forum

ClariS - Hitorigoto -TV MIX- [CatchTheBeat]

posted
Total Posts
33
Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Monday, July 17, 2017 at 3:12:55 PM

Artist: ClariS
Title: Hitorigoto -TV MIX-
Source: エロマンガ先生
Tags: eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size -wwwww fii kaitlin spectator
BPM: 165
Filesize: 10500kb
Play Time: 01:27
Difficulties Available:
  1. Fii's Cup (1.47 stars, 122 notes)
  2. Fii's Platter (3.22 stars, 219 notes)
  3. Fii's Smile (5.04 stars, 289 notes)
  4. Overdose (4.59 stars, 288 notes)
  5. Rain (3.53 stars, 232 notes)
  6. Salad (2.16 stars, 171 notes)
  7. Spec's Rain (3.76 stars, 279 notes)
Download: ClariS - Hitorigoto -TV MIX-
Information: Scores/Beatmap Listing
---------------
#109 Mapset / Ranked #20
ClariS - Hitorigoto -TV MIX-

<-- Previous | My Mapsets | Next -->


When you carry every mapset to ranked 😔

Pending on June 9, 2017
Bubbled on July 13, 2017 by Benny-

Bubbled on July 16, 2017 by Sc4v4ng3r
Qualified on July 18, 2017 by Benny-

Cup : By Fii
Salad : By Ascendance
Platter : By Fii
Rain : By Ascendance
Rain : By Spectator
Overdose : By Ascendance
Smile : By Fii
autofanboy
irc

ok hand
2017-06-14 15:49 Ascendance: nub
2017-06-14 15:50 alienflybot: shit
2017-06-14 15:50 Ascendance: can u mod my map lolz
2017-06-14 15:52 alienflybot: loo
2017-06-14 15:52 Ascendance: plz
2017-06-14 15:52 Ascendance: even irc is fine :d
2017-06-14 15:52 alienflybot: what map
2017-06-14 15:54 Ascendance: ACTION is listening to [https://osu.ppy.sh/b/1316290 ClariS - Hitorigoto -TV MIX-]
2017-06-14 15:54 Ascendance: i'm applying for all diffs except spec
2017-06-14 15:55 alienflybot: so many diff
2017-06-14 15:55 alienflybot: fak
2017-06-14 15:56 Ascendance: all good diff lul
2017-06-14 15:56 alienflybot: choose 3 diff
2017-06-14 15:56 Ascendance: ez kd
2017-06-14 15:56 Ascendance: top 2 + my rain
2017-06-14 15:56 alienflybot: fak
2017-06-14 15:56 alienflybot: k
2017-06-14 15:56 alienflybot: may do it in few days
2017-06-14 15:56 alienflybot: idk
2017-06-14 15:56 Ascendance: k
2017-06-14 15:56 Ascendance: wtf
2017-06-14 15:56 alienflybot: fuk cwc
2017-06-14 15:56 Ascendance: irc me
2017-06-14 15:56 alienflybot: o
2017-06-14 15:57 Ascendance: lul
2017-06-14 15:57 alienflybot: ok
2017-06-14 15:57 alienflybot: lemme dl
2017-06-14 15:58 alienflybot: ACTION is playing [https://osu.ppy.sh/b/1316294 ClariS - Hitorigoto -TV MIX- [Rain]] <CatchTheBeat>
2017-06-14 15:59 Ascendance: let me update lul
2017-06-14 15:59 Ascendance: i fix pixel dash B)
2017-06-14 15:59 alienflybot: fak
2017-06-14 15:59 alienflybot: ok
2017-06-14 15:59 alienflybot: 2 kd
2017-06-14 15:59 Ascendance: ok fix
2017-06-14 15:59 alienflybot: ACTION is playing [https://osu.ppy.sh/b/1316294 ClariS - Hitorigoto -TV MIX- [Rain]] <CatchTheBeat>
2017-06-14 16:01 Ascendance: scorev2
2017-06-14 16:01 alienflybot: did u fix pixel
2017-06-14 16:01 alienflybot: lul
2017-06-14 16:01 alienflybot: lemme see again
2017-06-14 16:02 Ascendance: ya lul
2017-06-14 16:03 alienflybot: 999999
2017-06-14 16:03 alienflybot: lul
2017-06-14 16:03 Ascendance: succ
2017-06-14 16:04 Ascendance: 1 extra point for not being gay
2017-06-14 16:04 Ascendance: u gay
2017-06-14 16:04 alienflybot: u succ
2017-06-14 16:04 alienflybot: ACTION is editing [https://osu.ppy.sh/b/1316294 ClariS - Hitorigoto -TV MIX- [Rain]]
2017-06-14 16:04 alienflybot: 00:58:717 (1,2) - haha
2017-06-14 16:04 Ascendance: lul
2017-06-14 16:05 alienflybot: 01:00:899 (4,1) - this too
2017-06-14 16:05 alienflybot: :thinking:
2017-06-14 16:05 Ascendance: fix xd
2017-06-14 16:05 Ascendance: anime
2017-06-14 16:06 alienflybot: 01:16:172 (3) - slider end's whistle hurts
2017-06-14 16:06 Ascendance: ok i remove
2017-06-14 16:06 Ascendance: hitsound succ
2017-06-14 16:07 alienflybot: 01:22:354 (2,3) - ya another one
2017-06-14 16:08 Ascendance: .
2017-06-14 16:09 alienflybot: 00:40:899 (4,1) - HDash?
2017-06-14 16:10 Ascendance: didn't really want to (even in overdose) because I don't think the sound on it is quite strong, altho it has a finish
2017-06-14 16:10 Ascendance: maybe i can give some extra distance tho
2017-06-14 16:13 alienflybot: 01:09:081 (1) - remove NC
2017-06-14 16:13 alienflybot: and maybe 01:16:172 (3) - add NC
2017-06-14 16:13 Ascendance: o lul
2017-06-14 16:14 Ascendance: ye done both
2017-06-14 16:15 alienflybot: 00:11:445 (2,3,1) - I think the distance of (2,3) can be reduced / distance of 00:12:081 (3,1) - can be smaller, this part is a bit hard imo
2017-06-14 16:16 Ascendance: 00:12:081 (3) - x:205?
2017-06-14 16:16 Ascendance: and then maybe tilt 00:12:172 (1) - more?
2017-06-14 16:16 alienflybot: sure
2017-06-14 16:16 alienflybot: maybe not using a straight
2017-06-14 16:17 alienflybot: slope like 00:12:536 (2) - for the slider
2017-06-14 16:17 Ascendance: https://osu.ppy.sh/ss/8340401
2017-06-14 16:17 Ascendance: dont want it to be too close to the wall
2017-06-14 16:17 alienflybot: alright
2017-06-14 16:18 alienflybot: 00:35:081 (3,4,5,1) - a bit weird too, what about (3,4,5) into a reversed 1/4 slider
2017-06-14 16:18 alienflybot: or reduce the distance of (5,1)
2017-06-14 16:19 alienflybot: still think that the distance here is too large
2017-06-14 16:19 alienflybot: actually can move 00:33:990 (1,2,3,4,5) - together to the left a bit
2017-06-14 16:19 alienflybot: so you dont have to change much
2017-06-14 16:19 Ascendance: reverse slider changed
2017-06-14 16:19 Ascendance: oh
2017-06-14 16:20 Ascendance: ok moved them all to the left
2017-06-14 16:20 alienflybot: 00:52:717 (3,1) - really need to have that large distance?
2017-06-14 16:20 alienflybot: really too large
2017-06-14 16:21 Ascendance: I can reduce it a bit, but it is quite a strong and impactful sound
2017-06-14 16:21 alienflybot: ok gg 00:58:717 (1) - lul, tail is out
2017-06-14 16:21 Ascendance: lul
2017-06-14 16:21 alienflybot: reduce it
2017-06-14 16:21 Ascendance: ye
2017-06-14 16:21 alienflybot: 00:12:081 (3,1) - this distance is enough already
2017-06-14 16:22 alienflybot: for that part
2017-06-14 16:22 alienflybot: already can stress it
2017-06-14 16:22 alienflybot: 01:13:445 (2,3) - dont look so aesthetic in gameplay
2017-06-14 16:22 alienflybot: (3) looks like a vertical slider
2017-06-14 16:23 Ascendance: aes
2017-06-14 16:23 alienflybot: also it doesnt look good in flow
2017-06-14 16:23 alienflybot: the slider curves away from the next note
2017-06-14 16:23 Ascendance: https://osu.ppy.sh/ss/8340419 it is aes now
2017-06-14 16:23 Ascendance: ye antiflow intended
2017-06-14 16:24 alienflybot: uhh
2017-06-14 16:24 alienflybot: unnecessary antiflow but fine
2017-06-14 16:24 alienflybot: at least playable
2017-06-14 16:24 Ascendance: animeflow
2017-06-14 16:25 alienflybot: 01:20:536 (1,2,3) - repetitive movement
2017-06-14 16:25 alienflybot: too many left right
2017-06-14 16:25 alienflybot: maybe you can increase distance for (2,3)
2017-06-14 16:25 alienflybot: as it doesnt need dashing
2017-06-14 16:25 Ascendance: https://osu.ppy.sh/ss/8340425 dash -> hyper?
2017-06-14 16:28 alienflybot: http://puu.sh/wjD5Y/e010baea58.jpg
2017-06-14 16:28 alienflybot: what about this
2017-06-14 16:29 alienflybot: very last thing, uncheck widescreen support and countdown
2017-06-14 16:29 alienflybot: add combo colors
2017-06-14 16:30 Ascendance: ye fix
2017-06-14 16:30 alienflybot: fix them all from your diffs first
2017-06-14 16:30 Ascendance: lul
2017-06-14 16:30 alienflybot: ew
2017-06-14 16:30 Ascendance: combo lullers
2017-06-14 16:30 alienflybot: harumachi combo colors are wrong
2017-06-14 16:30 alienflybot: :^(
2017-06-14 16:30 Ascendance: ranked :^)
2017-06-14 16:30 alienflybot: succ
2017-06-14 16:31 Ascendance: ok fix
2017-06-14 16:31 Ascendance: good kd
2017-06-14 16:31 alienflybot: ACTION is playing [https://osu.ppy.sh/b/1316293 ClariS - Hitorigoto -TV MIX- [Overdose]] <CatchTheBeat>
2017-06-14 16:31 alienflybot: fuk
2017-06-14 16:31 Ascendance: cant spectate now lul
2017-06-14 16:32 alienflybot: u succ
2017-06-14 16:33 Ascendance: succ
2017-06-14 16:33 alienflybot: ACTION is editing [https://osu.ppy.sh/b/1316293 ClariS - Hitorigoto -TV MIX- [Overdose]]
2017-06-14 16:34 Ascendance: pp diff
2017-06-14 16:34 alienflybot: too easy
2017-06-14 16:34 Ascendance: good dt
2017-06-14 16:34 alienflybot: 00:14:717 (4,1,2) - add hdash at (4,1)
2017-06-14 16:35 alienflybot: you may need to change 00:15:081 (1,2,3) - pattern
2017-06-14 16:35 alienflybot: because adding HDash will cause this to become all HDash
2017-06-14 16:36 Ascendance: would rather just add hypers on the strong trumpet sounds, i increased the distance for a bigger jump tho
2017-06-14 16:37 alienflybot: uh
2017-06-14 16:37 alienflybot: 00:21:445 (3) - slant this more to the horizontal
2017-06-14 16:37 alienflybot: too little movement
2017-06-14 16:37 Ascendance: ye
2017-06-14 16:39 alienflybot: 00:52:354 (2,3) - same thing
2017-06-14 16:40 Ascendance: anime'd
2017-06-14 16:40 alienflybot: 01:08:536 (3,4,1) - why not HDash at (4,1)
2017-06-14 16:40 alienflybot: :d
2017-06-14 16:42 Ascendance: vocal
2017-06-14 16:42 alienflybot: http://puu.sh/wjDyA/6c00480115.jpg
2017-06-14 16:43 alienflybot: gah
2017-06-14 16:43 alienflybot: strange emphasizing pattern
2017-06-14 16:44 alienflybot: ACTION is editing [https://osu.ppy.sh/b/1316291 ClariS - Hitorigoto -TV MIX- [Fii's Smile]]
2017-06-14 16:45 alienflybot: this irc too?
2017-06-14 16:46 Ascendance: wew
2017-06-14 16:46 Ascendance: fii lul
2017-06-14 16:46 Ascendance: true pp diff
2017-06-14 16:46 Ascendance: sure
2017-06-14 16:46 Ascendance: she won't reply
2017-06-14 16:46 Ascendance: quit w
2017-06-14 16:46 Ascendance: uninstalled osu
2017-06-14 16:46 Ascendance: lol
2017-06-14 16:46 alienflybot: .
2017-06-14 16:46 alienflybot: u succ
2017-06-14 16:47 Ascendance: nou
2017-06-14 16:52 Ascendance: sleepy
2017-06-14 16:52 alienflybot: nothing much
2017-06-14 16:52 alienflybot: strange ending
2017-06-14 16:52 alienflybot: 01:27:445 (1) -
2017-06-14 16:53 Ascendance: cool
2017-06-14 16:53 Ascendance: go get ur kd
2017-06-14 16:53 alienflybot: change to 1/2 slider and a cirlce
Dilectus
From queue. That bell just gave me an headache... So loud zzz

Is the mp3 a cut version or were the producers lazy? Because the last beat falls on the blue tick which sounds really weird :|

Fii's Smile

  1. 00:01:990 (1) - Shouldn't this have the same spacing (hdash) as 00:02:171 (2) - ? They are the exact sound and have the same intensity (assuming you're following the instruments). Right now only one of the beats are emphasized which makes it lack impact. The same thing occurs throughout the intro (00:03:445 (1,2) - , 00:07:808 (1,2) - and 00:09:263 (1,2) - )
  2. 00:03:808 (3) - NC for consistency? This part doesn't sound so different from the two opening combos. And it also falls under the more intense vocal beat during that part too. So, I feel like if you do this, the NC pattern you're using will make this part more structured visually since it will distinguish the loud instrument beats from the vocal beats. Same for 00:09:626 (1) -
  3. 00:12:172 (1,2,3) - This looks pretty boring visually since there are beats in here that can be emphasized better visually so it doesn't look so clumped up. If you CTRL+H 00:12:899 (3) - , it will make the trumpet stand out and will make this part look a bit better.
  4. Kiai has alot of overmapped beats that I assume are there to make the diff harder like 00:55:626 (6) - , 00:57:081 (5) - , 00:58:536 (6) - etc etc...). The sliderends are mapped to silence if you listen to it in 25% speed. Just making the 1/4 sliders into a single note should fix it.

Overdose

  1. 00:01:990 (1,2) - Same as Fii's Smile. And I'm assuming you're also following the instruments here so it would make sense to emphasize both beats. Same for 00:03:445 (1,2) - , 00:06:354 (1,2) - , 00:07:808 (1,2) - (i do see this one requires dashing. but if you decide to not fix, the spacing is still inconsistent in this part on these beats)
  2. 00:26:626 (5) - This beat is overmapped. You'll still trigger an hdash between 00:26:354 (4,1) - so there's no harm in deleting it. In fact. There's alot of overmapped beats in this section (00:28:081 - , 00:29:354 - , 00:32:445 (5) - , 00:33:899 - and 00:35:172). The kiai also has a few of them aswell (01:16:081 (6) - , 01:17:353 (5,7) - , 01:18:990 (5) - , 01:24:808 (5) - )

Spec's Rain

  1. 00:20:899 (1) - Since you've put hdash on almost every major beat during this section. How about adding one here for consistency? Same would go for 00:17:990 (1) - but it's still dashable but that's up to you.
  2. 00:35:808 (2) - I feel like this could be more interactive because right now, you can rest your catcher under this and SS. I'd recommend this shape so you need to move your catcher slightly while still keeping the vertical slider aestetic you went for this calm part. https://osu.ppy.sh/ss/8410909
  3. 00:44:081 - There is no drum fill here if you listen to it without all the notes. You can just replace 00:43:990 (6) - with a single note instead. Don't forget to also remove the claps on 00:43:445 (4,6) - .

Rain

  1. 01:17:353 (4,6) - Like with Spec's Rain. There's no drum fill here if you listen to it without the notes. A 1/2 slider here would do the trick.
  2. 01:25:990 (3,4,1) - Kind of an unecessary difficulty spike since everything up until these notes has been quite simplistic and a good introductary for players starting out with Rain difficulties. But this kind of pattern (at least with this sort of spacing) is unexpected which makes this into sort of a choke point because the pattern is so unexpected and overspaced.
Topic Starter
Ascendance

DavidEd wrote:

From queue. That bell just gave me an headache... So loud zzz

Is the mp3 a cut version or were the producers lazy? Because the last beat falls on the blue tick which sounds really weird :| It's just the normal TV size ^^

Fii's Smile

  1. 00:01:990 (1) - Shouldn't this have the same spacing (hdash) as 00:02:171 (2) - ? They are the exact sound and have the same intensity (assuming you're following the instruments). Right now only one of the beats are emphasized which makes it lack impact. The same thing occurs throughout the intro (00:03:445 (1,2) - , 00:07:808 (1,2) - and 00:09:263 (1,2) - ) I'm guessing she didn't want to add the double hypers for a reason since it's consistently like that, but I increased the distance to not make such a contrast.
  2. 00:03:808 (3) - NC for consistency? This part doesn't sound so different from the two opening combos. And it also falls under the more intense vocal beat during that part too. So, I feel like if you do this, the NC pattern you're using will make this part more structured visually since it will distinguish the loud instrument beats from the vocal beats. Same for 00:09:626 (1) - Gonna keep this, I feel like it belongs within that vocal structure.
  3. 00:12:172 (1,2,3) - This looks pretty boring visually since there are beats in here that can be emphasized better visually so it doesn't look so clumped up. If you CTRL+H 00:12:899 (3) - , it will make the trumpet stand out and will make this part look a bit better. Fixed
  4. Kiai has alot of overmapped beats that I assume are there to make the diff harder like 00:55:626 (6) - , 00:57:081 (5) - , 00:58:536 (6) - etc etc...). The sliderends are mapped to silence if you listen to it in 25% speed. Just making the 1/4 sliders into a single note should fix it. It's her style I guess xd

Overdose

  1. 00:01:990 (1,2) - Same as Fii's Smile. And I'm assuming you're also following the instruments here so it would make sense to emphasize both beats. Same for 00:03:445 (1,2) - , 00:06:354 (1,2) - , 00:07:808 (1,2) - (i do see this one requires dashing. but if you decide to not fix, the spacing is still inconsistent in this part on these beats) Made a similar fix as above
  2. 00:26:626 (5) - This beat is overmapped. You'll still trigger an hdash between 00:26:354 (4,1) - so there's no harm in deleting it. In fact. There's alot of overmapped beats in this section (00:28:081 - , 00:29:354 - , 00:32:445 (5) - , 00:33:899 - and 00:35:172). The kiai also has a few of them aswell (01:16:081 (6) - , 01:17:353 (5,7) - , 01:18:990 (5) - , 01:24:808 (5) - ) They're fiiiine :<

Rain

  1. 01:17:353 (4,6) - Like with Spec's Rain. There's no drum fill here if you listen to it without the notes. A 1/2 slider here would do the trick. I think it's a nice leadin, so I'll keep it
  2. 01:25:990 (3,4,1) - Kind of an unecessary difficulty spike since everything up until these notes has been quite simplistic and a good introductary for players starting out with Rain difficulties. But this kind of pattern (at least with this sort of spacing) is unexpected which makes this into sort of a choke point because the pattern is so unexpected and overspaced. You're right, I reduced it a bit but I'd like to keep this pattern overall.
Thanks for modding~
DeletedUser_6709840
NM from queue / Bribe to get Ascendance to finish mapping the last


General

You can reduce file size by making the PNG BGs into JPEGs.

Looking in Audacity, soft-hitclap2 and normal-hitclap2 look delayed but I can't read the milliseconds charts well.


Fii's Cup

In general, you DS is a bit high that it could be intimidating for a newer player with antiflow patterns. Try 1.10x and use 1.20x for exaggerated walk if any exist.

00:03:445 (5) – Add NC, remove NC at 00:04:899 (1) – and then add at 00:06:354 -

00:09:263 (5) – ^ Similar to above, add NC, remove 00:10:717 (1) -

00:43:990 (3,1) – Make this closer since the large distance could make a newer player miss. Antiflow is hard.

01:26:354 (1,2) – The max distance I'd use for this is 1.3x spacing for emphasis and make the (2) more vertical for a cleaner catch.


Salad

Try to keep dashes every 2 to 3 measures of music. For example, you can skip dashes at places like 00:00:899 (2,1,2) – because the two strong sounds conflict with each other so it's better just to do an exaggerated walk in my opinion. That general rule of thumb will also make your Salads feel less like hyperdashless platters. Other Examples of dashes I'd kill off:

00:05:626 (4,1) – conflicting main sounds, feels early so do a walk.

00:06:717 (2,3) – reduce distance, this is a bit dubious and can be read as a dash.

00:16:171 (4,5) – Antiflow dash, please fix.

00:17:808 (7,1,2) – If you keep this dash, you need to move (2) closer so the player can adjust to a sharp dash.

00:26:354 (5,1) – Antiflow dash, thats a no no.

00:33:626 (3,1) – This is a hyper dash, were you drunk mapping this?

00:43:081 (4,5) – I'd nix this because vocal really isn't that strong.

00:45:990 (4,5) – ^This is mildly antiflow as well, so nix

00:51:445 (3,4,1) – I don't recommend double dashing in Salads.

00:57:081 (7,1) – reduce distance after a hard dash.

00:58:717 (3,4) – Antiflow dash

I think you have an idea at what I'm looking at so fix at your own discretion,


Fii's Platter

00:41:142 (7,1) – Hyperdashes at 1/3 are unrankable when the bpm is higher than 120 in the current RC.

01:05:626 (3,1) – This hyper is way too large for a Platter, please reduce. Making (3) vertical would be a quick fix.

Since the main problem is cross screen hypers, just make sure you're largest hypers are around 3.3x max in distance. I'm not gonna point them all out since they;re mostly in the kiai.


Rain

Good diff. I have no comments to make one it.


Spec's Rain

In general, you could make your diff more dense in the beginning like Ascendance's diff. Because of the current density, AR 8.8 might suit the diff more to make the 1/1 sections flow better. ,

00:04:536 (4,1) – You could have a hyper ir dash here for the cymbal sound.
Spectator
all fixed thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hitorigoto -TV MIX-
TitleUnicode:ヒトリゴト -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Ascendance
Version:Spec's Rain
Source:エロマンガ先生
Tags:eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size -wwwww fii kaitlin spectator
BeatmapID:1316296
BeatmapSetID:624544

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"spec.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
536,363.636363636364,4,2,2,80,1,0
23808,-100,4,2,2,60,0,0
35445,-125,4,2,2,50,0,0
36899,-125,4,2,2,60,0,0
40536,-125,4,2,2,40,0,0
41263,-100,4,2,2,60,0,0
47081,-100,4,2,2,70,0,0
53445,-66.6666666666667,4,2,2,60,0,0
54354,-90.9090909090909,4,2,2,80,0,1
65263,-90.9090909090909,4,2,2,50,0,1
65899,-90.9090909090909,4,2,2,80,0,0
65990,-90.9090909090909,4,2,2,80,0,1
77354,-90.9090909090909,4,2,2,40,0,1
77626,-90.9090909090909,4,2,2,80,0,1
86354,-100,4,2,2,70,0,0


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397,180,717,1,8,0:0:0:0:
128,300,1445,2,0,P|95:243|191:193,1,175,2|0,0:0|0:0,0:0:0:0:
366,273,1990,5,4,0:0:0:0:
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180,155,3445,5,4,0:0:0:0:
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337,103,77990,1,12,0:1:0:0:
457,48,78172,1,0,0:0:0:0:
134,185,78354,2,0,L|28:173,1,96.250002937317,12|0,0:1|0:0,0:0:0:0:
175,103,78718,1,12,0:1:0:0:
55,48,78900,1,0,0:0:0:0:
326,346,79081,6,0,L|342:233,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
214,217,79445,2,0,L|199:107,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
351,156,79808,1,8,0:0:0:0:
463,113,79990,1,0,0:0:0:0:
336,50,80172,1,8,0:0:0:0:
448,3,80354,1,0,0:0:0:0:
204,266,80536,5,4,0:0:0:0:
79,224,80717,2,0,L|69:168,2,48.1250014686585,0|0|12,0:0|0:0|0:1,0:0:0:0:
221,168,81081,1,0,0:0:0:0:
364,95,81263,2,0,L|253:80,1,96.250002937317,12|0,0:1|0:0,0:0:0:0:
392,185,81626,1,12,0:1:0:0:
233,227,81808,1,0,0:0:0:0:
480,350,81990,6,0,L|497:238,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
219,273,82354,2,0,L|202:161,1,96.250002937317,12|0,0:1|0:0,0:0:0:0:
361,178,82717,2,0,P|396:114|302:48,1,192.500005874634,12|8,0:1|0:0,0:0:0:0:
169,89,83263,1,4,0:3:0:0:
472,260,83445,6,0,L|371:251,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
233,167,83808,2,0,L|346:155,1,96.250002937317,12|0,0:1|0:0,0:0:0:0:
196,311,84172,1,12,0:1:0:0:
356,239,84354,2,0,L|476:222,2,96.250002937317,0|12|0,0:0|0:1|0:0,0:0:0:0:
55,271,84899,6,0,L|36:162,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
335,197,85263,2,0,L|354:88,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
180,110,85626,2,0,L|161:40,2,48.1250014686585,8|0|4,0:0|0:0|0:3,0:0:0:0:
297,241,85990,2,0,L|355:231,1,48.1250014686585,8|0,0:0|0:0,0:0:0:0:
255,320,86172,2,8,L|192:305,1,48.1250014686585
435,333,86354,6,0,P|462:280|363:215,1,175,4|2,0:0|0:0,0:0:0:0:
497,131,86899,1,0,0:0:0:0:
339,207,87081,2,0,L|219:194,1,87.5,2|2,0:0|0:0,0:0:0:0:
401,111,87445,1,0,0:0:0:0:
17,243,87717,5,4,0:0:0:0:
Topic Starter
Ascendance
Fixed mostly everything from roseus, the antiflow dashes I think are fine tho so I just reduced them instead of removing them completely. Thanks for modding!
Girl
yall like my sagiri cosplay?
Summerleopard
Fii's Platter

01:17:626 (1) - This one could you ctrl+G if you want,well depend on you judgement.

00:05:626 (2) -Head and tail of the slider put claps the middle is whitsle if can / to apply clearer sounds so it would noticeable to moving when played

00:44:172 (1) - Another cymbal at this head of the slider? I noticed you also apply on other notes,why not? :oops:

Mostly timed well,hitsounds was alright,thx for hard work.
Those are my suggestion for this diff,somehow it just almost close to perfect ; )
G.Luck
Topic Starter
Ascendance

SangKrazF1nal3 wrote:

Fii's Platter

01:17:626 (1) - This one could you ctrl+G if you want,well depend on you judgement.

00:05:626 (2) -Head and tail of the slider put claps the middle is whitsle if can / to apply clearer sounds so it would noticeable to moving when played

00:44:172 (1) - Another cymbal at this head of the slider? I noticed you also apply on other notes,why not? :oops:

Mostly timed well,hitsounds was alright,thx for hard work.
Those are my suggestion for this diff,somehow it just almost close to perfect ; )
G.Luck
Fixed the hitsound things, thanks <:
Benita
went through the map with ascendance and it looks good to me now so here's your bub

log
2017-07-12 20:58 Benny-: w
2017-07-12 20:58 Ascendance: w
2017-07-12 20:59 Benny-: a so many diffs
2017-07-12 20:59 Ascendance: all good
2017-07-12 21:04 Benny-: 00:44:172 (1,2) - very long
2017-07-12 21:04 Ascendance: wait what
2017-07-12 21:04 Ascendance: oh distance
2017-07-12 21:04 Benny-: yes
2017-07-12 21:04 Benny-: xd
2017-07-12 21:04 Ascendance: reduced
2017-07-12 21:05 Benny-: 00:41:263 (1,2,1) - also here idk why she suddenly went down to 1,16x when she used 1,25-1,40 everywhere else
2017-07-12 21:05 Benny-: 00:47:081 (1,2,1) - these are also very cramped
2017-07-12 21:06 Ascendance: fixed and also removed the nc
2017-07-12 21:07 Benny-: nice
2017-07-12 21:09 Benny-: idk in kiai some distances are very low compared to the pre-kiai
2017-07-12 21:10 Benny-: but also it's experimenting a lot more with distances
2017-07-12 21:10 Ascendance: the SV is higher in the kiai though that's why distances feel different
2017-07-12 21:10 Benny-: yeah but still xD
2017-07-12 21:10 Ascendance: I'll go through and fix some stuff
2017-07-12 21:11 Benny-: 00:56:536 (2,1) - like this, if you check it with 1x sv it is 1,13 distance
2017-07-12 21:11 Benny-: and that's still lower distance than the entire pre-kiai
2017-07-12 21:11 Benny-: that used 1,20+
2017-07-12 21:12 Ascendance: ok I went through and put higher emphasis on the chimes
2017-07-12 21:13 Benny-: nice desu
2017-07-12 21:13 Ascendance: but now it's 1.49 spooky
2017-07-12 21:13 Ascendance: i wanna keep it E icon w
2017-07-12 21:13 Benny-: o
2017-07-12 21:13 Benny-: lmaooo
2017-07-12 21:13 Ascendance: cutting it close
2017-07-12 21:14 Benny-: well i don't have many problems with it, it's pretty clean and consistent (:
2017-07-12 21:14 Benny-: unlike your maps
2017-07-12 21:14 Benny-: XDDD
2017-07-12 21:14 Benny-: kidding
2017-07-12 21:14 Benny-: <3
2017-07-12 21:14 Ascendance: :)
2017-07-12 21:14 Ascendance: :(.
2017-07-12 21:14 Ascendance: <3
2017-07-12 21:14 Ascendance: now for the best difficulty
2017-07-12 21:14 Ascendance: ascendance's salad
2017-07-12 21:14 Benny-: then your sucky salad
2017-07-12 21:15 Ascendance: T_T
2017-07-12 21:15 Benny-: æ00:06:717 (2,3,1) - isnt this pretty close to two dashes in a row
2017-07-12 21:15 Benny-: lol that random æ
2017-07-12 21:16 Ascendance: ae
2017-07-12 21:16 Benny-: æ ælskæ dæ
2017-07-12 21:16 Benny-: what u think that means
2017-07-12 21:16 Ascendance: no clue
2017-07-12 21:17 Benny-: haha
2017-07-12 21:17 Benny-: well
2017-07-12 21:17 Ascendance: i think that one is fine, i can do it without dashing twice
2017-07-12 21:17 Ascendance: but i reduced it a tiny bit anyway
2017-07-12 21:17 Benny-: i can't
2017-07-12 21:17 Benny-: out of 10 tries
2017-07-12 21:17 Benny-: only once
2017-07-12 21:17 Ascendance: noob
2017-07-12 21:18 Benny-: xd
2017-07-12 21:18 Benny-: thanks
2017-07-12 21:18 Ascendance: <:
2017-07-12 21:18 Benny-: either way i'd reduce 00:06:717 (2,3) - to maek the strong dude stand out
2017-07-12 21:19 Ascendance: https://osu.ppy.sh/ss/8575227 yeet i did it
2017-07-12 21:19 Benny-: yesok
2017-07-12 21:20 Benny-: why is this one 00:16:171 (4,5) - longer distance than 00:14:354 (4,1) - when last one is stronger beat ):
2017-07-12 21:20 Benny-: 00:17:263 (6,7,1) - also wtf is this
2017-07-12 21:20 Ascendance: whats wrong with that
2017-07-12 21:21 Ascendance: I'd argue that 00:16:171 (4,5) - is stronger but since it's a salad and I can't emphasize 00:16:354 - properly it basically goes off that
2017-07-12 21:21 Ascendance: I mad ethe distances a bit better tho
2017-07-12 21:22 Benny-: nvm we back
2017-07-12 21:22 Benny-: okay
2017-07-12 21:22 Benny-: what's wrong with it
2017-07-12 21:22 Benny-: is
2017-07-12 21:22 Benny-: antiflow and strong dash
2017-07-12 21:22 Benny-: ):
2017-07-12 21:22 Benny-: or
2017-07-12 21:23 Benny-: the antiflow makes the dash strong
2017-07-12 21:25 Ascendance: ok helo
2017-07-12 21:25 Ascendance: uhhh
2017-07-12 21:25 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1257157 Vanic - Samurai (Spirix Remix) [Salad]]
2017-07-12 21:25 Ascendance: 00:57:034 (2,3,1) -
2017-07-12 21:26 Ascendance: i use it a lot T_T
2017-07-12 21:26 Ascendance: I'll lower the distance a bit tho to make it more manageable
2017-07-12 21:26 Ascendance: it's just that I don't like repeating the same pattern
2017-07-12 21:27 Benny-: well the bpm is lower and the distance to the not dash note is lower as well
2017-07-12 21:27 Benny-: xd
2017-07-12 21:27 Ascendance: ya i reduced it
2017-07-12 21:28 Benny-: 00:23:445 (6,1) - isn't this also quite long
2017-07-12 21:28 Benny-: or is it just me
2017-07-12 21:28 Ascendance: reduced to 2.5
2017-07-12 21:29 Benny-: nice
2017-07-12 21:36 Benny-: mhh i think generally the 1/2 dashes in kiai is way too long but might just be me lol
2017-07-12 21:36 Benny-: i'd still try to reduce on the antiflow patterns like 01:24:172 (2,3,1) -
2017-07-12 21:36 Benny-: and also the dash here 00:56:354 (5,6,7) -
2017-07-12 21:36 Ascendance: yea I reduced all their distances
2017-07-12 21:37 Ascendance: but I think the 1/2 dashes should be ok for the most part unless theres some in particular
2017-07-12 21:37 Benny-: okay then
2017-07-12 21:37 Ascendance: coool
2017-07-12 21:38 Ascendance: reduced thsoe 2 you pointed out btw
2017-07-12 21:39 Benny-: uh my stepmom is calling me down
2017-07-12 21:39 Benny-: brb
2017-07-12 21:39 Ascendance: sure
2017-07-12 21:48 Benny-: hi
2017-07-12 21:48 Benny-: im back
2017-07-12 21:49 Ascendance: hello
2017-07-12 21:49 Benny-: 00:11:444 (2,3,1) - i feel like this would play a million times better if you delete 3 and create a hyper instead
2017-07-12 21:50 Ascendance: this is platter right
2017-07-12 21:50 Benny-: yes
2017-07-12 21:50 Benny-: platter
2017-07-12 21:50 Benny-: sorry
2017-07-12 21:50 Benny-: platter
2017-07-12 21:50 Ascendance: kk
2017-07-12 21:51 Ascendance: did it
2017-07-12 21:52 Benny-: i feel it lacks normal dashes
2017-07-12 21:52 Benny-: like
2017-07-12 21:52 Benny-: only time i hit dash is on hypers
2017-07-12 21:55 Benny-: like it gets a tiny bit better at the end of the kiai
2017-07-12 21:56 Ascendance: ok i added more normal dashes
2017-07-12 21:57 Ascendance: a looot of them
2017-07-12 21:57 Benny-: nice
2017-07-12 21:59 Benny-: just alil brbagain
2017-07-12 22:05 Ascendance: np
2017-07-12 22:05 Benny-: 01:27:081 (3,1) - maybe hyper
2017-07-12 22:06 Ascendance: did it
2017-07-12 22:06 Benny-: niceu
2017-07-12 22:06 Ascendance: cool
2017-07-12 22:06 Ascendance: now we got rid of the lame low diffs
2017-07-12 22:06 Benny-: ugh my head really hurts
2017-07-12 22:07 Benny-: we were at this thing yesterday with family
2017-07-12 22:07 Benny-: it's like
2017-07-12 22:07 Benny-: a big corridor and a lot of rooms and each room has tasks u need to do
2017-07-12 22:08 Benny-: and some were very physical and my neck hurts very easily
2017-07-12 22:08 Benny-: and that goes to my head
2017-07-12 22:10 Ascendance: oh rip
2017-07-12 22:10 Ascendance: those are fun tho
2017-07-12 22:11 Benny-: yeeeeahhh but now im stuck with headache
2017-07-12 22:12 Ascendance: rip :(
2017-07-12 22:13 Benny-: eh
2017-07-12 22:14 Ascendance: eh
2017-07-12 22:14 Benny-: 00:09:263 (1,2) - i think what you did here works a lot better than the boring sliders 00:06:354 (1) -
2017-07-12 22:15 Benny-: we're in your rain
2017-07-12 22:15 Benny-: not spec
2017-07-12 22:15 Benny-: btw
2017-07-12 22:15 Ascendance: oh ok
2017-07-12 22:15 Benny-: and i managed to close the tab
2017-07-12 22:15 Benny-: gg
2017-07-12 22:16 Ascendance: wait i dont get it
2017-07-12 22:18 Benny-: 00:03:445 (1) - 00:01:990 (1) - 00:06:354 (1) - are all standstills while as single notes with some distance you actually have to move
2017-07-12 22:19 Benny-: 00:09:263 (1,2) - that's why i think this is better emphasising
2017-07-12 22:19 Benny-: than vertical sliders
2017-07-12 22:19 Ascendance: oh
2017-07-12 22:19 Ascendance: ill just make the sliders horizontal
2017-07-12 22:19 Benny-: sure lol
2017-07-12 22:19 Ascendance: except for this one 00:03:445 (1) -
2017-07-12 22:19 Ascendance: since it needs to go well into 00:03:808 (2,3,4,5) -
2017-07-12 22:20 Benny-: yesure
2017-07-12 22:20 Ascendance: fixed
2017-07-12 22:26 Benny-: 00:40:899 (4,1) - i'd put some distance here cause music building up again somethingsomething
2017-07-12 22:26 Ascendance: ok
2017-07-12 22:26 Ascendance: added some extra distance
2017-07-12 22:27 Benny-: 00:52:717 (3,1) - holy moly what a long hyper can u reduce a little
2017-07-12 22:27 Ascendance: pp
2017-07-12 22:27 Benny-: no pp in rain
2017-07-12 22:28 Benny-: :)
2017-07-12 22:28 Ascendance: look at the cs and ar
2017-07-12 22:28 Ascendance: it's meant for dt :^)
2017-07-12 22:28 Ascendance: but i reduced it a bit
2017-07-12 22:28 Benny-: i meant
2017-07-12 22:28 Benny-: no pp allowed in rain
2017-07-12 22:28 Benny-: xd
2017-07-12 22:28 Ascendance: oh w
2017-07-12 22:29 Benny-: 00:57:263 - i don't like how the downbeats are completely ignored, can you try making 00:57:081 (1) - a 1/2 slider or something
2017-07-12 22:30 Ascendance: i added a circle
2017-07-12 22:30 Benny-: yes but applies to all silent downbeats w
2017-07-12 22:30 Ascendance: i did it to others too
2017-07-12 22:30 Benny-: ok good
2017-07-12 22:31 Benny-: ok
2017-07-12 22:31 Benny-: idk
2017-07-12 22:32 Ascendance: ok
2017-07-12 22:32 Benny-: are you even allowed to apply spec
2017-07-12 22:32 Ascendance: uhhhh
2017-07-12 22:32 Ascendance: is there anything particularly bad about his diff
2017-07-12 22:33 Benny-: no
2017-07-12 22:33 Benny-: or
2017-07-12 22:33 Benny-: i didn't play it yet
2017-07-12 22:33 Benny-: i was just wondering
2017-07-12 22:33 Ascendance: ok let me know
2017-07-12 22:33 Ascendance: technically no but
2017-07-12 22:34 Ascendance: if there is nothing major then id rather skip it w
2017-07-12 22:37 Benny-: okay
2017-07-12 22:38 Benny-: uh
2017-07-12 22:38 Benny-: 00:11:445 (3,1) - in rain you have a triplet here
2017-07-12 22:38 Benny-: so
2017-07-12 22:38 Benny-: i'd remove the triplet in rain
2017-07-12 22:39 Ascendance: uhhh ok
2017-07-12 22:39 Benny-: or add a note in overdose
2017-07-12 22:39 Benny-: idc
2017-07-12 22:39 Benny-: xd
2017-07-12 22:40 Ascendance: ok i removed it np
2017-07-12 22:41 Benny-: wtf
2017-07-12 22:41 Benny-: it lags
2017-07-12 22:41 Benny-: af
2017-07-12 22:41 Benny-: can't testplay
2017-07-12 22:41 Benny-: let me restart
2017-07-12 22:42 Ascendance: how long are you gonna be online
2017-07-12 22:43 Benny-: until im so sad i just fall asleep
2017-07-12 22:43 Benny-: kidding
2017-07-12 22:43 Benny-: why
2017-07-12 22:43 Benny-: do you have to go
2017-07-12 22:43 Ascendance: oh
2017-07-12 22:43 Ascendance: I need to go pick up food
2017-07-12 22:43 Ascendance: I was gonna say just type the rest here and I'll reply when I get back from that
2017-07-12 22:43 Ascendance: or you can do forum or whatever
2017-07-12 22:43 Ascendance: It shouldn't take too long, maybe an hour
2017-07-12 22:43 Benny-: oki
2017-07-12 22:44 Ascendance: brb!
2017-07-12 22:56 Benny-: ok ur diff is fine
2017-07-12 22:57 Benny-: 00:06:354 (1,2) - here in smile tho, hyper isn't fitting cause previously she only had hyper to the dowbeat
2017-07-12 22:57 Benny-: not the red tick
2017-07-12 22:57 Benny-: so yeah
2017-07-12 22:57 Benny-: would remove that hyper
2017-07-12 22:59 Benny-: 00:09:626 (3,4,5,6) - also here, i don't think hyperchain is fitting
2017-07-12 23:04 Benny-: 00:59:990 (4,1) - 01:02:899 (4,1) - 01:08:717 (4,1) - also some triplets are wayy too long so consider reducing some
Topic Starter
Ascendance
cool
Sc4v4ng3r
Was about to finish the mod then I got sniped zZZzzzzz
Some points might just be repeated from Benny's mod so just skip those if there's any

[General]
  1. C O L O U R S P L S
  2. There are some questionnable delays in some of the hitsounds so take this, they are without delays.
[Fii's Cup]
  1. 00:03:445 (1,2) - Vocals different and all but it's not stronger than those on 00:00:536 (1,2,3,4) - so reduce the distance here. Looks oddly far. Same goes for 00:09:263 (5,6) - (also NC on (5) pls)
  2. 00:03:808 (2,3) - However this is quite strong with the instruments, so I would rather have this spaced out further. Same goes for 00:09:626 (6,1) - .
  3. 00:19:445 (1,2) - This pair looks too far relative to the other notes. As beginners will most likely stand still in duration of each of the sliders, movement here can be tight. Would try to reduce the distance here. Also I would do a little on 00:22:354 (1,2,1) - cause they look a little too far as well.
  4. 00:28:172 (1,2) - Can be seen as intimidating for beginners as the lack of movement in (1) cane make the sudden movement intensity change in (2) unexpected. To make this look more linear, I would reduce distance. Same goes for 00:33:990 (1,2) - .
  5. 00:44:172 (1,2) - Ok come on, this is way too far already, it feels like a dash. Reduce it.
  6. 00:59:445 (2,1) - With how much you are travelling to the other direction, the distance here can be quite far for a newbie. Would try to reduce it for linearity.
  7. The second part of kiai uses some very horizontal sliders, which can look quite intimidating because of how 'fast' the movement needs to be made for a beginner. (Second part I mean from 01:05:990 - until 01:26:354 - ). Would try to make all the horizontal sliders in this section more vertical.
  8. 01:06:717 (2,1) - In addition this distance looks oddly far, kinda standing out over the others in this section. Would try to reduce it(even after my suggestion above).
[Salad]
  1. 00:00:536 - to 00:12:172 - I know all those downbeats are strong enough to support dashes, but having on all of them could be quite difficult, especially when this is only a Salad and it is only the beginning of the song. The only place where it feels like there should be dashes are 00:04:899 - , 00:06:354 - and 00:10:717 - , where the dashes will be supported by the strong trumpet or the cymbals - because of these strong instruments, these sets apart from the 'non-special' downbeats(ya know, 00:01:990 - 00:03:445 - these, where it didn't include those instruments), and therefore should only be dashes. Yea so long story short I'm asking you to remove the dashes on those non-special ticks.
  2. And srsly can't you just stick to NC every big white tick or every 2 big white ticks, it's getting hard to notice which one you want to follow =-= (Although I recommend using NC every big white tick cause of how much 1/2 you use)
  3. 00:36:899 (4) - Clap on tail pls, feels really empty without one emphasizing the snare there
  4. 00:51:445 (3,4) - This oddly feels a little too far imo, would try to reduce a bit to clearly distinguish this walk and the dash coming up after this.
  5. I like that vocal emphasis in the kiai lul
  6. 01:02:172 - Can't you fill this tick with a circle at least, feels weird to leave it out when it clearly has a vocals and it won't hurt adding one.
  7. 01:07:990 (2,3) - 01:10:717 (4,5) - Feels weird to not have these dashes of some sort, seeing that 00:55:808 (4,5) - and 00:58:717 (3,4) - were dashes emphasizing the same vocal synth in the previous section of the chorus.
  8. 01:15:445 (2,1) - If you intended these to be a dash, increase the distance. It can easily be walked currently.
  9. 01:22:717 (2,1) - Feels like you wanted this to be a dash as well, so increase the distance. It also can be walked quite easily.
[Fii's Platter]
  1. 00:16:899 (2,3,4) - This is an awkward spot for a dash... The dominant instrument here is the trumpets, and they don't land on (4)'s head so the dash towards it feels kinda weird. Would rather have it on (3) instead as it has trumpets on it and it is a downbeat (which most people are able to follow in the song).
  2. 00:27:808 (4,1) - Distance currently feels underwhelming for a place which should be having a dash for the downbeat. Would try increasing the distance between (4) and (1) to show that better (and also reduce the distance between (3) and (4) just so double dash isn't a thing).
  3. 00:37:990 (2,1) - Downbeats like this coulda got emphasized better with a normal dash really. It has a cymbal on it so it could be a nice addition.
  4. 00:47:445 (2,3) - This also feels underwhelming, you did add dashes for every downbeat so it feels awkward to have it low here.
  5. 00:48:536 (1,2) - Kind of a special thing for the trumpet to go this high up in the pitch for this part ain't it? Maybe you could emphasize it further with another dash. Right now it can be easily walked, which shouldn't be the case imo.
  6. 00:51:445 (1,2,3,4) - Feels bad to have them like tap dashes, it's somewhat awkward to play in platter tbh. They are nothing too special so I would rather have them as clearer walks.
[Rain]
  1. The difficulties are getting better higher up, I expected something much more worse :^)
  2. 00:06:354 (1,2) - Consistency with 00:00:536 (1,2) - , add dash pls ;-;
  3. 00:07:808 (1,2) - 00:09:445 (2,3) - Ya know what I mean, add for more consitency!
  4. 00:10:717 (1,2) - Feels like a good place to have a dash for those toms but its kinda hard to make it but aaaaaa maybe you can work something out xd
  5. 00:15:081 (1,2) - Coulda make this dashes cause the trumpet's pitch here is louder than 00:12:172 (1,2) - , which calls for a dash even more. Same goes for 00:20:899 (1,2) - .
  6. 00:21:808 (3,1) - You did a hyper at 00:16:172 (4,1) - , and now it's even more stronger here with a cymbal, so you should really add one here to highlight that.
  7. 00:41:263 - to 00:51:445 - You really did miss a lot of opportunities for normal dashes here. The fact that this part's like a build-up towards the kiai, right now it feels really weak, or built up way too 'quick'(from 00:49:808 - you started adding lots of dashes). The only real dashes I can see is 00:44:536 (2,3) - and 00:48:354 (4,1) - , which could really have been applied for all other downbeats as well. I suggest adding dashes to only big white ticks for the first 4 measures(so they will be at 00:42:536 (4,1) - and 00:45:445 (4,1) - ), then after that adding it to every downbeats(so stuff like 00:47:445 (2,3) - and 00:49:081 (2,3) - are included as well, for build-up).
  8. 01:04:536 (1,2,3) - Aw come on, these notes are quite strong with the trumpets and all, at least give them normal dashes :(
[Spec's Rain]
  1. 00:05:626 (2,3) - Ehhh somewhat of a weird rhythm choice here. You gone for drums at 00:11:445 (2,3,4) - but you gone for vocals here, so I'm kinda confused what are you putting focus on. Would have both of these rhythm emphasize the same thing(either only drums or vocals), so that the second instance of the rhythm won't come as unexpected.
  2. I'm kinda having mixed feelings about the last few bell hitsound usage(from 01:17:626 - to 01:26:354 - ). The previous ones sound to be fitting because the song also had the similar sound playing around the same area of the song, but during this part there's none at all, which makes the usage kinda overdone at the moment. If I were you I would remove all of those in the mentioned section(and I highly recommend you to do so), but if you can give me a good reason I'll let it pass.
[Overdose]
  1. 00:40:899 (4,1) - Kinda sad that this isn't a hyper, I was thinking this place would have it cause of part transition and because its overdose already ;-;
  2. 00:59:080 (3,4) - Such a good place to have a normal dash for that vocal pitch, heck even a hyper at that. You choose what to use. Personally I would go for a dash for consistency with 01:10:717 (3,4) - .
  3. 01:07:445 (1,2) - Same as above but a hyper wouldn't really make sense here cause the vocal pitch ain't high like 01:10:717 (3,4) - .
  4. Yea good diff tho
Actually for top diff Benny said wtv I wanted to say so it's cool xd Just get those triplets in the kiai(like 01:08:717 (4,1) - , 01:02:899 (4,1) - ) reduced cause they are wayyyyyyyyyyyyyy to far atm. (Did you even apply whatever Benny said at the end ;-;)
Call me back once these are replied.
Topic Starter
Ascendance

Sc4v4ng3r wrote:

Was about to finish the mod then I got sniped zZZzzzzz Sniping since 2016 :^)
Some points might just be repeated from Benny's mod so just skip those if there's any

[General]
  1. C O L O U R S P L S Added
  2. There are some questionnable delays in some of the hitsounds so take this, they are without delays. Dab
[Fii's Cup]
  1. 00:03:445 (1,2) - Vocals different and all but it's not stronger than those on 00:00:536 (1,2,3,4) - so reduce the distance here. Looks oddly far. Same goes for 00:09:263 (5,6) - (also NC on (5) pls) Reduced a bit
  2. 00:03:808 (2,3) - However this is quite strong with the instruments, so I would rather have this spaced out further. Same goes for 00:09:626 (6,1) - . Changed the shape
  3. 00:19:445 (1,2) - This pair looks too far relative to the other notes. As beginners will most likely stand still in duration of each of the sliders, movement here can be tight. Would try to reduce the distance here. Also I would do a little on 00:22:354 (1,2,1) - cause they look a little too far as well. I tilted them instead to artificially reduce distance
  4. 00:28:172 (1,2) - Can be seen as intimidating for beginners as the lack of movement in (1) cane make the sudden movement intensity change in (2) unexpected. To make this look more linear, I would reduce distance. Same goes for 00:33:990 (1,2) - . I don't think there's anything particularly wrong with it. Reducing distance would lower emphasis to the next note, and the short slider plays fine out of the direction that the 4/1 slider is coming from.
  5. 00:44:172 (1,2) - Ok come on, this is way too far already, it feels like a dash. Reduce it. Fii sucks
  6. 00:59:445 (2,1) - With how much you are travelling to the other direction, the distance here can be quite far for a newbie. Would try to reduce it for linearity. Reduced.
  7. The second part of kiai uses some very horizontal sliders, which can look quite intimidating because of how 'fast' the movement needs to be made for a beginner. (Second part I mean from 01:05:990 - until 01:26:354 - ). Would try to make all the horizontal sliders in this section more vertical. I tilted them slightly but I don't think there's a huge issue in the kiai being a bit more challenging than the rest of the song, even in a cup.
  8. 01:06:717 (2,1) - In addition this distance looks oddly far, kinda standing out over the others in this section. Would try to reduce it(even after my suggestion above). Fixed
[Salad]
  1. 00:00:536 - to 00:12:172 - I know all those downbeats are strong enough to support dashes, but having on all of them could be quite difficult, especially when this is only a Salad and it is only the beginning of the song. The only place where it feels like there should be dashes are 00:04:899 - , 00:06:354 - and 00:10:717 - , where the dashes will be supported by the strong trumpet or the cymbals - because of these strong instruments, these sets apart from the 'non-special' downbeats(ya know, 00:01:990 - 00:03:445 - these, where it didn't include those instruments), and therefore should only be dashes. Yea so long story short I'm asking you to remove the dashes on those non-special ticks. While what you said makes sense, changing this would be removing consistency from the rest of the diffs. All diffs have some sort of heightened emphasis on these beats, and so I'd like to keep it this way. If you have a serious issue with it, though, I don't mind reducing their distance a little bit.
  2. And srsly can't you just stick to NC every big white tick or every 2 big white ticks, it's getting hard to notice which one you want to follow =-= (Although I recommend using NC every big white tick cause of how much 1/2 you use) Sorry, I suck. In the lighter sections though where I switch to vocal emphasis, I did 2 white ticks instead so that way I'm not cutting vocals off
  3. 00:36:899 (4) - Clap on tail pls, feels really empty without one emphasizing the snare there HITSOUND GOD
  4. 00:51:445 (3,4) - This oddly feels a little too far imo, would try to reduce a bit to clearly distinguish this walk and the dash coming up after this. reduced a tiny bit
  5. I like that vocal emphasis in the kiai lul King of salad
  6. 01:02:172 - Can't you fill this tick with a circle at least, feels weird to leave it out when it clearly has a vocals and it won't hurt adding one. Okay, sure
  7. 01:07:990 (2,3) - 01:10:717 (4,5) - Feels weird to not have these dashes of some sort, seeing that 00:55:808 (4,5) - and 00:58:717 (3,4) - were dashes emphasizing the same vocal synth in the previous section of the chorus. They're emphasized differently rhythmically, that's why. The important part of this phrase is that 01:08:354 (3,4) - is a dash (the important stuff)
  8. 01:15:445 (2,1) - If you intended these to be a dash, increase the distance. It can easily be walked currently. Increased
  9. 01:22:717 (2,1) - Feels like you wanted this to be a dash as well, so increase the distance. It also can be walked quite easily. Not intended but it is now
[Fii's Platter]
  1. 00:16:899 (2,3,4) - This is an awkward spot for a dash... The dominant instrument here is the trumpets, and they don't land on (4)'s head so the dash towards it feels kinda weird. Would rather have it on (3) instead as it has trumpets on it and it is a downbeat (which most people are able to follow in the song). I think having a dash between 00:17:081 (3,4) - is okay for the downswing starting but I reduced distance overall between the others
  2. 00:27:808 (4,1) - Distance currently feels underwhelming for a place which should be having a dash for the downbeat. Would try increasing the distance between (4) and (1) to show that better (and also reduce the distance between (3) and (4) just so double dash isn't a thing). Did stuff
  3. 00:37:990 (2,1) - Downbeats like this coulda got emphasized better with a normal dash really. It has a cymbal on it so it could be a nice addition. I increased the distance slightly but I think she intended for it to be a calmer section I guess
  4. 00:47:445 (2,3) - This also feels underwhelming, you did add dashes for every downbeat so it feels awkward to have it low here. Increased
  5. 00:48:536 (1,2) - Kind of a special thing for the trumpet to go this high up in the pitch for this part ain't it? Maybe you could emphasize it further with another dash. Right now it can be easily walked, which shouldn't be the case imo. Heck yea
  6. 00:51:445 (1,2,3,4) - Feels bad to have them like tap dashes, it's somewhat awkward to play in platter tbh. They are nothing too special so I would rather have them as clearer walks. I think the tap dashing is niiiice because it's leading into the kiai and it makes it more interesting!
[Rain]
  1. The difficulties are getting better higher up, I expected something much more worse :^) Ascendance maps are always perfect B)
  2. 00:06:354 (1,2) - Consistency with 00:00:536 (1,2) - , add dash pls ;-; gfuk
  3. 00:07:808 (1,2) - 00:09:445 (2,3) - Ya know what I mean, add for more consitency! yes
  4. 00:10:717 (1,2) - Feels like a good place to have a dash for those toms but its kinda hard to make it but aaaaaa maybe you can work something out xd I am a genius
  5. 00:15:081 (1,2) - Coulda make this dashes cause the trumpet's pitch here is louder than 00:12:172 (1,2) - , which calls for a dash even more. Same goes for 00:20:899 (1,2) - . Increased distance but not quite dash cause it's 1/1 and I don't wanna confuse players
  6. 00:21:808 (3,1) - You did a hyper at 00:16:172 (4,1) - , and now it's even more stronger here with a cymbal, so you should really add one here to highlight that. pp
  7. 00:41:263 - to 00:51:445 - You really did miss a lot of opportunities for normal dashes here. The fact that this part's like a build-up towards the kiai, right now it feels really weak, or built up way too 'quick'(from 00:49:808 - you started adding lots of dashes). The only real dashes I can see is 00:44:536 (2,3) - and 00:48:354 (4,1) - , which could really have been applied for all other downbeats as well. I suggest adding dashes to only big white ticks for the first 4 measures(so they will be at 00:42:536 (4,1) - and 00:45:445 (4,1) - ), then after that adding it to every downbeats(so stuff like 00:47:445 (2,3) - and 00:49:081 (2,3) - are included as well, for build-up). Did something different but added dashes
  8. 01:04:536 (1,2,3) - Aw come on, these notes are quite strong with the trumpets and all, at least give them normal dashes :( HYPERDAAAAAAASH
[Overdose]
  1. 00:40:899 (4,1) - Kinda sad that this isn't a hyper, I was thinking this place would have it cause of part transition and because its overdose already ;-; It's a hyper now
  2. 00:59:080 (3,4) - Such a good place to have a normal dash for that vocal pitch, heck even a hyper at that. You choose what to use. Personally I would go for a dash for consistency with 01:10:717 (3,4) - . ye
  3. 01:07:445 (1,2) - Same as above but a hyper wouldn't really make sense here cause the vocal pitch ain't high like 01:10:717 (3,4) - . XD
  4. Yea good diff tho As expected from the great ascendance
Actually for top diff Benny said wtv I wanted to say so it's cool xd Just get those triplets in the kiai(like 01:08:717 (4,1) - , 01:02:899 (4,1) - ) reduced cause they are wayyyyyyyyyyyyyy to far atm. (Did you even apply whatever Benny said at the end ;-;) I actually did apply it but it seems I didn't do it enough. I reduced them a tiny bit more now (but they still pp u know)
Call me back once these are replied.
Thanks!

Also @Spec, would you consider making your diff AR/OD9? My Rain is already low AR and I was using it to bridge spread for your diff but I don't remember when you changed the AR for it lol

oh yeah and update your diff before you apply mods because of combo colors and redownoad for hs changes
Liyac
might mod this later but here's a cleaner mp3 from the ep. I know the current mp3 is 192kbps but feel free to use it or not

before


after
Topic Starter
Ascendance
Since there isn't a huge quality increase from switching the mp3, I think I'll keep the current one to avoid complications with offset or redownloading for other users. Plus it's already bubbled and I don't want to have to go through a rebubble for that. Thanks though!
Spectator
fixed all from Sc4v4ng3r's mod

thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hitorigoto -TV MIX-
TitleUnicode:ヒトリゴト -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Ascendance
Version:Spec's Rain
Source:エロマンガ先生
Tags:eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size -wwwww fii kaitlin spectator
BeatmapID:1316296
BeatmapSetID:624544

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"spec.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
All updated!
Yuii-
Wait, don't qualify it. This is a bubble nuke!!

Check snappings on 00:05:869 - it's meant to be a 1/6, not 1/4.

Let me also help you with the Salad cause this looks like a Platter:

  1. 00:17:263 (2,3,1) - this movement is an absolute no-no, way too hard for a 1/2 given the reaction a noob player needs; (1) to x132 instead
  2. 00:18:717 (3,1,2,1,2) - hey i know this is ctb, but you could try to follow the music? try something like... http://i.imgur.com/0E7Ini2.jpg this?
  3. 00:26:354 (5,1) - due to previous pattern, this makes it really hard to react to if you are new to this mode. moving the tail to the left helps way more http://i.imgur.com/FcGHmFp.jpg
    would also recommend doing the same for 00:32:172 (5) - , but just a slight tweak. please don't make anti-flows on salads, mike. please please pelas epelase epla
  4. pls
  5. 00:53:445 (2,3) - rhythm? ctrl+g it, ezpz fix
  6. 00:53:990 (3,1) - way too hard for a salad, reduce it with the rhythm thingy
  7. 00:56:354 (2,3,4) - you don't dash vs 00:59:263 (2,3,1) - you dash
  8. pls
  9. 01:14:717 (1,2) - can i dash?
  10. 01:23:445 (1,2,3,1) - e w. dash towards 2 and then towards 1, that's a nutty movement to make tbh
[*]pls

also
@fii/-wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww: 00:27:081 (2,3,4,5,6) - too monotonous on highest difficulty, this is supposed to be somewhat similar to 00:32:536 (1,2,3,4,5) - yet it's completely different. some emphasis on 00:27:445 (4) - would be lit for vocals

jk
ehh, you can qualify now
Topic Starter
Ascendance

Yuii- wrote:

Wait, don't qualify it. This is a bubble nuke!!

Check snappings on 00:05:869 - it's meant to be a 1/6, not 1/4. Oops

Let me also help you with the Salad cause this looks like a Platter:

  1. 00:17:263 (2,3,1) - this movement is an absolute no-no, way too hard for a 1/2 given the reaction a noob player needs; (1) to x132 instead sure, did it
  2. 00:18:717 (3,1,2,1,2) - hey i know this is ctb, but you could try to follow the music? try something like... http://i.imgur.com/0E7Ini2.jpg this? Did something a bit different, but it is now "rhythmically inclined"
  3. 00:26:354 (5,1) - due to previous pattern, this makes it really hard to react to if you are new to this mode. moving the tail to the left helps way more http://i.imgur.com/FcGHmFp.jpg Sure, fixed.
    would also recommend doing the same for 00:32:172 (5) - , but just a slight tweak. please don't make anti-flows on salads, mike. please please pelas epelase epla oui
  4. pls
  5. 00:53:445 (2,3) - rhythm? ctrl+g it, ezpz fix I like the longer slider for the drawn out sound, I think I'll keep it.
  6. 00:53:990 (3,1) - way too hard for a salad, reduce it with the rhythm thingy Yup
  7. 00:56:354 (2,3,4) - you don't dash vs 00:59:263 (2,3,1) - you dash Adjusted a bit
  8. pls
  9. 01:14:717 (1,2) - can i dash? you can
  10. 01:23:445 (1,2,3,1) - e w. dash towards 2 and then towards 1, that's a nutty movement to make tbh you're absolutely right
[*]pls

also
@fii/-wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww: 00:27:081 (2,3,4,5,6) - too monotonous on highest difficulty, this is supposed to be somewhat similar to 00:32:536 (1,2,3,4,5) - yet it's completely different. some emphasis on 00:27:445 (4) - would be lit for vocals Did it

jk
ehh, you can qualify now
Thanks darling <3
Sc4v4ng3r
What have you done, now there's a hyper on salad!!!

Cup is missing some bell hitsounds on 00:59:445 (2) - and 01:04:536 (1) - 's slider ticks, might want to add them back cause they sounded more natural lol

In Rain, 00:11:445 (2,3,1) - this pattern becomes way too hard cause the 1/4 hyper is actually quite far, almost like a 1/2 hyper here. Reduce it by like 1.3x then it should be fine. Same goes for 00:52:717 (3,1) - even more far this time, I know its for pp but it's disgusting so reduce it aaaaaaa
Also wtf are 00:49:263 (3,1) - 00:58:717 (1,2) - these

Also @Spectator - you said you did apply everything from my mod but I don't see the hitsounds changed or any reason for it... Can you explain to me the reason behind it at least ;-;

Call me back, I'll have to rebub this for the unrankable and I believe stuff were changed a lot anyways.

Oh yea if anyone is wondering why are stuff in 00:05:626 - and 00:11:445 - , they are following the trumpets not the drums so its fine.
Spectator
I removed the bells already but I guess it was not applied lol

Re-uploading the osu. file

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hitorigoto -TV MIX-
TitleUnicode:ヒトリゴト -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Ascendance
Version:Spec's Rain
Source:エロマンガ先生
Tags:eromanga sensei ero manga eromanga-sensei eromangasensei opening tv size -wwwww fii kaitlin spectator
BeatmapID:1316296
BeatmapSetID:624544

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"spec.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 254,194,206
Combo3 : 179,220,233
Combo4 : 235,142,173

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450,205,73445,2,0,P|464:160|456:113,1,96.250002937317,0|8,0:0|0:0,0:0:0:0:
316,84,73808,1,0,0:0:0:0:
46,197,73990,2,0,L|142:212,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
437,133,74354,2,0,L|341:147,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
68,331,74717,6,0,P|43:251|79:146,1,192.500005874634,4|2,0:0|0:0,0:0:0:0:
200,163,75263,1,4,0:3:0:0:
460,334,75445,2,0,P|485:254|449:149,1,192.500005874634,0|8,0:0|0:0,0:0:0:0:
318,159,75990,1,8,0:0:0:0:
55,316,76172,6,0,L|36:200,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
189,213,76536,2,0,L|202:109,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
65,68,76899,2,0,L|0:63,2,48.1250014686585,4|0|0,0:0|0:0|0:0,0:0:0:0:
242,291,77263,2,0,L|251:222,1,48.1250014686585,4|0,0:0|0:0,0:0:0:0:
171,201,77445,2,8,L|160:138,1,48.1250014686585
378,185,77626,6,0,L|484:173,1,96.250002937317,12|0,0:2|0:0,0:0:0:0:
337,103,77990,1,8,0:1:0:0:
457,48,78172,1,0,0:0:0:0:
134,185,78354,2,0,L|28:173,1,96.250002937317,8|0,0:1|0:0,0:0:0:0:
175,103,78718,1,8,0:1:0:0:
55,48,78900,1,0,0:0:0:0:
326,346,79081,6,0,L|342:233,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
214,217,79445,2,0,L|199:107,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
351,156,79808,1,8,0:0:0:0:
463,113,79990,1,0,0:0:0:0:
336,50,80172,1,8,0:0:0:0:
448,3,80354,1,0,0:0:0:0:
204,266,80536,5,4,0:0:0:0:
79,224,80717,2,0,L|69:168,2,48.1250014686585,0|0|8,0:0|0:0|0:1,0:0:0:0:
221,168,81081,1,0,0:0:0:0:
364,95,81263,2,0,L|253:80,1,96.250002937317,8|0,0:1|0:0,0:0:0:0:
392,185,81626,1,8,0:1:0:0:
233,227,81808,1,0,0:0:0:0:
480,350,81990,6,0,L|497:238,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
219,273,82354,2,0,L|202:161,1,96.250002937317,8|0,0:1|0:0,0:0:0:0:
361,178,82717,2,0,P|396:114|302:48,1,192.500005874634,8|8,0:1|0:0,0:0:0:0:
169,89,83263,1,4,0:3:0:0:
472,260,83445,6,0,L|371:251,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
233,167,83808,2,0,L|346:155,1,96.250002937317,8|0,0:1|0:0,0:0:0:0:
196,311,84172,1,8,0:1:0:0:
356,239,84354,2,0,L|476:222,2,96.250002937317,0|8|0,0:0|0:1|0:0,0:0:0:0:
55,271,84899,6,0,L|36:162,1,96.250002937317,4|0,0:0|0:0,0:0:0:0:
335,197,85263,2,0,L|354:88,1,96.250002937317,8|0,0:0|0:0,0:0:0:0:
180,110,85626,2,0,L|161:40,2,48.1250014686585,8|0|4,0:0|0:0|0:3,0:0:0:0:
297,241,85990,2,0,L|355:231,1,48.1250014686585,8|0,0:0|0:0,0:0:0:0:
255,320,86172,2,8,L|192:305,1,48.1250014686585
435,333,86354,6,0,P|462:280|363:215,1,175,4|2,0:0|0:0,0:0:0:0:
497,131,86899,1,0,0:0:0:0:
339,207,87081,2,0,L|219:194,1,87.5,2|2,0:0|0:0,0:0:0:0:
401,111,87445,1,0,0:0:0:0:
17,243,87717,5,4,0:0:0:0:
Topic Starter
Ascendance

Sc4v4ng3r wrote:

What have you done, now there's a hyper on salad!!! Oops lol

Cup is missing some bell hitsounds on 00:59:445 (2) - and 01:04:536 (1) - 's slider ticks, might want to add them back cause they sounded more natural lol Oops

In Rain, 00:11:445 (2,3,1) - this pattern becomes way too hard cause the 1/4 hyper is actually quite far, almost like a 1/2 hyper here. Reduce it by like 1.3x then it should be fine. Same goes for 00:52:717 (3,1) - even more far this time, I know its for pp but it's disgusting so reduce it aaaaaaa
Also wtf are 00:49:263 (3,1) - 00:58:717 (1,2) - these stuff

Also @Spectator - you said you did apply everything from my mod but I don't see the hitsounds changed or any reason for it... Can you explain to me the reason behind it at least ;-;

Call me back, I'll have to rebub this for the unrankable and I believe stuff were changed a lot anyways. please qualify my mapplease qualify my mapplease qualify my mapplease qualify my mapplease qualify my mapplease qualify my mapplease qualify my mapplease qualify my map
edit: for some reason something really fucked up and reverted stuff to previous versions... I updated them all to their latest state again but holy fuck
Sc4v4ng3r
Discussed some HS issues and nerfed the previous hyper mentioned in Rain even more, so let's go again.

Rebubbled~

You're not getting your heart today ;)
wonjae
spec best waifu.
Topic Starter
Ascendance
@Whoever's qualifying:

The bubble pop was for fixing NC's in cup, a dash in salad, and a missing hdash in rain. Sorry about that.

Edit: Lowered Platter combo and raised Rain Combo, also confirmed the correctness of the snaps with Doormat. Should be all set to go.
Benita
Hitori de iru to aitakunaru yo
Dare to ita tte aitakunaru yo
Tatta HITOKOTO nee doushite Ah
Ienai sono kotoba Ienai kono kimochi Ah
Hayaku kizuitehoshii no ni
Topic Starter
Ascendance
thanks setomi
Pachiru
what?? since when Benny is BN
,???
Venix
that's song is what I needed
Kimitakari
SAGIRI IS FUCKING TRASH YOU COCKSUCKER

Congrats!
Asrasz
>QUALIFIED
OH NOOOOOOOOOOOOOOOOOOOO
Tanomoshii Nekojou
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