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BLACKPINK - AS IF IT'S YOUR LAST

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 4 de julio de 2017 at 22:45:12

Artist: BLACKPINK
Title: AS IF IT'S YOUR LAST
Tags: k-pop kpop 블핑 블랙핑크 지수 jisoo 제니 jennie 로제 rosÉ 리사 lisa yg entertainment Syph
BPM: 125
Filesize: 29674kb
Play Time: 03:28
Difficulties Available:
  1. Advanced (2,35 stars, 370 notes)
  2. Hard (3,31 stars, 628 notes)
  3. Insane (4,5 stars, 773 notes)
  4. Normal (1,65 stars, 294 notes)
  5. RIDE OR DIE (6,03 stars, 792 notes)
  6. Syph's Extra (5,66 stars, 742 notes)
Download: BLACKPINK - AS IF IT'S YOUR LAST
Download: BLACKPINK - AS IF IT'S YOUR LAST (no video)
Information: Scores/Beatmap Listing
---------------
K-pop discord server: https://discord.gg/xsBWbj3 join and get free mods from Syph and testplay from blueflame

Next: https://osu.ppy.sh/s/637749
Hitsounds by me and copied by Kisses (with the copy hitsounds tool), thanks!
SV and AR by pulse
no spinner by cheesecake
video by eunita
Pachiru
OMG HYPE if you need low diff gd i'm in ;a;
Topic Starter
Natsu

Pachiru wrote:

OMG HYPE if you need low diff gd i'm in ;a;
I'll pm u as soon as I finish my hardest diff maaybe
SilverCatalyst
yES i was thinking about mapping this but you'd be so much better
but i can gd pls w?
SilverCatalyst
whoops posted twice pretend this post doesn't exist
cisphobia
oof, already a wip! & it just came out
Redkittycats
All aboard the hype train! :D
Buttercup
blackpink in your area ♥
good luck with this mapset :3
Topic Starter
Natsu
thanks guys, atm I'm not planning to add GDs, since I didn't even finish 1 diff :oops:
Lilyanna
Majimakcheoreom
Firetruck
Majimakcheoreom
Lune
Majimakcheoreom
Seolv
Majimakcheoreom
Xiaolin
I'm cute
Lune

Xiaolin wrote:

I'm cute
Pulse
co0l
NetoOSU
Too hard for me :cry:

But,good joob <3
Luel Roseline


Oh hold on...



Where's video in extra
Flamenco
Hoyl shit kiais are so fun to play :)
Topic Starter
Natsu
wew :D and wait for hitsounds, it will be better~
_handholding

Natsu wrote:

wew :D and wait for hitsounds, it will be better~
Kisses copies hitsounds better than anyone else
Pulse
Pulse - 今日 午後9時59分
yo natsu
Pulse - 今日 午後10時0分
why is the "é" of "rosé" in capital letter?
on tags
Hola - 今日 午後10時0分
ask syph
i just copy them
Syph - 今日 午後10時0分
because i copied natsu's tags from boombayah
gg
Pulse - 今日 午後10時0分
LOL
Hola - 今日 午後10時0分
oh
Frostings
Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845

[General]
  1. It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 -
  2. You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over
[Normal]
  1. Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways.
[Advanced]
  1. 00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes
[Hard]
  1. 00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural
  2. 01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better
[Insane]
  1. 00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV
  2. In case you get comments on the spaced streams in this diff, I would say they are fine and play well.
[Syph]
  1. 00:16:302 - I would watch the flow here. It's a very extensive circular pattern, and thus not very interesting
  2. 00:58:782 (2) - The other 3/4 sliders are fine, but these ones doesn't play very well the first time around since it starts on red and passes over the white tick. On multiple testplays though it plays ok since they're expected.
  3. I'd like to mention the choruses and the other highlights of the song are extremely easy compared to some of the patterns you use in the verses. I feel making those difficult patterns easier and ramping up the chorus could have made the map more interesting. Just some food for thought.
Good luck Natsu! :)
SnowNiNo_
M4M
  • [RIDE OR DIE]
  1. 00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns
  2. 00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 -
  3. 00:57:822 (3,4,5) - ill rather stack with 00:56:862 (5) - sliderend, make the map cleaner
  4. 01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo
  5. 01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd
  6. 01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done
  7. 01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat
  8. 01:53:982 (4,2) - uhh stack maybe
  • [Syph's Extra]
  1. 00:34:302 (6) - NC for emphasis
  2. 01:08:862 (2) - 01:10:782 (3) - 02:14:142 (2) - 02:16:062 (3) - i think this is unrankable since the slider reverse was overlapped/stacked
  3. 01:25:902 (4) - u should NC here either to emphasis the clap sound just like 01:17:262 (1) - 01:32:622 (1) -
  4. 01:44:622 - 01:48:462 - NC spam is totally unnecessary, the hp isnt dat high dat need to used nc spam to recover, and these NCs isnt emphasizing anything since its NC everywhere, i suggest just NC every 3 notes is fine, would give a great emphasis on vocal and drum, https://osu.ppy.sh/ss/8481389
  5. 02:31:182 (4) - 03:21:102 (3) - same as 01:25:902 (4) -
  6. 02:47:982 (3) - NC for consistency
  7. 03:05:982 - well these jumps seems inconsistent to me, since in the previous kiai u didnt use the jumps 02:15:942 - 01:10:782 - , instead u just used a 1/1 reverse
  • [Insane]
  1. 00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol
  2. 01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play
  • [Hard]
  1. 00:23:262 (1) - 00:38:622 (1) - same as insane
  2. 01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable
  3. 01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here
  4. 02:19:662 (6) - 02:20:382 (3,4) - stack instead? make the map cleaner
  • [Advanced]
  1. 01:01:902 (5) - 02:07:182 (5) - 02:55:182 (5) - NC for emphasis
:)
my map : https://osu.ppy.sh/s/534116
Deppyforce
queue m4m https://osu.ppy.sh/s/446062 (pls override the bubble pop thx!)

[g]
http://puu.sh/wyOeV/a5b35a3475.jpg maybe add 'its' to tags cuz i search with that and this didnt come up and most ppl probably wont type with apostrophe lol

[ride o r ide]
00:23:262 (1) - wanna change this to 2 stacked circles instead? to map sounds in the background
01:00:222 (2) - make this the first note in the pattern maybe cuz it fits better with all the sharp angle flows u used before in verse
01:24:342 (2) - nazi af but its not perfectly parralel cuz the end is moving into the previous slider, move the slider 2 pixels to the right will fix it
01:11:262 (1,2) - idk if this really matters cuz ur focusing on vocals, but i'd try to emphasize drums better like http://puu.sh/wyS6B/aaa06261dd.jpg same with other parts
01:21:102 (1) - isnt this nc supposed to be blue color so it continues to alternate from last part 01:19:182 (1) - which is already pink, if u want to make the same vocals have same combo colors then can u switch 01:22:782 (1) - up instead?
01:28:782 (1) - same with this and other similar parts
01:51:582 (1,2) - maybe ctrl g this so jump to the slider will hav ebetter emphasis
02:39:822 (1,2,3) - not necessary but can u make these slider seperate 'evenly' between the sliderborders? like 2 is too close to 1's head compared to how it is spaced with 3 so if u make them look equal it would look cleaner

[syph]
00:35:262 (3) - move this to around x161 y112 for better aesthetics
00:23:262 (3) - 00:38:622 (1) - inconsistent nc (add nc on first one)
01:00:942 (1,2,1) - could form an evenly spaced straight line here to make it look cleaner
01:17:862 - missing note? follow vocals better imo if mapped cuz itll feel the same with 01:17:982 (4,5) - while playing
01:36:702 - start kiai here kinda fits better cuz its vocal which is more noticeable in these kind of song but up 2 you
01:44:622 (1) - good i like how this pattern looks with ncing all notes
02:47:022 (1,2) - i would ctrl g this or smh for dat vocalist change
02:55:182 - maybe do a spinner here that ends on 02:56:622 -
03:12:222 (5,6,1,2) - srsly tho the way this looks is just its long continuous 1/4 jumps idk wat u can do about it tho but i would nc these 03:12:702 (2,3) -
03:13:062 - theres obvious drum here pls map

[insane]
01:21:102 (1) - and other parts same about combo color thing like top diff and probably same with lower diffs too
02:41:262 (1) - try move a bit to x297 y332
good

[advanced]
00:15:582 - all the blanket in these starting verse are off xd can u check it out?

[normal]
00:59:982 (1) - maybe change this combo to pink instead so its not same as the start of kiai so it creates a sense of emphasis for kiai, same for others in diff
01:17:022 (5,3) - these thing almost overlap can u move 3 away for a bit
02:43:662 (2) - change this to circle on head? cuz other ones near this are mapped to 2 syllable vocals but this is 1 syllable so it would kinda fit in better
02:51:342 (2) - same
03:14:862 (2,1) - pls try to avoid overlap like this :frowning:
Cheesecake
[Normal]

  • 01:00:942 (2,3,4) - Why not continue with the motion for 01:00:942 (2,3) - with 01:01:422 (3,4) - ? Same later
  1. 01:20:622 (1) - This NC seems quite unnecessary, 01:22:542 (1) - this one too, and the other ones later
  2. 01:25:662 (5) - This could be cuter if you made the curve go the other way, since you've put the beat and the vocal on that curve the other way gives it more of an impact
  3. 01:54:222 (4) - This is pretty low and touches the hit error bar, even though most players on Normal difficulties won't have that on
  4. 03:12:942 (2,3,1) - yikes overlap here
  5. 03:14:862 (2,1) - and this
  6. 03:14:382 (1,2,1,2) - Is there any reason for these to be straight, while the sliders for this part of the other choruses are curved?
  7. 03:20:862 (5) - You did a different slider for this part in the second chorus, so why not do the same here and put some wacky new slider!
  8. 03:28:782 (5) - For some reason I feel like it would be nicer to have this slider stick out by itself, since it's the end of the map, and also since the music drops a lot here so it would be good to not have it grouped with the objects before that
[Advanced]

  1. I'm just gonna say now I don't like the 100000 new combos in the start
  2. 00:14:862 (1) - Ok I am not happy with the second repeat, do a circle instead
  3. 00:18:462 (5) - Stack error lols
  4. 00:41:022 (1) - Could be good if you move this down to the bottom of (2) and then ctrl+g (2), not a fan of the linear flow 00:39:822 (3,1,2) - here as it is
  5. 00:47:022 (1,2,3) - Why not force some symmetry here it's almost already there
  6. 01:09:102 (2) - Stack error lols
  7. 01:47:982 (1) - Maybe you could position this differently to the rest of the group to show it's different, so instead of following the linear path of all the slider heads move it up a little
  8. 01:50:862 (1,2) - Going back to me crying about 2-repeat sliders, if you shorten the repeat and then start a slider on 01:51:342 - and have a circle on 01:51:822 - that's a much less awkward rhythm than it is now
  9. 02:14:382 (2) - another one
[no spinner]
  1. very good
[Hard]

  1. 00:23:262 (1) - >:(
  2. 00:46:062 (4) - Don't really like curve sliders like this, the ones you did in Advanced where the head and tail don't overlap are better
  3. 02:47:022 (1,2,3) - You can structure this better, like 02:50:862 (1,2,3) -
  4. 03:14:382 (1,2,3,4) - In the two choruses before you structured these parts as geometric shapes, so why not do the same here? You haven't done squares yet :P
[Insane]

  1. 00:14:622 (3) - It might be beneficial to make this slider stand out from the previous two in some way, since those two are repeats and this one isn't but the structure suggests they might be the same. Moving it out of that structure or adding an NC could fix that
  2. 01:44:622 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ok this is bonkers hard compared to the rest of the map maybe nerf that
  3. 02:55:182 (1) - Ctrl+g on this will make the flow from the stream delicious and much less slider-breaky
[Syphical's Extra]

  1. 01:06:702 (4) - This was a little weird to read
  2. 01:22:542 (1) - These raaah sliders have higher SV in Insane and RIDE OR DIE, so being a decrease here is a bit inconsistent to the set
  3. 01:38:142 (2) - stack
  4. 01:44:622 (1) - omg i fcd these
  5. 02:55:182 - Why not steal Natsu's BP so this part isnt just empty
    or add a break just dont drain the hp so much :)!
[RIDE OR DIE]

  1. 01:51:582 (1,2,3) - Covering up slider bodies with a triplet like this is a little weird, if you were to "rotate" the (1,2,3) a bit it would be better but then you'd have a less than desirable with 01:51:022 (2,1) - so hm
  2. 02:05:262 (1,2,3,4) - ok im gonna be blunt these slidershapes in this structure are super ugly
  3. 02:55:182 (1) - hey you could ctrl+g this one too
why not use the other girls as bgs for the other diffs :0 blackpink is a girl group not a lisagroup
Net0
M4M from your queue
Mod was partially done by Kalindraz with my supervision at some points, anything you think that need correction let me know so I can help him with his mods. :)
[Normal]
  1. Stack messed up your ds a bit here 01:42:462 (3,1,2) – in case you want to fix that, I really think your maps are way to polished so you probably would like to ‘fix’ that.
  2. I don’t agree much by using the same copy paste here 02:54:222 (2,3,4) - since this section even tho it’s pretty similar in the song as the “previous kiai part” it’s really different in the song compared to 01:00:942 (2,3,4) - and 02:06:222 (2,3,4) - . Both of them really makes a lot of sense but the third usage is not that great. Not a major problem tho, but if you still want to improve the diff you could use something different here 02:54:222 (2,3,4) -
  3. Here 03:12:942 (2,3,1) - If you want to make it a bit more consistent with this 01:17:742 (2,3,1) – and this 02:23:022 (2,3,1) – you should avoid the overlap in this two objects 03:12:942 (2) -/03:14:382 (1) - . The same point applies to this 03:14:862 (2) -/03:15:822 (1)

[Advanced]
  1. 00:19:422 (1,2) - stackkkkkk on 00:20:382 (1,2) - aaaaaaa
  2. 00:30:942 (1,2,1,2) - ^
  3. The NCs here really work well with the song 00:13:902 (1,1,1,2,1,2) -, but are you sure it’s the best call making this type of NC in such low level difficulty? Like the spread started quite easy and advanced there’s a lot of NC in a few seconds. Remember that NC objects are not followed by follow points in game and that’s a resource new players can try to use.
  4. What about NC here 02:55:182 (5) - ? That would be consistent with your other diffs, Insane and Ride or Die

[Hard]
  1. 00:23:262 (1) - i think same item quoted on insane diff
  2. 00:44:022 (2,3) - I suppose that it would be nice here if it were interpreted by the vocal and not instrumental as you accompany the music in that difficulty

[Insane]
  1. 00:23:502 - , 00:38:862 - U need something clickable at this point precisely because you are following the instrumental, and the last reverse passes from the instrumental point, which can cause confusion to the player
  2. 01:28:542 (2) - Could redirect the location, seeing in the editor that slider is well overlapped in relation to these 2 notes(01:27:582 (4,5,2) - ), I believe this influences the gameplay
  3. 01:44:502 (1) - this kick 1/6 slider itss really hard for a constant 21 single tap 1/3 jump.
    ^This is actually the most difficult part of the diff to have these 21 notes, it is something dull for the player who is entering this level of difficulty

[ Syph’s Extra]
  1. 00:33:102 (1) - u can raise up to be equal on 00:31:422 (3,1) - ?
  2. 00:55:182 (4) - a blanket with 00:54:222 (1) - Will look good aesthetically.
  3. 01:39:822 (5) - 01:43:662 (5) - nc on this notes to emphasize the 1/1 pause like u did on previous patterns 01:01:422 (1,2,3,4,1) -
  4. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - I am afraid to say, but nothing supports this NC spam, even if it is 1/3 rhythm like you have done so far, but the placement of the notes in a random way does not bring a coherence, you create a mechanism similar to a map " TAG4 "
[Extra]
  1. 00:15:582 (1,2,3,4,5,1,2) - You made a lot of this pattern. I think i need a better division of this pattern, the transition from this current form gives the player a confusing interpretation, in my opinion, it would be more efficient to divide in 3 1-2 patterns with emphases in the last note with a more extensive jump in relation to the vocal (Yes I know that your nc is according to the instrumental) but I believe that it could apply exclusively to this pattern that has in the first part of the song until the first kiai (u can look a example https://osu.ppy.sh/ss/8486237 ) If you want to keep the pattern following the instrumental, just from the NC on 00:15:822 (3) -
  2. 00:23:262 (1) - i think need a normal sampleset to equal on 00:23:502 (2) -
  3. 01:47:502 (1,1) - obvious nc i suppose xD
  4. 03:04:302 (2) - stack with 03:03:342 (3) - lol sounds like a overlap this form
  5. 03:12:942 (1,2,3,4,5) - same on 03:12:222 (3) -
Solid mapset as always by Natsu. Personally I’m looking forward for Despacito mapset, but best of luck with this one too. o/
Doormat
m4m from your queue, sorry it's a bit late yesterday was canada day lol =w=;

there are some blankets you can fix in your lower diffs; quite a few to look out for and they aren't really a huge deal, but would be nice if you could go over them and fix them if you can

[General]
  1. video isn't muted

[Advanced]
  1. 00:43:662 (3) - feels weird to switch to drum emphasis for this slider when the entire section before is mainly focussed on vocals. maybe try two 1/2 sliders here?
  2. 01:04:062 (2,4) - 01:11:742 (1,3) - honestly i think these would be more appropriate if they were two circles instead of a slider, since vocals place equal emphasis on both red tick and white tick. same applies to the other choruses 02:09:342 (2,4) - 02:17:022 (1,3) - and 02:59:262 (2,4) - 03:06:942 (1,3) -
[Hard]
  1. 00:44:022 (2,3) - consider Ctrl+G for the rhythm here; i feel that putting the circle on the blue tick and slider on the white tick is nicer for vocal emphasis
  2. 01:18:582 (2,3) - i feel that this is a bit tricky to read for the intended target audience due to the somewhat high note density here. consider removing the (2) altogether? i feel that it'd make it easier to read. also applies to 02:23:862 (2,3) - and 03:13:782 (2,3) -
  3. 02:10:302 (1,2,3) - 1->2 has more distance than 2->3 which is a bit odd, since it seems you were going for for an equal distance triangle
  4. 02:12:702 (3) - i feel this should be stacked underneath 02:11:982 (6) - instead in order to maintain the equal distance triangle pattern you use for your choruses
[Insane]
  1. 01:48:462 (1,2) - 01:49:422 (1,2) - 01:50:382 (1,2) - i know the vocals are 1/3 and there's a snare on the red tick, but i don't think trying to combine vocal track and drum track here is a good idea because the 1/6 repeat slider sounds really messy. i'd stick with using one or the other, but not both
going on a quick lunch break; will mod the last two diffs after i get back

[Syph]
  1. okay you do this for all your 1/3 rhythms but why make them all a NC? imo it just makes it more difficult to read, especially because of the unpredictable movement patterns and spacing
  2. 00:14:862 (1,1,1,1) - care to explain this movement pattern? doesn't feel all that appropriate seeing as how they're all the same sound; the increase in spacing doesn't really seem appropriate. this is actually something you do with most of your 1/3 rhythms actually
  3. 00:18:942 (1,2,3) - 00:22:782 (1,2,3) - 00:26:622 (2,3) - these are all the same sound, why are they all mapped differently?
  4. 00:30:222 (1,1,1,1) - this is the only 1/3 rhythm you used that looks appropriate since equal emphasis is being placed on all notes
  5. 00:30:942 (1,2,1,2,3,4,5,6) - 00:34:782 (1,2,1,2,3,4,5,6) - i kind of expected a star pattern like the one you used at 00:15:582 (1,2,1,2,3,4,5,6) - since these have the same phrasing
  6. 00:41:982 (2,4) - pattern here differs from 00:34:302 (6,7,8) - 00:38:142 (6,7,8) - despite being the same musically?
  7. 00:45:582 (1,1,1,1) - equal distance would be more appropriate, explained why earlier
  8. 00:53:502 (5) - repeat slider doesn't feel appropriate for use here imo, since the song places emphasis on 00:53:262 - and 00:53:742 - . also applies to 01:58:782 (5) -
  9. 01:01:302 (2,1,2,3,4,1) - buildup here feels a bit unexpected since it starts on the blue tick. maybe consider starting the buildup at 01:00:942 - instead. also applies to the other two pre-choruses as well
  10. 01:17:262 (1,2,3,4,5,6,7) - the lower note density here in comparison to the rest of the chorus makes this stand out a lot more. also applies to the other two choruses
  11. 01:34:542 (1,2,3,1,1,1,1) - i have similar complaints about spacing here too since the music places equal emphasis for 01:34:542 (1,2,3) - and equal emphasis for 01:35:502 (1,1,1,1) -
  12. 01:36:942 (3,4,5,6) - 01:39:342 (1,2,3,4,5) - since these two parts are both being mapped to the rap, the difference in spacing doesn't sit right with me. care to explain why? also applies to 01:40:782 (3,4,5,6) - 01:43:182 (1,2,3,4,5) -
  13. 01:44:142 (1,2) - this 2/3 spacing could be easily be misread as the 1/3s you map right after it
  14. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - the random spacing differences don't make much sense to me. the song is clearly structured so that every 3 notes has equal emphasis, e.g. 01:44:622 (1,1,1) - , then 01:45:102 (1,1,1) - , then 01:45:582 (1,1,1) - , then 01:46:062 (1,1,1) - , etc. care to explain why spacing here feels so random?
  15. 01:47:182 (1,1,1) - i don't think mapping the 1/6 is a good idea; this is the only 1/6 you mapped in the entire map and it comes off as unexpected
  16. 01:49:902 (1,2,3,1,1,1,1) - read what i wrote for 01:34:542 (1,2,3,1,1,1,1) - cause that can also apply here
  17. 02:55:182 - you could add a break here if you want consistency with Natsu's diffs but it's not really necessary
  18. 03:05:982 (1,2,3,4,5,6) - there's no density increase in the music between the first two choruses and the last chorus at this spot; why is the last chorus mapped so densely?
[RIDE OR DIE]
  1. 01:48:622 (2) - 01:49:582 (2) - 01:50:542 (2) - mentioned this in the Insane about how the 1/6 repeat sliders sound messy, and i think it can apply here too. i suggest sticking to either vocals or drums, but not both
not sure how i feel about Syph's Extra, but cool set. normal looks fine for the most part
ithgyu
This map just feels... off. No matter how much I play it, it always just feels wrong. Maybe its because of how weird the 'harder' parts are than the rest but I dunno the entire map just feels of WAYYYYY lower quality that most of your other maps...
Topic Starter
Natsu

ithgyu wrote:

This map just feels... off. No matter how much I play it, it always just feels wrong. Maybe its because of how weird the 'harder' parts are than the rest but I dunno the entire map just feels of WAYYYYY lower quality that most of your other maps...
weird, a lot of people enjoy it, if you have any suggestions or questions do them, i'd be happy to answer them
Syph

Frostings wrote:

Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845

[Syph]
  1. 00:16:302 - I would watch the flow here. It's a very extensive circular pattern, and thus not very interesting circular flow is how i mapped basically the entire section though lol
  2. 00:58:782 (2) - The other 3/4 sliders are fine, but these ones doesn't play very well the first time around since it starts on red and passes over the white tick. On multiple testplays though it plays ok since they're expected. it passes over the white tick because there's no sound on it so i followed the entire vocal
  3. I'd like to mention the choruses and the other highlights of the song are extremely easy compared to some of the patterns you use in the verses. I feel making those difficult patterns easier and ramping up the chorus could have made the map more interesting. Just some food for thought. the chorus is actually the most calm part in the song hence I also mapped it easier, it would feel extremely overdone if I make it any harder than it is now..

SnowNiNo_ wrote:

M4M

  • [Syph's Extra]
  1. 00:34:302 (6) - NC for emphasis ye
  2. 01:08:862 (2) - 01:10:782 (3) - 02:14:142 (2) - 02:16:062 (3) - i think this is unrankable since the slider reverse was overlapped/stacked actually not sure about those, will see depending on rest of the mods
  3. 01:25:902 (4) - u should NC here either to emphasis the clap sound just like 01:17:262 (1) - 01:32:622 (1) - true
  4. 01:44:622 - 01:48:462 - NC spam is totally unnecessary, the hp isnt dat high dat need to used nc spam to recover, and these NCs isnt emphasizing anything since its NC everywhere, i suggest just NC every 3 notes is fine, would give a great emphasis on vocal and drum, https://osu.ppy.sh/ss/8481389 changed
  5. 02:31:182 (4) - 03:21:102 (3) - same as 01:25:902 (4) -
  6. 02:47:982 (3) - NC for consistency
  7. 03:05:982 - well these jumps seems inconsistent to me, since in the previous kiai u didnt use the jumps 02:15:942 - 01:10:782 - , instead u just used a 1/1 reverse changed

Deppyforce wrote:

[syph]
00:35:262 (3) - move this to around x161 y112 for better aesthetics don't see how that makes it better
00:23:262 (3) - 00:38:622 (1) - inconsistent nc (add nc on first one) oops
01:00:942 (1,2,1) - could form an evenly spaced straight line here to make it look cleaner done
01:17:862 - missing note? follow vocals better imo if mapped cuz itll feel the same with 01:17:982 (4,5) - while playing don't want to follow vocal here
01:36:702 - start kiai here kinda fits better cuz its vocal which is more noticeable in these kind of song but up 2 you i prefer this tho
01:44:622 (1) - good i like how this pattern looks with ncing all notes sry i changed it
02:47:022 (1,2) - i would ctrl g this or smh for dat vocalist change this has better emphasis imo
02:55:182 - maybe do a spinner here that ends on 02:56:622 - i hate spinners and love breaks
03:12:222 (5,6,1,2) - srsly tho the way this looks is just its long continuous 1/4 jumps idk wat u can do about it tho but i would nc these 03:12:702 (2,3) - the single nc is enough of an indicator tho, more nc spam doesnt change it
03:13:062 - theres obvious drum here pls map not obvious enough tho

Cheesecake wrote:

[Syphical's Extra]

  1. 01:06:702 (4) - This was a little weird to read feels fine imo
  2. 01:22:542 (1) - These raaah sliders have higher SV in Insane and RIDE OR DIE, so being a decrease here is a bit inconsistent to the set lower sv makes more sense to me, and since it's a gd it's fine tbh
  3. 01:38:142 (2) - stack oops
  4. 01:44:622 (1) - omg i fcd these NICE
  5. 02:55:182 - Why not steal Natsu's BP so this part isnt just empty empty part here feels nice to me lol idk, i'll lower hp
    or add a break just dont drain the hp so much :)!

Net0 wrote:

[ Syph’s Extra]
  1. 00:33:102 (1) - u can raise up to be equal on 00:31:422 (3,1) - ? it's very different in music tho i don't see why u want me to
  2. 00:55:182 (4) - a blanket with 00:54:222 (1) - Will look good aesthetically. i don't think so..
  3. 01:39:822 (5) - 01:43:662 (5) - nc on this notes to emphasize the 1/1 pause like u did on previous patterns 01:01:422 (1,2,3,4,1) - doesn't feel right here orz
  4. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - I am afraid to say, but nothing supports this NC spam, even if it is 1/3 rhythm like you have done so far, but the placement of the notes in a random way does not bring a coherence, you create a mechanism similar to a map " TAG4 " i love tag4

Doormat wrote:

[Syph]
  1. okay you do this for all your 1/3 rhythms but why make them all a NC? imo it just makes it more difficult to read, especially because of the unpredictable movement patterns and spacing changed
  2. 00:14:862 (1,1,1,1) - care to explain this movement pattern? doesn't feel all that appropriate seeing as how they're all the same sound; the increase in spacing doesn't really seem appropriate. this is actually something you do with most of your 1/3 rhythms actually a build-up in spacing makes sense to me lol, there's slight difference in beats to warrant the spacing changes imo, they're pretty minor anyway
  3. 00:18:942 (1,2,3) - 00:22:782 (1,2,3) - 00:26:622 (2,3) - these are all the same sound, why are they all mapped differently? the sounds are actually different on all of them, idk how to describe the sound though i'm sorry orz, not really following the drums on those
  4. 00:30:222 (1,1,1,1) - this is the only 1/3 rhythm you used that looks appropriate since equal emphasis is being placed on all notes changed it for more consistency lol
  5. 00:30:942 (1,2,1,2,3,4,5,6) - 00:34:782 (1,2,1,2,3,4,5,6) - i kind of expected a star pattern like the one you used at 00:15:582 (1,2,1,2,3,4,5,6) - since these have the same phrasing they have the same phrasing but different vocal and background music so i thought changing it up was appropriate
  6. 00:41:982 (2,4) - pattern here differs from 00:34:302 (6,7,8) - 00:38:142 (6,7,8) - despite being the same musically? vocals.. ):
  7. 00:45:582 (1,1,1,1) - equal distance would be more appropriate, explained why earlier
  8. 00:53:502 (5) - repeat slider doesn't feel appropriate for use here imo, since the song places emphasis on 00:53:262 - and 00:53:742 - . also applies to 01:58:782 (5) - yeah true, changed this
  9. 01:01:302 (2,1,2,3,4,1) - buildup here feels a bit unexpected since it starts on the blue tick. maybe consider starting the buildup at 01:00:942 - instead. also applies to the other two pre-choruses as well i don't really get how it's unexpected lol, you can't do much about 250bpm, it'll always be SOMEWHAT unexpected for players at this level. it also makes more sense to start on that blue tick imo because the vocal is so high pitched on it
  10. 01:17:262 (1,2,3,4,5,6,7) - the lower note density here in comparison to the rest of the chorus makes this stand out a lot more. also applies to the other two choruses well yeah this standing out was my intention because this is the only time the chorus has rhythm like this so i preferred ignoring the vocal here
  11. 01:34:542 (1,2,3,1,1,1,1) - i have similar complaints about spacing here too since the music places equal emphasis for 01:34:542 (1,2,3) - and equal emphasis for 01:35:502 (1,1,1,1) - i don't really get what you mean here but 123 is 1/1 gap and 1,1,1,1 is 1/3 so having similar spacing shouldn't be too weird?
  12. 01:36:942 (3,4,5,6) - 01:39:342 (1,2,3,4,5) - since these two parts are both being mapped to the rap, the difference in spacing doesn't sit right with me. care to explain why? also applies to 01:40:782 (3,4,5,6) - 01:43:182 (1,2,3,4,5) - the first pattern leads into more objects and the second one leads into a break so i thought having different spacing is fine lol
  13. 01:44:142 (1,2) - this 2/3 spacing could be easily be misread as the 1/3s you map right after it very true however i have no idea how to fix this so if you have any idea that'd be nice orz
  14. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - the random spacing differences don't make much sense to me. the song is clearly structured so that every 3 notes has equal emphasis, e.g. 01:44:622 (1,1,1) - , then 01:45:102 (1,1,1) - , then 01:45:582 (1,1,1) - , then 01:46:062 (1,1,1) - , etc. care to explain why spacing here feels so random? every 4th note has more spacing than the rest for the obvious drums in the background, so more emphasis on those, the rest is just mapped to vocal intensity.. if u want i can increase spacing on everything and keep it consistent but i think it feels a lot more fun to play this way without ignoring the music too much
  15. 01:47:182 (1,1,1) - i don't think mapping the 1/6 is a good idea; this is the only 1/6 you mapped in the entire map and it comes off as unexpected all testplayers played this perfectly fine and it's the only 1/6 triplet in the entire song so i kinda want to keep it
  16. 01:49:902 (1,2,3,1,1,1,1) - read what i wrote for 01:34:542 (1,2,3,1,1,1,1) - cause that can also apply here
  17. 02:55:182 - you could add a break here if you want consistency with Natsu's diffs but it's not really necessary
  18. 03:05:982 (1,2,3,4,5,6) - there's no density increase in the music between the first two choruses and the last chorus at this spot; why is the last chorus mapped so densely? it's actually mapped less densely ?_?
thanks for mods!

a
osu file format v14

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Title:AS IF IT'S YOUR LAST
TitleUnicode:마지막처럼
Artist:BLACKPINK
ArtistUnicode:BLACKPINK
Creator:Natsu
Version:Syph's Extra
Source:
Tags:k-pop kpop 블핑 블랙핑크 지수 jisoo 제니 jennie 로제 rosÉ 리사 lisa yg entertainment Syph
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149,77,155502,6,0,L|256:72,1,105,8|0,1:0|0:0,0:0:0:0:
431,40,155982,6,0,L|423:192,2,119.000002269745,6|2|8,1:2|0:0|1:0,0:0:0:0:
512,210,156702,1,2,0:0:0:0:
512,210,156822,1,0,0:0:0:0:
512,210,156942,2,0,P|475:189|373:264,1,178.500003404617,8|0,1:3|0:0,0:0:0:0:
455,269,157422,1,8,1:0:0:0:
455,269,157662,1,0,0:0:0:0:
288,193,157902,6,0,L|282:339,2,119.000002269745,8|0|8,1:0|1:0|1:0,0:0:0:0:
201,106,158502,1,0,0:0:0:0:
201,106,158622,2,0,L|196:184,1,59.5000011348725,2|0,1:2|1:0,0:0:0:0:
352,99,158862,6,0,B|456:98|456:98|420:117,1,140,4|0,3:0|0:0,0:0:0:0:
424,115,159822,5,12,0:3:0:0:
226,66,160302,1,2,0:0:0:0:
424,115,160782,1,0,3:0:0:0:
424,115,161262,5,2,0:0:0:0:
344,59,161502,1,0,0:0:0:0:
336,157,161742,5,8,1:0:0:0:
424,115,161982,1,0,0:0:0:0:
416,212,162222,5,2,0:0:0:0:
425,88,162462,1,0,0:0:0:0:
271,165,162702,2,0,L|375:159,1,90.9999958343508,8|2,1:0|0:0,0:0:0:0:
194,213,163182,5,2,3:0:0:0:
295,296,163422,1,0,0:0:0:0:
180,188,163662,6,0,L|191:376,1,181.999991668702,8|8,1:0|1:0,0:0:0:0:
106,259,164382,1,2,0:0:0:0:
106,259,164622,6,0,L|210:245,1,90.9999958343508,8|0,1:0|0:0,0:0:0:0:
255,181,165102,2,0,L|151:167,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
306,256,165582,5,8,1:0:0:0:
321,95,165822,1,0,0:0:0:0:
254,318,166062,5,2,1:2:0:0:
239,157,166302,1,0,0:0:0:0:
332,365,166542,5,8,1:0:0:0:
360,268,166782,1,2,0:0:0:0:
254,318,167022,5,8,1:0:0:0:
263,201,167262,1,2,0:0:0:0:
95,294,167502,5,8,1:0:0:0:
173,175,167742,1,0,0:0:0:0:
180,353,167982,5,8,1:0:0:0:
71,208,168222,1,2,0:0:0:0:
251,186,168462,2,0,P|246:138|181:100,1,90.9999958343508,8|0,1:0|0:0,0:0:0:0:
167,289,168942,5,8,1:0:0:0:
173,175,169182,1,2,0:0:0:0:
96,339,169422,5,8,1:0:0:0:
238,233,169662,1,0,0:0:0:0:
76,164,169902,5,8,1:0:0:0:
167,289,170142,1,0,0:0:0:0:
213,78,170382,5,8,1:0:0:0:
189,186,170622,1,2,0:0:0:0:
379,96,170862,5,8,1:0:0:0:
260,153,171102,1,0,0:0:0:0:
369,228,171342,2,0,L|375:116,1,90.9999958343508,8|0,1:0|0:0,0:0:0:0:
444,232,171822,5,8,1:0:0:0:
325,289,172062,1,0,0:0:0:0:
434,364,172302,2,0,L|440:252,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
334,117,172782,2,0,P|319:161|327:207,1,90.9999958343508,8|0,1:0|0:0,0:0:0:0:
402,57,173262,5,2,1:2:0:0:
228,137,173502,2,0,L|166:136,1,45.4999979171754,2|0,0:0|1:0,0:0:0:0:
385,248,173742,5,2,1:2:0:0:
219,119,173982,1,2,0:0:0:0:
443,191,174222,5,8,1:0:0:0:
404,168,174342,1,0,0:0:0:0:
359,170,174462,1,8,1:0:0:0:
323,196,174582,1,0,0:0:0:0:
258,276,174702,5,8,1:0:0:0:
216,306,174822,1,0,0:0:0:0:
163,308,174942,1,8,1:0:0:0:
119,282,175062,1,0,0:0:0:0:
185,223,175182,5,6,0:0:0:0:
150,246,178062,5,0,0:0:0:0:
405,171,178302,1,0,0:0:0:0:
232,19,178542,6,0,P|280:38|174:79,1,283.500001081467,0|0,1:0|0:0,0:0:0:0:
232,19,179022,6,0,B|268:11|268:11|321:20,1,74.8999977142335,6|0,1:2|0:0,0:0:0:0:
411,108,179262,2,0,B|419:144|419:144|410:197,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
287,314,179502,2,0,B|279:278|279:278|288:225,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
412,181,179742,1,2,0:0:0:0:
412,181,179862,1,0,0:0:0:0:
235,129,179982,6,0,L|351:124,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
165,173,180222,2,0,P|152:136|170:77,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
301,54,180462,2,0,P|314:91|296:150,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
249,292,180702,2,0,L|254:192,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
114,304,180942,6,0,L|109:404,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
163,228,181182,2,0,P|116:214|31:272,2,149.799995428467,2|8|2,0:0|1:3|0:0,0:0:0:0:
296,302,181782,1,0,0:0:0:0:
296,302,181902,2,0,P|333:311|369:303,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
489,196,182142,6,0,P|452:187|416:195,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
451,341,182382,2,0,L|453:239,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
333,154,182622,2,0,L|331:256,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
236,91,182862,6,0,B|200:85|200:85|157:93,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
59,221,183102,2,0,L|49:57,2,149.799995428467,2|8|2,0:0|1:3|0:0,0:0:0:0:
152,328,183702,1,0,0:0:0:0:
152,328,183822,2,0,L|159:244,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
260,136,184062,6,0,P|299:130|338:137,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
425,309,184302,2,0,P|400:278|386:240,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
487,78,184542,2,0,P|472:114|447:145,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
324,280,184782,6,0,P|315:245|336:196,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
261,64,185022,2,0,P|270:99|249:148,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
91,211,185262,1,8,1:3:0:0:
193,96,185502,5,2,0:0:0:0:
193,96,185622,1,0,0:0:0:0:
193,96,185742,2,0,L|110:85,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
294,190,185982,2,0,L|310:33,2,149.799995428467,2|8|2,0:0|1:3|0:0,0:0:0:0:
330,314,186582,1,0,0:0:0:0:
330,314,186702,6,0,P|292:324|237:308,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
91,245,186942,2,0,P|129:235|184:251,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
129,384,187182,2,0,L|132:301,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
26,133,187422,2,0,L|23:216,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
156,69,187662,2,0,B|119:60|119:60|80:68,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
218,164,187902,6,0,P|254:173|301:162,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
465,80,188142,2,0,P|429:71|382:82,1,74.8999977142335,0|0,1:0|0:0,0:0:0:0:
214,181,188382,2,0,P|250:190|297:179,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
441,308,188622,6,0,L|456:145,2,149.799995428467,8|2|8,3:0|0:0|1:3,0:0:0:0:
243,278,189342,1,2,0:0:0:0:
243,278,189462,1,0,0:0:0:0:
243,278,189582,2,0,P|281:270|320:278,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
168,202,189822,6,0,L|156:295,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
269,114,190062,2,0,L|257:207,1,74.8999977142335,8|0,1:3|0:0,0:0:0:0:
192,34,190302,2,0,L|180:127,1,74.8999977142335,2|0,0:0|0:0,0:0:0:0:
72,193,190542,6,0,P|39:197|-2:184,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
182,108,190782,2,0,L|159:283,2,149.799995428467,2|8|2,0:0|1:3|0:0,0:0:0:0:
272,221,191382,1,0,0:0:0:0:
272,221,191502,2,0,L|261:298,1,74.8999977142335,8|0,3:0|0:0,0:0:0:0:
351,193,191742,5,2,0:0:0:0:
196,227,191862,1,2,0:0:0:0:
331,310,191982,1,0,1:0:0:0:
285,146,192102,1,2,0:0:0:0:
252,366,192222,1,2,0:0:0:0:
272,221,192342,1,2,0:0:0:0:
106,287,192462,5,4,1:2:0:0:
203,116,192702,1,2,1:2:0:0:
162,360,192942,1,2,1:2:0:0:
42,181,193182,1,0,1:0:0:0:
140,222,193302,1,0,1:0:0:0:
55,286,193422,1,8,1:3:0:0:
266,128,193662,1,2,1:2:0:0:
293,368,193902,5,6,1:2:0:0:
214,342,194022,1,2,0:0:0:0:
214,260,194142,1,2,1:2:0:0:
293,234,194262,1,2,0:0:0:0:
341,301,194382,6,0,B|394:304|394:304|419:295|419:295|468:298,2,125.999996154785,6|2|8,1:2|0:0|1:0,0:0:0:0:
506,366,195102,1,2,0:0:0:0:
506,366,195222,1,0,0:0:0:0:
506,366,195342,2,0,P|472:325|519:204,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
397,139,195822,6,0,P|375:137|360:140,1,35,8|0,1:0|0:0,0:0:0:0:
265,220,196062,2,0,P|287:222|302:219,1,35,2|0,0:0|0:0,0:0:0:0:
276,23,196302,6,0,B|273:76|273:76|282:101|282:101|279:150,2,125.999996154785,2|2|8,1:2|0:0|1:0,0:0:0:0:
211,188,197022,1,2,0:0:0:0:
211,188,197142,1,0,0:0:0:0:
211,188,197262,2,0,P|252:154|373:201,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
281,339,197742,6,0,L|291:213,1,105,8|0,1:0|0:0,0:0:0:0:
197,115,198222,6,0,B|160:98|160:98|51:106,2,125.999996154785,6|2|8,1:2|0:0|1:0,0:0:0:0:
32,169,198942,1,2,0:0:0:0:
32,169,199062,1,0,0:0:0:0:
32,169,199182,2,0,P|2:124|93:31,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
197,115,199662,1,8,1:0:0:0:
197,115,199902,1,2,0:0:0:0:
109,276,200142,6,0,L|118:141,2,125.999996154785,2|2|8,1:2|0:0|1:0,0:0:0:0:
109,276,200862,1,2,0:0:0:0:
291,185,201102,5,8,1:0:0:0:
117,150,201342,1,2,1:2:0:0:
206,331,201582,1,8,1:0:0:0:
240,194,201822,5,2,0:0:0:0:
286,131,201942,1,2,0:0:0:0:
327,65,202062,6,0,B|380:62|380:62|405:71|405:71|454:68,2,125.999996154785,6|2|8,1:2|0:0|1:0,0:0:0:0:
492,0,202782,1,2,0:0:0:0:
492,0,202902,1,0,0:0:0:0:
492,0,203022,2,0,P|458:41|505:162,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
383,227,203502,6,0,P|361:229|346:226,1,35,8|0,1:0|0:0,0:0:0:0:
251,146,203742,2,0,P|273:144|288:147,1,35,2|0,0:0|0:0,0:0:0:0:
262,343,203982,6,0,B|259:290|259:290|268:265|268:265|265:216,2,125.999996154785,2|2|8,1:2|0:0|1:0,0:0:0:0:
197,178,204702,1,2,0:0:0:0:
197,178,204822,1,0,0:0:0:0:
197,178,204942,2,0,P|238:212|359:165,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
267,27,205422,6,0,L|277:153,1,105,8|0,1:0|0:0,0:0:0:0:
183,251,205902,6,0,B|146:268|146:268|37:260,2,125.999996154785,6|2|8,1:2|0:0|1:0,0:0:0:0:
18,197,206622,1,2,0:0:0:0:
18,197,206742,1,0,0:0:0:0:
18,197,206862,2,0,P|-12:242|79:335,1,188.999994232178,8|0,3:0|0:0,0:0:0:0:
183,251,207342,1,8,1:0:0:0:
183,251,207582,1,0,0:0:0:0:
95,90,207822,6,0,L|104:225,2,125.999996154785,2|2|8,1:2|1:2|1:0,0:0:0:0:
95,90,208542,1,2,0:0:0:0:
209,188,208662,1,0,1:0:0:0:
61,279,208782,6,0,P|27:229|53:157,1,140,6|0,0:0|0:0,0:0:0:0:
Topic Starter
Natsu

Frostings wrote:

Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845

[General]
  1. It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 - offset is fine
  2. You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over NC the downbeats is too basic and I focus my rhythm on the vocals mainly, that's why my NCs follows the vocals
[Normal]
  1. Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways. that would feels so fast for this bpm and note density
[Advanced]
  1. 00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes why? it follows the same logic of a triplet adding weak notes before the stronger one to bring more emphasis to the stronger one
[Hard]
  1. 00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural the sounds are 1-2 1-2 tho
  2. 01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better there are a lot of 1/4s everywhere, so I don't think this is confused in anyway
[Insane]
  1. 00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV I don't think this is any harder for a diff of this lvl tbh
  2. In case you get comments on the spaced streams in this diff, I would say they are fine and play well.

Good luck Natsu! :)

SnowNiNo_ wrote:

M4M
  • [RIDE OR DIE]
  1. 00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns I'm following vocals
  2. 00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 - the only object that doesn't follow the vocals is 00:26:622 (1) - , but the song structure forced me to do that
  3. 01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo I really don't want to make the map harder than it is, also I think it fits the buildup
  4. 01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd 01:30:222 (1,2) - this is a together vocal, while 01:22:542 (1,1) - are different
  5. 01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done that would destroy my rhythm structure, I focus on vocals and special moments of the song.
  6. 01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat Fixed I ignored the drums now, there is only pure vocal rhythm

  • [Insane]
  1. 00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol listed careful pls, there is a 1-2 1-2 sound
  2. 01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play it's intended the music changes drastically so the map does too
  • [Hard]
  1. 00:23:262 (1) - 00:38:622 (1) - same as insane same
  2. 01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable vocals
  3. 01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here vocals
  • [Advanced]
  1. 01:01:902 (5) - 02:07:182 (5) - 02:55:182 (5) - NC for emphasis it would be too spammy xd
:)
my map : https://osu.ppy.sh/s/534116

Deppyforce wrote:

queue m4m https://osu.ppy.sh/s/446062
[ride o r ide]
00:23:262 (1) - wanna change this to 2 stacked circles instead? to map sounds in the background I really prefer the slider, since I focus mainly on the vocals
01:00:222 (2) - make this the first note in the pattern maybe cuz it fits better with all the sharp angle flows u used before in verse I'm going to think in something better for this.
01:11:262 (1,2) - idk if this really matters cuz ur focusing on vocals, but i'd try to emphasize drums better like http://puu.sh/wyS6B/aaa06261dd.jpg same with other parts yeah, also your pattern doesn't fit my spacing and structure
01:21:102 (1) - isnt this nc supposed to be blue color so it continues to alternate from last part 01:19:182 (1) - which is already pink, if u want to make the same vocals have same combo colors then can u switch 01:22:782 (1) - up instead? ah not really, blue and purple are for normal parts,
orange for 1/3s and speed up, black and white for slowdowns

01:28:782 (1) - same with this and other similar parts
01:51:582 (1,2) - maybe ctrl g this so jump to the slider will hav ebetter emphasis I think the current way fits better the song and my spacing

[insane]
01:21:102 (1) - and other parts same about combo color thing like top diff and probably same with lower diffs too same

[normal]
00:59:982 (1) - maybe change this combo to pink instead so its not same as the start of kiai so it creates a sense of emphasis for kiai, same for others in diff same as the other diff, skyblue and purple are the same xd

Cheesecake wrote:

[Normal]

  1. 01:25:662 (5) - This could be cuter if you made the curve go the other way, since you've put the beat and the vocal on that curve the other way gives it more of an impact I like how it is xd
  2. 01:54:222 (4) - This is pretty low and touches the hit error bar, even though most players on Normal difficulties won't have that on ye i don't think they play with the acc meter
  3. 03:14:382 (1,2,1,2) - Is there any reason for these to be straight, while the sliders for this part of the other choruses are curved? most of them are straigh tho ex 03:22:062 (1,2,3,4,1,2,3) -
  4. 03:28:782 (5) - For some reason I feel like it would be nicer to have this slider stick out by itself, since it's the end of the map, and also since the music drops a lot here so it would be good to not have it grouped with the objects before that I really want to keep my mirror pattern
[Advanced]

  1. I'm just gonna say now I don't like the 100000 new combos in the start I removed some, but others are necessary for sv changes or readability
  2. 00:14:862 (1) - Ok I am not happy with the second repeat, do a circle instead I'm really happy with them, they do fit the song nicely
  3. 00:47:022 (1,2,3) - Why not force some symmetry here it's almost already there idk I like the current way
  4. 01:47:982 (1) - Maybe you could position this differently to the rest of the group to show it's different, so instead of following the linear path of all the slider heads move it up a little I like the linear flow xd
  5. 01:50:862 (1,2) - Going back to me crying about 2-repeat sliders, if you shorten the repeat and then start a slider on 01:51:342 - and have a circle on 01:51:822 - that's a much less awkward rhythm than it is now those rhythms make the song special, mapping them in a such common way would kill the special of the song
[no spinner]
  1. very good
[Hard]

  1. 00:23:262 (1) - >:( 8-)
  2. 00:46:062 (4) - Don't really like curve sliders like this, the ones you did in Advanced where the head and tail don't overlap are better
  3. 02:47:022 (1,2,3) - You can structure this better, like 02:50:862 (1,2,3) - natsusito loves this kind of sliders
  4. 03:14:382 (1,2,3,4) - In the two choruses before you structured these parts as geometric shapes, so why not do the same here? You haven't done squares yet :P they are also structured correctly, a rectangle and a triangle xd
[Insane]

  1. 00:14:622 (3) - It might be beneficial to make this slider stand out from the previous two in some way, since those two are repeats and this one isn't but the structure suggests they might be the same. Moving it out of that structure or adding an NC could fix that vocals and rhythm are the same
  2. 01:44:622 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ok this is bonkers hard compared to the rest of the map maybe nerf that nop,
    this is the stronger part in the song, I'm following vocals and this is the climax of them
  3. 02:55:182 (1) - Ctrl+g on this will make the flow from the stream delicious and much less slider-breaky
[RIDE OR DIE]

  1. 01:51:582 (1,2,3) - Covering up slider bodies with a triplet like this is a little weird, if you were to "rotate" the (1,2,3) a bit it would be better but then you'd have a less than desirable with 01:51:022 (2,1) - so hm it does plays fine, I tested with some players
  2. 02:05:262 (1,2,3,4) - ok im gonna be blunt these slidershapes in this structure are super ugly No. they are cute
  3. 02:55:182 (1) - hey you could ctrl+g this one too I'll keep this one, since doesn't play that well if ctrl g
why not use the other girls as bgs for the other diffs :0 blackpink is a girl group not a lisagroup I'd need to change the combo color hax for each diff and I'm lazy to do, also in this song Lisa is God

Net0 wrote:

[Normal]
  1. I don’t agree much by using the same copy paste here 02:54:222 (2,3,4) - since this section even tho it’s pretty similar in the song as the “previous kiai part” it’s really different in the song compared to 01:00:942 (2,3,4) - and 02:06:222 (2,3,4) - . Both of them really makes a lot of sense but the third usage is not that great. Not a major problem tho, but if you still want to improve the diff you could use something different here 02:54:222 (2,3,4) - I really want to keep, the rhythm is basically the same, and it's more intuitive to play

[Advanced]
  1. The NCs here really work well with the song 00:13:902 (1,1,1,2,1,2) -, but are you sure it’s the best call making this type of NC in such low level difficulty? Like the spread started quite easy and advanced there’s a lot of NC in a few seconds. Remember that NC objects are not followed by follow points in game and that’s a resource new players can try to use. sv changes 00:13:902 (1,1) - , 00:15:582 (1,2) - vocals start, 00:16:542 (1,2) - different vocal part, yes they are correct and are consistent with the rest
  2. What about NC here 02:55:182 (5) - ? That would be consistent with your other diffs, Insane and Ride or Die the hardest diffs follows other kind of patterns that's why

[Hard]
  1. 00:23:262 (1) - i think same item quoted on insane diff I'll explain in insane

[Insane]
  1. 00:23:502 - , 00:38:862 - U need something clickable at this point precisely because you are following the instrumental, and the last reverse passes from the instrumental point, which can cause confusion to the player I'm not following the instrumental it's just filler rhythm that's why I don't want to map more objects there, a double repeat slider is intuitive to play
  2. 01:28:542 (2) - Could redirect the location, seeing in the editor that slider is well overlapped in relation to these 2 notes(01:27:582 (4,5,2) - ), I believe this influences the gameplay it doesn't matter, since isn't visible in game
  3. 01:44:502 (1) - this kick 1/6 slider itss really hard for a constant 21 single tap 1/3 jump.
    ^This is actually the most difficult part of the diff to have these 21 notes, it is something dull for the player who is entering this level of difficulty it's an insane diff and the hard diff also has 1/3 single taps and it's also the part of the more heavy vocals in the song and I'm following vocals, so ofc I'll map the diff spike there


[Extra]
  1. 00:15:582 (1,2,3,4,5,1,2) - You made a lot of this pattern. I think i need a better division of this pattern, the transition from this current form gives the player a confusing interpretation, in my opinion, it would be more efficient to divide in 3 1-2 patterns with emphases in the last note with a more extensive jump in relation to the vocal (Yes I know that your nc is according to the instrumental) but I believe that it could apply exclusively to this pattern that has in the first part of the song until the first kiai (u can look a example https://osu.ppy.sh/ss/8486237 ) If you want to keep the pattern following the instrumental, just from the NC on 00:15:822 (3) - no the pattern fits the music at it is, the stack doesn't need movement and is the intro of the 1/4s,
    3 strong sound bring the emphasis for the linear movement and the last 2 beats fits the jump, the pattern in the music is a 2 - 3 - 2
  2. 00:23:262 (1) - i think need a normal sampleset to equal on 00:23:502 (2) - I'm not using normal samples for this kind of sounds
  3. 01:47:502 (1,1) - obvious nc i suppose xD I didn't get what do u mean
  4. 03:04:302 (2) - stack with 03:03:342 (3) - lol sounds like a overlap this form not visible in game
  5. 03:12:942 (1,2,3,4,5) - same on 03:12:222 (3) - same
Solid mapset as always by Natsu. Personally I’m looking forward for Despacito mapset, but best of luck with this one too. o/

Doormat wrote:

m4m from your queue, sorry it's a bit late yesterday was canada day lol =w=;

there are some blankets you can fix in your lower diffs; quite a few to look out for and they aren't really a huge deal, but would be nice if you could go over them and fix them if you can I did

[General]
  1. video isn't muted yeah gonna change it tomorrow

[Advanced]
  1. 00:43:662 (3) - feels weird to switch to drum emphasis for this slider when the entire section before is mainly focussed on vocals. maybe try two 1/2 sliders here? did 1/2 repeat slider instead
  2. 01:04:062 (2,4) - 01:11:742 (1,3) - honestly i think these would be more appropriate if they were two circles instead of a slider, since vocals place equal emphasis on both red tick and white tick. same applies to the other choruses 02:09:342 (2,4) - 02:17:022 (1,3) - and 02:59:262 (2,4) - 03:06:942 (1,3) - the thing is that they are covering full words, that's why they are sliders
[Hard]
  1. 01:18:582 (2,3) - i feel that this is a bit tricky to read for the intended target audience due to the somewhat high note density here. consider removing the (2) altogether? i feel that it'd make it easier to read. also applies to 02:23:862 (2,3) - and 03:13:782 (2,3) - i prefer to keep it, since the hard is a bit borderline as the insane and the bpm isn't that high
  2. 02:12:702 (3) - i feel this should be stacked underneath 02:11:982 (6) - instead in order to maintain the equal distance triangle pattern you use for your choruses actually I used the same pattern here 02:14:142 (1,2,3) - , I'd like to keep it
_handholding

Normal
  1. 00:48:222 (4) - Turning this into a reverse slider and deleting 5 would create a much smoother rhythm
  2. 01:53:502 (3) - ^
  3. 00:53:262 (1,2) - swap NC?
  4. 01:58:542 (1) - ^
  5. 01:20:622 (4) - suggestion, I think this would play much better as a slider. Not only would it break up all the 1/2 slider spam which can get a bit tricky for beginners but it makes it so the sliders in this section are 1/2 and everything else are 1/1 circles. I also believe that this rhythm would be more intuitive for beginners. This would apply for the entire section of the chorus eg 01:22:542 (4) and the other choruses too
  6. 01:44:622 (1,2,3,1,2,3) - imho this would just be straight up too hard to read for beginners, this is the easiest diff in the set. Visually, the spacing isn't much different than the rest of the the map with the way they overlap. I recommend using a different rhythm or different spacing (1.2 would be fine to me)
    same as

Advanced
  1. 00:15:582 (1) - This circle takes away a lot of emphasis from both 00:15:822 (2) and the end of 00:14:862 (1) . It would play much better without it imho
  2. 00:30:942 (1) - ^
  3. 01:00:942 (3,4,5) - I feel like if you have these flowing off each other it would make it more noob friendly :)))))))))))))) https://osu.ppy.sh/ss/8503462 a bit like this excuse my bad pattern skills
  4. 02:06:222 (3,4,5) - ^
  5. 01:07:902 (4,5) - Shouldn't these have their own combo like the other 1/4 sliders in this section?
  6. 01:15:582 (4,5) - ^
  7. 01:20:622 (1) - NC is kinda unnecessary. The change in SV is so minuscule you don't even notice it (I didn't even notice it until I opened up the timing panel :v ) . Goes for all other places such as 01:22:542 (1) etc . Actually this will break your colour hax pattern soooo idk.. lol

Syph
  1. 01:17:982 (4,5,6) - ??? spacing seems really unintuitive in relation to the whole pattern, this goes for the other 2 choruses too

Ride or die
  1. 00:31:902 (1,2,3) - very small thing (emphasis on small lol), if you make the distance between 00:31:902 (1,2) the same as 00:31:902 (1,3) then it would look better aesthetically. It's a small thing because I don't think many ppl even notice the difference :v
  2. 00:32:862 (1,2,3) - ^
  3. 00:35:742 (1,2,3,1,2,3) - ^
  4. 01:50:382 (1,2,3) - Following the drums here would give a lot more emphasis to the rhythm 01:50:862 (1,2,3,4) as both these parts use the exact same rhythm yet follow different layers. I also just think the drums are as dominant here 01:50:382 as they are at 01:50:862 (1,2,3,4)
  5. 02:39:822 (1,2,3) - would be better if you made 1 2 3 in hangul
  6. 02:55:182 (1,1) - ^ hangul here too. Korean band, korean writing
  7. I think the triplets in the kiai time could do with some hs additions (whistles). for example at 01:06:102 (2,2) and 01:08:022 (2,2) etc
[]My modding skills are bad
Syph
@Kisses I don't really see how it's unintuitive orz
Topic Starter
Natsu

Kisses wrote:

Normal
  1. 00:48:222 (4) - Turning this into a reverse slider and deleting 5 would create a much smoother rhythm mmm but the vocals at 5 00:48:942 (5) -
  2. 01:53:502 (3) - ^
  3. 00:53:262 (1,2) - swap NC? but vocals are starting at 00:53:262 (1) -
  4. 01:58:542 (1) - ^
  5. 01:44:622 (1,2,3,1,2,3) - imho this would just be straight up too hard to read for beginners, this is the easiest diff in the set. Visually, the spacing isn't much different than the rest of the the map with the way they overlap. I recommend using a different rhythm or different spacing (1.2 would be fine to me)
    same as I got some noobs to test this and they passed it just fine, mainly because they are sliders, something more simple would kill the song rhythm imo

Advanced
  1. 01:00:942 (3,4,5) - I feel like if you have these flowing off each other it would make it more noob friendly :)))))))))))))) https://osu.ppy.sh/ss/8503462 a bit like this excuse my bad pattern skills I like my current one tho, it does play fine
  2. 02:06:222 (3,4,5) - ^
  3. 01:07:902 (4,5) - Shouldn't these have their own combo like the other 1/4 sliders in this section? no since I'm following the vocals
  4. 01:15:582 (4,5) - ^
  5. 01:20:622 (1) - NC is kinda unnecessary. The change in SV is so minuscule you don't even notice it (I didn't even notice it until I opened up the timing panel :v ) . Goes for all other places such as 01:22:542 (1) etc . Actually this will break your colour hax pattern soooo idk.. lol I want to keep them since those parts are special and my color hax xd


Ride or die
  1. 01:50:382 (1,2,3) - Following the drums here would give a lot more emphasis to the rhythm 01:50:862 (1,2,3,4) as both these parts use the exact same rhythm yet follow different layers. I also just think the drums are as dominant here 01:50:382 as they are at 01:50:862 (1,2,3,4) I'm a vocal mapper and the map is based on vocals, so any vocal is more important than any other instrument for me
  2. 02:39:822 (1,2,3) - would be better if you made 1 2 3 in hangul
  3. 02:55:182 (1,1) - ^ hangul here too. Korean band, korean writing
  4. I think the triplets in the kiai time could do with some hs additions (whistles). for example at 01:06:102 (2,2) and 01:08:022 (2,2) etc I'm not sure about doing this or not, the hitsounds will be so dense xd, I'll think more about this.
[]My modding skills are bad
riffy
We did a few changes with rhythm, stacks and confirmed that Normal and Advanced are in fact friendly enough for an average beginner player.

IRC log
23:48 Natsu: ityeah that's fine
23:50 Bakari: is Syph intentionally using those boring colours and no slidercolouring thingy?
23:51 Natsu: yeah he has different bg
23:52 *Bakari is editing [https://osu.ppy.sh/b/1344776 BLACKPINK - AS IF IT'S YOUR LAST [Normal]]
23:52 Bakari: Asked a beginner player, a difficulty that uses a massive amount of overlaps isn't exactly player friendly
23:55 Bakari: 02:08:622 (1,1,2) - this is definitely a good example of a no-go
23:55 Bakari: you start off from a corner, which is confusing on its own
23:55 Bakari: combined with a 1/2 stack and then more short sliders
23:56 Natsu: https://osu.ppy.sh/ss/8510458 what about?
23:56 Bakari: better
23:56 Natsu: tbh there is 1,0 spacing
23:56 Bakari: but I still feel very negative about this being the easiest diff
23:56 Natsu: if i move it more rip spacing
23:56 Natsu: it's 125 bpm :l
23:57 Bakari: https://bakarisu.s-ul.eu/fAEilFKh.jpg
23:58 Bakari: I am fairly sure this won't be readable for a beginner player
23:59 Natsu: are 3 1/2s at 125 bpm
23:59 Natsu: 125 u can even single tap 1/4s :l
23:59 Natsu: tbh if i map an easy
23:59 Natsu: it would destoyr the song probably
23:59 Bakari: I'll get a beginner player to try this stuff
00:00 Natsu: lets get one
00:00 Bakari: got one
00:00 Natsu: lets' spectate
00:02 Bakari: it feels a bit like being a scientist
00:02 Bakari: and running experiments on people
00:02 Natsu: xDDD
00:02 Bakari: keep in mind, she gets Bs on relatively easy Hard diffs
00:03 Natsu: lets get some 300k person then
00:03 Bakari: she seems to be doing fine, tho
00:03 Bakari: was it 1/3 in that part with the short sliders?
00:04 Bakari: I'm surprised she got that practically perfectly
00:05 Natsu: yeah
00:05 Natsu: because their are sliders
00:05 Natsu: it's like 160 bpm 1/1s
00:06 Bakari: it's all cool
00:06 Bakari: 01:03:342 (1,1,2) - this is really confusing tho
00:07 Natsu: oh why
00:08 Bakari: it's getting hard to get answers :D
00:08 Bakari: ok, so
00:08 Bakari: that's some weird stuff right there
00:08 Bakari: because that can be confusing (really easy to misread, I assume)
00:08 Natsu: https://osu.ppy.sh/ss/8510545 it's really close
00:09 Natsu: 02:08:622 (1) - single circle instead?
00:09 Bakari: the only thing I can think of is https://bakarisu.s-ul.eu/ZpadhMuS.jpg this
00:09 Natsu: that would be better o.O
00:09 Bakari: o
00:09 Bakari: ye, the circle would be a lot better
00:09 Bakari: she actually suggested getting less dense rhythm there
00:10 Natsu: https://osu.ppy.sh/ss/8510561
00:10 Bakari: hell yeah
00:10 Bakari: apart from that she liked the diff
00:11 Bakari: beginners approve \:D/
00:12 Natsu: Done for the 3 kiais
00:13 Bakari: 01:44:622 (1,2,3,1,2,3,4) - this however is still a mystery for me, I don't know how that worked for a beginner, but that's awesome
00:14 Bakari: https://pp.userapi.com/c639421/v6394216 ... xh4LoQ.jpg
00:14 Bakari: update: she liked Advanced better
00:14 Natsu: xd
00:14 Natsu: tbh there is no other way of mapping it
00:15 Bakari: yeah, I know
00:15 Natsu: that's why i didn't make an easy, because would be a non rhythm ez
00:16 Bakari: anyways, we got Normal and Advanced approvd by a new player
00:16 Bakari: and that answers 99% of my questions
00:16 Bakari: moving on
00:16 *Bakari is editing [https://osu.ppy.sh/b/1344678 BLACKPINK - AS IF IT'S YOUR LAST [Advanced]]
00:17 Natsu: yeah
00:17 Bakari: 00:36:942 (5,6) - not parallel
00:17 Bakari: just a tiny bit off
00:18 Natsu: done :o
00:22 Bakari: 03:04:062 (1,3) - triangles are cool, but why not blanket 1-3 while we are at it?
00:23 Natsu: done
00:23 Bakari: next up
00:23 *Bakari is editing [https://osu.ppy.sh/b/1344437 BLACKPINK - AS IF IT'S YOUR LAST [Hard]]
00:24 Bakari: Oh wait, Adv could use AR 6,5 for a better transition between diffs
00:24 Natsu: sure
00:26 Bakari: 01:05:982 (1,2,3,4,5,6) - I'd probably stack (@Hard) so we don't end up with too many variations of 1/4 spacing
00:27 Natsu: stact the triplets?
00:27 Bakari: yeah
00:27 Bakari: we'd have stacks and a certain ds for 1/4s
00:27 Natsu: tbh all the triplets at the kiai are like that xd
00:27 Bakari: and a certain ds for 1/3s
00:27 Bakari: this would help players read those
00:28 Bakari: yeah, we'd have to do that to literally every triplet
00:29 Natsu: ok will do
00:29 Natsu: isn't that hard tbh
00:30 Bakari: come on, we got like 3 harder diffs, let's have some mercy and make this one slightly easier :p
00:32 Natsu: hahaha btw u can irc with syph
00:32 Natsu: while i fix this
00:32 Bakari: o cool
00:58 Bakari: https://bakarisu.s-ul.eu/ZhED5AkD.jpg
00:58 *Bakari is editing [https://osu.ppy.sh/b/1343218 BLACKPINK - AS IF IT'S YOUR LAST [Insane]]
00:59 Natsu: IM DONE WITH HARD
00:59 Natsu: Sorry caps xd
00:59 Bakari: THAT'S OKAY DUDE
01:00 Bakari: 01:09:342 (3,4) - what do you think about twisting things up a bit with the flow? https://bakarisu.s-ul.eu/UbJxRONs.jpg
01:01 Natsu: ok
01:03 Bakari: 01:50:382 (1,2,3) - I'd prolly simplify things a little and use a slider
01:03 Bakari: 1/2 beat there is sort of off-putting and a slider could help avoid the confusion
01:06 Natsu: yeah
01:06 Natsu: i did a 1/3
01:07 Bakari: when you actually think of the mv
01:07 Bakari: it's just 4 girls dancing near and inside a subway station
01:08 Bakari: korea underground railway advertisment
01:08 Bakari: anyway
01:08 *Bakari is editing [https://osu.ppy.sh/b/1332969 BLACKPINK - AS IF IT'S YOUR LAST [RIDE OR DIE]]
01:08 Natsu: xDD
01:10 Bakari: 01:35:502 (1,2,3,4) - gotta love the movement
01:10 Bakari: interesting idea
01:10 Natsu: haha the video make do that
01:12 Bakari: okay
01:12 Bakari: it's all cool
01:12 Bakari: so
01:12 Bakari: one more thing
01:12 Bakari: the colours
01:13 Bakari: Syph wanted to add the slider skinning
01:13 Bakari: but he used a faded version of pink for the sliderborder
01:13 Natsu: yeah he told me
01:13 Natsu: it's fine his bg is different than mine so he can use different colors
01:13 Bakari: are you sure you don't wanna use the same sliderborder colour as Syph does?
01:15 Natsu: syph color don't looks good at mine xd
01:15 Natsu: mine is a bit purple because my bg is purple
01:15 Bakari: alright then
01:15 Bakari: updoot
01:19 Natsu: SEC RELOG 11% bug
01:21 Natsu: done
01:22 Natsu: I added some missing hs at insane and hardest diff too

So, yeah, it's all cool now.

Bubbled!


Edit: 17 minutes from the original post, we fixed the offset (+8 and the preview)
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