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Sarah Connor - Cold As Ice (PH Electro Remix) (...

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Haxwill
[my failed attempt at a mod]

on the normal difficulty:

i think that the difficulty settings need to be altered a bit, the AR is too high for a normal level (practically impossible to use HRDT, and the level is only 2.2*), and i thought the level seemed better with the circle size at 3.3

here is how i think it would do the best-
HP drain-5
circle cize-3.3
approach rate-6.5
overall difficulty 5.5

at 0:26 i thought that the slider velocity increase was unnecessary, you should decrease the slider velocity a bit and shorten the slider (to keep the same rhythm).

I also though the very beginning of the map had a poor music syncing, consider changing that a bit of fit the song better.

finally-the very last 3 circles are unnecessary as the song ends, i recommend deleting those last 3 circles.
huu
Hey, if you're pushing this map for rank, the metadata should be fixed.

Artist: Sarah Connor
Song Title: Cold As Ice (PH Electro Nightcore Mix)

Also, you should maybe search for a better background.

do not give kudosu for metadata suggestions
Gavodir
I like the background
GeRy311
HOW IS THAT MAP NOT RANKED YET!!!!
goink

GeRy311 wrote:

HOW IS THAT MAP NOT RANKED YET!!!!
It has a lot of attention and support, but it doesn't have enough kudosu to quickly be ranked. it could take months or years, unfortunately.
h3oCharles
Infamous Hype - That 1.5x on 13687 is useless IMO

Also, ask Fort if he can get you some hitsounds

also, Y U NO PENDING?!
Pituophis
what's with the nonsense triplets and streams?
Hosthan
Why is this not ranked :/?.
it should be ranked :(.
It´s far better than tons of shitty beatmaps that are ranked for almost no reason :(.
Pachiru

Hosthan wrote:

Why is this not ranked :/?.
it should be ranked :(.
It´s far better than tons of shitty beatmaps that are ranked for almost no reason :(.
Actually the map is not bad, but there is still few stuffs that needs to be changed before reaching the ranking process. But I'm sure that with some works, the map can be ranked :)
Topic Starter
Gologle

Pachiru wrote:

Hosthan wrote:

Why is this not ranked :/?.
it should be ranked :(.
It´s far better than tons of shitty beatmaps that are ranked for almost no reason :(.
Actually the map is not bad, but there is still few stuffs that needs to be changed before reaching the ranking process. But I'm sure that with some works, the map can be ranked :)
I'm very busy with school atm but i try to bring out much updates as i can. hope i can find some time for the map next weekend.
MyAngelSatania
why is Supreme's Snow unfinished? I dont think you can get it ranked with one unfinished diff...
BitCritterSpyro

veke66 wrote:

why is Supreme's Snow unfinished? I dont think you can get it ranked with one unfinished diff...
That, and the buildup section near the end of the map for Freezing is LITERALLY overkill. The rest of the map wasn't as hard as that.
Topic Starter
Gologle

BitCritterSpyro wrote:

veke66 wrote:

why is Supreme's Snow unfinished? I dont think you can get it ranked with one unfinished diff...
That, and the buildup section near the end of the map for Freezing is LITERALLY overkill. The rest of the map wasn't as hard as that.

do u mean the part with the 1/4 slider jumps ?
Sarah Katsuki
i love this map, i hope it gets ranked :P
Tohsaka Rin
Well, good diff'.

But you should fix the overly difficult part at the end ? 80% of the diff is like a 5~5,5* and the last kiai time is just ??????
ababa
small mod, dont give kudosu if you didnt apply NCs

[Freezing]
00:20:670 (1) - if you have NC here then put NC here aswell 00:22:546 (2) -
else remove

00:47:107 (5,6,8,9) - why are these stacked when these arent? 00:48:796 (1,2,3,4) -

01:04:733 (8) - NC here, remove the other NC then
put NCs on big white ticks, here are the most important points in the kiai (although you can ignore this)
  • 01:06:233 (7) - ^
    01:07:733 (7) - ^
    01:10:733 (8) - ^
    01:12:233 (7) - ^
    01:13:733 (7) - ^
    01:16:733 (8) - ^
    01:18:233 (7) - ^
    01:19:733 (7) - ^
    01:21:233 (7) - ^
    01:22:733 (7) - ^
    01:24:233 (7) - ^
    01:25:733 (7) - ^
    02:40:733 (5) - ^
    02:42:233 (8) - ^
    02:43:733 (7) - ^
    02:45:234 (6) - ^
    02:46:733 (7) - ^
    02:48:233 (7) - ^
    02:49:733 (6) - ^
    02:54:233 (13) - ^
    02:55:733 (7) - ^
    02:57:233 (5) - ^
    02:58:733 (3) - ^
    03:00:233 (12) - ^
    03:04:733 (5) - ^

01:38:484 (1,2,3) - inconsistent spacing

01:46:733 (7) - why is this slider SV1.5 instead of the SV0.5 sliders before?

02:49:733 (6,7,8,9,10) - not straight

IceDynamix approves
Topic Starter
Gologle

IceDynamix wrote:

small mod, dont give kudosu if you didnt apply NCs

[Freezing]
00:20:670 (1) - if you have NC here then put NC here aswell 00:22:546 (2) -
else remove

00:47:107 (5,6,8,9) - why are these stacked when these arent? 00:48:796 (1,2,3,4) -

01:04:733 (8) - NC here, remove the other NC then
put NCs on big white ticks, here are the most important points in the kiai (although you can ignore this)
  • 01:06:233 (7) - ^
    01:07:733 (7) - ^
    01:10:733 (8) - ^
    01:12:233 (7) - ^
    01:13:733 (7) - ^
    01:16:733 (8) - ^
    01:18:233 (7) - ^
    01:19:733 (7) - ^
    01:21:233 (7) - ^
    01:22:733 (7) - ^
    01:24:233 (7) - ^
    01:25:733 (7) - ^
    02:40:733 (5) - ^
    02:42:233 (8) - ^
    02:43:733 (7) - ^
    02:45:234 (6) - ^
    02:46:733 (7) - ^
    02:48:233 (7) - ^
    02:49:733 (6) - ^
    02:54:233 (13) - ^
    02:55:733 (7) - ^
    02:57:233 (5) - ^
    02:58:733 (3) - ^
    03:00:233 (12) - ^
    03:04:733 (5) - ^

01:38:484 (1,2,3) - inconsistent spacing

01:46:733 (7) - why is this slider SV1.5 instead of the SV0.5 sliders before?

02:49:733 (6,7,8,9,10) - not straight

IceDynamix approves

thx for the mod
xavier1488
add to ranked pls)))
Lord_Pahom
Карта топ
Cookie
I was bored and played through each diff. I haven't really modded before, so sorry if some of them are lazy. Overall, I really loved all of the maps. The only issues I really noticed were the timing and spacing of some notes. LMK if you need anything clarified.

Normal

00:32:858 (1) - Slider ends too late. Should end on white beat
00:34:170 (1) - Slider doesn't match song at all
01:35:295 (1) - Should start at 01:35:483
02:32:858 (1) - Should be a note at 02:32:858 and then spinner at 02:33:233. Also, the ending of the spinner should be moved or muted. It's really off-beat

Infamous Hype

00:31:545 (7) - Slider should end at 00:32:108 to match pattern
02:11:295 (6,7,8,9) - 7 should be after 8 to match pattern
02:36:045 (1,2,3,4,5,6,7,1) - Start all of them on white beats. This timing is just a mess

Frozen

00:25:920 (4) - Timing is off. Should be 1/3
02:36:420 (1,2,3,4,1) - The starts of sliders should be on white beats, not red ones

Insane

00:25:920 (6) - Timing is off. Should be 1/3
00:28:733 (5) - Same as above
01:46:733 (4) - Weird SV change

Supreme's Snow

00:41:483 (7,8,9,10,11,12,13) - Should follow pattern and only place notes on white beats.

Extra

02:37:639 (16,1,2) - Very awkward stream jump. You have to go to the right and then immediately to the left.

Rikka's

00:36:045 (8) - Slider ends late. Should end on 1/2 beat.
02:36:514 (4,5,6) - Seems like a sharp turn for no reason
02:37:639 (16,1,2) - Seems like a stream jump for no reason
02:57:795 (1,2,3,4,5) - This stream is different than the rest; would be better to be consistent


Snowstorm

02:37:732 (8,1,2) - This turn-around and speedup seems a bit too extreme. Nothing in the song really signals that drastic of a change in spacing either.

Freezing

00:58:733 (4,5,6,7,8,9) - Consider spacing to follow the change in beat
01:15:233 (1,2,3,4,5,6,7) - Why does spacing decrease when the song stays at the same intensity?
01:35:858 (2,3,4,5,6) - Better, but spacing still seems a bit weird
02:15:421 (4,5,6,7,8,9,10) - 9+10 can stay stacked, but spacing is really random here
02:24:608 (1,2,3,4,5) - 1+2 aren't stacked but 4+5 are... doesn't make sense

02:30:233 (8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7,8,9,10) - Diff spike seems a bit too extreme for this part
02:53:108 (6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Jumps seem a bit drastic to me
02:59:858 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as both above

Towards the end, the jump difficulty seemingly increases out of nowhere. I'd recommend either making them a bit closer together or easing into them slower and not doing as many cross-screen jumps.

Also, just in general, the spacing during jump sections seems to fluctuate randomly. One line of the song will be half as spaced as the next line without any purpose really. I'd recommend trying to make your spacing consistent for each chorus, still having the last chorus be larger.
Poivila_qwq
hype :3 owo MUST RANKED
Topic Starter
Gologle
Thx for your help ^^
i tryed to apply most of your recommendations

Cookie wrote:

I was bored and played through each diff. I haven't really modded before, so sorry if some of them are lazy. Overall, I really loved all of the maps. The only issues I really noticed were the timing and spacing of some notes. LMK if you need anything clarified.

Normal all done

00:32:858 (1) - Slider ends too late. Should end on white beat
00:34:170 (1) - Slider doesn't match song at all havent fount smth that realy fits si i'll leave it wip
01:35:295 (1) - Should start at 01:35:483
02:32:858 (1) - Should be a note at 02:32:858 and then spinner at 02:33:233. Also, the ending of the spinner should be moved or muted. It's really off-beat

Infamous Hype all done

00:31:545 (7) - Slider should end at 00:32:108 to match pattern
02:11:295 (6,7,8,9) - 7 should be after 8 to match pattern
02:36:045 (1,2,3,4,5,6,7,1) - Start all of them on white beats. This timing is just a mess

Frozen all done

00:25:920 (4) - Timing is off. Should be 1/3
02:36:420 (1,2,3,4,1) - The starts of sliders should be on white beats, not red ones

Insane all done

00:25:920 (6) - Timing is off. Should be 1/3
00:28:733 (5) - Same as above
01:46:733 (4) - Weird SV change

Supreme's Snow No changes (Map isnt finished yet)

00:41:483 (7,8,9,10,11,12,13) - Should follow pattern and only place notes on white beats.

Extra all done

02:37:639 (16,1,2) - Very awkward stream jump. You have to go to the right and then immediately to the left. tryed to make it smoother

Rikka's all done

00:36:045 (8) - Slider ends late. Should end on 1/2 beat.
02:36:514 (4,5,6) - Seems like a sharp turn for no reason made both smoother and closed the gap
02:37:639 (16,1,2) - Seems like a stream jump for no reason
02:57:795 (1,2,3,4,5) - This stream is different than the rest; would be better to be consistent stacked now


Snowstorm

02:37:732 (8,1,2) - This turn-around and speedup seems a bit too extreme. Nothing in the song really signals that drastic of a change in spacing either. more circular now

Freezing all done

00:58:733 (4,5,6,7,8,9) - Consider spacing to follow the change in beat
01:15:233 (1,2,3,4,5,6,7) - Why does spacing decrease when the song stays at the same intensity?
01:35:858 (2,3,4,5,6) - Better, but spacing still seems a bit weird
02:15:421 (4,5,6,7,8,9,10) - 9+10 can stay stacked, but spacing is really random here
02:24:608 (1,2,3,4,5) - 1+2 aren't stacked but 4+5 are... doesn't make sense

02:30:233 (8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7,8,9,10) - Diff spike seems a bit too extreme for this part
02:53:108 (6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Jumps seem a bit drastic to me
02:59:858 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Same as both above


decrease the distance at the end and increased in earlier sections
Towards the end, the jump difficulty seemingly increases out of nowhere. I'd recommend either making them a bit closer together or easing into them slower and not doing as many cross-screen jumps.

Also, just in general, the spacing during jump sections seems to fluctuate randomly. One line of the song will be half as spaced as the next line without any purpose really. I'd recommend trying to make your spacing consistent for each chorus, still having the last chorus be larger.
tesspresso
cool map I hope it'll get ranked soon
Knose1
Maybe you could add "Remix by nightcoreFC" for the Source (I'm also making remix by nightcoreFC so it'll be better to find the nightcoreFC's remix, i'm gonne send you in Private message the youtube links of the 2 remix I'm mapping, but maybe i'll map other music remixed by nightcoreFC)

I'm not a pro-map make but think there's some problems:

For the Normal difficulty the snap distance often change but i heard that the snap distance mustn't change in easy, normal and Hard difficulties.
But sometimes you can keep the snap distance

00:22:358 (4,5) - Thoses objects are close and we think it a 1/4 timing or it's a 1/2 timing.
00:56:295 (2) - You can keep this slider as well but personaly i don't like his designe *^^*

Personaly i don't like the normal-Whistle sound: i don't think it goes well with the music, instead of it you can use the normal-Clap or any other soft and drum additions (If you don't know how to find it, I tell you that's at left of the editor but I think you know how to find it ^^). Warning the drum's sampleset and drum's additions don't do sound in taiko.

I love the designe of this ! :P 02:45:795 (1,2) -
Why don't you set the CS at 3 ? I think it'll be better for the new players to play on CS 3 than CS 3.3
Maybe the Ar is better at 5 ?

I think HP 5 is too high because i see HP between 3 and 4 on each normal map i see ranked.

--------------------------------------------------------
It may be cool to have an Hard difficulty on this my (I know that there's the Hyper difficulty but i'm training on Hyper and 4* Insane difficulties and the hyper is too hard for me because of the HP and the stream :? )

In the Hyper (Infamous Hype)
I saw some long combo. There's a problem because we have problem to regenerate the stamina if we fail on 2/3 notes or if we do some 100

00:03:795 - New combo here
00:04:733 - Remove the combo and set a new combo here 00:05:295 -
00:07:170 - New combo here
00:07:733 - Remove the combo here

Try to find other point where you have to set/remove combo. Try as much as possible to set the start of the combo before / on a slider (If you set a combo before a slider, the object must close to the slider (between x0 and x1 snap). Try to get the combo between 6 and 8, 10 is the maximum for this kind of difficulty. And remember: the combo don't follow the music, combo is a way to get some HP.

Also I don't know if the sliders are to mutch faster or not but you must check that. (Check that carefully on the sliders with reverse arrow)

I expect this will be usefull and good luck to rank this map *^o^*
Topic Starter
Gologle
thx for your feedback. i will ad nightcorefc in the tags/source since i got the song from there.

Knose1 wrote:

Maybe you could add "Remix by nightcoreFC" for the Source (I'm also making remix by nightcoreFC so it'll be better to find the nightcoreFC's remix, i'm gonne send you in Private message the youtube links of the 2 remix I'm mapping, but maybe i'll map other music remixed by nightcoreFC)

I'm not a pro-map make but think there's some problems:

For the Normal difficulty the snap distance often change but i heard that the snap distance mustn't change in easy, normal and Hard difficulties.
But sometimes you can keep the snap distance

00:22:358 (4,5) - Thoses objects are close and we think it a 1/4 timing or it's a 1/2 timing. gap is now larger
00:56:295 (2) - You can keep this slider as well but personaly i don't like his designe *^^*

Personaly i don't like the normal-Whistle sound: i don't think it goes well with the music, instead of it you can use the normal-Clap or any other soft and drum additions (If you don't know how to find it, I tell you that's at left of the editor but I think you know how to find it ^^). Warning the drum's sampleset and drum's additions don't do sound in taiko.

I love the designe of this ! :P 02:45:795 (1,2) -
Why don't you set the CS at 3 ? I think it'll be better for the new players to play on CS 3 than CS 3.3
Maybe the Ar is better at 5 ?

I think HP 5 is too high because i see HP between 3 and 4 on each normal map i see ranked.

--------------------------------------------------------
It may be cool to have an Hard difficulty on this my (I know that there's the Hyper difficulty but i'm training on Hyper and 4* Insane difficulties and the hyper is too hard for me because of the HP and the stream :? )

In the Hyper (Infamous Hype)
I saw some long combo. There's a problem because we have problem to regenerate the stamina if we fail on 2/3 notes or if we do some 100

00:03:795 - New combo here all done
00:04:733 - Remove the combo and set a new combo here 00:05:295 -
00:07:170 - New combo here
00:07:733 - Remove the combo here

Try to find other point where you have to set/remove combo. Try as much as possible to set the start of the combo before / on a slider (If you set a combo before a slider, the object must close to the slider (between x0 and x1 snap). Try to get the combo between 6 and 8, 10 is the maximum for this kind of difficulty. And remember: the combo don't follow the music, combo is a way to get some HP.

Also I don't know if the sliders are to mutch faster or not but you must check that. (Check that carefully on the sliders with reverse arrow)

I expect this will be usefull and good luck to rank this map *^o^*
VadimZharikov
da best!
Xelite
Hey, i just played Extra diff and noticed some things. There are a lot of places with combo higher than 10. IMO this diff looks better without two numbers in any circle. There some places where I think would great to add NC:
00:06:608 (8) - 00:09:233 (7) - 00:12:608 (9) - 00:26:858 (9) - 00:31:733 (6) - 00:35:295 (8) - 00:39:795 (9) - 00:44:295 (7) - 01:00:983 (7) - 01:51:983 (6) - 02:07:733 (7) - 02:12:608 (7) - 02:38:576 (1) - 02:53:483 (7) - 03:02:858 (8) - 03:05:858 (1)
Also after changing NC-s you should make HP higher, from 5 to 5.5 or 6.
Few other diffs have the same problem, but I played the most Extra one just this diff is good for my level.

Also another few things:
01:42:608 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I think there will more comfortable to play if you'll make each next circle at an angle like this:
02:43:732 (3,4,5,6,1,2,3,4,5,6,7,8) - i think this place needs more balance in spacing between circles, it's extremely awkward to read intuitively these jumps, don't forget about flow.

Sorry for short mod but I have noticed only these places. Good luck in ranking, fun map :)
Topic Starter
Gologle
did some changes here and there

Xelite wrote:

Hey, i just played Extra diff and noticed some things. There are a lot of places with combo higher than 10. IMO this diff looks better without two numbers in any circle. There some places where I think would great to add NC:
00:06:608 (8) done- 00:09:233 (7) placed it on 5 (fits more to the lyrics imo)- 00:12:608 (9) done- 00:26:858 (9) every "right now got it's own combo color now"- 00:31:733 (6) - 00:35:295 (8) NC on 3 (lyrics)- 00:39:795 (9) done- 00:44:295 (7) done- 01:00:983 (7) done- 01:51:983 (6) placed it on 4- 02:07:733 (7) - 02:12:608 (7) done- 02:38:576 (1) - 02:53:483 (7) - 03:02:858 (8) placed it on 5- 03:05:858 (1) placed it on 4
Also after changing NC-s you should make HP higher, from 5 to 5.5 or 6. 6.2 (i kinda like the number xd)
Few other diffs have the same problem, but I played the most Extra one just this diff is good for my level.

Also another few things:
01:42:608 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I think there will more comfortable to play if you'll make each next circle at an angle like this:
02:43:732 (3,4,5,6,1,2,3,4,5,6,7,8) - i think this place needs more balance in spacing between circles, it's extremely awkward to read intuitively these jumps, don't forget about flow. 1- 4 are jumpier now

Sorry for short mod but I have noticed only these places. Good luck in ranking, fun map :)
thx for the mod even if it's short ^^ every help is welcome
Living Flower
Normal
Difficulty Setting Guidelines:
Approach Rate should be between 4 and 6.
between means between and not "more than 6"


Difficulty Setting Guidelines
Overall Difficulty / HP Drain Rate should be between 3 and 5.
same goes for the OD


also, all kiai's are off-beat (thx AiMod), which wouldn't be that bad, if there wouldn't be any SV changes, BUT there actually are SV changes, even while slider are still played (!!!). Things like those are fatal. Please avoid those in future.

00:04:733 (1,2,3) - idk, overlaps wouldn't be that good readable for newer once, since the normal needs to be as simple as possible, otherwise it's an easy required...
01:14:108 (1) -
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.
00:34:170 (1,2) - Looks a bit like a failed blanket tbh...
01:09:233 (3,4) - blanket nazi...pls fix..
01:24:608 (9,1) - pls fix those blankets...
02:01:733 (4) - those anchors.....https://osu.ppy.sh/ss/8854436 - Overall: reducing the sliders anchors, many are longer than required...
03:05:108 (1,2,3,4,5,6,7) - no sound there but still was mapped?
Saltssaumure
Placeholder for mod, I was looking through my beatmaps list and saw this. Good luck btw!
PIECEofTOAST
Really hope this gets ranked, I had such a blast playing Rikka's dif.
My love Megumin
good map
mmatt
wait this isn't ranked?
TotalDrought
WTF PEPPY WHERE ARE YOU!?

this map... the best i played, only thing i'll say
YODAza
Amazing mapper hope when this project is fully completed these maps are as big as Highscore ^^.. I do think that the size of the circles on Snowstorm does take away a little bit of the fun of the map. i understand that it is used to make it more difficult but i suggest making them 0.2 or so larger ^^
My first and probably my only post purely to motivate you for this map :D.
YODAza
''August. 31.2017
smaller changes on Noarmal''

Normal*
0_skreamer_0
this map need to be ranked
tux1230
Frozen
00:01:542 - end spinner here and place a circle where the old spinner ended
00:13:826 (2) - i dont like this circle
00:15:514 (3) - here you do the same thing but it fits the song better here
00:25:983 (4) - move circle to the red tick, dont use 1/3 snap divisor
00:26:858 (1,2,2,3,4) - remove whistle here, sounds bad
00:49:358 (3) - stack this on the slider head
00:52:358 (4) - same
01:39:233 (3) - this slider doesnt fit the song at all
01:59:858 (9) - stack this on the same place as the following circles
02:00:232 (2) - circle is unsnapped
02:00:233 (2) - new combo should be here, not the circle before
02:08:295 (8) - stack
02:09:233 (1,2,3,4,5) - put the same distance between these, in the top left you can see how far away from the previous and next object they are.
02:10:733 (1,2,3,4,5) - same
02:27:233 (3) - new combo here, not the next slider
02:30:233 (8) - new combo
02:34:263 (9) - slider end is unsnapped
02:35:763 (5) - same
02:33:420 (6,7,8,9,10,1,2,3,4,5) - doesnt really fit the music with these short sliders
02:45:233 (9) - new combo should be here
02:47:295 (1) - no new combo here
02:48:420 (4) - new combo should be here
02:51:233 (9) - new combo should be here
02:53:858 (9) - new combo should be here
map the different choruses in the same style, in the first you used straight sliders and the second and third ones, curved
overall, i dont like this difficulty.
Supreme's Snow
difficulty isnt even finished!
Freezing
00:33:233 (2) - end isnt snapped
01:38:576 (2) - object isnt snapped
01:38:951 (5) - same
01:39:328 (8) - same
02:38:578 (2) - same
02:40:547 (2) - youll never guess whats wrong here
02:52:826 (5) - same
02:58:167 (5) - same
02:59:291 (1) - same
02:59:483 (3) - same
03:04:078 (2) - same
Insane
00:12:420 (3,4,5,6) - this can flow better
00:12:420 (3,4,5,6) - give these the same distance between jumps
00:25:983 (6) - remove this circle
00:28:983 (4) - same
00:51:983 (5,6) - make this a slider with a reverse arrow to better fit the music
00:53:483 (1,2,3) - remove the whistle hitsound on these circles
i like the way you mapped the chorus of the song on this difficulty :)
02:12:420 (6) - this slider feels weird, can you make it a different shape that doesnt feel so long?
02:20:108 - add a circle here
02:49:733 (4,5) - change these circles to a slider to follow vocals better
apart from these i really like this difficulty!
All difficulties
you need to snap timing points it annoys me and AiMod. slider velocity changes still apply if the green line is snapped to the same beat as the beginning of a slider
i dont know if this was just on insane difficulty, but dont use 1/3 and 1/6 snap divisor if the song doesnt use a 3/4 metronome
turn down the volume of hitsounds, more than 70% on a calmer part of the song is not very comfortable to play with, it doesnt sound that good, for example the green lines at 25:875, 25:975, 34:125, 36:750, also, dont just use normal sample, some places this sounds really bad, if you desperately want the same sample for the whole song, use soft, and not normal
you have new combos on every other big white tick, i prefer it on every. idk you dont have to do this it might take too long to change its just what i usually prefer to do.
you can use hitsounds on only the slider head or the slider tail, some places this would sound a lot better.
on the end of each difficulty, dont use whistle, it sounds awful
otherwise, awesome mapset, hope you can get it to ranked one day!
Taro-chan_old_1
I'M LOVE THIS MAP

ok, let's mod!

General
01:39:839 - Klai Short than 15 seconds
Change mp3 from 221 kb/s to 192 kb/s or VBR

Diffs:
Normal
Fix klai because is without tempo!
Without tempo: 01:03:000, 01:39:562,
Kiai short than 15 seconds: 01:39:562,
End of klai: 01:25:687
01:51:187
03:04:875

Infamous Hype
Same with normal

Frozen
Same with normal
02:34:263 (9) - Object end is without tempo
02:35:763 (5) - ^

Insane
Kiai short than 15 seconds - 01:39:608

Supreme's Snow
Same with normal
w8, this map need finished, because isn't finished to end
Author this GD need finished GD

Extra
Same with normal

Rikka's dunno
Klai short than 15 seconds - 01:40:059

Snowstorm
Klai short than 15 seconds - 01:40:059

Freezing
Klai short than 15 seconds - 01:40:059

Here you are
Good luck with rank!
[i'm listen to your map very long] :D
RockStyle
please rank this, i beg you :(
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