Nevertary wrote:
no reply = fixedSaltssaumure wrote:
SPOILER[Easy]Hi from Salt's mod queue
Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.SPOILER01:36:586 - Spinner here. . next to 01: 39: 372 - here's another object, so I guess it's too hard spinner for a beginner since this isn't song's end00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider. i can't cuz i use distance snap
00:57:738 (4) - Get this slider to bend right in the middle
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
At Easy diff, minimum spinner length is 4 beats, and minimum time after spinner is 4 beats. There's enough time for a spinner here.SPOILER01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles. i've alternative
[Normal]SPOILER01:14:298 (1,1) - Blanketing? i use distance snap, i can't move it to make blanketThe background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
It's still possible, if you rotate repeating slider 1, like this:
01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3. it'll be overlap with the next 1
Like this, there is no overlap:
01:22:494 (5,1,2) - Blanketing? i use distance snap, i can't move it to make blanket
Same again here, you don't need to move the slider head at all, just change the curve on the slider body:SPOILER01:36:586 - Spinner here. same as easy01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern. it'll look a little weird if i change 4 into curved slider like 2 and 3
At Normal diff, a spinner only needs to last 3 beats and have 2 beats afterwards, so there is definitely enough time to spin here.SPOILER01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.
[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing. rly? but the 1/4 spacing look like 00:53:618 (2,3,1) -
Sorry, I was looking at the previous 1/2 spaced object before this one. Correct mod:
00:04:241 (2,3) - Spacing here is too large, compared to other 1/2 beat spacing.SPOILER00:21:831 (1,2) - Is there a reason for these sliders to overlap? If it'sn't overlap then the spaces will be too far00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
Makes sense, it would be good to make sure the overlap doesn't look accidental. Change to something like this, with better aesthetics and flow:SPOILER00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard. uncomfortable to make an spinner
[Insane]
The dark purple combo colour is too dark to read on high background dim. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
the combo colors aren't <50 luminosity or >220 luminosity
If all of the combo colours were quite dark, this would not be a problem, as your eyes would adjust. However, the blue combo colour before purple is 120 luminosity, making it hard to see the 64 luminosity purple afterwards as the eyes are used to seeing brighter colours.SPOILER00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8. nope, for emphasize
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis. ....
[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours. same as insane
See above comment about too much contrast between combo colour luminosity.SPOILER00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better. But that will make it overlap, while overall the song is not like that00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
The position of 5 right now isn't good for reading. What you said about overlap makes sense, so maybe this design will be more effective:
(Yellow 1 is parallel with yellow 3.)SPOILER00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^
[Extra]
The dark blue combo colour problem, same as in Insanity diff. same as insanity
See above comment about too much contrast between combo colour luminosity.SPOILER01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this. But if this doesn't overlap it will be more hard to play00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked. this is a 1/4 snap, i think it will hard to read if stacked
01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
I'm saying there needs to be more overlap here, so that the slider end of 3 and the slider start of 4 are overlapping.
01:20:199 (1,2) - A good example here, you have a small overlap between slider end of 1 and circle 2, because it is 1/4 rhythm.SPOILER01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved. i've alternative
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.
[Rhapsody]SPOILER01:01:513 (8,1) - Uncomfortable flow for no reason? this is in accordance with the form of stream00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
Right now, moving from 8 to 1 isn't a smooth curve, and is two separate movements which feels uncomfortable.
It would be more comfortable like this:SPOILER01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape.
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song. but the vocal has a same sound
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above. same as above
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^ i don't think so..
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
thanks salts
np!