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Gom (HoneyWorks) - Zen Zen Zense

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Topic Starter
MrDorian
This beatmap was submitted using in-game submission on czwartek, 6 lipca 2017 at 23:02:27

Artist: Gom (HoneyWorks)
Title: Zen Zen Zense
Source: 君の名は。
Tags: Chalwa Krfawy Kimi no Na Wa Your Name Acoustic Cover RADWIMPS makoto shinkai 新海 誠 oji 歌ってみた
BPM: 190
Filesize: 1378kb
Play Time: 00:29
Difficulties Available:
  1. Chalwa's Hard (3,17 stars, 90 notes)
  2. Easy (1,66 stars, 45 notes)
  3. Insane (4,29 stars, 118 notes)
  4. Krfawy's Normal (2,37 stars, 74 notes)
Download: Gom (HoneyWorks) - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------
not a pp map
Thanks for Chalwa for Hard diff and Krfawy for Normal diff!
Big thanks for Antalf for letting me use his hitsounds :3
Akali
00:02:137 (1,2,3) - sredni łukowy flow tutaj, zrob raczej cos z ostrymi katami w stylu https://osu.ppy.sh/ss/7546202 (niekoniecznie tak samo)

00:03:085 (4,5) - niezreczna orientacja, -30 rotacja czy cos

00:04:032 (1,2,3,4) - nie stackuj nieoczywistych rytmow

reszta spoko mysle, jesli timing jest poprawny ale tego to nie sprawdze
Luna Flina
Normal
00:06:241 (3) - place this upwards to the position that the previous slider points to
00:06:873 (2) - blanket it
00:12:238 (3,4) - idk... try a sharper angle like a <
00:18:551 (2,3,1,2,3,4) - https://osu.ppy.sh/ss/7547128
00:23:936 (3) - pull this to the left
00:25:330 (7) - ...delete this?
00:29:944 (1) - still havent covered fully the sliderend here

Chalwa's Hard
00:00:400 (3,4) - a sliderend for a strong note and a circle for a really weak note?
00:03:558 (2) - point it to the circle
00:06:715 (5) - turn this to 3 circles
00:07:504 (6,7) - turn these to a slider

Insane
00:01:348 (1) - point this to 2 cause its easy to misread here

i suck at modding easy ;w;
Topic Starter
MrDorian

Luna Flina wrote:

Normal
00:06:241 (3) - place this upwards to the position that the previous slider points to k
00:06:873 (2) - blanket it k
00:12:238 (3,4) - idk... try a sharper angle like a < looks good for me
00:18:551 (2,3,1,2,3,4) - https://osu.ppy.sh/ss/7547128 k
00:23:936 (3) - pull this to the left k
00:25:330 (7) - ...delete this? nope, there's start of a triplet and I always map them with note here to express the music
00:29:944 (1) - still havent covered fully the sliderend here k


Insane
00:01:348 (1) - point this to 2 cause its easy to misread here k

i suck at modding easy ;w;
thx for mod
Weber
hi

Insane

00:01:821 (2,3,1,2,3) - Pattern feels super awkward and frustrating to play

00:04:032 (1,2,1,2) - I kinda like this pattern as a triangle instead: https://osu.ppy.sh/ss/7554721

going to finish this later, headache r/n
Krfawy
Hajó! o3o/

Ogólnie
  1. Plik z mp3 ma jakieś 548 kilobitów na sekundę a maksymalna wartość dla rankingowej mapy to 192 na sekundę. Niestety nie wiem skąd można wytrzasnąć mp3 z niższą wartością i nie posiadam sprzętu do przekonwertowania plików, ale możesz sam to zrobić chyba za pomocą audacity. ;3;
  2. Gdzie są HSy? X'D
  3. Może chcesz wyłączyć Widescreen support oraz odliczanie? XD
Prosty
  1. Twoje combosy są dla mnie czasami randomowe względem częstotliwości, dlatego radzę trochę je skrócić. =3= Radzę pozbyć się następujących NC: 00:04:032 (1) - 00:06:557 (1) - 00:09:082 (1) - 00:11:607 (1) - 00:14:132 (1) - 00:16:657 (1) - 00:19:182 (1) -
  2. 00:23:614 (2,3) - Nie umiem naprawiać slajderów którym trzeba dostosować długość względem nowych sekcji czasowych, ale Okorin będzie potrafił to zrobić, streeteelf również (ten drugi to Polak) i jestem pewien że chętnie ci pomogą. o/
  3. 00:29:944 (1) - Weź to umiejscow na [ X=264 | Y=156 ] żeby było łatwiej czytać i spowolnij slajder bo nuby sfeljują. Różnica prędkości jest za wielka. ;_; Ewentualnie można też usunąć NC, ale to akurat tylko mój wymysł. XD
Normalny
  1. Combo podobnie jak w izi jest bardzo częste i można by je trochę skrócić. Jakby co te link co dałem wyżej powinny również działać do Normala.
  2. 00:05:926 (2,3,1,2,3,4) - spróbuj to przerobić na coś *TAKIEGO* bo na chwilę obecną gra się strasznie jak idzie o rytmikę. ;_; Jeżeli jesteś zainteresowany tym konkretnym wzorem to zamieszczam kod:
    Wzorek
    194,139,5926,2,0,P|193:106|206:55,2,60
    143,172,6399,2,0,P|132:225|159:285,1,120
    205,321,6873,2,0,P|257:346|315:336,1,120
    372,315,7346,1,0,0:0:0:0:
    412,270,7504,1,0,0:0:0:0:
  3. 00:22:022 (2) - Weź tutaj daj tylko kółko bo najważniejszy dźwięk pada raczej tylko na głowicę slajdera, środek jest mało ważny. Nastepnie 00:22:496 (3) - ten obiekt przesuń czasowo w tył o 1/2, przesuń go na siatce tak aby dystans był dobry, skopiuj go i wklej tutaj: 00:22:654 - i będzie gut. o/
  4. 00:29:944 (1,2) - To jest rakowe. ;_; Usuń kółko i zrób po prostu slajder z powtarzaniem.
Chałweczka
  1. 00:24:890 (2) - Skróć o 1/12, zaś 00:25:177 (3) - to dostosuj do nowej sekcji czasowej.
  2. 00:29:944 (1,2) - Weź z tego zrób jeden slajder powtarzany bo takie dziwne to. X'D
Szalony
  1. To taka pierdółka opcjonalna, bo możesz podwyższyć AR o połówkę dla łatwiejszego czytania.
  2. 00:29:944 (1,2) - Weż z tego zrób slajder z jednym powtórzeniem bo dziwne to. X'D
Powodzenia! o3o/
Topic Starter
MrDorian

Krfawy wrote:

Hajó! o3o/

Ogólnie
  1. Plik z mp3 ma jakieś 548 kilobitów na sekundę a maksymalna wartość dla rankingowej mapy to 192 na sekundę. Niestety nie wiem skąd można wytrzasnąć mp3 z niższą wartością i nie posiadam sprzętu do przekonwertowania plików, ale możesz sam to zrobić chyba za pomocą audacity. ;3; krfawy, on ma 189kbps:VVVV
  2. Gdzie są HSy? X'D po kiego komu hsy (tak, wiem, że mam je zrobić ;;;;;;;;;;;)
  3. Może chcesz wyłączyć Widescreen support oraz odliczanie? XD ok
Prosty
  1. Twoje combosy są dla mnie czasami randomowe względem częstotliwości, dlatego radzę trochę je skrócić. =3= Radzę pozbyć się następujących NC: 00:04:032 (1) tego się nie pozbędę - 00:06:557 (1) - 00:09:082 (1) - 00:11:607 (1) - 00:14:132 (1) - 00:16:657 (1) - 00:19:182 (1) -
  2. 00:23:614 (2,3) - Nie umiem naprawiać slajderów którym trzeba dostosować długość względem nowych sekcji czasowych, ale Okorin będzie potrafił to zrobić, streeteelf również (ten drugi to Polak) i jestem pewien że chętnie ci pomogą. o/ zapytam się uwu
  3. 00:29:944 (1) - Weź to umiejscow na [ X=264 | Y=156 ] żeby było łatwiej czytać i spowolnij slajder bo nuby sfeljują. Różnica prędkości jest za wielka. ;_; Ewentualnie można też usunąć NC, ale to akurat tylko mój wymysł. XD nope, zauważ, że tak robiłem zawsze w każdym diffie
Normalny
  1. Combo podobnie jak w izi jest bardzo częste i można by je trochę skrócić. Jakby co te link co dałem wyżej powinny również działać do Normala. sorki, ale nie, dawałem combo co każdy trwający beat dźwięk gitary (pod który stawiałem jumpa w insanie)
  2. 00:05:926 (2,3,1,2,3,4) - spróbuj to przerobić na coś *TAKIEGO* bo na chwilę obecną gra się strasznie jak idzie o rytmikę. ;_; Jeżeli jesteś zainteresowany tym konkretnym wzorem to zamieszczam kod k:
    Wzorek
    194,139,5926,2,0,P|193:106|206:55,2,60
    143,172,6399,2,0,P|132:225|159:285,1,120
    205,321,6873,2,0,P|257:346|315:336,1,120
    372,315,7346,1,0,0:0:0:0:
    412,270,7504,1,0,0:0:0:0:
  3. 00:22:022 (2) - Weź tutaj daj tylko kółko bo najważniejszy dźwięk pada raczej tylko na głowicę slajdera, środek jest mało ważny. Nastepnie 00:22:496 (3) - ten obiekt przesuń czasowo w tył o 1/2, przesuń go na siatce tak aby dystans był dobry, skopiuj go i wklej tutaj: 00:22:654 - i będzie gut. o/ zrobiłem to trochę inaczej
  4. 00:29:944 (1,2) - To jest rakowe. ;_; Usuń kółko i zrób po prostu slajder z powtarzaniem. echhh, tutaj zrobię

Szalony
  1. To taka pierdółka opcjonalna, bo możesz podwyższyć AR o połówkę dla łatwiejszego czytania. toć to się prosto czyta
  2. 00:29:944 (1,2) - Weż z tego zrób slajder z jednym powtórzeniem bo dziwne to. X'D nie.
Powodzenia! o3o/
dzięki za moda

@Weber I'm gonna answer your mod when you finish it ok
Chalwa

Luna Flina wrote:

Chalwa's Hard
00:00:400 (3,4) - a sliderend for a strong note and a circle for a really weak note? Is a circle on really waek note? I don't think so :/. It's fine imo
00:03:558 (2) - point it to the circle I want to keep a 1/2 beats on this part and i a bit don;t understand what did you wrote and what thats mean, but...
00:06:715 (5) - turn this to 3 circles I won't make a circle spam
00:07:504 (6,7) - turn these to a slider No, because this circles are emphasising vocal very nice i think.

Krfawy wrote:

Hajó! o3o/

Chałweczka
  1. 00:24:890 (2) - Skróć o 1/12, zaś 00:25:177 (3) - to dostosuj do nowej sekcji czasowej.
  2. 00:29:944 (1,2) - Weź z tego zrób jeden slajder powtarzany bo takie dziwne to. X'D
Wszystko poprawione \o3o/
Thanks for modding :D
https://chalwa.s-ul.eu/bXcDnjnH
DeletedUser_423548
M4M


  • [Easy]
  1. Your slider is very fast
    I am recommending SV 0.80 because it is very difficult for beginners to deal with
    If you remap Easy, I will check again
    Mod is hard to do in the current state
  2. Normal also
    Normal SV recommends 1.00

  • [Chalwa's Hard]
  1. 00:00:558 - The sound here is emphasized
    Start off the end of the slider or place a circle?
  2. 00:02:769 (1) - Which sound do you cover?
    I think it would be better to take a more clearly audible sound
  3. 00:03:716 - 00:00:558 - same
    00:03:558 (2) - Why do not you change to two circles?
  4. 00:06:241 (4,5) - Which sound do you think is correct?
    00:16:183 (2,3,4) - I hear the same way
  5. 00:08:293 (3,4) - You feel that you left this casually
    00:08:451 - 00:08:609 - 00:08:766 - Since the sound here is emphasized, will not you put three circles?
  6. 00:14:763 (6,7) - ^
    00:14:921 - 00:15:079 - 00:15:237 -
  7. 00:29:944 (1) - Why did you reverse it?
Please give PM when you want to see Easy Normal again

Good luck! :)
Topic Starter
MrDorian

Yasaija 714 wrote:

M4M


  • [Easy]
  1. Your slider is very fast
    I am recommending SV 0.80 because it is very difficult for beginners to deal with
    If you remap Easy, I will check again
    Mod is hard to do in the current state
    I don't think that 1x SV is bad for begginers, it isn't so fast speed, it meets beatmaps criteria, so no change
  2. Normal also
    Normal SV recommends 1.00
    also no change

  • [Chalwa's Hard]
  1. 00:29:944 (1) - Why did you reverse it? it is reversed because I have to somehow fit 30 seconds and this lets to do it
Please give PM when you want to see Easy Normal again

Good luck! :)
thanks for mod
Venix
k

Łatwy.
Nie widzę problemów tbh.

Normalny.
00:18:551 (2,3,1) - To flow jest jakieś dziwaczne. http://osu.ppy.sh/ss/7719284 Może takie walnij?

00:26:430 (1,2) - Toi też takie średniawe, http://puu.sh/v6GWP/99f7324a59.jpg Spróbuj takie.

00:28:017 (1,1) - Po co ten stack?

Chałwa's Trudny.
00:05:295 (1,2,3) - Mógłbyś do takich rytmów dać coś ciekawszego niż zestackowane kółka np. jakieś 3 slidery fajnie ułożone.

00:06:715 (5) - Ten slider jest bezsensowny imo. Repeat tu całkowicie nie pasuje. Polecam zamienić go na kółko + 1/2 slider + kółko, wszystko z 1/2 odstępami.

Troche na odpierdol ten diff xd

Szalony.
ok
Topic Starter
MrDorian

Venix wrote:

k

Łatwy.
Nie widzę problemów tbh.

Normalny.
00:18:551 (2,3,1) - To flow jest jakieś dziwaczne. http://osu.ppy.sh/ss/7719284 Może takie walnij? k

00:26:430 (1,2) - Toi też takie średniawe, http://puu.sh/v6GWP/99f7324a59.jpg Spróbuj takie. mi tam się podoba

00:28:017 (1,1) - Po co ten stack? a co? nie mogę? :^D

Szalony.
ok
dzienkz
DeletedUser_2179411
Hi .. Mod from Queue ..


General :

* In Easy diff .. its above the star rating to rank it - > http://i.imgur.com/N6xn670.png ..

Easy :


  1. 00:11:055 (1,2) - Blanket issue ..
  2. 00:14:763 (4,5,1) - this could be miss-reading .. so how about if you move circle 4 to x:336 , Y: 276 .. and circle 5 to x:412 , Y:208 .. to make it easier to play
  3. 00:20:444 (1,2,3) - ^ Same .. How about if you make it like this ( http://i.imgur.com/WYg31OY.png ) .. like move the circle to x:224 Y:248 ..
  4. 00:22:969 (1) - How about if you rotate this slider to 16 ratation .. i fee like that will make it good pattern ?
  5. 00:24:590 (3.1)- its touching each other ( http://i.imgur.com/5siRES2.png ) .. DS it .. and beside .. slider 3 is not snapped .. fix this please ..
  6. 00:27:700 (3,1) - Look the same issue ( http://i.imgur.com/x1oUbxh.png ) .. how about if you move the circle to x:356 , Y:112 .. and make it blanket with the next slider .. like this ( http://i.imgur.com/qBCyfca.png ) ..
  7. 00:29:944 (1) - Avoid stacks on Easy diff .. just DS this slider ..
Normal :

  1. 00:00:243 (1,2,3) - I feel like if you start the map with this pattern it will make it too hard for the beginner .. how about this ? ( http://i.imgur.com/hxnN9lZ.png )
  2. 00:04:032 (1,2) - its touching .. and that's not good .. how about if you move it the slider 2 to x:357 , Y:343 .. just to avoid that ..
  3. 00:12:554 (4,1) - blanket issue ..
Chalwa's Hard :
  1. 00:06:241 (4) - DS this slider .. why jumps here ?
  2. 00:19:655 (5,7) - Blanket issue ..
Insane :

  1. I don't see any errors here ..

Really well-mapped .. i hope it will rank soon ..
Good luck
Topic Starter
MrDorian

Rose Melody wrote:

Hi .. Mod from Queue ..


General :

* In Easy diff .. its above the star rating to rank it - > http://i.imgur.com/N6xn670.png .. the easiest diff must be <2 stars, so it's all right

Easy :


  1. 00:11:055 (1,2) - Blanket issue .. i see no issue in here, I copypasted first slider, so I can't blacket them perfectly w/o changing the shape of slider and I don't want to do this because I want it to be identical to first slider (talking about second slider ofc)
  2. 00:14:763 (4,5,1) - this could be miss-reading .. so how about if you move circle 4 to x:336 , Y: 276 .. and circle 5 to x:412 , Y:208 .. to make it easier to play okay, looks nice
  3. 00:20:444 (1,2,3) - ^ Same .. How about if you make it like this ( http://i.imgur.com/WYg31OY.png ) .. like move the circle to x:224 Y:248 .. I don't like the angle between end of the slider and circle, so nope
  4. 00:22:969 (1) - How about if you rotate this slider to 16 ratation .. i fee like that will make it good pattern ? it did, thanks :3
  5. 00:24:590 (3.1)- its touching each other ( http://i.imgur.com/5siRES2.png ) .. DS it .. and beside .. slider 3 is not snapped .. fix this please .. fixed i think
  6. 00:27:700 (3,1) - Look the same issue ( http://i.imgur.com/x1oUbxh.png ) .. how about if you move the circle to x:356 , Y:112 .. and make it blanket with the next slider .. like this ( http://i.imgur.com/qBCyfca.png ) .. did it other way
  7. 00:29:944 (1) - Avoid stacks on Easy diff .. just DS this slider .. i think it's okay, time between end of the slider and start of another is big enough to stack them
Normal :

  1. 00:00:243 (1,2,3) - I feel like if you start the map with this pattern it will make it too hard for the beginner .. how about this ? ( http://i.imgur.com/hxnN9lZ.png ) nah it's okay
  2. 00:04:032 (1,2) - its touching .. and that's not good .. how about if you move it the slider 2 to x:357 , Y:343 .. just to avoid that .. they will touch because of the snap
  3. 00:12:554 (4,1) - blanket issue .. fixed (i think)
Insane :

  1. I don't see any errors here ..

Really well-mapped .. i hope it will rank soon ..
Good luck
thanks for mod~~
Chalwa

Yasaija 714 wrote:

M4M


  • [Chalwa's Hard]
  1. 00:00:558 - The sound here is emphasized
    Start off the end of the slider or place a circle? This isn't strong enough to that emphasise it imo
  2. 00:02:769 (1) - Which sound do you cover?
    I think it would be better to take a more clearly audible sound It's easy. I focused start and end of this guitar here
  3. 00:03:716 - 00:00:558 - same
    00:03:558 (2) - Why do not you change to two circles?
  4. 00:06:241 (4,5) - Which sound do you think is correct?
    00:16:183 (2,3,4) - I hear the same way Ok, but in this two moments i made 1/1 reversed sliders, so what is bad?
  5. 00:08:293 (3,4) - You feel that you left this casually
    00:08:451 - 00:08:609 - 00:08:766 - Since the sound here is emphasized, will not you put three circles? This is emphasise vocal and also i think four circles in a row on Hard diff is kinda hard
  6. 00:14:763 (6,7) - ^
    00:14:921 - 00:15:079 - 00:15:237 -
  7. 00:29:944 (1) - Why did you reverse it? For concistency ending time
Please give PM when you want to see Easy Normal again

Venix wrote:

k

Chałwa's Trudny.
00:05:295 (1,2,3) - Mógłbyś do takich rytmów dać coś ciekawszego niż zestackowane kółka np. jakieś 3 slidery fajnie ułożone. Ten stack się fajnie gra lel

00:06:715 (5) - Ten slider jest bezsensowny imo. Repeat tu całkowicie nie pasuje. Polecam zamienić go na kółko + 1/2 slider + kółko, wszystko z 1/2 odstępami. WOKAL XDDD

Troche na odpierdol ten diff xd chyba nie ten mapset :P

Rose Melody wrote:

Hi .. Mod from Queue ..


General :

* In Easy diff .. its above the star rating to rank it - > http://i.imgur.com/N6xn670.png ..


Chalwa's Hard :
  1. 00:06:241 (4) - DS this slider .. why jumps here ?
  2. 00:19:655 (5,7) - Blanket issue ..

Really well-mapped .. i hope it will rank soon ..
Good luck
Good luck! :)[/quote]

No reply = fixed,
thanks!
https://chalwa.s-ul.eu/D4ofiFoe
XVoIR
[Insane]
00:02:769 (1,2,3) - nie lepiej by było zestackować z 00:02:137 (1) - tak, by 00:02:769 (1) - było pod tym? https://vorithesecond.s-ul.eu/5zihL9se.png o takie coś mi chodzi
00:04:032 (1,2) - do tych sliderów mi by lepiej pasował mniej więcej taki sam kierunek movementu
00:13:816 (5) - i 00:14:448 (2) - zrób jednakowy odstęp między kółkiem a sliderem, bo przykładowo te 00:13:816 (5) - jest 1.6x bliżej do slidera niż 00:14:448 (2) - wwwwwwwwww
00:18:551 (3,1) - blanket here
00:24:718 (3,1) - zjadłeś kółko czy co, rozumiem że może być mapowane pod co innego ale to nienaturalnie wygląda
00:30:101 (2) - mogłeś po prostu dać to jako kółko i zrobić z tego ŻUMPAA a dobra bo drain time XD
[Chałwy Trudny]
00:06:241 (4,5) - DS tak trochę mi nie pasuje tutaj
00:25:478 (1,2) - mało estetycznie wygląda ta sekcja, ale w sumie nie wiem jak to poprawić xD
00:27:858 (7) - stack jest lekko off
Topic Starter
MrDorian

XVoIR wrote:

[Insane]
00:02:769 (1,2,3) - nie lepiej by było zestackować z 00:02:137 (1) - tak, by 00:02:769 (1) - było pod tym? https://vorithesecond.s-ul.eu/5zihL9se.png o takie coś mi chodzi pozdrawiam stackowanie, kocham cię oss
00:04:032 (1,2) - do tych sliderów mi by lepiej pasował mniej więcej taki sam kierunek movementu k
00:13:816 (5) - i 00:14:448 (2) - zrób jednakowy odstęp między kółkiem a sliderem, bo przykładowo te 00:13:816 (5) - jest 1.6x bliżej do slidera niż 00:14:448 (2) - wwwwwwwwww spójrz sobie na snapy z defaultowym skinem, jest dobrze :))))))))))))
00:18:551 (3,1) - blanket here :VVVVVV
00:24:718 (3,1) - zjadłeś kółko czy co, rozumiem że może być mapowane pod co innego ale to nienaturalnie wygląda no i chuj, zostawiam tak
00:30:101 (2) - mogłeś po prostu dać to jako kółko i zrobić z tego ŻUMPAA[/strike] a dobra bo drain time XD no właśnie
dzięki za moda, oto twoje wyfarmione kudoski
Chalwa

XVoIR wrote:

00:06:241 (4,5) - DS tak trochę mi nie pasuje tutaj
00:25:478 (1,2) - mało estetycznie wygląda ta sekcja, ale w sumie nie wiem jak to poprawić xD ja też xD
00:27:858 (7) - stack jest lekko off
https://chalwa.s-ul.eu/hHuLzwgO
tatatat
The easy isn't an easy its a normal, and the normal is a hard. You still have a full diff spread though. Just letting you know. You could always reduce the star rating of both difficulties to make their true difficulties the same as their difficulty names though.
Hey umm, I don't think "scoped_dir_6516_24417" is supposed to be in the beatmap folder.
Delete radwimps from tags? Add anime to tags?
Easy:
Unsnapped object end at 00:24:590 (3) - You can run AIMod to find these mistakes easily.
AR should be higher.
Increase CS by at least 0.5?
00:29:944 - this should be farther away from the end of the last slider, its not very close in time to it.
00:28:017 - You might want to use a less extreme slider velocity change here, it probably doesn't belong in an easy difficulty.
Normal:
00:18:393 (2) - this circle is directly on top of the slider start at 00:19:024 (4) - , consider moving it. It will confuse new players into thinking they are clicking a slider.
00:29:944 - this should be farther away from the end of the last slider, its not very close in time to it. This might be less important than in the easy difficulty though.
Hard:
Use the same combo colors as the other difficulties?
Topic Starter
MrDorian

tatatat wrote:

The easy isn't an easy its a normal, and the normal is a hard. You still have a full diff spread though. Just letting you know. You could always reduce the star rating of both difficulties to make their true difficulties the same as their difficulty names though. star rating is just bad
Hey umm, I don't think "scoped_dir_6516_24417" is supposed to be in the beatmap folder. true
Delete radwimps from tags? Add anime to tags? anime is not necessary
Easy:
Unsnapped object end at 00:24:590 (3) - You can run AIMod to find these mistakes easily.
AR should be higher. I find this AR OK, there are not so many objects on the screen
Increase CS by at least 0.5? nope, it goes linear 2>3>4>5
00:29:944 - this should be farther away from the end of the last slider, its not very close in time to it. I really want to keep this stack, I've been doing similiar in other difficulties
00:28:017 - You might want to use a less extreme slider velocity change here, it probably doesn't belong in an easy difficulty.
Hard:
Use the same combo colors as the other difficulties?[ why didn't they copy lel
thanks for mod!
Skubi
Easy

00:29:944 (1) - to chyba powinno być krótsze, ja nie wiem ._.
00:24:590 (3) - koniec tego obiektu jest niedostosowany do tempa

Hard

00:24:116 (4,2) - to chyba miało się pokrywać, nie?
00:12:554 (8) - tu bym dał raczej jeden lub dwa kółka niż slider.

Insane

00:24:890 - czegoś tu nie brakuje?
00:27:065 (5,1) - 00:24:718 (3,1) - 00:25:478 (1,2) - wykorzystanie takiego spacingu przy takich przerwach jest mocno nieintuicyjne, szczególnie jak jest on podobny do tego jakiego użyłeś przy 1/2


k

Edit: Niezły mod Krfawy LUL, jak sie zdecydujesz zrobić zmiane nazewnictwa diffów @MrDorian to mogę się pokusić o zrobienie iziacza :P
Krfawy

tatatat wrote:

Normal:
00:18:393 (2) - this circle is directly on top of the slider start at 00:19:024 (4) - , consider moving it. It will confuse new players into thinking they are clicking a slider. Honestly I am sure that this pattern is intuitive enough and approachable enough for the players as it is, the placement is quite easy to understand as the next note is a reversing slider, right? ;3;
00:29:944 - this should be farther away from the end of the last slider, its not very close in time to it. This might be less important than in the easy difficulty though. This moment is not so intuitive because of no real feedback from the music so your point seems more than just valid. I'm giving those more space.
Easy
  1. 00:05:295 (1) - Osobiście radziłbym dać kierunek slajdera do góry lekko a następne kółeczko 00:05:926 (2) - ustawić tak żeby koniec slajdera, to kółko oraz następne kółko i początek slajdera tworzyły linię prostą lub coś podobnego. Zrobiłem przykład na hepcika: *KLIK*
  2. 00:11:291 (2) - Weź to ustaw na X421 Y145 coby przejście z obiektu na obiekt było lepsze plus obecny blanket jest koszmarny. x3x
  3. 00:24:590 (3) - Ten slajder trzeba edytować ręcznie w edytorze ponieważ obecnie aimod pokazuje że obiekt nie jest w stu procentach rytmiczny. Jeżeli nie chce ci się babrać z całym tym wstawianiem cyferek to daję kod poniżej:
    297,130,24590,2,0,P|385:154|481:110,1,190,8|0,0:0|0:0,0:0:0:0:
  4. 00:27:700 (3,1,1) - Jestem pewien że możesz to wszystko położyć trochę bardziej w prawo żeby przesuwało się myszką trochę zgrabniej. ;_;
  5. 00:29:944 (1) - Skarbie temu slajderowi stanął więc stał się po prostu za długi. Weź go skróć o 1/4 bo jest nie do rytmu.
  6. 00:29:944 (1) - Do normala raczej się nadaje, ale to najniższego poziomu w zestawie tak raczej niezbyt gdyby ktoś się mnie zapytał, a raczej nie w tym wypadku jak tak szybko widać obiekty jeden po drugim i to przy obecnym natężeniu.
Poza tym zgadzam się z tym co napisał tatatat - o ile izjacz gra się na tyle prosto że może być najniższym poziomem w zestawie to jednak bardziej adekwatna nazwa poziomu to Normal ze względu na tempo i natężenie obiektów w samej mapie. Radziłbym mimo wszystko zmienić nazewnictwo map z Izi na Normala i z mojego Normala na mojego Advanceda, chociaż to zależy już od ciebie.

Insane
  1. Misieeek weźże daj HP6 żeby HP spread był równy między poziomami. ;3;
  2. 00:24:890 - Misieeek weź tu wstaw kółko, czy ty wiesz jak trudno się tutaj gra bo brakuje podkreślenia wokali? ;3;
BTW daję diff z moimi poprzednimi hitsoundami bo obecne mi się nie podobają, a że mogę tak zrobić no to robię tak bo ja żem Krfawy. XD

Krfawuś o3o
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EDIT: LOL ja i Skubi robiliśmy moda w tym samym czasie ale o tym nie wiedziałem. Trochę zonk. XD
Topic Starter
MrDorian

CptSqBany wrote:

Easy

00:29:944 (1) - to chyba powinno być krótsze, ja nie wiem ._. woops
00:24:590 (3) - koniec tego obiektu jest niedostosowany do tempa no co ty

Insane

00:24:890 - czegoś tu nie brakuje? niczego tutaj nie brakuje
00:27:065 (5,1) - 00:24:718 (3,1) - 00:25:478 (1,2) - wykorzystanie takiego spacingu przy takich przerwach jest mocno nieintuicyjne, szczególnie jak jest on podobny do tego jakiego użyłeś przy 1/2 nie wiem, może ja jestem jakiś dziwny, ale łatwo jest wyczuć rytm tutaj, więc na razie zostawię to tak, jak więcej się upomni, to coś *może* zrobię


k

Edit: Niezły mod Krfawy LUL, jak sie zdecydujesz zrobić zmiane nazewnictwa diffów @MrDorian to mogę się pokusić o zrobienie iziacza :P

Krfawy wrote:

Easy
00:05:295 (1) - Osobiście radziłbym dać kierunek slajdera do góry lekko a następne kółeczko 00:05:926 (2) - ustawić tak żeby koniec slajdera, to kółko oraz następne kółko i początek slajdera tworzyły linię prostą lub coś podobnego. Zrobiłem przykład na hepcika: *KLIK* kk
00:11:291 (2) - Weź to ustaw na X421 Y145 coby przejście z obiektu na obiekt było lepsze plus obecny blanket jest koszmarny. x3x nie umiem w blankety
00:24:590 (3) - Ten slajder trzeba edytować ręcznie w edytorze ponieważ obecnie aimod pokazuje że obiekt nie jest w stu procentach rytmiczny. Jeżeli nie chce ci się babrać z całym tym wstawianiem cyferek to daję kod poniżej: coś się popsuło, ale chyba ok
Code:
297,130,24590,2,0,P|385:154|481:110,1,190,8|0,0:0|0:0,0:0:0:0:
00:27:700 (3,1,1) - Jestem pewien że możesz to wszystko położyć trochę bardziej w prawo żeby przesuwało się myszką trochę zgrabniej. ;_;
00:29:944 (1) - Skarbie temu slajderowi stanął więc stał się po prostu za długi. Weź go skróć o 1/4 bo jest nie do rytmu.
00:29:944 (1) - Do normala raczej się nadaje, ale to najniższego poziomu w zestawie tak raczej niezbyt gdyby ktoś się mnie zapytał, a raczej nie w tym wypadku jak tak szybko widać obiekty jeden po drugim i to przy obecnym natężeniu.

Poza tym zgadzam się z tym co napisał tatatat - o ile izjacz gra się na tyle prosto że może być najniższym poziomem w zestawie to jednak bardziej adekwatna nazwa poziomu to Normal ze względu na tempo i natężenie obiektów w samej mapie. Radziłbym mimo wszystko zmienić nazewnictwo map z Izi na Normala i z mojego Normala na mojego Advanceda, chociaż to zależy już od ciebie. Nie widzę sensu w zmianie tego, tempo jest naprawdę wolne, natężnienie obiektów nie jest wysokie.

Insane
Misieeek weźże daj HP6 żeby HP spread był równy między poziomami. ;3; no dobra ;3;
00:24:890 - Misieeek weź tu wstaw kółko, czy ty wiesz jak trudno się tutaj gra bo brakuje podkreślenia wokali? ;3; całą mapę podkreślałem instrumenty, nie wokal.

BTW daję diff z moimi poprzednimi hitsoundami bo obecne mi się nie podobają, a że mogę tak zrobić no to robię tak bo ja żem Krfawy. XD
dzięki za mody
Einja
hi

[general]
all gud

[easy]
00:00:243 (1) - minor thing but the white anchor on the slider is 1 pixel off from matching the slider tick, move it 1 pixel to the right for it to match evenly (don't change this if you don't want too, just pointing something out ;w;)

00:05:295 (1,2,3) - what is this even mapped to? you're missing out the loud vocals and ignored it. what i would do is either turn 00:05:295 (1,2) - into 3 1/1 notes or make it a 2/1 slider like you did here 00:15:394 (1) -

00:10:344 (1,2) - rip blanket

[insane]
i understand you're using ar 8 because not a pp map, but the song is a bit too intense for ar 8. i would've used ar 8.3-8.5 (still no pp lol)

00:01:821 (2,2) - ugly overlap

00:04:032 (1,2) - slider ends should be clickable, guitar strums have the same sound, except for the last one which is a bit louder.

00:16:973 (2,5) - this doesn't look very neat, you could just copy slider 5 and flip 180 to replace slider 2, or space them away from each other

00:24:590 (2,3,1,2) - i understand the weird bpm changes here, but please make this part consistent, the random pause between 00:24:718 (3,1) - messed me up because the ds is inconsistent, and the music is still the same so i don't understand why you changed it here.

00:26:112 (2,1) - once again, inconsistent spacing


okay, that's all (30 second map=30 second mod xd)
Topic Starter
MrDorian

Einja wrote:

hi

[general]
all gud

[easy]
00:00:243 (1) - minor thing but the white anchor on the slider is 1 pixel off from matching the slider tick, move it 1 pixel to the right for it to match evenly (don't change this if you don't want too, just pointing something out ;w;) it will be off, because I used grid snap ;w;

00:05:295 (1,2,3) - what is this even mapped to? you're missing out the loud vocals and ignored it. what i would do is either turn 00:05:295 (1,2) - into 3 1/1 notes or make it a 2/1 slider like you did here 00:15:394 (1) - this looks like good option, I'm not good at mapping easy diffs .w.

00:10:344 (1,2) - rip blanket I'm not good at blanketing ;w;

[insane]
i understand you're using ar 8 because not a pp map, but the song is a bit too intense for ar 8. i would've used ar 8.3-8.5 (still no pp lol) I might consider changing it, but I like it too much

00:01:821 (2,2) - ugly overlap true

00:04:032 (1,2) - slider ends should be clickable, guitar strums have the same sound, except for the last one which is a bit louder. I find sliders better option, because if I used circles, it would be awkward to play and acc because of 00:04:466 - and I don't want to use slider for every sound because I would have to use sliders with ends which wouldn't be on any sound

00:16:973 (2,5) - this doesn't look very neat, you could just copy slider 5 and flip 180 to replace slider 2, or space them away from each other deleted node, wouldn't move it away more, I care about spacing I used

00:24:590 (2,3,1,2) - i understand the weird bpm changes here, but please make this part consistent, the random pause between 00:24:718 (3,1) - messed me up because the ds is inconsistent, and the music is still the same so i don't understand why you changed it here. so many people complained about this, so I'm gonna change this

00:26:112 (2,1) - once again, inconsistent spacing I don't know why you would call it inconsistent, it's the same lenght as to every "pat on guitar" and this part is calm, so it's easy to recognize that there's 1/1


okay, that's all (30 second map=30 second mod xd)
thanks for mod owo!
Chalwa

CptSqBany wrote:

Hard

00:24:116 (4,2) - to chyba miało się pokrywać, nie? eeee co?
00:12:554 (8) - tu bym dał raczej jeden lub dwa kółka niż slider. k
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Blan_C
NM z mojego kłełe,

Chalwa's Hard

  1. 00:00:874 (5,1) - Ten 00:01:348 (1) - daj x:379 y:298
  2. 00:02:769 (1) - Ten oto slider jest słaby - wcześniej mapujesz pod gitarę a tu dup, pomijasz beaty bezpodstawnie. 00:02:769 - Tu możesz zrobić tripla np jak tu i potem jakieś 1/2 i kółko
  3. 00:05:295 (1,2,3) - Tu przy zen zen robisz 2 kółka i slider a tu 00:15:394 (1) - tak. Niby nic ale jak zrobisz tak jak w 2 kiai to sie lepiej gra
  4. 00:06:241 (4) - Ten slider się kończy na upbeacie - Masz tam wokal dosyć głośmy to może warto by to kliknąć. Jak usuniesz revers i slider sie będzie kończyć na czerwonym ticku i postawisz kółko 00:06:557 - to jest zajebiście
  5. 00:06:715 (5) - Tu jest tak dziwnie rytm rozdzielony. 00:07:346 - Tu możesz kółko postawić a ten slider zrobić normalny 1/1 od 00:06:715 -
  6. 00:08:609 (4) - Tu bym 2 kółka dał bo wokal masz głośny na początku i końcu sliderka, w ten sposób będziesz miał lepszy rytm.
  7. 00:08:924 (5,6,7) - Wcześniej tak fajnie pasowało pod wokal ale tu wg mnie troche dziwnie 00:09:555 - Tu masz wokal głośny na sliderendzie.

    Tak jest zajebiście bo wszyskie ważne dźwięki wspiera.
  8. 00:11:291 (4,5) - Lekko blanket poprawić można
  9. 00:13:974 (4,5) - Blanket
  10. 00:30:259 - Ten revers nie potrzebny wcale.
  11. Ogólnie to możesz ar dowalić większe, np 8. Dziwnie sie to gra z takimi szybkimi sliderami a ar takim niskim

Krfawy's Normal

  1. 00:01:032 (3) - Te kółko jest na dosyć cichym beacie - może warto je usunąć i położyć 2 slidery 1/1 00:00:874 - 00:01:348 - żeby pod gitarkę pasowało?
  2. 00:01:664 (4) - Ten reverse też imo średnio tu pasuje - zaczynasz go na cichym beacie a revers masz na głośnym
  3. 00:02:295 - Tu beat pominąłeś. Zamiast 1/1 pasuje 1/2 i kółko albo 1/2 z reversem
    -------------------
    Ogólnie to tak możesz to fajnie zacząć
Diffów Doriana nie zmoduje bo nie wiem jak xD
GL
Krfawy
00:01:664 (4,5) - Te slajdery chcę zostawić tak jak są bo ten zawracający slajder pasuje do dźwięków, ale z następnego rewersa zrobić nie chcę bo będzie za gęsto no i lepsza rytmika jest tak jak jest teraz. ;_; Ale 00:01:032 (3) - to kółko usunąłem i zostawiłem przerwę bo faktycznie tam nic mocnego nie ma a tak bez kółka czy końca slajdera będzie lepiej brzmiało i będzie łatwiej skoro to jest początek mapy, więc nóbki będą mogły się rozrkęcić z czasem. x'D

Dziękuję za modzika Blan_C! <3

KRFAWY
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Chalwa

Blan_C wrote:

NM z mojego kłełe,

Chalwa's Hard

  1. 00:00:874 (5,1) - Ten 00:01:348 (1) - daj x:379 y:298 Ten DS jest gut imo xD
  2. 00:02:769 (1) - Ten oto slider jest słaby - wcześniej mapujesz pod gitarę a tu dup, pomijasz beaty bezpodstawnie. 00:02:769 - Tu możesz zrobić tripla np jak tu i potem jakieś 1/2 i kółko
  3. 00:05:295 (1,2,3) - Tu przy zen zen robisz 2 kółka i slider a tu 00:15:394 (1) - tak. Niby nic ale jak zrobisz tak jak w 2 kiai to sie lepiej gra Wolę początek kiaia robić spokojniej i mniej wymagająco
  4. 00:06:241 (4) - Ten slider się kończy na upbeacie - Masz tam wokal dosyć głośmy to może warto by to kliknąć. Jak usuniesz revers i slider sie będzie kończyć na czerwonym ticku i postawisz kółko 00:06:557 - to jest zajebiście
  5. 00:06:715 (5) - Tu jest tak dziwnie rytm rozdzielony. 00:07:346 - Tu możesz kółko postawić a ten slider zrobić normalny 1/1 od 00:06:715 - Wole po mojemu xD
  6. 00:08:609 (4) - Tu bym 2 kółka dał bo wokal masz głośny na początku i końcu sliderka, w ten sposób będziesz miał lepszy rytm. Ty byś wszędzie kółka dawał w hardzie... Palcom należy się odpoczynek czasami xD
  7. 00:08:924 (5,6,7) - Wcześniej tak fajnie pasowało pod wokal ale tu wg mnie troche dziwnie 00:09:555 - Tu masz wokal głośny na sliderendzie.

    Tak jest zajebiście bo wszyskie ważne dźwięki wspiera.
  8. 00:11:291 (4,5) - Lekko blanket poprawić można Mappowanie z grid snapem, lepszego nie zrobisz
  9. 00:13:974 (4,5) - Blanket Przesunąłem o całe 1,5 piksela xD
  10. 00:30:259 - Ten revers nie potrzebny wcale.
  11. Ogólnie to możesz ar dowalić większe, np 8. Dziwnie sie to gra z takimi szybkimi sliderami a ar takim niskim dałem 7,5

GL
(POLSKIE SZAMBA)
osu file format v14

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Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom (HoneyWorks)
Creator:MrDorian
Version:Chalwa's Hard
Source:君の名は。
Tags:Chalwa Krfawy Kimi no Na Wa Your Name Acoustic Cover RADWIMPS makoto shinkai 新海 誠 oji 歌ってみた
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Electoz
Did an IRC mod, basically I just pointed out whatever stuff I found in creator's diffs lol and talked about some stuff a bit in general
chatlog
23:38 Electoz: I barely hear the hitsounds tho
23:38 Electoz: might want to try asking others for opinions or something
23:38 MrDorian: okay
23:38 Electoz: and like
23:39 Electoz: the beginning wasn't hitsounded at all I think?
23:39 MrDorian: no, it wasn't
23:39 Electoz: regardless of your intention on that part, it still should be hitsounded
23:39 Electoz: cuz
23:39 MrDorian: really?
23:39 Electoz: there isn't any real feedback from the objects
23:39 Electoz: ye
23:39 MrDorian: so it's different from mania
23:39 MrDorian: :'v
23:39 Electoz: not sure
23:39 Electoz: how you hitsound things
23:39 Electoz: in mania
23:40 MrDorian: we put hitsounds when there is exact sound
23:40 MrDorian: we want to hitsound
23:40 Electoz: oh you mean like
23:40 MrDorian: so if there's part without exact sound, there are no hitsounds
23:41 Electoz: hitsound according to the song right?
23:41 Electoz: or whatever sound that happens
23:41 MrDorian: yeah
23:41 Electoz: mm std is like that also
23:41 Electoz: but not as much
23:41 Electoz: std also cares about
23:41 Electoz: providing feedbacks when objects are clicked
23:42 *Electoz is editing [https://osu.ppy.sh/b/1236039 Gom (HoneyWorks) - Zen Zen Zense [Insane]]
23:42 Electoz: rhythm seems to be okay I think
23:42 Electoz: well you already mapped other modes before so
23:42 Electoz: shouldn't be a problem as of now
23:42 MrDorian: okay
23:42 Electoz: though aesthetics should be improved
23:42 Electoz: don't do stuff like 00:10:344 (1,5) -
23:43 Electoz: where it has a pixel overlap
23:43 MrDorian: oh wait, I thought I moved it
23:43 MrDorian: before
23:43 MrDorian: and fixed that
23:43 Electoz: 00:25:478 (1,2,1,2,3,4,5,1) - this is uh
23:44 Electoz: hard to read
23:44 Electoz: not sure if anyone already pointed that out
23:44 Electoz: cuz
23:44 MrDorian: one person pointed it out
23:44 Electoz: you're using both 1/2 and 1/1 spacings, and the way you spaced things visually doesn't really make them distinguishable
23:44 Electoz: apart from
23:44 Electoz: comboing
23:45 Electoz: (which is still not enough obv)
23:45 Electoz: my suggestion
23:45 Electoz: (based purely on my preference so I don't mind if you don't prefer it, just giving ideas, examples, in my opinion or whatever)
23:45 Electoz: is to stack 00:26:112 (2) - on 00:26:430 (1) -
23:45 Electoz: and then 00:27:065 (5) - on 00:27:382 (1) -
23:46 Electoz: so the beat spacings are now distinguishable due to stacking
23:46 Electoz: and also movement
23:46 Electoz: movement stopped for 1/1 and not for 1/2
23:46 MrDorian: hmmm okay
23:46 Electoz: up to you tho
23:46 Electoz: just
23:46 MrDorian: I like this idea
23:46 Electoz: giving out my ideas
23:46 Electoz: do you have like
23:47 Electoz: any concepts or ideas in particular?
23:47 Electoz: when you're spacing objects
23:47 MrDorian: in this map I wanted to do do equal lenght to every sound
23:47 MrDorian: I mean that if there is 00:26:589 (2) - this sound
23:48 MrDorian: I give 3
23:48 MrDorian: ugh
23:48 MrDorian: these skinned lines
23:48 MrDorian: I don't know the name of them
23:48 Electoz: skinned lines?
23:48 MrDorian: wait
23:49 MrDorian: these lines between circles
23:49 MrDorian: or points
23:49 MrDorian: depends on skin
23:49 Electoz: uhhh
23:49 MrDorian: https://puu.sh/wEEgg/bd0b800759.png
23:49 Electoz: oh
23:49 Electoz: followpoint
23:49 MrDorian: YEAH
23:49 MrDorian: FOLLOWPOINT
23:50 Electoz: ok so
23:50 Electoz: you mean you space things equally
23:50 Electoz: if they're the same sound?
23:50 Electoz: or what
23:50 Electoz: am I getting this correctly
23:50 MrDorian: yeah
23:50 Electoz: can you gimme examples
23:51 Electoz: like what you did in this map
23:51 MrDorian: 00:06:084 (4,5) - 00:06:399 (1,2) - 00:08:609 (4,5) -
23:51 MrDorian: jump in kiai is always 4 followpoints
23:52 MrDorian: jump to sound on 5
23:52 MrDorian: it would be easier to understand if you knew how mania expresses sounds
23:52 MrDorian: because of my poor english I'm not able to tell correctly .z.
23:53 Electoz: problem in this map is that
23:53 Electoz: aesthetics needs to be improved
23:53 Electoz: at least to some extent
23:54 Electoz: in std
23:54 Electoz: if you want to go the safest way for aesthetics
23:54 Electoz: just make things that are visually consistent
23:54 Electoz: in spacing
23:54 Electoz: I mean visually
23:54 MrDorian: aesthetics are my problem
23:54 Electoz: like
23:54 Electoz: 00:03:716 (6,7) -
23:54 Electoz: looks bad cuz
23:54 Electoz: kinda cluttered 00:03:400 (5,7) -
23:54 Electoz: to fix this
23:55 Electoz: you gotta make a balanced triangle between 6, 7, and the tail
23:55 Electoz: of that slider
23:55 MrDorian: hmmm
23:56 Electoz: something like
23:56 MrDorian: I understand, what you mean
23:56 Electoz: oh
23:56 Electoz: alright then
23:56 Electoz: also
23:57 Electoz: 00:06:873 (2,5) - this doesn't look as good too
23:57 Electoz: 00:16:973 (2,5) - same
23:57 Electoz: cuz
23:57 Electoz: well they look more cluttered
23:57 Electoz: than other things
23:57 Electoz: for no reason
23:57 Electoz: like
23:57 Electoz: I mean
23:57 Electoz: some people do that
23:57 MrDorian: oh
23:57 Electoz: some people intentionally fuck up
23:57 Electoz: their aesthetics
23:57 MrDorian: I know
23:57 Electoz: in order to emphasize certain parts
23:57 Electoz: or whatever
23:58 MrDorian: yeah
23:59 MrDorian: so just move objects more around to not clutter that much?
23:59 Electoz: that would do
23:59 Electoz: because
23:59 Electoz: people don't see DS stuff
23:59 Electoz: or whatever when they play
23:59 Electoz: they just see circles, sliders
23:59 Electoz: so it's more about visual appearance
00:00 MrDorian: yeah
00:00 Electoz: you also have to uh
00:01 Electoz: take stuff like angles or slider leniency into account
00:01 Electoz: this is kinda advanced stuff a bit so
00:01 Electoz: do you want me to go through it in case you don't know?
00:01 Electoz: if you already do then I won't
00:01 Electoz: cuz explaning things that ppl already know is like lol
00:02 MrDorian: nah, you don't need to
00:03 MrDorian: I know that stuff a bit
00:03 Electoz: oo
00:03 MrDorian: but I mapped this map before learning it
00:03 Electoz: I see I see
00:03 Electoz: so yea
00:03 Electoz: stuff like
00:03 MrDorian: I'm not new to std too
00:03 MrDorian: I used to play std before, so I understand some stuff
00:04 Electoz: oh
00:04 Electoz: alright then
00:04 Electoz: uhhh I guess that's it?
00:04 Electoz: for insane
00:04 MrDorian: okay
00:04 Electoz: my concerns are just aesthetics and flow/angle stuff
00:05 Electoz: I already pointed the first thing out and you seem to already know the latter so yea
00:05 *Electoz is editing [https://osu.ppy.sh/b/1236329 Gom (HoneyWorks) - Zen Zen Zense [Easy]]
00:05 Electoz: ok so
00:06 Electoz: that's
00:06 Electoz: pretty
00:06 Electoz: edgy
00:06 Electoz: for an Easy
00:06 Electoz: but not too bad
00:06 MrDorian: like too fast/too dense?
00:08 Electoz: sv
00:08 Electoz: is kinda
00:08 Electoz: fast-ish
00:08 Electoz: that's one thing
00:08 Electoz: second is no one uses cs2 anymore lol
00:08 Electoz: by this time it's very rare
00:08 Electoz: to see one
00:09 Electoz: cuz you know
00:09 Electoz: it's harder
00:09 Electoz: to make aesthetics clean
00:09 MrDorian: yeah
00:09 Electoz: since easy are supposed to be
00:09 Electoz: with
00:09 Electoz: DS
00:09 Electoz: things
00:09 Electoz: ew
00:09 MrDorian: i think it's easier, but it depends
00:09 Electoz: yeah cs is something like
00:09 Electoz: personal taste
00:09 Electoz: and stuff
00:09 MrDorian: I personally love CS2
00:10 MrDorian: because I play EZ
00:10 MrDorian: when I'm bored
00:10 MrDorian: EZ mod*
00:10 Electoz: what do you have to be careful is stuff like slider leniency
00:10 Electoz: like
00:10 Electoz: 00:10:344 (1,2) -
00:10 Electoz: for instance, where you don't actually have to play through
00:10 Electoz: the whole slider
00:10 Electoz: 00:24:590 (3,1) - as well
00:10 MrDorian: you can just go to 2
00:11 Electoz: yeah, without playing through the end
00:11 Electoz: this stuff is like
00:11 Electoz: commonly seen in higher diffs
00:11 Electoz: but not easy/normal
00:11 Electoz: you can do it if you want to
00:11 Electoz: but this stuff is kinda like gimmick for lower diffs
00:11 Electoz: so better use it when it's needed
00:11 MrDorian: okay
00:11 Electoz: not randomly
00:12 MrDorian: okay okay
00:12 Electoz: 00:19:813 (5,1) - an only overlap in the diff I think
00:12 Electoz: not counting the other ones cuz they aren't as obvious
00:13 Electoz: just that the timestamp thing I pointed about the overlap
00:13 Electoz: is kinda standout
00:13 Electoz: compared to the rest of the diffs where you usually don't do it
00:13 MrDorian: is it really problem?
00:13 Electoz: ok let me phrase it like this
00:13 Electoz: why do you want to keep that overlap
00:13 Electoz: if you think it's not a problem
00:14 MrDorian: well I know it's a problem
00:14 MrDorian: I realized it is now
00:14 MrDorian: I just didn't look at the stuff this way
00:14 Electoz: I don't know how people thinks but
00:14 Electoz: there are times when I point things out
00:15 Electoz: and then people think fixing them is a pain so they said
00:15 Electoz: it's not really a big problem
00:15 Electoz: and stuff
00:15 MrDorian: yeah
00:15 Electoz: so I just wanna know if you have any reason in particular to keep them lol
00:15 Electoz: like
00:15 Electoz: what I think is that
00:15 Electoz: my suggestion on that or whatever
00:15 Electoz: could improve the map by
00:15 Electoz: 0.1%
00:15 Electoz: or something that's not significantly obvious
00:16 Electoz: but I don't see any harm if it doesn't ruin the map itself
00:16 Electoz: unless you don't want to do so cuz you're lazy or think it's a pain to fix lo so yea
00:16 Electoz: lots of ppl are like that
00:16 MrDorian: I got your point, I'll start to pay more attention to things like this
00:17 MrDorian: and that's true, a lot of people are like that
00:17 MrDorian: (me)
00:17 Electoz: hi!!
00:18 Electoz: though
00:18 Electoz: not sure why you seem to have a different rhythm idea
00:18 Electoz: from insane
00:18 Electoz: like
00:18 Electoz: 00:17:919 (1) - isn't this supposed to be 2/1
00:18 Electoz: or something
00:19 Electoz: like you used to put a long slider on every 2 downbeats or whatever
00:19 Electoz: in insane
00:19 Electoz: but you didn't seem to do it here in easy, or at least not consistently
00:19 MrDorian: to be honest I do not really know myself
00:19 MrDorian: I did this diff randomly
00:19 MrDorian: to just have "Easy" difficulty
00:19 Electoz: :thinking2:
00:19 Electoz: aa
00:19 MrDorian: yeah
00:20 Electoz: I get what you mean
00:20 Electoz: cuz
00:20 Electoz: spread
00:20 Electoz: rules
00:20 Electoz: things
00:20 MrDorian: yeah
00:20 MrDorian: I didn't really care about what they look like
00:20 Electoz: well I don't mind if you think of it that way
00:20 MrDorian: just "have spread" thing
00:20 Electoz: a lot of ppl are
00:20 Electoz: they make easy just for
00:20 Electoz: spreads
00:20 Electoz: there are though
00:20 Electoz: some people who
00:20 Electoz: tries to make edgy easies
00:20 Electoz: but you know, those stuff won't go very far
00:20 Electoz: unless you're big names
00:20 MrDorian: Krfawy for instance
00:21 MrDorian: yeah
00:21 Electoz: cuz modders would be like
00:21 Electoz: "this easy doesn't follow DS, there fore the mapper is retarded"
00:21 Electoz: and stuff
00:21 Electoz: *therefore
00:21 MrDorian: yeah
00:21 Electoz: ok so
00:22 Electoz: back to the rhythm thing
00:22 Electoz: idk you might wanna try to take a look at it again
00:22 MrDorian: the rhythm varies because of my incompetence
00:22 Electoz: lol
00:25 Electoz: anyways so
00:25 Electoz: as I said in easy, try to figure out the consistency of your rhythms
00:25 Electoz: use insane as your reference
00:25 Electoz: on
00:25 MrDorian: okay
00:25 Electoz: like, when do you usually use longer sliders
00:25 Electoz: and did you do it on the places where they have the same rhythm
00:25 Electoz: etc
00:25 MrDorian: okay okay
00:26 Electoz: in this case there are two kiais
00:26 Electoz: they are almost the same
00:26 Electoz: so yea you can refer from that
00:26 MrDorian: okay
00:26 Electoz: nothing else I think
00:26 Electoz: aesthetics in easy is kinda
00:26 Electoz: so so
00:26 Electoz: but again
00:26 Electoz: it's an easy so
00:27 Electoz: not easy to make things look good I guess
00:27 MrDorian: true
00:27 Electoz: yeah that should be it for now
00:28 MrDorian: okay, thanks <3
00:28 Electoz: yea no prob
00:28 MrDorian: if you want to, you can post irc in the thread
00:28 Electoz: I guess
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

such lazy work so you get a lazy mod jk

omg all the red ticks are they really necessary uwu

Whats with the 1.01x SV??? Cant feel much if you only add 1% of the speed XD

Easy

  1. 00:24:590 (3) - Im not sure how did you time this part but I can tell the vocal is off the regular beats hmm
  2. 00:28:017 (1) - This one needs to be slightly closer to 00:27:700 (3) - as you can see at 00:27:541 - the approach circle is touching the previous slider but not this one. Just very small thing but pls fix it XD

Krfawy's Normal

  1. 00:06:715 (5,6) - How about moving the circle to 00:06:557 - and slider to 00:06:873 - ? Matching the vocal n drum hits
  2. 00:09:713 (6) - Minor DS *triggered*
  3. 00:25:190 (5,6,1) - Definitely gets 100 from one of these any wondering the whole day

Chalwa's Hard

  1. 00:02:769 (1,2,3,4,5,6) - Since you're making them a bit jumps, why not separate the triplets 00:02:769 (1,2,3) - with the slider more, it looks awful tbh XD
  2. 00:23:614 (3) - I think you've missed a drum hit in the middle of the slider, I'd replace it since there's no vocal like 00:18:393 (2,3,4) - that you have to make a dragging slider
  3. 00:27:858 (7) - It's quite hard to read cuz it shows up too fast from 00:27:382 (6) -

Insane

  1. I think AR9 fits the BPM and jumps since Hard is already AR7.5 uwu
  2. 00:02:453 (3) - Make this a short slider? 00:02:769 (1,2,3) - looks like a jump to me
  3. 00:26:112 (2,1) - What? XD

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
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