It's me! *not Mario*
Thank you so much <3zigizigiefe wrote:
Congratz -Tenshi- and Kazaze <3
This has previously been adressed,Nardoxyribonucleic wrote:
Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty
Well. I'm totally on the same page here, I couldn't have possibly put it better, thank you for that!zigizigiefe wrote:
2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. The map doesn't have to contain 2/1 spacing everytime according as maps which barely have 2/1 spacing.
Nardoxyribonucleic wrote:
Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.
Please let me know your opinion towards these so we may proceed as indicated.
While this would work totally fine, I would argue that it seems like a cop-out when compared to the rest of the map, and I don't like it at all. It's forced onto a part that is otherwise totally fine according to density.qoot8123 wrote:
About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)
That works too I guess, as would work a lot of other structures depending on who maps it. I prefer having a structure mainly following the melody here as the rest of the map does.qoot8123 wrote:
Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)
Applied all general suggestions, apparently the "1.40 or 1.60" is gone from the ranking creteria so I changed it even if i don't understand why this is an issue in the first place.Nardoxyribonucleic wrote:
Disqualified as the concerns raised by qoot are valid. Additional modding as follows.
- [General]
- Here is the resized BG with resolution of 1366x768.
- Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
- You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
- [Oni]
You may call me back after that.
- 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
- 00:45:923 (53) and 00:49:559 (69) - same as ^
Applied all the suggestions even if I still feel like the 2/1 is forced, let's just move on I guess.Nardoxyribonucleic wrote:
- [Kazaze's Muzukashii]
- 00:22:741 (80,81) - these notes could be removed for an essential 2/1 break in between the dense kiais considering this is the most calm session. This allows players to rest a bit and prepare for upcoming patterns, which is not forced at all.
- 00:24:559 (87) - similar to ^ , you may delete this note and change 00:24:786 (88) - to k for a better spread with Oni and cohering with the density gradient demonstrated in all other difficulties.
- 00:26:377 (93) - this note could be deleted as well to follow the density arrangement as above.
- 00:44:559 (159,160) - same as 00:22:741 (80,81) -
- 00:46:377 (166) / 00:46:604 (167) - same suggestion as 00:24:559 (87) / 00:24:786 (88) -
- 00:48:195 (172) - same as 00:26:377 (93) -
osu file format v14
[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:March Ahead
TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BeatmapID:1100364
BeatmapSetID:516809
[Difficulty]
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CircleSize:5
OverallDifficulty:5
ApproachRate:5
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