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ARForest - Colors

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Joe Castle
HI! you requested mods on #modreqs, so im here to see if i can help you with your mapset!
lets ee what you have (just to let you know, im will mod the osu!standard diffs only)

EloBB Easy:

1. 00:32:128 (1,2,1) - make this objects have the same spacing between them. Also, it could look more cool if you put the second Green slider near the blue slider´s curve

2. 00:41:795 (2,3,1) - make this objects have the same spacing between them

3. 00:49:295 (1,2,1) - separate this objects from each other a bit more

4. 00:54:628 (2,3,1) - make this objects have the same spacing between them

5. 01:31:155 (1,1,1,1) - since the bpm is getting lower and lower in this part, the circles should be getting closer and closer from each other. I see that you tried to do that, but didnt completely nailed it, so, why no trying doing this? http://osu.ppy.sh/ss/8266741 (That is just an idea, it doesnt need to be like that)


Normal:

1. 00:14:795 (3) - move this slider to x:108-y:144, so it can flow better with 00:13:795 (1,2) and make a triangle with them http://osu.ppy.sh/ss/8266763

2. 00:20:461 (3,4,1) - make this objects have the same spacing between them

3. 00:28:461 (1,2,1) - make this objects have the same spacing between them too

4. 00:29:461 (1) - you dont need that amount of grey dots to make that curve, try using less grey dots , or make this http://osu.ppy.sh/ss/8266787

5. 00:32:461 (2,3) - make this combo be more closer to 00:33:628 (1,2)

6. 00:38:795 (1,2,3,4) - Make this http://osu.ppy.sh/ss/8266794 (and make them have the same spacing between them)

7. 00:40:461 (6,1,2,3,4) - you added way too much spacing in here, is just a normal diff :S

8. 00:46:295 (2,3,4) - move this circle more to the right, so it can make a triangle with the slider and the other circle https://osu.ppy.sh/ss/8266809

9. 00:49:295 (1,2,3) - move 00:49:961 (2,3) to x:64-y:308, so it can flow with the first Green slider´s curve better

10. 00:54:628 (1,2,3) - make something like this https://osu.ppy.sh/ss/8266817

11. 01:30:795 (4,1,2,3) - do something like this http://osu.ppy.sh/ss/8266832 (tisis just an example of how it can look, doesnt mean it has to be necessary like that)

12. 01:32:820 (1) - spinner is too short for a normal... stretch the spinner until 01:34:698, and delete 01:34:632 (1)

13. 01:38:268 (3) - move this slider to 01:38:447, it will flow better this way


SaltKing Hard:

1. 00:09:462 (1) - this slider is almost starting inside itself, and thats not rankable (i think), so move the first gray dot a bit more to the left to avoid that

2. 00:38:795 (2,3,4) - move the second slider to x:236-y:100, and forth slider to x:368-y:96, the sliders will have the same spacing now


Fruity Insane:

1. 00:07:461 (1,2) - circle should go on x:308-y:164, it will flow better with the slider´s curve

2. 00:08:795 (1,2) - same problema like #1, move the circle to x:204-y:164

3. 00:29:461 (1) - the slider shape can be improved, doesnt look good

4. 00:38:961 (2,3,4,5,6,7,8) - improve the circles spacing (the spacing should be the same between every circle) to it can have a better shape of a star

5. 00:44:461 (2,3,4,5,6,7) - same reason as #4

6. 00:48:461 (1,2,3,4,5) - same reason as #4 too

7. 00:49:795 (1,2,3,4,5) - same reason as #4 again

8. 01:00:295 (2,3,4,5,6) - same reason as #4 uwu

9. 01:01:795 (1,2,3,4,5,6) - same reason as #4... again

10. 01:05:961 (3,4,5,6,7) - and again... same reason as #4

11. 01:12:461 (1,2,3,4,5) - same reason as #4, you need to polish this star jumps

12. 01:13:628 (1,2,3,4,5) - here too, same reason as #4

13. 01:30:128 (2,3,4) - this should have the same spacing between them


walter85 Insane:

1. 00:49:128 (5,6,1) - move this a bit up http://osu.ppy.sh/ss/8267112 like this


Midnight Colors:

1. 00:09:461 (1,2) - make the second slider exactly like the first one, it will look better

2. 00:10:795 (1) - you dont need that amount of gray dots. do this https://osu.ppy.sh/ss/8267152

3. 01:05:628 (1,2,3,4,5,6,1,2,3,4) - dont do that ;w; it look ugly, try making just a nice curve.

4. 01:06:795 (1) - the shape of this slider can be improved, but it look ugly too http://osu.ppy.sh/ss/8267170 try something like that

i hope this helps uwu
blobdash
Fruity Insane

Joe Castle wrote:

HI! you requested mods on #modreqs, so im here to see if i can help you with your mapset!
lets ee what you have (just to let you know, im will mod the osu!standard diffs only)
Fruity Insane:

1. 00:07:461 (1,2) - circle should go on x:308-y:164, it will flow better with the slider´s curve no cuz 00:07:461 (1,2,1,2) - are symetrical

2. 00:08:795 (1,2) - same problema like #1, move the circle to x:204-y:164 ^

3. 00:29:461 (1) - the slider shape can be improved, doesnt look good improved it

4. 00:38:961 (2,3,4,5,6,7,8) - improve the circles spacing (the spacing should be the same between every circle) to it can have a better shape of a star 1: on jumps you can have different spacing if it makes a pattern 2: the diff is full of stars xD

5. 00:44:461 (2,3,4,5,6,7) - same reason as #4 ok, this one was ugly for some reason, fixed

6. 00:48:461 (1,2,3,4,5) - same reason as #4 too for

7. 00:49:795 (1,2,3,4,5) - same reason as #4 again how

8. 01:00:295 (2,3,4,5,6) - same reason as #4 uwu long

9. 01:01:795 (1,2,3,4,5,6) - same reason as #4... again can

10. 01:05:961 (3,4,5,6,7) - and again... same reason as #4 you

11. 01:12:461 (1,2,3,4,5) - same reason as #4, you need to polish this star jumps go

12. 01:13:628 (1,2,3,4,5) - here too, same reason as #4 plz

13. 01:30:128 (2,3,4) - this should have the same spacing between them k

i hope this helps uwu
e.e my eyes hurts
just a tip for your mods
put every diff mod inside multiple boxes
it's really better

here's that update :
jfbnhjidbfn
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.100006

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288641
BeatmapSetID:606367

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Topic Starter
CucumberCuc

Joe Castle wrote:

HI! you requested mods on #modreqs, so im here to see if i can help you with your mapset!
lets ee what you have (just to let you know, im will mod the osu!standard diffs only)

EloBB Easy:

1. 00:32:128 (1,2,1) - make this objects have the same spacing between them. Also, it could look more cool if you put the second Green slider near the blue slider´s curve fixed, but if EloBB want - he can change this

2. 00:41:795 (2,3,1) - make this objects have the same spacing between them not going to change, because if you look at the ticks - they are different and change here is not worth it

3. 00:49:295 (1,2,1) - separate this objects from each other a bit more DS does not allow it

4. 00:54:628 (2,3,1) - make this objects have the same spacing between them ^

5. 01:31:155 (1,1,1,1) - since the bpm is getting lower and lower in this part, the circles should be getting closer and closer from each other. I see that you tried to do that, but didnt completely nailed it, so, why no trying doing this? http://osu.ppy.sh/ss/8266741 (That is just an idea, it doesnt need to be like that) Like I said above - the DS will not allow, but slightly change


Normal:

1. 00:14:795 (3) - move this slider to x:108-y:144, so it can flow better with 00:13:795 (1,2) and make a triangle with them http://osu.ppy.sh/ss/8266763 fixed

2. 00:20:461 (3,4,1) - make this objects have the same spacing between them not good idea, leave as is

3. 00:28:461 (1,2,1) - make this objects have the same spacing between them too ^

4. 00:29:461 (1) - you dont need that amount of grey dots to make that curve, try using less grey dots , or make this http://osu.ppy.sh/ss/8266787 fixed

5. 00:32:461 (2,3) - make this combo be more closer to 00:33:628 (1,2) i'm not see problems, all okay

6. 00:38:795 (1,2,3,4) - Make this http://osu.ppy.sh/ss/8266794 (and make them have the same spacing between them) this example not good

7. 00:40:461 (6,1,2,3,4) - you added way too much spacing in here, is just a normal diff :S i'm not see problems, all okay

8. 00:46:295 (2,3,4) - move this circle more to the right, so it can make a triangle with the slider and the other circle https://osu.ppy.sh/ss/8266809 i think all okay

9. 00:49:295 (1,2,3) - move 00:49:961 (2,3) to x:64-y:308, so it can flow with the first Green slider´s curve better not good flow

10. 00:54:628 (1,2,3) - make something like this https://osu.ppy.sh/ss/8266817 your example not good, but fixed

11. 01:30:795 (4,1,2,3) - do something like this http://osu.ppy.sh/ss/8266832 (tisis just an example of how it can look, doesnt mean it has to be necessary like that) slightly fixed

12. 01:32:820 (1) - spinner is too short for a normal... stretch the spinner until 01:34:698, and delete 01:34:632 (1) fixed

13. 01:38:268 (3) - move this slider to 01:38:447, it will flow better this way here I followed a crackling sound

Midnight Colors:

1. 00:09:461 (1,2) - make the second slider exactly like the first one, it will look better i think all okay

2. 00:10:795 (1) - you dont need that amount of gray dots. do this https://osu.ppy.sh/ss/8267152 fixed

3. 01:05:628 (1,2,3,4,5,6,1,2,3,4) - dont do that ;w; it look ugly, try making just a nice curve. fixed

4. 01:06:795 (1) - the shape of this slider can be improved, but it look ugly too http://osu.ppy.sh/ss/8267170 try something like that i'm not like this shape slider and leave as is

i hope this helps uwu
_Crow

Joe Castle wrote:

walter85 Insane:

1. 00:49:128 (5,6,1) - move this a bit up http://osu.ppy.sh/ss/8267112 like this No, it's intentional
Einja
M4M (I'm modding first ;w;) my map: https://osu.ppy.sh/s/619973

[General]
Disable widescreen support unless you're gonna use an SB/video
Audio/Timing points conflict with CTB diff


[Midnight Colours]
00:09:461 (1,2) - it would look nicer if you copied slider 1 and flipped it replacing slider 2

00:10:795 (1) - shrink the loop a little bit and extend the tail out more for it to look nicer ;w; http://prntscr.com/fh8239

00:15:461 (1,2,3,4,5,6,7,8,1) - did you handplace this stream, because they aren't evenly DSd and it doesn't look neat

00:16:795 (3) - sure there's a 1/4 sound there, but I don't think it's worth emphasizing since it doesn't look neat at all when emphasized, and you could just emphasize these sounds with NCs instead.

00:19:128 (4) - no 1/4 sound here? (even if there was, it's so quiet that there's no point in using circles or 1/4 sliders to emphasize it)
00:21:795 (2,3,4,5,6) - ^

00:31:795 (6,7) - not neat, spread these out further

00:35:378 (5,6,7,8,9) - I think this looks much more neat http://prntscr.com/fh839c

00:40:795 (3,2) - avoid overlap

01:40:559 (1,2,3) - 300bpm triple 0_0

[Normal]
You shouldn't change SV at all in this diff, it can be really hard for new players to follow, Also, avoid stacks like these 00:32:128 (1,2) -
fix your sv in normal, that's all.



good luck with your beatmap!
Topic Starter
CucumberCuc

Einja wrote:

M4M (I'm modding first ;w;) my map: https://osu.ppy.sh/s/619973

[General]
Disable widescreen support unless you're gonna use an SB/video fixed
Audio/Timing points conflict with CTB diff I wrote to the person, so wait until it will update its complexity


[Midnight Colours]
00:09:461 (1,2) - it would look nicer if you copied slider 1 and flipped it replacing slider 2 it's not good idea

00:10:795 (1) - shrink the loop a little bit and extend the tail out more for it to look nicer ;w; http://prntscr.com/fh8239 I don't like this, leave as is

00:15:461 (1,2,3,4,5,6,7,8,1) - did you handplace this stream, because they aren't evenly DSd and it doesn't look neat fixed

00:16:795 (3) - sure there's a 1/4 sound there, but I don't think it's worth emphasizing since it doesn't look neat at all when emphasized, and you could just emphasize these sounds with NCs instead. i think it's okay

00:19:128 (4) - no 1/4 sound here? (even if there was, it's so quiet that there's no point in using circles or 1/4 sliders to emphasize it) In this case, I put on crunchy sounds in the song
00:21:795 (2,3,4,5,6) - ^ But in this case, Yes, can agree that should not be placed on the silent sound in the song, but all the same I think that it is normal

00:31:795 (6,7) - not neat, spread these out further fixed

00:35:378 (5,6,7,8,9) - I think this looks much more neat http://prntscr.com/fh839c slightly fixed

00:40:795 (3,2) - avoid overlap fixed

01:40:559 (1,2,3) - 300bpm triple 0_0 ???

[Normal]
You shouldn't change SV at all in this diff, it can be really hard for new players to follow, Also, avoid stacks like these 00:32:128 (1,2) -
fix your sv in normal, that's all. slightly fixed



good luck with your beatmap! thx ^~^
A1caida
Привет! :)
M4MExpert и одну диффу на выбор, хорошо?
[Midnight Colors]
00:09:461 (1,2,1) - может уменьшишь спейсинг между ними?
01:31:156 (1,2,3) - ^ или увеличь здесь
00:31:795 (6,7) - возможно игроку будет сложно правильно прочитать это с первого раза
00:34:795 (1,2,3,4,5,6,7,8,9) - вау. Череда слайдербрейков. Не знаю как фиксить, но с этим явно что-то надо делать
00:38:795 (2,3,4,5,6,7,8,9) - Может сделаешь так, чтобы 9-ка шла к началу следущего слайдера? Как здесь 00:45:295 (9,1) -
00:52:295 (2,3,4,5,6,7,8) - почему спейсинг отличается от спейсинга на предыдущем стриме?Звуки одинаковые же
01:05:795 (2,3,4,5,1,2,3,4) - ^
01:04:961 (1,2,3,1,2,3) - визуально спейсинг одинаковый(чуть-чуть отличается)В последнем трипле увеличь его немного
[walter85's Insane]
00:35:462 (1,2,3,4) - it is hard to read, isn't it?
00:45:045 (4) - you should increase ds from this note
00:47:962 (5,1) - ds it confuses
00:49:212 (6,1) - why slider a bit lower than note?
01:06:795 (1,1) - too much reverses
01:29:128 (3,1) - ds?
[Fruity's Insane]
00:41:128 (1,1) - The form of the sliders are different(you made it purpose? I don't know)
01:24:628 (2) - fast slider for slow part


Удачи!
_Crow

-Alcaida wrote:

[walter85's Insane]
00:35:462 (1,2,3,4) - it is hard to read, isn't it? ¯\_(ツ)_/¯
00:45:045 (4) - you should increase ds from this note not really
00:47:962 (5,1) - ds it confuses nah
00:49:212 (6,1) - why slider a bit lower than note? emphasys
01:06:795 (1,1) - too much reverses nah
01:29:128 (3,1) - ds? no
Topic Starter
CucumberCuc

-Alcaida wrote:

Привет! :)
M4MExpert и одну диффу на выбор, хорошо?
[Midnight Colors]
00:09:461 (1,2,1) - может уменьшишь спейсинг между ними? уменьшил
01:31:156 (1,2,3) - ^ или увеличь здесь не вижу смысла тут что-то менять
00:31:795 (6,7) - возможно игроку будет сложно правильно прочитать это с первого раза я немного отодвинул, но не особо знаю, помогло ли это
00:34:795 (1,2,3,4,5,6,7,8,9) - вау. Череда слайдербрейков. Не знаю как фиксить, но с этим явно что-то надо делать здесь я делал слайдеры под звуки песни, но если люди или BN напишут ещё раз про этот момент - попытаюсь исправить
00:38:795 (2,3,4,5,6,7,8,9) - Может сделаешь так, чтобы 9-ка шла к началу следущего слайдера? Как здесь 00:45:295 (9,1) - я думаю что это можно оставить как есть
00:52:295 (2,3,4,5,6,7,8) - почему спейсинг отличается от спейсинга на предыдущем стриме?Звуки одинаковые же
01:05:795 (2,3,4,5,1,2,3,4) - ^ в первом случае я просто пытался сделать стримы ближе друг другу но отдалил их|тут я сделал так, чтобы они немного отдалялись друг от друга
01:04:961 (1,2,3,1,2,3) - визуально спейсинг одинаковый(чуть-чуть отличается)В последнем трипле увеличь его немного я думаю это не обязательно менять

Удачи! спасибо :3
blobdash

-Alcaida wrote:

[Fruity's Insane]
00:41:128 (1,1) - The form of the sliders are different(you made it purpose? I don't know) one anchor was off but yeah, it's on purpose mostly (fixed the anchor)
01:24:628 (2) - fast slider for slow part
upd8
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13461,37461,46628,56128,58795,66795,74795
DistanceSpacing: 2.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.300006

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288641
BeatmapSetID:606367

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,80328,83528
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Zelzatter Zero
hi from my modding queue
sorry i'm late :D

[Normal]
00:05:461 (1,2) - nazi - make these slider symmetrical.
00:24:128 (1,3) - ^
00:38:795 (1,2) - add blanket
01:17:128 (2,3) - fix blanket
Is that Normal diff? The SV is too fast for Beginner :o

[SaltKing's Hard]
00:09:461 (1) - overlap. fix it
01:03:961 (5) - why not try this one?


[Fruity's Insane]
01:38:406 - Object's end isn't snapped!
01:43:884 - ^
00:07:461 (1,2) - fix blanket
00:08:795 (1,2) - ^
00:19:461 (4,1,2) - ^
00:22:795 - the rhythm feels emty. add some notes
00:54:628 (1,1) - 1. fix blanket // 2. nazi - make these notes symmetrical.
01:30:461 (3,4) - fix blanket

only 2 diffs left but i don't found any issues here, so i'm quit now
SPOILER
i'm a noob mapper, a noob mapper can map 7* map
Don't highlighted this
blobdash
i'm don't really have the time so i'll be quick
i fixed blankets where it was possible and where it made sense
unsnapped are because the timing is wrong in my opinion
the 83.xxx bpm timing point should be at 98406 offset
use my timing CucumberCuc
update
osu file format v14

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Creator:CucumberCuc
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Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
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384,48,74128,1,8,0:0:0:0:
404,216,74295,2,0,P|436:242|472:256,2,70
272,304,74795,5,0,0:0:0:0:
48,180,75461,2,0,P|64:112|96:96,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
90,97,76128,1,0,0:0:0:0:
160,212,76461,6,0,P|192:248|252:252,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
300,144,77128,2,0,P|284:120|208:104,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,148,77795,6,0,L|88:256,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
192,328,78461,2,0,P|232:324|244:320,2,52.5000020027161,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,196,79128,2,0,P|200:164|264:156,2,105.000004005432,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,236,80128,5,4,0:0:0:0:
116,52,84128,5,0,0:0:0:0:
272,64,84628,2,0,P|263:89|252:104,1,35,2|2,0:0|0:0,0:0:0:0:
160,132,85128,1,0,0:0:0:0:
332,188,85795,5,0,0:0:0:0:
332,188,86128,1,2,0:0:0:0:
332,188,86461,1,0,0:0:0:0:
244,212,86795,2,0,P|236:244|215:286,1,70,2|0,0:0|0:0,0:0:0:0:
220,277,87295,5,2,0:0:0:0:
143,233,87461,1,2,0:0:0:0:
77,62,87795,1,0,0:0:0:0:
240,76,88461,5,0,0:0:0:0:
240,76,88795,1,2,0:0:0:0:
240,76,89128,1,0,0:0:0:0:
148,68,89461,6,0,P|114:105|101:128,1,70,2|0,0:0|0:0,0:0:0:0:
128,240,90128,1,0,0:0:0:0:
201,171,90461,1,0,0:0:0:0:
284,148,90795,2,0,P|284:190|271:222,1,70
120,280,91606,5,0,0:0:0:0:
341,186,92093,1,0,0:0:0:0:
328,264,92820,2,0,L|312:276,2,11.6666666666667
280,136,94632,6,0,L|288:128,2,11.6666666666667
120,108,97212,5,0,0:0:0:0:
300,120,97574,1,2,0:0:0:0:
112,220,97993,2,0,P|176:272|236:276,1,140
120,108,100559,6,0,L|140:112,2,11.6666666666667
256,192,100759,12,0,103759,0:0:0:0:
ty for the mod

(change the timing for all diffs @cucumbercuc)
Topic Starter
CucumberCuc

Uraomote Error wrote:

hi from my modding queue
sorry i'm late :D

[Normal]
00:05:461 (1,2) - nazi - make these slider symmetrical.
00:24:128 (1,3) - ^ slightly fixed
00:38:795 (1,2) - add blanket fixed
01:17:128 (2,3) - fix blanket fixed
Is that Normal diff? The SV is too fast for Beginner :o i'm sorry, changed it

only 2 diffs left but i don't found any issues here, so i'm quit now
SPOILER
i'm a noob mapper, a noob mapper can map 7* map
Don't highlighted this

FruityEnLoops wrote:

i'm don't really have the time so i'll be quick
i fixed blankets where it was possible and where it made sense
unsnapped are because the timing is wrong in my opinion
the 83.xxx bpm timing point should be at 98406 offset
use my timing CucumberCuc
i added one more TP to make it better
blobdash
you need to move the tp, creating one doesn't solve the problem
Topic Starter
CucumberCuc

FruityEnLoops wrote:

you need to move the tp, creating one doesn't solve the problem
it seems to me that this is fine, but if need to change it (or rather write to me about it) - I'll change it
871
It'll be fun if you could rank it.

But you won't do it :) , because this map is bad (at least in it's current state). Especially your "Midnight Colors". You can throw as many kudosu on your map as you want, but what's the point ?

What the %^^*# is this stream ? => 00:15:461 - 00:16:128.

Do you know what means prioritize one sound above other ? => 00:16:128 - 00:25:128. (even though I only pointed out this section, it actually does for your whole map)
+ why is there a blank space 0:21:628 ? place note here.

In this section => 00:26:759 - 00:36:128 <= You just spammed tons of notes , without even slightest concern about music. Osu! is a rhythm game god damn it, can you at least try to represent a song ?

00:31:795 - 00:32:128 As if there's anyone who can sightread this !? It was enough to put 1/8 slider from 00:31:795 to 00:32:045 and then put 1/2 slider on 00:32:128.

00:36:128 - 00:36:795 wut ? Why is this mapped. It's better to put spinner here or just leave it empty

+ Maybe I've said it before, but just in case : Why does this diff looks so overmapped.

How do you expect people to beat those streams ? => 00:52:295 - 00:52:795 / 01:05:795 - 01:06:378.

You can't even copy paste and rotate things, can you ? If you can why does this section looks so ugly ? => 00:37:461 - 01:14:795.
+ Why your map overall looks ugly ?

Even people who made GD's for you made a decent looking maps and you can't do even that ?

In conclusion : Aesthetics are ^&$(^d. My eyes and time ^&$(^d.

Btw, thank you for motivating me to map this song, I enjoyed it, :) .
_Crow

871 wrote:

stuff
Just fucking chill dude. I agree, the map can't get ranked right now, but there are other ways to say that. Being a piece of shit is not the right way to do it.

Also, it's not like your map is that better anyway
871

walter85 wrote:

871 wrote:

stuff
Just fucking chill dude. I agree, the map can't get ranked right now, but there are other ways to say that. Being a piece of shit is not the right way to do it.

Also, it's not like your map is that better anyway
- Mb, but i'm not trying to rank it + morever it is THAT better.

I don't wanna fill this map's thread with unnececary messeges, I just got envy when I saw this map with +34 kudosu being such a .... nvm.

Sry for being agressive.
blobdash
Drop the salt people. Every diff in this set has cons and pros. End of the discussion.
Topic Starter
CucumberCuc

871 wrote:

It'll be fun if you could rank it.

But you won't do it :) , because this map is bad (at least in it's current state). Especially your "Midnight Colors". You can throw as many kudosu on your map as you want, but what's the point ?

What the %^^*# is this stream ? => 00:15:461 - 00:16:128. Что плохого в таком стриме?

Do you know what means prioritize one sound above other ? => 00:16:128 - 00:25:128. (even though I only pointed out this section, it actually does for your whole map) Немного исправил
+ why is there a blank space 0:21:628 ? place note here. Хорошо, добавил круг

In this section => 00:26:759 - 00:36:128 <= You just spammed tons of notes , without even slightest concern about music. Osu! is a rhythm game god damn it, can you at least try to represent a song ? Тут я делал кружки именно под звуки песни

00:31:795 - 00:32:128 As if there's anyone who can sightread this !? It was enough to put 1/8 slider from 00:31:795 to 00:32:045 and then put 1/2 slider on 00:32:128. Я не думаю что будет хорошо так делать

00:36:128 - 00:36:795 wut ? Why is this mapped. It's better to put spinner here or just leave it empty Хорошо, добавил спиннер

+ Maybe I've said it before, but just in case : Why does this diff looks so overmapped.

How do you expect people to beat those streams ? => 00:52:295 - 00:52:795 / 01:05:795 - 01:06:378. Я считаю что это проходимые стримы

You can't even copy paste and rotate things, can you ? If you can why does this section looks so ugly ? => 00:37:461 - 01:14:795. "На вкус и цвет товарища нет"
+ Why your map overall looks ugly ?

Even people who made GD's for you made a decent looking maps and you can't do even that ?

In conclusion : Aesthetics are ^&$(^d. My eyes and time ^&$(^d.

Btw, thank you for motivating me to map this song, I enjoyed it, :) .
paydayzcool
Hi, M4M from your queue: p/6129860#p6129860

EDIT: Forgot to specify the diff name for the insane I was modding. I'm so sorry :?

Normal
Generally in normal diffs, there should be no SV changes.
This also feels like a hard diff. SO try and simplify this map.

00:29:128 (2,1) - Get rid of the SV change on 1 and make the distance between these notes like the others.
00:46:295 (2,3,4) - Although this is the best way to represent the music, it is also the worst representation of readability lol XD. Keep the notes on white or red ticks at one time or newer players will not be able to FC the song.
01:00:461 (1,2) - Why not have these sliders with the same curve?
01:02:961 (1,2) - ^
01:09:795 (1,2,3) - ^

Hard
The only thing I have to say about this diff is that it's a bit too hard. Simplify the notes a tiny bit and aim to bring it down to 3.3-3.4 stars

Fruity's Insane
00:43:128 (1,2,3,4,5) - Make this part more like a jump, not a singletap.
00:51:128 (1,2,3,4,5) - ^

OK, I have nothing to say about the other diffs because they are good enough.

Sorry if I wan't helpful, but I reckon this maps is as good as it is mostly.
Topic Starter
CucumberCuc

paydayzcool wrote:

Hi, M4M from your queue: p/6129860#p6129860

Normal
Generally in normal diffs, there should be no SV changes. OK, removed or changed a couple of SV, I hope it will be better
This also feels like a hard diff. SO try and simplify this map.

00:29:128 (2,1) - Get rid of the SV change on 1 and make the distance between these notes like the others. I remove slider and put spinner
00:46:295 (2,3,4) - Although this is the best way to represent the music, it is also the worst representation of readability lol XD. Keep the notes on white or red ticks at one time or newer players will not be able to FC the song. i hope it be better
01:00:461 (1,2) - Why not have these sliders with the same curve? but almost the same sliders are on the map...
01:02:961 (1,2) - ^
01:09:795 (1,2,3) - ^

OK, I have nothing to say about the other diffs because they are good enough.

Sorry if I wan't helpful, but I reckon this maps is as good as it is mostly.
blobdash

paydayzcool wrote:

Hi, M4M from your queue: p/6129860#p6129860

Insane
00:43:128 (1,2,3,4,5) - Make this part more like a jump, not a singletap.
00:51:128 (1,2,3,4,5) - ^

OK, I have nothing to say about the other diffs because they are good enough.

Sorry if I wan't helpful, but I reckon this maps is as good as it is mostly.
when there's 2 insane plz put on the name of which one you're modding
(this is mine he was modding, guessed it)

and no, i'm not changing anything cuz i like these patterns

also, the tags need to be changed, elobb 's easy isn't in the set anymore
:thunking:
Naoya
Short NM


Midnight Colors
00:09:462 (1,2) - Nitpicking, symmetry plzzz

00:15:462 (1,2,3,4,1,2,3,4) - I think that is overstreamed and a bit unnecessary. Singles or sliders might be better.

00:34:795 (1,2,3,4,5) - Might be hard to read, not sure. Might just be me.

00:37:962 (2,3,4) - The strong sound isn't a triple, it sounds more like a double. Though the weak sound is a triple. Idk might just be me nitpicking again.

00:42:795 (1,2,3,4,5,6) - You miss a strong note on a blue tick

00:43:211 (2,3,4,5,6,7,8,9) - Over streamed I feel. Because 00:43:628 (7,8) - are weak sounds compared to the previous.

00:50:795 (1) - Goes offscreen a little. Idk may or may not affect rankability

00:52:128 (1,2,3,4,5,6,7,8) - I think the wubs are a stronger noise in this case and should try to follow that instead of the ticks.

01:04:961 (1,2,3) - There isn't really a triple here either. Maybe a slider into a triple could work


01:17:129 (6,1) - There's a sound in between these notes, so this would be a triple ish

01:26:795 (4) - not consistent with 01:24:128 (1) - I'm just nitpicking haha

Found it after my first runthrough of your map
00:52:295 (2,3,4,5,6,7,8) - Visual spacing of the sliders are wrong. To get even spaced streams make a curve using a slider then click that slider and go ctrl + shit + f

00:53:878 (2,3,4,5) - I feel kicksliders fit this more but, I'm being nit picky again

All in all, it's not bad but, I feel like you should listen to the music in slow motion like 50% or something, because I feel you miss some of the stronger beats and stuff. Still great job and I wish you luck in ranking!

Edit:

I've only modded that diff because I ran out of time. Send me a pm in game or on the website if you want me to mod the rest and I'll pm you the rest of the NM's so I don't do a double post
Topic Starter
CucumberCuc

Naoya wrote:

Short NM


Midnight Colors
00:09:462 (1,2) - Nitpicking, symmetry plzzz but i think here all okay...

00:15:462 (1,2,3,4,1,2,3,4) - I think that is overstreamed and a bit unnecessary. Singles or sliders might be better. I have almost the entire map was put into the song, but if anyone else of the good modders will write about it - correct

00:34:795 (1,2,3,4,5) - Might be hard to read, not sure. Might just be me. I think it's too okay

00:37:962 (2,3,4) - The strong sound isn't a triple, it sounds more like a double. Though the weak sound is a triple. Idk might just be me nitpicking again. as for 00:15:462 - I put the sounds of songs and the last sound sure loud

00:42:795 (1,2,3,4,5,6) - You miss a strong note on a blue tick I didn't hear any skipping sound

00:43:211 (2,3,4,5,6,7,8,9) - Over streamed I feel. Because 00:43:628 (7,8) - are weak sounds compared to the previous. okay, changed

00:50:795 (1) - Goes offscreen a little. Idk may or may not affect rankability hmm...

00:52:128 (1,2,3,4,5,6,7,8) - I think the wubs are a stronger noise in this case and should try to follow that instead of the ticks. okay, fixed

01:04:961 (1,2,3) - There isn't really a triple here either. Maybe a slider into a triple could work


01:17:129 (6,1) - There's a sound in between these notes, so this would be a triple ish okay, fixed

01:26:795 (4) - not consistent with 01:24:128 (1) - I'm just nitpicking haha leave as is

Found it after my first runthrough of your map
00:52:295 (2,3,4,5,6,7,8) - Visual spacing of the sliders are wrong. To get even spaced streams make a curve using a slider then click that slider and go ctrl + shit + f fixed this

00:53:878 (2,3,4,5) - I feel kicksliders fit this more but, I'm being nit picky again I think circle better then sliders here

All in all, it's not bad but, I feel like you should listen to the music in slow motion like 50% or something, because I feel you miss some of the stronger beats and stuff. Still great job and I wish you luck in ranking!

Edit:

I've only modded that diff because I ran out of time. Send me a pm in game or on the website if you want me to mod the rest and I'll pm you the rest of the NM's so I don't do a double post
Ward74
Hey from my modding queue :D

Normal

Try to make a blanket it's better 00:05:461 (1,2) - like this https://osu.ppy.sh/ss/8615995
00:21:128 (4,5) - ^ https://osu.ppy.sh/ss/8616007
00:26:795 (5,6,7,8,9,10) - Try to make this is better no ? https://osu.ppy.sh/ss/8616047 0,8x Distance snap
In the screen i forgot it's nc here 00:26:795 (1) -

During the kiai time the SV are high for a normal diff :/

Sooo the distance snap are very unsnapped
It's make a big jump for a low diff :/
01:05:795 (3,4) -

Sorry for my short mod good luck fort the next ;D
Topic Starter
CucumberCuc

Ward74 wrote:

Hey from my modding queue :D

Normal

Try to make a blanket it's better 00:05:461 (1,2) - like this https://osu.ppy.sh/ss/8615995 not good idea do this :(;but fixed
00:21:128 (4,5) - ^ https://osu.ppy.sh/ss/8616007 fixed slider
00:26:795 (5,6,7,8,9,10) - Try to make this is better no ? https://osu.ppy.sh/ss/8616047 0,8x Distance snap perhaps better leave as is and won't change
In the screen i forgot it's nc here 00:26:795 (1) -

During the kiai time the SV are high for a normal diff :/ slightly fixed

Sooo the distance snap are very unsnapped
It's make a big jump for a low diff :/
01:05:795 (3,4) - I think it's normal length as I follow the difference in length between 1.16x

Sorry for my short mod good luck fort the next ;D thx you ^^
Haganenno
[Midnight Colors]
rename the diff to Midnight Colours to stick it in American's butt
00:09:461 (1,2) - really poor aesthethic
00:13:378 - this curve takes a bit of a sharp angle at around this timestamp, it doesnt look the same as 00:10:961 - this curve
00:14:461 - this sound is stronk and should be considered to be made clickable
00:15:461 (1,2,3,4,5,6,7,8,1) - eh this kinda comes out of nowhere
00:19:128 (4) - if you are mapping these three sounds, you should then map the fourth one as well (00:19:378 - )
00:22:461 - you made all of these sounds clickable, why not now?
00:25:295 (1,2) - doesn't look good. Just random objects placed like that. Who says that there should be a jump at all? And if you decide that you do want a jump, then why did you do it like this specifically? You need to justify every object placement in your map, only then it will work.

Overall, the intro looks bad aesthethically and plays rather boring. Try to attach some wonky concept to it, not it feels like you are just pushing through anything just so you could map this as quick as possible and get to the fun part

00:26:795 - doesn't feel like there is any sort of meaningful spacing emphasis in this entire part. Or at least I don't notice it, and if I don't, it means that the emphasis is too little. You emphasise 00:27:295 (4,5) - these sounds by stack, do that by spacing as well. get 00:27:795 (1) - these on board too
00:30:294 (3,1) - why is there a stack? You didn't stack 00:27:628 (6,1) -
00:29:461 (1,2,3,1,2,3) - these two new NCs out of nowhere show me that you were thinking something different was happening in the song, but there isn't anything extraordinary here. Why the NC inconsistency?
00:45:878 (2,3,4) - spacing differs here (from slider end to 2 in comparison from 2 to 3)

Make spacing mean something. Now it is random. For example: 00:45:878 (2,3,4) - 00:47:045 (2,4) - 00:49:128 (5,6) - 00:52:545 (3) - WHY DO THEY ALL DIFFER?

00:53:878 (2,3,4,5) - you don't shit out extraordinary patterns for no reason. This has to be built in around the map. Context is everything. This is one of the hardest parts of the map while the song is actually LESS intense. Makes no sense for many reasons. Scrap and remap.
01:03:461 (5) - nc should be here if you are separating by sounds. Also, if you are separating something by NC, you imply that the sounds are somehow different. Thus, map it differently as well. NC isn't enough. You have to express different stuff through spacing and aesthethic.
00:56:128 (1,2,3,4,5,6) - spacing emphasis pls
01:06:128 (1,2,3,4) - once again, NC isn't enough to differentiate between sounds
01:04:628 (1,2,3,1,2,3,1,2,3) - I'd disagree with the spacing. It goes up. Thus, the spacing shouldn't stay equal. Start slow, end with the same spacing you have right now.
01:05:128 - should be a kickslider
01:05:545 - undermapped

the slow parts have a problem of being conceptless, just like the beginning

Overall I liked playing through the map and when I'm playing, the only really wrong things I ecountered were random difficulty spikes such as 00:53:878 (2,3,4,5) - 01:04:628 (1,2,3,1,2,3,1,2,3) - . I liked all those circular kickslider parts. Some of them had inconsistent spacing but I'm sure you know that by now.

Good luck.
Topic Starter
CucumberCuc

Haganenno wrote:

[Midnight Colors]
rename the diff to Midnight Colours to stick it in American's butt the word "Colors" I took from the name of the song, so I won't change
00:09:461 (1,2) - really poor aesthethic hope it's be better
00:13:378 - this curve takes a bit of a sharp angle at around this timestamp, it doesnt look the same as 00:10:961 - this curve fixed
00:14:461 - this sound is stronk and should be considered to be made clickable I decided to create separate objects in the form of sliders to somehow dilute it, though, and the sound should be clickable and for me, the sliders here look better than if I put the circles (besides, earlier I also did the sliders, where was this loud sound, but stood not a circle)
00:15:461 (1,2,3,4,5,6,7,8,1) - eh this kinda comes out of nowhere moved previous circle 2 to circle 1 of this timing, I hope it will be better
00:19:128 (4) - if you are mapping these three sounds, you should then map the fourth one as well (00:19:378 - ) but there is not have sound, why would I do that?
00:22:461 - you made all of these sounds clickable, why not now? on 00:14:461, I roughly answered "why"
00:25:295 (1,2) - doesn't look good. Just random objects placed like that. Who says that there should be a jump at all? And if you decide that you do want a jump, then why did you do it like this specifically? You need to justify every object placement in your map, only then it will work. In this timing, I decided to make these sliders far to prepare players for the jump and thanks to loud sound, which i do far these sliders

Overall, the intro looks bad aesthethically and plays rather boring. Try to attach some wonky concept to it, not it feels like you are just pushing through anything just so you could map this as quick as possible and get to the fun part

00:26:795 - doesn't feel like there is any sort of meaningful spacing emphasis in this entire part. Or at least I don't notice it, and if I don't, it means that the emphasis is too little. You emphasise 00:27:295 (4,5) - these sounds by stack, do that by spacing as well. get 00:27:795 (1) - these on board too fixed
00:30:294 (3,1) - why is there a stack? You didn't stack 00:27:628 (6,1) - fixed
00:29:461 (1,2,3,1,2,3) - these two new NCs out of nowhere show me that you were thinking something different was happening in the song, but there isn't anything extraordinary here. Why the NC inconsistency? fixed
00:45:878 (2,3,4) - spacing differs here (from slider end to 2 in comparison from 2 to 3) fixed

Make spacing mean something. Now it is random. For example: 00:45:878 (2,3,4) - 00:47:045 (2,4) - 00:49:128 (5,6) - 00:52:545 (3) - WHY DO THEY ALL DIFFER? fixed

00:53:878 (2,3,4,5) - you don't shit out extraordinary patterns for no reason. This has to be built in around the map. Context is everything. This is one of the hardest parts of the map while the song is actually LESS intense. Makes no sense for many reasons. Scrap and remap. fixed
01:03:461 (5) - nc should be here if you are separating by sounds. Also, if you are separating something by NC, you imply that the sounds are somehow different. Thus, map it differently as well. NC isn't enough. You have to express different stuff through spacing and aesthethic. fixed
00:56:128 (1,2,3,4,5,6) - spacing emphasis pls it was conceived that there was a different distance
01:06:128 (1,2,3,4) - once again, NC isn't enough to differentiate between sounds fixed
01:04:628 (1,2,3,1,2,3,1,2,3) - I'd disagree with the spacing. It goes up. Thus, the spacing shouldn't stay equal. Start slow, end with the same spacing you have right now. hope it's be better
01:05:128 - should be a kickslider fixed
01:05:545 - undermapped added

the slow parts have a problem of being conceptless, just like the beginning

Overall I liked playing through the map and when I'm playing, the only really wrong things I ecountered were random difficulty spikes such as 00:53:878 (2,3,4,5) - 01:04:628 (1,2,3,1,2,3,1,2,3) - . I liked all those circular kickslider parts. Some of them had inconsistent spacing but I'm sure you know that by now. S

Good luck. thx you ^^
Affirmation
Q

[highest]
00:09:128 (2,1) - unstack
00:21:461 (1,2,3) - hard to read rhythm because DS looks similar
00:31:461 (4,5,6) - weird flow
01:40:559 (1,2,3) - triple looks not so good for music imo.

GL
Topic Starter
CucumberCuc

Neoskylove wrote:

Q

[highest]
00:09:128 (2,1) - unstack hope it's be better
00:21:461 (1,2,3) - hard to read rhythm because DS looks similar fixed
00:31:461 (4,5,6) - weird flow hope it's be better
01:40:559 (1,2,3) - triple looks not so good for music imo. I did on the sounds which are in the end of the song, so did 3 circles, but changed on the slider to make it better

GL thx you ^^
DeletedUser_10414170
Didn't have time to look through all the other mods, so sorry if I repeat other what others said.

Mod
Midnight Colors

00:09:461 (1,2,1) - The gap between all of these sliders is extremely short (Timeline wise), and for a non-intense and low slider velocity part of the song it makes it very easy to not hit the slider in time to get a 300, or miss it entirely.

00:21:795 (3,4,5,6,7) - This stack here seems out of place, and from what I can't tell doesn't follow any notable part of the music.

00:25:295 (1,2) - These sliders repeat so fast they drown out the music, and don't really make sense to use. I'd recommend replacing them entirely, or using sliders that repeat slower. They also don't sound very nice. These are used a lot in the song, and also need to be fixed but I'm not going to time-stamp them all. (Another example - 01:38:268 (4,5,6) - )

01:04:628 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - These spaced streams created a difficulty spike in a place where it's otherwise unwarranted, and in similar sections of the music you don't do so, so I don't get why it's there.

The music gets so quiet here you can't hear it, so this 01:40:709 (1) - it should be shortened so that it ends when the note does

01:31:156 (1,2,3) - Similar to before, a larger gap on the timeline between these sliders would better represent the low intensity


That's all!
coco
Midnight Colors:
00:09:461 (1,2,1) - should overlap at least slightly like 01:31:156 (1,2,3)
00:22:128 (7) - y no kick slider circle
00:25:295 (1,2) - make em close and extend (1) by 3/8 (or 2/8 if impossible to play)
00:35:378 (5,6,7,8) - all held for different durations but look the same. change them a bit for better reading?
00:52:128 (1,2,3,4,1,2,3) - y isnt this part like 00:49:795 (2,3,4,5,6,7) when song has same sounds
01:27:461 (3) - space more? higher pitched like 01:26:461 (3) after all
01:05:128 (3,1) - distance between these makes it hard to read

i like it
Topic Starter
CucumberCuc

QuiescentRabbit wrote:

Didn't have time to look through all the other mods, so sorry if I repeat other what others said.

Mod
Midnight Colors

00:09:461 (1,2,1) - The gap between all of these sliders is extremely short (Timeline wise), and for a non-intense and low slider velocity part of the song it makes it very easy to not hit the slider in time to get a 300, or miss it entirely. hope it's be better

00:21:795 (3,4,5,6,7) - This stack here seems out of place, and from what I can't tell doesn't follow any notable part of the music. hope it's be better

00:25:295 (1,2) - These sliders repeat so fast they drown out the music, and don't really make sense to use. I'd recommend replacing them entirely, or using sliders that repeat slower. They also don't sound very nice. These are used a lot in the song, and also need to be fixed but I'm not going to time-stamp them all. (Another example - 01:38:268 (4,5,6) - ) fixed

01:04:628 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - These spaced streams created a difficulty spike in a place where it's otherwise unwarranted, and in similar sections of the music you don't do so, so I don't get why it's there. I did not see that in another period of time in the kiai was something like the sound of, so this is where it was made

The music gets so quiet here you can't hear it, so this 01:40:709 (1) - it should be shortened so that it ends when the note does fixed

01:31:156 (1,2,3) - Similar to before, a larger gap on the timeline between these sliders would better represent the low intensity i think this distance good for now


That's all!

cococolaco wrote:

Midnight Colors:
00:09:461 (1,2,1) - should overlap at least slightly like 01:31:156 (1,2,3) fixed
00:22:128 (7) - y no kick slider circle ???
00:25:295 (1,2) - make em close and extend (1) by 3/8 (or 2/8 if impossible to play) hope it's be better
00:35:378 (5,6,7,8) - all held for different durations but look the same. change them a bit for better reading? fixed
00:52:128 (1,2,3,4,1,2,3) - y isnt this part like 00:49:795 (2,3,4,5,6,7) when song has same sounds I don't think so, I've decided to put objects on other sounds
01:27:461 (3) - space more? higher pitched like 01:26:461 (3) after all fixed
01:05:128 (3,1) - distance between these makes it hard to read fixed

i like it
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Fruity's Insane]
Nothing Detected!
[Midnight Colors]
Nothing Detected!
[Normal]
Nothing Detected!
[SaltKing's Hard]
Object at 01:03:962 - should be placed at: [391, 331] currently at: [392, 332] to move in line with slider at time 01:04:462 -

[walter85's Insane]
Object at 00:28:295 - should be placed at: [379, 303] currently at: [380, 304] to move in line with slider at time 00:28:462 -
Object at 00:56:795 - should be placed at: [101, 205] currently at: [100, 204] to move in line with slider at time 00:57:295 -

I hope I didn't malfunction!
blobdash
beep boop
_Crow

Arphimigon wrote:

[walter85's Insane]
Object at 00:28:295 - should be placed at: [379, 303] currently at: [380, 304] to move in line with slider at time 00:28:462 - that's a stack
Object at 00:56:795 - should be placed at: [101, 205] currently at: [100, 204] to move in line with slider at time 00:57:295 - that's a blanket
SaltyLucario
hi guys i'm not dead

Joe Castle wrote:

SaltKing Hard:
1. 00:09:462 (1) - this slider is almost starting inside itself, and thats not rankable (i think), so move the first gray dot a bit more to the left to avoid that Don't see any problem with it
2. 00:38:795 (2,3,4) - move the second slider to x:236-y:100, and forth slider to x:368-y:96, the sliders will have the same spacing now Okay

Uraomote Error wrote:

hi from my modding queue

[SaltKing's Hard]
00:09:461 (1) - overlap. fix it Don't see any problem with it
01:03:961 (5) - why not try this one? Okay
[/quote]

paydayzcool wrote:

Hi, M4M from your queue: p/6129860#p6129860
Hard
The only thing I have to say about this diff is that it's a bit too hard. Simplify the notes a tiny bit and aim to bring it down to 3.3-3.4 stars Sorry, I like this diff the way as it is :V

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[SaltKing's Hard]
Object at 01:03:962 - should be placed at: [391, 331] currently at: [392, 332] to move in line with slider at time 01:04:462 - I changed that pattern so not actual anymore
i'll send updated version later cuz i started to hitsound this
Dendy
Здрасте

Midnight Colours
00:08:128 (3) - сильный звук, больше спесинг? или ты не делаешь на это приоритет?
00:09:128 (2) - ^ / в прибавок звуки одинаковые, но спейсинг разный 00:07:461 (1,2)
01:15:628 - ^
00:13:795 (1,2) - если ты маппаешь под колокольчик, то не надо пропускать вот эти звуки 00:13:795м (1,2)
00:18:461 (2,3) - не самая красивая форма для джампа, предлагаю тебя не изменяя флоу поставить его ниже, и слайдер оставить
00:26:795 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,5) - я не вижу какой то особой связи в этих джампаъ, по большей части они мне кажются рандомной так как они не выделяют какую то индивидуальную интенсивность, какие то с большим спейсингом, какие то с маленьким, хотя их громкость и сила остаётся прежней, можно сделать их более точными?
00:37:461 (1) - мне кажется что этот слайдер не должен быть, из-за быстрого звука, не говорю что это неправильно или плохо, это может начать путать игрока.
00:48:128 (1) - не лучше было бы изменить флоу против часовой стрелке, если эта 00:42:295 (1) часть была по часовой?
00:45:461 (1) - не красивый слайдер
00:46:045 (3,4) - не нужен такой большой спейсинг, ты не ставишь такой сильный приоритет на дальность нот, + это не очень удобно читать после кик слайдеров
+00:47:045 (2) почему тут тогда нет такого спейсинга :thinking:
01:03:628 (1,2,3) - здесь звук становится слабее и слабее, значит нужно уменьшать постепенно спейсинг, слушай звук внимательно
01:13:794 (1,2,3,4,5,6) - ^
01:05:795 (2,3,4,5,6,7,8,9) - у тебя больше нигде нет повторения данного стрима, в прибавок он выглядит очень сложным для такой то сложности, не вижу смысла делать вообще стрим из нот если у тебя все стримы сделаны кик слайдерами, сам стрим ещё появляется слишком неожиданно для игрока, что очевидно может быть для него фиаской
01:07:795 (1,1) - бланкет, если он тут и есть, он кривой
01:38:268 (4) - ни к месту маппать такой звук ревёрсом, ой как ни к месту.
Dendy
советую тебе находить моддеров по лучше, чтобы они выявили маштабные проблемы, а лучше номинатора на решение проблем
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