Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
No problem, take your time !Hobbes2 wrote:
Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
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Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:ezek's Easy
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Hobbes2
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Sorry404 AccNotFound wrote:
[ Kazaze's Muzukashii ]
00:02:059 (7) - k? Nope because 00:06:150 (22,23) -
00:04:332 (15,16,17,18,19,20,21) - kdddkkk I'm focusing on the melody here, there's no need for a change
00:13:423 (46,47,48,49,50) - reverse 00:09:786 (34,35,36,37,38) (dkdkk) to regular pattern. No, the melody is clearly lower on 00:13:650 (47,49) -
00:17:059 (62) ~ 00:18:877 (66) - 1/2 dkdk following synth sound. I'm keeping that part relatively spaced out because it's juxtaposed to two 1/4 patterns
00:38:877 (149) ~00:40:696 (155) - ^. very diffrent to 00:17:059 (62) ~ 00:18:877 (66) like another diff. I don't really get your suggestion, the second part is harder than the first one because it's further into the map.
i think this is perfect map that will be ranked soon! I hope so too!
Good luck~♪ (*´∀`) Thank you!
Thanks for the mod !404 AccNotFound wrote:
Hi ( ´ ▽ ` )ノツ
From your taiko modding queue m4m~
00:07:514 really like this part at BOOM! xD
[ General ]
OD is so high. recommand 3345 I thinks that's fine like it is.
[ Kantan ]
Perfect on my thought xD Thanks :3
[ Futsuu ]
00:15:468 (1) - move 00:16:377 No, because 00:15:241 (28,1,2) - follows the melody.
00:37:286 (1) - ^ Same
00:27:514 (27) - k. you use "many d in low melody of this part" and "many k in high melody of this part" and wanna consistence all diff in this part. Really like the idea actually, it makes like a reverse patern of 00:22:514 (19,20,21,22,23,24,25) -
00:49:332 (27) - ^ Same.
[ Oni ]
00:29:332 (138) - k. very charming note, but this diff is (oni but) only 3 star, so they even harder if here is K. or you can change 00:29:105 (137) - to d. 00:29:105 (137,138) - Both notes sounds the same so i keep them k.
00:51:150 (76) - same that 00:29:332 (138), but i recommand K finisher so i suggest to change 00:29:105 (137) - to d. Same.
i think this is perfect map that will be ranked soon! Thanks :3
Good luck~♪ (*´∀`)
T'es une pute Quickie-Tenshi- wrote:
Looking for BNs check :3
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TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
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Thank yooooouuu ~Surono wrote:
:^V You quick ♥
Kazeze
00:22:514 - ~ 00:29:332 - too dense, nerf a bit. suggestion to delete: 00:22:741 - 00:23:196 - 00:25:014 - 00:25:468 - 00:28:650 -
00:00:696 - ~ 00:07:514 - ^ selfmod Re-worked~
00:26:377 - 00:06:832 - kat Ok!
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ArtistUnicode:辻横由佳
Creator:-Tenshi-
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Thanks a lot sir ♥ :v:v:vSurono wrote:
:^V :v:v:v
oni
hp 5,5 done
00:27:514 (130,131,132) - ddk, to represent the clear contrast of sounds and keep consistency mirror colors of 00:23:877 (114,115,116) - these. apply on next similar part Done on both part
kantan & futsuu
kantan hp 7,5 then od 3,5 done
00:29:332 - kat finish and next done
Surono wrote:
recheck
i forget if this short duration, apply this spread OD HP from Oni ~ Kantan = OD: 5,5 | 5 | 4.5 | 4 ~ HP: 6 | 6 | 7 | 7
futsuu
00:16:832 - add don
kantan
00:16:605 - same above Everything applied
can you refer me source metadata of this song? Got the metadata from here http://vgmdb.net/album/409 (It's the 5th track, and i verified the romanji translation with Nardo).
Thanks a lotRaiden wrote:
[kazaze]
can you like, use clap? XD I'm so used to map using the w key
this diff has literally no 2/1 break whatsoever
in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ) Arf right but I don't know where I could possibly make room for such a break ; Hope it's fine
Raiden wrote:
catchy
[oni]
00:03:196 (15) - don for contrast with 16 Done.
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up i agree
00:26:832 (126,127) - both dons (for melody again) Both works imo but i prefer the way made it.
00:35:923 (1,3) - ^ Done.
00:48:650 (64,65,66,67) - d dkd for more accurate melody following? well that would make too much don in this part and doesn't reflect they way i see this part.
[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song) i think that's good, i tried to delete some notes but i ended up having a wierd star rating too.
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section) done and added a don here 00:45:468 (20) -
00:37:059 - similar problem as 15:241 done
[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai same as futsuu
that would be all from me, you can poke me back
edit: any metadata references so i don't have tokiss kwan's assask kwan for further assistance
Thank you for the mod !IamKwaN wrote:
there's an international version, where you should use that as the romanised title as they are referring the same song (try listening here), so
Unicode Title: 野をこえ川をこえどこまでも
Romanised Title: March Ahead
Unicode Artist: 辻横由佳
Romanised Artist: Yuka Tsujiyoko
Source: マリオストーリー
References:
+ http://media.vgm.io/albums/90/409/409-1349949530.jpg
+ http://media.vgm.io/albums/90/409/409-1338391266.jpg
+ http://media.vgm.io/albums/53/2035/2035-1310392089.jpg
+ https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/
good luck!
Thank you so much <3zigizigiefe wrote:
Congratz -Tenshi- and Kazaze <3
This has previously been adressed,Nardoxyribonucleic wrote:
Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty
Well. I'm totally on the same page here, I couldn't have possibly put it better, thank you for that!zigizigiefe wrote:
2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. The map doesn't have to contain 2/1 spacing everytime according as maps which barely have 2/1 spacing.
Nardoxyribonucleic wrote:
Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.
Please let me know your opinion towards these so we may proceed as indicated.
While this would work totally fine, I would argue that it seems like a cop-out when compared to the rest of the map, and I don't like it at all. It's forced onto a part that is otherwise totally fine according to density.qoot8123 wrote:
About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)
That works too I guess, as would work a lot of other structures depending on who maps it. I prefer having a structure mainly following the melody here as the rest of the map does.qoot8123 wrote:
Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)
Applied all general suggestions, apparently the "1.40 or 1.60" is gone from the ranking creteria so I changed it even if i don't understand why this is an issue in the first place.Nardoxyribonucleic wrote:
Disqualified as the concerns raised by qoot are valid. Additional modding as follows.
- [General]
- Here is the resized BG with resolution of 1366x768.
- Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
- You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
- [Oni]
You may call me back after that.
- 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
- 00:45:923 (53) and 00:49:559 (69) - same as ^
Applied all the suggestions even if I still feel like the 2/1 is forced, let's just move on I guess.Nardoxyribonucleic wrote:
- [Kazaze's Muzukashii]
- 00:22:741 (80,81) - these notes could be removed for an essential 2/1 break in between the dense kiais considering this is the most calm session. This allows players to rest a bit and prepare for upcoming patterns, which is not forced at all.
- 00:24:559 (87) - similar to ^ , you may delete this note and change 00:24:786 (88) - to k for a better spread with Oni and cohering with the density gradient demonstrated in all other difficulties.
- 00:26:377 (93) - this note could be deleted as well to follow the density arrangement as above.
- 00:44:559 (159,160) - same as 00:22:741 (80,81) -
- 00:46:377 (166) / 00:46:604 (167) - same suggestion as 00:24:559 (87) / 00:24:786 (88) -
- 00:48:195 (172) - same as 00:26:377 (93) -
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[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:March Ahead
TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BeatmapID:1100364
BeatmapSetID:516809
[Difficulty]
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CircleSize:5
OverallDifficulty:5
ApproachRate:5
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352,224,24332,1,0,0:0:0:0:
352,224,24786,1,2,0:0:0:0:
352,224,25241,1,0,0:0:0:0:
352,224,25468,1,0,0:0:0:0:
352,224,25696,1,2,0:0:0:0:
384,192,26150,1,2,0:0:0:0:
384,192,26605,1,0,0:0:0:0:
384,192,27059,1,0,0:0:0:0:
384,192,27173,1,0,0:0:0:0:
304,224,27286,1,0,0:0:0:0:
352,224,27514,1,2,0:0:0:0:
352,224,27968,1,0,0:0:0:0:
352,224,28196,1,2,0:0:0:0:
352,224,28423,1,0,0:0:0:0:
352,224,28877,1,2,0:0:0:0:
352,224,29105,1,0,0:0:0:0:
352,224,29332,1,6,0:0:0:0:
320,208,29786,1,2,0:0:0:0:
320,208,30014,1,2,0:0:0:0:
320,208,30241,1,0,0:0:0:0:
320,208,30468,1,2,0:0:0:0:
320,208,30696,1,2,0:0:0:0:
320,208,31150,1,0,0:0:0:0:
320,208,31605,1,2,0:0:0:0:
320,208,31832,1,0,0:0:0:0:
320,208,32059,1,2,0:0:0:0:
320,208,32286,1,0,0:0:0:0:
320,208,32514,1,0,0:0:0:0:
288,176,32968,1,2,0:0:0:0:
288,176,33423,1,2,0:0:0:0:
288,176,33650,1,2,0:0:0:0:
288,176,33877,1,0,0:0:0:0:
288,176,34105,1,2,0:0:0:0:
288,176,34332,1,2,0:0:0:0:
288,176,34786,1,0,0:0:0:0:
288,176,35241,1,2,0:0:0:0:
288,176,35468,1,0,0:0:0:0:
288,176,35696,1,2,0:0:0:0:
288,176,35923,1,0,0:0:0:0:
288,176,36150,1,2,0:0:0:0:
288,176,36605,1,0,0:0:0:0:
240,80,37059,1,2,0:0:0:0:
240,80,37286,1,0,0:0:0:0:
240,80,37514,1,2,0:0:0:0:
240,80,37741,1,0,0:0:0:0:
240,80,37968,1,0,0:0:0:0:
240,80,38196,1,2,0:0:0:0:
208,192,38309,1,8,0:0:0:0:
240,80,38423,1,2,0:0:0:0:
320,144,38650,1,0,0:0:0:0:
320,144,38764,1,0,0:0:0:0:
320,144,38877,1,0,0:0:0:0:
272,48,39332,1,0,0:0:0:0:
288,48,39786,1,2,0:0:0:0:
384,256,40241,1,0,0:0:0:0:
288,48,40696,1,2,0:0:0:0:
288,48,40923,1,0,0:0:0:0:
288,48,41150,1,0,0:0:0:0:
288,48,41377,1,2,0:0:0:0:
288,48,41605,1,0,0:0:0:0:
288,48,41718,1,0,0:0:0:0:
288,64,41832,1,0,0:0:0:0:
288,64,42059,1,2,0:0:0:0:
288,64,42514,1,0,0:0:0:0:
320,112,42741,1,2,0:0:0:0:
320,112,42968,1,0,0:0:0:0:
320,112,43196,1,0,0:0:0:0:
320,112,43423,1,2,0:0:0:0:
320,112,43650,1,0,0:0:0:0:
320,112,43877,1,2,0:0:0:0:
384,192,44332,1,2,0:0:0:0:
384,192,45241,1,0,0:0:0:0:
384,192,45354,1,0,0:0:0:0:
304,224,45468,1,0,0:0:0:0:
352,224,45695,1,2,0:0:0:0:
352,224,46150,1,0,0:0:0:0:
352,224,46604,1,2,0:0:0:0:
352,224,47059,1,0,0:0:0:0:
352,224,47286,1,0,0:0:0:0:
352,224,47514,1,2,0:0:0:0:
384,192,47968,1,2,0:0:0:0:
384,192,48423,1,0,0:0:0:0:
384,192,48877,1,0,0:0:0:0:
384,192,48991,1,0,0:0:0:0:
304,224,49104,1,0,0:0:0:0:
352,224,49332,1,2,0:0:0:0:
352,224,49786,1,0,0:0:0:0:
352,224,50014,1,2,0:0:0:0:
352,224,50241,1,0,0:0:0:0:
352,224,50695,1,2,0:0:0:0:
352,224,50923,1,0,0:0:0:0:
352,224,51150,1,6,0:0:0:0: