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yanaginagi - Vidro Moyou

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Total Posts
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Topic Starter
Hokichi
This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 12:46:10 PM

Artist: yanaginagi
Title: Vidro Moyou
Source: あの夏で待ってる
Tags: waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BPM: 131
Filesize: 10867kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.92 stars, 204 notes)
  2. Linada's Glass Pattern (4.17 stars, 317 notes)
  3. Normal (1.62 stars, 137 notes)
  4. Yamicchi's Easy (1.19 stars, 69 notes)
  5. Yamicchi's Light Insane (3.21 stars, 226 notes)
Download: yanaginagi - Vidro Moyou
Information: Scores/Beatmap Listing
---------------
Vidro Moyou
yanaginagi
Ano Natsu De Matteru ED
--------------------------------

<<<prev next>>>

Easy: Yamicchi
Normal: Hokichi
Hard: Hokichi
Insane: Yamicchi | Linada
♪ #1 Ranked ♪
Renumi
i can't judge too well so have a star
Topic Starter
Hokichi

Renumi wrote:

i can't judge too well so have a star
Thanks owo
nazzinoz
Hello, first mod cuming!
[Testplay]
  1. Easy, Normal, Hard thì là chơi lần đầu. Insane thì chơi lần 4. And I can't FC the last diff within 5 plays.
[General]

  1. (J4F) Đưa preview time về 00:01:082 - , đơn giản vì anh thấy đoạn này hay nhất, lại làm anh nhớ tới ZingFansub :D
  2. OD spread, anh cảm thấy không ổn
  3. Countdown? dẹp hết đi nhé
[Yamicchi's]
  1. Tôi nghĩ đối với easy thì ông không nên để các object thò ra ngoài vùng playfield, nhất là phía trên và phía dưới. Chẳng hạn 01:07:724 (6) -
[Normal]
  1. 01:09:098 (4) - Không nên để stack, vì người chơi đang theo đà đi thẳng ở 01:08:411 (2) - , hơn nữa 2 đoạn đó vocal không khác nhau nhiều
  2. 01:13:907 - Anh thấy em map chủ yếu theo vocal, đang chơi tự dưng bỏ âm này thấy "hẫng" :|
[Hard]
  1. OD 5 please
  2. Hard hay Advanced mà không thấy jump đâu vậy :) DS đều chằn chặn à, có những chỗ chẳng hạn như 00:45:510 (6,1) - thì nên jump.
  3. 00:08:640 (5,1) - Tại sao tự dưng cái này lại tăng DS? Mà tốt nhất là mấy đoạn tương tự như thế tăng DS lên hết đê, cái 00:04:976 (5,1) - chẳng hạn
[Light Insane]
  1. 00:15:281 (4,5) - Bẫy stack, thứ làm anh phải retry mấy lần mới thuộc và nhớ được. Sửa 00:15:052 (3,4) - thành slider hoặc chuyển 4 đi chỗ khác
  2. 00:26:731 (4,1) - Jump "nhẹ" em ơi
  3. 00:47:571 (1,2) - Blanket chuẩn hơn tí
  4. 01:23:983 - Âm mạnh hơn ở cuối slider à...
[Linada's]
  1. 00:59:479 (1,2,3,4,5,6,7,8) - This chain is too long, I can't hear the music to stream anymore because the music is 1/8 but I have to click 1/4. Change them to 1 reversing slider
That's all. Good luck with your map!
Topic Starter
Hokichi

noz1995 wrote:

Hello, first mod cuming!
[Testplay]
  1. Easy, Normal, Hard thì là chơi lần đầu. Insane thì chơi lần 4. And I can't FC the last diff within 5 plays.
[General]

  1. (J4F) Đưa preview time về 00:01:082 - , đơn giản vì anh thấy đoạn này hay nhất, lại làm anh nhớ tới ZingFansub :D // Đơn giản là em không đưa preview về đầu bài hát <3
  2. OD spread, anh cảm thấy không ổn // Ở chỗ nào vậy anh?
  3. Countdown? dẹp hết đi nhé // Okai
[Normal]
  1. 01:09:098 (4) - Không nên để stack, vì người chơi đang theo đà đi thẳng ở 01:08:411 (2) - , hơn nữa 2 đoạn đó vocal không khác nhau nhiều // Nhưng mà những chỗ khác em đều stack cả
  2. 01:13:907 - Anh thấy em map chủ yếu theo vocal, đang chơi tự dưng bỏ âm này thấy "hẫng" :| // Fixed
[Hard]
  1. OD 5 please
  2. Hard hay Advanced mà không thấy jump đâu vậy :) DS đều chằn chặn à, có những chỗ chẳng hạn như 00:45:510 (6,1) - thì nên jump. // ...
  3. 00:08:640 (5,1) - Tại sao tự dưng cái này lại tăng DS? Mà tốt nhất là mấy đoạn tương tự như thế tăng DS lên hết đê, cái 00:04:976 (5,1) - chẳng hạn // Không significant lắm đâu anh :v
[Light Insane]
  1. 00:15:281 (4,5) - Bẫy stack, thứ làm anh phải retry mấy lần mới thuộc và nhớ được. Sửa 00:15:052 (3,4) - thành slider hoặc chuyển 4 đi chỗ khác // Em dời (4) đi chỗ khác
  2. 00:26:731 (4,1) - Jump "nhẹ" em ơi // Kê
  3. 00:47:571 (1,2) - Blanket chuẩn hơn tí // Ôkê
  4. 01:23:983 - Âm mạnh hơn ở cuối slider à... // ?
That's all. Good luck with your map!
Thanks for the mods <3
Linada

noz1995 wrote:

  1. 00:59:479 (1,2,3,4,5,6,7,8) - This chain is too long, I can't hear the music to stream anymore because the music is 1/8 but I have to click 1/4. Change them to 1 reversing slider this is fine here, and putting 1 reverse would kill the intensity of that section :c
thanks for the mod!
Sidetail
[easy]
00:12:762 (1) - place a note here and start spinner at 00:12:991 - cuz spinnerhead isn't really great to emphasize a good beat in the song
01:02:228 (4) - really weird when next part is missing. perhaps you forgot to extend the slider to red tick?
01:13:220 (2) - would extend this cuz awfully weird that next part is empty
01:24:212 (3,4) - what about delete #3, move next slider to where #3 was in timeline and put a reverse.

err I am guessing you "strictly" followed the vocal but some parts were going in and out to instrumentals which doesn't make sense. Like 00:38:411 (1,2,3,4) - you based this from instrumental and completely ignored the vocal and part before that too.

[normal]
whats with all those greenlines that doesn't do anything :v
00:05:434 (1,2,3,4) - why not just follow first part and do slider instead ._.
00:30:853 (5) - this makes map look run on. would delete this or make previous note a slider
00:44:823 (2) - the slider chain is just so long after this note :l like 00:52:609 (3) - you can do circle there cuz song's snare ends at 1/8 so using slider is bit overkill..
01:06:579 (2) - seems like you strongly prefer vocal, feels better without this. iirc you omitted parts that you didnt think it was important like 00:35:663 (3,1) - between these sliders.
01:13:907 (3) - bit wasteful when there is important sound with sliderend :c finish (crash sound) should be atlesat clickable imo
01:27:876 (3) - would look nice if you kept the polarity with 01:26:044 (1) - . like mirror of that slider

your kiai is just one slab of chained object , you should consider cutting it :l

[hard]
00:14:823 (2,3) - this seems too bland for hard https://puu.sh/wy0Us/6d69020467.jpg
00:40:701 (3) - shouldve been a slider to portray the song better and 00:40:243 (1,2,3,4,5,6) - this just seemed too overkill for this calm part.
00:56:273 (3) - one tick less on reverse. single reverse is adequate there
01:27:418 (4,5,6,7) - perhaps too much on hard? you never introduced anything above >3 circle before until at the end of the song -_
01:29:708 (1) - perhaps you can keep the angle with 01:28:792 (3,4,5,6) - so its more circular looking

[light insane]
00:17:113 (2) - not sure why this needed different spacing
00:31:999 (3,4,5,6,1) - perhaps you can keep a better shape here, current looks bit messy
00:33:602 (3,4,5) - weird flow here
00:35:434 (3,4) - ctrl+g the rhythm since current doesn't really portray the vocal :c
00:43:220 (3,4,1) - especially 00:43:678 (1) - seems bit odd in terms of flow. Maybe 00:42:762 (2) - turn this CCW 90, and switch 00:43:220 (3,4) - places in timeline
00:45:281 (5,6) - not sure why this needed lesser spacing :c should be really go with 00:44:823 (3,4) -
01:04:747 (2,3,4,1,2) - something doesn't seem right from my perspective. try that: https://puu.sh/wy1kO/d67d95cfe5.jpg one thing is that 01:05:892 (1,2) - #2 didn't really need to be clickable since vocal was held after #1 which similarly you did here 01:06:350 (3) -
01:15:739 (2,3,4) - ctrl+g the rhythm? not sure what this is following tbh

[linada]
00:10:014 (1,2,3,4,5) - seems a lot over mapped :/ really odd to see 5 circle burst streams in calm parts and even song suggests that melody only exists in #1 | #3 | #5
00:24:670 (3) - for drum HS, i wonder if you can delete the slider slides cuz its really odd to have suddenly sliderslide while rest is silent.
00:20:090 (1) - ^ (etc, check other parts as well)
01:14:136 (3,4,5,6,7) - weird that you have a lot of wasted highlight notes. no emphasis of finishes (major highlight part of song) while you mapped on barely audible fast repeating vabraslap or sth
00:44:823 (4) - ^ there is major sound of drum but you mapped on other minor percussion instument

I am probably not viewing the map you view since I disagree with things that you mapped to. i.e.: mapped to minor sounds rather than clearly bigger major hits.

Call me back after after more mods :D I'll give you mod again if you want.
Linada

Sidetail wrote:

[linada]
00:10:014 (1,2,3,4,5) - seems a lot over mapped :/ really odd to see 5 circle burst streams in calm parts and even song suggests that melody only exists in #1 | #3 | #5 yeah, i tried a pattern around there with the 1/4 but i removed all thoses, and forgot this one lul fixed
00:24:670 (3) - for drum HS, i wonder if you can delete the slider slides cuz its really odd to have suddenly sliderslide while rest is silent. oops, didn't heard them with my skin, fixed
00:20:090 (1) - ^ (etc, check other parts as well) yup fixed
01:14:136 (3,4,5,6,7) - weird that you have a lot of wasted highlight notes. no emphasis of finishes (major highlight part of song) while you mapped on barely audible fast repeating vabraslap or sth
00:44:823 (4) - ^ there is major sound of drum but you mapped on other minor percussion instument

I am probably not viewing the map you view since I disagree with things that you mapped to. i.e.: mapped to minor sounds rather than clearly bigger major hits. kinda tried to fix that, i knew it felt weird but i didn't wanted to undermap the 1/8s since theyre everywhere but for that i needed to ignore the mains beats so yeah i fixed

Call me back after after more mods :D I'll give you mod again if you want.
dd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395,75052
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:Yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Linada's Pattern
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330489
BeatmapSetID:630223

[Difficulty]
HPDrainRate:6.2
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 255,128,255
Combo2 : 255,0,255

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Yamicchi

Sidetail wrote:

[easy]
00:12:762 (1) - place a note here and start spinner at 00:12:991 - cuz spinnerhead isn't really great to emphasize a good beat in the song good idea
01:02:228 (4) - really weird when next part is missing. perhaps you forgot to extend the slider to red tick? not that I forget about it, I don't wanna map it because the rhythm is pretty basic of continuous 1/1, so I wanna make it empty, like a break from a 1/1 object train tho
01:13:220 (2) - would extend this cuz awfully weird that next part is empty same reason, also I feel like having an empty space would emphasize the switch to the next kiai too
01:24:212 (3,4) - what about delete #3, move next slider to where #3 was in timeline and put a reverse. 3 and 4 is two seperated part of vocal tho.

err I am guessing you "strictly" followed the vocal but some parts were going in and out to instrumentals which doesn't make sense. Like 00:38:411 (1,2,3,4) - you based this from instrumental and completely ignored the vocal and part before that too. I'm just keeping the beat for players since the place you pointed out doesn't seem to have specific and easy vocal rhythm, that's why.

Call me back after after more mods :D I'll give you mod again if you want. sounds like BN lol
Thanks for mod :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:Yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Yamicchi's Easy
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330486
BeatmapSetID:630223

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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60395,-100,4,2,1,40,0,1
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Topic Starter
Hokichi

Sidetail wrote:

[normal]
whats with all those greenlines that doesn't do anything :v // Lemme replace those with bookmarks lol
00:05:434 (1,2,3,4) - why not just follow first part and do slider instead ._. // Sure #%@$
00:30:853 (5) - this makes map look run on. would delete this or make previous note a slider // Sure
00:44:823 (2) - the slider chain is just so long after this note :l like 00:52:609 (3) - you can do circle there cuz song's snare ends at 1/8 so using slider is bit overkill.. // :p
01:06:579 (2) - seems like you strongly prefer vocal, feels better without this. iirc you omitted parts that you didnt think it was important like 00:35:663 (3,1) - between these sliders. // I don't really get it, but removing the circle worked somehow lol
01:13:907 (3) - bit wasteful when there is important sound with sliderend :c finish (crash sound) should be atlesat clickable imo // *crash*
01:27:876 (3) - would look nice if you kept the polarity with 01:26:044 (1) - . like mirror of that slider // But I wanna blanket :c

your kiai is just one slab of chained object , you should consider cutting it :l // :c

[hard]
00:14:823 (2,3) - this seems too bland for hard https://puu.sh/wy0Us/6d69020467.jpg // Fixed
00:40:701 (3) - shouldve been a slider to portray the song better and 00:40:243 (1,2,3,4,5,6) - this just seemed too overkill for this calm part. // Is it?
00:56:273 (3) - one tick less on reverse. single reverse is adequate there // Yeah I know. I keep forgetting to fix that :c
01:27:418 (4,5,6,7) - perhaps too much on hard? you never introduced anything above >3 circle before until at the end of the song -_ // It's low bpm :c
01:29:708 (1) - perhaps you can keep the angle with 01:28:792 (3,4,5,6) - so its more circular looking // Alright I tried to make them as symmetry as I can

[light insane]
00:17:113 (2) - not sure why this needed different spacing // Bc I'm retarded :c
00:31:999 (3,4,5,6,1) - perhaps you can keep a better shape here, current looks bit messy // Rearranged dat star formation
00:33:602 (3,4,5) - weird flow here // Not really, I don't think it's a too uncomfortable flow
00:35:434 (3,4) - ctrl+g the rhythm since current doesn't really portray the vocal :c // Okay c:
00:43:220 (3,4,1) - especially 00:43:678 (1) - seems bit odd in terms of flow. Maybe 00:42:762 (2) - turn this CCW 90, and switch 00:43:220 (3,4) - places in timeline // :p
00:45:281 (5,6) - not sure why this needed lesser spacing :c should be really go with 00:44:823 (3,4) - // Ok I tried my best c:
01:04:747 (2,3,4,1,2) - something doesn't seem right from my perspective. try that: https://puu.sh/wy1kO/d67d95cfe5.jpg one thing is that 01:05:892 (1,2) - #2 didn't really need to be clickable since vocal was held after #1 which similarly you did here 01:06:350 (3) - // Fixed c:
01:15:739 (2,3,4) - ctrl+g the rhythm? not sure what this is following tbh // It follows the vocal now

Call me back after after more mods :D I'll give you mod again if you want.
Thanks for the modz <3 <3
Hoa
[Yami]
remap pls kds thanks.

[Normal]
  1. 00:07:266 (7,8,1) - Quá gần nhau rồi. Trông hơi xấu. Để vầy thì sao?
  2. 00:20:090 (1,3) - Nani kore? Sao ko stack?
  3. 00:47:571 (1,2) - Chỗ này thường thì Hòa sẽ ko nói, nhưng do tất cả đoạn sau slider đều quay vào flow hết, vậy tại sao slider ở đây lại quay ra?
  4. 01:27:418 (2,3) - Blanket pls.
[Hard]
  1. 00:08:640 (5,1) - Thứ nhất là cái blanket này hơi lệch về phía trên. Thứ hai là sao không stack ở sliderend?
  2. 00:18:258 (1,2,1) - Why not make this a triangle?
  3. 00:31:999 (3,4,5,6,1) - Not a perfect square bcuz of stack. Fix pls?
  4. 00:40:243 (1,4) - Still no stack?
  5. 00:44:823 (3,4,5,6,1) - Same square problem.
  6. 00:54:899 (1,2) - Ugly overlap.
[Light Insane]
  1. 00:02:457 (2,3,4,5,6) - Not a perfect star
  2. 00:03:602 (1,2,4) - Looks like a clusterfuck. Space it out pls.
  3. 00:40:243 (1) - Probably move to X:342 Y:194 for better looking
  4. 01:05:663 (5,1,2) - I can clearly see 2 different blanket here. The distance between them is different, and it looks ugly, pls fix!
  5. 01:10:930 (6,2,1) - Can you stack all of them pls?
[Linada]
Looks fine to me, so no problem

Good luck
Topic Starter
Hokichi

LeKhanhHoa wrote:

[Yami]
remap pls kds thanks. // K

[Normal]
  1. 00:07:266 (7,8,1) - Quá gần nhau rồi. Trông hơi xấu. Để vầy thì sao? // Thì... Hoku cũng có quay tí
  2. 00:20:090 (1,3) - Nani kore? Sao ko stack? // Dạ
  3. 00:47:571 (1,2) - Chỗ này thường thì Hòa sẽ ko nói, nhưng do tất cả đoạn sau slider đều quay vào flow hết, vậy tại sao slider ở đây lại quay ra? // Chắc không sao đâu, hì. Có người nhắc tiếp thì Hoki sửa
  4. 01:27:418 (2,3) - Blanket pls. // Ủa không phải cái đó blanket rồi hả?
[Hard]
  1. 00:08:640 (5,1) - Thứ nhất là cái blanket này hơi lệch về phía trên. Thứ hai là sao không stack ở sliderend? // All fixed
  2. 00:18:258 (1,2,1) - Why not make this a triangle? // Sure
  3. 00:31:999 (3,4,5,6,1) - Not a perfect square bcuz of stack. Fix pls? // Chúng tôi đã cố gắng hết sức
  4. 00:40:243 (1,4) - Still no stack? // Ye ye
  5. 00:44:823 (3,4,5,6,1) - Same square problem. // Fixed. I guess
  6. 00:54:899 (1,2) - Ugly overlap.
[Light Insane]
  1. 00:02:457 (2,3,4,5,6) - Not a perfect star // :c
  2. 00:03:602 (1,2,4) - Looks like a clusterfuck. Space it out pls. // Sure
  3. 00:40:243 (1) - Probably move to X:342 Y:194 for better looking // Sure
  4. 01:05:663 (5,1,2) - I can clearly see 2 different blanket here. The distance between them is different, and it looks ugly, pls fix!
  5. 01:10:930 (6,2,1) - Can you stack all of them pls? // Fixed
Good luck
Cảm ơn
Sidetail
yanaginagi with lower case tho :c
Yamicchi
oopsdek
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Yamicchi's Easy
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330486
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
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Enkrypton
From my mod queue. Sorry for late reply, my laptop broke.
Yamicchi's Easy
00:09:098 (1) - Just a suggestion, change the shape a little so "fully" it blankets 00:08:640 (3) - instead of having one part of it bulge down into the circle.
00:23:296 (4,2) - same suggestion as above
00:28:105 (2) - start this here: 00:28:105 (2) - (keep ending point same)
Nothing much here lol
Normal
00:21:006 (2,3) - try to blanket this. move up a little and rotate a tiny bit to the right
00:28:105 (2) - remove this. the sound here isn't too distinct and the song is still pretty calm. You want to show the intensity of the song increasing here: 00:29:250 - so its best to keep the stuff before that calm and simple
00:35:663 (3,1) - make these perfectly parallel
make this overlap: 00:54:899 (1,2) - look more like this overlap: 00:53:067 (1,2) -
Hard
00:14:594 (1) - remove NC and change NC to here: 00:14:823 (2) - You want to show emphasis on the unique quick repeat slider since it is the "different" part of the usual patterns.
00:24:899 (2) - move this up maybe so it blankets with 00:23:754 (1) -
00:32:686 (6) - re-position this so 00:31:999 (3,4,5,6) - is a perfect square. I think moving a little up and to the right will do
00:44:823 (3,4,5,6) - same issue as above^
Light Insane
00:04:289 (3) - NC here maybe since 00:03:602 (1,2) - is mapped on drums
00:07:953 (3) - ^
00:11:617 (3) - ^
00:34:747 (1,3) - stack these 2 maybe (slider head to slider tail) since 00:33:602 (3,1) - is stacked
00:48:258 (2,3,4) - try placing it so the 2 circles and slider tail makes an equilateral triangle
01:25:128 (3,5) - blanketing here a little off. move circle 3 down a little bit
Linada's Pattern
00:36:579 (1) - I'd drag this a little until it snaps on to 00:36:121 (5) -
the overlapping with 00:38:182 (6,2) - and 00:39:327 (4,6) - are inconsistent. Fix pls
00:44:594 (3) - maybe stack the 3 on to the circles after?
Seems like that's it. This is mapped pretty well.

Pls finish your storyboard, it looks really good at its current state!!! (Also if u don't mind telling me where you learned how to do Storyboarding ^-^)
Good luck with your set! I really like it, have a star!
Linada

Enkrypton wrote:

Linada's Pattern
00:36:579 (1) - I'd drag this a little until it snaps on to 00:36:121 (5) - nah i don't stack ^^
the overlapping with 00:38:182 (6,2) - and 00:39:327 (4,6) - are inconsistent. Fix pls yup
00:44:594 (3) - maybe stack the 3 on to the circles after? same, i always do manual stacks myself
Seems like that's it. This is mapped pretty well.
ddd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 59937
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Linada's Pattern
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
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Yamicchi

Enkrypton wrote:

From my mod queue. Sorry for late reply, my laptop broke.
Yamicchi's Easy
00:09:098 (1) - Just a suggestion, change the shape a little so "fully" it blankets 00:08:640 (3) - instead of having one part of it bulge down into the circle. I want to make some unique blanket hehe I like it this way better
00:23:296 (4,2) - same suggestion as above uh, same :3
00:28:105 (2) - start this here: 00:28:105 (2) - (keep ending point same) two same timeline hmmm but I think you're talking about the white tick right? Nah the vocal is not strong enough there so I prefer the current place
Nothing much here lol Nothing much was mapped xd
Thanks :3

Edit:
Self-fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Yamicchi's Easy
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330486
BeatmapSetID:630223

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Edit2: Hoki you little prissy boi
Topic Starter
Hokichi

Enkrypton wrote:

From my mod queue. Sorry for late reply, my laptop broke. // It's ok :D You're here at last, right?
Normal
00:21:006 (2,3) - try to blanket this. move up a little and rotate a tiny bit to the right // Well, if you can't see that, I blanketed only the slider head
00:28:105 (2) - remove this. the sound here isn't too distinct and the song is still pretty calm. You want to show the intensity of the song increasing here: 00:29:250 - so its best to keep the stuff before that calm and simple // It's still kinda calm, and I followed the vocal.
00:35:663 (3,1) - make these perfectly parallel // Alright
make this overlap: 00:54:899 (1,2) - look more like this overlap: 00:53:067 (1,2) - // Okay
Hard
00:14:594 (1) - remove NC and change NC to here: 00:14:823 (2) - You want to show emphasis on the unique quick repeat slider since it is the "different" part of the usual patterns. // I don't think it's necessary, and nc on 00:14:594 (1) - is enough I guess. I also want to keep my nc rule
00:24:899 (2) - move this up maybe so it blankets with 00:23:754 (1) - // Well, it's better to just adjust 00:23:754 (1) - so it blanket 00:24:899 (2) - and doesn't ruin the whole thing xD
00:32:686 (6) - re-position this so 00:31:999 (3,4,5,6) - is a perfect square. I think moving a little up and to the right will do // Okay
00:44:823 (3,4,5,6) - same issue as above^ // ^
Light Insane
00:04:289 (3) - NC here maybe since 00:03:602 (1,2) - is mapped on drums
00:07:953 (3) - ^
00:11:617 (3) - ^ // All fixed
00:34:747 (1,3) - stack these 2 maybe (slider head to slider tail) since 00:33:602 (3,1) - is stacked // It was intentional
00:48:258 (2,3,4) - try placing it so the 2 circles and slider tail makes an equilateral triangle // 00:48:258 (2,3,4,1) - These create a diamond shape, so...
01:25:128 (3,5) - blanketing here a little off. move circle 3 down a little bit // Sure thing

Pls finish your storyboard, it looks really good at its current state!!! (Also if u don't mind telling me where you learned how to do Storyboarding ^-^) // Sent a PM.
Good luck with your set! I really like it, have a star! // Thank you :D
Realazy
hello linada forced me to mod his diff soOoOooo

[General]

sliderslides.wav are too short which can cause problems with soundcards, you could use this file https://up.ppy.sh/files/blank.wav
disable countdown on yamicchi's diff to be consistent with the mapset

[Lina打打打打打打打打打打]

00:03:144 (7,8) - you could make these similar to 00:04:518 (3,4,5,6) - as it would fit the pitch change a bit better imo
00:09:098 (1,2,3) - looks a bit ugly with stacking :< why not do something like 00:13:449 (3,4,5) -
00:43:220 (4,5) - bigger spacing for snares maybe?
01:04:289 (2,3) - muh emphasis, 3 should be spaced out further than 2 because snares blabla
01:05:205 (5,6,7,1) - https://real.s-ul.eu/DFEtV0QT.png
01:14:136 (1,2,3) - i think this might be hard to read since its only 4* tho we both know you mapped this for DT :^)
01:17:800 (1) - why the NC
01:22:151 (6,1) - pretty large jump don't you think xd the downbeat isnt that strong here
01:26:960 (9) - nc? for the sounds in the background since you decided to use 1/4 sliders for them

cute
Linada

Realazy wrote:

hello linada forced me to mod his diff soOoOooo

[General]

sliderslides.wav are too short which can cause problems with soundcards, you could use this file https://up.ppy.sh/files/blank.wav
disable countdown on yamicchi's diff to be consistent with the mapset

[Lina打打打打打打打打打打]

00:03:144 (7,8) - you could make these similar to 00:04:518 (3,4,5,6) - as it would fit the pitch change a bit better imo
00:09:098 (1,2,3) - looks a bit ugly with stacking :< why not do something like 00:13:449 (3,4,5) -
00:43:220 (4,5) - bigger spacing for snares maybe?
01:04:289 (2,3) - muh emphasis, 3 should be spaced out further than 2 because snares blabla
01:05:205 (5,6,7,1) - https://real.s-ul.eu/DFEtV0QT.png | https://yamete.s-ul.eu/ABkQRK8p.png
01:14:136 (1,2,3) - i think this might be hard to read since its only 4* tho we both know you mapped this for DT :^)
01:17:800 (1) - why the NC
01:22:151 (6,1) - pretty large jump don't you think xd the downbeat isnt that strong here
01:26:960 (9) - nc? for the sounds in the background since you decided to use 1/4 sliders for them

cute you
all fixed except reply

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395,75052
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Linada's Pattern
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330489
BeatmapSetID:630223

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:8.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15052,-100,4,2,1,40,0,0
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74594,-83.3333333333333,4,2,1,40,0,1
89556,-83.3333333333333,4,2,1,5,0,1
89632,-83.3333333333333,4,2,1,40,0,1
89708,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,0,255

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Plaudible
hihi im here

yanaginagi - Vidro Moyou

General
  1. Turn on epilepsy warning
  2. soft-sliderwhistle.wav is unused
  3. Please use this for your soft-sliderslide instead, yours currently is too short. http://puu.sh/wIW5d/033e654ee0.wav
  4. Add "ano natsu de matteru" to tags
  5. Missing finish hitsounds - 01:13:907 - , 01:07:724 -
Storyboard

  • (thanks jakomo for helping me here <3)
  1. There are two .psd files in sb/bg
  2. BG files could maybe be .jpg instead of .png to save on some space here
  3. Text in the beginning might need padding, it gets cut off http://puu.sh/wIXK4/43b2f88dc2.png
  4. Some circles never go in the playfield: http://puu.sh/wIXTG/deffc162e7.png
  5. 00:39:025 - you don't fade out the black images in this set of pictures, adds to the SB load unnecessarily.


Yamicchi's Easy

  1. Gotta respond to noz1995's map on the first page
  2. Turn off countdown pls
  3. 00:56:731 (1,1) - Spinner recovery should be at least 4 beats to allow new players time to recover here
  4. 01:04:976 (3,4) - I think a reverse slider + circle rhythm here is more appropriate, since you follow vocals for the most part it'd help make a clearer seperation since the vocals pause at 01:06:121 -
  5. 01:07:724 (6) - I really think you should NC this, just to stay with your 2 measure consistency in doing so so this doesn't confuse someone. Un-NC this too: 01:08:640 (1) - if you do.
  6. gud job yam yam


Normal

  1. 00:29:250 (1,2,3) - You sorta map in a stacking style throughout the rest, and it's best to keep doing that throughout a difficulty. I'd just stack 00:29:937 (2,3) -
  2. 00:16:426 (1) - to 00:28:334 (3) - Not a fan of your rhythm choices throughout this section. You seem to mostly follow the bassline along with a few sparse inclusions of vocals but it just feels.. odd. I think you could incorporate a few more rhythms from the vocals here.
  3. 00:29:250 (1) - to 00:35:663 (3) - you don't get a single 1/2 break here, and this is quite the long note chain for density at this point in the song. Try to cut out a 1/2 break or two in this.
  4. 00:29:250 (1) - Remove NC here, since you do it every 2 measures.
  5. Again with the stacking vs overlaps at 00:41:159 (2,3) - . Personally not a fan of using two consecutive circles like this on a normal, I'd prefer it if you stacked them or made this a slider instead.
  6. 00:44:823 (2) - to 01:22:380 (1) - This is ridiculous - the fact that there's only one rhythm gap from here to here means the player is going to be at a constant intensity through this section and going into most of the kiai, and it just doesn't fit well. Please, please please cut out some rhythms through here, because this density is really terrible for newer players to experience.
  7. Going with ^, 00:45:739 (1) - to 00:58:563 (5) - should not have a constant rhythm like this. It's one of the calmest parts in the song, after all, and should be a lot less rhythmically dense than the rest of the map. This should be cut down a lot IMO before it's pushed forward.
  8. 00:52:609 (3,4,1) - Quite literally one of the most difficult parts of the map because of overlapping vs stacking. Stack or overlap throughout, don't switch for confusion. Same applies at 00:56:731 (1,2,3,4,5) - .
  9. 00:58:563 (5) - NC here since you do it every 1 measure now. Going with this, bit odd that you do it every 2 measures early but 1 later, might be better to do it one way or the other.
  10. I don't really have any issues with the style in how this difficulty is mapped but the rhythm density is excessively large for a normal and you really need to make it less dense in many parts. A few examples of notes you could cut out in the kiai, for example: sliderend of 01:01:770 (4) - or 01:03:602 (3) - , 01:11:159 (5) - , sliderend of 01:16:426 (4) - , 01:18:487 (5) - , etc.
  11. Last, again, I'd do away from 2 consecutive 1/2 circles to keep density low for this difficulty.


Hard

  1. Since there's more freedom in a hard to map things out more, I want to see it in here some. Everything feel's distance snapped for the most part, but spacing emphasis is a thing you could incorporate more. My easiest solution would be to reduce spacing maybe for the intro, and in turn that'll make the chorus more emphasized.
  2. 00:15:510 (4,5) - shouldn't there be a kickslider here too? Since you included one at 00:14:823 (2) -
  3. 00:31:082 (1,2) - Why is this 3/4? You don't use a 3/4 rhythm like this in the rest of this section at all :<
  4. 00:34:747 (1,2) - Your flow was directionally consistent and for the most part is clear, though this is a bit odd in contrast, I think using gentle flow that follows into each note more directly to compare better to the chorus' sharp flow at times would be better.
  5. 00:45:739 (1) - So again, since spacing is really consistent, you can't really change that to indicate a less intense part of the song. I'd try to include a break or two in this section to contrast the more intense parts in terms of rhythm.
  6. 00:59:479 (3) - 1/8 kicksliders in a hard are a bit unfitting for a hard, and can be really weird for new players. You simplify the 1/8 rhythm at 00:14:823 (2) - into 1/4, could you do the same here?
  7. 01:14:823 (6,1) - Honestly this is just aesthetically poor and doesn't really obey your own spacing rules in this map :/ play around with it a bit
  8. This difficulty's fine for the most part, but yeah, make emphasis a bit more clear maybe across sections of the map by reducing spacing overall in the beginning to better emphasize the chorus' intensity.


Light Insane

  1. http://puu.sh/wIZTo/8fd48b23db.png. This is my big issue with this difficulty - the spread of intensity is really, poor. Your strongest jumps and rhythms are in the intro of the song, while your kiai has one spike at 1:12 and the rest pales in comparison. This really doesn't speak well for emphasis in your rhythm and it should be reconsidered - maybe make jumps in the intro significantly smaller, or have more sliders incorporated. Third option, buff your kiai - a lot.
  2. To nitpick aesthetics a bit, visual spacing could be more consistent - compare blankets at 00:39:785 (4,1) - to 00:41:617 (5,1) - to 00:37:495 (4,1) - . Making this consistent will help improve this overall a bit.
  3. Spacing intensity between jump patterns in relation to the piano should be similar IMO. Compare 00:02:457 (2,3,4,5,6,1) - to 00:06:121 (2,3,4,5,6,1) - one has growing spacing, one has shrinking spacing, which doesn't make sense given that they're almost identical rhythmically.
  4. 00:10:701 (6,2) - , 00:14:136 (4,5) - Stack?
  5. 00:14:823 (2,3,4,5,6) - I'd prefer you snap the 1/8 reverse sliders to 1/4 so that there's more of a gap time to hit the notes after at 00:15:052 (3,6) - , this is a bit difficult for a 3 star difficulty. 1/8 reverses are usually reserved for Insane and up difficulties.
  6. 00:30:624 (6,1) - Again here, 1/8 snapping is rough. Second, did you manually place this and DS it? This isn't like the rest of the snapping 1/4 or 1/8 in the rest of your map. It's just a bit aesthetically unpleasing too, maybe something like this instead: http://puu.sh/wJ0bz/548d9dd615.jpg
  7. 00:34:518 (5), 00:37:266 (3) - - Not a fan of the usage of kicksliders. They stand out awkwardly since the rest are mapped as reverse 1/4 sliders. Try just regular triples instead maybe, though this is more subjective and up to you.
    00:58:563 (1,2,3) - Please bring these closer, jumping this far for 1/4 snapping is not comfortable at this level and it doesn't really need to have these big gaps. Space it like your ending, it's a lot more appropriate.
  8. 00:59:479 (3,4) - So again, for leniency for players who play 3.2 star maps, snap them 1/4 and not 1/8, it's really toxic for gameplay. Second, do you really need 2 1/8 sliders? Curious as to why 2 are needed here, though let me know your reasoning behind it.
  9. 01:01:311 (4,6,7,1) - Turn on stacking, bad blanket
  10. 01:05:892 (1) - Spacing emphasis could be stronger here to represent the vocals better
  11. 01:06:350 (2,3) - There's no visual cue here that this is a 1/4 snap. The spacing is identical to the notes right before that is 1/2. Make this more clearly 1/4 if you snap it 1/4.
  12. 01:21:006 (3,4,5) - Could space this more. Strong vocals, low spacing don't make sense.
  13. In terms of reworking things, this diff will need quite a bit before I feel comfortable pushing it forward IMO, as well as the normal, so focus on making some changes here.


Linada's Pattern

  1. 00:49:403 (1,2,3,1,2,3) - Spacing emphasis feels screwy here to me. The background vocals and calm notes are on the first set of 3 notes, whilst the vocals come back on the last 3. Even if it's based on drums I think you could balance this a little more to represent the music better. Besides, you space it really small at 00:53:067 (1,2,3) - .
  2. 00:56:273 (1) - Even at this lower BPM, for the sake of making this a little less difficult I'd suggest to snap it 1/4 at the end instead of 1/8 so the slider leading in doesn't have a smaller hit window.
  3. 01:10:014 (1,2,1,2,1,2) - Since this is based on the piano for the most part, it'd be cool to see spacing decrease here to better represent its decreasing pitch rather than having no change in spacing.
  4. 01:29:021 (1,2) - Could line these up better.
  5. All I got I think, lovely job with this!

I'll be fine with pushing this forward down the line but I want to see some more work done on the Normal and Light Insane and more mods done on those difficulties, so call me back later. Good luck mr. hoki <3
Yamicchi

noz1995 wrote:

Hello, first mod cuming!
[Yamicchi's]
  1. Tôi nghĩ đối với easy thì ông không nên để các object thò ra ngoài vùng playfield, nhất là phía trên và phía dưới. Chẳng hạn 01:07:724 (6) - nó vẫn chưa offscreen mà ông :v phải tận dụng hết playfield chứ
Quên rep

Plaudible wrote:


Yamicchi's Easy

  1. Gotta respond to noz1995's map on the first page
  2. Turn off countdown pls HOKIIIIIII
  3. 00:56:731 (1,1) - Spinner recovery should be at least 4 beats to allow new players time to recover here done after talked ingame
  4. 01:04:976 (3,4) - I think a reverse slider + circle rhythm here is more appropriate, since you follow vocals for the most part it'd help make a clearer seperation since the vocals pause at 01:06:121 - I personally prefer 2 sliders more, as 01:05:892 - would be a waste to be made a sliderend
  5. 01:07:724 (6) - I really think you should NC this, just to stay with your 2 measure consistency in doing so so this doesn't confuse someone. Un-NC this too: 01:08:640 (1) - if you do. done
  6. gud job yam yam
I remembered when I requested your mod in Beastmode, you didn't even know how to mod, so you shot a star instead. Now look at you boi. You've grown up. I'm proud.

Hoki is gya
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Yamicchi's Easy
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330486
BeatmapSetID:630223

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Linada

Plaudible wrote:

hihi im here


Linada's Pattern

  1. 00:49:403 (1,2,3,1,2,3) - Spacing emphasis feels screwy here to me. The background vocals and calm notes are on the first set of 3 notes, whilst the vocals come back on the last 3. Even if it's based on drums I think you could balance this a little more to represent the music better. Besides, you space it really small at 00:53:067 (1,2,3) - . but i made spacing increasing because i though it fit the song xD
  2. 00:56:273 (1) - Even at this lower BPM, for the sake of making this a little less difficult I'd suggest to snap it 1/4 at the end instead of 1/8 so the slider leading in doesn't have a smaller hit window.
  3. 01:10:014 (1,2,1,2,1,2) - Since this is based on the piano for the most part, it'd be cool to see spacing decrease here to better represent its decreasing pitch rather than having no change in spacing.
  4. 01:29:021 (1,2) - Could line these up better.
  5. All I got I think, lovely job with this!
all fixed except the red :p

note: changed 01:21:464 (1,2,1,2) - ...i still can't find a way that is appealing to me so yea

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59937
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60395,75052
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Vidro Moyou
TitleUnicode:ビードロ模様
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Hokichi
Version:Linada's Pattern
Source:あの夏で待ってる
Tags:waiting in that summer hoki linada yamicchi yami ano natsu de matteru
BeatmapID:1330489
BeatmapSetID:630223

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:8.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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295,135,59708,2,0,L|291:102,1,20,0|0,3:2|3:2,0:0:0:0:
313,111,59823,2,0,L|313:78,1,20,0|0,3:2|3:2,0:0:0:0:
338,95,59937,2,0,L|353:80,1,20,0|0,3:2|3:2,3:3:0:0:
367,90,60052,2,0,L|394:78,1,20,0|0,3:2|3:2,0:0:0:0:
396,97,60166,2,0,L|429:92,1,20,0|0,3:2|3:2,0:0:0:0:
420,115,60281,2,0,L|453:114,1,20,0|0,3:2|3:2,0:0:0:0:
435,145,60395,6,0,P|445:191|437:238,1,95.9999970703126,4|0,0:2|0:2,0:0:0:0:
371,356,60853,1,8,0:2:0:0:
255,183,61082,2,0,L|350:190,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
216,67,61540,2,0,L|120:74,1,95.9999970703126,0|8,0:2|0:2,0:0:0:0:
21,88,61999,1,0,0:2:0:0:
121,222,62228,5,0,0:2:0:0:
224,50,62457,1,0,0:2:0:0:
0,61,62686,1,8,0:2:0:0:
123,232,62915,1,0,0:2:0:0:
240,35,63144,2,0,P|285:22|332:32,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
442,192,63602,2,0,P|395:202|349:189,1,95.9999970703126,8|0,0:2|0:2,0:0:0:0:
252,126,64060,5,0,0:2:0:0:
467,62,64289,1,0,0:2:0:0:
240,35,64518,1,8,0:2:0:0:
385,222,64747,2,0,L|396:127,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
264,220,65205,1,0,0:2:0:0:
264,220,65320,1,0,0:0:0:0:
264,220,65434,2,0,L|274:315,1,95.9999970703126,8|0,0:2|0:2,0:0:0:0:
307,147,65892,6,0,P|262:135|216:149,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
72,235,66350,2,0,P|117:247|163:233,1,95.9999970703126,8|0,0:2|0:2,0:0:0:0:
278,105,66808,2,0,B|291:61|291:61|280:11,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
169,55,67266,1,8,0:2:0:0:
336,196,67495,1,0,0:2:0:0:
353,215,67609,1,0,0:0:0:0:
370,234,67724,6,0,L|465:224,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
298,320,68182,2,0,L|202:310,1,95.9999970703126,8|0,0:2|0:2,0:0:0:0:
72,235,68640,1,0,0:2:0:0:
254,227,68869,1,0,0:2:0:0:
41,141,69098,1,8,0:2:0:0:
262,121,69327,1,0,0:2:0:0:
167,309,69556,6,0,L|157:213,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
81,63,70014,5,10,0:2:0:0:
277,138,70243,1,2,0:2:0:0:
59,152,70472,5,2,0:2:0:0:
288,156,70701,1,2,0:2:0:0:
57,243,70930,5,10,0:2:0:0:
297,176,71159,1,0,0:2:0:0:
100,321,71388,6,0,P|53:332|8:318,1,95.9999970703126,4|0,0:2|0:2,0:0:0:0:
59,152,71846,1,8,0:2:0:0:
210,299,72075,2,0,L|306:288,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
500,266,72533,5,8,0:2:0:0:
309,194,72762,1,8,0:2:0:0:
375,349,72991,5,0,0:2:0:0:
441,152,73220,1,0,0:0:0:0:
305,288,73449,6,0,L|281:291,4,23.9999992675781,0|0|0|0|8,0:2|0:0|0:0|0:0|0:2,0:0:0:0:
500,266,73907,1,0,0:2:0:0:
242,188,74136,5,0,3:0:0:0:
124,348,74365,2,0,L|134:301,1,47.9999985351563,12|8,0:0|0:0,0:0:0:0:
217,180,74594,2,0,P|170:189|126:173,1,95.9999970703126,8|12,0:2|0:2,0:0:0:0:
93,147,74937,1,8,0:0:0:0:
63,116,75052,6,0,L|69:20,1,95.9999970703126,4|0,0:2|0:2,0:0:0:0:
50,230,75510,1,8,0:2:0:0:
180,104,75739,2,0,P|226:95|271:111,1,95.9999970703126,0|0,0:2|0:2,0:0:0:0:
441,225,76197,2,0,P|394:233|349:217,1,95.9999970703126,0|8,0:2|0:2,0:0:0:0:
221,23,76655,1,0,0:2:0:0:
401,153,76884,5,0,0:2:0:0:
217,180,77113,1,0,0:2:0:0:
411,110,77342,1,8,0:2:0:0:
156,95,77571,1,0,0:0:0:0:
398,61,77800,2,0,P|411:107|401:154,1,95.9999970703126
232,272,78258,2,0,P|218:226|229:179,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
78,65,78716,5,0,0:0:0:0:
108,238,78945,1,0,0:0:0:0:
221,23,79174,1,8,0:0:0:0:
100,255,79403,2,0,L|4:265,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
218,176,79861,1,0,0:0:0:0:
218,176,79976,1,0,0:0:0:0:
218,176,80090,2,0,L|313:186,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
405,356,80548,6,0,P|411:308|397:263,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
336,66,81006,2,0,P|322:111|328:158,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
226,310,81464,5,0,0:0:0:0:
397,116,81693,1,0,0:0:0:0:
233,330,81922,5,8,0:0:0:0:
336,66,82151,1,0,0:0:0:0:
240,351,82380,6,0,B|190:359|190:359|146:345,1,95.9999970703126
36,209,82838,2,0,B|86:217|86:217|129:203,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
262,145,83296,1,0,0:0:0:0:
143,327,83525,1,0,0:0:0:0:
83,93,83754,1,8,0:0:0:0:
147,340,83983,1,0,0:0:0:0:
326,87,84212,6,0,P|345:130|341:177,1,95.9999970703126
283,308,84670,1,8,0:0:0:0:
441,113,84899,1,0,0:0:0:0:
269,146,85128,1,0,0:0:0:0:
474,200,85357,1,0,0:0:0:0:
256,141,85586,1,8,0:0:0:0:
441,285,85815,1,0,0:0:0:0:
326,87,86044,5,4,3:2:0:0:
284,63,86158,1,0,3:2:0:0:
237,64,86273,1,0,3:2:0:0:
196,89,86387,1,0,3:2:0:0:
158,118,86502,1,8,3:2:0:0:
117,142,86616,1,0,3:2:0:0:
69,141,86731,1,0,3:2:0:0:
29,116,86845,1,0,3:2:0:0:
5,73,86960,6,0,L|11:25,1,47.9999985351563,0|0,3:2|3:2,3:3:0:0:
93,164,87189,2,0,L|86:211,1,47.9999985351563,0|0,3:2|3:2,0:0:0:0:
186,302,87418,5,8,3:2:0:0:
220,334,87532,1,0,3:2:0:0:
267,339,87647,1,0,3:2:0:0:
308,315,87761,1,0,3:2:0:0:
328,273,87876,1,0,3:2:0:0:
319,227,87990,1,0,3:2:0:0:
284,195,88105,1,0,3:2:0:0:
237,189,88219,1,0,3:2:0:0:
184,212,88334,5,8,3:2:0:0:
131,235,88448,1,0,3:2:0:0:
78,218,88563,1,0,3:2:0:0:
53,169,88677,1,0,3:2:0:0:
70,117,88792,1,0,3:2:0:0:
118,93,88906,1,0,3:2:0:0:
170,109,89021,6,0,L|173:156,1,47.9999985351563,8|0,3:2|3:2,3:3:0:0:
186,302,89250,1,8,3:2:0:0:
70,117,89479,6,0,L|40:105,3,31.9999990234375,8|0|0|4,3:2|0:0|0:0|2:2,0:0:0:0:
Topic Starter
Hokichi

Plaudible wrote:

hihi im here // I'm here too :D

yanaginagi - Vidro Moyou

General
  1. Turn on epilepsy warning
  2. soft-sliderwhistle.wav is unused
  3. Please use this for your soft-sliderslide instead, yours currently is too short. http://puu.sh/wIW5d/033e654ee0.wav
  4. Add "ano natsu de matteru" to tags // It's already in tags :thinking:
  5. Missing finish hitsounds - 01:13:907 - , 01:07:724 -
Storyboard

  • (thanks jakomo for helping me here <3)
  1. There are two .psd files in sb/bg
  2. BG files could maybe be .jpg instead of .png to save on some space here // They don't really take up much space, and I wanna use png so I can keep the quality of the backgrounds.
  3. Text in the beginning might need padding, it gets cut off http://puu.sh/wIXK4/43b2f88dc2.png
  4. Some circles never go in the playfield: http://puu.sh/wIXTG/deffc162e7.png
  5. 00:39:025 - you don't fade out the black images in this set of pictures, adds to the SB load unnecessarily.


Normal

  1. 00:29:250 (1,2,3) - You sorta map in a stacking style throughout the rest, and it's best to keep doing that throughout a difficulty. I'd just stack 00:29:937 (2,3) -
  2. 00:16:426 (1) - to 00:28:334 (3) - Not a fan of your rhythm choices throughout this section. You seem to mostly follow the bassline along with a few sparse inclusions of vocals but it just feels.. odd. I think you could incorporate a few more rhythms from the vocals here.
  3. 00:29:250 (1) - to 00:35:663 (3) - you don't get a single 1/2 break here, and this is quite the long note chain for density at this point in the song. Try to cut out a 1/2 break or two in this.
  4. 00:29:250 (1) - Remove NC here, since you do it every 2 measures.
  5. Again with the stacking vs overlaps at 00:41:159 (2,3) - . Personally not a fan of using two consecutive circles like this on a normal, I'd prefer it if you stacked them or made this a slider instead.
  6. 00:44:823 (2) - to 01:22:380 (1) - This is ridiculous - the fact that there's only one rhythm gap from here to here means the player is going to be at a constant intensity through this section and going into most of the kiai, and it just doesn't fit well. Please, please please cut out some rhythms through here, because this density is really terrible for newer players to experience.
  7. Going with ^, 00:45:739 (1) - to 00:58:563 (5) - should not have a constant rhythm like this. It's one of the calmest parts in the song, after all, and should be a lot less rhythmically dense than the rest of the map. This should be cut down a lot IMO before it's pushed forward.
  8. 00:52:609 (3,4,1) - Quite literally one of the most difficult parts of the map because of overlapping vs stacking. Stack or overlap throughout, don't switch for confusion. Same applies at 00:56:731 (1,2,3,4,5) - .
  9. 00:58:563 (5) - NC here since you do it every 1 measure now. Going with this, bit odd that you do it every 2 measures early but 1 later, might be better to do it one way or the other.
  10. I don't really have any issues with the style in how this difficulty is mapped but the rhythm density is excessively large for a normal and you really need to make it less dense in many parts. A few examples of notes you could cut out in the kiai, for example: sliderend of 01:01:770 (4) - or 01:03:602 (3) - , 01:11:159 (5) - , sliderend of 01:16:426 (4) - , 01:18:487 (5) - , etc.
  11. Last, again, I'd do away from 2 consecutive 1/2 circles to keep density low for this difficulty.

I basically remapped a lot, so I will take these as suggestions. Is that ok? I did reduce the rhythm so it's more Normal-alike and steal learn something from Akitoshi's normal on the same song


Hard

  1. Since there's more freedom in a hard to map things out more, I want to see it in here some. Everything feel's distance snapped for the most part, but spacing emphasis is a thing you could incorporate more. My easiest solution would be to reduce spacing maybe for the intro, and in turn that'll make the chorus more emphasized.
  2. 00:15:510 (4,5) - shouldn't there be a kickslider here too? Since you included one at 00:14:823 (2) // It might be a bit too hard tho
  3. 00:31:082 (1,2) - Why is this 3/4? You don't use a 3/4 rhythm like this in the rest of this section at all :< // But I wanna emphasize that :<
  4. 00:34:747 (1,2) - Your flow was directionally consistent and for the most part is clear, though this is a bit odd in contrast, I think using gentle flow that follows into each note more directly to compare better to the chorus' sharp flow at times would be better.
  5. 00:45:739 (1) - So again, since spacing is really consistent, you can't really change that to indicate a less intense part of the song. I'd try to include a break or two in this section to contrast the more intense parts in terms of rhythm.
  6. 00:59:479 (3) - 1/8 kicksliders in a hard are a bit unfitting for a hard, and can be really weird for new players. You simplify the 1/8 rhythm at 00:14:823 (2) - into 1/4, could you do the same here? // I would just a a small break there cuz I can't really find a substitution, and placing 1/4 there just sounds... weird
  7. 01:14:823 (6,1) - Honestly this is just aesthetically poor and doesn't really obey your own spacing rules in this map :/ play around with it a bit
  8. This difficulty's fine for the most part, but yeah, make emphasis a bit more clear maybe across sections of the map by reducing spacing overall in the beginning to better emphasize the chorus' intensity.

I'll be fine with pushing this forward down the line but I want to see some more work done on the Normal and Light Insane and more mods done on those difficulties, so call me back later. Good luck mr. hoki <3
I won't be replying to Light Insane mod (you know why)

Thanks for the mods <3

All fixed but replied.
Astarte
Normal
  1. 00:10:014 (3) - slider cong vừa phải thôi ko xấu, đây có là sliderart đâu? ít ra cũng blanket cái
  2. ngay khúc đầu đã khó hiểu quá. theo cái gì mới được? piano hay progression? nếu piano thì đừng bỏ 00:03:373 - thêm nữa là echo ở 00:02:457 - theo hay hơn + bớt dense cho khúc dầu. sug: https://osu.ppy.sh/ss/8630559. nếu theo thì measure lặp lại y chang ở 00:05:434 -
  3. 00:15:739 (3) - nhạc rhythm khác nên thấy cái này khó ấn? để (2) reverse đi
  4. 00:16:426 - khúc này nhẹ hơn mà dense hơn? simplify vocal lại ch00:29:250 - út cho vài 1/1 gap 00:16:426 (1) - bỏ reverse +thêm 1/2 slider https://osu.ppy.sh/ss/8630610
  5. 00:23:067 (2) - ^ 1/1 slider?
  6. 00:29:250 - theo instrument? https://osu.ppy.sh/ss/8630640 00:30:624 - để slider hay circle thì tuỳ
  7. 00:32:915 (1,2) - .
  8. 00:38:411 (1,2,3,4) - cho giống cái trước đi khác làm gì theo vocal chả hợp gì 00:34:747 (1,2,3) -
  9. 00:41:159 - ko có vocal thì làm co khác đi. circle + 1/2 reverse
  10. 00:42:991 - theo vocal cho hay https://osu.ppy.sh/ss/8630683
  11. 00:44:823 - stack dưới sliderend?
  12. 01:00:166 - sao ko theo note này
  13. 01:09:327 (1,3) - overlap đã xấu mà còn khó đọc
  14. 01:29:021 - cả diff ko space circle thì cái này space ra chi? https://osu.ppy.sh/ss/8630736 để 1/2 reverse cho slider theo vocal còn circle cuối theo drum. 2 cái khác mới có emphasize
Hard
  1. 00:06:350 (3) - 00:13:678 (3) - 00:14:823 (2) - giống normal
  2. 00:08:640 (5) - copy paste cái trước qua. nhìn ntn chả ra gì
  3. 00:14:594 (1) - có gì emphasize? trong khi cái này 00:14:823 (2) - mới đáng tăng spacing?
  4. 00:14:823 (2) - triplet thì cứ để triplet hard chơi được. 1/4 thì có stream ko đẻ? https://osu.ppy.sh/ss/8630803
  5. 00:16:426 - khúc này nhẹ hơn đã giảm sv rồi sao spacing giữ nguyen làm gì? ds 1.5x là vừa phải 00:29:250 - tới đây rồi tăng dần dần
  6. 00:29:937 (4) - ^
  7. 00:31:082 (1) - ko rõ thì đùng xài extended slider. Đuôi chả trúng cái khỉ gì cả, chơi chả hợp chút nào
  8. 00:34:747 (1,2,3,4,5) - khi không đi tăng spacing lên 1 đống... chả hiểu có gì đáng để tăng ở đây. cái spacing này để ở kiai ấy
  9. 00:45:739 - khúc này biết giảm spacing này sao mấy khúc trước ko có
  10. 01:00:395 - đến kiai lại dùng spacing khá thấp... chả biết nói sao nữa. sv kiai lên 1.1x luôn
  11. 01:04:747 (2,1) - map ko check hay map đại đùng nhanh nhanh cho xong? overlap này chẵng lẽ ko thấy?
  12. 01:10:014 (2) - khi không lại tăng ds cho cái 01:10:930 (6) - mất stack với 01:09:556 (1) -
  13. 01:14:823 (6) - sao lại kickslider? thích kickslider đến cỡ nào? hard ko nên dùng kickslider và cái này là cái kickslider duy nhất trong diff
  14. 01:27:418 (4,5,6,7) - đang stream slider thì cứ stream slider. muốn stream circle thì để khúc cuối ấy để emphasize
Nói thật là diff này quá tệ. Map giống như ko suy nghĩ để làm cho nhanh cho xong. Lúc ra NT thì anh tận mắt thấy em map rồi, làm đại đùng chả xem lại để làm gì? Nguyên khúc kiai gần như theo ds hoàn toàn chơi chả có gì thú vị. Nếu thích ds đến thế thì để 1 ds rồi đặt thành advanced luôn cho rồi. Aesthetics thì ko nói vì nó subjective nên bỏ qua. Nhưng cái rhythm choice + spacing emphasis thì còn quá dở. Cảm giác như cái diff này kéo nguyên set xuống ấy.

Nên xem xét lại cái cách em map nếu muốn rank. Còn ko thì chỉ phí thời gian của em + người khác
Topic Starter
Hokichi

Astarte wrote:

Normal
  1. 00:10:014 (3) - slider cong vừa phải thôi ko xấu, đây có là sliderart đâu? ít ra cũng blanket cái
  2. ngay khúc đầu đã khó hiểu quá. theo cái gì mới được? piano hay progression? nếu piano thì đừng bỏ 00:03:373 - thêm nữa là echo ở 00:02:457 - theo hay hơn + bớt dense cho khúc dầu. sug: https://osu.ppy.sh/ss/8630559. nếu theo thì measure lặp lại y chang ở 00:05:434 - // Cái này em theo rhythm choice của Akitoshi vì nó ok đối với em Ảnh từ diff normal của Akitoshi trong set cuả Sidetail
  3. 00:15:739 (3) - nhạc rhythm khác nên thấy cái này khó ấn? để (2) reverse đi
  4. 00:16:426 - khúc này nhẹ hơn mà dense hơn? simplify vocal lại ch00:29:250 - út cho vài 1/1 gap 00:16:426 (1) - bỏ reverse +thêm 1/2 slider https://osu.ppy.sh/ss/8630610
  5. 00:23:067 (2) - ^ 1/1 slider?
  6. 00:29:250 - theo instrument? https://osu.ppy.sh/ss/8630640 00:30:624 - để slider hay circle thì tuỳ
  7. 00:32:915 (1,2) - . // ?
  8. 00:38:411 (1,2,3,4) - cho giống cái trước đi khác làm gì theo vocal chả hợp gì 00:34:747 (1,2,3) -
  9. 00:41:159 - ko có vocal thì làm co khác đi. circle + 1/2 reverse
  10. 00:42:991 - theo vocal cho hay https://osu.ppy.sh/ss/8630683
  11. 00:44:823 - stack dưới sliderend?
  12. 01:00:166 - sao ko theo note này // Vì nó không cần thiết, mà thêm note chỗ đó sẽ khó
  13. 01:09:327 (1,3) - overlap đã xấu mà còn khó đọc
  14. 01:29:021 - cả diff ko space circle thì cái này space ra chi? https://osu.ppy.sh/ss/8630736 để 1/2 reverse cho slider theo vocal còn circle cuối theo drum. 2 cái khác mới có emphasize
Hard
  1. 00:06:350 (3) - 00:13:678 (3) - 00:14:823 (2) - giống normal // Như vậy cũng ok, không quá tệ với em
  2. 00:08:640 (5) - copy paste cái trước qua. nhìn ntn chả ra gì
  3. 00:14:594 (1) - có gì emphasize? trong khi cái này 00:14:823 (2) - mới đáng tăng spacing?
  4. 00:14:823 (2) - triplet thì cứ để triplet hard chơi được. 1/4 thì có stream ko đẻ? https://osu.ppy.sh/ss/8630803
  5. 00:16:426 - khúc này nhẹ hơn đã giảm sv rồi sao spacing giữ nguyen làm gì? ds 1.5x là vừa phải 00:29:250 - tới đây rồi tăng dần dần // 1.57x
  6. 00:29:937 (4) - ^
  7. 00:31:082 (1) - ko rõ thì đùng xài extended slider. Đuôi chả trúng cái khỉ gì cả, chơi chả hợp chút nào
  8. 00:34:747 (1,2,3,4,5) - khi không đi tăng spacing lên 1 đống... chả hiểu có gì đáng để tăng ở đây. cái spacing này để ở kiai ấy
  9. 00:45:739 - khúc này biết giảm spacing này sao mấy khúc trước ko có
  10. 01:00:395 - đến kiai lại dùng spacing khá thấp... chả biết nói sao nữa. sv kiai lên 1.1x luôn
  11. 01:04:747 (2,1) - map ko check hay map đại đùng nhanh nhanh cho xong? overlap này chẵng lẽ ko thấy?
  12. 01:10:014 (2) - khi không lại tăng ds cho cái 01:10:930 (6) - mất stack với 01:09:556 (1) -
  13. 01:14:823 (6) - sao lại kickslider? thích kickslider đến cỡ nào? hard ko nên dùng kickslider và cái này là cái kickslider duy nhất trong diff
  14. 01:27:418 (4,5,6,7) - đang stream slider thì cứ stream slider. muốn stream circle thì để khúc cuối ấy để emphasize
No reply = fixed
Em biết anh không thích cách em map hay map của em, nhưng anh không cần phải mod như tát vào mặt em như thế.
Cảm ơn anh đã xem map, và mod nó.
Winnie
IRC
22:51 Hokichi: Hey
22:51 Kocari: hi
22:52 Hokichi: Are you free for a small check for my diff?
22:52 Hokichi: I don't feel confident about it
22:52 Kocari: sure
22:52 *Hokichi is editing [https://osu.ppy.sh/b/1330487 yanaginagi - Vidro Moyou [Hard]]
22:54 Hokichi: Just the hard diff, oops
22:54 Hokichi: I forgot
22:56 Kocari: pretty strong piano key here compared to others
22:56 Kocari: that could be emphasized 00:08:411 -
22:58 Kocari: 00:14:823 (2,3,4) - could be just 1 slider on 1/8 to play this part out
22:58 Kocari: would be strange to have the middle note not hit anything
22:58 Kocari: also spacing on (2) is really far
22:59 Kocari: sliderend should be emphasized with a note if you're going for sounds like on 00:15:968 (7,8) -
23:00 Hokichi: 00:14:823 (2) - This is 1/6 so I will use a 1/6 slider instead
23:00 Kocari: ye
23:00 Kocari: really?
23:00 Kocari: I hear it as 1/8
23:00 Kocari: 1/6 is still early
23:01 Kocari: or I mean late
23:01 Hokichi: http://osu.ppy.sh/ss/8635746
23:01 Hokichi: Then that is what I heard correctly lol
23:01 Kocari: ye
23:01 Kocari: thats righjt
23:01 Kocari: 1/8
23:02 Hokichi: Dunno if it's too hard
23:02 Kocari: it wont
23:02 Kocari: if its just holding then it should be easy
23:02 Kocari: will just play like a single note
23:02 Hokichi: Ok
23:03 Kocari: 00:24:899 (2) -
23:03 Kocari: doesn't really serve a purpose like your other sliders
23:03 Kocari: its skipping over usuable beats such as 00:24:899 (2) - and 00:25:357 -
23:03 Kocari: more like this imo https://puu.sh/wOfio/7db79b6aef.png
23:05 Hokichi: Alright
23:05 Kocari: I'd be careful with this
23:05 Kocari: not much hard has a 3/4 rhythm
23:05 Kocari: and its confusing thrown along with the same repeat sound
23:05 Kocari: I would just keep this as a 1/2 slider
23:05 Hokichi: 00:30:624 (6) - You mean this?
23:06 Kocari: yeah
23:06 Kocari: I was gonna link it
23:06 Kocari: you can also make it 2 circle notes instead of a slider
23:06 Kocari: to add emphasis to the NC
23:06 Kocari: your call
23:06 Hokichi: 00:59:479 (3) - I can do something like this
23:07 Hokichi: Nah a slider works better
23:07 Kocari: yeah
23:07 Kocari: a slider would do you nicely
23:08 Kocari: rhythm here is a little strange
23:08 Kocari: 00:35:205 (2,3) -
23:08 Kocari: couldve been something maybe like this https://puu.sh/wOfre/2f13cdbaf2.png
23:09 Hokichi: Agree
23:09 Kocari: this should be 2 notes 00:39:785 (5) -
23:09 Kocari: since you mapped out the sound at 00:38:869 (2,3) -
23:10 Kocari: just to keep it consistent
23:10 Hokichi: Okay
23:11 Kocari: how do you feel about
23:11 Kocari: this 00:43:449 (5,1) -
23:11 Kocari: being more like https://puu.sh/wOfx4/ef81499a52.png
23:12 Hokichi: Well
23:12 Hokichi: I did map it like that
23:12 Hokichi: Then I changed, don't remember why
23:12 Hokichi: Bc of a mod iirc
23:12 Kocari: lemme see who said this
23:13 Hokichi: It can be an IRC mod tho, I asked for a lot of checks before this is uploaded, so...
23:13 Hokichi: It may not be on the thread
23:13 Kocari: yeah just checked it
23:14 Kocari: but the downbeat should be mapped
23:14 Kocari: it has an electronic and a drum beat on it
23:14 Hokichi: I changed to your suggestion anyway
23:15 Kocari: I think the clap profile starting here could be
23:15 Kocari: on the end of 00:45:739 (1) -
23:15 Kocari: and removed on end of 00:48:258 (2) -
23:16 Hokichi: Oh don't mind the hitsound cuz I'll edit it later
23:16 Kocari: kk
23:16 Kocari: this needs to be a repeat
23:16 Kocari: 00:49:403 (1) -
23:16 Kocari: its done at
23:16 Kocari: 00:45:739 (1) -
23:16 Kocari: and 00:53:067 (1) -
23:17 Hokichi: Changed
23:17 Kocari: I honestly feel this can be a slider play around with it and see what you think 00:56:273 (3) -
23:18 Kocari: playing into the new section seems smoother for my preference
23:18 Hokichi: 1/4 slider perharps?
23:19 Kocari: yeah 1/2
23:19 Kocari: https://puu.sh/wOfLG/e316c91d60.png
23:19 Hokichi: I'll keep the consistency with 00:52:609 (3) -
23:19 Hokichi: Now I realized it lol
23:20 Kocari: k
23:20 Kocari: you dont need a repeat
23:20 Kocari: 01:00:395 (1) -
23:20 Kocari: its kiai'
23:20 Kocari: I think mixing up and staying away from previous rhythms suits you better
23:20 Kocari: so a 1/2 slider and a note would be best
23:21 Kocari: to compensate for changing it things without much emphasis on them could be used as filler with sliders
23:21 Kocari: such as
23:21 Kocari: 01:01:770 (4,5) -
23:22 Hokichi: Idk why but I feel like I should place 2 circles there
23:22 Hokichi: Like 01:01:770 (4) - drum, 01:01:999 (5) - vocal
23:23 Kocari: nothing wrong with it
23:23 Kocari: thats fine
23:23 Kocari: but this though
23:23 Kocari: 01:03:602 (8,1) -
23:23 Kocari: flow pattern on this is weird
23:23 Kocari: or all of them 01:02:915 (7,8,1) -
23:24 Kocari: Ill reshow it 01:02:915 (2,3,1) -
23:25 Kocari: can be 2 notes like previously 01:07:266 (4) -
23:25 Kocari: maybe difficult for newbies 01:10:014 (2,3,4,5,6) -
23:26 Kocari: especially with how the spacing is
23:26 Kocari: spacing is far 01:14:594 (5,6) -
23:27 Hokichi: About the star formation, it's low bpm and I place them quit close so it shouldn't be a problem
23:27 Kocari: alright
23:27 Kocari: same things as above and others after this
23:27 Kocari: 01:21:464 (3,4) -
23:28 Kocari: seems bland to just have 2 1/2 sliders back to back
23:28 Kocari: it fills up a lot
23:28 Kocari: other than that
23:28 Kocari: seems reaseonable
23:28 Kocari: I mapped this as my first map too
23:29 Kocari: until I deleted it
23:29 Kocari: bubble and everything
23:29 Hokichi: Nice
23:29 Hokichi: Oh
23:31 Hokichi: Thanks for the check
23:31 Kocari: np
Yamicchi
Chatlog as hoki requested for +SP
08:25 Yamicchi: có thời gian không
08:26 Hokichi: Tuỳ việc
08:26 Yamicchi: tao quick check hard cho
08:26 Hokichi: Kê
08:26 Yamicchi: 00:07:953 (5,6,7) - cái cục này hơi bị lộn xộn nè
08:27 Yamicchi: chủ yếu là do cái vị trí m đặt 00:05:434 (1,2,3,4) -
08:28 Hokichi: http://osu.ppy.sh/ss/8659989
08:28 Hokichi: Hì
08:28 Yamicchi: nô nô m đừng sửa 5,6,7
08:28 Yamicchi: pattern vậy được rồi
08:28 Yamicchi: ý t là
08:28 Yamicchi: tại cái cục đằng trước nên nhìn 567 nó dơ
08:29 Yamicchi: http://puu.sh/wQBY1/84221e53c4.jpg
08:29 Yamicchi: http://puu.sh/wQBYJ/b33167f0f1.jpg
08:29 Yamicchi: xài stack í
08:30 Yamicchi: 00:06:121 (2) - stack với slider end của 00:04:518 (2) - này
08:30 Hokichi: Chờ tí đi man
08:30 Yamicchi: 00:07:037 (4) - stack 00:04:976 (3) - này
08:30 Yamicchi: ok t chỉ đang giải thích cách t làm thôi
08:33 Hokichi: https://osu.ppy.sh/ss/8660019
08:34 Yamicchi: giữ spacing cho 4 luôn chứ tách ra chi
08:34 Hokichi: Sửa rồi
08:34 Hokichi: Vừa gửi mày xong là tao sửa
08:34 Yamicchi: :v
08:35 Yamicchi: ok nếu m thấy được thì t tiếp
08:35 Hokichi: Ok tiép
08:35 Yamicchi: 00:14:823 (2) - cái này mới
08:35 Yamicchi: xài spacing nhỏ thôi
08:35 Hokichi: https://osu.ppy.sh/ss/8660027 ?
08:36 Yamicchi: ừ
08:36 Yamicchi: 00:15:052 (3,6,7) - nhìn cho nó gọn http://puu.sh/wQCdw/6b338415fd.jpg
08:37 Yamicchi: rồi dời 00:16:426 (1) - đi chỗ khác tí luôn để khỏi bị overlap
08:39 Hokichi: Ok
08:39 Yamicchi: 00:34:747 (1) - minor thôi mà t thấy cái này bỏ cái anchor ở giữa đi
08:39 Yamicchi: nó cong cong nhìn cứ bê dê
08:40 Yamicchi: 00:35:205 (2,3,4,5,1) - giảm spacing đoạn này lại, bằng với 00:37:724 (2,3) - thôi tự nhiên boost lên chi
08:40 Hokichi: https://osu.ppy.sh/ss/8660045
08:40 Hokichi: Chắc đỡ bê đê mà flow hơi tệ :v
08:40 Yamicchi: thì t bảo cứ slider thẳng thôi :v
08:40 Yamicchi: kh cần blanket đâu
08:40 Yamicchi: đừng bắt chước noz
08:41 Hokichi: Ok man
08:41 Hokichi: Tiếp
08:41 Yamicchi: spacing kìa
08:41 Yamicchi: sửa chưa
08:41 Hokichi: Cái chỗ DS là do remap óc cu đó
08:41 Yamicchi: :v
08:41 Yamicchi: sửa rồi phải kh
08:41 Hokichi: Sửa rồi ba
08:41 Yamicchi: 00:39:327 (4,5,6,1) - same
08:41 Yamicchi: 00:40:243 (1,2,3,4) - same
08:42 Hokichi: Rồi, tiếp
08:42 Yamicchi: 00:42:991 (3,4,5,6) - sao nó kh ra cái hình thoi :v
08:43 Hokichi: http://osu.ppy.sh/ss/8660058
08:43 Hokichi: Squares zzz
08:44 Yamicchi: 00:47:571 (1,2) - http://puu.sh/wQCta/b419631148.jpg không đẹp, http://puu.sh/wQCtN/316b2c5c6d.jpg đẹp, m hiểu chứ :v
08:44 Yamicchi: 00:45:281 (4,2) - cho 2 cái lợn này stack với nhau cũng đc
08:44 Yamicchi: hoặc stack xong rồi muốn dời 00:45:739 (1) - qua stack với 00:45:052 (3) - cũng đc luôn
08:45 Yamicchi: mà nhớ xoay cái (1) lên trên tí để khỏi overlap
08:45 Yamicchi: like this ô ô like this http://puu.sh/wQCyn/8fde3eb91f.jpg
08:45 Hokichi: Rồi
08:45 Hokichi: Tiếp đi man
08:46 Yamicchi: 00:47:571 (1,2) - cục này sửa chưa
08:46 Hokichi: 00:45:510 (5,2) - Stack 2 cái nì nhoé
08:46 Hokichi: Sửa rồi
08:46 Yamicchi: nah kh cần đâu
08:46 Hokichi: Thôi tiếp đi :v
08:46 Yamicchi: 00:50:777 (3,1,2) - do sth like this pls http://puu.sh/wQCC1/f15f5e1ffd.jpg
08:47 Yamicchi: 00:53:067 (1) - và kiếm chỗ khác để cái này cho hợp lí hơn tí
08:48 Hokichi: Ok
08:48 Hokichi: Done
08:48 Yamicchi: 00:53:067 (1) - nhớ tăng spacing
08:48 Yamicchi: t quên nhăczs
08:48 Hokichi: Stack hết :v
08:48 Yamicchi: 00:54:899 (1,2,3) - hmm, cái này kh đẹp lắm
08:50 Hokichi: http://osu.ppy.sh/ss/8660082
08:51 Yamicchi: ye
08:51 Yamicchi: 00:56:273 (3,1) - mà chỗ này boost spacing lớn quá, nhớ sửa nốt
08:51 Hokichi: Ok fixed
08:52 Hokichi: Fix lẹ tao đi phơi đồ :v
08:52 Yamicchi: 01:00:853 (2) - giữ spacing
08:52 Yamicchi: 01:02:915 (2) - giảm spacing
08:52 Yamicchi: 01:04:518 (2) - giảm spacing
08:52 Yamicchi: 01:04:747 (3,4,5) - giảm
08:52 Yamicchi: 01:05:892 (1) - buff
08:52 Yamicchi: đừng có stack
08:52 Yamicchi: 01:10:014 (2,3,4,5,6) - vãi l
08:52 Yamicchi: mà thôi kệ
08:53 Yamicchi: 01:13:907 (2,3,4,5) - giảm hoặc buff 01:14:823 (6,7,1) -
08:53 Yamicchi: 01:15:739 (3,4,5) - cân bằng spacing
08:53 Yamicchi: 01:18:487 (5,1) - giảm
08:53 Yamicchi: í lộn tặng
08:53 Yamicchi: tăng
08:53 Yamicchi: 01:18:716 (1,2) - giảm
08:53 Yamicchi: 01:19:403 (2,3,4) - giảm
08:53 Yamicchi: 01:20:548 (1) - tăng
08:53 Yamicchi: tăng
08:54 Yamicchi: tăng
08:54 Yamicchi: 01:24:212 (1) - tăng
08:54 Yamicchi: ok
08:58 Hokichi: Xong rồi ha?
08:59 Yamicchi: ừa
08:59 Hokichi: Để update
08:59 Hokichi: Giờ đi phơi đồ :v
08:59 Yamicchi: updoot đi tao nhờ Plau check cho
08:59 Hokichi: Up mod lên forum tao kds cho
08:59 Hokichi: Để tao hú cho
08:59 Hokichi: Mày up mod đi :v
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