hi bike late mod hue
you can roast me for being impromptu
renoob's normal
basically just a blanket mod because you can't fuck up normals if you're experienced unless you really try
00:01:797 (3,4) - blanket
00:11:408 (2,3) - blanket
00:32:156 (1,2) - blanket
00:47:605 (2,3) - blanket
00:47:965 (3,4) - blanket
00:50:659 (2) - relax second have so slider path points towards next circle https://osu.ppy.sh/ss/8282692
00:58:743 (2) - how about a wave slider instead so 00:58:743 (2,3) - has clear slider path thing
01:13:474 - maybe circle here for less janky rhythm (also trumpets)
01:16:348 - ^
01:21:737 (2) - how about something like this to emphasize trumpet sounds more https://osu.ppy.sh/ss/8282730
01:27:126 - could either be a 1/2 slider extending to 01:27:306 (2) - or be another circle because drum sound :/
00:01:797 (3,4) - blanket
00:11:408 (2,3) - blanket
00:32:156 (1,2) - blanket
00:47:605 (2,3) - blanket
00:47:965 (3,4) - blanket
00:50:659 (2) - relax second have so slider path points towards next circle https://osu.ppy.sh/ss/8282692
00:58:743 (2) - how about a wave slider instead so 00:58:743 (2,3) - has clear slider path thing
01:13:474 - maybe circle here for less janky rhythm (also trumpets)
01:16:348 - ^
01:21:737 (2) - how about something like this to emphasize trumpet sounds more https://osu.ppy.sh/ss/8282730
01:27:126 - could either be a 1/2 slider extending to 01:27:306 (2) - or be another circle because drum sound :/
shotgun's shells
dont feel like modding this BUT FOR godo reasons
this really should be an advanced that's around 2.4-2.5 ish because you have two <2* normals and then you jump up to 3* :/
also this diff has lower base slider velocity than renoob's normal :/
remap kds haha dont kill mapper spirit
this really should be an advanced that's around 2.4-2.5 ish because you have two <2* normals and then you jump up to 3* :/
also this diff has lower base slider velocity than renoob's normal :/
remap kds haha dont kill mapper spirit
A gate
00:14:013 (3) - unstack please, kills emphasis
00:19:222 (1,2,3,4,5,6) - lower spacing maybe, background sounds are pretty faint
00:33:414 (1) - flip other way so my ocd overlap doesn't relapse https://osu.ppy.sh/ss/8282761
00:39:342 (1,2,3) - nerf spacing thank, you're covering faint noises
00:42:935 (4,5) - make these sliders straight to show emphasis of vocals over instrumental?
00:53:354 (5,6,1,2) - maybe something like this so emphasis on trumpet doot doot doesn't get killed https://osu.ppy.sh/ss/8282769
01:12:935 (2) - would move a tad to 202|86 for visual symmetry
01:21:737 (3) - turn into 2 circles instead for emphasis maybe (also move them too, first one at slider head of 01:21:737 (3) - , second one at maybe 270|160 or something
00:19:222 (1,2,3,4,5,6) - lower spacing maybe, background sounds are pretty faint
00:33:414 (1) - flip other way so my ocd overlap doesn't relapse https://osu.ppy.sh/ss/8282761
00:39:342 (1,2,3) - nerf spacing thank, you're covering faint noises
00:42:935 (4,5) - make these sliders straight to show emphasis of vocals over instrumental?
00:53:354 (5,6,1,2) - maybe something like this so emphasis on trumpet doot doot doesn't get killed https://osu.ppy.sh/ss/8282769
01:12:935 (2) - would move a tad to 202|86 for visual symmetry
01:21:737 (3) - turn into 2 circles instead for emphasis maybe (also move them too, first one at slider head of 01:21:737 (3) - , second one at maybe 270|160 or something
shira's hyper
00:02:695 (3) - move to 348|77 or something to create a little wider spacing between 00:02:336 (2,3) - (and because half stacks are cool)
00:09:522 (2) - 00:10:060 (4) - why are these extended
00:18:683 (3) - would move a little up for variation, around 170|109
00:19:761 (5,6,7,8) - such big spacing on background filler k_hand: nerf
00:41:677 (3) - move to something like 338|57 for some more distance between 00:41:318 (2,3) -
00:42:037 (1) - ctrl g for flow break emphasis onto 00:42:575 (2) -
00:52:276 (1,2,3,4,5,6,7,8) - hexgrid this for cleanliness (use a proper monstrata hexgrid to place these jumps so i don't dieof lack of monstrata)
00:59:282 (1,2) - blanket
01:07:366 (3) - move to maybe 314|293 for readability
01:08:803 (3,4,1) - nerf spacing, it's pretty big for 1/1
01:21:019 (1,2,3,4,5,6,7,1) - hexgrid too please
01:22:276 (1,2,3) - equal distance please
01:26:856 (2) - extra note here, listen to music: it's 1 123 1, not 12345 1
00:09:522 (2) - 00:10:060 (4) - why are these extended
00:18:683 (3) - would move a little up for variation, around 170|109
00:19:761 (5,6,7,8) - such big spacing on background filler k_hand: nerf
00:41:677 (3) - move to something like 338|57 for some more distance between 00:41:318 (2,3) -
00:42:037 (1) - ctrl g for flow break emphasis onto 00:42:575 (2) -
00:52:276 (1,2,3,4,5,6,7,8) - hexgrid this for cleanliness (use a proper monstrata hexgrid to place these jumps so i don't die
00:59:282 (1,2) - blanket
01:07:366 (3) - move to maybe 314|293 for readability
01:08:803 (3,4,1) - nerf spacing, it's pretty big for 1/1
01:21:019 (1,2,3,4,5,6,7,1) - hexgrid too please
01:22:276 (1,2,3) - equal distance please
01:26:856 (2) - extra note here, listen to music: it's 1 123 1, not 12345 1
insnae
good luck on set00:02:695 (3) - ctrl j for aesthetic flow and cool blanket with 00:01:797 (1) - https://osu.ppy.sh/ss/8282833
00:05:569 (4,5,6) - nerf spacing, it's on filler drums
00:07:545 (4,5,1) - do you really have to change ds in the middle of a stream
00:09:522 (1) - extended slider why, there is obvious sound for the slider end to snap to
00:11:138 (3,4,5,6) - why not 1/2 sliders, same type of sound as 00:10:420 (1,2) -
00:12:935 (4,5) - nef spacing, not as intense of a sound as 00:12:396 (2,3) -
00:13:653 (2,3,4) - why is this sound less intense but has bigger spacing than 00:12:396 (2,3) - this
00:19:761 (4,5,6,7,1) - high spacing on quiet flute sounds :think: nerf
00:25:869 (3) - unstack so 00:25:150 (1,2,3) - the spacing on this isn't as varied on filler https://osu.ppy.sh/ss/8282848
00:31:258 (3) - nerf to 488|142 please, spacing change too big for calmer verse part
00:35:031 (1,2,3,4,5,6,7) - why such big spacing, 00:36:108 (6,7) - this is the only justified big jump because changing from background filler to instrument
00:50:120 (5,6) - bigger spacing because more pitch = more distance. if apply: also nerf 00:49:581 (2,3) - as a juxtaposition (comparison) to the higher-spaced 1/2
00:51:019 (1,2,3) - spacing suggests upwards pitch/volume, song does not. nerf (2,3) 's spacing
00:59:102 - you could copy the note from 00:58:384 (3) - and paste it here for better rhythmic feel
01:03:593 - same except at position 161|92 ish
01:08:803 (3,4) - switch the positions of these on the timeline so (4) is played first for better flow and also for flow break emphasis with 01:09:162 (4,1) -
01:10:599 (5) - stack on tail of 01:10:060 (3) - for better triangles
01:14:192 (2,3) - flip positions on timieline as with 01:08:803 (3,4) -
01:21:019 (1,2,3,4,5,6,7,1) - maybe rework the spacing so that the spacing gradually rises as with the overall music dynamics?
01:27:306 (1) - place at 283|339 for triangles maybe
00:05:569 (4,5,6) - nerf spacing, it's on filler drums
00:07:545 (4,5,1) - do you really have to change ds in the middle of a stream
00:09:522 (1) - extended slider why, there is obvious sound for the slider end to snap to
00:11:138 (3,4,5,6) - why not 1/2 sliders, same type of sound as 00:10:420 (1,2) -
00:12:935 (4,5) - nef spacing, not as intense of a sound as 00:12:396 (2,3) -
00:13:653 (2,3,4) - why is this sound less intense but has bigger spacing than 00:12:396 (2,3) - this
00:19:761 (4,5,6,7,1) - high spacing on quiet flute sounds :think: nerf
00:25:869 (3) - unstack so 00:25:150 (1,2,3) - the spacing on this isn't as varied on filler https://osu.ppy.sh/ss/8282848
00:31:258 (3) - nerf to 488|142 please, spacing change too big for calmer verse part
00:35:031 (1,2,3,4,5,6,7) - why such big spacing, 00:36:108 (6,7) - this is the only justified big jump because changing from background filler to instrument
00:50:120 (5,6) - bigger spacing because more pitch = more distance. if apply: also nerf 00:49:581 (2,3) - as a juxtaposition (comparison) to the higher-spaced 1/2
00:51:019 (1,2,3) - spacing suggests upwards pitch/volume, song does not. nerf (2,3) 's spacing
00:59:102 - you could copy the note from 00:58:384 (3) - and paste it here for better rhythmic feel
01:03:593 - same except at position 161|92 ish
01:08:803 (3,4) - switch the positions of these on the timeline so (4) is played first for better flow and also for flow break emphasis with 01:09:162 (4,1) -
01:10:599 (5) - stack on tail of 01:10:060 (3) - for better triangles
01:14:192 (2,3) - flip positions on timieline as with 01:08:803 (3,4) -
01:21:019 (1,2,3,4,5,6,7,1) - maybe rework the spacing so that the spacing gradually rises as with the overall music dynamics?
01:27:306 (1) - place at 283|339 for triangles maybe
you can roast me for being impromptu