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Alfakyun. - Sakura no Ame

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Topic Starter
Akitoshi
This beatmap was submitted using in-game submission on Lunes, Septyembre 11, 2017 at 11:22:52 PM

Artist: Alfakyun.
Title: Sakura no Ame
Tags: halyosy [TEST] 秋吉 Akiyoshi Rain of Cherry Blossom Petals Corinn
BPM: 70
Filesize: 10467kb
Play Time: 05:46
Difficulties Available:
  1. Memories (3.93 stars, 934 notes)
Download: Alfakyun. - Sakura no Ame
Information: Scores/Beatmap Listing
---------------
thanks Lasse, Naotoshi, Ongaku and Delis for Timing help!
metadata for romanised artist : http://utaite.wikia.com/wiki/Alfakyun.
song : http://www.nicovideo.jp/watch/sm2406770
Larger image of Beatmap's Background
#1 : Lasse
#2 : Naotoshi
DeletedUser_423548
卒業するの?
Topic Starter
Akitoshi
osuから卒業します(大嘘)
Kawashiro
Congratulations on your osu graduation LOL
Topic Starter
Akitoshi

UnLock- wrote:

Congratulations on your osu graduation LOL
Thank you! I successfully became full weeb from osu!
Enon
the song
Topic Starter
Akitoshi

Enon wrote:

the song
i cri
MaridiuS
I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one.
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these.
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :(
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste.
01:35:634 (4,5,6) - make a perfect triangle using the slider end?
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) -
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo.
02:24:779 (4) - accidental clap?
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo.
03:33:660 (2) - don't think that short wave sliders fit this map.
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects.
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are.
But i see some spikes at the end so idk
good luck.
Topic Starter
Akitoshi

MaridiuS wrote:

I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.it's a different idea from previous sliders, it's something like holding for 00:20:634 (1) - so yeah, i'll keep it simple
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one. uhm strings also lands here, how it became offbeat?
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these. the purpose is to something "warning" for upcoming those related spacings. it's not an intense song so i dont need to jump around here and there
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :( structure matter... and it's on new bookmark man
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste. ye
01:35:634 (4,5,6) - make a perfect triangle using the slider end? not a perfect but equalized the 01:35:634 (4,6,1) -
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) - nerfed the 01:59:318 (4) - then
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo. 4 circles aren't noticeable? :thinking:
02:24:779 (4) - accidental clap? nop
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo. applied
03:33:660 (2) - don't think that short wave sliders fit this map. ...do u hate old meta maps?
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects. ok
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are. it's all about slider emphasis.
But i see some spikes at the end so idk making harder on late part is a thing my friend, also the instruments are getting even more intense than previous choruses tbh so why nottttt
good luck.
thanks!
Ioneth
I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics?
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh)
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't..
03:44:121 (6,7,1) - move it to the right to complete the square
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh
04:48:265 (1,2,3) - same as 2nd thingy^
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not?

That's kind of all i can come up with. I love the combo colors. thx for the song m8
Topic Starter
Akitoshi

Ioneth-chan wrote:

I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics? i tried but they became really lack of emphasis so i rather not
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh) clap emphasis des
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't.. yeah perfect stack here is kinda hard to read w
03:44:121 (6,7,1) - move it to the right to complete the square agree
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing tried
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh maybe fixed in sacrifice of stacking
04:48:265 (1,2,3) - same as 2nd thingy^ same reasoning ye
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape they dont notice it on play itself anyway but moved a bit
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not? did 1/16 reverse on 2nd one

That's kind of all i can come up with. I love the combo colors. thx for the song m8 i hope this song gives u feel
thank you! :)
Kawashiro
simple random


  1. 01:53:200 (3,1) - isnt it too close? That finish sound is very powerful so i think this gap should be larger than 01:53:397 (1,2) - this gap. like 02:06:029 (1) - here
  2. 03:34:252 (3,1) - ^
  3. 05:02:476 (1) - Drumfinish?
  4. 05:02:476 (1) - ^
gl
Chihara Minori
why dont you map more song like this from nowdays?
where laura tho? mod prolly later
Topic Starter
Akitoshi

Time Capsule wrote:

why dont you map more song like this from nowdays? i mapped similar songs since before tho, they r just graveddd
where laura tho? mod prolly later she's on summer vacation
Kawashiro

Akitoshi wrote:

she's on summer vacation
uwu
Topic Starter
Akitoshi

Kawashiro wrote:

simple random


  1. 01:53:200 (3,1) - isnt it too close? That finish sound is very powerful so i think this gap should be larger than 01:53:397 (1,2) - this gap. like 02:06:029 (1) - here
  2. 03:34:252 (3,1) - ^
  3. 05:02:476 (1) - Drumfinish?
  4. 05:02:476 (1) - ^
gl
fixed all, also did some minor fix by myself thanks w
Toyosaki Aki
from とぃってr
Memories
  1. 01:02:279 (2) - 後ろのギターに合わせて00:49:647 (2,3) - みたいな音取りのほうが合うかも
  2. 02:13:529 (4) - 右にもう9°くらいrotateした方が好み
  3. 1番(01:33:265 (1) - )ではfollowしてる03:14:713 - をskipしてるのちょっと気になったかも 音取り揃えてはいかがでしょ
  4. 04:44:713 (2,3,4,5,1) - (どうでもいいことだけど)右に18°くらいrotateしたほうが見た目的にすき
めっちゃ良い譜面&曲で鳥肌たった... 短いけどこれ以上見つかんないです
GL~!
Topic Starter
Akitoshi

Toyosaki Aki wrote:

from とぃってr
Memories
  1. 01:02:279 (2) - 後ろのギターに合わせて00:49:647 (2,3) - みたいな音取りのほうが合うかも fixed
  2. 02:13:529 (4) - 右にもう9°くらいrotateした方が好み 02:13:923 (5,6,1) - の流れが危なくなるので今はkeepさせていただきまふ
  3. 1番(01:33:265 (1) - )ではfollowしてる03:14:713 - をskipしてるのちょっと気になったかも 音取り揃えてはいかがでしょ ファッ!?
  4. 04:44:713 (2,3,4,5,1) - (どうでもいいことだけど)右に18°くらいrotateしたほうが見た目的にすき細かい男はモテないぞ、直したけど
めっちゃ良い譜面&曲で鳥肌たった... 短いけどこれ以上見つかんないです
GL~!
ありがとおおおおお!
WORSTPOLACKEU
Memorise!

02:03:463 (2,3) - I would CTRl-G those, the way you have to click it then fits better with the rhythm going into next part!
ACtualkly I saw you did this on many places and I would do it this way so I think you don't have to change this.. or do this sometimes for diversity?
It is a really nice clicking alternative for those spots!

01:35:042 (2) - Place it under the slider so it gets that up and down motion before going downwards, better than going left imo.

03:00:897 (2,3,4,5,1) - Ascending spacing please, attention to detail, this would be so good like this https://puu.sh/x81Mq/29b203e257.png

03:11:950 (2) - deserves more spacing with this sound!

03:19:055 (1,2,3,4,5,6) - This rhythm would be nice imo https://puu.sh/x81Rm/bf32916e18.png
Feels off the way it is now, like clicking just ignoring the important parts somehow without clear direction or thought.

04:02:673 (4) - Why reverse here? I don't see any point for this actually!

04:13:134 (3,4,5) - Ascending spacing would be nice --> https://puu.sh/x81Wa/4f6dcda99e.png
Also -> this deserves change of flow imo https://puu.sh/x81Xe/70321e3eea.png

04:19:450 (3,4,5) - Ascending spacing too?


Rest I saw was the same as here so I think you can find it yourself if you want to change it.
Those are the only things I would change because it would add a kind of dimension to the song instead of having those parts bland, with those small changes they turn into more detailed parts when you play them even though the song is so slow and relatively easy!

Very very good map !!

GL AKI ~~

Splash ~
Topic Starter
Akitoshi

WORSTPOLACKEU wrote:

Memorise!

02:03:463 (2,3) - I would CTRl-G those, the way you have to click it then fits better with the rhythm going into next part!
ACtualkly I saw you did this on many places and I would do it this way so I think you don't have to change this.. or do this sometimes for diversity?
It is a really nice clicking alternative for those spots! yup there's no instrument on blue ticks so i had to do this ewe

01:35:042 (2) - Place it under the slider so it gets that up and down motion before going downwards, better than going left imo. fixd

03:00:897 (2,3,4,5,1) - Ascending spacing please, attention to detail, this would be so good like this https://puu.sh/x81Mq/29b203e257.png yes

03:11:950 (2) - deserves more spacing with this sound! yes

03:19:055 (1,2,3,4,5,6) - This rhythm would be nice imo https://puu.sh/x81Rm/bf32916e18.png
Feels off the way it is now, like clicking just ignoring the important parts somehow without clear direction or thought. made something from ur idea w

04:02:673 (4) - Why reverse here? I don't see any point for this actually! to pick the instrument on reverse while holding the vocalsss

04:13:134 (3,4,5) - Ascending spacing would be nice --> https://puu.sh/x81Wa/4f6dcda99e.png
Also -> this deserves change of flow imo https://puu.sh/x81Xe/70321e3eea.png i think i can keep this as its visually far enuf and for trangl aes w

04:19:450 (3,4,5) - Ascending spacing too? yup


Rest I saw was the same as here so I think you can find it yourself if you want to change it.
Those are the only things I would change because it would add a kind of dimension to the song instead of having those parts bland, with those small changes they turn into more detailed parts when you play them even though the song is so slow and relatively easy!

Very very good map !!

GL AKI ~~

Splash ~
thank you! :D
KorwiN
00:32:476 (3,4) - No curvy will be better
00:45:108 (3,4) - Slightly curved
00:55:963 (2,3,4,1) - Looks strange... Better change it
01:08:792 (3,2,3) - , 01:13:529 (2,3,3,2,1,4,3) - Sound accents... You have to emphasize the sound
01:32:673 (2,3,4,5,6,7) - Do not make a straight streams...
01:40:371 (3,4) - Too much straights slider...
01:41:555 (3,4) - A little more curve
01:50:239 (4,5,6,7,8) - It does not fit here Straight stream
01:51:029 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better?
02:10:371 (4,5,6,7) - please do not...
02:36:423 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2,3) - SV Lower, slower.....
03:19:844 (4,5,6,7) - Never make any triangles Jump ... Too much of them already
03:32:081 (1) - https://osu.ppy.sh/ss/8840013 hmmm? Sounds better?
03:35:634 (3,4,5,6) - please do not... squares its light insane ...
03:51:423 (4,5,6,7) - Not even here does not fit
04:06:029 (5,6,7,8,1) - straights stream .... make curved stream04:41:160
04:41:160 (4,5,6,7) - you know ....
04:57:739 (1,2,3,4) - Never do so on the low Diff
05:35:535 (1) - https://osu.ppy.sh/ss/8840049

Not bad map ;D
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