Timingfirst of all, timing should be around 10 milliseconds not 30. (I know this is mentioned before but it sounds waaay off in my opinion)
playtesting gave this (I'm using 0 as global offset)
offset +8ms turned out to be just right for me
Points00:54:578 (1) -
my eyes hurt
01:04:214 (2,3,4,5,6,7,8,9,10) - nothing to really emphasize a gradual increase in spacing for the triples.
01:12:010 (1,2) - ctrl+g? change in tone makes for interesting gameplay
00:24:010 (1,2,3,4,1,2,3,4) -
example00:42:737 (2,3) - looks bad, fix blanket to 00:42:556 (1) - or ignore and copy
01:27:283 (1,2,1,2,1,2,3) - these do not equal 01:20:010 (1,2,3,4,5,6,7,8) - these, I'd remove nc for forementioned.
01:28:396 (3,1) - stack to not confuse distance with 1/2 possibly, preferably make 1/2 and 1/1 difference greater
01:38:917 - no sound?
01:39:280 - kick is ignored as the slider above doesn't emphasize anything.
01:40:371 (3) - start here 01:40:735 - end here, doesn't really change anything playwise and fits better
01:50:374 (8,1) - for such an abrupt sv change do something that the player will know is off otherwise they may move too fast and sliderbreak. Rotate
01:50:556 (1,2,3,4,5) - -90 degrees around selection and place accordingly (simple fix)
01:56:396 (5) - this plays weird, possibly ctrl+g
02:13:826 (1) - move spinnerstart here and remove hitcircles 02:13:826 (1) - end here
such a small time difference from spinnerend isn't approved, I don't know the exact criteria but difference needs to be bigger than 1/4th I believe.
02:15:283 (1) - I would for sure think I got a keypress wrong if sound is muted, consider using a different kicksound instead. Though I like the looks and play of this entire stream-part
02:32:192 (2,3,4) - ctrl+g? way too comfortable movement for long break after and sound should emphasize a longer jump
03:13:462 - same as forementioned, no sound
03:19:283 (1,2) - ctrl+g
03:19:644 (3) - remove slider and insert hitcircle on sliderstart
03:19:826 (1) - create and stack on 03:20:192 (3) -
03:20:010 (2) - move to x:372 y:196
03:22:009 (4) - stack on 03:21:646 (2) -
03:39:283 (4,5) - at least ctrl+g to make reading time distance a bit easier to read
03:46:556 (3) - blanket this around 03:46:192 (1) - instead, doesn't look good in current state
03:50:919 (4,5,6,7) - as jumps progress one side will gain x amounts of rotation, instead rotate each object individually or rotate all in group of two's
The diffspike is huge, consider toning down the difficulty from here 03:57:101 (1) - as it's basically back to the same sound as 03:54:465 (2,3,4,5,6,1,2,3,4,5,6,7,8) -
03:57:828 (1,2,3,4,5) - I don't know what to feel about this, I would probably mash through the slider but it doesn't look good, as this part probably needs to be re-done I'd recommend inserting a reverse slider instead for the triplet.
04:02:919 (1,1,1,1,1,1) - really hard, I'd give them all a funky look to differentiate from being similar looking, angle at least first objects toward next to make 1/4th gap more apparent
04:15:283 (1,2,3,4,5) - higher spacing or straighten stream to make the distance feel longer/stream faster
04:25:919 (9,10,11,1) - I'd turn this into a triple and ignore the drum sound at (9) since you wanna emphasize the synth anyways.
04:55:283 (1,1,1,1,1,1) - even worse than earlier, shorten spacing and make them overlap otherwise it'll be really hard to understand that it's 1/3 and extremely hard to hit them all
GeneralIn my opinion there's an excess of NC's especially for jumps. Streams are fine since they emphasize a change in tone as well as stream direction but I don't believe there is enough change to support new combo's as often as they are placed. This is a question of playability aswell since obviously things might start looking ugly if nc's are used less than it should. I'll give some examples below. Many are similar but you get the point.
00:41:123 (1) -
00:42:578 (1) -
00:44:032 (1) -
00:45:305 (2,1,2,1,2,1,2) -
00:46:941 (1) -
00:49:759 (4,1,2,1,2,1,2) -
04:21:850 (1,2,3,4) -
Told you what I could find, it plays rather well already though visuals could be improved some. I can't really tell if it's missing more structure in placement as some objects feels very freely placed and don't belong in the right place kind of. Good luck with the map! ^^