17:19 frukoyurdakul: I'm here if you'd like to speak about my map
17:19 *frukoyurdakul is editing [https://osu.ppy.sh/b/1330403 Avenged Sevenfold - Coming Home [Return]]
17:19 frukoyurdakul: You can read my post on the thread that I just replied on your comment:
p/616354617:21 Nardoxyribonucleic: You also used that sample at 01:25:860 - with k
17:22 Nardoxyribonucleic: 01:29:610 -
17:22 frukoyurdakul: I know, I just used the don sound on the part that I've showed
17:22 frukoyurdakul: the rest of them is all kats, no dons included
17:23 Nardoxyribonucleic: I would say sampleset-wise this contradicts with the ranking criteria, since you used a high tone don and low tone kat in the difficulty
17:24 frukoyurdakul: Mhm i understand, but I didn't use both of them in the same parts, only their number are the same
17:25 frukoyurdakul: I guess I can change the first one's number and upload again, but let me ask you something. Would it require a bubble?
17:25 Nardoxyribonucleic: take this pattern chain as example: 02:48:697 -
17:25 Nardoxyribonucleic: hitsound sounds like kdddkdddkdddk but it is kkddkdddkdddk
17:26 frukoyurdakul: There are 2 reasons that I've mapped it like that
17:26 Nardoxyribonucleic: consequently it causes confusion of hitsoung feedback
17:26 frukoyurdakul: first, hitclap4 has the exact drum sound on 02:48:781 (925) - this
17:26 Nardoxyribonucleic: you hit a kat but sounds like a don
17:26 frukoyurdakul: and as you can hear 02:48:697 (924) - this is snare
17:27 Nardoxyribonucleic: Do you get the point?
17:28 Nardoxyribonucleic: Players expect higher-tone feedback for kat in that stream
17:28 Nardoxyribonucleic: but it just hitsounded as kdddkdddkdddk
17:28 Nardoxyribonucleic: while playing as kkddkdddkdddk
17:29 frukoyurdakul: Well i suppose i can use a different hitsound on it
17:29 frukoyurdakul: make it same with 02:49:034 (928,929,930,931) - these four
17:29 frukoyurdakul: including hitsounds
17:30 Nardoxyribonucleic: So in order to make samplesets logically consistent and does not clash with each other, change the tone setting
17:31 Nardoxyribonucleic: Use a higher-tone sound for kat and lower-tone for don
17:32 frukoyurdakul: They do not clash actually, the hitclap4 is higher compared to hitnormal8 and hitnormal3
17:32 frukoyurdakul: And they don't affect the gameplay itself since I tested it multiple times. I'm saying that I can change that pattern to kdddk instead of kkddk
17:32 Nardoxyribonucleic: We compare by pairs. Also the current hitclap4 is in fact relatively low-toned.
17:33 frukoyurdakul: I understand but if I change it to a don hitsound, I need to change multiple patterns to dons only
17:34 frukoyurdakul: which will sound ridiculous for example 01:25:776 (442,443) - on these, since the 443rd note is higher compared to 442
17:35 frukoyurdakul: because I used the hitclap4 on multiple places
17:35 frukoyurdakul: like this and 01:29:652 - this spots for example
17:36 Nardoxyribonucleic: Try to get another pair of hitsounds first. Not to change the patterns first to see whether the hitsound feedback makes sense with the colour
17:37 Nardoxyribonucleic: for set C4
17:37 frukoyurdakul: What's wrong about the current setting? I'm not changing the hitclap4 since it's relatively higher compared to 8 and 3
17:38 frukoyurdakul: In order to not conflict the hitnormal4, I will change it's name to hitnormal5
17:38 Nardoxyribonucleic: We compare hitsounds by its respetive PAIRS
17:38 Nardoxyribonucleic: respective*
17:39 frukoyurdakul: Okay, and I'm saying I will change the hitnormal 4 to hitnormal 5, which is empty
17:39 frukoyurdakul: So hitclap 4 can stay alone and hitnormal 4 will become a normal don, which will be lower compared to kat
17:41 Nardoxyribonucleic: You can make any changes so that feedback contradictions like above said example would not occur.
17:42 frukoyurdakul: I did some, please DQ my map and I'll update
17:42 frukoyurdakul: then I'll show you the points that I changed
17:44 Nardoxyribonucleic: ok
17:45 frukoyurdakul: updating
17:45 frukoyurdakul: done, could you please redownload?
17:46 frukoyurdakul: or you can simply change the hitnormal 4 to hitnormal 5
17:46 frukoyurdakul: the parts that I've changed are:
17:47 frukoyurdakul: 00:40:782 -
17:47 frukoyurdakul: this, hitnormal is changed to 5 and the relative green points changed to C:5
17:47 frukoyurdakul: 02:48:697 - this is changed to kdddkdddkdddkkd with the relative hitsound change
17:54 Nardoxyribonucleic: Any other changes?
17:54 frukoyurdakul: nope, the rest is the same
18:15 Nardoxyribonucleic: 00:22:074 (102,103,104) - are notes like these zero-hitsounded?
18:16 frukoyurdakul: not really, it's on hitclap 1
18:16 frukoyurdakul: a.k.a, taiko-normal-hitclap.wav
18:17 Nardoxyribonucleic: okay.
18:17 frukoyurdakul: It sounds like zero-hitsounded because the sound is exactly the same with the drum hi-hat sound
18:35 Nardoxyribonucleic: Rechecked and the conflict is now gone.
18:36 Nardoxyribonucleic: You may post what you have changed in the thread first
18:36 frukoyurdakul: Oh, sure. Please wait a minute.