haha xDrickyrox3 wrote:
one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
haha xDrickyrox3 wrote:
one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
no reply = fixedNACO969 wrote:
From my queue :
Hi there ! I´ve mod the top three diffs and in general they are very nice to play. However ( instead of the mod ) i realised that you could find repetitive some sections or too overmaped sections . Being this song a "farmer song" and being these three diffs very similar in general ; you could change more things in the same sections in addition to increasing the jumps distance ( more long sliders , less circles , more stacks ) depending on the diff of course.Some of these ideas could be found in the "Insanity" mod but them can be implemented in the Extra and the Rhapsody of the Lolicon (Not to repeat myself in the mod).Then i found some weird distances but you would decide what to do with them .
Thats all . I ´ll say if my mod wasn´t useful i´m apologise . I´m very new in this section of Osu! and i have to check a lots of maps before i get experience . Good luck with your map !!Insanity00:11:176 (4,1) I think a longer (4) slider instead of 4 and 1 would be better to represent the last voice/sound. there's a guitar sound on 00:11:338 - so i think i can't ignore it and longer the slider :/
00:18:498 (3,4) Same. In my opinion a (3) longer slider would represent better the sustained note. drum sound on 00:18:831 -
00:21:164 (3,4) Same. A (3) longer slider and using the (4) as a circle (Instead of repeat too much the same pattern.) there's a trumpet sound on 00:21:497 - it'll a little weird if i replace with slider end
00:27:331 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) -Here i felt there was too much notes without spaces so :
00:29:831 (7) / 00:32:497 (7) / 00:40:497 (7) / 00:43:164 (7) Maybe deleting these notes you can get a better section , more organized.
00:53:865 (4) I don´t know why is this here ... this drum sound can make to be a triple
00:56:585 (1,2,1,2) Extending both sliders a red tick (deleting the (2) circles) fits better in my opinion. these drum sound are more important
01:01:839 (1,2) The (1) slider could be a red tick longer and the (2) a circle , increasing the jumps and showing better the lyrics. there's no important sound that can make more circle
01:04:134 (5) You can copy the length of this one : 01:01:513 (9) it fits good with this section. only the 5 that has more intense sound
01:04:461 (1,2) Same as 01:01:839 (1,2)
01:10:855 (1) Try a blue tick longer one .... why?
01:14:625 (5,1,2) Same as previous sections . Increasing the length of (5) a blue tick and the (1) a red tick. Make the (2) a circle. same as previous that i replied
01:23:150 (2,2) Try a blue tick longer ones .... same as previous that i replied
01:30:586 (1,2) It`s very similar to 00:18:498 (3,4) . For sustained notes and less repititive patterns.
01:35:253 (1) Increase the length a red tick removing 01:35:586 (2) same as previous that i repliedExtra00:11:176 (8,1) I think a longer (8) slider instead of 8 and 1 would be better to represent the last voice/sound. same as insanity
00:40:498 (7,1) Here (and the same sections like this ) (being an extra difficulty ) you can add an 8th circle between 7 and 1 making an stack triple? no pls there's not a sound can be triple (like in 00:37:831 (7,8,1) ), adding more diff and variety.
00:48:673 (1) Remove NC ?¿
01:07:412 (2) / 01:14:298 (3) / 01:17:904 (2) These circles are too far away from the last slider end , it is hard to read and follow cause it's an extra diff & there's a more intens sound than > ( Better here 01:20:527 (2) )
01:21:347 (1) Try a blue tick longer one same as previous that i replied
01:22:822 (1) The direction of this slider makes a very sharp angle with the last stream . Just rotate it a bit to fix the odd movement.Rhapsody of the Lolicon00:14:241 (2,3) I would increase the distance between them . The next jump between (3) and (4) scales too long in distance .Just separate them a bit to scale better the difficulty of the jumps 1, 4, and 7 are important sound that can make an emphasize
00:58:563 (1,2,3,4,5,6,7,8) Mmm this is personal but you could extend the distance between the notes in the stream . I think is too easy for a 5,7* diff map.But it´s just an opinion. i'll increase the stream if it's a snare sound
00:59:222 (1,2) / 00:59:716 (3,4) too far from each other ¿? (maybe you want it )
01:04:461 (1) Too far from the last one ¿? same with 01:14:625 (5,1,2) - for consistency
01:08:068 (6,1) Thats a huge jump ... ofc, i follow the star pattern and since this is a extra diff
01:08:560 (2) This circle is too far from the last slider ... as before . Hard to read and follow
01:10:035 (2) If you could move it a bit to the left ( grid size tiny )it would fit perfect
01:14:953 (1) Same as 01:04:461 (1) but more serious ( more distance ) . ...
01:19:052 (2) Same as 01:08:560 (2)
thank you WardWard74 wrote:
Rhapsody of the Lolicon -For me it's better when you delete this 00:14:241 (2) - and this one 00:14:725 (4) - there's a little drum sound. Actually i want to replace it with a slider, but since this is extra difficulty then i just put circle
-00:35:165 (5) - You can space a little more because the distance beetween 00:34:832 (4,5) - Because the distance are really short i'll decrease another next object
-01:38:717 (4) - The stream begin here no ? no, because the drum sound starts 01:38:881 - here
Really good diff !Extra -No perfectly blanked 00:02:628 (6,7) - fixed
-00:04:241 (3,4,5) - Better sound no ? i follow the vocal (3,4) and follow the guitar on (5) https://osu.ppy.sh/ss/8573358
-Nc ? 01:01:189 (3) - fixed
-Try to move this circle 01:15:937 (6) - a bit higher fixed
Good luck for the ranking It's a beautiful map
For insanety diff i don't fine something wrong sorry
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.- those white colour is very bright in kiai
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.- Please use different colour for combo cuz this colour blends in the bg which doesnt comply with rules. (It's really hard to see those slider body borders since I am colourblind and my weakest colour is blue.)
Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.- Also with sliderborders, avoid 50, 50, 50. It is really really hard to see.
no reply = fixedSidetail wrote:
[easy]
this diff seems decent for ranking but would be nice if some rhythms were simplified
00:44:497 (2) - remove snare at sliderend cuz 00:33:831 (2) - is using whistle. basically same sounding parts with different hs sound
00:43:331 (1,2) - use the rhythm as before (00:40:664 (4,5) - ) since you should strive consistency over variety for easy diffs but this part has a different vocal sound than others '-'
I generally don't recommend SV changes on easy diffs (current 0.8x 180bpm -> 0.9x 182bpm -> 1.0x 182bpm) but I think this diff handled pretty well.
[normal]Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.- those white colour is very bright in kiai but there's no color with >220 luminosity
00:53:947 (1) - in the song there is snare in sliderend of this.
00:55:101 (1,1) - ^
[hard]
00:10:854 (7) - delete reverse, add circle where it originally ended. Same emphasis as 00:12:789 (1) - and generally clickable feels better for single note things in the song
00:40:331 (7) - this should've have equal distance as before note and large spacing for next note for emphasis. Current one seems weird since it tries to give same distance for prev|next object but now that breaks distance quality from before. And providing another example of large spacing emphasis at NC is 00:42:997 (7) - . tldr: make current spacing smaller for prev object and large for next object instead of making it equally big
00:52:629 (5,6,7) - would've been fine with single slider with single reverse. those circles do not emphasize the song well and sudden usage of chain of circles makes it feel out of place as it is not even part of kiai at all. save click-heavy things for kiai so that there is more emphasis i've alternative
01:40:847 (1,2,3) - add more characteristic to it. placement of these look very meh.. i dont get it
[insane]Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.- Please use different colour for combo cuz this colour blends in the bg which doesnt comply with rules. (It's really hard to see those slider body borders since I am colourblind and my weakest colour is blue.)Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.but the rule only says ''luminosity'', not ''saturation or hue
- Also with sliderborders, avoid 50, 50, 50. It is really really hard to see.
01:00:865 (4,1) - too close for my liking. basically intro do kiai and current doesn't do a good job on showing that i think it's comfortable enough to play
01:03:806 (3,4) - add kick drum (whistle) i cant hear a kick drum sound in the song
[insanity]
01:03:806 (3,4) - add kick drum ^
[extra]
01:09:707 (1) - kick on sliderhead
01:14:298 (3) - ^ add kick same as insanity
01:22:822 (1) - ^
[rhapsody]
00:21:165 (3,4) - i would ctrl+g each slider
00:32:998 (2,3) - not sure about this distance here. other diffs used nice distance that fits but except this
01:41:175 (3) - maybe added bonus to polished-ness of map, use slider that resembles guitar roll off? that would be nice touch it'll looks not aesthetic in my opinion
GL
no reply = fixedXiaolin wrote:
Sorry for the delay ><
[General]
- 00:16:998 - Do you think this timing point is important? This timing point resets every downbeat to the clap sound instead of the finish sound (for example, to me it sounds like as if downbeat should be on 00:27:331 instead of 00:27:664 because the song becomes calmer from the first timing swap not the second). Besides, I don't think that timing point changes anything other than the fact that downbeat starts at clap sounds..
[Easy][Hard]
- 00:33:831 (2) - I personally think that this would confuse beginners the most as there's a strong drum on the downbeat. I'm guessing that you skipped that drum sound to emphasise the other drum sound which is at the red tick. How about you try this rhythm? Or you can try anything more simpler than that (e.g. a 1/2 slider could work I guess). Or you can just ignore the red tick and emphasise the drum on downbeat instead, since I personally think that it sounds a bit stronger than the one on the red tick.
- 00:44:497 (2) - Same here. I also want to point out that 00:41:664 (5) - is pretty much the same as these two except that you skipped the red tick and emphasised the drum on the downbeat instead. And pretty much what I said on the first point that I think that the drum on downbeat should be emphasised instead of the one the red tick.
- 01:04:461 (4,5,6) - For aesthetics, how about you try this? but how about the next object (1) ?
[Insane]
- 00:21:831 (1,2) - Personally I think that overlaps like these are a bit random since it barley overlaps. I guess you could go with something like this to avoid overlap.
- 00:27:331 (1,2) - Same here. Also, I don't see why you should space them out, unless you want to emphasise vocals, but personally I don't think they need to be spaced out since vocals don't really sound strong, same goes for 00:29:997 (1,2) -.
- 00:28:497 (4,6) - Both of them are the same except that (6) is a bit lower than (4) is. Consider moving (6) a bit up to make it cleaner, around x:92 y:331 should be fine.
- Spacing is kinda of.. random I'd say? What I mean is, at 00:6:449 (1,2,3,4,5,6) - (1) (2) and (3) are a bit close even though there's a sexaphone sound, but (3) (4) (5) and (6) are a bit spaced out and they also have the same sexaphone sound, so it made tilt why they have different spacing even though they all have the same sound. i don't hear a saxophone sound '-' Here at 00:19:164 (1,2) - (1) and (2) are spaced out because there's a clap sound at (2)? But at the first timing swap I mentioned, (1) and (2) are pretty much the same as the second timing swap, yet they weren't spaced out unlike the second timing swap. You should look through the diff again and make your jumps more consistent, especially since this is a hard diff. hmm
I suck at modding expert diffs otl
- 01:01:189 - I'd space these from (4) since this sounds like a new section.
Good luck!
That means we should put the big white tick (main beat) on the right position in the timing point.Ranking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.
no reply = fixedCraEZy wrote:
from q
no haitai, im disappointed
gen
you need a bpm reset at Offset: 16,664 | BPM: 180.00
also with this much timing, you need a precieved set sllider velocity. to find this, you take the bpm you want to be the set bpm and divide it by the current bpm that is straddling the bpm you want it to be. for this sake, lets use 180 bpm, as it's a pretty normal bpm for this map, you have your 186 bpm, which is faster than 180, so we have to compramise, so you do 180/186, and you get .968 (rounded) and you take that value, and put it on the same bpm as 186, and that sv is pretty close to the sv at 180 bpm.
for bpm 182, its .989
for bpm 185, its .972
for bpm 183, its .984
Edit: a perceived sv is only necessary on low level diffs
easy
there are too many sv changes
00:03:757 (2,1) - avoid overlap
00:06:338 (1,2) - maybe make these sliders a differnt shape so 00:11:499 (1) - is more special as it is calmer i've alternative
00:26:997 (6,1) - could line up better
normal
00:37:164 (4,5) - could line up beter
01:22:494 (5,1,2) - blanket better
hard
00:43:331 (1,2) - space these out a bit farther to keep spacing consistent
01:40:355 (3,1) - im pretty sure most people would read this as 1/2 not 1/1
insane
00:08:273 (7) - nc to show that youre changing from guitar to vocals? nope, because the vocal has a more intense sound from 00:08:918 - here
00:43:331 (1) - emphasise more this is a low voice that dont need more emphasise
insanity
I dont really think "Insanity" is a good name, more like "another" would be better, as it's usually associated with a light extra sort of diff how bout this diff?
Besides, this diff is still far from extra
hp 6 plz x)
I cant mod extras +
nice mapset, gl!
blue/no reply = fixedBlizs wrote:
<< Did I sing there ? But I'm peeking right now desu~!
here my candy uhh... mod!General
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
- Rather than deleting the red line on 00:16:998 , it should be moved to 00:16:664 - instead like CraEZy said. As the rules says :
That means we should put the big white tick (main beat) on the right position in the timing point.Ranking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.- Related to the rules above, you should add a red line on 01:28:086 - too.
[notice]Easy
- 00:32:664 (1,2,3,4,5) - It feels really strange when you suddenly change the pattern to follow the vocal without any transition. Generally you follow the snare drum before and you ignore it on 00:32:997 - And this point has a bit big effect too since this point has snare and the vocal "warai" starts here. So ignoring it seems not a good idea. And also since this is an Easy diff, keeping things consistent and easy to read is more important. I suggest to keep following the snares here like the other points. It also applied for 00:43:331 (1,2,3,4,5) -
- 00:53:947 (1,2,3) - It seems empty without clap on their tails since the song have snares there (or maybe you just forgot to put it xd).
- 01:37:897 (1) - You sure you need this nc ? it seems a bit weird to put a single combo here.
Normal
- 00:47:164 (3,4,5) - It seems like you want to keep it consistent with 00:36:497 (3,4,5) - , but I think you don't really need to do that since they seems a bit different, both in vocal and instrument. Personally I like what you did on 00:36:497 (3,4,5) - since they follow the vocal and instrument nicely, but not on 00:47:164 (3,4,5) - . Since the main vocal is only heard on 00:47:497 - and 00:47:831 - , I think putting 00:47:164 (3) - 's tail on 00:47:497 - would be good.desu ne~ followed by a 1/2 slider and 1/1 slider after it for the following vocal on 00:47:997 - like this. It would follow both instrument and vocal nicely.
Hard
- 00:56:585 - It seems a bit waste to ignore the cymbal here imo since it's really audible. How about do it like 00:53:618 (2,3,1,2) - on 00:56:420 (1,2) - ?
Insane
- 00:32:997 (2,3) - How about ctrl+g them to give a click to the vocal on 00:33:164 - ? And also it seems there's nothing audible at 00:33:331 (3) - that deserve a click so put a slider tail here seems fair. If you do this don't forget to ctrl+g back the slider. And also if you ctrl+g 00:33:497 (4,5) - too it would be a nice flow >< but it's up to you since the current flow seems fine too.
- 00:56:585 - Just like I said on Hard diff.
Insanity
- 00:32:997 (2,3) - Also the same too Insane diff.
- 01:31:253 (1) - How about add a backpoint to tell the player that the next slider head was on it's head too. Like this maybe ? agree
Extra
- 00:32:997 (2,3) - Also the same too Insane diff.
- 01:01:839 (1) - This slider is touching the HP bar in game play and that is really not recommended. You can make it a bit tilted to avoid this problem. Something like this might be work fine.
Rapsodi Para Pedo :V
- 00:32:998 (2,3) - Also the same too Insane diff. (I've said it 3 times xd).
Nothing much I could mod here ;w; the set is too good.
personally, I like your style on mapping. Keep going with it .
Anyway take some stars for this amazing set and lolis :3 o/**
GL!~~
thank you ReynolduhReynolduh wrote:
hihihihihihihihihihihihihihihihi from my qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
EAsySPOILER01:02:822 - 01:03:478 - 01:05:445 - 01:06:101 - 01:09:379 - 01:13:314 - 01:13:970 - 01:15:937 - 01:16:593 - 01:19:871 - add circle? it'll hard to play, sice this is easy diff
would be better if 01:11:675 (5) - was changed to 1/2 slider and start at 01:11:511 - i've alternative
01:12:002 - add circle here! u did it for 01:22:494 (5) - so why not here? fixed
01:40:847 (2,3) - replace with spinner? looks weird
NormalSPOILER00:20:497 (4) - you skip over some important sounds here. try mapping them? maybe make 4 slider tail end 00:20:831 - and add a circle at 00:20:997 -
00:23:164 (4) - ^
00:28:497 (3) - the 'shi' sound ends here at 00:28:831 - maybe shorten slider tail to here and add circle at 00:28:997 - where the 'ii' sound is
00:31:164 (3) - ^
00:36:497 (3) - ^
00:39:164 (3) - ^
00:41:831 (3) - ^
00:47:164 (3) - ^
01:32:586 (4) - ^
01:35:252 (4) - ^
00:43:997 (2) - how about changing this into circles?
00:49:332 (2) - ^
00:50:486 - add circle here?
00:53:453 - ^
if i add circle on each point above, maybe this diff will be ''hard'' diff, even though it'll looks good
01:40:847 (1) - spinner? same as easy
HardSPOILER01:40:847 (1,2,3) - spinner? same as easy
tf this diff is su gud
InsaneSPOILER00:10:854 (3) - maybe don't overlap the tail end of slider? might confuse players thinking its just a circle (including me xD) fixed
00:20:497 (1) - slider tail end on tail. replace with circles or some other pattern instead
00:23:164 (1) - ^
00:24:164 (4) - ^
00:39:831 (4) - ^
01:32:586 (1) - ^
01:35:253 (1) - ^
01:36:253 (4) - ^
01:40:847 (1,2,3) - spinner?
1/1 slider to make it slightly varied so as not to seem monotonous when too many 1/2 rhythm
why all the harder diff so gud
ACTUALLY i'll end it here cause i can't find anymore flaws. just remember to add spinners at the end! on every 01:40:847 (1,2,3) - there's important sound, it'll looks weird if replace it with spinner you don't want cluttered scores now do you?
the dark slider only on Normal diff tbhYashaPlay wrote:
Hello from my Modding Queue!EasyVery Good!NormalDark sliders!
01:01:839 (1,2,3,4) - I think it so hard for Normal the vocal on reff has intense sound, i think this already gudHardSliders very dark!
I like this Hard!InsaneSlider very dark!
Very simple jump's (i don't like it)InsanityDark sliders
01:21:347 (1,2,3,4,5) - I don't like jumps thereExtraDark sliders)Rhapsody of the LoliconI LIKE YOUR MAP! HF!Dark Sliders
oh iya bener..Nevertary wrote:
Blizs wrote:
<< Did I sing there ? But I'm peeking right now desu~!
here my candy uhh... mod!General
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
- Related to the rules above, you should add a red line on 01:28:086 - too.
ayeyAchsanLovers wrote:
yes 500 post hype yey
Saltssaumure wrote:
Is this still being worked on? yes
BN pls notice this good mapNevertary wrote:
TERBANGKITKAN
thank you Millar ~Milar001 wrote:
Hi, from my queueGood luck with mapset[Hard]
00:15:693 - Give a click i snap a circle for drum sound/vocal+drum, not vocal only
00:17:164 - Fill what sound're here
00:19:830 - ^ ^
00:23:830 (3,4) - Start on white tick i think the voice is on the red thick
00:34:497 (3) - Rotate nope, this gud enough for emphasise the sound
00:41:497 (3) - Breaking flow I know, but I do not think this causes any discomfort when aiming
00:54:761 - Give a click and nc there instead of 00:55:091 (1) - i snap circle for drum only on this section even though the vocal has more intense sound i think nc already good
00:56:080 (3) - Nc ^
00:57:234 (3) - ^^
01:23:795 (4) - Snap more i dont get it
[Insane]
00:01:660 (2,3,1,2) - Don't start sliders on red tick. Basically it's better here to focus on music not vocals and fill it all with simple 1/2 sliders and circles (from 00:01:177 (1) - to 00:06:015 (4) - ) i took a reference from here
00:13:435 - and 00:13:596 - fill like what a say on hard diff
00:15:693 - Give a click here ^
00:16:664 - Remove red line it'll looks weird even though the same bpm
00:23:163 (1) - Like this https://osu.ppy.sh/ss/8900927 this good enough because 00:23:163 (1,3) - can be made a blanket
00:35:330 (1) - This and 00:35:830 (2,3) - are the same so map in same waywhut's wrong with this? slider shape? flow? :/
00:45:497 (4) - Rotate because 00:45:997 (1) - this object is facing downwards the sliderend should face upwards
01:22:483 (3) - Nc here instead of 01:22:811 (1) -I just adjust to the prefix of the stream even though the vocal starts here
thank you Nikoxellunia ~Nikoxellunia wrote:
Hi, I'm here for NM.Easy00:32:663 (1) , 00:43:330 (1) - Are you following the vocals or the instrumentals? instrumental
01:25:434 (1,2,3,4) - I think here should be Kiai. why? this is no longer the hard rhythmic partNormal00:29:663 (6) , 00:32:330 (6) , 00:40:330 (6) , 00:42:997 (6) - The circles seems a bit unneeded. i follow the instrumental
00:32:663 (1) - Are you following the vocals or the instrumentals? yesHard00:05:047 (1,2) , 00:07:628 (1,2) - If you want to follow the instrumentals here, you should use new comble. but this is ineed a new combo :/
I'm not an expert, so I may be completely wrong.
thank you tiffany ~tiffany yu tyu wrote:
hi from my NM!
its pretty hard to mod yours because I am a noob (pssst its good u know)
I think everything I said here is optional, change it if you think that make sense.Easythere are too many reverse slides which beginners don't use them a lot. like 00:59:212 (1,2) - (change some if u want)
01:29:734 - there is a strong beat there, put something there will be better i'll avoid 1/2 used
01:38:206 (4,5) - a bit overmapped, follow 01:36:894 (2) - will be better, plus there is no any beat on the end of (4) there's a sound on 4's end
like this
(change this if u want)
btw no background? XD wtfNormalI think that's it, I hope this can help u00:01:015 (1) - I don't think there is a beat or what, delete it
and IDK fixed
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3
[Metadata]
Title:Lolis Short Medley
TitleUnicode:ローリーズショートメドリー
Artist:Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's
ArtistUnicode:高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Creator:Nevertary
Version:Dendy's Extra
Source:
Tags:unhappy end world yumeiro parade yes! yuyu*yuruyuri Honjitsu wa Makoto ni Rarirurein school live gakkou gurashi! naoki miki ebisuzawa kurumi kiniro mosaic season 2 alice cartelet oomiya shinobu komichi aya inokuma youko kujou karen yryr Yuru Yuri♪♪ Akaza Akari Toshino Kyoko Funami Yui Yoshikawa Chinatsu Gochiusa Rabbit House Tea Party 2016 Gochuumon wa Usagi Desu ka Special CD vol. 6 Is the Order a Rabbit Ayane Sakura Inori Minase Risa Taneda Satomi Sato Maaya Uchida Sora Tokui Rie Murakawa Hoto Kafuu Tedeza Ujimatsu Kirima Jouga Natsu
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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[Colours]
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Combo2 : 255,255,183
Combo3 : 0,138,240
Combo4 : 255,47,47
Combo5 : 149,149,255
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252,36,76909,5,0,0:0:0:0:
292,312,77073,1,0,0:0:0:0:
156,28,77237,5,0,0:0:0:0:
204,360,77401,1,0,0:0:0:0:
64,20,77565,6,0,P|84:88|188:116,1,160
360,92,78057,1,0,0:0:0:0:
404,244,78221,1,0,0:0:0:0:
248,208,78385,1,0,0:0:0:0:
216,52,78549,1,0,0:0:0:0:
328,224,78713,6,0,P|272:288|204:280,1,160
64,144,79205,2,0,P|104:120|156:124,1,80
296,132,79532,2,0,P|335:128|368:106,1,80
232,20,79860,2,0,L|220:132,1,80
288,300,80188,5,0,0:0:0:0:
452,64,80516,5,0,0:0:0:0:
288,300,80680,1,0,0:0:0:0:
232,20,81008,1,0,0:0:0:0:
232,20,81336,6,0,P|216:64|104:88,1,160
132,232,81827,1,0,0:0:0:0:
264,288,81991,1,0,0:0:0:0:
384,208,82155,5,0,0:0:0:0:
388,168,82236,1,0,0:0:0:0:
380,129,82318,1,0,0:0:0:0:
361,94,82400,1,0,0:0:0:0:
332,66,82482,1,0,0:0:0:0:
296,49,82564,1,0,0:0:0:0:
257,43,82646,1,0,0:0:0:0:
217,50,82728,1,0,0:0:0:0:
180,76,82811,6,0,P|160:116|168:176,1,80
220,284,83139,5,0,0:0:0:0:
464,132,83467,5,0,0:0:0:0:
280,352,83795,5,0,0:0:0:0:
180,76,84123,5,0,0:0:0:0:
416,240,84450,5,0,0:0:0:0:
128,268,84778,5,0,0:0:0:0:
96,128,84942,1,0,0:0:0:0:
228,180,85106,1,0,0:0:0:0:
268,320,85270,1,0,0:0:0:0:
188,52,85434,5,0,0:0:0:0:
460,120,85598,1,0,0:0:0:0:
52,168,85926,5,0,0:0:0:0:
328,88,86090,1,0,0:0:0:0:
456,252,86418,5,0,0:0:0:0:
188,136,86582,1,0,0:0:0:0:
64,304,86909,5,0,0:0:0:0:
332,188,87073,1,0,0:0:0:0:
160,356,87401,6,0,P|164:280|96:196,1,160
184,64,88067,2,0,B|232:96|276:64|276:64|328:108|392:68,1,191.999994140625
460,188,88567,6,0,B|384:172|360:268|268:220,1,191.999994140625
148,168,89067,1,0,0:0:0:0:
424,348,89401,2,0,L|432:268,2,80
320,76,89901,6,0,P|328:114|320:153,1,80
128,212,90234,2,0,P|172:196|228:212,1,80
324,352,90567,2,0,P|304:316|404:224,1,200
384,300,91067,1,0,0:0:0:0:
204,228,91234,6,0,P|248:160|328:116,1,160
474,216,91734,2,0,P|430:228|374:208,1,80
220,60,92067,1,0,0:0:0:0:
200,260,92234,2,0,P|160:244|132:192,1,80
348,116,92567,6,0,P|360:156|348:196,1,80
80,264,92901,2,0,P|60:220|80:160,2,80
260,328,93567,1,0,0:0:0:0:
256,40,93901,6,0,L|260:212,1,160
412,336,94401,1,0,0:0:0:0:
488,152,94734,2,0,P|448:132|380:144,2,80
292,192,95234,6,0,P|276:152|292:88,1,80
472,64,95567,1,0,0:0:0:0:
408,252,95734,1,0,0:0:0:0:
208,240,95900,2,0,P|132:196|140:104,1,160
212,152,96400,1,0,0:0:0:0:
356,48,96567,6,0,P|376:80|380:128,1,64
348,228,96894,1,0,0:0:0:0:
208,240,97058,1,0,0:0:0:0:
280,96,97222,1,0,0:0:0:0:
284,288,97386,1,0,0:0:0:0:
84,192,97550,1,0,0:0:0:0:
268,16,97714,1,0,0:0:0:0:
416,224,97878,6,0,P|392:208|352:204,1,64
132,328,98206,2,0,L|128:244,2,64
120,136,98698,1,0,0:0:0:0:
144,115,98779,1,0,0:0:0:0:
172,99,98861,1,0,0:0:0:0:
201,87,98943,1,0,0:0:0:0:
232,79,99025,1,0,0:0:0:0:
264,76,99107,1,0,0:0:0:0:
296,78,99189,5,0,0:0:0:0:
464,252,99353,1,0,0:0:0:0:
232,316,99516,1,0,0:0:0:0:
320,88,99680,1,0,0:0:0:0:
484,268,99844,1,0,0:0:0:0:
252,332,100007,1,0,0:0:0:0:
352,108,100171,1,0,0:0:0:0:
504,288,100336,1,0,0:0:0:0:
268,356,100499,1,0,0:0:0:0:
152,72,100828,5,0,0:0:0:0:
60,292,100992,1,0,0:0:0:0:
384,204,101156,2,0,B|392:170|414:149|448:148|456:120|464:60|408:76|384:60|358:112|358:112|320:68|308:84|252:60|248:120|263:166|300:148|320:180|352:176|336:240,1,479.999985351563
no reply = fixed- Frontier - wrote:
loli ah[General][Timing]
- Difficulties end time is not consistent:
And looks like each difficulty has different ending. (like normal diff use spinner in the end, which is pretty weird since the other diffs didn't do like this) Consider making them the same to make consistency in the mapset.
- 01:41:811 - Easy
- 01:41:156 - Normal
- 01:41:811 - Hard
- 01:41:156 - Insane
- Color 5 is quite too bright. Consider darken this color a bit (like under 210 luminosity) to avoid too bright color.
- Are you the owner of the song? yes gakkou gurashi isn't loli lol
- I think you should add japanese title or whatnot (like アンハッピーエンドワールド, がっこうぐらし!or ゆるゆり♪♪) in tags to make it suitable for somebody who wants to find in japanese.
[Easy]
- 01:01:828 - Having your Inherited Point (green point) and your Timing point (red point) with different kiai settings is unrankable. Consider adding kiai in Timing point to make them consistent.
[Normal]
- :thinking:
- 00:06:338 (1,2) - Maybe avoid having these note with 1/2 gap, since these are the only one in this diff that have 1/2 gap. Why don't you make something like this to avoid 1/2 gap?
- 00:11:499 (3) - Maybe add nc here to emphasize the less intense sound.
- 00:37:163 (4,2) - Don't know if you're intend to make the movement goes reverse but i think you should make the slider the same to make a perfectly overlapped sliders.
- 00:59:212 (1,2,3) - I think you should make it a 2/1 slider here instead. Using 2/3 is quite too fast to be comprehended by beginners.
[Hard]
- 00:14:080 (3) - Maybe add nc here to emphasize the stronger sound.
- 00:15:693 - I think here should be mapped since the vocal here is quite noticeable.
- 00:25:663 (4,5,6,7,8,1,2) - Avoid long chains of hitobjects with 1/2 gaps. This can cause players to click continuously and can eventually miss. Try to make a break (1/1 gaps) to give players a time.
- 00:51:959 (2) - Having this note flip downwards looks better in flow.
- 00:59:212 (1,2) - hi did you copy from easy?
- 01:37:386 (3) - I think this should be 1/2 slider with 2 reverses. i took reference from this
- 01:39:434 (1) - As I mentioned before, it is better to make hitobjects here instead of spinner.
Copy-pasting from part to another part lacks of creativity and should be discouraged. Also, it makes the map boring. fixed for hard
- 01:00:531 - Having your Inherited point and your Timing point different volumes on the same spot is unrankable, please make them the same for consistency.
GL~