here would be
01:26:120 (3) - I'd turn this into a 3/2 slider and map the vocals here.
>> Originally I wanted this to be a reverse slider since I think it works best for this particular area but I also wanted to turn 01:26:942 (4) into 3 circles (white tick, blue tick, red tick) however I was unsure what the general consensus would be for using blue tick stuff in a Normal. Yeah, we should avoid them if we can but I feel like a difficulty spike wouldn't be inappropriate.remain, I would like to keep a little bit personal style here.
01:27:764 (1) - I guess this is a thing you do eh? I'd just let this be a purple-5 but if it's yo thang, nothing wrong with it.just nc like what you said in Easy diff.

Summary

finished 1:42pm
Not sure how helpful this mod post will be because there wasn't really anything wrong with the two difficulties I modded. I mainly just wanted to spark some extra thinking when it comes to fine tuning these two maps. becasue this two map referenced from the same diff :)

Good luck!
Reading Modding start: 20:54
Reading modding finished: 21:44
wow... nearly an hour.


-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is! okay, I will consider it :)

For advanced, I think that its suppose to be like a 2.80 diff, but its a 2.17 diff. just becasue of low bpm. Also, notes should be a bit smaller to avoid slider overlaps. With this information, I will correct most slider overlaps if you do not want to change the slider size. BUT.... Clear Overlaps can use in any diff.

00:00:641 to 00:07:216 - I think there should be quieter hitsounds. yup... I haven't deal with hitsounds.
00:13:791 - Overlapped other slider.it is a kind of clear overlap and it can be use in any diff even in Easy diff.
00:17:079 - ^^^ ^^^
00:38:449 - Have this look like the previous slider's, or have the previous slider's look like this one.remain, not necessary to fix
00:40:093 and 00:40:914 - These end on a blue tick. Have them end on a white tick, unless this is meant to match the song, I can't find it matching the song. fixed, I decided to map according to vocal, but seems it is bettery to map based on beat here.
00:41:531 - Have this note at x192 and y36 um... seems this modding should ignore as I fixed the above modding, and different pattern here.
00:58:997 - I think you should have this slider facing 01:00:230, and the 1 on top of the slider head. I think it is okay?
01:01:257 - I hear no vocals or instrumental sounds here. removed circle.
01:01:462 - Overlapped other slider. clear overlaps here.
01:17:901 - ^^^ ^^^
01:26:942 - ^^^^^^[/box]

For Insane


I believe for higher diffs, some slider overlaps are fine.overlaps are acceptable only when the overlaps are clear to read.
But make sure you don't overlap A LOT.
00:02:284 - Extend the slider here, so delete the note. remain, I think both are okay, just different feeling when playing.
I only found this though :v

Good Luck! :)
Thank you for modding. All moddings would help mappers in certain extent, hence, just bravely tell me what you think about my maps.
Botan
For 00:33:517 (1,2,3,4,1) I was suggesting maybe flip this 00:36:805 (1) so the direction changes (go clockwise).
00:58:175 (1,2) - They look better! :D

Man, when the anime ended I was wanting to do this song but I guess you beat me to it. :(
Difficulty name suggestion: Maybe something like World's End, Chtholly's Sorrow, Calamity, something related to the anime. :3
Mashed
[Are you busy? Will you give me a modding?]
Nice difficulty name by the way lol. :)
00:02:284 (1) - Remove this new combo please
00:02:901 (2) - Add new combo here
00:06:394 (1) - Remove this new combo please
(Ok I will stop with the combos now, but could you check them over to make it easier to read?)
00:08:449 (1,2,3,4,5) - Fix up this stream!
00:09:065 (1,2,3) - The spacing here too!
00:11:017 (6,1) - Move the slider closer to the end of the stream.
00:56:325 (8,9,1) - More messy spacing, seems rushed.
01:18:928 (4,5,6) - Please fix this stacking.
01:25:914 (5,6,1) - Even more messy spacing.

Seems really fun to play, except the small spacing issues really ruin it!
Topic Starter
Kyle Y

Botan wrote:

For 00:33:517 (1,2,3,4,1) I was suggesting maybe flip this 00:36:805 (1) so the direction changes (go clockwise). remain, if reflected, then 00:33:106 (6,7) - is poor flowing. I think flowing is acceptable now
00:58:175 (1,2) - They look better! :D

Man, when the anime ended I was wanting to do this song but I guess you beat me to it. :(
Difficulty name suggestion: Maybe something like World's End, Chtholly's Sorrow, Calamity, something related to the anime. :3I will consider it later.

Mashed wrote:

[Are you busy? Will you give me a modding?]
Nice difficulty name by the way lol. :)
00:02:284 (1) - Remove this new combo please
00:02:901 (2) - Add new combo here
00:06:394 (1) - Remove this new combo please
(Ok I will stop with the combos now, but could you check them over to make it easier to read?)
um... new combo in my diff always follow big ticks, I agree that some of them could have better and I fixed part of it.
But most of them I remain just becasue following the big white ticks

00:08:449 (1,2,3,4,5) - Fix up this stream!
00:09:065 (1,2,3) - The spacing here too!
00:11:017 (6,1) - Move the slider closer to the end of the stream.
00:56:325 (8,9,1) - More messy spacing, seems rushed.
01:18:928 (4,5,6) - Please fix this stacking.
01:25:914 (5,6,1) - Even more messy spacing.
I would like to have something fun to play.

Seems really fun to play, except the small spacing issues really ruin it!
I will check it soon
Astarte
Hey! From my queue
Easy
  1. 01:01:462 - I don't really like how it's too even with 1/1 rhythm. It can be boring and the problem is that when a newbie misses he or she would struggle to pick up. There're lots of places where it'd be fine to simplify it to a 2/1 sliders like 01:03:106 - 01:04:750 - to emphasize the prolonged sound.
  2. 00:13:791 - 00:22:010 - 00:35:161 - etc ^ same. It'd be fine if you don't want to change your kiai, but reconsider your rhythm outside of the kiai so it's less dense and creates a good contrast between calmer parts and intensive kiai
  3. 01:03:928 (4,5) - also why does only this part gets 2 circles instead of a slider like everywhere else?
You might want to consider removing your overlaps just to be safe, I wouldn't risk it. This should be a really easy Easy since you have a 1.6 Normal
Normal
  1. 00:11:120 (2) - copy and ctrl h? this looks kinda out of shape
  2. 00:34:956 - this sound is more worthy of mapping than 00:34:134 - imo. Move both 00:34:134 (2,3) - to the next white tick to get rid of unnecessary offbeat rhythm which can be hard to play
  3. 00:35:777 (5,6) - ^
  4. 00:40:093 (1) - 3/2 sliders seems... forced? I'd make a 1/1 slider and add a circle afterwards so the cymbal is clickable like what you did here 01:21:188 (1,2) - https://osu.ppy.sh/ss/8707434
Advanced
  1. 00:53:243 (1,2) - seems rather hard even for a Hard if you try to use 1/4 rhythms. I strongly think 00:53:860 - should be mapped instead since vocal emphasizes there + drums. Just use 3/4 repeat like you did
  2. 01:01:462 (1,2) - I'd prefer it to be denser instead of just 3/2 sliders. Make it consistent with 01:14:613 (1,2,3,4) - ?
I do think you should make advanced harder since now it's just like a normal and not really needed.
Hard
  1. 00:20:367 - since this is a hard and you have an advanced, you have a lot more freedom. I'd prefer to have sv and/or ds decreased for calmer parts like this. Also increase sv at kiai up 0.1?
  2. This diff seems to be really ds-oriented. I believe there should be more spacing emphasis. 01:06:395 (1) - 01:11:326 (1) - 01:11:943 (3) - 01:14:614 (1) - those little jumps would feel nice so you might go over and reconsider
Insane
  1. 00:02:490 (2) - I believe the guitar note is on the blue tick so move the slider there instead end on red tick as before. Easier to play imo and creates a more creative rhythm here
  2. 01:14:408 (7) - Not sure why you decide to skip the blue tick. You're ending a stream on a red tick which feels extremely awkward, stops momentum where they should build up to the downbeat. Make a kickslider here cause I guarantee you there's a note there
AYB?WYGMAM?...
  1. 01:01:873 (2,3,4,5,6,7,1,2) - feels rather sparse for this kind of diff and 146 isn't a really fast bpm. I'd add 01:03:004 - a triple to build up for the donwbeat and make it a bit denser
  2. 01:03:825 - Yea you seems to be missing out quite a few stream notes. I strongly suggest adding those
  3. 01:13:894 - 01:18:825 - etc ^ just go over the entire map again to check lol, you missed quite a lot
No spinners could be troublesome, ss plays will be up on the leaderboard forever lol. I suggest add at least 1 each diff
Welp can't really help much with harder diffs as they're not my expertise. But hopefully it's helpful somehow.
Nice song. GL~
Topic Starter
Kyle Y

Astarte wrote:

Hey! From my queue
Easy
  1. 01:01:462 - I don't really like how it's too even with 1/1 rhythm. It can be boring and the problem is that when a newbie misses he or she would struggle to pick up. There're lots of places where it'd be fine to simplify it to a 2/1 sliders like 01:03:106 - 01:04:750 - to emphasize the prolonged sound.
  2. 00:13:791 - 00:22:010 - 00:35:161 - etc ^ same. It'd be fine if you don't want to change your kiai, but reconsider your rhythm outside of the kiai so it's less dense and creates a good contrast between calmer parts and intensive kiai
    In fact we are both correct to do so. You are considering from players view, and mine from mapper's view. It is correct to use more 2/1 such that newbie could play in a higher score, but why do I need to give out this pp?
    I just map it reasonably, not considering on how pp could be given out. i think it is okay to use that amount of few 1/1 rhythm in a row in fact.
    Undoubtedly, full of 1/1 pattern is quite boring, that's why used other pattern, switching patterns and rhythm every few beats. Also, If I changed into 2/1 slider like what you mentioned, will next modder said full of 2/1 sliders is boring? It is quite worth-thinking.

  3. 01:03:928 (4,5) - also why does only this part gets 2 circles instead of a slider like everywhere else? fixed, just reduced to slider.
You might want to consider removing your overlaps just to be safe, I wouldn't risk it. um... no one said that overlapping is avoid to use. If really happened, then I would say good overlapping which do not affect reading is acceptable in any diff, including Easy.This should be a really easy Easy since you have a 1.6 Normal In fact, Even if the 1.6 star normal is full of 3/4 reverse, which is not easy to catch for those who is new to osu!.
Normal
  1. 00:11:120 (2) - copy and ctrl h? this looks kinda out of shape really got a better looking, fixed
  2. 00:34:956 - this sound is more worthy of mapping than 00:34:134 - imo could you mind to further explain this sentence?
    I am not sure about it, becasue there is no strong beat sound, but only cymbal sound
    . Move both 00:34:134 (2,3) - to the next white tick to get rid of unnecessary offbeat rhythm which can be hard to play
  3. 00:35:777 (5,6) - ^
  4. 00:40:093 (1) - 3/2 sliders seems... forced? I'd make a 1/1 slider and add a circle afterwards so the cymbal is clickable like what you did here 01:21:188 (1,2) -

    fixed
Extra fix for 01:14:613 (1,2) - constant with 01:01:462 (1,2) - .
Advanced
  1. 00:53:243 (1,2) - seems rather hard even for a Hard if you try to use 1/4 rhythms. I strongly think 00:53:860 - should be mapped instead since vocal emphasizes there + drums. Just use 3/4 repeat like you did I think the rhythm here is different from a clear 3/4 sound like 00:58:175 (1) - . Wait for further modding.
  2. 01:01:462 (1,2) - I'd prefer it to be denser instead of just 3/2 sliders. Make it consistent with 01:14:613 (1,2,3,4) - ? fixed.
I do think you should make advanced harder since now it's just like a normal and not really needed. I agree, I mapped Normal and Hard diff first, and found that diff spreading is not that good, that's why I mapped this diff.
Hard
  1. 00:20:367 - since this is a hard and you have an advanced, you have a lot more freedom. I'd prefer to have sv and/or ds decreased for calmer parts like this. Also increase sv at kiai up 0.1? In fact, I don't like SV change personally, that's why I seldom use SV changes. Maybe it is due to mapping style?
  2. This diff seems to be really ds-oriented. I believe there should be more spacing emphasis. 01:06:395 (1) - 01:11:326 (1) - 01:11:943 (3) - 01:14:614 (1) - those little jumps would feel nice so you might go over and reconsiderfixed.
Insane
  1. 00:02:490 (2) - I believe the guitar note is on the blue tick so move the slider there instead end on red tick as before. Easier to play imo and creates a more creative rhythm here fixed, reduced to 3/2.
  2. 01:14:408 (7) - Not sure why you decide to skip the blue tick. You're ending a stream on a red tick which feels extremely awkward, stops momentum where they should build up to the downbeat. Make a kickslider here cause I guarantee you there's a note there remain, 01:14:510 - sound here is not that strong, I think it is optional to have a notice here or not. Also, the main reason is that 01:14:613 - could be emphasis more as it got a sudden stop at 01:14:408 -
AYB?WYGMAM?...
  1. 01:01:873 (2,3,4,5,6,7,1,2) - feels rather sparse for this kind of diff and 146 isn't a really fast bpm. I'd add 01:03:004 - a triple to build up for the donwbeat and make it a bit denser I didn't put triplets or stream just because I think it makes the rhythm complicated which I don't want to happen.
    It is already difficult to play for those extended slider.
  2. 01:03:825 - Yea you seems to be missing out quite a few stream notes. I strongly suggest adding those
  3. 01:13:894 - 01:18:825 - etc ^ just go over the entire map again to check lol, you missed quite a lot
No spinners could be troublesome, ss plays will be up on the leaderboard forever lol. I suggest add at least 1 each diff um.... yup.. spinner is good for the scoreboard, but I cannot think of any place is suitable to have a spinner. That's why no spinner in this mapset. (and SS for this map is very easy if you familiar with alternating.
Welp can't really help much with harder diffs as they're not my expertise. But hopefully it's helpful somehow.it already helps a lot.
Nice song. GL~ nice songs but poor diff :'(
[MTF] Wolfette
Are you busy will you give me a modding?:

00:08:449 (1,2) - uneven spacing
00:35:777 (3) - I feel this is a bit too high up
coco
From my queue
Are you busy? Will you give me a modding?
00:08:860 (1,2,3,4,5) - Gap between 4 and 5 is a little awkward.
00:30:024 (7,8,1) - This could be further away to indicate a 1/2 gap better.
00:39:887 (9,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I think if you divided this into combos like it would group the notes better.
01:25:914 (5,6,1) - Gap between 1 and 6 is awkward, too.
Insane
00:09:167 (2,3,4,5) - Awkward gap between 4 and 5
00:40:093 (1,2,3,4,5,6,7,1,2,3,4,5) - It would group better if you combo'd these like the image above (in "Are you busy? Will you give me a modding?")
00:46:668 (1,2,3,4) - The 3/4 gaps and 1/2 gap are the same distance away. It would make more sense if the 1/2 gap is a bit shorter.
00:49:956 (1,2,3,4) - ^
01:01:462 (1) - This should line up with the stream before it (also it's a bit too far away).
01:05:572 (3,4) - The spacing here is larger relative to the other notes around it, even though it is the same time away, and there isn't a change in the music.
There are a few more spacing things that aren't really consistent but you probably did that for difficulty/fun so I won't complain.
Hard
00:18:621 (6) - Move this 1 grid down
00:47:491 (3,4,1) - This is kind of hard to read. Since this is AR 7 you can see both 4 and 1 pretty much at the same time. The player would feel the instinct to move to the slider first (since the same spot was just clicked and because of the 1/1 timing gap), before hitting 4.
00:50:778 (3,4,1) - ^
Advanced
00:41:942 (2,3) - This part doesn't really fit the vocals
Normal
No problems.
Easy
00:23:654 (1) - The shape might be too wacky
00:28:586 (3) - Avoid sharp angles in Easy

Pretty good mapset I like it :D
Topic Starter
Kyle Y

AsrielDr33murr wrote:

Are you busy will you give me a modding?:

00:08:449 (1,2) - uneven spacing this is what I intend to do so.
00:35:777 (3) - I feel this is a bit too high upreally? I think it is acceptable.

cococolaco wrote:

From my queue
Are you busy? Will you give me a modding?
00:08:860 (1,2,3,4,5) - Gap between 4 and 5 is a little awkward. I intend to do so, I do want to mix up stream and slider.
00:30:024 (7,8,1) - This could be further away to indicate a 1/2 gap better. fixed/
00:39:887 (9,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I think if you divided this into combos like it would group the notes better. I only put nc for 00:40:709 - and change the position of nc for 00:42:353 -
01:25:914 (5,6,1) - Gap between 1 and 6 is awkward, too. intend to do so, um... that beat is strong I think it is okay.

Insane
00:09:167 (2,3,4,5) - Awkward gap between 4 and 5 remain, i change the position of nc just like higher insane, it is more clear to read. BUT I still place this gap here, just becasue stronger beat at 00:09:476 -
00:40:093 (1,2,3,4,5,6,7,1,2,3,4,5) - It would group better if you combo'd these like the image above (in "Are you busy? Will you give me a modding?") fixed.
00:46:668 (1,2,3,4) - The 3/4 gaps and 1/2 gap are the same distance away. It would make more sense if the 1/2 gap is a bit shorter.
00:49:956 (1,2,3,4) - ^remain, becasue all are strong beats, players could easy notice that it is 3/4 pattern with one 1/2. If they cannot notice it, I think that will miss a lot for 3/4 beat pattern like 00:16:257 (5,6,7) -
01:01:462 (1) - This should line up with the stream before it (also it's a bit too far away). due to strong beat 01:01:462 -
also.

01:05:572 (3,4) - The spacing here is larger relative to the other notes around it, even though it is the same time away, and there isn't a change in the music.fixed
There are a few more spacing things that aren't really consistent but you probably did that for difficulty/fun so I won't complain. fun is more important !!!
Hard
00:18:621 (6) - Move this 1 grid down fixed, maybe.
00:47:491 (3,4,1) - This is kind of hard to read. Since this is AR 7 you can see both 4 and 1 pretty much at the same time. The player would feel the instinct to move to the slider first (since the same spot was just clicked and because of the 1/1 timing gap), before hitting 4.
00:50:778 (3,4,1) - ^ fixed. but larger ds.

Advanced
00:41:942 (2,3) - This part doesn't really fit the vocalsI think it fits when playtest?
Normal
No problems. really? thanks.
Easy
00:23:654 (1) - The shape might be too wacky fixed
00:28:586 (3) - Avoid sharp angles in Easyfixed.

Pretty good mapset I like it :D thanks for support.
Dashing
Hello great anime love it.

Are you busy? will you give me a modding?

00:00:641 (1,2,3) - Blanked?
00:13:586 (3,4,1) - This stream jump to slider is to weird I would just move the slider down and to the right a bit.
00:16:565 (4,5) - have the circle touching the slider end.
00:42:969 (5,6,7,8,1) - I would have the slider touching the stream. 01:01:051 (6,7,8,9,1) - here to.
01:05:983 (8) - Try to get a note to be blanked by this slider.

Insane

AR 8.5 may be better for this diff.
00:02:284 (1) - there could be a great blanked here, maybe the jumps good get blanked.
00:09:167 (2,3,4,1) - this is a lower diff I would make it all same distance snap and not have that little jump.
00:14:202 (2,4,2) - blanked one of this circle with the slider.
00:53:860 (4) - Blanked? such a great slider shape :)
00:56:531 (1) - blanked? or 00:56:120 (5) - move this slider more on to the slider so the the end of the slider is all the way on the slider.

Sorry for only modding these two good luck with rank and wonderful sliders :D
Topic Starter
Kyle Y

Dashing wrote:

Hello great anime love it.

Are you busy? will you give me a modding?

00:00:641 (1,2,3) - Blanked? why? I didn't do any blanket here and why you suggest I use blanket?
00:13:586 (3,4,1) - This stream jump to slider is to weird I would just move the slider down and to the right a bit. why?
what's wrong with the position now?

00:16:565 (4,5) - have the circle touching the slider end. why?
00:42:969 (5,6,7,8,1) - I would have the slider touching the stream. 01:01:051 (6,7,8,9,1) - here to. seperate due to strong beats 00:43:380 -
01:05:983 (8) - Try to get a note to be blanked by this slider.why I need to do so?

Insane

AR 8.5 may be better for this diff. why? I think AR9 is more readable becasue i used a lot of extented slider making rhythm so dense.
00:02:284 (1) - there could be a great blanked here, maybe the jumps good get blanked. why?
00:09:167 (2,3,4,1) - this is a lower diff I would make it all same distance snap and not have that little jump. why should I use constant ds just because it is lower diff?
00:14:202 (2,4,2) - blanked one of this circle with the slider. why?
00:53:860 (4) - Blanked? such a great slider shape :) blanket is not really important here
00:56:531 (1) - blanked? or 00:56:120 (5) - move this slider more on to the slider so the the end of the slider is all the way on the slider.drop-off flow.

Sorry for only modding these two good luck with rank and wonderful sliders :D
Sotarks
Last diff
hitsounds are horrible dude -_

00:46:257 (6,1) - avoid this overlap
00:54:887 (1,4,5) - ^

00:56:325 (8,9,1) - keep ds here tbh

00:05:367 (4) - kinda overmaped no?

00:08:449 (1,2,3) - keep distance snap here
01:25:914 (5,6,1) - ^

00:13:791 (1) - mute slider end

00:46:257 (6,7) - make these 1/4 sliders too

Insane
00:20:264 (2) - overlap is hard here

00:53:551 (3,4) - make those a clean overlap pls

00:55:195 (3,4) - stack the tails better

Can't find issues on low diffs.

My problem with this map is like you map Insane/Extra like you map Low diff, you undermap stuff with high spacing and don't emphasis stuff propelly..
I think you should really listen to the instrument more closely to see what should be em)phasized and spaced
00:11:120 (1) - Like here it's not just mapping 1/4 it's where guitar has more impact and u use smal spacing kicksliders
Also you last diff makes not so much sense compared to your insane, since it's almost same rhythms with higher spacing/

If it was me, I would give more work on last diff and make rhythm more dense and take a look about what should be emphasized.
You skip to many 1/4 on this songs, that's the main rhythm of it, you can make smth so fun to play.

I'm sure you can do better, if ever you remap this last diff let me know i can give you more feedback, otherwise gl with that dude.
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