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Various Artists - Lolis Short Medley

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AchsanLovers

FiddleBlue wrote:

  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist.

so maybe the metadata should be...

Artist : 高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Romanised Artist : Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Gorakubu & Petit Rabbit's


just fix that artist, romanised already good..
Topic Starter
Nevertary

AchsanLovers wrote:

FiddleBlue wrote:

  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist.

so maybe the metadata should be...

Artist : 高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Romanised Artist : Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Gorakubu & Petit Rabbit's


just fix that artist, romanised already good..
done
Celektus
[Overal]

  1. the new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones

  2. osu! Ranking Criteria wrote:

    1. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.

    osu! Ranking Criteria wrote:

    1. Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
    Some of your colors might be too bright or too dark. You can easily change this by adjusting this number

[Easy]

  1. I would cut down your NC usage here by half 00:32:664 - so you don't get 3 note combos constantly

  2. you might wanna add finishes here 00:55:101 (1,1) - cause it seems like they're missing. This repeats in other diffs in this part, so look out for it

  3. really nitpicky but this might be hard to read for Easy players 00:59:222 (1) - and also a curve out of a straight line like this isn't really appealing. I would suggest something more like this I placed a circle at the end so it's still in the right position for DS... also the slider kinda looks like a gardening tool... like the shovel from the grill in the back. >.<

  4. the Clap sound here seems unintentional 01:12:286 (1) -

[Normal]

  1. I would change this to 2 sliders 00:04:241 (2,3) - then move 3 one red tick back. That way 3 is still a clicked Vocal

  2. the reverse here is kinda blocked 00:57:738 (1,1) - it's not unrankable I think, but if you can try and make it not overlapped at all, might make it just a tad more readable.

  3. this rhythm is actually wrong... or at least over/undermapped 00:59:222 (1,2,3) - it's more like this imo. It seems like you did this in every diff so I'm pointing it out in case you don't intend to actually over/undermap that... I also think it works on a Normal as players effectively only click the downbeats.

  4. this is the first 1/2 stack in the map 01:21:631 (3,4) - which is inconsistent with how you previously represented 1/2 and also a possible reading difficulty for players of this level.

    osu! Ranking Criteria wrote:

    1. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
    this quote doesn't really go into detail and it only mentioned switching between 1/1 and 1/2 though if you do this stuff make sure it's not 2/3 into the map. The same goes for every following 1/2 stack.

[Hard]

  1. same as mentioned in he normal at this point 00:04:241 (2,3) -

  2. the stacking here like I talked about in the Normal might be ok here 00:01:014 (1,1) - s it's literally the start of the song though If you don't use it as consistent concept try and only make weird stuff with it on Insanes or switch around all the time on Hard maps. In this diff you seems to have a concept for your 1/2 stacking, but just be aware of it in future maps as the way you stack kinda makes 1/4 hard to read here for example 00:37:664 (7,8,1) -

  3. you might wanna only use only 1 reverse here 01:01:140 (5,6) - especially since you have not really any extended sliders in the map. Same here 01:11:958 (6) - and in other places too from here onward

[Insane]

  1. you skipped the Guitar here for the Vocals 00:03:112 - yet you didn't make this just a single slider 00:04:886 (5,1) - I think choosing either and not both would be better. Or at least using the same rhythm as 00:02:951 (3) - and then mapping the guitar afterwards. All just a bunch of suggestions

  2. why is this jump bigger than the rest? 00:07:951 (6,7) - I assume someone told you to ctrl + G it since you have probably very uncomfortable straining movement here in and out of the slider. Consider ctrl +Ging it for more comfortable movement and "correct" spacing emphasis... if you want that jump size tho maybe make still less uncomfortable.

  3. like in the previous diff add some buffer here 00:13:757 (1,2) - especially since the jump into 2 is the same spacing as you 1/2 that comes up even though 1 into 2 is a 1/4th jump.

  4. blanket could be better 00:16:499 (1,2) - like this the distance between Head, end and slider body should all be consistently the same... might wanna re check your blankets I won't point any more out.

  5. I think this jump 00:20:164 (4,1) - should be as big if not bigger than these 00:18:164 (2,3) - 00:18:998 (4,1) - because of the finish hitsound on it.

    like this one 00:21:497 (4,1) - if not you should nerf all the other jumps

  6. this jump should be bigger because of the "yay" 01:03:106 (1,2) - and slider leniency from 1

  7. the song kinda has less intensity here 01:28:534 (2,3) - so you might wanna quickly lower the rhythm density by making this into a stack or removing 3. I also can barely hear the sound on 3 so I wouldn't map it. You might wanna extend 3 and overlap it's slider end with the slider end from 01:27:701 (3) -

might finish the other diffs tomorrow, but I kinda don't have time right now. In case I just don't mod the just wanna say gl with the set.
Topic Starter
Nevertary

Celektus wrote:

[Overal]

  1. the new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones

  2. osu! Ranking Criteria wrote:

    1. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.

    osu! Ranking Criteria wrote:

    1. Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
    Some of your colors might be too bright or too dark. You can easily change this by adjusting this number

fixed

[Easy]

  1. I would cut down your NC usage here by half 00:32:664 - so you don't get 3 note combos constantly fixed

  2. you might wanna add finishes here 00:55:101 (1,1) - cause it seems like they're missing. This repeats in other diffs in this part, so look out for it fixed

  3. really nitpicky but this might be hard to read for Easy players 00:59:222 (1) - and also a curve out of a straight line like this isn't really appealing. I would suggest something more like this I placed a circle at the end so it's still in the right position for DS... also the slider kinda looks like a gardening tool... like the shovel from the grill in the back. >.< fixed

  4. the Clap sound here seems unintentional 01:12:286 (1) - fixed

[Normal]

  1. I would change this to 2 sliders 00:04:241 (2,3) - then move 3 one red tick back. That way 3 is still a clicked Vocal agree

  2. the reverse here is kinda blocked 00:57:738 (1,1) - it's not unrankable I think, but if you can try and make it not overlapped at all, might make it just a tad more readable. fixed

  3. this rhythm is actually wrong... or at least over/undermapped 00:59:222 (1,2,3) - it's more like this imo. It seems like you did this in every diff so I'm pointing it out in case you don't intend to actually over/undermap that... I also think it works on a Normal as players effectively only click the downbeats. fixed

  4. this is the first 1/2 stack in the map 01:21:631 (3,4) - which is inconsistent with how you previously represented 1/2 and also a possible reading difficulty for players of this level. fixed

    osu! Ranking Criteria wrote:

    1. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
    this quote doesn't really go into detail and it only mentioned switching between 1/1 and 1/2 though if you do this stuff make sure it's not 2/3 into the map. The same goes for every following 1/2 stack.

[Hard]

  1. same as mentioned in he normal at this point 00:04:241 (2,3) - but not for hard

  2. the stacking here like I talked about in the Normal might be ok here 00:01:014 (1,1) - s it's literally the start of the song though If you don't use it as consistent concept try and only make weird stuff with it on Insanes or switch around all the time on Hard maps. In this diff you seems to have a concept for your 1/2 stacking, but just be aware of it in future maps as the way you stack kinda makes 1/4 hard to read here for example 00:37:664 (7,8,1) -

  3. you might wanna only use only 1 reverse here 01:01:140 (5,6) - especially since you have not really any extended sliders in the map. Same here 01:11:958 (6) - and in other places too from here onward If I only use 1 reverse slider it will be less uncomfortable to play

[Insane]

  1. you skipped the Guitar here for the Vocals 00:03:112 - yet you didn't make this just a single slider 00:04:886 (5,1) - I think choosing either and not both would be better. Or at least using the same rhythm as 00:02:951 (3) - and then mapping the guitar afterwards. All just a bunch of suggestions fixed for alll higher diff

  2. why is this jump bigger than the rest? 00:07:951 (6,7) - I assume someone told you to ctrl + G it since you have probably very uncomfortable straining movement here in and out of the slider. Consider ctrl +Ging it for more comfortable movement and "correct" spacing emphasis... if you want that jump size tho maybe make still less uncomfortable. fixed

  3. like in the previous diff add some buffer here 00:13:757 (1,2) - especially since the jump into 2 is the same spacing as you 1/2 that comes up even though 1 into 2 is a 1/4th jump. i've alternative

  4. blanket could be better 00:16:499 (1,2) - like this the distance between Head, end and slider body should all be consistently the same... might wanna re check your blankets I won't point any more out. fixed

  5. I think this jump 00:20:164 (4,1) - should be as big if not bigger than these 00:18:164 (2,3) - 00:18:998 (4,1) - because of the finish hitsound on it.

    like this one 00:21:497 (4,1) - if not you should nerf all the other jumps fixed

  6. this jump should be bigger because of the "yay" 01:03:106 (1,2) - and slider leniency from 1 fixed

  7. the song kinda has less intensity here 01:28:534 (2,3) - so you might wanna quickly lower the rhythm density by making this into a stack or removing 3. I also can barely hear the sound on 3 so I wouldn't map it. You might wanna extend 3 and overlap it's slider end with the slider end from 01:27:701 (3) - fixed

might finish the other diffs tomorrow, but I kinda don't have time right now. In case I just don't mod the just wanna say gl with the set.
thank you Celektus :)
Blan_C
Hello, NM from queue
Insanity

  1. Fix blankets 00:21:831 (1,2) - and 00:22:331 (2,4) -
  2. Spacing between 00:47:997 (5,6) - is higher than 00:48:331 (6,1) - but the gap is the same - 1/4. If you fix this you can avoid making 00:49:332 (3) - this circle that close to 00:48:673 (1) -
  3. 00:58:892 (5,1) - the same thing here.
  4. 00:59:881 (1,2) - You can make blanket here (from sliderend 01:00:541 (2) - and 00:59:881 (1) - )
  5. 01:06:057 (3,4) - Improve blanket here as you did 01:06:057 (2,3) -
  6. 01:11:631 (4) - I suggest you to convert it to 2 circles - there is important sound on sliderend - imo shall be clickable. Try placing circle on 01:11:631 - where 01:12:614 (2) - this slider ends and add circle 01:11:794 - on stacked notes
  7. 01:16:877 (3,4) - Blanket
  8. 01:22:122 (1,2,3,4,5,6) - The same thing as above
  9. I would make sliders on 01:23:106 - 01:24:417 - and replace 01:24:090 (2) - with circles to follow this vocal 'ha-ha-ha'
Insane

  1. 00:16:499 (1,2) - Fix blanket here
  2. 00:21:831 (1,3) - I guess you wanted to make it round-shaped. If you place circle 00:22:247 - like this

    (not permamently ofc!) blanketing this circle with 00:21:831 (1) - you can fix slider 00:22:331 (3) - to make it more round and then delete extra circle
  3. 01:26:057 (2,2,2) - Why you decrase spacing on ma-da ma-da? Make it the same :P
GL!
RevenKz
Posting for Lince:
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

Hallo, i'll be modding Rhapsody of the Lolicon (wtf edgy diffname l0l)
Rhapsody of the Lolicon
Is it actually allowed to use different combo colours on each diff?
anyway let's start:
• 00:02:306 (5) - What do you think about moving this to x:224 y:11? It would be exactly between 00:01:660 (3,4) - so the visual impact would be a lot better
Also i would add NC here (since the pattern itself sounds different than 00:01:177 (1,2,3,4) - , and not differencing them would be dissapointing)
• 00:03:435 (8,2) - Move the 8 a bit to the bottomleft so the blanket with the 2 will be fiixed.. OR move this whole pattern 00:03:757 (1,2) - a bit to the top-right (i feel like this second one is the best option because 00:03:435 (8,1) - this patern wouldnt be that closed)
• 00:05:370 (1) - Is the NC really neccesary?
If you wanna do it cuz the differences on their rhythms at least add one more here 00:05:693 (3) -
• 00:07:628 (1,2,1,2,3) - Same
• 00:10:209 (5) - Adding NC for the same reason than 00:02:306 (5) -
• 00:15:047 (7,1) - Switch NC's? Having a new combo on 00:15:693 (1) - feels kinda dissapointing
• 00:17:499 (4,1) - I think that you should separate this two a bit since i guess you dont want an overlap there xD
• 00:24:164 (5) - Move this to x:213 y:298, again, the visual impact would be a lot better imo
00:24:331 (6) - This one is a bit different, you could actually move it to x:424 y:259 but the spacing would be a lot on 00:24:331 (6,1) - , but i think that you should care too much about that spacing, since the sound on that slider1 is actually pretty high enough to space it a lot
• 00:25:331 (4) - Adding NC for emphasis wouldnt be really bad
• 00:28:997 (3) - Moving this to x:277 y:340 would make a cool overlap with 00:28:164 (4) - with also avoiding a too high spacing
• 00:29:497 (5) - x:271 y:242 a e s t h e t i c s
• 00:31:497 (2) - You have two options here: moving it a bit to the topleft to make a clear overlap, or stack it with 00:30:331 (2) - , Right now that circle is in a weird position, not enough to call it overlap but nor stack, so look at it
• 00:35:664 (2) - You could move this circle a bit to the left so it would fit the followpoint between 00:35:331 (1,2) - (basically being linear)
• 00:37:497 (5) - What about moving this to x:196 y:315 to make a cool overlap with 00:36:331 (5) - ?
• 00:41:831 (1,2,3) - The spacing on this pattern is just..... huh not really good, maybe because the second circle feels that it have to be more spaced instead of the third one
• 00:44:164 (4) - Again, move this to x:312 y:97 so it would be exactly between slider2 and slider1's sliderend
• 00:47:164 (1,3) - I'd prefer a stack here instead of an overlap this time, it feels pretty good for a stack, dont it?
• 00:49:826 (1) - This note position is clearly the weirdest i saw on this map (it doesnt mean its bad but the cursor movement is .. weird)
Try this
( without NC so you can see the followpoint )
• 00:57:574 (5) - Reduce the spacing ghere just a bit so it can overlap correctly with 00:56:914 (2) -
• 00:58:068 (2) - Move this a bit to down, its actually not fitting the slider shape
• 00:59:222 (1,2,3,4,5,6,1) - HOLY DIDNT EXPECT THIS LMAO
• 01:00:129 (5,6,1) - Fix the stack on the middle of this 3 sliders
• 01:00:870 (2) - Move this a bit to the left, its actually too close to the slider1
• 01:01:035 (3,4,5,6,7) - this is just not right... you know why
01:01:221 - Try deleting this one and stacking this two 01:01:035 (3,4) - (like if it were a double) ... its the only suggestion that's on my mind right now to fix that since this 01:01:140 - and this 01:01:221 - aren't really hearable at all enough to makee a stream there
• 01:21:139 (5) - Move this to x:295 y:357 , same thing about visual impact, right now its too close to 01:20:483 (2) - and its weird to see
• 01:21:631 (2) - Same here, You can do an overlap with 01:20:647 (3) - here by moving it to x:334 y:202
• 01:40:303 (1) - This one isnt that relevant, but moving it to x:339 y:38 would make it be exactly between 01:39:074 (7,8) -

Im not trying to being nazi but its just that i want to improve this map's aesthetics and visuals so dont take me wrong xD

Since it took me a lot and the mod is actually good enough, i wont mod the other one (or at least not today) call me back or poke me in discord if you still have any concern about my mod: Lince#8723
Topic Starter
Nevertary

Blan_C wrote:

Hello, NM from queue
Insanity

  1. Fix blankets 00:21:831 (1,2) - and 00:22:331 (2,4) - fixed
  2. Spacing between 00:47:997 (5,6) - is higher than 00:48:331 (6,1) - but the gap is the same - 1/4. If you fix this you can avoid making 00:49:332 (3) - this circle that close to 00:48:673 (1) - if i balance the spacing between 6,1 as same with 5,6 it will be hard to play even though the gap is same
  3. 00:58:892 (5,1) - the same thing here. ^
  4. 00:59:881 (1,2) - You can make blanket here (from sliderend 01:00:541 (2) - and 00:59:881 (1) - ) fixed
  5. 01:06:057 (3,4) - Improve blanket here as you did 01:06:057 (2,3) - fixed
  6. 01:11:631 (4) - I suggest you to convert it to 2 circles - there is important sound on sliderend - imo shall be clickable. this isn't important sound '-' Try placing circle on 01:11:631 - where 01:12:614 (2) - this slider ends and add circle 01:11:794 - on stacked notes
  7. 01:16:877 (3,4) - Blanket fixed
  8. 01:22:122 (1,2,3,4,5,6) - The same thing as above
  9. I would make sliders on 01:23:106 - 01:24:417 - and replace 01:24:090 (2) - with circles to follow this vocal 'ha-ha-ha' okay but there's no vocal ha-ha-ha lul
Insane

  1. 00:16:499 (1,2) - Fix blanket here fixed
  2. 00:21:831 (1,3) - I guess you wanted to make it round-shaped. If you place circle 00:22:247 - like this fixed

    (not permamently ofc!) blanketing this circle with 00:21:831 (1) - you can fix slider 00:22:331 (3) - to make it more round and then delete extra circle fixed
  3. 01:26:057 (2,2,2) - Why you decrase spacing on ma-da ma-da? Make it the same :P
GL!
Topic Starter
Nevertary

RevengeZ wrote:

Posting for Lince:
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

Hallo, i'll be modding Rhapsody of the Lolicon (wtf edgy diffname l0l)
Rhapsody of the Lolicon
Is it actually allowed to use different combo colours on each diff? I think so, because there is no rule about it
anyway let's start:
• 00:02:306 (5) - What do you think about moving this to x:224 y:11? It would be exactly between 00:01:660 (3,4) - so the visual impact would be a lot better fixed
Also i would add NC here (since the pattern itself sounds different than 00:01:177 (1,2,3,4) - , and not differencing them would be dissapointing) fixed
• 00:03:435 (8,2) - Move the 8 a bit to the bottomleft so the blanket with the 2 will be fiixed.. fixed OR move this whole pattern 00:03:757 (1,2) - a bit to the top-right (i feel like this second one is the best option because 00:03:435 (8,1) - this patern wouldnt be that closed)
• 00:05:370 (1) - Is the NC really neccesary?
If you wanna do it cuz the differences on their rhythms at least add one more here 00:05:693 (3) - fixed
• 00:07:628 (1,2,1,2,3) - Same fixed
• 00:10:209 (5) - Adding NC for the same reason than 00:02:306 (5) - it's already NC
• 00:15:047 (7,1) - Switch NC's? Having a new combo on 00:15:693 (1) - feels kinda dissapointing
• 00:17:499 (4,1) - I think that you should separate this two a bit since i guess you dont want an overlap there xD fixed
• 00:24:164 (5) - Move this to x:213 y:298, again, the visual impact would be a lot better imo fixed
00:24:331 (6) - This one is a bit different, you could actually move it to x:424 y:259 but the spacing would be a lot on 00:24:331 (6,1) - , but i think that you should care too much about that spacing, since the sound on that slider1 is actually pretty high enough to space it a lot
• 00:25:331 (4) - Adding NC for emphasis wouldnt be really bad
• 00:28:997 (3) - Moving this to x:277 y:340 would make a cool overlap with 00:28:164 (4) - with also avoiding a too high spacing it will a little weird
• 00:29:497 (5) - x:271 y:242 a e s t h e t i c s i'll placed it a bit to bottom

• 00:31:497 (2) - You have two options here: moving it a bit to the topleft to make a clear overlap, or stack it with 00:30:331 (2) - , Right now that circle is in a weird position, not enough to call it overlap but nor stack, so look at it fixed
• 00:35:664 (2) - You could move this circle a bit to the left so it would fit the followpoint between 00:35:331 (1,2) - (basically being linear) fixed
• 00:37:497 (5) - What about moving this to x:196 y:315 to make a cool overlap with 00:36:331 (5) - ? fixed
• 00:41:831 (1,2,3) - The spacing on this pattern is just..... huh not really good, maybe because the second circle feels that it have to be more spaced instead of the third one
• 00:44:164 (4) - Again, move this to x:312 y:97 so it would be exactly between slider2 and slider1's sliderend fixed
• 00:47:164 (1,3) - I'd prefer a stack here instead of an overlap this time, it feels pretty good for a stack, dont it? fixed
• 00:49:826 (1) - This note position is clearly the weirdest i saw on this map (it doesnt mean its bad but the cursor movement is .. weird) i don't think there's anything weird about that
Try this
( without NC so you can see the followpoint )
• 00:57:574 (5) - Reduce the spacing ghere just a bit so it can overlap correctly with 00:56:914 (2) - i'll just stack the 2,5 and triple
• 00:58:068 (2) - Move this a bit to down, its actually not fitting the slider shape ^
• 00:59:222 (1,2,3,4,5,6,1) - HOLY DIDNT EXPECT THIS LMAO
• 01:00:129 (5,6,1) - Fix the stack on the middle of this 3 sliders this already stacked the stack already gud
• 01:00:870 (2) - Move this a bit to the left, its actually too close to the slider1 but not too close to end of slider1
• 01:01:035 (3,4,5,6,7) - this is just not right... you know why Why? The distance should be like that because of the rhythm difference
01:01:221 - Try deleting this one and stacking this two 01:01:035 (3,4) - (like if it were a double) ... its the only suggestion that's on my mind right now to fix that since this 01:01:140 - and this 01:01:221 - aren't really hearable at all enough to makee a stream there it will look even more weird
• 01:21:139 (5) - Move this to x:295 y:357 , same thing about visual impact, right now its too close to 01:20:483 (2) - and its weird to see fixed
• 01:21:631 (2) - Same here, You can do an overlap with 01:20:647 (3) - here by moving it to x:334 y:202 i've alternative
• 01:40:303 (1) - This one isnt that relevant, but moving it to x:339 y:38 would make it be exactly between 01:39:074 (7,8) - fixed

Im not trying to being nazi but its just that i want to improve this map's aesthetics and visuals so dont take me wrong xD

Since it took me a lot and the mod is actually good enough, i wont mod the other one (or at least not today) call me back or poke me in discord if you still have any concern about my mod: Lince#8723
thank you Lince :)
Mentai
from my queue

i wanna look at ur lower diffs because no one does that ever


Easy


nice, some quality of life things are needed though

00:21:664 (1) - why arent these the same slider body ? xd 00:24:331 (4) -

00:26:997 (6) - stacking in easy is not a good thing to do normally, players are new to the game, and are trying to figure out that distance between objects = distance between them musically. id reccomend fully ds'ing these, yes sometimes it looks ugly, but thats the price you pay for easy or normal diffs

00:45:497 (3,1) - u broke .8x ds here, pls fix

01:13:598 (2,4) - i think u have a lot of room to work with where you can make this overlap not happen

Normal


00:01:660 (2,3) - this is stuff u really shouldnt be doing, this is some crazy flow break AND it doesnt look good. in normal, still use slider flow like u would in easy, nothing needs to be too confusing like this really

00:04:886 (3) - this slider would make more sense if it landed on the white tick, musically

00:17:499 (3,4) - changing ds in a normal is a big no no

00:20:497 (4) - missed opportunity to make this a curved slider and blanket this 00:20:164 (3) - ;\

00:48:673 (1) - this probably needs to be angled down more and the curve made more lenient to look like a nicer blanket

00:51:969 (2,3) - another one of those flow breaks that u should just never do in ur beginner diffs. because even i, the 18k player, clicked the sliderend instead of the notehead. pls make it fit with ur slider flow

00:55:101 (1,1) - the blanket between these sliderends are off slightly

00:57:738 (1) - 1.2x ds?

00:59:222 (1,2,3) - what happened to ds here, seems all wonky

01:02:614 (3,4) - same thing from before, except you jump a to almost 2.0x ds here. normal cant do ds changes, very minor ones (like the 1.2x i mentioned) are readable for most, but stuff like this is just not for normal diffs. as ugly as the word is, its simply unrankable

the diff is really cramped and doesnt look great, luckily it plays well in flow for the most part (other than the really weird stuff you decided to do with the ds and stuff)

this one needs work!


Hard


00:04:241 (2) - can u make this slider a blanket that makes a nicer blanket with the next slider, its kinda in the awkward middle ground rn

00:18:998 (7,2) - at this level of difficulty, u can make minor changes in ds to avoid these aesthetically displeasing overlaps

00:48:331 (7) - move this to the left to dodge this overlap

00:58:563 (3,1) - can u make these parallel (or the same angle), this stuff looks really disorganized because of that (you do this in other places to, but this is the most glaring so far)

01:06:713 (4,4) - id manipulate this combo so you could stack these in the same position. same here 01:02:778 (4,3) - , you could be using more advanced placement in these sections

really my biggest complaint for this diff is how i feel like im going in a circle in the middle of the playing field so much, there isnt much linear movement to make things more interesting. sure it flows WELL, but to me, its just a bit boring

look into places you could use more advanced placements for stacking objects!



dont neglect your lower diffs, they are the bread and butter to your future mapping technique. ton of respect for making the entire set though, keep going!
Antlia-
NM from my queue!
General

Take out the character names from the tags, I don't feel like it's needed. Leave the other tags in tho.
You only need the 1117 offset timing point, take out the 531 offset one
I only denoted reoccurring problems once, remember to look out for them in the rest of the difficulty

Easy

00:03:757 (2,1) What is this overlap
00:25:664 (5) No sharp angles in a song like this, this song has no rhythms that suggest a sharp angle
00:26:997 (6,1) don't stack notes in an easy diff
00:59:222 (1) wtf is this slider shape

Normal

Lower the distance snap to 1, 1.3 isn't good for a normal at this BPM
1/6?
01:21:631 (3,4,5) This feels awkward in my opinion, Make a new combo and change the objects you use

Hard

00:37:664 (7,8,1) this is really awkward, remove the slider and make a 3 note stacked stream into the second slider
0:01:140 (5,6) take out the kick and make a stream, streams are ok in hard diffs
01:08:188 (1,2) I think this is a bad overlap

Insane

00:13:757 (1) KICK TO STREAM
00:25:331 (1,2,1) one combo pls( and make 00:25:831 (2) a start of a combo)
01:25:893 (1,2) separate the origin of each jump
01:27:701 (3,1) No overlap pls
01:40:795 (1,2,3) make this a larger jump to add emphasis to the fact that the represented noises are louder than the where previously

Insanity

You only need one insane diff
The overlaps feel messy and this diff doesn't flow well
00:47:997 You and your kicks oml

Insanity

00:14:241 (2,3,4,5) keep the jumps equally spaced as there is no crescendo
00:36:497 (1,4) do the messy overlaps end
00:58:563 (1,2) NO KICKS I'M SO HAPPY
01:01:795 (1) this is a weird slider
01:04:417(1) adjust the slider above to one like this bc they represent the same noise
01:25:401 (1,2) make this a star

Rhapsody of the lolicon

Nice diff name
this diff feels like PP spam
00:05:047 (1,2,1,2) keep this as one combo
I feel that you can push this too rank if get enough mods. Good Luck
Also, always request that all of your diffs be modded.
Topic Starter
Nevertary

Mentai wrote:

from my queue

i wanna look at ur lower diffs because no one does that ever


Easy


nice, some quality of life things are needed though

00:21:664 (1) - why arent these the same slider body ? xd 00:24:331 (4) - fixed

00:26:997 (6) - stacking in easy is not a good thing to do normally, players are new to the game, and are trying to figure out that distance between objects = distance between them musically. id reccomend fully ds'ing these, yes sometimes it looks ugly, but thats the price you pay for easy or normal diffs fixed

00:45:497 (3,1) - u broke .8x ds here, pls fix changing ds in a normal is a big no no

01:13:598 (2,4) - i think u have a lot of room to work with where you can make this overlap not happen

Normal


00:01:660 (2,3) - this is stuff u really shouldnt be doing, this is some crazy flow break AND it doesnt look good. in normal, still use slider flow like u would in easy, nothing needs to be too confusing like this really fixed

00:04:886 (3) - this slider would make more sense if it landed on the white tick, musically fixed

00:17:499 (3,4) - changing ds in a normal is a big no no fixed

00:20:497 (4) - missed opportunity to make this a curved slider and blanket this 00:20:164 (3) - ;\ fixed

00:48:673 (1) - this probably needs to be angled down more and the curve made more lenient to look like a nicer blanket fixed

00:51:969 (2,3) - another one of those flow breaks that u should just never do in ur beginner diffs. because even i, the 18k player, clicked the sliderend instead of the notehead. pls make it fit with ur slider flow fixed

00:55:101 (1,1) - the blanket between these sliderends are off slightly fixed

00:57:738 (1) - 1.2x ds?

00:59:222 (1,2,3) - what happened to ds here, seems all wonky fixed

01:02:614 (3,4) - same thing from before, except you jump a to almost 2.0x ds here. normal cant do ds changes, very minor ones (like the 1.2x i mentioned) are readable for most, but stuff like this is just not for normal diffs. as ugly as the word is, its simply unrankable fixed

the diff is really cramped and doesnt look great, luckily it plays well in flow for the most part (other than the really weird stuff you decided to do with the ds and stuff)

this one needs work!


Hard


00:04:241 (2) - can u make this slider a blanket that makes a nicer blanket with the next slider, its kinda in the awkward middle ground rn fixed
00:18:998 (7,2) - at this level of difficulty, u can make minor changes in ds to avoid these aesthetically displeasing overlaps fixed

00:48:331 (7) - move this to the left to dodge this overlap fixed

00:58:563 (3,1) - can u make these parallel (or the same angle), this stuff looks really disorganized because of that (you do this in other places to, but this is the most glaring so far) fixed

01:06:713 (4,4) - id manipulate this combo so you could stack these in the same position. fixed same here 01:02:778 (4,3) - it will be wrong distance between 2 and 3 & overlap between 1 and next combo 1 , you could be using more advanced placement in these sections

really my biggest complaint for this diff is how i feel like im going in a circle in the middle of the playing field so much, there isnt much linear movement to make things more interesting. sure it flows WELL, but to me, its just a bit boring

look into places you could use more advanced placements for stacking objects!



dont neglect your lower diffs, they are the bread and butter to your future mapping technique. ton of respect for making the entire set though, keep going!
thank you Mentai :)
Topic Starter
Nevertary

ahsoka08 wrote:

NM from my queue!
General

Take out the character names from the tags, I don't feel like it's needed. Leave the other tags in tho.
You only need the 1117 offset timing point, take out the 531 offset one fixed
I only denoted reoccurring problems once, remember to look out for them in the rest of the difficulty

Easy

00:03:757 (2,1) What is this overlap fixed
00:25:664 (5) No sharp angles in a song like this, this song has no rhythms that suggest a sharp angle fixed
00:26:997 (6,1) don't stack notes in an easy diff fixed
00:59:222 (1) wtf is this slider shape i dun think this is a problem

Normal

Lower the distance snap to 1, 1.3 isn't good for a normal at this BPM Ranking Criteria : Overall
Overall rules and guidelines apply to every kind of osu! difficulty. Rhythm related guidelines apply to approximately 180 BPM maps. If your song is drastically faster or slower, some variables might be different. Apply reasonable judgement in these cases.
Guidelines :
- When distance snap is used, try to keep it between 0.8x and 1.3x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.

1/6?
01:21:631 (3,4,5) This feels awkward in my opinion, Make a new combo and change the objects you use fixed

Hard

00:37:664 (7,8,1) this is really awkward, remove the slider and make a 3 note stacked stream into the second slider fixed
0:01:140 (5,6) take out the kick and make a stream, streams are ok in hard diffs which the timing of this? i can't click it
01:08:188 (1,2) I think this is a bad overlap hmm

Insane

00:13:757 (1) KICK TO STREAM fixed
00:25:331 (1,2,1) one combo pls( and make 00:25:831 (2) a start of a combo) fixed
01:25:893 (1,2) separate the origin of each jump but why?
01:27:701 (3,1) No overlap pls i think this isn't a bad overlap
01:40:795 (1,2,3) make this a larger jump to add emphasis to the fact that the represented noises are louder than the where previously fixed

Insanity

You only need one insane diff the star rate between insane and extra is too high
The overlaps feel messy and this diff doesn't flow well
00:47:997 You and your kicks oml ???

Insanity
did you mean Extra?
00:14:241 (2,3,4,5) keep the jumps equally spaced as there is no crescendo There's a drum sound that can be made emphasis, therefore I made a large distance
00:36:497 (1,4) do the messy overlaps end i think this already gud
00:58:563 (1,2) NO KICKS I'M SO HAPPY
01:01:795 (1) this is a weird slider
01:04:417(1) adjust the slider above to one like this bc they represent the same noise this isn't extend slider like above
01:25:401 (1,2) make this a star fixed

Rhapsody of the lolicon

Nice diff name wwwwwww
this diff feels like PP spam
00:05:047 (1,2,1,2) keep this as one combo i'll use new combo for double
I feel that you can push this too rank if get enough mods. Good Luck
Also, always request that all of your diffs be modded.
thank you ahsoka08 :)
-NanoRIPE-
yee kudos

aaaa
14:27 -NanoRIPE-: halo
14:27 -NanoRIPE-: ada waktu?
14:28 Nevertary: iya
14:28 -NanoRIPE-: ok
14:33 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1344100 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Easy]]
14:33 -NanoRIPE-: check aimod dulu
14:34 Nevertary: oh iya ini distance nya..
14:34 -NanoRIPE-: yaa
14:36 -NanoRIPE-: jujur easymu ini bikin gw bingung
14:37 Nevertary: duh ini dibenerin yg satu, problem distance yg lainnya malah muncul...
14:38 -NanoRIPE-: kwkwkw
14:38 -NanoRIPE-: 00:52:629 (5) - ini di reverse aja biar lebih mudah rhythmnya
14:40 Nevertary: sip udh
14:40 -NanoRIPE-: 00:53:947 (1,1,1) - nih slider lebih baik di akhiri di white tick aja biar kena drumnya
14:41 Nevertary: done
14:41 -NanoRIPE-: oh iya btw disitu knp slider velocitynya di bedain?
14:42 -NanoRIPE-: ada yg 0,85 ada yg 0,90
14:42 -NanoRIPE-: kan disitu beat musicnya sama aja
14:42 -NanoRIPE-: nggk ada bedanya
14:42 Nevertary: eh iya kebawa dari diff diatasnya wkk
14:43 -NanoRIPE-: gw pikir itu juga unrankable deh karena kebanyakan pakai variasi slider velocity
14:43 -NanoRIPE-: nanti newbie player yg main easy diff kebingungan imo
14:44 -NanoRIPE-: 01:06:385 (6) - mungkin ini bisa jadi 1/1 slider disini,karena di 01:06:713 - suara "Hai Hai"nya kenceng
14:44 -NanoRIPE-: 01:16:876 (6) - ^
14:45 Nevertary: done..
14:45 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1343513 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Normal]]
14:46 -NanoRIPE-: baru mulai dah ada overlap di 00:01:660 (2,3) -
14:46 -NanoRIPE-: kalau overlapnya terstrukture/rapi mah gpp tapi ini jelek banget overlap imo
14:47 Nevertary: ok, fixed
14:48 -NanoRIPE-: 00:09:564 (2) - mungkin disini circle aja (2 circle di white tick) biar ada space antara object (2,3) - karena kalau rhythmnya terlalu rapat agak susah di handle utk normal player
14:49 -NanoRIPE-: 00:16:015 - disini boleh pasang 1/2 slider karna normal diff (utk nge emphasis ke drumnya)
14:50 -NanoRIPE-: 00:52:629 (3,4) - absolutely unrankable karena nggk ikuti Distance snape
14:52 Nevertary: bingung nyimpen yg 4 ini dimana...
14:52 -NanoRIPE-: tuh circle 4 seharusnya di atasnya slider 3 bukan di bawahnya
14:52 -NanoRIPE-: kalau kamu taruh di bawah nggk konek flownya
14:53 -NanoRIPE-: 00:53:947 (1,1,1) - same as easy,di akhiri di white tick aja biar kena drumnya'
14:53 -NanoRIPE-: 00:59:881 (2) - turunin di bawah dikit biar enak flownya antara (1,2,3) -
14:54 -NanoRIPE-: 01:21:631 (3,4) - sama dgn yg tadi
14:55 -NanoRIPE-: tanyakan kalau ada yg kamu nggk ngerti
14:56 Nevertary: done~
14:56 -NanoRIPE-: udh semua?
14:57 Nevertary: yudh
14:57 Nevertary: *udh
14:58 -NanoRIPE-: 00:06:338 (1,2,3) - ini knp di deketin spacingnya? player nanti bakal missreading loh
14:58 Nevertary: btw klo yg 00:55:101 (1,1) - slide end nya harus ada di white tick juga gak?
14:59 -NanoRIPE-: eh btw tuh mod utk hard
14:59 -NanoRIPE-: iya
14:59 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1325701 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Hard]]
15:01 -NanoRIPE-: 00:06:338 (1,2,3) - ini spacingnya di ksh sama kayak yg di 00:18:498 (6,7,8) -
15:01 -NanoRIPE-: pokoknya jgn overlap kayak gitu
15:01 -NanoRIPE-: 00:23:664 (5,6) - unstack aja karna beatnya kuat di slider (6) -
15:02 Nevertary: tapi yg awal lagu kan lebih slow gimana gitu, emg space nya harus sama kyk 6,7,8 ya..
15:02 -NanoRIPE-: biar slow tapi kalau spacing harus ksh konsistent
15:03 -NanoRIPE-: kalau masuk di slow part kan tinggal main di rhythm aja,rhythmnya di ksh mudah aja
15:04 -NanoRIPE-: 00:25:331 (3,4,5) - ini spacingnya nggk seimbang atau cuma gw aja ya
15:04 -NanoRIPE-: 00:27:831 (2,3,4,5,6) - sama dgn sebelumnya
15:06 -NanoRIPE-: hmm itu aja utk hard
15:06 -NanoRIPE-: udh nice kok
15:06 Nevertary: hmm oke thx
15:07 -NanoRIPE-: ada pertanyaan?
15:07 -NanoRIPE-: sama2
15:08 Nevertary: post aja mod irc ini di thread mapnya om..
15:08 -NanoRIPE-: nggk usah
15:08 -NanoRIPE-: males
15:08 Nevertary: owh yaudh mksih
15:09 -NanoRIPE-: pokoknya yg di hard itu kamu perbaiki itu spacing yg saya bilang tadi ~
15:09 Nevertary: hmm oke
15:10 -NanoRIPE-: karena main problemnya disitu
15:12 -NanoRIPE-: di hard kalau ada slow part atau bagian yg slow tinggal atur/main di rhythm atau slider velocity,kalau spacing jgn kamu kecilin kayak tadi itu karena player bisa missreading (nanti player kira itu 1/4 rhythm padahal itu 1/2 rhythm)
15:12 Nevertary: sip om
15:13 -NanoRIPE-: sorry kalau penjelasannya agak rumit
15:13 -NanoRIPE-: jgn panggil saya om lah
15:13 -NanoRIPE-: msh anak2 saya
15:14 Nevertary: hmm iya sry deh hmm.. gan
15:14 -NanoRIPE-: ok
15:14 -NanoRIPE-: nah gitu
15:15 -NanoRIPE-: hmm post di thread aja ya (sebenarnya butuh kudos.tadi sok2 elit aja saia hehe)
Topic Starter
Nevertary

-NanoRIPE- wrote:

yee kudos

aaaa
14:27 -NanoRIPE-: halo
14:27 -NanoRIPE-: ada waktu?
14:28 Nevertary: iya
14:28 -NanoRIPE-: ok
14:33 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1344100 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Easy]]
14:33 -NanoRIPE-: check aimod dulu
14:34 Nevertary: oh iya ini distance nya..
14:34 -NanoRIPE-: yaa
14:36 -NanoRIPE-: jujur easymu ini bikin gw bingung
14:37 Nevertary: duh ini dibenerin yg satu, problem distance yg lainnya malah muncul...
14:38 -NanoRIPE-: kwkwkw
14:38 -NanoRIPE-: 00:52:629 (5) - ini di reverse aja biar lebih mudah rhythmnya
14:40 Nevertary: sip udh
14:40 -NanoRIPE-: 00:53:947 (1,1,1) - nih slider lebih baik di akhiri di white tick aja biar kena drumnya
14:41 Nevertary: done
14:41 -NanoRIPE-: oh iya btw disitu knp slider velocitynya di bedain?
14:42 -NanoRIPE-: ada yg 0,85 ada yg 0,90
14:42 -NanoRIPE-: kan disitu beat musicnya sama aja
14:42 -NanoRIPE-: nggk ada bedanya
14:42 Nevertary: eh iya kebawa dari diff diatasnya wkk
14:43 -NanoRIPE-: gw pikir itu juga unrankable deh karena kebanyakan pakai variasi slider velocity
14:43 -NanoRIPE-: nanti newbie player yg main easy diff kebingungan imo
14:44 -NanoRIPE-: 01:06:385 (6) - mungkin ini bisa jadi 1/1 slider disini,karena di 01:06:713 - suara "Hai Hai"nya kenceng
14:44 -NanoRIPE-: 01:16:876 (6) - ^
14:45 Nevertary: done..
14:45 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1343513 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Normal]]
14:46 -NanoRIPE-: baru mulai dah ada overlap di 00:01:660 (2,3) -
14:46 -NanoRIPE-: kalau overlapnya terstrukture/rapi mah gpp tapi ini jelek banget overlap imo
14:47 Nevertary: ok, fixed
14:48 -NanoRIPE-: 00:09:564 (2) - mungkin disini circle aja (2 circle di white tick) biar ada space antara object (2,3) - karena kalau rhythmnya terlalu rapat agak susah di handle utk normal player
14:49 -NanoRIPE-: 00:16:015 - disini boleh pasang 1/2 slider karna normal diff (utk nge emphasis ke drumnya)
14:50 -NanoRIPE-: 00:52:629 (3,4) - absolutely unrankable karena nggk ikuti Distance snape
14:52 Nevertary: bingung nyimpen yg 4 ini dimana...
14:52 -NanoRIPE-: tuh circle 4 seharusnya di atasnya slider 3 bukan di bawahnya
14:52 -NanoRIPE-: kalau kamu taruh di bawah nggk konek flownya
14:53 -NanoRIPE-: 00:53:947 (1,1,1) - same as easy,di akhiri di white tick aja biar kena drumnya'
14:53 -NanoRIPE-: 00:59:881 (2) - turunin di bawah dikit biar enak flownya antara (1,2,3) -
14:54 -NanoRIPE-: 01:21:631 (3,4) - sama dgn yg tadi
14:55 -NanoRIPE-: tanyakan kalau ada yg kamu nggk ngerti
14:56 Nevertary: done~
14:56 -NanoRIPE-: udh semua?
14:57 Nevertary: yudh
14:57 Nevertary: *udh
14:58 -NanoRIPE-: 00:06:338 (1,2,3) - ini knp di deketin spacingnya? player nanti bakal missreading loh
14:58 Nevertary: btw klo yg 00:55:101 (1,1) - slide end nya harus ada di white tick juga gak?
14:59 -NanoRIPE-: eh btw tuh mod utk hard
14:59 -NanoRIPE-: iya
14:59 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1325701 Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's - Lolis Short Medley [Hard]]
15:01 -NanoRIPE-: 00:06:338 (1,2,3) - ini spacingnya di ksh sama kayak yg di 00:18:498 (6,7,8) -
15:01 -NanoRIPE-: pokoknya jgn overlap kayak gitu
15:01 -NanoRIPE-: 00:23:664 (5,6) - unstack aja karna beatnya kuat di slider (6) -
15:02 Nevertary: tapi yg awal lagu kan lebih slow gimana gitu, emg space nya harus sama kyk 6,7,8 ya..
15:02 -NanoRIPE-: biar slow tapi kalau spacing harus ksh konsistent
15:03 -NanoRIPE-: kalau masuk di slow part kan tinggal main di rhythm aja,rhythmnya di ksh mudah aja
15:04 -NanoRIPE-: 00:25:331 (3,4,5) - ini spacingnya nggk seimbang atau cuma gw aja ya
15:04 -NanoRIPE-: 00:27:831 (2,3,4,5,6) - sama dgn sebelumnya
15:06 -NanoRIPE-: hmm itu aja utk hard
15:06 -NanoRIPE-: udh nice kok
15:06 Nevertary: hmm oke thx
15:07 -NanoRIPE-: ada pertanyaan?
15:07 -NanoRIPE-: sama2
15:08 Nevertary: post aja mod irc ini di thread mapnya om..
15:08 -NanoRIPE-: nggk usah
15:08 -NanoRIPE-: males
15:08 Nevertary: owh yaudh mksih
15:09 -NanoRIPE-: pokoknya yg di hard itu kamu perbaiki itu spacing yg saya bilang tadi ~
15:09 Nevertary: hmm oke
15:10 -NanoRIPE-: karena main problemnya disitu
15:12 -NanoRIPE-: di hard kalau ada slow part atau bagian yg slow tinggal atur/main di rhythm atau slider velocity,kalau spacing jgn kamu kecilin kayak tadi itu karena player bisa missreading (nanti player kira itu 1/4 rhythm padahal itu 1/2 rhythm)
15:12 Nevertary: sip om
15:13 -NanoRIPE-: sorry kalau penjelasannya agak rumit
15:13 -NanoRIPE-: jgn panggil saya om lah
15:13 -NanoRIPE-: msh anak2 saya
15:14 Nevertary: hmm iya sry deh hmm.. gan
15:14 -NanoRIPE-: ok
15:14 -NanoRIPE-: nah gitu
15:15 -NanoRIPE-: hmm post di thread aja ya (sebenarnya butuh kudos.tadi sok2 elit aja saia hehe)
oke siap a k m j
Saileach
NM from my queue

mod

Rapsody of a Lolicon

  1. AR 9.5 i feel is a little too high considering this is below 200 bpm, perhaps something like 9.2 would be better
  2. 00:08:918 (1,2,3,4) - Not really a fan of this pattern, i feel its flow is a little off as well as the blankets are basically non existant and look a little weird
  3. 00:16:015 (1) - in my opinon doesnt need to be new combo'd
  4. 00:17:999 - Is this red line really needed? it changes the offset by 1 ms
  5. 00:23:497 (2,5) - I feel these notes are a little too close to each other
  6. 00:27:164 (6) - Should use a sharp angle here to continue the flow http://puu.sh/wBWO3/0063515165.png keeping similar angles while maintaining emphasis in the reducing tone
  7. 00:28:164 (4) - and 00:28:997 (3) - not a very nice looking overlap imo
  8. 00:37:997 (1) - Tilt this a few degrees, right now it looks a little off as a perfect horizontal slider
  9. You use these wide angles for example at 00:27:164 (6) - 00:47:497 (2,3,4) - 00:49:002 (2,3,4) - and while i was playing it, it was a little awkward, using sharper angles imo would play a lot better, this is throughout the whole map, not just this section.
  10. 00:37:164 (4) - You are mapping to the vocals so why not make this a 1/1 slider, there isnt a strong sound on the white tick that would be lost if you did so and you could still keep 00:37:664 (6) - placement as the flow would be very similar
  11. 00:56:914 (2,5) - Another overlap, keep an eye out for these, while they might not be noticable in editor, they are a little more noticable ingame
  12. 00:59:469 (2) - Going over the stream with the slider body isnt something i'd do as it doesnt look very good imo, perhaps tilt a few degrees and it might still be fine
  13. 00:59:222 (1,2,3,4,5,6) - Feels Very cramped in my opinion
  14. 01:11:876 (6,7,8,9,10) - Stream shape seems a little off, could be a little more refined

    Pretty solid

Extra

  1. 00:14:886 (6) - Might just look better if you stacked this on the end of the burst due to your currently overlap feels like its trying to decide if it wants to overlap or not
  2. 00:15:047 (7) - place this on 00:16:015 (1) - to play better due to the player not needing to move his hand for no reason
  3. 00:47:997 (5,6,7,8,1) - These are a little close, could space them out to look a little less cramped
  4. 00:59:222 (1,2,3,4,5,6) - This looks much less cramped than the rapsody, much better
    Some angles could be looked at too, pretty solid as well

Insanity

  1. 00:01:177 (1,3,4) - Not sure why these are straight when nearly everything else in the section have an angle tilt
  2. 00:39:831 (4,5,6) - Maybe use a sharp angle, since you are trying to create a traiangle, wide angles into triangles generally dont play very well and i would advise against it, this occurs a few times in this section
  3. 00:47:997 (5,6) - these ignore the snares and the hitsounding + this rhythm choice sounds weird to me
  4. 01:11:631 (4,1,2,3,4,5,1) - To me this looks really odd, I would suggest perhaps not having a slider into it but it still works as is
    Seems good.

Insane

  1. 00:26:497 (3) - While playing, this felt a little too close to 00:25:831 (1) - and looked awkward
  2. 00:52:299 (4,1,2) - Since the angles before this are all sharp, using a wide angle flowing into a sharp triangle is really awkward so i would suggest continuing using the sharp angles to make it feel less awkward.
  3. 01:27:368 (1,2,3) - Since everything before is sharp angles, this feels uncomfortable due having a suddent change from what was before.
Topic Starter
Nevertary

- Rain - wrote:

NM from my queue

mod

Rapsody of a Lolicon

  1. AR 9.5 i feel is a little too high considering this is below 200 bpm, perhaps something like 9.2 would be better this diff contained high jump, i think it might be more hard to read if i decrease the AR
  2. 00:08:918 (1,2,3,4) - Not really a fan of this pattern, i feel its flow is a little off as well as the blankets are basically non existant and look a little weird fixed
  3. 00:16:015 (1) - in my opinon doesnt need to be new combo'd fixed
  4. 00:17:999 - Is this red line really needed? it changes the offset by 1 ms fixed
  5. 00:23:497 (2,5) - I feel these notes are a little too close to each other fixed
  6. 00:27:164 (6) - Should use a sharp angle here to continue the flow http://puu.sh/wBWO3/0063515165.png keeping similar angles while maintaining emphasis in the reducing tone fixed
  7. 00:28:164 (4) - and 00:28:997 (3) - not a very nice looking overlap imo fixed
  8. 00:37:997 (1) - Tilt this a few degrees, right now it looks a little off as a perfect horizontal slider fixed
  9. You use these wide angles for example at 00:27:164 (6) - 00:47:497 (2,3,4) - 00:49:002 (2,3,4) - 00:50:156 (2,3,4) - Here too the same pattern but comfortable enough when I play it. and while i was playing it, it was a little awkward, using sharper angles imo would play a lot better, this is throughout the whole map, not just this section.
  10. 00:37:164 (4) - You are mapping to the vocals so why not make this a 1/1 slider, there isnt a strong sound on the white tick that would be lost if you did so and you could still keep 00:37:664 (6) - placement as the flow would be very similar but the strong sound But a strong sound is on the red tick, so if I make a 1/1 slider it will skip it
  11. 00:56:914 (2,5) - Another overlap, keep an eye out for these, while they might not be noticable in editor, they are a little more noticable ingame fixed
  12. 00:59:469 (2) - Going over the stream with the slider body isnt something i'd do as it doesnt look very good imo, perhaps tilt a few degrees and it might still be fine But it will make its slide shape doesn't match the next curve slider
  13. 00:59:222 (1,2,3,4,5,6) - Feels Very cramped in my opinion
  14. 01:11:876 (6,7,8,9,10) - Stream shape seems a little off, could be a little more refinedfixed

    Pretty solid

Extra

  1. 00:14:886 (6) - Might just look better if you stacked this on the end of the burst due to your currently overlap feels like its trying to decide if it wants to overlap or not fixed
  2. 00:15:047 (7) - place this on 00:16:015 (1) - to play better due to the player not needing to move his hand for no reason fixed
  3. 00:47:997 (5,6,7,8,1) - These are a little close, could space them out to look a little less cramped fixed
  4. 00:59:222 (1,2,3,4,5,6) - This looks much less cramped than the rapsody, much better fixed
    Some angles could be looked at too, pretty solid as well

Insanity

  1. 00:01:177 (1,3,4) - Not sure why these are straight when nearly everything else in the section have an angle tilt i think this isn't a problem
  2. 00:39:831 (4,5,6) - Maybe use a sharp angle, since you are trying to create a traiangle, wide angles into triangles generally dont play very well and i would advise against it, this occurs a few times in this section fixed
  3. 00:47:997 (5,6) - these ignore the snares and the hitsounding + this rhythm choice sounds weird to me
  4. 01:11:631 (4,1,2,3,4,5,1) - To me this looks really odd, I would suggest perhaps not having a slider into it but it still works as is
    Seems good. fixed

Insane

  1. 00:26:497 (3) - While playing, this felt a little too close to 00:25:831 (1) - and looked awkward fixed
  2. 00:52:299 (4,1,2) - Since the angles before this are all sharp, using a wide angle flowing into a sharp triangle is really awkward so i would suggest continuing using the sharp angles to make it feel less awkward. fixed
  3. 01:27:368 (1,2,3) - Since everything before is sharp angles, this feels uncomfortable due having a suddent change from what was before.fixed
thank you Rain :)
CucumberCuc
Hi :3

[Easy]
Ctrl+a and 2 times "Q" and you can check Distance Snap
00:01:177 (1,2) do slightly are close
00:11:499 (2,1) make them a little further, they are close
00:25:664 to 00:36:997 due to the fact that you decided to diversify here, you get a bunch of errors with a range between sliders and circles, for example: 00:26:997 (6,1) you overlapped this very are close + 00:27:331 (1,2,3) you have the difference in range between the circles and sliders as I wrote above
00:40:331 (3,1) - 00:42:997 (3,1) the same error range overlap
00:45:497 (3,1) it's far
00:47:664 (3) start slider move left for better flow
00:47:664 (3,1,2) it's are close
00:52:629 (5,1) you might think that such a distance is normal, but they are too far because the beginner will have to quickly move the cursor to the next slider + 00:53:947 (1,1,1,1) not matched for range sliders
00:57:738 (1,2,1,2) this do be far
01:03:806 (3,4) - 01:05:773 (5,6) - 01:07:084 (1,2) do far
01:12:330 (1,2,3) like above - do far
01:14:298 (3,4) do are close + 4,5,6 do far
01:16:920 (6,1) far, do are close
01:22:494 (5) move slightly down for distance
01:25:445 (3,4,5) slightly different range

[Normal]
like for Easy (Distance Snap)
00:05:693 (4,1) i think flow this sliders can be good
00:10:854 (5) you can remove this slider and his start put circle and on 00:11:176 put slider to 00:11:499
00:23:831 (5,6) i think you can change on this (but can leave)
00:39:164 (3) - 00:41:831 (3) you can shortened this sliders to prev red tick and on white tick put circle to better fit to the words
00:47:831 (4,5) can ctrl+g i think better fit
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them?

[Hard]
00:13:435 put circle for start voice?
00:20:164 (3) i think end slider can move right so distance between this and the next slider because of the loud sound was visible
00:32:664 (1) maybe remove reverse and on next white and red ticks put circle + 00:33:497 (2,3) remove and change on slider?
00:36:331 (3,4) you can do far and 4,5 do are close to celebrate loud sounds
00:46:997 (3,4) do slightly far
00:47:831 (6) I think that this slider is not very well suited for vocals, maybe a bit change?
01:15:445 (2,3) it seems to me that they can ctrl+g to better fit to the words
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them?

[Insane]
00:10:693 (2) it's not good flow and place for circle, maybe move to x 259 y:83?
00:19:997 (3) move to x:86 y:168 for flow?

[Insanity]
00:25:331 (4) may be further from the next and previous circles, so it was more like *when i do not know as it correctly is called, but I think that is correct* tick the "correct action"?

Good luck :)
Aeril
easy

this is definitely a thing...
one thing i definitely notice right off the bat is that distance snap doesnt seemed to be used very well like
00:25:664 (5,6,1) - here it you shouldnt have such a difference in distance. easy players need that time distance equality given by distance snapping everything to understand the rhythm better. also changing the slider velocity is highly discouraged
i would also suggest raising the distance snap distance as all of these overlaps are kinda ehh and make reading harder
also 00:25:664 (5,6,1) - having variable spacing like this should only really be used on spacings higher than 2 white beats
t/517731 read up on this for more in depth things

other things about rhythm mostly is like 00:17:665 (2,3,4,5) - what is this following
you should probably try to follow a specific instrument other than the drum. the constant every other beat rhythm doesnt make sense to the rest of the music.
something like this https://puu.sh/wDTHv/b10f51e602.png imo makes more sense as it just follows the horn in the song

the rhythm in the kiai is good though

normal

00:14:080 (1,2) - you shouldnt vary slider velocity this much on a normal. around .2x of variation is like the max id say is good for a normal
00:58:563 (2,1,2,3) - you need to follow time distance equality in this lower difficulty. having such differences in spacing is confusing for lower level players.
01:00:541 (3,1,1) - i also really do not agree with nc usage like this, it just feels excessive in a lower difficulty. Personally i would just stick to ncing every big white tick or every other big white tick.
rhythm is good

hard

00:01:177 (1) - can u like remove the nc here lo
00:05:047 (3,4) - this stack feels unnecessary
00:20:497 (4,5,6,7) - things like this look messy as the slider shapes dont have any relation to eachother as the straights have different angles even though they look to be trying to be parallel
00:34:497 (6,7) - why is there a jump here?
00:45:997 (1,2,3,4,5,6,7) - this looks especially messy since in one combo the distance snap changes so much. too much variation looks like lazy mapping rather than following the music if executed badly. i would suggest keeping 2 values of ds, one for normal spacing and one for bigger spacing and jumps of the such on the emphasized parts.

these lower diffs all seem to have the same problems.
for now just going to check the top difficulty.

rhapsody of the lolicon

00:05:047 (1,2,1,2) - why are these ncd like this? if you're following the guitar, these are all the same note.
also 00:10:209 (1,2,3,4) - these visuals are quite messy just using random angles like this
00:33:332 (3,4,5,1) - why do you use such large spacing for a calmer part of the song?
spacing emphasis just doesnt really work using large spacing and even larger spacing.
01:09:707 (1,2,3,4,5) - you also switch flow halfway through here for seemingly no reason as in the first 3 notes it looks like it all follows clockwise rotation but since the 1/4 slider is so shorts, its more of a (forward through the slider, back to the next slider, forward again to the next slider, up the body, down to the bottom of the screen, and then clockwise jumps) its just, messy and hard to play with seemingly no reason for the song to call for it.

this needs alot of work to be up to ranking standards, the ideas are there they just arent executed well in the top diff and in the lower diffs, you just dont really know how it seems. look at the proposed ranking criteria page i sent you as it sets guidelines to make good lower difficulties.
aigoh
Hi, from my modding queue :D

  • [General]
  1. The vivid combo colors like the ones I circled don’t fit with the rest.
  2. Good mapset, but the easy difficulty needs most improvement in rhythm
  3. 00:17:998 –white tick should start from here, so consider adding another red line.

    [Easy]
  4. 1.0x DS and 0.9 or 1.0 SV seems to work better for readability and organization
  5. SV needs to be consistent, and you need to calculate what SV it is whenever the bpm changes
    For example…(SV1)(BPM1) = (SV2)(BPM2) Then solve for whichever SV it is
  6. 00:11:499 (3,4) – swap NC
  7. 00:29:997 (1,3) - swap NC
  8. Ahh you need to do NC every 16 white beats! Fixing the rhythm should help too.
  9. 00:18:998 (4) –feels awkward to hit because there is a stronger sound at 00:19:164 –
  10. 00:16:499 –to 00:26:664 -: I think you should follow trumpet sounds. For example, start slider at 00:16:499 – and end at 00:17:331 -; start slider 00:17:831 – and end at 00:18:498 -.
  11. 00:55:101 (1) - 00:57:738 (1) - take out NC

    [Normal]
  12. 01:00:541 (3) – move to 436,216?

    [Hard]
  13. 01:18:068 (2,3) –too close

    [Extra]
  14. 00:56:420 (1,2) – ctrl G for rhythm? You did use a slider at 00:56:585 - in the next difficulty. It doesn’t really sound good to hear a cymbal at slider tail.
  15. 01:12:658 (2) – Bring down the slider tail a little? Angle-wise, it looks unfitting with 01:12:330 (1) – I noticed it during testplay.
  16. 01:15:937 (6,1,2) – stack doesn’t look good. Move 01:16:265 (1,2) – to 235,183?

    [Rhapsody of the Lolicon]
  17. 00:15:047 (7,1) – too close compared to the rest of the 1/1 spacing
  18. 00:56:585 (1,2,3,4,5) – I think 00:56:585 (1) – needs more spacing emphasis than 00:57:244 (4) –. I see you made an emphasis at 00:57:738 (1) –
  19. 01:08:232 (1) – You could make this slider neater, imo. It doesn’t fit with the rest of your neat sliders.

Good luck!
Topic Starter
Nevertary

CucumberCuc wrote:

Hi :3

[Easy]
Ctrl+a and 2 times "Q" and you can check Distance Snap
00:01:177 (1,2) do slightly are close
00:11:499 (2,1) make them a little further, they are close when i check the distance map, there's no problem with it..
00:25:664 to 00:36:997 due to the fact that you decided to diversify here, you get a bunch of errors with a range between sliders and circles, for example: 00:26:997 (6,1) you overlapped this very are close + 00:27:331 (1,2,3) you have the difference in range between the circles and sliders as I wrote above Because 6 and 1 are 1/1 snap, while 1, 2, and 3 are 2/1 snap
00:40:331 (3,1) - 00:42:997 (3,1) the same error range overlap Please check the distance map on the aimod and see if there is a problem here
00:45:497 (3,1) it's far ^
00:47:664 (3) start slider move left for better flow fixed
00:47:664 (3,1,2) it's are close same as 40:331
00:52:629 (5,1) you might think that such a distance is normal, but they are too far because the beginner will have to quickly move the cursor to the next slider fixed + 00:53:947 (1,1,1,1) not matched for range sliders same as 40:331
00:57:738 (1,2,1,2) this do be far fixed
01:03:806 (3,4) - 01:05:773 (5,6) - 01:07:084 (1,2) do far same as 40:331
01:12:330 (1,2,3) like above - do far same as 40:331
01:14:298 (3,4) do are close + 4,5,6 do far same as 40:331
01:16:920 (6,1) far, do are close fixed
01:22:494 (5) move slightly down for distance fixed
01:25:445 (3,4,5) slightly different range ....

[Normal]
like for Easy (Distance Snap)
00:05:693 (4,1) i think flow this sliders can be good fixed
00:10:854 (5) you can remove this slider and his start put circle and on 00:11:176 put slider to 00:11:499 I think this matches with the proportion of the song
00:23:831 (5,6) i think you can change on this (but can leave) fixed
00:39:164 (3) - 00:41:831 (3) you can shortened this sliders to prev red tick and on white tick put circle to better fit to the words
00:47:831 (4,5) can ctrl+g i think better fit wth.. *god left
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them? what doesn't fit?

[Hard]
00:13:435 put circle for start voice? ???
00:20:164 (3) i think end slider can move right so distance between this and the next slider because of the loud sound was visible fixed
00:32:664 (1) maybe remove reverse and on next white and red ticks put circle + 00:33:497 (2,3) remove and change on slider?
00:36:331 (3,4) you can do far and 4,5 do are close to celebrate loud sounds but the sound on 3,4 is more lower than 4,5
00:46:997 (3,4) do slightly far fixed
00:47:831 (6) I think that this slider is not very well suited for vocals, maybe a bit change? should i replace it with 1/2?
01:15:445 (2,3) it seems to me that they can ctrl+g to better fit to the words it will hard to read, since this isn't insane
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them? i think this gud enough

[Insane]
00:10:693 (2) it's not good flow and place for circle, maybe move to x 259 y:83? fixed
00:19:997 (3) move to x:86 y:168 for flow? fixed

[Insanity]
00:25:331 (4) may be further from the next and previous circles, so it was more like *when i do not know as it correctly is called, but I think that is correct* tick the "correct action"? hmm gud idea

Good luck :)
thank you CucumberCuc :)
Topic Starter
Nevertary

Aeril wrote:

easy

this is definitely a thing...
one thing i definitely notice right off the bat is that distance snap doesnt seemed to be used very well like
00:25:664 (5,6,1) - here it you shouldnt have such a difference in distance. easy players need that time distance equality given by distance snapping everything to understand the rhythm better. also changing the slider velocity is highly discouraged
i would also suggest raising the distance snap distance as all of these overlaps are kinda ehh and make reading harder
also 00:25:664 (5,6,1) - having variable spacing like this should only really be used on spacings higher than 2 white beats
t/517731 read up on this for more in depth things all distance problem fixed

other things about rhythm mostly is like 00:17:665 (2,3,4,5) - what is this following
you should probably try to follow a specific instrument other than the drum. the constant every other beat rhythm doesnt make sense to the rest of the music.
something like this https://puu.sh/wDTHv/b10f51e602.png imo makes more sense as it just follows the horn in the song

the rhythm in the kiai is good though

normal

00:14:080 (1,2) - you shouldnt vary slider velocity this much on a normal. around .2x of variation is like the max id say is good for a normal fixed
00:58:563 (2,1,2,3) - you need to follow time distance equality in this lower difficulty. having such differences in spacing is confusing for lower level players. fixed
01:00:541 (3,1,1) - i also really do not agree with nc usage like this, it just feels excessive in a lower difficulty. Personally i would just stick to ncing every big white tick or every other big white tick.
rhythm is good

hard

00:01:177 (1) - can u like remove the nc here lo fixed
00:05:047 (3,4) - this stack feels unnecessary fixed
00:20:497 (4,5,6,7) - things like this look messy as the slider shapes dont have any relation to eachother as the straights have different angles even though they look to be trying to be parallel
00:34:497 (6,7) - why is there a jump here? fixed
00:45:997 (1,2,3,4,5,6,7) - this looks especially messy since in one combo the distance snap changes so much. too much variation looks like lazy mapping rather than following the music if executed badly. i would suggest keeping 2 values of ds, one for normal spacing and one for bigger spacing and jumps of the such on the emphasized parts. fixed

these lower diffs all seem to have the same problems.
for now just going to check the top difficulty.

rhapsody of the lolicon

00:05:047 (1,2,1,2) - why are these ncd like this? if you're following the guitar, these are all the same note. I'll use circle for guitar sound and slider for vocal
also 00:10:209 (1,2,3,4) - these visuals are quite messy just using random angles like this
00:33:332 (3,4,5,1) - why do you use such large spacing for a calmer part of the song?
spacing emphasis just doesnt really work using large spacing and even larger spacing.
01:09:707 (1,2,3,4,5) - you also switch flow halfway through here for seemingly no reason as in the first 3 notes it looks like it all follows clockwise rotation but since the 1/4 slider is so shorts, its more of a (forward through the slider, back to the next slider, forward again to the next slider, up the body, down to the bottom of the screen, and then clockwise jumps) its just, messy and hard to play with seemingly no reason for the song to call for it.

this needs alot of work to be up to ranking standards, the ideas are there they just arent executed well in the top diff and in the lower diffs, you just dont really know how it seems. look at the proposed ranking criteria page i sent you as it sets guidelines to make good lower difficulties.
thank you Aeril :)
Topic Starter
Nevertary

aigoh wrote:

Hi, from my modding queue :D

  • [General]
  1. The vivid combo colors like the ones I circled don’t fit with the rest.
  2. Good mapset, but the easy difficulty needs most improvement in rhythm
  3. 00:17:998 –white tick should start from here, so consider adding another red line. wut difficult is this?

    [Easy]
  4. 1.0x DS and 0.9 or 1.0 SV seems to work better for readability and organization fixed
  5. SV needs to be consistent, and you need to calculate what SV it is whenever the bpm changes
    For example…(SV1)(BPM1) = (SV2)(BPM2) Then solve for whichever SV it is
  6. 00:11:499 (3,4) – swap NC fixed
  7. 00:29:997 (1,3) - swap NC fixed
  8. Ahh you need to do NC every 16 white beats! Fixing the rhythm should help too. fixed
  9. 00:18:998 (4) –feels awkward to hit because there is a stronger sound at 00:19:164 –
  10. 00:16:499 –to 00:26:664 -: I think you should follow trumpet sounds. For example, start slider at 00:16:499 – and end at 00:17:331 -; start slider 00:17:831 – and end at 00:18:498 -.
  11. 00:55:101 (1) - 00:57:738 (1) - take out NC fixed

    [Normal]
  12. 01:00:541 (3) – move to 436,216? already fixed b4 your mod

    [Hard]
  13. 01:18:068 (2,3) –too close hmm i don't think so

    [Extra]
  14. 00:56:420 (1,2) – ctrl G for rhythm? You did use a slider at 00:56:585 - in the next difficulty. It doesn’t really sound good to hear a cymbal at slider tail. fixed
  15. 01:12:658 (2) – Bring down the slider tail a little? Angle-wise, it looks unfitting with 01:12:330 (1) – I noticed it during testplay. fixed
  16. 01:15:937 (6,1,2) – stack doesn’t look good. fixed Move 01:16:265 (1,2) – to 235,183? no...

    [Rhapsody of the Lolicon]
  17. 00:15:047 (7,1) – too close compared to the rest of the 1/1 spacing fixed
  18. 00:56:585 (1,2,3,4,5) – I think 00:56:585 (1) – needs more spacing emphasis than 00:57:244 (4) –. I see you made an emphasis at 00:57:738 (1) – how about ctrl+g ?
  19. 01:08:232 (1) – You could make this slider neater, imo. It doesn’t fit with the rest of your neat sliders.

Good luck!
thank you aigoh :)
Affirmation
Q

[lolicon]
00:07:951 (1,1) - delete NC
00:33:164 - can be clickable since this part has strong vocal.
00:39:165 (1,4) - this overlap looks messy, could you avoid it?
00:41:832 (1,2,3) - flow looks little bit weird
01:08:232 (1,2) - looks hard to read,

GL
Saltssaumure
Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.


[Easy]
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider.
00:57:738 (4) - Get this slider to bend right in the middle.
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here.
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles.

[Normal]
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing?
01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3.
01:22:494 (5,1,2) - Blanketing?
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern.
01:36:586 - Spinner here.
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing.
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap?
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard.

[Insane]
The dark purple combo colour is too dark to read on high background dim.
00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8.
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis.

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours.
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better.
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff.
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked.
01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this.
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved.
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (9,1) - Uncomfortable flow for no reason?
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song.
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above.
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
Topic Starter
Nevertary

Saltssaumure wrote:

Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.


[Easy]
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider. i can't cuz i use distance snap
00:57:738 (4) - Get this slider to bend right in the middle
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here. . next to 01: 39: 372 - here's another object, so I guess it's too hard spinner for a beginner since this isn't song's end
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles. i've alternative

[Normal]
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing? i use distance snap, i can't move it to make blanket
01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3. it'll be overlap with the next 1
01:22:494 (5,1,2) - Blanketing? i use distance snap, i can't move it to make blanket
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern. it'll look a little weird if i change 4 into curved slider like 2 and 3
01:36:586 - Spinner here. same as easy
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing. rly? but the 1/4 spacing look like 00:53:618 (2,3,1) -
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap? If it'sn't overlap then the spaces will be too far
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard. uncomfortable to make an spinner

[Insane]
The dark purple combo colour is too dark to read on high background dim. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
the combo colors aren't <50 luminosity or >220 luminosity

00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8. nope, for emphasize
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis. ....

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours. same as insane
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better. But that will make it overlap, while overall the song is not like that
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff. same as insanity
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked. this is a 1/4 snap, i think it will hard to read if stacked

01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this. But if this doesn't overlap it will be more hard to play
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved. i've alternative
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (9,1) - Uncomfortable flow for no reason? this is in accordance with the form of stream
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song. but the vocal has a same sound
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above. same as above
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^ i don't think so..
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
no reply = fixed

thanks salts :)
Topic Starter
Nevertary

Neoskylove wrote:

Q

[lolicon]
00:07:951 (1,1) - delete NC i'll use nc for every guitar sound
00:33:164 - can be clickable since this part has strong vocal. uncomfortable to play compared with the rest of song
00:39:165 (1,4) - this overlap looks messy, could you avoid it? fixed
00:41:832 (1,2,3) - flow looks little bit weird fixed
01:08:232 (1,2) - looks hard to read, ....

GL
thank you Neoskylove :)
Saltssaumure

Nevertary wrote:

Saltssaumure wrote:

SPOILER
Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.
[Easy]
SPOILER
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider. i can't cuz i use distance snap
00:57:738 (4) - Get this slider to bend right in the middle
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here. . next to 01: 39: 372 - here's another object, so I guess it's too hard spinner for a beginner since this isn't song's end
At Easy diff, minimum spinner length is 4 beats, and minimum time after spinner is 4 beats. There's enough time for a spinner here.
SPOILER
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles. i've alternative

[Normal]
SPOILER
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing? i use distance snap, i can't move it to make blanket
It's still possible, if you rotate repeating slider 1, like this:

01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3. it'll be overlap with the next 1
Like this, there is no overlap:

01:22:494 (5,1,2) - Blanketing? i use distance snap, i can't move it to make blanket
Same again here, you don't need to move the slider head at all, just change the curve on the slider body:

SPOILER
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern. it'll look a little weird if i change 4 into curved slider like 2 and 3
01:36:586 - Spinner here. same as easy
At Normal diff, a spinner only needs to last 3 beats and have 2 beats afterwards, so there is definitely enough time to spin here.
SPOILER
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing. rly? but the 1/4 spacing look like 00:53:618 (2,3,1) -
Sorry, I was looking at the previous 1/2 spaced object before this one. Correct mod:
00:04:241 (2,3) - Spacing here is too large, compared to other 1/2 beat spacing.

SPOILER
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap? If it'sn't overlap then the spaces will be too far
Makes sense, it would be good to make sure the overlap doesn't look accidental. Change to something like this, with better aesthetics and flow:

SPOILER
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard. uncomfortable to make an spinner

[Insane]
The dark purple combo colour is too dark to read on high background dim. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
the combo colors aren't <50 luminosity or >220 luminosity

If all of the combo colours were quite dark, this would not be a problem, as your eyes would adjust. However, the blue combo colour before purple is 120 luminosity, making it hard to see the 64 luminosity purple afterwards as the eyes are used to seeing brighter colours.
SPOILER
00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8. nope, for emphasize
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis. ....

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours. same as insane
See above comment about too much contrast between combo colour luminosity.
SPOILER
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better. But that will make it overlap, while overall the song is not like that
The position of 5 right now isn't good for reading. What you said about overlap makes sense, so maybe this design will be more effective:
(Yellow 1 is parallel with yellow 3.)

SPOILER
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff. same as insanity
See above comment about too much contrast between combo colour luminosity.
SPOILER
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked. this is a 1/4 snap, i think it will hard to read if stacked

01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this. But if this doesn't overlap it will be more hard to play
I'm saying there needs to be more overlap here, so that the slider end of 3 and the slider start of 4 are overlapping.
01:20:199 (1,2) - A good example here, you have a small overlap between slider end of 1 and circle 2, because it is 1/4 rhythm.

SPOILER
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved. i've alternative
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
SPOILER
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (8,1) - Uncomfortable flow for no reason? this is in accordance with the form of stream
Right now, moving from 8 to 1 isn't a smooth curve, and is two separate movements which feels uncomfortable.
It would be more comfortable like this:

SPOILER
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape.
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song. but the vocal has a same sound
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above. same as above
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^ i don't think so..
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
no reply = fixed

thanks salts :)
np!
Yuuya_ke
someone played this map in a multiplayer session once and I choked near the end

easy


  • 00:18:998 (4,5,1) - these long, extended sliders seemingly don't map anything well. sure, they have the snare hitsounds but that doesn't mean that you can connect them all with long sliders, albeit this is an easy difficulty. the main melody of the trumpet (or whatever instrument it is I'm deaf) seems to be the most prominent sounds of this section, and I feel that using these long extended sliders to map over them undermines it and ultimately makes this weak as fuc- but anyways, since you used 1/2 rhythms in the difficulty already (pointing at 01:40:847 (2,3) - ) I don't suppose you could use it to map the trumpet's high-pitched notes like on 00:19:155 using, for example, 00:16:499 (1) - this slider's length? tl;dr lack of support xd

    00:32:331 (6,1) - this is super minor but aligning these two in a straight line makes it look more pleasing since they're so close to that point of being in a straight line already

    00:36:997 (6) - I feel as if you could use that 1/2 rhythm stuff again here, seeing as vocals are strong on 00:37:164 - and the guitar also has a noticeable change in chord; I mean tbh you could just use a single circle and it'll work fine but this extended slider stuff feels clashy

    01:41:175 (3) - the song ends on 01:41:831 - but the slider ends up extending to the white tick; I noticed this in some other difficulties, if not all, when I took a quick glance at them in the past

normal


  • 00:08:596 (5,1) - blanket to improve aesthetics or something like that

    00:59:222 (1) - this seems more like 1/3 rhythm than what you have now... especially the hitsound on the end of the reverse slider is off so that's a thing

    01:25:445 (1) - aww I thought the white color combo was only for when the lolis say "TANOSHII" :^( 'cause it's a special pattern just for this song section, right?

hard

  • 00:52:299 (4) - I think you should replace with slider and circle, so that you can map the vocals nicely on 00:52:629

    00:59:222 (1,2) - 1/3 rhythm stuff I mentioned in the normal difficulty mod

    and yeah that's about it I think

insane

  • 00:59:222 (1,2) - 1/3... you get it

insane...ity

  • wait...w tf is "insanity" allowed to be a diff name in this kind of spread

    01:11:838 (1,2,3,4,5,6) - ok so I see that it stacks fine when stacking is enabled but when stacking is disabled, circle 1 is way off... but you could argue that "oh it's fine 'cause players won't notice" so I saw what happened with Hard Rock enabled and 1 is off so... fix please

    01:22:330 (1,2,3,4,5,6) - this, too

    01:38:717 (4,5,6,7,8,9) - this, too (to be completely honest 2/3 of these stacking issues I didn't even bother checking with HR I just assumed that based on the first one with HR the rest would be the same xd)

extra

  • 00:14:080 (1,2,3,4,5,6,7) - what's with the spacing of 1 and 2 being so different from spacing of 3 and 4; I can understand that the spacing is larger at 3 to 4 but then the spacing from 4 to 5 is even larger... here's my perspective of this: 1, 2, and 3 is "separate" from 4, 5, etc. because the guitarist in the background strums harder on the circles 1 and 4, hence you could get away with spacing of 3 to 4, but it's pretty lacking in support of the music since it seems slightly random, for ex. compare spacing of 4→5 vs 5→6

    01:38:881 (1,2,3,4,5,6,1) - something about this stream's shape is odd... or at least to me it looks odd...

the diff that I choked on last time

  • 01:01:513 (8,1) - hmm... if you made them flow linearly, that'd be nice... or go with the circular option since slider leniency lets players not follow that circle-shaped slider completely and skip on to the next object → https://osu.ppy.sh/ss/8554705

    01:37:077 (2,3,4,5,6) - oooo did you adjust the angles into the angles of congruent geometric shapes according to pitch? but I more wanted to mention that 01:36:586 (1,2,3) - could be adjust to something like... → 01:36:586 (1,2,3) - 'cause the angle you have now doesn't look nice imo

tetris
victorfernando
lol nice
victorfernando

victorfernando wrote:

General

You Hard, Insane And Extra Slider Color are making the diff more hard to play, try to put another color on that, Play than you see what I talking about
Whistles on start 00:01:177 until 00:14:080
Easy

  1. 00:21:664 Out of border (out of line )
  2. 00:32:997 Missed Clap
  3. 00:33:664 Missed Note and clap
  4. 00:34:331 ^
  5. 00:43:664 ^
  6. 00:44:331 ^
  7. 00:44:997 ^
Normal

  1. 00:01:177 Whistle
  2. 00:01:499 Whistle
  3. 00:01:660 Whistle
    Keep the whistles Until 00:14:080 on all ticks (Do this for all diffs, miss hitsounds is very bad )
  4. 00:28:331 You missed a White tick with CLAP sound
  5. 00:30:997 the same ^
  6. 00:36:331 same ^
  7. 00:38:997 same ^
  8. 00:41:664 same ^
  9. 00:45:664 Same ^
  10. 00:46:997 same ^

Insanity

  1. 00:09:402 (2) Move this note to X:132 Y:112 , I think is better
  2. 00:25:164 (3)(4)(5)(6) to much repetitive try another sequence :P
  3. 00:56:749 (2)(3)(4) change 3 for 4 position i think is better , or change the sequence
  4. 01:11:838 If you wanna flood circles at least do a little stream , this way is ugly for me (my opinion)
  5. 01:22:330 ^
  6. 01:24:789 To much confuse this part (3)(4)(5)
aigoh

Nevertary wrote:

[*] 00:17:998 –white tick should start from here, so consider adding another red line. wut difficult is this?
I meant all difficulties x)
Topic Starter
Nevertary

rickyrox3 wrote:

someone played this map in a multiplayer session once and I choked near the end

easy


  • 00:18:998 (4,5,1) - these long, extended sliders seemingly don't map anything well. sure, they have the snare hitsounds but that doesn't mean that you can connect them all with long sliders, albeit this is an easy difficulty. the main melody of the trumpet (or whatever instrument it is I'm deaf) seems to be the most prominent sounds of this section, and I feel that using these long extended sliders to map over them undermines it and ultimately makes this weak as fuc- but anyways, since you used 1/2 rhythms in the difficulty already (pointing at 01:40:847 (2,3) - ) I don't suppose you could use it to map the trumpet's high-pitched notes like on 00:19:155 using, for example, 00:16:499 (1) - this slider's length? tl;dr lack of support xd I follow the drum sound in almost all parts of the song, I think it would look strange if I follow the trumpet sound in the part you mentioned

    00:32:331 (6,1) - this is super minor but aligning these two in a straight line makes it look more pleasing since they're so close to that point of being in a straight line already

    00:36:997 (6) - I feel as if you could use that 1/2 rhythm stuff again here, seeing as vocals are strong on 00:37:164 - and the guitar also has a noticeable change in chord; I mean tbh you could just use a single circle and it'll work fine but this extended slider stuff feels clashy but i guess the easy diff shouldn't use 1/2 rhythm
    rank criteria : " Note density should consist of mostly 1/1, 2/1, or slower rhythms. "


    01:41:175 (3) - the song ends on 01:41:831 - but the slider ends up extending to the white tick; I noticed this in some other difficulties, if not all, when I took a quick glance at them in the past fixed

normal


  • 00:08:596 (5,1) - blanket to improve aesthetics or something like that fixed

    00:59:222 (1) - this seems more like 1/3 rhythm than what you have now... especially the hitsound on the end of the reverse slider is off so that's a thing fixed

    01:25:445 (1) - aww I thought the white color combo was only for when the lolis say "TANOSHII" :^( 'cause it's a special pattern just for this song section, right? hmm okay

hard

  • 00:52:299 (4) - I think you should replace with slider and circle, so that you can map the vocals nicely on 00:52:629 fixed

    00:59:222 (1,2) - 1/3 rhythm stuff I mentioned in the normal difficulty mod fixed

    and yeah that's about it I think

insane

  • 00:59:222 (1,2) - 1/3... you get it fixed

insane...ity

  • wait...w tf is "insanity" allowed to be a diff name in this kind of spread wtf's wrong with insanity

    01:11:838 (1,2,3,4,5,6) - ok so I see that it stacks fine when stacking is enabled but when stacking is disabled, circle 1 is way off... but you could argue that "oh it's fine 'cause players won't notice" so I saw what happened with Hard Rock enabled and 1 is off so... fix please fixed

    01:22:330 (1,2,3,4,5,6) - this, too fixed

    01:38:717 (4,5,6,7,8,9) - this, too (to be completely honest 2/3 of these stacking issues I didn't even bother checking with HR I just assumed that based on the first one with HR the rest would be the same xd) fixed

extra

  • 00:14:080 (1,2,3,4,5,6,7) - what's with the spacing of 1 and 2 being so different from spacing of 3 and 4; I can understand that the spacing is larger at 3 to 4 but then the spacing from 4 to 5 is even larger... here's my perspective of this: 1, 2, and 3 is "separate" from 4, 5, etc. because the guitarist in the background strums harder on the circles 1 and 4, hence you could get away with spacing of 3 to 4, but it's pretty lacking in support of the music since it seems slightly random, for ex. compare spacing of 4→5 vs 5→6 how about star pattern?

    01:38:881 (1,2,3,4,5,6,1) - something about this stream's shape is odd... or at least to me it looks odd... fixed

the diff that I choked on last time

  • 01:01:513 (8,1) - hmm... if you made them flow linearly, that'd be nice... or go with the circular option since slider leniency lets players not follow that circle-shaped slider completely and skip on to the next object → https://osu.ppy.sh/ss/8554705 fixed

    01:37:077 (2,3,4,5,6) - oooo did you adjust the angles into the angles of congruent geometric shapes according to pitch? but I more wanted to mention that 01:36:586 (1,2,3) - could be adjust to something like... → 01:36:586 (1,2,3) - 'cause the angle you have now doesn't look nice imo

tetris
thank you rickyrox3 :)
Yuuya_ke
one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
Topic Starter
Nevertary

victorfernando wrote:

victorfernando wrote:

General

You Hard, Insane And Extra Slider Color are making the diff more hard to play, try to put another color on that, Play than you see what I talking about
Whistles on start 00:01:177 until 00:14:080 for what? there's no drum sound
Easy

  1. 00:21:664 Out of border (out of line ) fixed
  2. 00:32:997 Missed Clap the clap is on circle 6 before
  3. 00:33:664 Missed Note and clap 1/2 rhythm is not allowed for easy diff
  4. 00:34:331 ^ ^
  5. 00:43:664 ^ ^
  6. 00:44:331 ^ ^
  7. 00:44:997 ^ ^
Normal

  1. 00:01:177 Whistle
  2. 00:01:499 Whistle
  3. 00:01:660 Whistle
    Keep the whistles Until 00:14:080 on all ticks (Do this for all diffs, miss hitsounds is very bad )
  4. 00:28:331 You missed a White tick with CLAP sound
  5. 00:30:997 the same ^
  6. 00:36:331 same ^
  7. 00:38:997 same ^
  8. 00:41:664 same ^
  9. 00:45:664 Same ^
  10. 00:46:997 same ^
    if i add 1 circle in every point that you mentioned , maybe it'll be hard difficulties

Insanity

  1. 00:09:402 (2) Move this note to X:132 Y:112 , I think is better fixed
  2. 00:25:164 (3)(4)(5)(6) to much repetitive try another sequence :P i think it's comfort enough to play
  3. 00:56:749 (2)(3)(4) change 3 for 4 position i think is better , or change the sequence uncomfort to play
  4. 01:11:838 If you wanna flood circles at least do a little stream , this way is ugly for me (my opinion)
  5. 01:22:330 ^
  6. 01:24:789 To much confuse this part (3)(4)(5)
thank you victor :)
Topic Starter
Nevertary

rickyrox3 wrote:

one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
haha xD
NACO969
From my queue :
Hi there ! I´ve mod the top three diffs and in general they are very nice to play. However ( instead of the mod ) i realised that you could find repetitive some sections or too overmaped sections . Being this song a "farmer song" and being these three diffs very similar in general ; you could change more things in the same sections in addition to increasing the jumps distance ( more long sliders , less circles , more stacks ) depending on the diff of course.Some of these ideas could be found in the "Insanity" mod but them can be implemented in the Extra and the Rhapsody of the Lolicon (Not to repeat myself in the mod).Then i found some weird distances but you would decide what to do with them .
Thats all :D . I ´ll say if my mod wasn´t useful i´m apologise . I´m very new in this section of Osu! and i have to check a lots of maps before i get experience . Good luck with your map !!
Insanity
00:11:176 (4,1) I think a longer (4) slider instead of 4 and 1 would be better to represent the last voice/sound.
00:18:498 (3,4) Same. In my opinion a (3) longer slider would represent better the sustained note.
00:21:164 (3,4) Same. A (3) longer slider and using the (4) as a circle (Instead of repeat too much the same pattern.)
00:27:331 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) -Here i felt there was too much notes without spaces so :
00:29:831 (7) / 00:32:497 (7) / 00:40:497 (7) / 00:43:164 (7) Maybe deleting these notes you can get a better section , more organized.
00:53:865 (4) I don´t know why is this here ...
00:56:585 (1,2,1,2) Extending both sliders a red tick (deleting the (2) circles) fits better in my opinion.
01:01:839 (1,2) The (1) slider could be a red tick longer and the (2) a circle , increasing the jumps and showing better the lyrics.
01:04:134 (5) You can copy the length of this one : 01:01:513 (9) it fits good with this section.
01:04:461 (1,2) Same as 01:01:839 (1,2)
01:10:855 (1) Try a blue tick longer one ....
01:14:625 (5,1,2) Same as previous sections . Increasing the length of (5) a blue tick and the (1) a red tick. Make the (2) a circle.
01:23:150 (2,2) Try a blue tick longer ones ....
01:30:586 (1,2) It`s very similar to 00:18:498 (3,4) . For sustained notes and less repititive patterns.
01:35:253 (1) Increase the length a red tick removing 01:35:586 (2)
Extra
00:11:176 (8,1) I think a longer (8) slider instead of 8 and 1 would be better to represent the last voice/sound.
00:40:498 (7,1) Here (and the same sections like this ) (being an extra difficulty ) you can add an 8th circle between 7 and 1 making an stack (like in 00:37:831 (7,8,1) ), adding more diff and variety.
00:48:673 (1) Remove NC ?¿
01:07:412 (2) / 01:14:298 (3) / 01:17:904 (2) These circles are too far away from the last slider end , it is hard to read and follow ( Better here 01:20:527 (2) )
01:21:347 (1) Try a blue tick longer one
01:22:822 (1) The direction of this slider makes a very sharp angle with the last stream . Just rotate it a bit to fix the odd movement.
Rhapsody of the Lolicon
00:14:241 (2,3) I would increase the distance between them . The next jump between (3) and (4) scales too long in distance .Just separate them a bit to scale better the difficulty of the jumps
00:58:563 (1,2,3,4,5,6,7,8) Mmm this is personal but you could extend the distance between the notes in the stream . I think is too easy for a 5,7* diff map.But it´s just an opinion.
00:59:222 (1,2) / 00:59:716 (3,4) too far from each other ¿? (maybe you want it )
01:04:461 (1) Too far from the last one ¿?
01:08:068 (6,1) Thats a huge jump ...
01:08:560 (2) This circle is too far from the last slider ... as before . Hard to read and follow
01:10:035 (2) If you could move it a bit to the left ( grid size tiny )it would fit perfect
01:14:953 (1) Same as 01:04:461 (1) but more serious ( more distance ) .
01:19:052 (2) Same as 01:08:560 (2)
Topic Starter
Nevertary

NACO969 wrote:

From my queue :
Hi there ! I´ve mod the top three diffs and in general they are very nice to play. However ( instead of the mod ) i realised that you could find repetitive some sections or too overmaped sections . Being this song a "farmer song" and being these three diffs very similar in general ; you could change more things in the same sections in addition to increasing the jumps distance ( more long sliders , less circles , more stacks ) depending on the diff of course.Some of these ideas could be found in the "Insanity" mod but them can be implemented in the Extra and the Rhapsody of the Lolicon (Not to repeat myself in the mod).Then i found some weird distances but you would decide what to do with them .
Thats all :D . I ´ll say if my mod wasn´t useful i´m apologise . I´m very new in this section of Osu! and i have to check a lots of maps before i get experience . Good luck with your map !!
Insanity
00:11:176 (4,1) I think a longer (4) slider instead of 4 and 1 would be better to represent the last voice/sound. there's a guitar sound on 00:11:338 - so i think i can't ignore it and longer the slider :/
00:18:498 (3,4) Same. In my opinion a (3) longer slider would represent better the sustained note. drum sound on 00:18:831 -
00:21:164 (3,4) Same. A (3) longer slider and using the (4) as a circle (Instead of repeat too much the same pattern.) there's a trumpet sound on 00:21:497 - it'll a little weird if i replace with slider end
00:27:331 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) -Here i felt there was too much notes without spaces so :
00:29:831 (7) / 00:32:497 (7) / 00:40:497 (7) / 00:43:164 (7) Maybe deleting these notes you can get a better section , more organized.
00:53:865 (4) I don´t know why is this here ... this drum sound can make to be a triple
00:56:585 (1,2,1,2) Extending both sliders a red tick (deleting the (2) circles) fits better in my opinion. these drum sound are more important
01:01:839 (1,2) The (1) slider could be a red tick longer and the (2) a circle , increasing the jumps and showing better the lyrics. there's no important sound that can make more circle
01:04:134 (5) You can copy the length of this one : 01:01:513 (9) it fits good with this section. only the 5 that has more intense sound
01:04:461 (1,2) Same as 01:01:839 (1,2)
01:10:855 (1) Try a blue tick longer one .... why?

01:14:625 (5,1,2) Same as previous sections . Increasing the length of (5) a blue tick and the (1) a red tick. Make the (2) a circle. same as previous that i replied
01:23:150 (2,2) Try a blue tick longer ones .... same as previous that i replied
01:30:586 (1,2) It`s very similar to 00:18:498 (3,4) . For sustained notes and less repititive patterns.
01:35:253 (1) Increase the length a red tick removing 01:35:586 (2) same as previous that i replied
Extra
00:11:176 (8,1) I think a longer (8) slider instead of 8 and 1 would be better to represent the last voice/sound. same as insanity
00:40:498 (7,1) Here (and the same sections like this ) (being an extra difficulty ) you can add an 8th circle between 7 and 1 making an stack triple? no pls there's not a sound can be triple (like in 00:37:831 (7,8,1) ), adding more diff and variety.
00:48:673 (1) Remove NC ?¿
01:07:412 (2) / 01:14:298 (3) / 01:17:904 (2) These circles are too far away from the last slider end , it is hard to read and follow cause it's an extra diff & there's a more intens sound than > ( Better here 01:20:527 (2) )
01:21:347 (1) Try a blue tick longer one same as previous that i replied
01:22:822 (1) The direction of this slider makes a very sharp angle with the last stream . Just rotate it a bit to fix the odd movement.
Rhapsody of the Lolicon
00:14:241 (2,3) I would increase the distance between them . The next jump between (3) and (4) scales too long in distance .Just separate them a bit to scale better the difficulty of the jumps 1, 4, and 7 are important sound that can make an emphasize
00:58:563 (1,2,3,4,5,6,7,8) Mmm this is personal but you could extend the distance between the notes in the stream . I think is too easy for a 5,7* diff map.But it´s just an opinion. i'll increase the stream if it's a snare sound
00:59:222 (1,2) / 00:59:716 (3,4) too far from each other ¿? (maybe you want it )
01:04:461 (1) Too far from the last one ¿? same with 01:14:625 (5,1,2) - for consistency
01:08:068 (6,1) Thats a huge jump ... ofc, i follow the star pattern and since this is a extra diff
01:08:560 (2) This circle is too far from the last slider ... as before . Hard to read and follow
01:10:035 (2) If you could move it a bit to the left ( grid size tiny )it would fit perfect
01:14:953 (1) Same as 01:04:461 (1) but more serious ( more distance ) . ...
01:19:052 (2) Same as 01:08:560 (2)
no reply = fixed

thank you naco :)
Ward74
Rhapsody of the Lolicon


-For me it's better when you delete this 00:14:241 (2) - and this one 00:14:725 (4) -

-00:35:165 (5) - You can space a little more because the distance beetween 00:34:832 (4,5) - Because the distance are really short

-01:38:717 (4) - The stream begin here no ?

Really good diff ! 8-)

Extra


-No perfectly blanked 00:02:628 (6,7) -

-00:04:241 (3,4,5) - Better sound no ? https://osu.ppy.sh/ss/8573358

-Nc ? 01:01:189 (3) -

-Try to move this circle 01:15:937 (6) - a bit higher

Good luck for the ranking 8-) It's a beautiful map

For insanety diff i don't fine something wrong sorry
Topic Starter
Nevertary

Ward74 wrote:

Rhapsody of the Lolicon


-For me it's better when you delete this 00:14:241 (2) - and this one 00:14:725 (4) - there's a little drum sound. Actually i want to replace it with a slider, but since this is extra difficulty then i just put circle

-00:35:165 (5) - You can space a little more because the distance beetween 00:34:832 (4,5) - Because the distance are really short i'll decrease another next object

-01:38:717 (4) - The stream begin here no ? no, because the drum sound starts 01:38:881 - here

Really good diff ! 8-)

Extra


-No perfectly blanked 00:02:628 (6,7) - fixed

-00:04:241 (3,4,5) - Better sound no ? i follow the vocal (3,4) and follow the guitar on (5) https://osu.ppy.sh/ss/8573358

-Nc ? 01:01:189 (3) - fixed

-Try to move this circle 01:15:937 (6) - a bit higher fixed

Good luck for the ranking 8-) It's a beautiful map

For insanety diff i don't fine something wrong sorry
thank you Ward :)
Sidetail
[easy]
this diff seems decent for ranking but would be nice if some rhythms were simplified
00:44:497 (2) - remove snare at sliderend cuz 00:33:831 (2) - is using whistle. basically same sounding parts with different hs sound
00:43:331 (1,2) - use the rhythm as before (00:40:664 (4,5) - ) since you should strive consistency over variety for easy diffs
I generally don't recommend SV changes on easy diffs (current 0.8x 180bpm -> 0.9x 182bpm -> 1.0x 182bpm) but I think this diff handled pretty well.

[normal]
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
- those white colour is very bright in kiai
00:53:947 (1) - in the song there is snare in sliderend of this.
00:55:101 (1,1) - ^

[hard]
00:10:854 (7) - delete reverse, add circle where it originally ended. Same emphasis as 00:12:789 (1) - and generally clickable feels better for single note things in the song
00:40:331 (7) - this should've have equal distance as before note and large spacing for next note for emphasis. Current one seems weird since it tries to give same distance for prev|next object but now that breaks distance quality from before. And providing another example of large spacing emphasis at NC is 00:42:997 (7) - . tldr: make current spacing smaller for prev object and large for next object instead of making it equally big
00:52:629 (5,6,7) - would've been fine with single slider with single reverse. those circles do not emphasize the song well and sudden usage of chain of circles makes it feel out of place as it is not even part of kiai at all. save click-heavy things for kiai so that there is more emphasis
01:40:847 (1,2,3) - add more characteristic to it. placement of these look very meh..

[insane]
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
- Please use different colour for combo cuz this colour blends in the bg which doesnt comply with rules. (It's really hard to see those slider body borders since I am colourblind and my weakest colour is blue.)
Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
- Also with sliderborders, avoid 50, 50, 50. It is really really hard to see.
01:00:865 (4,1) - too close for my liking. basically intro do kiai and current doesn't do a good job on showing that
01:03:806 (3,4) - add kick drum (whistle)

[insanity]
01:03:806 (3,4) - add kick drum

[extra]
01:09:707 (1) - kick on sliderhead
01:14:298 (3) - ^ add kick
01:22:822 (1) - ^

[rhapsody]
00:21:165 (3,4) - i would ctrl+g each slider
00:32:998 (2,3) - not sure about this distance here. other diffs used nice distance that fits but except this
01:41:175 (3) - maybe added bonus to polished-ness of map, use slider that resembles guitar roll off? that would be nice touch

GL
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