from my queue
i wanna look at ur lower diffs because no one does that ever
nice, some quality of life things are needed though
00:21:664 (1) - why arent these the same slider body ? xd 00:24:331 (4) -
00:26:997 (6) - stacking in easy is not a good thing to do normally, players are new to the game, and are trying to figure out that distance between objects = distance between them musically. id reccomend fully ds'ing these, yes sometimes it looks ugly, but thats the price you pay for easy or normal diffs
00:45:497 (3,1) - u broke .8x ds here, pls fix
01:13:598 (2,4) - i think u have a lot of room to work with where you can make this overlap not happen
00:01:660 (2,3) - this is stuff u really shouldnt be doing, this is some crazy flow break AND it doesnt look good. in normal, still use slider flow like u would in easy, nothing needs to be too confusing like this really
00:04:886 (3) - this slider would make more sense if it landed on the white tick, musically
00:17:499 (3,4) - changing ds in a normal is a big no no
00:20:497 (4) - missed opportunity to make this a curved slider and blanket this 00:20:164 (3) - ;\
00:48:673 (1) - this probably needs to be angled down more and the curve made more lenient to look like a nicer blanket
00:51:969 (2,3) - another one of those flow breaks that u should just never do in ur beginner diffs. because even i, the 18k player, clicked the sliderend instead of the notehead. pls make it fit with ur slider flow
00:55:101 (1,1) - the blanket between these sliderends are off slightly
00:57:738 (1) - 1.2x ds?
00:59:222 (1,2,3) - what happened to ds here, seems all wonky
01:02:614 (3,4) - same thing from before, except you jump a to almost 2.0x ds here. normal cant do ds changes, very minor ones (like the 1.2x i mentioned) are readable for most, but stuff like this is just not for normal diffs. as ugly as the word is, its simply unrankable
the diff is really cramped and doesnt look great, luckily it plays well in flow for the most part (other than the really weird stuff you decided to do with the ds and stuff)
this one needs work!
00:04:241 (2) - can u make this slider a blanket that makes a nicer blanket with the next slider, its kinda in the awkward middle ground rn
00:18:998 (7,2) - at this level of difficulty, u can make minor changes in ds to avoid these aesthetically displeasing overlaps
00:48:331 (7) - move this to the left to dodge this overlap
00:58:563 (3,1) - can u make these parallel (or the same angle), this stuff looks really disorganized because of that (you do this in other places to, but this is the most glaring so far)
01:06:713 (4,4) - id manipulate this combo so you could stack these in the same position. same here 01:02:778 (4,3) - , you could be using more advanced placement in these sections
really my biggest complaint for this diff is how i feel like im going in a circle in the middle of the playing field so much, there isnt much linear movement to make things more interesting. sure it flows WELL, but to me, its just a bit boring
look into places you could use more advanced placements for stacking objects!
dont neglect your lower diffs, they are the bread and butter to your future mapping technique. ton of respect for making the entire set though, keep going!
i wanna look at ur lower diffs because no one does that ever
Easy
nice, some quality of life things are needed though
00:21:664 (1) - why arent these the same slider body ? xd 00:24:331 (4) -
00:26:997 (6) - stacking in easy is not a good thing to do normally, players are new to the game, and are trying to figure out that distance between objects = distance between them musically. id reccomend fully ds'ing these, yes sometimes it looks ugly, but thats the price you pay for easy or normal diffs
00:45:497 (3,1) - u broke .8x ds here, pls fix
01:13:598 (2,4) - i think u have a lot of room to work with where you can make this overlap not happen
Normal
00:01:660 (2,3) - this is stuff u really shouldnt be doing, this is some crazy flow break AND it doesnt look good. in normal, still use slider flow like u would in easy, nothing needs to be too confusing like this really
00:04:886 (3) - this slider would make more sense if it landed on the white tick, musically
00:17:499 (3,4) - changing ds in a normal is a big no no
00:20:497 (4) - missed opportunity to make this a curved slider and blanket this 00:20:164 (3) - ;\
00:48:673 (1) - this probably needs to be angled down more and the curve made more lenient to look like a nicer blanket
00:51:969 (2,3) - another one of those flow breaks that u should just never do in ur beginner diffs. because even i, the 18k player, clicked the sliderend instead of the notehead. pls make it fit with ur slider flow
00:55:101 (1,1) - the blanket between these sliderends are off slightly
00:57:738 (1) - 1.2x ds?
00:59:222 (1,2,3) - what happened to ds here, seems all wonky
01:02:614 (3,4) - same thing from before, except you jump a to almost 2.0x ds here. normal cant do ds changes, very minor ones (like the 1.2x i mentioned) are readable for most, but stuff like this is just not for normal diffs. as ugly as the word is, its simply unrankable
the diff is really cramped and doesnt look great, luckily it plays well in flow for the most part (other than the really weird stuff you decided to do with the ds and stuff)
this one needs work!
Hard
00:04:241 (2) - can u make this slider a blanket that makes a nicer blanket with the next slider, its kinda in the awkward middle ground rn
00:18:998 (7,2) - at this level of difficulty, u can make minor changes in ds to avoid these aesthetically displeasing overlaps
00:48:331 (7) - move this to the left to dodge this overlap
00:58:563 (3,1) - can u make these parallel (or the same angle), this stuff looks really disorganized because of that (you do this in other places to, but this is the most glaring so far)
01:06:713 (4,4) - id manipulate this combo so you could stack these in the same position. same here 01:02:778 (4,3) - , you could be using more advanced placement in these sections
really my biggest complaint for this diff is how i feel like im going in a circle in the middle of the playing field so much, there isnt much linear movement to make things more interesting. sure it flows WELL, but to me, its just a bit boring
look into places you could use more advanced placements for stacking objects!
dont neglect your lower diffs, they are the bread and butter to your future mapping technique. ton of respect for making the entire set though, keep going!