Hello, mod from #modreq :3GeneralOkay. This is your first map i think your actually trying to get ranked or something like that?
First of all about your diffspread. Normal is 2,2* hard is 2,7* then insane 4,8* extra 6,x* .. thats not a healthy spread ^^ the gaps between the difficultys should be better and not like 0,5 then 2 and 2.
Also to have a rankable mapset your lowest difficulty needs to be exactly or below 2*!So, you should make normal diff to 2* or a bit lower, hard should be 2,9-3,2*
Your insane needs to get a bit lower too, 4,0-4,5 should be better and your extra needs to be lowered too to 5,5-6* max. or you could make new diffs to fill those gaps.
You dont have to put the artist into tags.
Offset for timing point is 358!Phantom NormalAR7 for normal? Lower it.
Ill be going for general tips here ^^
Slider velocity 1,7 and 210 is WAY too high for a normal. the diff in general is way too fast and you have to use consistent spacing! troughout the whole diff or else it will be unrankable. consistent spacing should be done over all diffs and it should only alternate if you want to emphasize special sounds or sections which you CAN NOT do in Easy/Normal. You need to remake this diff and use same spacing for every object.
00:20:501 (1) - Such beat density is nothing for normal.
00:20:929 (2) - Dont use more than 1 repeat.. If you find yourself using that then do something else since its 99% the better choice to make something else there.
Also in general you use a LOT of breaks where you didnt map anything. You should be avoiding these and use actual breaks when they fit with the music. Try making sliders over sections where theres no beats.
00:45:930 (1,2,3,4,5) - Dont make things overlap. (you have this very often in your map and it makes it look really weird)
Wraithly HardYou used sv 1,7 for every diff xD yea here its way too fast too.
To me it feels like your not really following the music :/
00:18:920 (1,2,1,2,3) - Here you didnt map the singing cuz you skipped 00:19:634 - and so on. Also about the spacing errors. It should be consistent troughout the whole diff with just exceptions when you make jumps to emphasize important sounds. Map the singing and put sliders over breaks. You really gotta remap this. Skipping beats is really nothing for a hard and making it incosistent/mapping random things isnt good ._.
00:43:777 (7) - Making a slider exactly like the previous one is a really bad idea since players cannot react to it, infact it is actually unrankable. The previous slider has to be fully gone and the new sliderpath has to be perfectly visible. (
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! Quote: "Every slider must have a clear and visible path to follow from start to end. [...] When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.")
Spiritly Insane01:06:634 - All diffs should end here.
Yea this diffs problem is just the same. You cant read it because of random spacing and the ar is too low here. All the breaks make it impossible to know when you actually have to click the next object. try to make less breaks by using sliders, make spacing more consistent with just jumps where they definitely fit. Less overlaps. In this diff your ideas/patterns sometimes were already good but overall its just... kinda unplayable :/ sorry.
Ghastly ExpertThis is prob the best diff here.. ^^
But the problems are the same. Here you only seem to be using straight sliders. It appears random. You just put them somewhere and hope for the best. Try to make patterns. At the end its just super high spacing troughout the whole kiaitime. It kinda makes no sense to me since everything is just spaced randomly.
00:33:491 (1) - Another sign that you didnt really follow the music.. this slider doesnt really represent anything in the music.
So yea... After all i can assure you that this diff in its current state is going nowhere. Youll have to work a lot on it and rework all diffs but you still need to understand how to make your maps better before trying to go for rank. Your spacing needs to be better. You gotta map better to the music. Make less breaks and avoid em by using sliders. Less overlaps, try to make nice patterns so it also looks better. Yea...
Dont be discouraged though
Youll have to put alot of effort into mapping if you actually want to get better and stuff. And you definitely will. Try to look at maps you like and analyse them. Analys the spacing, the patterns, the arrangement of the objects, slider velocity, etc etc.
If you still got questions or need help or anything you can ask me ofc ^^
Gl anyways! :3